
No More Room in Hell
Save
No More Room in Hell 2 - Huge Update, Free Weekend & SaleApr 17, 2025 - Community AnnouncementsHello again to the NMRiH1 community! No More Room in Hell 2's REANIMATION update just released on April 15 - a release that compares in size with NMRiH2 Early Access launch back in October 2024. Since October, we've added Infection, weapon attachments, many new weapons and tools, many bug fixes and much more. The April Reanimation Update brings the sequel much closer in spirit to the original, with two new tighter, more claustrophobic city maps, a radial inventory, deeper combat, and much more. A Free Weekend runs from NOW until April 21 at 1pm ET, giving players the opportunity to try out the entire new update and also pick up the game for 20% off for a limited time. https://store.steampowered.com/app/292000/No_More_Room_in_Hell_2/ {STEAM_CLAN_IMAGE}/4458555/a6ddd05b327def845437e576613c7f9d1ded2369.jpg We see the Reanimation Update as practically a relaunch of the Early Access game - a big moment for NMRiH2 to show itself off as a far more content and feature-packed version of No More Room in Hell 2 in Early Access - with many bugs, performance hiccups and general "early access kinks" fixed at this point as well. Early Access will continue beyond April with more updates to come as we work towards its 1.0 version. Take a look back at the release roadmap up to now: {STEAM_CLAN_IMAGE}/4458555/a9001709091140740627c40a896165ad487d37e7.jpg What's new since launch: TWO NEW URBAN MAPS https://youtu.be/ERrJHnvTG2c Lewiston {STEAM_CLAN_IMAGE}/4458555/20c04e3427951bb2c889976e5080220a9e643fb1.jpg Lewiston is an urban map that longtime followers of NMRIH2 would remember as a map named Waldoboro being worked on by the Lever team before they joined Torn Banner. Responders work to secure the safety of survivors across a ravaged city at golden sunset. Gather supplies if you must, but above all else - get out, alive. {STEAM_CLAN_IMAGE}/4458555/0361e2409489545dc7111b15883e26b7111cdc65.jpg {STEAM_CLAN_IMAGE}/4458555/a4ae0670ea502d7637a4e87189c6cbfe770897dd.jpg Pottsville {STEAM_CLAN_IMAGE}/4458555/056f33dc532cba29dd3d2538d91211b39fa38a9d.jpg Pottsville, a brooding suburban small town full of claustrophobic encounters with the undead at dawn, is a new urban-set map for No More Room in Hell 2. Inspired by classic zombie movie settings and scenes, Pottsville is another city streets map with more claustrophobic encounters against the undead, as players creep down foggy alleyways and roam through neighbourhood houses and downtown buildings. {STEAM_CLAN_IMAGE}/4458555/647f0c146b164fbc9d94137dc8a7b8afbae99f41.jpg {STEAM_CLAN_IMAGE}/4458555/a813ca2abfb521a6fc90ba50ec0315705a303908.jpg Combat 2.0 - A Melee Redesign {STEAM_CLAN_IMAGE}/4458555/ef0e92840bbec8373af0ec310bbd8acaae423184.gif With this update you can drag and aim your swings to cut off zombie limbs. Use left click for a right to left swing and right click for a left to right swing. Repeat the same input for a stronger attack, or hold down an attack to deliver a forceful blow with potential for knockdown. We’ve als...Update 1.14.2 ReleasedApr 2, 2025 - Community AnnouncementsAn update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include: Additions Added enhanced support for offline solo play, enabled by selecting "1" for max. players in the "Create Server" dialog Fixes Fixed an issue with runner behavior, where they would unintentionally steer faster and catch players (this patch has been applied in an earlier hotfix for 1.14.1) Fixed decal overflow on round restarts, causing bullet holes and blood splatter etc. to disappear on certain maps Fixed NPCs being invulnerable while frozen Fixed sniper scope overlay not always hiding when the game suffers from network packet loss Changes for mappers and modders Added entity "point_worldtext", displays a text message oriented in the world, at its origin Fixed cvar "sv_freeze_zombies_on_spawn" being forcefully set during extraction, which could invalidate rulesets Fixed improper filtering behavior on entity "filter_activator_name" Fixed rare crash when equipped "item_custom" collides with a moving prop door Fixed static decals erroneously respawning on round restart and eventually overflowing the decal limit, dynamic decals with a targetname remain unchanged Fixed zombies targeting players instead of "npc_bullseye" entities that obstruct their attacks FMOD: Fixed sound files packed by maps not being precached and becoming inaudible when client joins a server Ruleset: Added "Include" keyword for scripts VScript: Added CBaseAnimating functions GetModelScale(), and SetModelScale() VScript: Added CNavMesh functions FindNavAreaAlongRay(), GetAreasWithAttributes(), GetNavAreasOverlappingEntityExtent(), GetObstructingEntities(), and NavAreaTravelDistance() VScript: Added CNMRiH_Player functions IsInBarricadingMode(), and IsPlacingBoard() VScript: Added CPointWorldText bindings VScript: CNavMesh function GetNavAreasFromBuildPath(startArea, goalArea, goalPos ...) now accepts null parameter for "goalArea", to compute a path as close as possible to "goalPos" VScript: Optimized CConvars functions, getting values is now more efficient for cvars registered by scripts and rulesets Changes for server admins Added ability to ban items via cvars: Added cvar "sv_ban_items", a list of banned item entity names with ',' delimiter, e.g. "sv_ban_items me_fubar,exp_tnt,item_pills" Added cvar "sv_ban_items_on_entities", apply item ban list to loose entities (such as items placed by mappers) Added cvar "sv_ban_items_on_random_spawners", apply item ban list to random spawners Added cvar "sv_ban_items_on_supplies", apply item ban list to supply crates Added cvar "sv_ban_items_override", additional ruleset validated ban list for use with maps, scripts etc. Added first batch of "legacy cvars", in effort to allow servers to rollback changes that may affect their community playstyle (zombie behavior cvars were shipped earlier in 1.14.1) Added cvar "sv_barricade_sounds", play impact sounds when boards get damaged A...Update 1.14.1 ReleasedMar 18, 2025 - Community AnnouncementsAn update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include: March 19th Hotfix: We've released a dedicated server update that fixes an issue with runner behavior. This