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Notruf 112 Die Feuerwehr Simulation 2

 
Notruf 112 - Survey EndJan 29, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/38629291/8ae228f126ea21729370c5d8a857a271e2553db8.png Thank you for your participation in our survey on Notruf 112 - Die Feuerwehrsimulation and the associated support for the further development of Notruf 112. The winner has been contacted by email😊Survey ReminderJan 23, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/38629291/225212af5589f4cf00e1a02bf8457b049346fa4c.png Today we would like to remind you once again of our 1-week survey on Emergency Call 112 - The Firefighting Simulation. Your feedback and your opinion are very important to us for the development process! Among all survey participants, one participant will also receive a 50 Euro Steam voucher and another user an emergency call hoodie in an exclusive design.😎 We will contact the winners by email. EN: https://forms.gle/PywDjKtcTG3KFSka7Patch 1.1.16401Dec 21, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/38629291/803720b429bc9d1f81807b5dca7dd1a77f387f62.png Patch 1.1.16401 for Emergency Call 112 - The Fire Fighting Simulation 2 is now available! We have of course not stopped working on Emergency Call 2 and are in fact already working on new content and improvements. Read the full changelog below: NEW: - Update to Unity3D 2023.1 - Update to Netcode 1.6 - Update to Transport Layer 2.0 for Dedicated Server - Added computer to start specific missions (office) - New system for rendering hoses/cables - Modding package removed, requires complete revision OPTIMIZED: - Barriers could "impale" vehicles - Corrected calculation of water consumption - UI hints overlapped - Added missing car to container fire mission - Fan had no animation after setting it down - RMLT basket could be moved under the terrain - Tutorial: no highlight for computer use - Adjusted localization for hints - Vehicles could not reach the parking spots during various missions - Volunteer fire department mode was not displayed correctly for some people - Fixed crash at game start due to loading invalid skins - Settings: Screen resolution selection list is now displayed correctly - Car fire: Problems with AI pathfinding fixed - Car fire: Subsequently alerted RTW can now leave the scene - Container fire: Fixed AI routing problems - Container fire: Subsequently alerted police can now move off again - Container fire: Fixed AI problems with placement of the standpipe - Tree saw operation: Fixed AI way finding problems - Tire pile fire: Fixed AI way finding problems during the extinguishing attack - Parking garage fire: Ember pockets played false animations - Parking garage fire: Flames were displayed in the air - Dynamic lights for fire were not deactivated - Missing localization for controller setting - Missing highlight for some interactions (e.g. extinguishing monitor) - Extinguishing monitor was not fully retracted - RMLT supports only retract after tools have been packed - All NPCs had the same default color - Emergency vehicles sometimes waited indefinitely for departure from the station - Matchmaking/server browser completely via Steam due to reliability - MP: Client could not operate pump correctly - MP: Some interactions were not synchronized - MP: Two clients could start the same interaction - MP client: Client hangs after dialog with NPC - MP: Possible crash when connecting the client - MP: No unit selected after leaving the Tactical View - MP client: Crash when invalid prefab was requested - MP client: Items not initialized correctly (e.g. standpipe on hydrant) - MP: Hose connections were not fully initialized - MP client: Parking spot not visible - MP: AI traffic was not synchronized - MP: Deactivated AI vehicles blocked client - MP client: RMLT cabin could not be used - MP client: Extinguishing monitor/quick extinguishing device did not work - MP: Navigation mesh for missions was not fully generated - MP client: Interaction with NPC blocked characters Emergency Call 2 | New Patch V1.1.15600b Open BetaSep 25, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/38629291/b7f0e76ed80b46dd9bc7b16e73c46ec6e9fef936.png NEW: -Hints for easier operation: -Control of DLK outriggers is now displayed as a hint -DLK crane arm and basket control is now displayed as a hint -Hints for indicator and engine when in driver's seat -General hint in the escape menu for a better understanding of the game -All hints can be switched off in the settings Game->"Advanced hints"! -]Collective commands in the tactical overview now have a hover effect OPTIMIZED: -Missing gravity for patient stretcher, hose reels possibly. -Voluntary fire brigade has adjusted the driving behaviour of private cars. (you should also follow the traffic rules when using a private car) 😉 -Pump buttons have been changed when unloading and loading -Pump buttons were not correctly highlighted when switching