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NGU IDLE

 
Build 1.260: Lore's EndJun 26, 2021 - Community AnnouncementsBlatantly copy pasted patch notes, as per usual! * Added Boss Portraits for Bosses 270-300 * Added Lore for Bosses 290-300. * Added 2 final Titans. * Added COOKING, the final feature. Unlock it by killing Titan 10! * Filled in some missing set bonuses for Space and Bread. * THE END now exists. I guess... you can beat NGU IDLE now. feels surreal. Love you all, -4GNGU INDUSTRIES EARLY ACCESS LAUNCHES APRIL 5Mar 29, 2021 - Community AnnouncementsIt's happening! (In a week!) https://store.steampowered.com/app/1433990/NGU_INDUSTRIES/ Discord server is also here if you want a special title that will be IMPOSSIBLE TO GET after Early Access Launches: https://discord.gg/BbWNm2kDGeNGU INDUSTRIES: COMING APRIL 2021Jan 14, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/35726513/a48cee9bbc7a76be642190980f31ea9451b77bed.gif Hi All, While I've been updating NGU Idle the last year or so, I've also been working on a sequel . And now it's gotten far enough to have a Store page! https://store.steampowered.com/app/1433990/NGU_INDUSTRIES/ This is a sequel to NGU Idle, taking place in the same, strange world, with a brand new set of Features to poke and toy around with. The main gameplay is focused on building and optimizing a factory to build an ever-growing chain of supplies, and of course to build a robot army to conquer the known NGUniverse! If you like what you see, following or adding NGU INDUSTRIES to your wishlist would help me an awful lot c: Because I'm trying to crunch this bad boy out, I will be taking a break on NGU Idle updates til around June. I hope you'll understand! With Love, 4GBuild 1.220 Released!Nov 30, 2020 - Community AnnouncementsHi hello friends, I manage to stop eating chocolate long enough to drop a hot new update on you! From the patch notes: * Added lore for Bosses 250ish to 270ish! That's a lot-ish of bosses. * Added portraits for the above mentioned bosses! * Added a new Adventure Zone! * Added a new set of gear! * Added some endgame upgrades! * Added some Basic rewards for Sadistic Challenges (in the form of Mayo.) * Added several big rewards for the Sadistic Troll Challenge! Including an idle-friendlier form of macguffins! * Also some rewards for Blind Sadistic Challenge! * Fixed a bug with Titan 12's respawn timer (it was a teensy bit too low.) * Swapped out the Sellout Shop Sales! * Added an EVEN LAZIER krissmuss event than last year's! Mark yourself as NAUGHTY or NICE and prepare to get trolled. * THE END BREATHES DOWN YOUR NECK. I think that's about it. It's an update. This is what the update did. Yup. that's it! Build 1.210 ReleasedSep 24, 2020 - Community AnnouncementsHey friends, I rolled my face across my keyboard enough times and got lucky enough that it compiled into a new update for you all! Here be the patch notes: * Added 26 new Card Arts, along with some new card names! Yes, I wrote Arts in plural. I like Arts. * Added a special new card that maybe spawns after Sadistic....? Very spooky. * Added Several new unlockable player portraits. * Added some previously-missing set completion bonuses. * Added a secret new Hack! * Added a secret-er Blood Spell! * You will now Autokill Exile with 24 manual kills. * Fixed some issues with bonuses to Idle Attack's power which also TLDR; means idle attack is a bit stronger at the start. * Added a couple sadistic challenge rewards :). * Added the final move, Move 69. How do you unlock it? Simply go )W=SUs^%dre^&*(7# and then you have it! * New Sales in, Old Sales out, the usual. * I'm gonna go eat 2 entire hotdogs after writing these patch notes. * THE END DRAWS NEARER. Now eating 2 entire hotdogs, -4GBuild 1.200: A QUACKY UPDATEJul 2, 2020 - Community AnnouncementsHey all, So the world's still on fire, but that's okay because I've made a COOL and SILLY update containing ducks! That makes everything better, right? Shamelessly copy-pasting the patch notes here: * Added ducks. * Added 3 new adventure zones onto the endgame. * Added TITAN 12. What is the Titan, you ask? Git gud and find out yourself! * Quack. * Added Story for bosses 224-248, which only appears on the SADISTIC difficulty. * Added portraits for bosses 224-248, and the corresponding Adventure zones. * Quack! * Added X new perks, Y new Quirks, and Z new Wishes, where X, Y and Z are some number >= 1. I'm too lazy to count. * Wish 192's speed was increased as per