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Orcs Must Die! 3

 
Orcs Must Die! 3 можно забрать бесплатно на ПК — продолжается праздничная раздача от Epic GamesDec 29, 2024 - Gamemag.ruOrcs Must Die! 3 стала временно бесплатной в Epic Games Store в рамках ежедневных новогодних раздач, проводимых магазином. Orcs Must Die! Deathtrap: Orcs All the Way DownOct 8, 2024 - Community AnnouncementsHello, you little Ogre spudge stains, Kyle here again – Game Director on Orcs Must Die! Deathtrap. This time I’ll be going over every single enemy in OMDD except our big boss boys (and even there, I’ll leave a teaser or two). I’m excited about this one – not only do we have a lot of new enemies, but we’ve also reworked some veteran units to make battles more fun, interactive, and focused. Let’s break it down by category and see what we’ve got. Distortions and Unstable Rifts I do need to explain a few things before we dig in: Distortions and Unstable Rifts. Distortions, if you’ve not read previous blogs, are randomized challenges you’re offered when you are selecting which Mission to play. Many of these can add specific enemy types to the waves of enemies you’ll face. And Unstable Rifts are portals that can spawn at any point during a wave in random spots on the map. If you don’t destroy the portal in time, it will spawn in more enemies – with many of these being more challenging units than you’ll see in the basic waves. Orcs These guys are perfect, so you’re not going to see a lot of changes here. However, given the name of the game, I made it a focus early on that we get some new Orc types in the ranks. {STEAM_CLAN_IMAGE}/45109214/cccefb514625d124e2d9b1d8ba9449c18866bfbe.png Light, Medium, Heavy, Archer You’ll be familiar with how our basic Orcs behave if you’ve played previous entries. Don’t tell them, but given their massive numbers, they mostly function as cannon fodder. We did remove the shield units (I never found the implementation fun to counter). And recently, we worked with our actors to get in a ton of new Orc lines – so be sure to listen in to their conversations. Dynamite Archer {STEAM_CLAN_IMAGE}/45109214/70953b327bdb8c5f6c2a8a88838184635021f4ef.png Not much about their basic behavior has changed – the dynamite archer is like the orc archer, but you know, with dynamite. You won’t want to fight him while standing near your barricades, or they’ll take damage from the explosions. What has changed is where you’ll see this unit. We’ve taken “barricade-destroying” units out of Onslaughts (waves of enemies). You’re only going to see them if you select their Distortion or if they happen to spawn out of an Unstable Rift. Skeleton Orc {STEAM_CLAN_IMAGE}/45109214/6e825a97085b63033a8da203185278e24f0602af.png The Skeleton Orc comes out at night, mostly. Outside of Distortions and maybe a certain boss, you’re only going to see these guys if you choose to take on a Night Mission. In this case, they do not come through the gates with the rest of the enemies – they crawl out of the ground at random spots around the map. Their attack resembles those of the basic Orcs, but they do have a few unique features. You can only hit them with one headshot before their skulls pop off. No more headshots mean no more headshot bonus damage, but that doesn’t slow them down. They also have their own unique voice over lines that we absolutely love. Drummer Orc {STEA...Orcs Must Die! Deathtrap - New and Reworked TrapsSep 24, 2024 - Community AnnouncementsHey Floor Spike Spammers, Kyle here again – Game Director on Orcs Must Die! Deathtrap. It's time to talk about traps. There is A LOT to cover on that topic because as the name implies: traps are more important than ever. But I decided to skip the basics and just jump straight into the fun stuff. Let’s go over some reworked traps and then, of course, the new ones we’ve added to Deathtrap. Reworked Traps Poison Flower (formerly the Confusion Flower) {STEAM_CLAN_IMAGE}/45109214/3c37e4aeb6a66a62b46751fc41835465d658ad1c.jpg Poison Gas Emitter (formerly the Dart