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NEXT JUMP: Shmup Tactics

 
Takara Cards on SteamNext Fest!Feb 8, 2023 - Community AnnouncementsOur new game, Takara Cards, is on Steam Next Fest: https://store.steampowered.com/app/1932210/Takara_Cards/ Also, the game comes out March 28th this year, here's our trailer: Announcing: Takara Cards!Mar 14, 2022 - Community AnnouncementsOur new game is called Takara Cards: https://store.steampowered.com/app/1932210/ Takara Cards is a tactical Deck Builder with light RPG elements. It takes place in the same universe as our first game, NEXT JUMP: Shmup Tactics and is being made on the Godot Engine! The team is formed by Daniel Pinheiro (art, animation, ui), Filipe Dilly (design, code, producer) and Kawakeiko (art, art direction). Music by Rafael Assunção . For more details, here's our first announcement on the Steam forums: https://store.steampowered.com/news/app/1932210/view/4564966873078265240 Hope you find the game interesting! :)Bug fixes! (build 299)Aug 29, 2019 - Community AnnouncementsList of bug fixes and changes: - Fixed bug/exploit that made the "Energy Beam Pierce" weapon annihilate any enemy instantly. Now the weapon only deals damage per action / turn. - Fixed a bug that allowed the player to take toxic damage on the last turn of the jump. I also made adjustments that correct the hull value to "0" if at the beginning or end of the jump it is less than zero. - Some improvements in the rendering and alignment of the text present on the death screen. - The game tutorial is no longer mandatory for new players, only recommended using a message. Special thanks to the player @Fernando47 who reported the bugs! Thank you! I would also like to thank everyone who plays and recommends the game. NEXT JUMP was my first game released and makes me really happy to see people having so much fun with it. Have a safe JUMP, Bastards! :)New update (build 298)May 31, 2019 - Community AnnouncementsHello pilots! New update is available: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28515772/76da3894e91bc4d525d03677d1d2b3961f264601.jpg Tutorial of the game has been completely revised, now it has a more direct and shorter text. All Typos in the tutorial have been fixed. New font used in Tutorial, much more readable. New Fonts implemented in the game, especially those of the smaller text. These fonts have a design more aligned to the themes of the game and are also more readable. Implemented memory-saving system. The game now consumes, on average, half of the memory it consumed before. Thanks to "Eeve Somepx", who made the Fonts now used in the game. You can buy the fonts here: https://somepx.itch.io Thanks for all your support! :) And just to remember, we launched a new game: https://store.steampowered.com/app/963280/Talk_to_Strangers/Talk to Strangers is now avaiable!Apr 19, 2019 - Community AnnouncementsOur new game about being a salesman (or saleswoman) trying to SURVIVE the sales, Talk to Strangers, is now available on Steam: https://store.steampowered.com/app/963280/Talk_to_Strangers/ Talk to Strangers was made by Post Mortem Pixels (Filipe Dilly and Daniel Pinheiro) and the friends: Luís Felipe Garrocho, Ricardo Tokumoto and Rafael Assunção. We now also have a bundle of games available to buy, at a discount: https://store.steampowered.com/bundle/10788/Post_Mortem_Pixels_Collection/Build 295 (typos!)Nov 20, 2018 - Community AnnouncementsHello! A new update is available, focused on fixing various typos in the game. I would like to thank everyone who sent corrections, especially @KliPeH! If you find more Typos, please report here: https://steamcommunity.com/app/624690/discussions/1/1732090362047217785/ We would also like to congratulate all the players who passed my score of "113,771", especially the records: @Chevalier de la Saucisse - 582,967 !!! @Kinix - 221,552 !! @Dzejkob - 158,513! @Chewy Speaker - 149,335 @Barreytor - 124,102 https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28515772/8686bcee8d4e79dacd6712d8f9ab2899bfeaa00f.jpg Impressive! I was even more impressed with the records in Hard mode! Congratulations to all those involved and if you want to know your records, just check this link: https://steamcommunity.com/stats/624690/leaderboards/3001370 I would also like to remind you that we have launched the page for our next game: https://store.steampowered.com/app/963280/Talk_to_Strangers/ Help us by adding the game to your wish list! :) Thanks!Steam Achievements and Game announcement!Oct 18, 2018 - Community AnnouncementsHello! New update for the game is available and we are also announcing a new game: https://store.steampowered.com/app/963280/Talk_to_Strangers/ Take a look at our game page and our Steam developer page . :) The update: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28515772/f6f4f8ee3da3c6ef368ca21e559cd6cf5df54a33.jpg Steam Achievements and Local Achievements System: Steam achievements are now implemented in the game! As well as an internal system of achievements (which are the same as those of Steam). There are 51 achievements made based on players' requests and observations of how the game is played. The internal system also keeps track of the number of times something needs to be done to unlock a achievement, and continues to do so even if the achievement has already been unlocked! Some achievements will quickly unlock for those who already played the game: Overall, all achievements based on factors already recorded before (such as the number of defeated Drones or unlocked ships) will unlock quickly. Others needed to be played normally. Steam Leaderboards and Runs time: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28515772/e988859e2e183ded7bcf969e9f15774fe1a7ac5b.jpg The game now have Steam Leaderboards! And not just one type