update is optional, but all community admins are encouraged to apply it. Additions Added ability to erase keypad input by pressing backspace Added bullet impulse to ragdolls, this results in more visible knockbacks based on ammo type Added corner blocking detection for zombies, they can now properly attack blocking players instead of finding a new path Changes Enabled "whole program optimization" on client, this may slightly improve overall performance Improved server performance on crowded maps Optimized Add-on Manager and Workshop support, improving performance Optimized CPU usage across the board, improving performance on lower spec machines Optimized RAM usage on maps that utilize FMOD ambient sounds Zombies no longer spend 20 seconds standing still when all of their enemies die, instead, they play an idle animation and move on Zombies now try to find cover again when an enemy is unreachable, they no longer skip to wander Updated the localization files: With thanks to community translators: Atheist, Blueberryy, DouglasVarollo, Holy Crap, Klowby, MakinDay, marcielcps, MsLGXC, Plazehorta, RicecakeHuman, SkyAfterRain Want to localize NMRiH to your own language? Visit our localization repository on GitHub. Fixes Fixed being able to charge chainsaw's melee swing to deal extra damage while sawing (#1543) Fixed dropped custom items colliding with player (#1463) Fixed dropped weapons blocking zombies and causing them to find a new path (#1544) Fixed idle stutter during zombie's "face best sound" schedule Fixed inconsistent zombie "greasing" due to incorrect wandering routine, they should switch collision groups more frequently now Fixed local player ragdoll t-posing on death Fixed mutator state not being reset after loading a config in the selection dialog Fixed NPC movement stutter when no alive players are present Fixed player ragdolls not properly reacting to bullet forces Fixed players occasionally having their voice commands stuck in one spot when they aren't visible (#1503) Fixed regression where dynamic music wouldn't transition to next song in the playlist Fixed transparent board models persisting when not in barricading mode (#1532) Fixed voting messages being cut-off in Spanish (and possibly other languages) (#1530) Fixed zombie attack hurting players behind it (#1288) Fixed zombie kids t-posing while climbing (#800) Fixed zombies attempting to grab dead players Fixed zombies getting stuck in pathfinding loop and stuttering in place when all enemies are unreachable Fixed zombies not entering their "angry" wandering schedule when an enemy became unreachable, they erroneously began "normal" wander which had different tasks and conditions for neutral roaming Fixed zombies not playi...NMRiH Shoreline Update (1.14) ReleasedOct 20, 2024 - Community AnnouncementsAn update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include: New Maps Shoreline (by Sirdoggy) {STEAM_CLAN_IMAGE}/4458555/aa8fbb33c465f0024395d4885c5a6249fd1721af.jpg The US military declared this portion of the shoreline as a redeker safe zone. We, and many others, have fled here from the city, but the dead bastards have also followed us here. This caused the military to withhold rescue operations. It's been days now, and things are only getting worse. Last night a horde breached one of the cabin entrances. Many got bit and infected. A couple of us got together and hid in the basement of a nearby house. We're staying quiet until things calm down. The plan is to return to the cabin and re-establish contact with the national guard. Hopefully they'll organize one last transport for us. Code Additions Added medical item viewmodels, contributed by S0kk0 (#1516) Changes Improved zombie LOD models, contributed by BigHatMarley (#1500) Inactive safezones are now displayed as "INACTIVE" on the HUD Increased max. depth texture shadows to 8, added launch option "-numshadowtextures" Misc. CPU performance improvements Names and descriptions for challenges and mutators now support localization strings Updated the localization files: With thanks to community translators: Blueberryy, Klowby, MakinDay, marcielcps, Plazehorta, RicecakeHuman Want to localize NMRiH to your own language? Visit our localization repository on GitHub. Fixes Fixed Badass character model not casting dynamic shadows (#587) Fixed broken center-bottom HUD messages (#1484) Fixed custom sounds not playing sometimes on Workshop maps Fixed demo compatibility with files recorded before 1.13.5 Fixed disconnect with infection status crashing the game (#1489) Fixed dying during extraction with respawn tokens making game enter 'win state' in survival (#1168) Fixed missing sounds for shoving and holstering with frag grenade (#1293) Fixed shaky viewmodel when running into walls (#1354) Fixed walking on a texture with gravel surface causing player to slide (#1507) Fixed zombie AI aggro issues (#1448/#1475) Changes for mappers and modders Added input "SetActivatorCaption" to entity "env_instructor_hint" Added inputs "PauseDrain" and "ResumeDrain" to entity "func_safe_zone" (#1467) Added keyfield "Spawn Solid?" to entity "item_inventory_box" Added map-defined override for "func_zombie_spawn" spawn regen target, to fix a bug with it being reset on round restart Added support for highlighting multiple objective entities sharing the same name (#1524) Fixed crash caused by "prop_physics_override" with collisionless model (#1504) Fixed crash when "generic_actor" spawns with empty "model" keyfield (#1494) Fixed "Disable Motion" spawnflag being ignored for "item_custom" (#1510) Fixed entities "point_viewcontrol_multiplayer" and "nmrih_extract_preview" locking camera rotation for spectators (#1522) Fixed entity "ambi...Update 1.13.6 ReleasedJun 22, 2024 - Community AnnouncementsAn update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include: Additions The game now includes a full sound cache, this resolves noticeable framerate hitches when playing sounds for the first time, especially for users with slower disk drives Changes Improved tension calculation in the dynamic music system (#1482) Tweaked runner pursuit dynamic music playlist, songs with lengthy intros have been cut Updated the localization files: With thanks to community translators: Blueberryy, Klowby, MakinDay, marcielcps, MsLGXC, Plazehorta, RicecakeHuman, Uncut