Spitter) {STEAM_CLAN_IMAGE}/45109214/8da943b51c1c5869f7fd2e0b0d8501436c8f91db.jpg These first two might not immediately seem very different, but they both offer something totally new to OMD!: “Poison.” We’ve decided to make some elemental magic and status effect changes in Deathtrap for a few reasons, including reducing the types of crowd control and making our magic types easier to understand. For now, this means that both “confusion” and “arcane” are gone. “But Kyle, why do we need poison when we’ve already got fire?” Well, poison is another damage-over-time status effect, however, it deals lower damage over a longer amount of time than the burning effect. This means you can choose to trade some quick damage for an easier time getting combo points. You’re also going to see a few enemies capable of poisoning the player as well. {STEAM_CLAN_IMAGE}/45109214/aff37efb2ed84f26a710560e06d4be737c016944.jpg Wall Blades (formerly Wall Blades, but like, bigger) {STEAM_CLAN_IMAGE}/45109214/fae7920a08d377163a939098609fd5bd74979931.jpg While the Grinder, Wall Blades, Wall Charger, and Arrow Walls do have differences, we wanted to take the least popular of the bunch and give players a better reason to take it instead of or with the others. To make this happen, we took the Wall Blades and sliced them in half to make them more versatile. Cursed Ground (formerly Cursed Ground, but like, smaller) {STEAM_CLAN_IMAGE}/45109214/65d9663785c58f308840d183c77f8fe63eb68a6a.jpg Some of you aren’t going to recognize the name of this one, but that’s okay because it’s basically only similar in name to our old Unchained friend. The old Cursed Ground kind of worked like the Arcane Brimstone trap upgrade in OMD!3. This iteration of Cursed Ground collects the souls of the Orcs that die on top of it. As it collects souls, it becomes more powerful. This increases its damage, which is dealt out by a burst attack that triggers after a cooldown. It’s also a big boy, giving you more surface area to collect those souls. Ice Vent {STEAM_CLAN_IMAGE}/45109214/be47a98a7cdf32d1e4e12cf172023432571be6c2.jpg Morning Star Shooter (formerly Bowling Boulder) {STEAM_CLAN_IMAGE}/45109214/c30470cc82b3e01ad714b4e877f8b71c1a8b643c.jpg These two were War Machines in OMD!3 that we’ve reworked to be normal traps but also to achieve one of our design goals to have more trap size variety. The Ice Vent is the size of two floor traps. It freezes the enemies...Orcs Must Die! Deathtrap - Solo and Multiplayer BalancingAug 28, 2024 - Community AnnouncementsHello Knights of the Order, Kyle back again – Game Director on Orcs Must Die! Deathtrap. We’ve been busy over in Germany showing off the game at Gamescom, but I still wanted to give y’all something to sink your teeth into. This week’s topic is something we see brought up a lot in the OMD community and Steam reviews: solo and cooperative multiplayer balance. So, let’s dig into how it’s been handled in the past and how we’re tackling it in OMDD to make sure the game is playable for everyone regardless of team size. If that sounds a bit dry to you, don’t worry - I’ve thrown in a few surprises as well. “This game was clearly designed around co-op" There’s a sentiment that shows up quite often that Orcs Must Die! 3 is designed and balanced around co-op, and that single player was an afterthought. And to be fair, the imagery is often presented that way: Max and Gabby, Kelsey and Egan, and Cygnus and Vorwick. But to give you a little peek behind the scenes, that was truly not the case. Orcs Must Die! 3 was designed, balanced, and primarily playtested as a solo experience. In fact, there are very few differences in cooperative play because it was not a focus when it came to balance. Yet it feels like the game was built around co-op first – why? And how do we make OMDD more flexible? When you go from one player to two players in OMD!3, not a lot changes: enemy health and damage is the same, your loadout bar is the same size, the par time doesn’t get shorter, and the orcs come at you at the same pace. The only slight difference is that the waves of enemies, which