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Weekly Nubby News #7 (News about V1.4)Jun 1, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/45300425/a758e6404fc6e2f36cff62e277d866f229c4db2a.png Greetings Nublings, Welcome to Weekly Nubby News #7 and happy pride month! In this edition of WNN, I'm going to be briefly discussing my current progress and works in progress, and then setting some expectations for the next major update to nubby... V1.4!!! Update on V1.3.2 (upcoming patch): ========== In the development of nubby, V1.3.2 is my current focus. This is the last big patch before V1.4 and it will introduce an autosave / load system. This has proven to be a bit of an obstacle because it involves reworking a lot of code to make this system fit. However, I'm looking forward to finishing this addition because it's a big quality of life improvement. It's a bit difficult to give an exact time estimate on when this will be finished, but I'm hoping to have this patch released around June 12th. That is tentative and subject to change because technical difficulties are likely. Regardless, it will be nice to be able to start up a game of nubby, save your game, then load back into it the next day when you're bored. Cheers to progress! Update on nubby mobile: ========== For those curious about the progress of the mobile port for NNF - things are still trucking along and progress is being made. It isn't near completion yet, but I'm feeling confident about our work pacing and I'm very excited to share this with you all. One day you can bring nubby along with you in your pocket! Pocket nubby! Discussing V1.4: ========== Now for the exciting news on V1.4! I've talked a bit about V1.4 in previous editions of WNN, but I was leaving things vague and my time estimates were quite off. This is going to be a big update and add a lot of things. Before I talk about a release date for V1.4, I want to discuss what you can look forward to! In V1.4 you can expect: --- -A cosmetics menu with unlockable nubby skins and peg skins, most cosmetic nubby skins were made by the community way back in the demo days! This menu will be accessible through the title screen. The cosmetics menu will be managed by a very fashionable new character, "Lady La Mode"! (See gif below) -A "warehouse" menu that is akin to a "bestiary" or encyclopedia of sorts. This menu will display info about items/perks/mechanics and talk about the lore of the number factory (items, characters, nubby, etc.), just for fun! The warehouse will be accessible through the title screen and also introduce a new character, "Sparkplug"! (again, see gif below). -An ultimate challenge mode (haven't come up with a name yet) that can be accessed after beating all challenges. This game mode will have 10 levels of increasing difficulty. New content will be added in each level that makes the game more difficult. Completing this game mode will be a tough challenge and require an understanding of the game's mechanics to succeed. -Steam achievements will be added. I'm hoping to add around 12-15 achievements. -1 new supervisor, "Dwarf Tony". (from the ...Hotfix V1.3.1.5 Patch Notes (5/26/2025)May 26, 2025 - Community AnnouncementsV1.3.1.5 Hotfix Notes: ========== Welcome to V1.3.1.5! This is a surprise patch that I wanted to sneak into the current update schedule. The goal of this patch is mainly to fix bugs. The next patch will implement autosaves. That will be the last patch before V1.4 (which is going to be a big update that adds a lot of stuff.) Bug fixes: ========== -Abolished max restock tax -The croissant perk now actually does what the description says. -Fixed crashes with minds eye on amnesiac challenge -Fixed bug where playing as glass tony and then playing as another supervisor would set lives to 2 at the start of the game. -Fixed more technical issues with force-ending the round. -Fixed item drag and drop sound fx -Fixed charity perk and drainer perk crash when googol is reached. -Actually fixed the squid duping bug this time. -Added closed and half-open animation frames to the mind's eye toggle button (purely cosmetic) Additions: ========== -Added "Moldy Sandwich" item (common, food). -This item is exclusive to balogna tony. Balance Changes: ========== -Completely changed the effect of asbestos (it summons insulation now) -Buffed alien (changed trigger to "2 pegs doubled ->")Bi-Weekly Nubby News #6May 25, 2025 - Community AnnouncementsGreetings nublings, Welcome to Weekly Nubby News #6! Though, for the time being - this is going to become bi-weekly nubby news. There isn't enough new news to make weekly news posts without it being