Want to localize NMRiH to your own language? Visit our localization repository on GitHub. Fixes Fixed bow arrows disappearing when fired at a certain distance (#1479) Fixed certain ambient sounds such as room tones cutting short (#1482) Fixed command "snd_restart" not restarting all ambient sounds in-game Fixed converted ambient sounds having incorrect audible distance or looping forever Fixed occasional crash when selecting an item from a supply crate Fixed score rolling over with 2048 or more kills Fixed speaker options crashing on the main menu Changes for mappers and modders Added "Ammo Fill Min/Max" keyfields to ammobox entities Added opt-in keyfield to support MP3 looping, fixes an issue on existing maps where one-shot MP3 sounds loop forever due to incorrect spawnflags Added weapon progress trigger support for "item_zippo" Entity "point_viewcontrol_multiplayer" now turns on the camera when input "AddPlayer" is fired Fixed !activator not working for "OnEndUse" on "trigger_progress_use" and "trigger_progress_weapon" (#1473) Fixed hold time for "point_viewcontrol_multiplayer" not working when following a target Fixed "point_viewcontrol_multiplayer" not turning on the camera for chosen players when input "Enable" is fired for the first time Fixed movement speed modifiers not resetting the absolute max speed Fixed zombie input "BecomeShambler" not working properly FMOD: Improved ambient sound audible distance, now more closely matches "ambient_generic" MapHack: Added function "$filter", removes entities by matching keyvalues MapHack: Fixed "$modify" ignoring multiple keyvalue filters (#1474) VScript: Added CConvars function RegisterAdminCommand(), creates a console command that can be only executed by server admins, otherwise it's identical to RegisterCommand() VScript: Fixed CItem_InventoryBox function AllowEmpty() not working properly Changes for server admins Added cvar "sv_infection_bypass", ported from Ryan's QoL plugin Added cvar "sv_barricade_show_damage", ported from Ryan's QoL plugin Cvar "sv_bullet_bypass_player" no longer has a cheat flag Maps nmo_cleopas Fixed incorrect dynamic music playlist nmo_lakeside Added dialogue captions Fixed radio dialogue looping forever nmo_rockpit Fixed outdoor shadows and incorrectly lit props Removed a single fence in front of the entrance to the control room R...No More Room in Hell 2 Announced at Summer Game Fest 2024!Jun 7, 2024 - Community AnnouncementsPrepare yourself for the terrifying 8 player co-op action horror experience of No More Room in Hell 2 - coming Halloween 2024 from Torn Banner Studios. View the announcement trailer, first revealed during Summer Game Fest 2024: No More Room in Hell 2 is an intense permadeath co-op journey into the eerie darkness of zombie-infested zones. As an emergency responder you must survive, scavenge, stockpile and fulfill your mission - then repeat, each time in an ever-changing experience. {STEAM_CLAN_IMAGE}/4458555/66743c3662f809e00e923e19345e46a78e940eaa.png No More Room in Hell 2’s original developer, Lever Games, was acquired by Torn Banner, the studio behind Chivalry 1 & 2, and the original “Age of Chivalry” mod. Led by a core team of veterans from Torn Banner and Lever Games, the majority of the previous No More Room in Hell 2 team continues to work at the studio on the sequel. A commercial release in the same world as the 2011 award-winning Source mod, players start isolated in the dark, find their friends, and try to survive in a dynamic, endlessly replayable zombie apocalypse. With enemies and map locations inspired by classic horror cinema, No More Room in Hell 2 will instill terror into players while offering fresh, tactical gameplay, high-stakes permadeath, and intricate combat design that rewards teamwork and grit. {STEAM_CLAN_IMAGE}/4458555/a1d53f8a445450609b2de8bdf0ca54a6b265be21.png {STEAM_CLAN_IMAGE}/4458555/5accdac9b4cc191b1589e10582ebe034c45210b6.png Find your way to your teammates with proximity voice chat and grow together in power. Each match, you’ll go from spawning in the darkness with a flashlight, to forming a fully stocked 8-player co-op squad with assault rifles and explosives. An ever-present threat remains: if a responder dies, all of their progress is lost. “No More Room in Hell 2 continues the dark, grounded aesthetic and intense action horror approach of the original game while expanding its vision dramatically,” said Steve Piggott, CEO and creative director at Torn Banner Studios. “We’re excited to be the new shepherds of a franchise we adored as fans and we’re thrilled to take up the mission of capturing the iconic horror of classic zombie cinema. We want to blow people away with our first co-op game, pushing Torn Banner’s skill in multiplayer action to a whole new level.” Powered by Unreal Engine 5, No More Room in Hell 2 is a co-op game with consequences coming to early access on PC via Steam and Epic Games Store this Halloween. {STEAM_CLAN_IMAGE}/4458555/fec9d4c303c9f162a6b2bfbc9b193d7717375340.png We look forward to sharing more with our community over the next month with more details coming during the PC Gaming Show on June 9th, a Torn Banner Studios Twitch livestream on June 11th, plus multiple blogs exploring details of No More Room in Hell 2. Join our Discord to stay connected with the NMR2 community and to interact with our community team! Watch yourselves out there, RespondersUpdate 1.13.5 ReleasedMay 25, 2024 - Community AnnouncementsAn update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include: Additions Added mutator configuration, users can now save/load their selections (#1459) Added new game type "Minigame", supported by mg_ map prefix Current map name and game type are now displayed on the scoreboard Experimental: Added item pickup prediction, toggled with cvar "cl_predictpickup" (when enabled, picked up items will move smoothly with lag) Changes Bayonet can now hit the character hull for more accurate shove detection Deprecated SSAO and depth of field effects due to instability, these settings are no longer saved / visible in options, while cvars "nmrih_ssao" and "nmrih_dof" can still be used Fallen arrow projectiles now expire over time In maps utilizing level transition, player inventories and status effects are no longer restored on