off and on. -It is now possible to extinguish through the balcony door (Apartment01) as soon as the panes burst -Introduction no longer hangs up when no embers are indicated -Crash which occasionally occurred during water supply -Collision of the DLK basket adjusted and optimised -Basket target indicator (Apartment01) was missing -Basket position (Apartment01) adjusted -DLK basket collision fixed -DLK automatic basket entry fixed -DLK platform collision fixed https://store.steampowered.com/app/785770/Emergency_Call_112__The_Fire_Fighting_Simulation_2/ Aerosoft NextSim 23 | StreamJun 4, 2023 - Community AnnouncementsIn one hour, it's finally time again: The Aerosoft NextSim 23 Stream will start at 8pm CEST on the YouTube channel of NPLAY! Look forward to exclusive interviews with developers and exciting news about numerous Aerosoft titles - including Emergency Call 112, of course. Tune in! Notruf 2 | New UpdateMar 13, 2023 - Community AnnouncementsA new Emergency Call 112 - The Fire Fighting Simulation 2 update is available now! Besides the roof fire mission several fixes, optimisations and improvements have been added as well. Patchnotes: V1.1.15966 NEW: - Roof truss fire familyhome01 unlocked - Operator of the RMLT (Rear Mount Ladder Truck) now gets more precise targets to the RMLT controller - Buttons of the RMLT control are highlighted accordingly - Ladder must be ready to use basket functions - Better feedback when controlling the RMLT basket - Operator is shown a target position when controlling the basket for firefighting - Added translations for familyhome01 - Added second mission for RMLT (parking03) OPTIMIZED: - TV commands for RMLT sorted - Basket of RMLT can now always be unfolded - Basket can now also be put down manually on the ground - Button functions and positions of RMLT control improved - Aiming accuracy of the AI when using hollow jet pipes improved - Various hitboxes of the RMLT basket adjusted - Player can adjust the position of the basket during the firefighting process - Normal firefighting attack removed from the TV of the RMLT - Fire object for the roof truss fire completely revised - NPC dialogs at familyhome01 adjusted - Walls at familyhome01 get sooty - Basket of the RMLT is now also accessible with maximum extended supports - Minor spelling mistakes removed - Basket positions adjusted for some missions - NPCs now follow with some distance - Escorting agents no longer run in slow motion - Fire monitor can now aim at higher targets - street01 AI firefighting improved - Position finding for external attacks - Interior attack revised - Parking positions adjusted, following vehicles are no longer blocked BUGFIX: - Fixed crash when accessing invalid AI data - Fixed crash when firefighting from RMLT basket - Removed interruption while firefighting - Aborting interactions causes less errors - Crash shortly after alarming fixed - Radio dialogs at familyhome01 were not played - RMLT no longer blocks when player takes control - Ladder lighting did not work - Ladder tray sometimes did not recognize the ground - The extinguishing process no longer blocks when the basket position is changed - C-connection of the RMLT was not recognized by the AI - RMLT compartments are now closed properly when packed together - Parking positions at familyhome01 fixed - Blocker during packing fixed - Added player hint for basket positions at older missions - Roof truss fires did not appear in mission reports - Command " Support extinguishing attack" fixed - Blocker at multiple occupancy of distributors fixed - Various blockers in water supply fixed - Agent is no longer stuck in the car at VFB tree04 - Error at turntable ladder collider fixed Car fire in the car park!Mar 11, 2023 - Community AnnouncementsRoof Truss Fire MissionJan 21, 2023 - Community AnnouncementsNew VideoDec 24, 2022 - Community AnnouncementsEmergency Call 2 | New Update Available NowDec 21, 2022 - Community AnnouncementsWith Christmas right around the corner, we want to give you all a little holiday treat. A new update for Emergency Call 2 is available now. We fixed a few bugs - for example, we added missing radio chatter texts and restored the environmental lighting of the vehicles. Additonally, some things have been optimized. Here is the complete changelog: NEW: - AI can now use the firefighting monitors - NEF template (PSD) added for modding OPTIMIZED: - Night is no longer completely dark - Controls of the turntable ladder are being partially reworked (WIP) - Compiler errors for modded scripts are now displayed in the main menu - Vehicles in the unit selection are no longer black at night - The pump is now highlighted correctly - Improved feedback at the pump controls - Extended the duration for extinguishing the fire during the container fire garden02 - Emergency vehicles now use the correct lane when not in a mission - Re-recorded existing radio chatter, added missing radio chatter texts