redundant. With that out of the way, I'm excited to share some patch news with you all! I'm going to cut right to it and start with discussing some changes to the aforementioned short-term patch schedule. Changes to the update schedule: ========== So, with the patch that released on May 16 (V.1.3.1), there were a few bugs introduced and I want to get those fixed up as soon as possible. I've spent the last week fixing bugs and general gameplay issues. This is why I'm going to sneak in a hotfix before V1.3.2 (the patch that will introduce autosave / load features). The hotfix (V1.3.1.5) will be released tomorrow. Additionally, I updated the game engine I use to a more recent version that has more features. Unfortunately, doing this also caused many issues and bugs with some old version features getting reworked and made obsolete. Though it was quite frustrating, I've gotten nubby into a stable state and it's pretty much good to go for the hotfix. After the hotfix is out, I'm going to be working on V1.3.2, which will only add autosaving as a feature. Once V1.3.2 is out, I'm going to start crackin' away at V1.4 (a big update, more info on this big ol' boy will come in the next few weeks. Get hyped for that one!) What to expect for hotfix V1.3.1.5: ========== This hotfix isn't going to be huge, but it will fix some annoying bugs that have been bothering me for a while. This hotfix will not fix every bug in the game. Note that this update will be 98% bug fixes, 1% item/perk rebalances, and 1% additions to the game. As always I will be releasing patch notes along with the update tomorrow. There will be 1 new food item that is exclusive to balogna tony. Conclusion:/b] ========== Thank you for your continued support in my creative endeavors! I'm still developing nubby and I'm happy to improve the game and make it the best it can be. Thanks for reading, I'll be back with some exciting info on V1.4 in 2 weeks. Your reward for reading this whole thing: (This is what nubby used to look like, long ago) {STEAM_CLAN_IMAGE}/45300425/08465389017b23f948fdb6c7d159e111fb8d8205.gif Nubby's Number Factory V1.3.1 (large patch)May 16, 2025 - Community AnnouncementsWelcome to Nubby's Number Factory V1.3.1. This has been a long while coming, and I'm happy to be rolling out Nubby updates again. This isn't the biggest update you'll ever see for the game and it mostly fixes bugs and adds quality of life things. This is the first of two patches coming before the heavily anticipated V1.4 update, which will be probably the biggest update the game will get. Enjoy! V1.3.1 Patch Notes: Bug fixes: ===== -Fixed some suffix naming issues with huge numbers -Fixed visual bug where the countdown indicator over items appeared above error messages -Strawberry works in amnesiac now -Volume of Ouroboros noise now corresponds to sfx volume setting. -Volume of alternative Evil Goose+ noise now corresponds to sfx volume setting. -Setting "press button" keybinding to mouse side button 1 or 2 no longer soft locks game. -Starfruit can no longer be found in "Stay There!" challenge. Not even from fava bean. -Fixed but where you could still launch nubby / jumble pegs in the lock/key portion of the black market sequence -Fixed the frame-perfect bug where you could skip special events and boss events by firing nubby before the prompt appears -Fixed squid duplicating issue. -Fixed bug where picking items from the black market while playing on criminal tony charges you money. That was unintentional. -Fixed Jake The Snake+ issue where if he tries to double all pegs twice, it only doubles one peg, twice. It actually doubles all pegs twice now! Minor changes: ===== -When eating foods that give perks (croissant,kebab,donut), a perk will appear that floats into your inventory, similar to how it works with loot (this is just for visuals). -Fishman+ now triggers the most recently obtained perk twice, instead of the two most recently obtained perks once. -Donut, and Fishman now say what the most recently obtained perk is in their item descriptions. -In the "Times Up!" challenge, the monstrosity item is replaced by "rabid monstrosity". -Rabid monstrosity summons 3 meat orbs on first peg popped; rabid monstrosity+ summons 3 disease orbs on first peg popped. -Added "First peg popped ->" and "Nubby dies ->" triggers as possible outcomes for bologna tony random item triggers. -Game seed is now displayed in the bottom right corner during the game. -If you have more than 1x jumble from eating starfruit, the amount of jumbles you have remaining is displayed on the jumble button. -Revamped E-Block sprite because I lost the blender project file for