round restart by default Reduced installation size by compressing navigation meshes, streamed audio, and voice lines (by ~685mb) Weapons with no audible ammo check will always display information on the HUD (barricade hammer, bow, chainsaw) Updated the localization files: With thanks to community translators: Blueberryy, Klowby, MakinDay, marcielcps, MsLGXC, Plazehorta Want to localize NMRiH to your own language? Visit our localization repository on GitHub. Fixes Fixed attached arrows causing the "physical mayhem" bug (#1455) Fixed bullet penetration not working properly in realism mode (#1439) Fixed compass visual bug after resolution change (#1396) Fixed controls locking up in ironsight mode after holstering flashlight (#684) Fixed crash when joining a server with cvar "sv_allow_custom_balance" set to 1 Fixed current objective not showing after resolution change (#1396) Fixed dead players respawning with 1HP after level transition Fixed dropping a currently equipped item also dropping a currently held physics prop (#1433) Fixed exhausted supply bag station prop continually fading in and out if you keep pressing the use key (#1423) Fixed existing glow on items disappearing when a player gets close and then moves away (#1456) Fixed flashlight remaining visibly equipped even though it's not present in player's inventory (#1424) Fixed ghost flashlights appearing occasionally when other players go out of view Fixed grenades falsely appearing during an ammo check (#1460) Fixed inaccurate chainsaw sound (#1231) Fixed incorrect closed caption when attacking with fists (#938) Fixed instantly spawned zombies not expiring in previous zones, causing the overlord to hit a zombie limit and not being able to spawn more Fixed instructor hints displaying as "No Caption Specified" for players other than activator (#1410) Fixed insufficient amount of zombies being spawned by overlord in high density zones (e.g. Boardwalk's survive section) Fixed issues with closed caption fade-out order Fixed level transition not working with server plugins that deal with lev...Update 1.13.4 ReleasedOct 2, 2023 - Community AnnouncementsAn update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include: October 6th Hotfix: We've released a dedicated server update that fixes random spawners creating the same loot and occasional crashes with zombie attacks. This update is optional, but all community admins are encouraged to apply it. Additions Added backward compatibility to demo files, fixes previously recorded demos not playing Added support for proportional fonts in closed captions (i.e. caption text isn't small anymore on resolutions higher than 1080p) Changes Optimized zombie ability checks when near players, this improves performance on maps with a lot of attacking zombies Tweaked server networking settings to reduce latency on crowded maps Updated the localization files: With thanks to community translators: Blueberryy, Klowby, MakinDay, marcielcps, Plazehorta Want to localize NMRiH to your own language? Visit our localization repository on GitHub. Fixes Fixed melee swings counting characters as obstructions, causing inconsistent hits and not registering all traces from the arc Fixed melee swings not dealing damage to entities you're directly facing (such as breakable boards) Fixed missing blood on view models (#1444) Fixed points not being awarded when killing turned zombies in survival Fixed potential server crashes caused by stale entity references in memory Fixed rare lag compensation crash Fixed server performance issues with zombies and overlord spawners Fixed shadow option reverting to "Medium" Fixed supply boxes closing immediately even when user is within reach Fixed supply boxes not checking use distance when attached to movement parents Fixed workshop add-ons not being properly removed from the add-on manager list after unsubscribing Changes for mappers and modders Added auto-complete to console command "script_execute" Added "Unlisted" visibility option to Workshop Publisher (#1351) Fixed "ambient_fmod" sounds not following movement parents or source entities Fixed crash on nav generation when bone followers are present Fixed death notices not accounting for modded zombies who change classnames Fixed "nav_generate" not returning to same map after generation Following entities no longer require edicts: env_soundscape, func_zombie_spawn MapHack: Fixed $remove_all not working with server-only entities (#1447) MapHack: Fixed hang on pre-entity $edit_all VScript: Added CBaseEntity functions GetGroundEntity() and SetGroundEntity() VScript: Added CFuncZombieSpawn bindings VScript: Added CFunc_SafeZone bindings VScript: Added CNMRiH_BarricadePoint bindings VScript: Added CNMRiH_HealthStationLocation bindings VScript: Added COverlord_Zombie_Helper bindings VScript: Added nav mesh attribute constants VScript: Added NavMesh functions NavAreaBuildPath() and GetNavAreasFromBuildPath() VScript: Added team constants (TEAM_ANY, TEAM_UNASSIGNED, etc.) VScript: Fixed a crash when using Nav...Update 1.13.3 ReleasedAug 16, 2023 - Community AnnouncementsAn update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include: Additions Added ability to lift ammo when it doesn't fit in player's inventory Added cvar "cl_melee_impact_effects" to enable / disable melee impact particles Changes Reduced chainsaw impact effects on characters (#1414) Reduced game installation size by compressing misc. textures Removed friends requirement from the achievement "HAZMAT Team", new goal is "Kill 500 zombies with 6 or more players" Show compatibility warning when playing with Linux runtime on Steam Deck Show loading spinner while downloading user avatar Updated the localization files: With thanks to community translators: Blueberryy, BloodyMoonlight, Klowby, MakinDay, marcielcps, MsLGXC, Plazehorta Want to localize NMRiH to your own language? Visit our localization repository on GitHub. Fixes Fixed alignment when using line breaks on center print text Fixed ambient_fmod's "Play everywhere" flag using entity's sound origin (#1426) Fixed armored zombie spawn rule having no effect on "npc_nmrih_runnerzombie" (#1432) Fixed car model crashing clients (#1436) Fixed chat font drop shadow not being fully opaque Fixed crash on player join when the main fog controller gets