user whining - I mean requests. c: * Added items 453-505 - Over 50 new items! A few are not technically unlockable yet, but will be in time ;) * Quaaaaaaaaack. * Added the beginning of the end. * Added 4 new unlockable player portraits! * New Sales, of course! * QUACK QUACK QUACK QUACK! Hope you enjoy the story and new content dump! Love, 4GBuild 1.130 Released!May 14, 2020 - Community AnnouncementsHello friends! I just got off the toilet after about 5 weeks straight, which means... a new update! Patch notes blatantly copy-pasted here: * If you didn't know already, NGU IDLE was my first crack at coding something big, and to both learn how to code in C# and use the Unity Engine. That NGU IDLE has turned into an actual game on Steam, should be an insult to competent coders everywhere. * TLDR; There's a lot of dumb, weird bugs and other things that could use fixing/improving so here I am, doing that! *NOTABLE* changes include: * Upgrades that improve the ratio of converting boost into the Infinity cube now work on filtered boosts. * Turned two non-working macguffins into something smarter and sexier. * Watermelon buffed from 25=> 30 base seed reward. * Fixed card recycle bonus being better than it should have been (RIP) * Fixed THE BEAST being set to V2 for new files. * Added a tooltip to insult you when you try to yeet a protected Card. * Fixed BAE's bonus accessory drop rate being way too low. * Fixed a bug with beards + Diggers that created negative gold gain - This removed a setting in the settings menu, but I replaced it with a positive affirmation :) * The Pineapple returns. * Added offline Infinity Cube boost calculations! When you go offline, *MATH* will be done to give you some extra boost to your Infinity cube when you come back. Yay. * Offline ITOPOD and Titan kills now properly factor in Red Liquid's set bonus. It also applies to idle Questing! * Added special Challenge rewards to challenges in Evil difficulty that were missing some! 100 Level challenge, No Equipment Challenge, and No Augs challenge affected! * (Hopefully) Fixed several CHONKY Adventure logs that took up 2 lines and messed up the formatting. * Fixed Bestiary entries being incorrectly locked for some players * Added a small smattering of endgame-ish quirks, perks and wishes to gnaw on for a bit. * Added a ~sneak preview~, available as a Wish. * Fixed the ordering of the 200 EXP and 500 EXP buy in the Sellout Shop. * Rotated Sellout Shop sales! Save somewhat noticable amounts of AP on several new things! Build 1.120 Released!Apr 6, 2020 - Community AnnouncementsHello friends! Here's another update where i slapped my keyboard around a few times with my real human hands and content came out the other end. Patch notes are: * Added a bunch of bonus Accessories to loot! You'll find a lot of shiny new stuff to plunder in a lot of earlier zones to expand the variety of accessories you can slap onto yourself! * (ENDGAME SPOILERS BEGIN NOW) * Added a series of quirks for cards in the endgame. * Also added a couple wishes, for the same purpose! * Tweaked a couple later accessories to keep balance with the new arrivals. * Added one final, really sellouty accessory slot for AP. Only Evil+ players can buy it. I literally can't add any more - the pain is over! The FINAL final Accessory slot will go to something... much more trolly. * Also switched up the sales which I really should have done last patch, I'm sorry :C * KONGREGATE ONLY: I had to reduce the rate the game autosaves to cloud to every 60 mins instead of 40. Sorry if that's a inconvenience :c * Switched up some sales because I definitely did not forget to do it last patch. * Fixed some really minor but obvious dumb bugs I made from my dumb stupid dumb coding. 4G is a dumb. Build 1.110 Released!Mar 9, 2020 - Community AnnouncementsHi frens, 4G here again to poop out a lovely update for you, this time focus was put on extending the available adventure zones and a whopping 34 bosses of DEEP LORE. Patch notes are as follows: * (ENDGAME SPOILERS STILL IN EFFECT OF COURSE) * Added Story for bosses 201=>224 - only unlocked in Sadistic mode! Spoooky. * Added TITAN 11 to the game? What is it? It's... a thing! * Added boss Portraits for the newly storied-up bosses and Titan! Thanks, Musluk! * Removed a massive A/D nerf in sadistic to bend to game's balance to my will. * Added 3 new Zones to the game! They appear after Titan 10 and continue the progression from there. * Added 40ish new items to the