it womp womp Semi-Major changes: ===== -Implemented "mind's eye" mode which allows you to view some useful stats related to the ongoing / previous turn. -Also highlights the highest peg on the pegboard when you're aiming nubby. This doesn't work on round 1 or the tutorial -Toggle this on/off by pressing the button in the top left of the factory during a game. -For reference, this feature was originally called "assist mode" in the WNN steam page posts. Re-balances / reworks: ===== -Changed nubbys physics (compromi...Weekly Nubby News #5 (5/6/25)May 6, 2025 - Community AnnouncementsSup nubheads. Welcome to Weekly Nubby News #5! It's been a while! As I established in WNN #4, I've been on a bit of a burnout break. Thus, there hasn't been too much to share because progress was slow in that period. But, now that I'm revitalized and fresh as a cucumber, we're back! In this edition of WNN I'm going to be talking about the specifics of patch V1.3.1 and then sharing out some exciting news... Patch V1.3.1: ========= For the most part, my plans for upcoming updates have not changed in terms of content. As for release dates, those are being pushed back a bit because I was on burnout-break for a while longer than I initially thought I would. Patch V1.3.1 is going to have a number of quality of life changes as the main addition. See the picture below to view nubby's new (and toggleable) assist mode. {STEAM_CLAN_IMAGE}/45300425/2eb48919463091eac5cd4637ce765602ab5d4013.png But what is assist mode, you might ask? Well, assist mode is a toggleable extension of the normal gui. Heres what it does: 1. It records and displays stats from the current/previous turn. 2. For items, you can view how many times each one has triggered in the current/previous turn. 3. You may have noticed a crosshair-target-thingy over the juicy 128 peg in the picture. This is not an auto-aim feature. This is simply an indicator of the highest peg on the board. It highlights all of the highest pegs on the board, so if you had two 128 pegs, they would both get a crosshair-target-thingy. Basically, it's a package of small things to assist you - hence the name. I might add more features to it in the future, but that's what it's going to be for now. Aside from assist mode, patch V1.3.1 makes some miscellaneous changes and additions. I'll list a few here: (note that specifics here are subject to change, have not play tested this patch yet) -2 new items. One is the very special food pictured below, the other is a surprise. -Glass tony reworked to fit the "glass cannon" archetype. You are limited to 2 lives, and every time an item triggers, it triggers twice. Glass cannon tony! -Multiples of perks stack on top of each other in the gui, for organizational purposes. -Adjusted nubby physics to fit between V1.2's physics and V1.3's physics. I don't think I'm going to change it again. -Fixed various major bugs. -A couple buffs and changes to some items and perks: Alien, trophy perk, croissant perk, and fishman. -Added voice overs for supervisors... {STEAM_CLAN_IMAGE}/45300425/7f82b71a6b24267ddf1bf8ab12c05fbd7776ce36.gif As for a release date, I'm planning for May 16. Now, on to some exciting news... Exciting News #1 ========= I'm excited to announce that Nubby's Number Factory is officially getting a mobile port! Nubby is going to be coming to apple and google devices. I'm not going to be talking about specific dates for the release now, because it's a bit too early for that. Though, we have officially started the porting process. It's happening! You'll be able to bring nubby with ...Weekly Nubby News #4 (4/10/25)Apr 10, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/45300425/63f55f931a2c118c7a029a33e9342713d37f4af4.gif Hello nub heads! If you haven't met me yet, I go by MogDog and I'm the creator of Nubby's Number Factory! Welcome to the 4th edition of Weekly Nubby News! The focal point of this weeks newsletter is to cover the specifics of upcoming patches to give you an idea of what to expect in each patch leading up to V1.4. ================= But first, a brief statement: Before I start talking about patches, I want to briefly discuss where I'm at personally in my life, and be completely transparent about the development of Nubby. To give context, I am a full time student in college, and a full time game developer in my free time (and a boyfriend, and an athlete). Needless to say, I'm a busy guy. I have worked on Nubby's Number Factory for 1.5-2 years now, usually 5-8 hours every single day. I love the project and it's 100% my passion to make games, but holy heck I'm burnt out. This is why I've been taking it slow these