we call Onslaughts, have a few extra orcs and friends. That means the challenge is basically identical, but now you have a second player to take aggro, hold a lane, deal damage, and keep your combos going - which equals more rune coins. So, here’s our issue: a second player simply makes the game easier regardless of the single-player focus - leading to a solo experience that feels unfair and a multiplayer experience that isn’t as challenging or interesting as it could be. Solo Balance in Orcs Must Die! Deathtrap It’s easy to look at what we’ve shown of OMDD and its four-player co-op and assume we’ve gone even further in neglecting the solo experience. But you don’t need to worry. Ironically, balancing the game first around four player teams and then tuning it down for three, two, and one has given us more knobs to play with and more determination that we get this right. Let’s get into exactly how we’re tackling this. Enemy Health and Damage When we set an enemy’s base health and damage values in OMDD, that’s for four player co-op. Then, we reduce both by a percentage for each “missing” player. So, if a light orc has 100 base health, he’d have 75 health with three players, 50 with two, and 25 with one. Our numbers aren’t always that clean, but you get the idea. It’s worked well so far with using the same percentage at each step, but if we need to really fine tune it, we can get more granular. Doing...Orcs Must Die! Deathtrap - Our New Loop and Progression SystemsAug 28, 2024 - Community AnnouncementsHello War Mages, Kyle here – Game Director on Orcs Must Die! Deathtrap. I’ll be posting a series of deep dives between now and launch into all the different features and content we’re bringing you in Orcs Must Die! Deathtrap. I figured the best place to start is the gameplay loop and the progression systems. Because while OMDD is still about defending Rifts by placing traps and slicing orcs – the journey, rewards, and challenges have gotten far more interesting. Missions and Distortions After Vorwick’s defeat in OMD!3, the orc armies splintered into four factions, each led by a different general vying for control. Your goal is to help the Order bring them all down, but the road there is not a traditional linear set of levels. Each time you set out to defend a Rift in OMDD, you’re offered a different selection of three levels. Each level has a randomized challenge attached to it that we call a Distortion. These Distortions add some flavor to your defensive duties. For instance, one raises the rune coin price of a trap every time one is placed, another makes trolls worth more Rift points, and another prevents you from selling traps entirely (tfw the trap’s half a spot off). There are dozens of Distortions, and you’ll want to consider how each affects your setup. The combination of a level and a Distortion is called a Mission. {STEAM_CLAN_IMAGE}/45109214/1c2963caa93bdd4557a2f4a0b2d9edb29278a7be.png Threads You won’t have to take on the Distortions and hordes of orcs with just pure grit and spike traps though. During the break between each wave, you’ll get to choose a boon that we call a Thread. Threads are choices offered to the War Mages by magical beings known as Weavers that bridge the gap between destiny and free will with Rift magic. At the end of each wave, three Threads are randomly selected from your collection, and you’ll choose one. Don’t worry – you'll have plenty of time. Waves no longer start until players start them. Threads augment a variety of your War Mage abilities and trap attributes like cooldowns, trap prices and damage, and character stats. And it’s easy to list out how these change your stats, but there are plenty that go beyond that: changing trap sizes, throwing ogres and trolls into the air, and adding homing to your War Mage’s shots. There are over 500 Threads in total. {STEAM_CLAN_IMAGE}/45109214/8037e088951c5484486a4d6adf88af875969f530.jpg Rewards and Gambling So you’ve used your Threads, traps, and skills to overcome the orcs and the Distortion – now what? We judge you. Like in