
Nuclear Nightmare
Save
Nuclear Nightmare V2.1.2 / Resurrection Update Part 3Jun 10, 2025 - Community AnnouncementsFeatures - Drop Ammo Function - Press M to access the map and if you have sufficient ammo you can press the drop button next to the ammo icon to drop a box of ammo to a teammate. Fixes - Improved AI navigation in areas around the satellite - Shoutgun + Rifle new SFX made louder - Fix for pickaxe disappearing occasionally - Passengers killing other passengers with pickaxe - Fixed - Enemies spawning on underground location's ceiling - Fixed - "Low Level Fatal Error" crash for some players occurring on start up after Resurrection update - Fixed - Game freezing when joining a lobby - Fixed - Dog step up height causing some dogs to appear hovering above the ground - Fixed (Unfortunately means dogs once again get stuck on tents, will have to find a better solution) - Headphone model made smaller - Tent struct collision removed - Snowmobile engine sound not turning off despite the engine being off for client - Fixed - More windows overlapping the fog have been fixed - Leeches turned off by default, cause of lag (turn back on through world settings at your own risk) - Enemy dead bodies despawn mechanic (significant performance boosts) - Flares going through ground when thrown - Fixed - Possible text chat related crash - FixedNuclear Nightmare V2.1.1 / Resurrection Update Part 2Jun 9, 2025 - Community AnnouncementsFeatures - Text Chat – Added. Proximity based, can be disabled through world settings if you wish - All Vehicle Radio - Turned off by default to avoid confusion, enable through world settings, allows players to talk through a all vehicle radio - Reset Perk Button – If your perk file has been corrupted, simply press the reset button in the top right of the perk menu and relaunch the application Fixes: - Snowcat launched into the stratosphere on exit at gas stations – Grounded - Temperature bugs on snowmobile – Fixed - Spamming ‘E’ during laser disarm locked camera in place – Resolved. - Infection waits until player exits the snowcat rather than turning inside of it! - Ammo & fuel duplication bug from simultaneous pickup – Patched - Mimic nameplate visible across the map – Concealed. They’re watching you, not the other way around. - Dogs getting stuck in tents – Retrained. - Mimic can use the text chat! - Enemy attack animations no longer continue after getting shot - Flares are now thrown when dropped - Barricades now last longer and actually barricade - Fire stuck to terrain now actually burns enemies - Huskies no longer get stuck on doors - Airborne infection is now probability-based - Returned to old Anti-Aliasing mode/Major performance optimizations - Door glass breaking FX are back! - Enemies no longer spawn directly on top of players/Attempt to spawn out of sight - Small flags in ground no longer have collision - Infected players spamming doors removed - Pickaxe self-hit as client during door breaking fixed - Mimic tentacles now count in the hitbox - All enemy hitboxes refined - “Press Enter to Start” stuck bug resolved - Backseat lights in helicopter now functional - Enemy dying next to generator no longer causes shutdown loops - Enemies killed on spawn no longer move invisibly - New firearm sounds implemented - Helicopter no longer explodes mid-air from rogue item interactions - Overlapping glass textures in various zones fixed - Reinforcement spawn locations reworked/moved off the pad - Base Camp 2 door barricades now break properlyResurrection UpdateJun 2, 2025 - Community Announcements❄️ Resurrection Update – “Cold Reboot” Incoming transmission… major systems overhaul. Threat intelligence updated. Deployment imminent. 🔧 Core Features & Overhauls - Snowcats Remastered: Full physics overhaul. Handling tightened, Speed Increased, Stability Improved. - Enemy Snowcat Attacks: You are not safe anymore — they can pull you out... - Husky Guard Mode 2.0: Instant reaction to nearby threats. Guard mode now means guard, just remember to feed it "bacon"... - Mimics with Items: Mimics can now disguise themselves while holding in-world items. Stay alert! - No Weapons Mode: Tactical restraint — challenge yourself with no weapon spawns and newly added stealth mechanics. - Flares as Distractions: Use flares to misdirect enemies. New stealth utility added. 🛠️ Fixes & Improvements - Extraction Mission Fail Bug: Missions now complete correctly upon successful extraction. - Helicopter: Now faster, more fuel-efficient, and no longer explodes mid-air without reason. - Snowcat Exit Glitch: Fixed falling through terrain when disembarking. - Grenade Radius vs. Dogs: Reduced overkill — dogs now survive more realistic proximity. - Invisible Players: Fixed rare bug causing players to become invisible. - Husky Behavior: No longer idle when attacked. They react like true guardians. - Door Barricades: More reliable fall behavior when disarmed. - Snowmobile Exit Speed Bug: No more getting stuck dismounting at high speeds. - Mimic Hitbox Tuning: Improved accuracy and detection. - Mimic Theme Music: Audio cue added — if you hear it, run. - Night Vision in Snowcat: Visuals now function correctly. - Pickaxe Switching Bug: Hotkeys now reliably toggle flashlight and glow stick. - Auto-Rotation Fix: Helicopter cameras now reset to default position properly. - Music Bugs: Tracks now play and end as intended — no more eerie silence. - Enemy AI: No longer ignores active generators. - Reinforcement Spawns: Fixed non-spawning issue (stuck on snow screen). - Reinforcement Notifications: Players now get alerts when backup is inbound. - Leeches AI: They now actively seek and attack players. - Radio G-Key Fix: G now correctly interacts when radio is equipped. - MP5 Centering: Adjusted weapon position for better alignment. 