removed Fixed excessive impact effects on some props (#1421) Fixed false "Invalid BSP" error in Workshop Publisher (#1416) Fixed god mode if player spawns mid-cinematic (#1411) Fixed melee traces ignoring objects and walls (#1415) Fixed minor performance issues during rendering Fixed mutator dialog displaying an empty list when leaving it open and closing the "create game" panel Fixed observer target FOV not using user settings Fixed point message text not aligning to center Fixed point messages displaying garbage output when updated often Fixed potential crash with "game_ui" entity Fixed several shaders requesting values for undefined base textures Fixed skillshot material not being precached Changes for mappers and modders Added cvar "sv_ignore_win_loss_state", prevents round from ending on win / loss, useful for custom game modes Added several entities to Hammer game data, including "generic_actor" with model / skin selector, and scripted sequences Added surface prop "bouncyball" Cleaned up unused entities in Hammer game data Entity "point_message_multiplayer" now allows properties to be changed by keyvalues Following entities no longer require edicts: env_instructor_hint, env_timer, game_text, logic_progress, logic_script, player_speedmod, point_message_multiplayer, scripted_sequence Extended entity "prop_sphere" with customizable radius Improved entity "point_message_multiplayer", text now follows movement parent smoothly without jitter, and height offset can be changed MapHack: Fixed $remove server crash (#1425) MapHack: Restricted unsafe entities in potentially dangerous functions Updated "trigger_hurt" damage types to match NMRiH overrides in Hammer Updated ...If You Like... Left 4 DeadMay 25, 2023 - GamingOnLinuxWhat’s this? An entirely new genre, you say? Well, arguably that’s exactly what Valve presented to the public in 2008 with the original Left 4 Dead, and its superlative sequel the following year. But was it really a new genre? Read the full article here: https://www.gamingonlinux.com/2023/05/if-you-like-left-4-dead Update 1.13.2 ReleasedFeb 13, 2023 - Community AnnouncementsAn update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include: Additions Added proportional HUD scaling support for high resolutions, this is more noticeable on 4K, ultrawide displays, etc. Added search box and "Find more..." button (that links to Workshop) in the mutator selection dialog Changes Improved server performance on Linux In mutator selection dialog, clicking the list item now toggles the checkbox Increased max. FOV to 110 Melee impact particles are now displayed across the arc Optimized zombie AI obstruction checks, improves performance on crowded maps Restored player freeze on extraction Server command "workshop_validate" now has a "-restore" option, recovers map entries from cache in case of accidental removals or data loss Supply crate no longer freezes players, checks for distance instead Updated the localization files: With thanks to community translators: Blueberryy, Klowby, marcielcps, Plazehorta Want to localize NMRiH to your own language? Visit our localization repository on GitHub. Fixes Fixed an issue with inaccurate melee headshots Fixed an issue with melee backing traces taking prominence over the initial swing arc (#1369) Fixed an issue with stamina being drained only on the first melee hit (#1386) Fixed background transparency issues on UI panel list items Fixed birds blocking player spawns (#1389) Fixed chainsaws rate limiting impact effects on characters Fixed entity "point_message_multiplayer" not updating for players who reconnect to the server (#1390) Fixed game state extraction commands working on dead players Fixed loading screen not scaling properly after resolution change Fixed mutator scripts being loaded twice on server init Fixed national guard announcement cooldown not resetting after map change Fixed national guard dialogue overlapping in survival mode Fixed players blocking usable objects with their bodies (#1327) Fixed players getting stuck after using a supply crate Fixed several HUD scaling issues across resolutions, incl. "Next Objective" separator clipping through text, tiny labels in ammo display, etc. Fixed supply crate HUD not always closing Changes for mappers and modders Added beta version of level transition for developers, it's disabled by default, and server admins may toggle it with cvar "sv_level_transition" (#1278) Added command "RespawnDeadPlayers" to the game state functions (I/O, console, VScript) Added cvar "sv_killpenalty_score", sets score for kill penalty Added cvar "sv_resetscore", resets all player scores on round restart Added new category "Mutators" in the Workshop Publisher Added support for melee impact effect particles Added support for overriding viewmodel hands Added surface prop "no_friction" All MapHack debug spew is now behind cvar "sv_maphack_debug" Console commands "extractplayer" and "respawnplayer" now accept player name as input Entity "trigger_changelevel" is now functi...Update 1.13.1 ReleasedNov 19, 2022 - Community AnnouncementsAn update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include: Changes Improved overall melee hit detection, entities close up can now be hit more reliably Melee impacts no longer draw decals or spawn debris Melee swings can now hit multiple entities at once Mutator list is now sorted by title Reduced SKS w/ bayonet extra shove delay (1.5s -> 0.5s) Reverted scoreboard "DEAD" label back to "DECEASED" Server-side Workshop error messages are now more descriptive Updated the localization files: With thanks to community translators: Blueberryy, Holy Crap, Klowby, marcielcps, Plazehorta Want to localize NMRiH to your own language? Visit our localization repository on GitHub. Fixes Fixed common Linux crash when earning an achievement Fixed death sound playing on disconnect kill Fixed disconnect kills affecting "We Got This!" achievement progress Fixed entity "ambient_fmod" playing all active sounds on client sign-in Fixed entity "point_message_multiplayer" not always updating position when following entities Fixed event "zombie_shoved" being fired when shoving players Fixed FMOD sound system crash when changing level (#1363) Fixed inconsistent volume factor on music and FMOD ambient sounds Fixed instructor