previous games, you’ll be rewarded with Skulls based on your performance during the Mission. You’ll use these skulls to upgrade your traps and War Mages, as well as purchase new traps and Threads back in the Order Fortress. Veterans will be familiar with a lot of the scoring system, like combos. But we’ve done away with the 5-Skull grading scale. Ironically, for many players, it became binary: you either get five skulls or you fail. And while the...Announcing Orcs Must Die! Deathtrap - A Brief History of the FranchiseJul 17, 2024 - Community AnnouncementsHey War Mages! We’ve got some exciting news for you. We’re thrilled to announce the next big chapter in the Orcs Must Die! saga: Orcs Must Die! Deathtrap is coming in early 2025! A Quick Trip Down Memory Lane It’s been an incredible journey since we started this wild ride back in 2011. When we first launched Orcs Must Die!, we wanted to mix strategy and action in a third-person tower defense game that felt fresh and fun. The game found a loyal following, and we were heartened by the response from fans. We’re proud to say that over 12 million of you have joined the fight against the orc hordes. Your enthusiasm and feedback have inspired us every step of the way, influencing other games and keeping us on our toes. Orcs Must Die! (2011) This was where it all began. We introduced you to Max, the War Mage, and a world where strategy and action collided in the most explosive way. The goal? Defend your rift from those pesky orcs using a wild array of traps and weapons. {STEAM_CLAN_IMAGE}/45109214/9676f9cbd362fbc0bc48be2f247ba34f38cfab86.jpgEarly concept and idea generation for OMD (2010) Orcs Must Die! 2 (2012) Things got even better with co-op play. Gabriella joined Max to form a duo of orc-fighting War Mages. Teaming up with friends to tackle orc hordes brought a whole new level of fun. More traps, more weapons, more levels – it was everything you loved, but bigger and better. {STEAM_CLAN_IMAGE}/45109214/ba5a65e5bf9f1fd996cbdd3cadbecd3d7cfe8fec.jpgOrcs Must Die! 2 Orcs Must Die! Unchained (2017) We took a bold step into the PvP world with this one. It was a free-to-play adventure that introduced new heroes and complex gameplay. It was different. We learned a lot about the challenges of sustaining a free-to-play game. While it didn't last as long as we hoped, fans still tell us that they loved the unique heroes we created. We also experimented with a new mode called Sabotage, with two teams battling on separate versions of the same map, that went on to influence future ideas. {STEAM_CLAN_IMAGE}/45109214/248556a22fc7b824415c7df4b895676311bf3915.jpgOrcs Must Die! Unchained Orcs Must Die! 3 (2020) After OMDU was shut down, we knew we needed to get “back to the basics” of what originally made OMD successful. We explored some new additions to gameplay such as War Scenarios, where we significantly increased the number of invading orcs, and Scramble Mode, where we first experimented with roguelite concepts. This version has been a nice success and inspired us to push on. We’ve listened closely to fans and your most requested features. Our challenge - how do we maintain what fans most love about OMD while still innovating and expanding the boundaries? We hope we’ve done just that with…. {STEAM_CLAN_IMAGE}/45109214/4e21d0920d5204370e4006023c9e35f11f8fc05d.jpgOrcs Must Die! 3 Orcs Must Die! Deathtrap (2025) OMDD maintains the personality, charm, and vibe of the series, but the way that we’ve changed the metagame will make it hit different and deserving of a fres...Hotfix 1.2.5.6May 22, 2024 - Community AnnouncementsThis hotfix is specifically referring to an issue with the Tipping Scales DLC when a linked account purchased this on the Epic Games Store. Notes: Fixed issue for "Tipping the Scales" DLC availability when purchasing the Bundle on the Epic Games Store Thank you for your support!Hotfix 1.2.5.5May 21, 2024 - Community AnnouncementsThank you everyone who has been enjoying ORCS MUST DIE! 3 since our latest update! Our latest hotfix that is now live addresses the