🧊 “The snow is quiet… too quiet. Something’s changed out there.” – Unknown Field Operator ⚠️We apologize for the delay in updates, for more information join our discord. Development is once again continuing as normal.THE BASE UPDATEJan 24, 2025 - Community AnnouncementsHello researchers. The AISF has released new documents regarding potential changes in the arctic environments. Mother nature has brought a lot of changes and fixes for you all, so lets dive right in. 📢 - **Overview** - New mimic enemy. - New weapon, the MP5! - New vehicle. The Snowcat, granted by the AISF. - New helicopter model. - Randomized objectives. - Barricade item. - Movable lasers. - Enemy & vehicle frequency world settings. 🛠️ - **Fixes** - Certain audio not working with volume sliders. - Bullets can no longer kill their producer. - Improved crosshair that shows where your bullet will land. - Creatures have been gene spliced to remove invisibility. - Fixed an issue where you would be unable to interact with objects that take time to complete (like generators). - The helicopter no longer slides. - Perk machine *should* no longer soft-lock players. - Perk machine will allow a re-roll if cut by power. - Perk machine no longer displays "re-roll" if you do not have enough perks equipped to re-roll. - Perk machine infinite re-roll glitch. (cheaters.) - Perk text improvements. - Windows and other glass materials no longer visible through fog. - Ammo boxes have been optimized from 50k polygons to 50. - Laser keyboard sound issues. - Addressed music overlap and music persisting after enemy death. - SIGNIFICANT AI optimizations (10x in some cases). - Vehicles now teleport you outside the door when leaving, as opposed to clipping you inside. - Rare issue where players could not use the laptop after respawning. - Fixed an occasional issue where the perk save file could get corrupted. ⬆️ - **Changes and Additions** - The sniper scope now uses your screen, increasing performance greatly. - Added new damage framework internally, allowing us to make objects do things when hit with ease. - Lasers are based on distance for length. - Red canisters can now be shot to explode. - The generator can be turned off with a pickaxe. - More UI improvements, should scale properly on larger screens. - Dead AI's should no longer function after 60 seconds. - Extraction has been improved. - Upon being called, the helicopter has a 60 second "landing period" - After this landing period, the helicopter waits for 5 minutes. - If half the researchers enter the circle in this 5 minute, the timer goes to one minute. - At the end of the minute, all researchers who are outside the circle will not evacuate. - Nightmare detector has been changed to pair with the Motion Detector - When the motion detector senses an enemy, it displays the enemy with x-ray. - The x-ray view only lasts as long as the beep lasts. - The beeper does not work when holstered.Nuclear Nightmare V1.4.6Dec 12, 2024 - Community AnnouncementsPatch Notes: - Players taking temperature in lobby helicopter fixNuclear Nightmare V1.4.5Dec 11, 2024 - Community AnnouncementsPatch Notes: - All reinforcement bugs fixed (There shouldn't be any case where you can't respawn unless the tokens are out, also keep in mind a player is only able to be respawned 15 seconds after their death, and also remember you can reinforce multiple players at once by clicking the status report menu, spawn playable enemy after every death disables reinforcements) - Net code heavily optimized (Sounds like a bunch of developer nonsense right? Well actually this means desync between players will be at a all time low and also fix various bugs unnamed on the patch notes.) - Nuclear awareness fix (Issue where Nuclear awareness would tell you, you were infected when you actually weren't) - Helicopter fuel tied to framerate fix + massive helicopter fuel buff - Overlapping base camp 2 laser fix - Not being able to click computer objectives fix (Will automatically open windows when hovering over a button in the computer, fixes original issue of not being able to click open documents as client) - Brought back vehicles driving off if you get out of them while holding down s or w (I liked this one from the jump never viewed it as a bug until people started posting about it, but after seeing the massive support for the feature I have brought it back fully) - Leeches made