BUG FIXES: - Environmental lighting of vehicles restored - Fixed speech bubbles not displaying correctly - Fixed parking position not being visible during carport fire - Roads will now be properly closed during volunteer missions - Volunteers will now check for embers after extinguishing - Turntable ladder c-connection on the back of the vehicle now works correctly again - Dumpster fire (volunteers) no longer stops after a few seconds - Fixed resetting the monitor leading to a block - Road will now be properly cleaned again after the tree cutting mission (volunteers) - Fixed only being able to write mission reports for traffic accidents - Fixed traffic obstructing firefighters during Forest01 - Renamed buttons in the main menu (EN) - Fixed block after checking for embers - Fixed block during traffic accidentPatch: V1.1.15819b Open BetaOct 21, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/38629291/90908deaff5691243bda22428521796499bb83d0.png NEW: - AI is now able to operate the extinguishing monitor OPTIMIZED: - Vehicles in the unit selection were black at night - Pump is now correctly highlighted - Better feedback on pump buttons - Extinguishing time for container fire garden02 increased - Emergency vehicles now use the correct lane outside of operations - Radio texts new dubbed, missing radio texts added BUGFIX: - Speech bubbles were not displayed correctly - Parking position at carport fire was not visible - The street is now also closed off during FF operations - FF now also checks for embers after extinguishing the fire - DLK C connection at the back of the vehicle now works again - Garbage can fire of the FF no longer goes out after a few seconds - Reset of the extinguishing monitor led to the blocker - Road is completely cleaned again after tree saw operation at FF - Mission reports could only be written for VUs - Traffic disturbed the task forces at Forest01 - Naming of the buttons in the English main menu adapted - Blocker after ember search fixed - Blocker at traffic accident fixedEmergency Call 112 - 2 | New patchOct 9, 2022 - Community AnnouncementsEmergency Call 112 - The Fire Fighting Simulation 2: Volunteer FirefightersSep 1, 2022 - Community AnnouncementsThe Volunteer Firefighters for Emergency Call 112 are now officially available as a free DLC. Enjoy! https://store.steampowered.com/app/1925400/Emergency_Call_112__The_Fire_Fighting_Simulation_2_Volunteer_Firefighters/?fbclid=IwAR3pvVHIqkmqFdE15IYRgOvkXcJ8kBGDisJ7RLbirihEKSTXnTCmz4O9nRQ {STEAM_CLAN_IMAGE}/38629291/172c4e1d8e422a03f3fa88f59f96d9a7ccfc7e17.pngPatch V1.1.15712 liveAug 26, 2022 - Community AnnouncementsNEW: - No upload of log files if scripts were modified - Player/vehicle control still possible when mobile phone is active - Interval between FF missions increased BUGFIX: - Crash when creating an AI plan without a valid goal - Crash within RestoreStateItem (Dustpan etc) - Crash when saving mission reports (disk full?) - Crash on site visit - AI gets stuck in front of the GH door - flickering goal when cleaning up - Crash when using an item - Crash when sending NPC to a tagged object - Tires correctly positioned on the TLF3000 - Error message when a course was repeated - Incorrect instruction from the teacher during theory NextSim22 | AnnouncementAug 3, 2022 - Community AnnouncementsTune in: On August 12 at 8:00 p.m. (CEST), we will broadcast the NextSim22 stream on NPLAY's YouTube channel! Look forward to exclusive interviews with developers and exciting news about numerous (partly even unannounced) Aerosoft simulators. Don't miss it! NPLAY: bit.ly/3zSfEG4 Watch the official trailer here: {STEAM_CLAN_IMAGE}/38629291/07a06e3f97e73f9c015b1d88a3d4441f32bdf003.png98% Crash WorkaroundMar 18, 2022 - Community AnnouncementsApparently some entries in the Windows registry are not correct, which Unity makes there. We have little influence on this. However, there is a small workaround that has helped some. 1. right click on the Windows icon and select "Run". 2. 2. type "regedit" in the open box and click "OK". 3. in the registry editor, locate and click on the Emergency Call 2 directory and delete it completely: Computer\HKEY_CURRENT_USER\SOFTWARE\Aerosoft\Notruf 2 If you now restart Notruf 2 via Steam, it should work again. Leave a message if it worked... Thanks a lot! {STEAM_CLAN_IMAGE}/38629291/74065dfd8e02ae606203d37bfd36d4805c86e6d2.png {STEAM_CLAN_IMAGE}/38629291/b355c9bf4be7657b6d66ec6b18113201b2661b14.png {STEAM_CLAN_IMAGE}/38629291/33428f59bd3da7265601cf3ebec31b7d8edb2e8f.pngEmergency Call 112 - The Firefighter Simulation 2 | New OperationDec 17, 2021 - Community AnnouncementsA new update of Emergency Call 112 - The Firefighter Simulation 2 is now available on Steam. Some bugs have been fixed, but the highlight of the patch is the new small-scale fire in the industrial area. Have fun playing! :) Patch notes: V1.0.13784b ----------------------------------------------------------------------------- - Extinguishing