hints displaying globally on dormant entity targets Fixed map localization not falling back to English when strings were missing for current language Fixed mutators not being applied on listen server restart (#1361) Fixed mutators not being reloaded on level change Fixed overlapping elements in options dialog Fixed rare crash when player who's using a supply crate leaves the game Fixed scoreboard text being truncated on lower resolutions Fixed server name being truncated on the scoreboard Fixed several issues with "ambient_fmod" entity Fixed SKS bayonet stab sound playing when hitting something else than a zombie or player Fixed supply crate getting stuck open when using player dies or leaves the game Fixed supply crate UI not closing during demo playback Changes for mappers and modders Added entity "env_timer", a simple HUD timer with input controls similar to a stopwatch Added filter entity "filter_activator_player_infection", passes when player is infected, or optionally when activator is not a player Added filter support for entity "env_explosion" Added input "ToggleSound" to entity "ambient_fmod" Added "SetCauser" input to entities, sets who gets credit for an inflicting kill (e.g. from hurt trigger) Entity "trigger_keypad" now sets "OnTrigger" activator as player who input the code Fixed "ambient_fmod" inputs "IncreaseVolume" and "DecreaseVolume" not working Maps nmo_asylum Added additional audio Added alternate key spawn to better balance objective paths Added alternate paths to bypass most of the chokepoints that would result in "Zombie Clogs" Added clipping to smooth out certain staircases, remove god-spots in the finale and prevent objective item...NMRiH Hell-o-ween Hellapalooza (Update 1.13 Released)Oct 31, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/4458555/2709c86b52ba089c3dad345fccba0133190b8373.png An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include: New Maps Asylum (by DrHammer) {STEAM_CLAN_IMAGE}/4458555/538e4ea189370be93f7ecb75b6c44232bcd8e22d.png Monsters, Music and More. What better way to spend the holiday than traipsing about an old asylum? Grab your friends and party hard on the latest objective map Asylum. What horrors lay in store for you in the wreckage of Grimwood’s Hell-o-ween Hellapalooza festival? Only one way to find out. So don your costumes, stuff your face full of candy, and study up on your occult rituals, because it’s going to be one hell of a good time! Laundry (by Atheist, original map by Payne, Sotapoika) {STEAM_CLAN_IMAGE}/4458555/06001879bde56347d26f4b6892da69c42bba8552.png What's that? All that candy melted and stained your new costume, and it's dry clean only!? Well, then you better swing by Laundry and get those threads cleaned spick-and-span! Now Open 24/7! Additions Added cvar "sv_kill_player_on_disconnect", kills a disconnecting player before they exit the server Added gameplay modifiers for local and online play, called "mutators": Added cvar "sv_mutators", list of persistent mutators with ',' delimiter Added mutator selector in create game dialog To add new mutators, go to "nmrih/rulesets/mutators" directory and create new scripts, examples are included Added lag compensation to melee swings Added map completion achievements for nmo_asylum and nms_laundry Added new death notice icons for various self-inflicted kills (fall, drown, infection etc.) Added option for cheap impact effects Added support for 3D ambient sounds using FMOD sound system Added support for map-specific localization Changes All spectator (incl. dead players) vote restrictions are now controlled by cvar "sv_vote_allow_spectators", "sv_vote_allow_dead_call_vote" has been removed as it is redundant Barricade boarding is now audible to other players Default loading screens no longer have keyboard textures Force hold time on extraction cameras to prevent them exiting too early Infected players no longer take friendly damage when grabbed (#1324) Infected players who'll disconnect now leave behind a turned zombie (#1063) Long subtitles in dialogue captions have been broken into segments (currently in limited set of languages) Melee traces no longer cause friendly damage if hit player was grabbed during a swing Melee swings and shoving are now audible to other players (#1333) On death, camera now looks over ragdoll and not through it Players are no longer frozen on extraction Players can no longer pick up grenades mid-air until the projectile lands or bounces Prevent ammo radial wheel hover selection after right clicking, to avoid unintentionally dropping another type of ammo Scoreboard tweaks: Changed font Now displays player count Right click will now toggle cursor ins...Update 1.12.3 ReleasedJul 5, 2022 - Community AnnouncementsAn update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include: Additions Added ability to drop all selected ammo by right clicking in the radial wheel (#1280) Added barricade board sounds for damaging and breaking Added client option "FOV can be altered by gameplay" Added hints to loading screen Added initial draw animation to 1911, Glock 17, and M92FS Added new viewmodel animations to frag grenade and Deer Hunter bow Contributed by Silent Added new viewmodel hands that match the current player model Models and animations contributed by Mage6614 and Silent Added option for random character voice set (#1263) Added server command "extendmap" for admins, temporarily extends map time limit, in minutes Added validation to challenge mode results: Actions such as toggling cheats, changing gameplay cvars, running custom maphacks / scripts etc. will now invalidate runs Can be enabled with cvar "sv_challenge_validate" Invalid results will be rejected and not saved, this is indicated by a warning message and yellow HUD timer Changes Allow players to shove during fire mode change Allow players to shove during ironsight raise / lower animation Allow players to shove while carrying a prop Allow players to shove while switching e-tool mode Character Select now lists all voice sets when random model is selected Crawlers no longer have immunity to body damage in realism mode Death notices are no longer sent for NPCs other than zombies Flame kills are now correctly attributed to inflicting players (e.g. from fuel canisters, chain reactions) Flare gun projectiles