past couple days on the development side. I'm simply giving myself some time to heal from burnout. I take artistic burnout very seriously, because it can completely kill projects for me. This has happened to me before with previous games, though I've learned from my mistakes and I'm much better at giving myself room to heal. I will absolutely not let artistic burnout ruin Nubby for me. I plan on getting back into full-time development in about a week from now. I apologize for the slow development, but if I plan on continuing work with Nubby, this is 100% necessary for continued growth and success. It's all part of the process! Thank you to those who have been sending kind words my way. I love the Nubby community and it always brightens my day to meet and converse with you wonderful people. So... thank you! =========== News on upcoming patches: To begin, there will be two patches between now, and the release of V1.4. Patch V1.3.1: The first patch is primarily focused on fixing annoying bugs, and improving GUI stuff (see screenshot below). You will also be seeing a total rework to the "Glass Tony" supervisor, to fit the "glass cannon" trope. Additionally, this patch will introduce the "pop-o-meter", which gathers data on pops per round, halves/doubles per round, and item activations per round (specified for each slot). This feature is meant to give you an in-depth look at your factory's performance per round, which gives number nerds an extra opportunity to improve efficiency {STEAM_CLAN_IMAGE}/45300425/3dfb5839348a3cbcfd433f20ac7ced1a54f8844f.png Patch V1.3.2 The second patch will be primarily focused on implementing an autosave / load system, which would allow you to exit a run, walk your dog, then come back and finish it. This has been requested by many players, and to be honest I've always known it was necessary and I've been putting it off because its a total pain to implement. Nonetheless, a friend of mine helped me out with some of the technical stuff, and that gave ...Weekly Nubby News #3 (4/2/25)Apr 2, 2025 - Community AnnouncementsGreetings Nubheads. Welcome to Weekly Nubby News #3! In this edition, I'm looking mostly to inform nubby enthusiasts of where Nubby's at in terms of updates and talk about the next big update (V1.4). So, V1.3 came out last Sunday and so far, things have been going pretty well. For the most part, people seem to be happy with the changes made. Obviously nerfing items isn't something I like doing, but in order for the game to meet my final vision, adjustments must be made. To be frank, the game is in a bit of awkward stage right now. I have some top secret documents that describe "phases" that I'm putting Nubby through. These phases are all working towards my final vision for Nubby, where I could finally be satisfied with the game. Right now, Nubby is sort of in between phases. While some people are happy with NNF in it's current state, I'm striving for something more. All you need to know is that Nubby hasn't taken its final form yet. We're gonna get there one day. With that out of the way, I want to talk about the near future of Nubby, address some criticisms I've been receiving, then finally finish off with what's to come for the next big update. Near future of nubby (patches): === I have a patch planned for Nubby to fix up some bugs/crashes, and rebalance some things. I assume this will most likely be out some time next week. It's not going to be a big content update, just some tweaks. Criticisms of V1.3: === The biggest criticism I've been receiving from V1.3 is that the Nubby physics feel bad. This one actually surprised me a lot. To understand why this surprised me, I'll explain the context of Nubby physics, and why I changed it. So basically, one of the biggest complaints pre-V1.2 was that Nubby's physics felt too random. I found myself agreeing. Nubby's physics do actually have a small amount of RNG involved. Pre-V1.3, every time nubby bounces, his degree of reflection was offset by (-2 degrees, -1 degrees, 0 degrees, 1 degree, or 2 degrees). I thought, well in that case if its too random, I'll just reduce the maximum offset. The reason why the large blowback from this surprised me, is that the physics were only changed by 1 degree! In V1.3, Nubby's physics are offset by (-1 degree, 0 degree, or 1 degree). That was the ONLY change made to the physics and I'm astounded that so many players noticed a degree change of just 1! Maybe I just don't play my game enough to notice, but I just cannot, for the life of me, notice a difference. Usually, I'd listen to my heart and do what I think is right, but considering I can't notice a