game! They go along with the new zones, of course. * Added about 14 new Wishes to the game - more card tiers woooo!! * Also buffed a few things to a lesser extent - number and blood hacks, A/D cards, drop chance cards.... * There were bugs, they were crushed. * Added more love Build 1.101 Released!Jan 31, 2020 - Community AnnouncementsHey all, small update this time - just to clean up some small bugs from the new feature and to add to it a bit more. Patch notes are being copy pasted.... now! * (ENDGAME SPOILERS STILL IN EFFECT OF COURSE) * Buffed a few card bonuses either slightly or moderately - this applies to all FUTURE cards made. * Added more card upgrades - Better Tagging, which improves the effect that tagging gives, and Recycle bonuses for yeeting cards - yeeted cards can advance the card/chonker spawn timer or even award mayo progress! * Added tooltips when casting or yeeting a card, telling you what the heck happened! * You can now set your custom pow/bar/cap purchases to 0, if you want. * Fixed some bugs, most notable of which was the chonker spawn timer not using the card speed effect. Whoopsie-doodle. * Oh, and a bug on Kongregate where the new pack gave the AP value instead of the actual heart for the wrong reasons. * Added some new bugs, probably. * Added more Flavour Text in the Bestiary, woo! THE FART OF THE CARDS UPDATE (Build 1.100)Jan 23, 2020 - Community AnnouncementsHi, 4G here with arguably the biggest content dump ever made, except for that time about 5 hours after I ordered and devoured a 2 pound mega-burrito. Behold, the patch notes for the dang thing. (BIG LATEGAME SPOILERS INCOMING! LOOK AWAY, NEWBIES!) * Added the Cards feature to the Game! Unlocked by defeating The Exile, you will be able to gather and cast a variety of goofy looking cards and boost all of your stats even higher! It's like this is an Idle game or something. * Added 6 new resources: Angry Mayo, Sad Mayo, Moldy Mayo, Ayy Lmayo, Cinco De Mayo, and Pretty Mayo! Cards will use these different types of mayo to Cast and thus obtain their stat bonuses! * Added 50+ NEW Perks, 50+ NEW Quirks, and 50+ NEW Wishes, spanning late Evil=>Sadistic! This is precisely one metric butt-ton of upgrades. * Added 7 new fruits. One is Fruit of Quirks, which grants QP. You can unlock this around early Evil. The other 6 are fruits that help generate each of the new Mayo resources! * Added another 16-ish new portraits to the ITOPOD. Most of them are dinosaurs because RAWWWRRRR! * Added a button to Hacks to allow you to set the target to the next milestone. * (Finally!) added an explanation in the WTF page, and a line on the infinity cube's tooltip, about the cube softcap. * Added a bunch of new Sellout Shop Goodies, mostly for Cards! There's a Rainbow Heart, a couple new consumables in Boosts 2, and a new page (Special 4) with some more permanent items. * There's also an Ascended Newbie ^ 4 Pack available, if you've snagged the other Ascended Newbie packs. As you can guess, it contains mostly the new shiny toys! Okay I'm done selling out and typing words in this patch note, go play KRISSMUSS UPDATE 1.003!Dec 13, 2019 - Community Announcements* Added a bunch of KRISSMUSS goodness! KRISSMUSS is a nonspecific NGU holiday that totally isn't like Christmas! It still has a fat guy in a red suit and gifts, though. * Added a special KRISSMUSS present for you, in the money pit menu. Click the shiny red/green button! There's something for everyone in it! * Re-added the KRISSMUSS theme, for a limited time. Scorch out your retinas with some red/white/green stripped menu borders! * Fixed a lotta tiny old/annoying bugs that accumulated over the months. Still like, 50+ remaining :D! * Added a couple secret festive art changes. * CHALLENGES GOT REWORKED. People complained of the tedium of completing 20/25/80 challenges, and I agree! So, a lot of those challenges got reduced to 5 or 10 completions! Your current completions got approximated to this new system, and rewards have been scaled up to give you the same end-benefit. DON'T PANIC, change is fine. You'll be fine. I love you. * A buncha stuff in the Sellout Shop is on sale! * Adventure Autoadvance now has a way to "mark" the zone you want it to send you to, instead of it sending you to a zone you'll get insta-killed in. So it actually HELPS now! * Started work on the NEW FEATURE. You won't see anything related to it yet, but deep in the bowels of code I'm building something huge. ETA January-ish. * I hope