following: Fixed crashes some players were seeing in joining co-op games Addressed issues around DLC availability when purchasing the Complete Bundle on the Epic Games Store We appreciate your continued support.Hotfix 1.2.5.3May 3, 2024 - Community AnnouncementsThis latest hotfix addresses the following: Fixed crashes that some users were experiencing related to leaderboard viewing. Thank you!Hotfix 1.2.5.2May 2, 2024 - Community AnnouncementsWith the release of 1.2.5.1 earlier today, users were experiencing crashes in specific scenarios. Our team has worked to correct these in this latest build. Patch Notes: Fixed crash when joining the lobby page. Fixed crash when refreshing the lobby page. Fixed misc. crashes when using Alt-F4 to exit the game. Thank you for your patience! Claim Cat Quest 2 and Orcs Must Die 3 free on the Epic Games Store now through May 9May 2, 2024 - VG247Cat Quest 2 and Orcs Must Die 3 are the latest freebies on the Epic Games Store. A sequel to The Gentlebros’ rather fun Cat Quest, Cat Quest 2 is a 2D open-world action RPG set in a fantasy realm of cats and dogs. The game expands on the original with more spells, expanded weapon options, a new character switch mechanic, and local co-op. Read more Patch 1.2.5.1May 2, 2024 - Community AnnouncementsCalling all War Mages! A new update is coming to Orcs Must Die! 3 – The update will include: Crossplay between Steam and Epic Games Store players. OMD!3 EGS/Steam Patch Live: May 2, at 10:00 AM CST Orcs Must Die! 3 will be free to download between May 2 until May 9 on Epic Games Store. Patch Notes: Update 1.2.5.1 Miscellaneous crashes have been addressed and fixed. Crossplay is active between Steam and Epic players and works for hosting and joining lobby games. Steam and Epic players can also link their accounts. This enables friend invites via platform overlays. This is optional for players who wish to play with friends across Steam and EGS! To link your account, go to "options" and click "yes" for "link external accounts". This will require a restarting of the game, at which point you can follow the onscreen instructions from the account you are linking. Thank you for your continued support!ORCS MUST DIE! 3 Community StreamJan 30, 2024 - Community AnnouncementsOur newest Social & Community Manager will be playing OMD!3 on Steam in celebration of one of our biggest sales yet currently going on with Daily Deals! Event Details: Date - January 31st, 2024 Time - 1PM EST For those interested in purchasing ORCS MUST DIE! 3 for yourself or a friend, it's currently 75% off until February 2nd, 2024!Hotfix 1.2.1.1Jun 14, 2023 - Community AnnouncementsFixes a crash associated with stacking status effects.Patch 1.2.1.0Jun 5, 2023 - Community AnnouncementsGreetings, War Mages! This patch is focused on addressing the most common player feedback we receive. We’ve read concerns about trap damage versus player damage, and this balance pass allows players to get more traps into the battle. We’ve also noticed some scenarios were trending too difficult in Rift Lord difficulty level and in certain Endless maps. We’ve made those fights a little fairer for the player. We hope to see improved scores and skull rewards in these areas. Finally, we’ve added three maps to Endless mode, and we’ve fixed a host of rare but annoying crashes. Please see the detailed patch notes below. Thanks for playing! We’ll be reading your feedback. Robot Entertainment Patch Notes Added three Endless Maps (Abandoned Passage, Order Enclave, and Slag Field) Fixed several high-frequency crashes Fixed an issue where the Killstreak UI wouldn’t show progress after the first streak Fire Fiends are no longer fully immune to fire dmg. Timed GO breaks on Rift Lord increased. All timed GO breaks in Endless have been increased. With below set of trap balance changes, we will be resetting the leaderboards. These traps had their cost lowered. Dart Spitter Decoy Grinder Rip Saw Spike Wall Swinging Mace Ceiling Laser Boom Barrel Dispenser Deep Freeze Floor Scorcher Saw Blade Launcher Tar Acid Geyser Arcane