difference, and the player base is split 50/50 on this, I'm going to provide a compromise. I'm not going to explain exactly how I will compromise, mostly because I haven't figured out a compromise yet. I will eventually stumble upon a solution that pays respect to both opinions. That will be for the next patch. You are heard in the nubby community. The future / Looking ahead at V1.4 === {STEAM_CLAN_IMAGE}/45300425/b3437e...V1.3.1 First-day-after-update patch!Mar 31, 2025 - Community AnnouncementsV1.3.1 Patch Notes: Hello! There was too many issues with the update put out yesterday to ignore, so I just put out a patch that fixed some really inconvenient things. Apologies for all that. These are not all the changes that need to be made, but I wanted to fix some big ones and non-time-consuming ones quickly so you can enjoy the update sooner. I will be putting out more patches in the days to come to address some more balance concerns. THANKS FOR NUBBIN' IT UP TONYSTYLE DAWWG! Bug fixes: ===== -Fixed springy perk's trigger name visual bug -Fixed "mimimal" typo -Fixed save file issues (issues with stars, supervisors, challenges, and high score saving) -Fixed fava bean incorrect item labeling -Fixed charity perk adding points instead of subtracting points -Fixed crash caused by toy fish and toy fish+ -Jake no longer appears in mystery box because hes a black market item -Croissant cant be found in "Pol's Bane" challenge -Fixed item pool issues with criminal tony Re-balances: ===== -Hunter tony gives +6 coins instead of +3 when hitting bullseye -Buffed E-Block additional force-trigger odds -Dupe mystery box doesn't show up as often in amnesiac -Donut costs 5 less coins -Fixed pointer's trigger (that was an accident, my bad) -It is now "peg fully popped ->" -Mollusk is ultrarare (probably will be revisiting this item) NNF V1.3 Patch Notes!Mar 30, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/45300425/2a29a7c8d818ca0466efd3965e729ccea8137773.jpg Welcome to version 1.3 of Nubby's Number Factory - "The Everyman's Update" This update is called "The Everyman's Update" because it fixes, tweaks, and adds things all across the board! There are multiple focus points of this update. The main focuses of this update are as follows: -To add content to parts of the game that are lacking in variety, -To rework some challenges to reduce frustration and improve fairness -To rework the supervisor unlock system -To adjust endless mode scaling -To fix bugs, crashes, imbalances, etc. *Below is the full changelog. The points stated above are basically the TL:DR. NNF V1.3 Changelog: ======== ====== Minor tweaks: ====== -Fixed bug where "first peg popped ->" items won't activate when the first peg is popped in a round after the previous round is force-ended via the red button. -Trophy perk will not proc if its odds dont hit (similar to how springy perk does - just so it doesn't take so much time) -Adjusted Jake the Snake+ sound fx volume -Fixed bug where "nubby dies ->" perks trigger after clicking the force end button -Fixed crash with abort button in pause menu -Fixed the softlock bug where if you've had more than 1 black market key, the second black market you opened wouldn't let you proceed. -Fixed bug where pausing the game in claw machine / nubby mart / black market / cafe nubby makes it so you can jumble and aim during the shop. -Fixed plain jane crash when opening loot. -Skip button in open-capsule sequence is now push and hold. -Evil goose now actually gives double the points of lowest # peg, like it was originally supposed to. -Buffed Evil goose+ (4x # of lowest peg instead of 3x) -When a laser pointer electron-beam / hyper-beam hits a negative peg from the "pessimism" boss, it will give a negative amount of points. -Added new sfx to pause menu / settings -Sea cucumber costs 1 less coin -Added a push-and-hold "End Game" button to endless mode. It causes a game over when activated. -Fixed ton of feathers crash (maybe) -The "Dave" food item is now free. -Added counters to UI that display how many peg pops, doubles, and halves occurred in a round. -Slight nerf to claymanguy and claymanguy+ - summons 2 clay balls instead of 3 -Reworked mollusk effect -Buffed wingless fly -Claymanguy now triggers every half second instead of on 12 pegs popped -Reworked trophy perk effect - it requires nubby to be alive to trigger now. -Moved trophy perk out of rare -Buffed drainer perk. It now drains 3% total points instead of 5% -Fixed bug where if you paused on loot screen, you could launch nubby after unpausing and softlock the game -Kebab costs 10 coins instead of 9 now. -Lentil re-sprited -Laser-pointer now