agent on TLF further revised - Bug fixed: Extinguishing monitor was not retracted when cleaning up - Bug fixed: Reel at the LF24 was "forgotten". - Bug fixed: fire monitor not visible in multiplayer - missing localizations added (W.I.P.) - bug fixed: Helmet lamp not active in some places (race condition) - bug fixed: savegame did not load date/time correctly - Extinguishing agent on TLF revised - Auxiliary functions in TV: All active squads dismount/cleanup/bridge - Missions can be replayed via mission report - More problems with 'Reset' fixed (W.I.P.) - Bug fixed: Helmet lamp on clients not active - Bug fixed: wrong control axes for DLK props - Bug fixed: client could not interact with vehicles in some places - Bug fixed: unit selection on client was wrongly sorted - all extinguishing agent tanks will be filled up automatically after returning to the police station - Advent wreath hung and candles lit - New operation: small fire in industrial area - Topping-out ceremony at the FF {STEAM_CLAN_IMAGE}/38629291/7e888c4eb30232df884f2a1f3a7f4e1f571e504e.png Patch 1.0.13631 is liveNov 26, 2021 - Community AnnouncementsWe've got a new Emergency Call 112 - The Fire Fighting Simulation patch for you! You can read the complete patch notes here: V1.0.13631 Error fixed: POL and OKW not usable Error fixed: Helmet lamp not usable Bug fixed: KI sometimes does not reach the parking lot when deployed Bug fixed: Clipping problem on some surfaces Bug fixed: Save game was not saved Bug fixed: Some assets were not loaded correctly (tree01) Improved fire balancing during car fire Optimized external views (F3/F4) while driving Added missing radio texts New use: small area fire Engine update to the Unity 2021.1.24f1 Terrain of FF prepared Adjustments to the terrain Added static objects in the world Bugs fixed: Crash at apartment fire apartment 07 Bug fixed: Sound problems of fire extinguishers Bug fixed: Paramedic stuck behind door Bug fixed: Crash when escorting an NPC Occlusion culling renewed Defective" foam pipes removed Bug fixed: Rare crashes when using thermal imaging camera Bug fixed: Crash when quickly changing units in modding area Bug fixed: Controller blocked in rare cases after changing units Bug fixed: Incorrect rotation of avatar on ladders Bug fixed: Settings control could not be reset Bug fixed: Waypoints not loaded at mission location Bug fixed: Location walk targets did not trigger under some circumstances Bug fixed: Avatar got stuck in stairwell during apartment fire Bug fixed: Front door could not be opened in case of apartment fire Bug fixed: Dismounting was possible before squad arrived on scene Bug fixed: Stretcher with patient was not unloaded at the hospital Bug fixed: Connecting the distributor in impossible places Bug fixed: AI runs over traffic barriers at the scene of an operation Bug fixed: Floating branches during tree sawing operation Bug fixed: WBK does not move when activated a second time Bug fixed: Radio announcements were displayed when units were inactive Bug fixed: Radio announcements continue to play after reset Bug fixed: Interior lighting on/off does not work Bug fixed: Some slide bars were not usable Bug fixed: "Open/close door" task was displayed incorrectly Bug fixed: Speedometer display was not fully functional Bug fixed: Paramedic got stuck in dialog Bug fixed: WASD in modding window activated buttons Bug fixed: Already executed commands could be selected again in TV Bug fixed: Setting for 'Highlight objects' had no effect Bug fixed: Ingame menu could be moved horizontally Barriers at the guard now also work without deployment OKW and POL removed from status monitor Warning light on the roof terrace does not blink permanently anymore Parking and block positions at deployment locations have been adjusted Acceleration and braking of the AI has been adjusted Temperature display at WBC improved, checks larger area and averages the value Added missing highlights to interactions Fixed incorrect calculation when looking around Ventilation of the fire apartment revised Fire traces of the apartment furnishings revised AI now no longer trie...STEAM Halloween Sale 2021Oct 29, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/33010843/816035f4aaedec97b98c83b72d4be92d6b1b3cfb.png From now on you can buy many of our products at greatly reduced prices in the Steam Halloween Sale. Besides Emergency Call 2, Autobahn Police Sim 2 and TramSim Vienna you can also expect many other simulators from the areas of bus, train, flight and job simulation. The sale runs until November 1, 2021. https://store.steampowered.com/publisher/aerosoft/Emergency Call 112 - The Fire Fighting Simulation 2 at the Aerosoft NextSim21Sep 7, 2021 - Community AnnouncementsYou missed the Aerosoft NextSim21 stream? No worries! Just watch the developer interview with exciting news about Emergency Call 112 - The Fire Fighting Simulation 2 as VOD (starts at 28:50):