of leaderboard, but two: - One to score the Reputation points (which is the score of the game), with a different list for each difficulty mode. - And one to record Run time (the lower, the higher the position in the list), also with a different list for each difficulty mode. Reputation rankings are updated every time a pilot dies or beats a dragon mothership. Those based on the time of the Run only update when a pilot beats a mothership. You can track the current Run time in the options menu, which also pauses the time. Also improved were the way the Reputation of the last MIA pilots is shown and a new list has been added with the times of each Run (successful or not). https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28515772/04bb491498c91128bd344071bc01cbf9ee606d8c.jpg The current implementation of the plugin we use does not allow integration of online Steam Leaderboards in-game, but you can check out these on the game's Community page! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28515772/7ac9e4f5107ce451f11cd9d5a5382b8c95d9d6e3.jpg Updated COMBO system: Now "Reputation Combos" remain from Jump to Jump and only resets when exiting OUT of the Jump and/or taking a Hit (with shield accessories or not). This increases the focus of the game in planning and executing each jump when attempting to beat other players' Points / Reputation. And it makes it more rewarding not be hit. - Improved scanner making the "Danger" text red. - Made some minor balance changes to enemies creation. - Fixed many bugs. - Fixed some typos (thanks for the reports!). Thanks and I hope you like the update!Update bug fixes [276]Apr 27, 2018 - Community AnnouncementsBug fixes : - Fixed a bug where using the weapon "Energy Beam" could reset the engines to 1. - Changed the mechanic of the Energy Beam, now it does not temporally reset the engine to "1". - Fixed other bugs regarding the Energy beam. - Prevented some exploits using some Accessories. - Fixed a typo on the Shop interface. The update for the Mac version should arrive a little later, sorry for that (I'm away from home at the moment). I recommend not using this type of weapon (Energy Beam) until the update arrives. I will update this post as soon as I update the Mac version. *edit: Mac builds are live! :) Any new problems, just let me know! Thanks for all the support, Rookies!One year! 70% OFF for a week!Apr 23, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28515772/6739a085060a7253faaf5b2a08385dd911255bce.png In less than a week (on April 28th) my tactical Shmup, NEXT JUMP, completes a year of release. And to celebrate, it's on sale for a dollar and a half! 70% off! Many thanks to all who helped me (and still help) during this time! And a little announcement: We are working on the next game at full throttle! In a little over a month I must advertise properly here and other channels! I still have some plans for NEXT JUMP, but for the moment I need to focus on the next project. Thank you!Update, bug fixes [build 275]Nov 21, 2017 - Community AnnouncementsA small update is now live, with the following: - Fixed a bug where a accessory would no work with the new ships. (thanks to "1410c"); - Fixed some typos. (thanks to "zulmetefza"); - The game now properly launches on 32bit OS (thanks to "panchirajoey"). Thanks for all the support, Rookies! :)Update, bug fixes [build 275]Nov 21, 2017 - Community AnnouncementsA small update is now live, with the following: - Fixed a bug where a accessory would no work with the new ships. (thanks to "1410c"); - Fixed some typos. (thanks to "zulmetefza"); - The game now properly launches on 32bit OS (thanks to "panchirajoey"). Thanks for all the support, Rookies! :)Update, bug fixes [build 273]:Oct 4, 2017 - Community AnnouncementsBug fixes : - Fixed Bug where the Sword did not damage the engines and batteries of the mother ship. - Fixed Bug where Reputation to be hit in "Reputation Bets" mode increased infinitely. - Improvements in the Final, including description whether or not you have beaten the Reputation in "Reputation Bets" mode. Thanks for all the support, Rookies!Update, bug fixes [build 273]:Oct 4, 2017 - Community AnnouncementsBug fixes : - Fixed Bug where the Sword did not damage the engines and batteries of the mother ship. - Fixed Bug where Reputation to be hit in "Reputation Bets" mode increased infinitely. - Improvements in the Final, including description whether or not you have beaten the Reputation in "Reputation Bets" mode. Thanks for all the support, Rookies!NEXT JUMP: Red Legionnaires update is now available for free!Sep 22, 2017 - Community Announcementshttps://www.youtube.com/watch?v=a0u02NjwS8c Features: Three new ships: Shield, Sword and a Secret ship, unlockable at events or defeating a mothership. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28515772/f5a812106b49a1ebc8781375d13ae400761a4c4b.gif New game mode, "Reputation Bets": http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28515772/9b43c244a3d5dd278f61e60feecc0ae5bd3512e7.jpg Join illegal gamblers who bet their Reputation points on uninterrupted jumps. The pilot have a huge amount of Scrap to equip the Ship and try to beat a target Reputation. Each time you try to hit the current Reputation, it increases. Be failing or succeeding. Every move counts, every defeated enemy is precious. This game mode is only playable after defeating at least one mothership (on any difficulty). Everyone who has already defeated one has the unlocked mode. The list of names of the gamblers is a collection of names of the best (real) players of the game! So if you posted a video or screenshot with your score there are great chances of your name being in there! :) Easy, Normal and Hard difficulty modes: In response to requests, there are now three different difficulties. Each