triggers on "2 pegs halved ->" instead of "2 pegs doubled ->" -Blood rains spawns 30% faster in the "apocalypse" final boss -Tony shoots lasers 50% faster in in the "tony!??!" final boss -Buffed "Speedy Perk". Will trigger if round started le...Weekly Nubby News #2 (3/24/25)Mar 24, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/45300425/96adf89a43ee9f103450ea8df9a54d4b73474984.png Greetings Nublings! Welcome to Weekly Nubby News #2! It has been yet another successful week at the number factory! First off, thank you to those who have volunteered to help localize the game! It has been heartwarming to hear from those who are willing to volunteer to bring nubby to their part of the world! We currently have translations planned for: -Brazil Portuguese -Russian -French -Spanish -Polish -Simplified Chinese -Portuguese -Turkish -Hungarian -Korean -Czech -Dutch -Ukrainian -Danish -Farsi -Hebrew -German If you don't see your language here and you would like to volunteer to help translate, email me and we can chat! ([email protected]). Please note that translations will not be implemented for another 1-2 months. My apologies for the wait. For those who don't know me, my name is MogDog and I'm the solo developer of Nubby's Number Factory. I will start this edition of nubby news by going over some FAQs, then discuss what you can expect from V1.3 (the next update coming soon), and finish off by announcing the winner of the community supervisor art contest! (hosted in discord server, link down below) FAQs: ======== (If you don't find your question answered here, please refer back to the previous weekly nubby news post) Question: When is the mac port? Answer: It's on my radar. It will be coming in a future update. I'm hoping to have it worked out within the next 2 months. Question: When are you adding achievements? Answer: Not V1.3, but the next update. ======== What to expect for V1.3? ======== {STEAM_CLAN_IMAGE}/45300425/361f83a816db8aa03990515fae0e87de4f21003f.gif To allow play testers extra time to help me minimize bugs and issues, the update for V1.3 will be released on Sunday (3/30/25) instead of Friday (3/28/25) like I had previously announced. My apologies. With that out of the way, I want to make it clear that this update is mostly a balance and content update, with a few bad bugs/crashes fixed. I had to adjust my plans for the amount of content I wanted added, but I think there's still enough items/perks/foods being added for this to qualify as a decently sized content update. Now that I'm closer to being done with the update than I was a week ago, I can give a more accurate reading on how much is being added content-wise. Expect: -About 9 new items -About 7 new foods -About 6 new perks -Some items are being completely reworked (e.g. Crazy Straw) and no longer resemble their current form in 1.2 at all. Additonally, for balance changes, Expect: -Reworks to some frustrating challenges -Re-ordered challenges -Reworks for a few not-very-fun supervisors -A good couple item and perk rebalances -Completely reworked endless mode scaling (scales exponentially now) Other things to look forward to: -Common bug/crash fixes (most notably, crashes with items, endless mode, and maxed out pegs) -Quick restarts by pressing/holding "R" (re-bindable) -Key binding fo...Help, I've discovered Nubby's Number Factory, a 'plinko-style roguelike' where you stop the sun explodingMar 20, 2025 - GamingOnLinuxSee you in a week. Nubby's Number Factory is what the developer calls a "plinko-style roguelike" (everything is a roguelike now apparently?) where you drop your ball (Nubby) down a pegboard to rack up increasingly large numbers to stop the sun from exploding. Read the full article here: https://www.gamingonlinux.com/2025/03/help-ive-discovered-nubbys-number-factory-a-plinko-style-roguelike-where-you-stop-the-sun-exploding/ 2025's most satisfying new roguelike puts a Balatro twist on PeggleMar 19, 2025 - PCGamesNWith how many new games land on Steam every day, it would be easy to overlook Nubby's Number Factory. The new roguelike strategy game from solo developer MogDogBlog Productions boasts an old-school aesthetic that feels like a throwback to the days of Windows 95 and browser-based Flash games. Lurking under the surface here, however, is a powerhouse of number-crunching that's ready to sink its hooks under your skin in much the same way as LocalThunk's Balatro, and it's already proving a winner on Steam. Read the rest of the story... RELATED LINKS: New Project Zomboid update makes survival game's biggest build feel almost done Lovecraftian survival game RailGods of Hysterra shows off its weapon