you all have a wonderful Holiday season with Family and Friends and Kitties Build 1.002 ReleasedNov 19, 2019 - Community AnnouncementsYay, update time! Let's dive into it: * First off, the Adventure menu now has ART. Amazing. All the enemies you encounter will have their portrait shown in the middle section of the screen - this includes TITANS, the ITOPOD, and any enemy that didn't have existing art yet! * Thanks again to the mighty Musluk for whipping up 99 new pieces of sexy art! * Added new UI beneath automerge and boost for autotransform, if you have that unlocked! This is my apology for moving the auto transform setting in patch 1.001. Sorry :c * Kitten Mech and Rob Boss are no longer premature eject-ulators. * New Sellout Sales! An Accessory Slot, MacGuffin slots, blue heart and lazy ITOPOD Shifter are on sale now. * (Newbies, avert your gaze now or be spoiled on lategame content!) * Added 2 new perks, 9 new Quirks, and 5 new wishes - mostly for the lategame! * One Sadistic Perk was "downgraded" to Evil, and also had its cost reduced. tl;dr - easier to get that perk. * Anyone who chose the obviously correct choice of newbie prize (the kitty), will receive the 50k AP that you get for the other, inferior option. The "Mystery Prize" option is also now labelled "Pretty Kitty". * Fixed a bunch of minor bugs and typos. * Added a sentient pineapple.Build 1.001 ReleasedOct 21, 2019 - Community AnnouncementsCopy pasting the in-game patch notes 'cause woooo l am so lazy: * Taking in a lot of new feedback from you cute little newbies, I've made a bunch of small tweaks to the early game This Includes: * Hiding more buttons early on, until they're actually relevant. * Improved drop chance from Caves by about 20%, and from HSB by about 30%. * Reduced scaling EXP cost of the first 12 inventory spaces, down to a flat 2 EXP each, and basic Filter 100 => 20 EXP. * ITOPOD kills now award EXP from floors 1-149, both when online and offline. Previously this didn't kick in until floor 150. * Added/highlighted more text on several key items to help explain things better. * Some UI is now hidden til you're closer to unlocking them, to declutter the UI for newbies. * Added a hover tooltip on the inventory menu button to highlight major keyboard shortcuts. * From now until whenever I decide to take it out, loading your file will grant you a SPOOPY new player portrait! Spoopy is like Spooky, but even scarier. * Fixed a ton of small bugs and typos that you probably won't notice. * (Newbies, avert your gaze now, spoilers incoming) * Upgraded the Filtering and ordering system for Perks, Quirks, and Wishes! You can now remove upgrades from the list which you either can't afford, can't get in your difficulty, or already reached max level on! You can also sort what remains by either the base cost of each upgrade or by the cost to max. These settings also save to your file now! * Fixed Titan 10 having a way, way too high hp regen requirement for autokill. Hugs and Kisses, 4GBabby's First Patch (v 1.000-1)Oct 4, 2019 - Community AnnouncementsHey guys, Small patch here to fix some initial issues with the launch and the new content, nothing huge: * STEAM: Fixed everyone being named Bob - you should now see your Steam name in the Fight Boss and Adventure menus instead. We'll miss you, Bob. :c * Fixed several wishes that weren't applying their effects - as always I blame everyone but myself. * Fixed a few icons being blurry/jpeg'd. * Added a tooltip reminder when hovering over the AP packs that you need the Steam Overlay enabled to get the purchase confirmations to show. HOLY MOLY NGU IDLE IS AVAILABLE NOW TO PLAYOct 1, 2019 - Community AnnouncementsHi hello 4G here, I don't know what else to tell you. THE GAME IS OUT NOW TO PLAY ON STEAM. Go play it. Love it. Caress it. Whisper sweet nothings into its ear. Also review it and stuff if you want. This is just a weird ramble at this point why are you still reading this? Love, 4GNGU IDLE Launches October 1st!Sep 25, 2019 - Community AnnouncementsAttention whoever see these notices! NGU Idle will be available to play on Steam on October 1st! That's right, less than a week from now, you'll be fighting some brown blob-things and wearing gross equipment and filling pretty, colorful bars and watching a whole lotta numbers go up! Hype!First Post! Also here's a link to the game's discord.Sep 3, 2019 - Community Announcementshttps://discordapp.com/invite/5revMxD Come on in and shitpost with the rest of us!