Dragon Barricade Double Barricades after upgrade Wall Charger Rapid Fire Ballista War Machine Giant Killer Beehive War Machine Boom Barrel Launcher War Machine Giant Flip Trap War Machine War Outpost War Machine Bowling Boulder War Machine Guardian Knight War Machine Guardian Priestess War Machine These traps had their damage increased Wall Arrows Dart Spitter Haymaker Ceiling Pounder Rip Saw Wall Blades Arcane Dragon Brimstone base charges increased. Decoy now has more hit points. Spike Trap had its cooldown reduced. Grinder had its base health increased. Shock Zapper base charges increased. Acid Geyser had its cooldown reduced. Guardian Archer cost slightly increased. Guardian Archer base dmg and health increased. Wall Charger cooldown reduced. Environmental traps Lava Cauldron and Falling Boom Barrel had their dmg increased. Hotfix 1.2.0.2Apr 26, 2022 - Community AnnouncementsImproved corrupt campaign data identification and messaging. Minor bug fixes. Hotfix 1.2.0.1Apr 13, 2022 - Community AnnouncementsHotfix 1.2.0.1 Fix for Bank of Archers falling through Outposts Fixed issue with scores and other numbers disappearing Fixed an issue where players would get disconnected when retrying certain levels Added Tipping the Scales to Find Games feature Tipping the Scales DLC Now AvailableApr 7, 2022 - Community AnnouncementsIn Tipping the Scales, the new Tuatara enemy race invades across five new maps including a new War Scenario! Bring your new gear to the fight to overcome the Tuatara’s special ability that limits the damage they can take. The Tuatara Assassin is especially dangerous as a stealth unit avoiding your traps! The Tipping the Scales DLC includes: 5 New Scenarios - 3 Standard Scenario, 1 War Scenario, 1 Orcs Must Die! Unchained Redux New Enemy Race - Tuatara – Capped damage (enemy units only take a max amount of damage per source) New Enemy Types - Light, Heavy, Ranger, Assassin New Weapon - Gatling Gun – Fast firing gun attached to player’s hand New Trinket - Reptilian Carapace – Provides protective shield around player New Trap - Briar Patch – Grows to cover floor as it damages enemy units Vanity Skins - Cygnus Sand Skin, Vorwick Sand Skin Achievements - 6 new achievements Scramble Mode - All new maps added to Scramble Mode Endless Mode - New maps excluding War Scenario map added to Endless Mode https://store.steampowered.com/app/1936590 Orcs Must Die! 3 is on sale for 50% off until April 11th: https://store.steampowered.com/app/1522820 Cold as Eyes DLC is on sale for 25% off until April 11th: https://store.steampowered.com/app/1781510 Patch 1.2.0.0 UpdateApr 7, 2022 - Community AnnouncementsReleased 4/7/2022 Two new endless maps (Split Stairs and Secret Fortress) New Scramble Buff – Enemy’s explode on death New Scramble Debuff – Increase ranged unit’s range New Scramble Debuff – Player cannot sell traps Various crash fixes, including the elusive Physx crash* Fixed several instances of coop disconnects * Fixed issue where traps would not place on first click * Fixed an issue where Cygnus would block pathing while using his ability in Coop Added large wisps and attack animation to better show when barricades are blocking pathing * Improved Scramble UX Several Wind Belt improvements * Improved Lava Pot and Molten Gold visuals Improved Elemental enemies visuals Fixed issue where Cyclopean Shamans could permanently disable boom barrel dispensers Guardian archers now regenerate health after being knocked out Fixed issue where Earthlings could get stuck behind barrier in Sludge Shelves * Various controller disconnect issues fixed Units resurrected by Zelzadore boss now show halo’s over their heads Molten Gold coins now less likely to spawn in unreachable areas * Fixed issue where some traps wouldn’t damage frozen or petrified units Grenades and Alchemist vials now explode correctly for clients Bowling Boulders now work correctly on units being slowed by Tar Improved error messaging Robot Entertainment Devs Play Tipping the ScalesApr 6, 2022 - Community AnnouncementsAdlehyde Thikan Thermite RandomSpirits