arsenal Mysterious Hollow Knight Silksong Steam update may hint at something new in 2025 Weekly Nubby News #1 (3/16/25)Mar 16, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/45300425/96adf89a43ee9f103450ea8df9a54d4b73474984.png Greetings Nublings! Welcome to the very first edition of Weekly Nubby News! My, my, it has been a week. I'd like to start by introducing myself for those I haven't had the pleasure to meet yet. My name is Ethan, and I go by the alias, MogDog. I am the solo developer of Nubby's Number Factory and I run the game development studio, "MogDogBlog Productions". The point of Weekly Nubby News is to keep you informed on what's going on in the development of Nubby. I plan on doing these weekly / bi-weekly and I'm not stopping anytime in the foreseeable future. I think it's important to stay transparent with where I'm at on progress with the game. In these letters, I will be addressing player concerns and setting expectations for what's to come to Nubby. If you'd like to discuss ANY of the topics I go over in this letter, I am active in the community and I will try to participate. I'm very open to criticism and my opinions and beliefs can be swayed from a well-made argument. I'll start with some FAQs from players in a Q&A format. FAQS: ==== Q: Are you gonna add more content? A: Yes! Absolutely! Nubby's still got plenty of room for improvement, and I love working on it. I can't see myself being done with it anytime soon. You'll all be receiving plenty of free content updates to the game in the coming months. Q: Will there ever be a DLC? A: Most likely. There are a lot of concepts that I've been kicking around that are a little too deep to fit into the base game. I think these ideas would be perfect for people who love Nubby and are ready to take a step into deeper strategy, math, and progression. Q: Is there going to be achievements? A: Yes. However, I am going to take my time on them and think them through like a decent game developer, instead of rushing them and throwing out a pile of crap for players to stumble over. To be completely transparent, that's what happened with the challenges. I cannot give a specific date for the achievements, but they are coming. Q: Will there be mobile port? A: That depends on how well I'm doing financially a couple months from now. At the pace we're going, I would absolutely capitalize on the mobile market because I think Nubby is a perfect game for that format (no microtransactions, I swear). Q: Will there be a console/switch port? A: I have not made any plans to do so and the game isn't popular enough to get a port for those. Yet. (I would do it if I got the chance) Q: Will there be localization? A: Yes! There will! I have people who I know will be localizing the game for Russian, Spanish, Brazilian Portuguese, and French. If you would like to help out with localization, I am 100% willing to take you in. Reach out to me (@[email protected]) if you would like to help! Q: When will there be localization? A: Once the game is stable, and balanced (or at least sort of balanced), I am going to start allowing translations. I believe this will com...Steam Cloud AddedMar 15, 2025 - Community AnnouncementsIt might not be active right away, but if it doesn't work at first, give it a few hours. It can take time for these changes to take effect. Here's to hoping I didn't screw it up!Fixed pyramid bugMar 11, 2025 - Community AnnouncementsThats all folks!Update V1.2 - Mostly initial bug fixesMar 11, 2025 - Community AnnouncementsWelcome to version 1.2 of Nubby's Number Factory! This update is not a content update. This update was put out to fix some especially prevalent bugs that cause some annoying crashes. Thank you for your patience in this first week! NNF V1.2 Changelog: ======== Minor changes: ====== -Fixed some crashes with "Pol's Bane" challenge and "Plain Jane" challenge -Picklerat can no longer be found in "Stay There!" challenge -Croissant can no longer be found in "One Shot McGee" challenge -Patched crash with "All-Seeing Pyramid" item -Changed difficulty rating for a few challenges -Nerfed plastic tree+ effect -Nerfed trigger of plastic tree and its upgrade -Slight buff to horse pill and its upgrade -Springy perk only procs when its guaranteed to hit the 5% odds -Laser pointer moved to rare -Fixed lentil crashes -Limited how many nubbys can exist on screen at a time for pregnancy test (256) -Nerfed kebab perk -Flutty+ buff -Fixed the super cheesy supervisor unlock bug (thanks gab) Major changes: ====== -You can now force-end the round if you're experiencing a softlock. -Difficulty ratings unimplemented from challenges