now pass through players, when friendly fire is off Gunshot suicides now play an impact sound, and interrupt voice lines Improved barricade hammer responsiveness Improved fire extinguisher responsiveness Improved font rendering on in-game HUD text Improved melee hit detection Increased item share drop distance Main menu buttons are now localizable Main menu manual now links to community guide "A Complete Guide to NMRiH" Medical item sounds are now more audible More responsive targeting for item sharing, now traces nearby player hull New player avoidance method: Players can now phase through others, and only be pushed back slightly if you stay within their collision point Players standing still won't be pushed away Optimized item glows by removing gaussian blur when shader quality is set to low (#1038) Optimized lag compensation by not adjusting players when they aren't infected (without friendly fire) Players can now shove after firing a weapon (after maximum delay of 0.5 seconds) Realism mode now only affects zombies (i.e. custom NPCs, birds etc. take damage as usual) Reduced zombie physics object hit distance (#765) Shared item no longer drops when player goes out of reach Shoving no longer drains stamina when hitting the world Sound fade on gunshot suicide now matches the screen fade Sound pitch is now scale...NMRiH2 - May ScreenshotsMay 21, 2022 - Community AnnouncementsHey everyone! Thanks for popping by, sorry I haven't posted in a bit we've been so busy! I'm gonna make this quick: The game is on schedule, going well, and new content keeps coming in! still a lot to do, there are plenty of bugs to fix, but we're excited to show off a new trailer, likely post it next month! Here are some screenshots from today's team playtest on Night of the Living Dead and Broadway 3 where we assess bugs and try and wreck shit lol Thanks for your continued support it means the world to us. Join us on our Discord and if you have any questions you can pop in our nmrih2 discussion chat, or feel free to hit me up! Much love, Maxx Update 1.12.2 ReleasedJan 31, 2022 - Community AnnouncementsAn update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include: Code Additions Added cvar "inv_ammoweight", sets ammo weight per box and is supported by rulesets (#1258) Additions for mappers and modders Added entity "logic_script_proxy", a bridge between VScript and server plugins Added auto-complete to command "ent_create" Added command "ent_info_datatable", dumps entity datatable to console Added input HideProgress to entity "logic_progress" Added server-side "achievement_earned" event Entity "logic_progress" now allows StartProgress input while active VScript Added CItem_AmmoBox bindings Added CNMRiH_BaseZombie bindings Added RulesetManager singleton, with ApplyCvars() function Added functions ReadMapKeyValues() & WriteMapKeyValues(), substitutes for unsafe KV file I/O with interface that supports only one file per map Added MAX_PLAYERS constant VScript updates from Mapbase Added AI relationship constants Added AI_EnemyInfo_t class Added animation event constants Added animevent_t class Added CBaseEntity hook: string OnEntText() - Called every frame when ent_text is enabled on the entity. Return a string to be added to the ent_text printout Added CBaseEntity hook: void ModifyEmitSoundParams(params) - Called every time a sound is emitted on this entity, allowing for its parameters to be modified Added CBaseEntity hook: void ModifySentenceParams(params) - Called every time a sentence is emitted on this entity, allowing for its parameters to be modified Added CBaseEntity hook: void OnKilledOther(victim, info) - Called when the entity kills another entity Added command "ent_script_dump", dumps the names and values of entity's script scope to the console Added developer cvar check on script documentation registration Added EmitSound_t class Added function CAI_BaseNPC::GetActivityName() Added function CBaseEntity::Activate() Added function CreateRope() - Creates a single rope between two entities. Can optionally follow specific attachments Added function EmitSoundParamsOn() - Play EmitSound_t params on an entity Added functions CBaseEntity::GetSolid() and CBaseEntity::SetSolid() Added math functions MatrixScaleBy(), MatrixScaleByZero(), MatrixGetTranslation(), MatrixSetTranslation() Added rope constants Added sound constants, incl. channels, soundlevels, pitch, etc. Updated Squirrel, includes security vulnerability fixes, and a new optional parameter for split() function to skip empty values Changes Death notices now display suicide inflictor in console Flattened armored zombie damage scaling for now due to hitbox fix Server console now displays NPC killer name Shamblers who became runners will now be displayed as such by death notices Suiciding while infected now rewards a point if the player won't turn into a zombie Updated the localization files Weapon is now set as inflictor on gunshot suicides Zombies no longer grab noclippers Rulesets now allow mor...Update 1.12.1 ReleasedNov 20, 2021 - Community AnnouncementsAn update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include: Additions Added cvar "sv_ng_zombie_loot", controls whether or not NG zombies can drop loot Added support for randomized objective chains in challenge mode Ruleset: Added "rs_cvar" command, applies a cvar in ruleset context Workshop: Added command "workshop_list", prints a list of installed Workshop maps to console (dedicated server only) Changes Don't play pills tune in challenge mode Updated the localization files Fixes Fixed "Changes to DispatchSpawn() breaks server plugins" (#1246) Fixed "Downloading map from workshop screen goes away" (#1220) Fixed Gene Therapy not ending the pills tune while infected Fixed "lisa" and "tammy" zombie models having zeroed out bounding box (#1226) Fixed "Max. players setting on Create Game dialog is unrestricted" (#1248) Fixed missing physics meshes on zombie models (#973) Fixed "Player stuck when trigger_progress_use is killed" (#1245) VScript: Fixed "Constants are incorrectly defined" (#1243) Maps nmo_boardwalk Added few cubemaps Added missing soundscape entities Fixed a bug when placing ammobox near machinegun would prevent it from further using (#1249) Fixed broken occluders Fixed more misaligned textures Tweaked navigation