larger/more visible - Performance optimizations - Spectators not hearing alive players fix (Could require more testing, at least in our play tests after the fixes we weren't able to replicate the issue, However, if you see it again let me know!) - Global voice chat volume not being applied at start of the game fix - Invisible leeches fix - Random death bug fix (Where host would seemingly get a fade out to black and hear a sfx as if they died but they really didn't - Skins missing accessories fixes (YES THIS INCLUDES THE WWII SKIN) (If you were previously affected by this bug and don't see any change after the update, equip a default skin and then click the back button, then repeat the process but equip the skin you like and it should be fixed!) - Rare but slim chance for overcast weather type As for the base update, the goal is to get it live before Christmas, the hope was to get it done sooner but unfortunately the last update wasn't quite stable enough to leave off on. In the meantime we have some behind the scenes of the reworked models up on our discord page (linked on the store page)! Nuclear Nightmare V1.4.4Dec 6, 2024 - Community AnnouncementsPatch Notes: - Voice chat echo fixed - Removed new voice chat effect - Added voice chat compressor - Switched to new higher quality audio compressor - Reverted helicopters to old code fixing helicopters floating off padsNuclear Nightmare V1.4.3Dec 6, 2024 - Community AnnouncementsPatch Notes: - Massive Performance Boosts (Tested on 4060, fps stayed stable from 80-135 fps with minimal drops/stutters) - Random trip mine locations (Actual random trip mine locations, instead of trip mines turning on randomly) - Reinforcements complete rework (Now displays number of reinforcement tokens on the top left of the reinforcement computer, no longer requires a classified material to reinforce, when clicking status report it will give you a button for all the people that can be reinforced i.e. if 4 people died you could call them all back at the same time, you can now be reinforced after turning/death from a head spider) - Fall damage not allowing reinforcement fix - Screen tilted after being reinforced fix - Leeches slightly more visible in snow - Snowmobiles driving off when getting out while the vehicle is still moving fix - Drilling rig spawn location moved (too many people fell down the drilling hole) - Infarred still on after being reinforced as a playable enemy fix - Pickaxe hit box tightened up - Look at me enemy was invisible and still moving after death fix (happened occasionally) - Divide by 2 of the full price for selling a perk - Delay on head spider attack depending on difficulty (Nightmare is still instant) - Hide player name tag option brought back - Pressing spawn playable enemy and then never spawn playable enemy fix - Glacier invisible walls fix - Helicopters sliding off pads fix - Enemies not spawning nearby research - Enemy navigation cleaned up (not noticeable by players but there were instances of enemies spawning on top of glaciers that were fixed) - Hearing radio after reinforcements fix - New voice chat effect (got rid of echoing) NOTE: We are aware of an issue were spectators cant hear alive players, we were only able to reproduce this when tabbing out of the application and tabbing back in so that is what causes it. I am working on a fix for this asap but in the meantime don't tab in and out to avoid the issue. There is also another issue where if you plug in your microphone while the application is open it won't pick it up. Hoping this update will buy me some time in terms of stability to focus on the base update for this month, but if there is something pressing please let me know and I will get a patch out asap. Some people were worried that I am no longer focusing on optimizations, and bug fixes since the roadmap is out. This is not the case and it is indeed my #1 priority.Nuclear Nightmare's RoadmapDec 2, 2024 - Community AnnouncementsThank you all for supporting Nuclear Nightmare. It has been a dream come true for me and I hope to give you some more insight into BG Productions as a company and the future for Nuclear Nightmare. My goal while making this game was to have everything driven by the community in terms of suggestions, and changes. I am sorry that I haven't been able to respond to everyone's feedback directly as of recently because of the exploding popularity ever since the sale. Do note however, I try to read through every suggestion, review (although, sometimes a little hard when somebody calls the game a piece of garbage), or discussion. Roadmap for those who do not want to watch the video: The Base Update (DECEMEBER) Barricades Mini Games (Pool, Chess) New 8 Person Land Vehicle Mimic Enemy Reworked Playable Enemy New Weapon Randomized Objectives Traitor Mode Moveable Lasers/Placeable Lasers Community Feedback, QOL, Bug fixing, reworked/enhancement of models & animations Arctic Forest Map (JANUARY) New take on Nuclear Nightmare in the forest Boats Brand new enemy types (includes cult people, not at all like stereotypical cult people) Swimming Mechanics New Guns/Weapons Expanding on core gameplay loop New skins New Perks Possible Maps for Q1-Q2 (Completely conceptual as of December 2nd) Underground Mine? Bunker/Underground facilities (Next following the forest) (Confirmed) Underwater? In Space? Jungle? Abandoned City? New Game Modes New Perk Trees Maybe One Day if we get enough support (TBD) Upgrade your Submarine/Carrier Travel to all the maps using the submarine/carrier to complete contracts in runtime Players would all exist in one massive open world and can visit each others carriers/submarines Modding API Not explicitly on this list but still will get added: Lore, Heavy Performance Optimizations, DX11 Method Also keep in mind on top priority is fixing bugs and QOL so don't be worried that we'll forget those sides of things! These are also quite optimistic timelines, sometimes in development things can take longer or shorter than you thought. However, as the forest and the base update are already in active development these timelines are quite realistic. (Sorry for all the Um's and you knows in this video I am not use to recording myself speak as you might be able to tell) Co-op horror game Nuclear Nightmare is under $2 on Steam, and doing greatDec 1, 2024 - PCGamesNFrom Phasmophobia to Content Warning, it's tough to beat the experience of sharing the scariest horror games with your friends. But convincing everyone in your crew to buy another new game to play with you can be tough. Enter the Steam Autumn Sale, which has dropped 2024 co-op game Nuclear Nightmare to well under $2. A blend of the frantic chaos of Lethal Company and the constant paranoia of John Carpenter's The Thing, this terrifying test of your friendship is the perfect way to ring in the winter, and the response has been great, with a new player count high and very positive user reviews. Read the rest of the story... Nuclear Nightmare V1.4.2Nov 29, 2024 - Community AnnouncementsPatch Notes: - Gasoline item falling through map fix - Invisible enemies for clients fix (If you are experiencing disconnects during reinforcements make sure your game is up to date or your friends game is up to date, it sounds like a mismatch version)Nuclear Nightmare V1.4.1Nov 29, 2024 - Community AnnouncementsPatch notes: - sniper reload bug fixes - reinforcements rework (Fixes issue where sometimes players cannot be revived even though they should, typically occurs when two players die at the same time, and reinforcements are now allowed to happen when someone is infected (not if they have turned)) - Performance optimizations for light maps and actor ticks (overall fps should be more stable) - Items falling through buildings when unloading areas fix - setting framerate to 0 fix - Hud disappearing randomly fix - perk corruption protocols put in place to stop it from occurring (please contact me if your file has been corrupted in the past) - head missing on the back of snowmobiles when aiming with fps animations off fix - Sell perks (if you would like to sell a perk simply click on the icon in the perk tree and it will refund the points and take that perk out of the pool) - New voice chat microphone hud - Friendly fire not working after respawn fix - Playable enemy left spawned in after reinforcement - Trip mines made random - Pings proximity based(50 meters based) - Global voice chat slider - Voice chat sliders not working properly fixes - Enemies attacking through walls fixes - Crouching on back of snowmobiles fix - Setting for disabling leeches - Press with any mouse button to skip main menu intro - Dying same time soft lock fix - spectator can't control settings - F or G while scoping in bug fix - infarred not resetting in spectator fix - Some items not dropping fix - Not being able to spectate reinforced players - Pickaxe fixes for attacking a player after death - Hit escape on tutorial pop upNuclear Nightmare V1.4.0Nov 24, 2024 - Community AnnouncementsFeatures: - Brand NEW voice chat system (No more ear blasting other people, radios work instantly, global voice chat glitches completely eliminated, audio cut outs completely eliminated, choose the microphone input from the audio menu, death chat, etc) - Radios are out of beta and respond instantly - Choose microphone input in game - Death voice chat - Improved/Reworked player tags - Reinforcements no longer take away classifieds however you will still need to complete one in order to call a reinforcement (Reminder if this is too easy for you, you can always disable reinforcements in world settings, also note that this is not final and is subject to change if you tell me this is a terrible idea) - 3 new attack music tracks - Head spiders cannot attack on easy mode Fixes: - Worm not despawning fix - Global voice chat after reinforcements - All audio cut outs - Microphone thresholds - Radios not working - Player name tags not appearing Nuclear Nightmare V1.3.3Nov 22, 2024 - Community AnnouncementsPatch Notes: - Crash occurring when somebody is using the radio at the same time as someone riding on a snowmobile fix - Crash occurring when somebody