Tweaked spawn timers to make manning the first MG more viable solo nmo_broadway2 Removed forced vignette effect nmo_cabin Added dialogue captions Removed forced vignette effect nmo_quarantine Fixed misc. errors Rebuilt cubemaps nmo_rockpit Added missing LDR reflections Added more flashlights Replaced propper textures (resolves #1244) nmo_suzhou Fixed "Players respawning in the water on nmo_suzhou in casual mode" (#1177) Fixed "Stuck in the gun store" (#1227) Fixed "Suzhou's tire fort explosion too large / damage goes thru wall" (#1188) Fixed word "find" not being capitalized in objective description Tweaked navigation nmo_toxteth / nmo_toxtethdark Don't fade in on world spawn Removed forced vignette effect nmo_underground Added 1 clip nmo_zephyr Fixed invisible brushes blocking zombies (resolves #1204) Tweaked clips and navigation nms_arpley Removed forced vignette effect nms_drugstore Added more obstructions near zone B Adjusted navigation mesh Fixed drugstore roof edge Fixed some zone C cover props missing Fixed trailer clip Fixed weird floor specular inside drugstore Fixed wrong ambulance skin near C Fixed zombie stuck-spot in alley near zone B Fixed zombies stuck spot near C Fixed zone C fire showing through the wall Made ladder easier to use inside Furniture Outlet Removed forced brainstem Removed unused parallax cubemap brush nms_midwest Fixed "nms_midwest infinite player respawn during extraction" (#1124) Fixed "nms_midwest won't change after completing a map" (#1123) Fixed midwest_tension music not playing Fixed supply drop not smashing body Tweaked clips and navigation No More Room in Hell 2 Release Date (no really)Nov 4, 2021 - Community AnnouncementsNo More Room in Hell 2 will be available on Steam Early Access and EGS, October 31 2022! Our plan is to launch the game next Halloween in Early Access as a Beta. That means it will launch with some limited content but what we do launch with we plan to have decently polished and a good quality experience. We plan on being in Beta/Early Access for one year and with your support from buying the game we will be able to afford to hire more staff to work on the game full-time (we only have 2 full-time staff at the moment!) and it will enable us to continue to develop the game, flesh out the mechanics more, add new features and extra content like tons of new weapons, maps, and new game modes! We are a small team and we have a lot to do still but we know that you are a dedicated, supporting and understanding community and we hope that you will be with us on this journey to delivering the best possible co-op zombie game. As always you can join us on our Discord Channel and hit me up if you have any questions or whatever. Thank you so much for sticking with us all this time and we hope you'll play with us next Halloween!NMRiH Anniversary Update (1.12) ReleasedOct 31, 2021 - Community AnnouncementsAn update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include: New Maps: Anxiety (by Porkchops4lunch) {STEAM_CLAN_IMAGE}/4458555/4fc76112f1b94e6ecad55d827b36fc49cbc525ed.jpg The rails can take us no further. There seems to be a train crash up ahead, but at least we managed to escape the dead labs. With that being said, the news isn't all bad. The map shows another train tunnel that leads straight to St. Sebastian hospital - army mentioned this location over the radio several times - something about evacuation plans. There must be some maintenance tunnels connecting the different subway routes. Just hope there's someone left up there to help us... Rockpit (by Sirdoggy) {STEAM_CLAN_IMAGE}/4458555/e036c411062c3e681141ef2a0bb4b15ff9b75413.jpg All hell broke loose in the facility. Many of us thought that seeking shelter in the tunnels was a good idea... After some time, we're already low on supplies and boxed in by the undead. We have to get to the surface. Yesterday we could hear constant gunfire and explosions from the surface, but it suddenly went quiet. Maybe the situation up there is under control... Drugstore (by Acrilyk) {STEAM_CLAN_IMAGE}/4458555/3b74bca710dcdc2b66028f26ddd2bce23ac2481a.jpg While looting the Everett Pharmacy Drugstore in Macon, some survivors found a working military radio. It would seem that the army tried to establish a safezone inside the drugstore, but got overrun. Abandoned by the National Guard, the survivors decide to hole up in the drugstore and make a final stand with the supplies the military left behind. Upon using the radio, they are told help is on the way, but they have countless undead to slaughter in the meantime... Maps: nmo_boardwalk {STEAM_CLAN_IMAGE}/4458555/70a88ac04aa213cde16bf44095cbd7a4d88756e2.jpg Overhauled by the map author DrHammer, Boardwalk now includes a new randomized path, new locations, usable heavy machine guns, and various improvements The ritual is now complete nmo_brooklyn Added filter for func_clip_vphysics on the street Fixed final Mickey sound playing twice if all players get extracted right before extraction expires Added watermelon nmo_quarantine Fixed "TEST" appearing on the screen during finale (#1173) Reduced spawn rate during finale for improved performance nmo_underground Improved optimization Added cubemaps Added more spawn locations for battery Tweaked clips Tweaked soundscapes nms_flooded Improved optimization Code: Additions: Added medical item sharing Secondary fire (MOUSE2) now gives your active medical item to a player you're facing You're able to give an item when receiver doesn't own one, and has room in their inventory Added option to select a main menu background Available backgrounds: Greenlit (v.1.07) Rebirth (v.1.10) Anniversary (v.1.12) ...or random rotation Added Steam text filter for chat Follows preferences made in Steam account settings, can be disabled entirely in ...10 YEAR ANNIVERSARY! 1.12 Halloween Update + News!Oct 31, 2021 - Community AnnouncementsHAPPY HALLOWEEN!! We hope that you're all having a blast this sp00ktacular day! In celebration of all things horrifying on this special TEN YEAR ANNIVERSARY of No More Room in Hell, we present to you a video celebrating this milestone and our NEW 1.12 update featuring THREE new maps: Rockpit, Anxiety, and Drugstore plus a super major overhaul to Boardwalk. We also end the video with a tab bit of other fun news!
Show Comments