is reinforced at the same time as someone using the radioNuclear Nightmare V1.3.2Nov 22, 2024 - Community AnnouncementsFeatures: - New stab enemy model to better match "Source Material" + Major buff - Ammo Nerf (Buckshots = 5, 7mm = 4, 38 special = 15) - Pickaxe Item (Used for breaking down any door, killing head spiders, killing leeches, killing infected dogs, will also cancel out head spider attack if you are in the middle of swinging the pickaxe when it goes to register an attack) - Fire propagation (This means fire will spread on any surface other than snow when using the flamethrower) - Voice chat toggle option in settings - Significant Worm Nerf (Worm can only come out of the surface once now, and should not come through buildings) - Elongated body parts for infected players (after turning of course) Fixes: - Snowmobile engine sound not turning off on client - Perk machine UI getting stuck to the screen when enemy destroys the generator fix - lobby time stuck at 0% fix - Spectators spectating themselves after getting called as reinforcements (requires more testing to be sure it is gone, but pretty sure I've got it, let me know if you guys see it) - Switching to scope using keyboard fix - Moving while doing gen if you have frostbite fix - Soft locked after dying then seeing the end game screen and then turning from infection fix - Radio delays have been brought down to 2-3 seconds (still needs more work) BEWARE: Global voice chat occurring after reinforcements is still a known issue and I am working hard to solve it, this will go hand in hand with the radio issue and I am hoping to get it solved asap.Nuclear Nightmare V1.3.1Nov 20, 2024 - Community AnnouncementsPatch Notes: Sniper rifle reload animation fixNuclear Nightmare V1.3.0Nov 19, 2024 - Community AnnouncementsFeatures: - Ammo System + Reloading for all weapons (Flamethrowers are refueled at gas stations) - New win game system (The helicopter escape circle will spawn when the timer hits 60 seconds left, if all players are in the circle this will immediately end the game. If they are not all players will have the remaining time left to make it to the circle. The ones that don't make it in time will fail the match, the ones that do make it will win the match) Fixes: - Laser soft lock fix - Frostbite generator bug fix - Remove players that left game from the respawn que - Reinforcements called too early causes black screen bug fix - Having map open when game starts causes crash fix - Helicopter circle not spawning at end game occasionally fix - Improved point split for end game winNuclear Nightmare V1.2.5Nov 17, 2024 - Community AnnouncementsFeatures/Improvements: - Revamped enemy models (Only for two specific creatures we felt didn't quite match the "source material") - Start with radios world setting (BEWARE: This is still a relatively new feature so sometimes you will have to hold down the radio for a few seconds before the other person can hear you) - Polished sound design (voices and environments have spatial sound, i.e. if your in the underground silo your voice will have more reverb and echo, vs you will sound different when out in the snowstorm. This doesn't just stop at voices this is for all sounds in the game. Some sounds fx have also been enhanced or redone) Fixes: - Spectator not being able to spectate revived players - Spectator night vision still visible after revive - Dying while in pause menu fix - Perk machine ui stuck to screen when gen goes out - General radio & proximity voice chat fixesNuclear Nightmare V1.2.4Nov 14, 2024 - Community AnnouncementsFeatures: - REINFORCEMENTS ARE OUT OF BETA (FULLY SUPPORTED & NOW A DEFAULT SETTING) How to use: If someone has died you can use the evacuation computer to call them back. This will pop up with a message saying do you want to call a reinforcement. Press yes to call them back. However, each time you do this it will cost a classified/if you have used up all the revives exceeding the min classified for extraction it will not let you call a reinforcement. You are also unable to call a reinforcement for players that have become infected - Update to lobby state to in lobby after restarting - Disable infection message notifications in world setting - Guide lights from airport to research center & alt path from oil rig to the shelter - Infection mass are now enabled through world settings (OFF by default) - Disable trip mines world setting (ON by default) Fixes: - Key binding fixes for gens and lasers (Interact key) - Key bindings for inventory slots (1, 2, 3, 4, 5 by default) - Net code optimizationsNuclear Nightmare V1.2.3Nov 13, 2024 - Community AnnouncementsPatch notes: - Head spider still moving after death animation fix - Infected player repeated/moving death animations fix - Overall net code optimizations and performance boosters (should mitigate general packet lose) Note: I have saw in the forums some players experiencing a problem with helicopter passengers getting stuck. I was unable to reproduce the bug, if you have more information on how to reproduce please let me know!
Show Comments