of them changes mainly the amount of "energy" that the enemies have, in addition to some other minor details. The "Hard" mode is only playable after defeating at least one mothership (on any difficulty). Everyone who has already defeated one has the unlocked mode. New mechanic to amplify the "Failure Spectrum": If your ship gets hit by a 4 dmg blaster and have only 2 hull it will have the hull reduced to "0" instead of exploding. From "0" any damage will obviously blow it up. Improved interface: http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28515772/745b9f61d87c0a64db59dc25b40ee365d50c8fee.gif The ship's scanner has been completely reprogrammed and designed. Now it shows in an organized way all the elements present in the Tile, including the amount of Scrap and Energy! The Scanner can also be turned on and off just by clicking on its icon or using its current shortcut. New DANGER indication: when you move the mouse on a Tile that has any element that damages the current ship (taking into account the different collision sizes) a Skull Symbol will flash. This works even with the Scanner disabled. Many minor improvements and bugs have been fixed. If you encounter any problems please report on the forums. I hope you enjoy all the hard work I put into this update! :DNEXT JUMP: Red Legionnaires update is now available for free!Sep 22, 2017 - Community Announcementshttps://www.youtube.com/watch?v=a0u02NjwS8c Features: Three new ships: Shield, Sword and a Secret ship, unlockable at events or defeating a mothership. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28515772/f5a812106b49a1ebc8781375d13ae400761a4c4b.gif New game mode, "Reputation Bets": http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28515772/9b43c244a3d5dd278f61e60feecc0ae5bd3512e7.jpg Join illegal gamblers who bet their Reputation points on uninterrupted jumps. The pilot have a huge amount of Scrap to equip the Ship and try to beat a target Reputation. Each time you try to hit the current Reputation, it increases. Be failing or succeeding. Every move counts, every defeated enemy is precious. This game mode is only playable after defeating at least one mothership (on any difficulty). Everyone who has already defeated one has the unlocked mode. The list of names of the gamblers is a collection of names of the best (real) players of the game! So if you posted a video or screenshot with your score there are great chances of your name being in there! :) Easy, Normal and Hard difficulty modes: In response to requests, there are now three different difficulties. Each of them changes mainly the amount of "energy" that the enemies have, in addition to some other minor details. The "Hard" mode is only playable after defeating at least one mothership (on any difficulty). Everyone who has already defeated one has the unlocked mode. New mechanic to amplify the "Failure Spectrum": If your ship gets hit by a 4 dmg blaster and have only 2 hull it will have the hull reduced to "0" instead of exploding. From "0" any damage will obviously blow it up. Improved interface: http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28515772/745b9f61d87c0a64db59dc25b40ee365d50c8fee.gif The ship's scanner has been completely reprogrammed and designed. Now it shows in an organized way all the elements present in the Tile, including the amount of Scrap and Energy! The Scanner can also be turned on and off just by clicking on its icon or using its current shortcut. New DANGER indication: when you move the mouse on a Tile that has any element that damages the current ship (taking into account the different collision sizes) a Skull Symbol will flash. This works even with the Scanner disabled. Many minor improvements and bugs have been fixed. If you encounter any problems please report on the forums. I hope you enjoy all the hard work I put into this update! :DAnnouncing "NEXT JUMP: Red Legionaries" and Update Details!Aug 18, 2017 - Community AnnouncementsHello rookies! It is with great pleasure that I announce the first details of the update I have been working on: Three new ships! Yes! Three! They are part of the fleet of mercenaries known as "Red Legionaries": http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28515772/719e383a726cf4d34eb9c81a727894e2595a9884.png Two of them, The Shield and The Sword, will be available without doing anything. A third and special ship will have to be unlocked. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28515772/f5a812106b49a1ebc8781375d13ae400761a4c4b.gif The update will feature these three ships with new mechanics, interface improvements, a new game mode and difficulty modes! I hope you enjoy the surprise and in the next ad I will talk about the improvements in the combat interface. NEXT JUMP: Red Legionaries are due out in the middle of September and will be free. Have a safe jump.Announcing "NEXT JUMP: Red Legionaries" and Update Details!Aug 18, 2017 - Community AnnouncementsHello rookies! It is with great pleasure that I announce the first details of the update I have been working on: Three new ships! Yes! Three! They are part of the fleet of mercenaries known as "Red Legionaries": http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28515772/719e383a726cf4d34eb9c81a727894e2595a9884.png Two of them, The Shield and The Sword, will be available without doing anything. A third and special ship will have to be unlocked. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28515772/f5a812106b49a1ebc8781375d13ae400761a4c4b.gif The update will feature these three ships with new mechanics, interface improvements, a new game mode and difficulty modes! I hope you enjoy the surprise and in the next ad I will talk about the improvements in the combat interface. NEXT JUMP: Red Legionaries are due out in the middle of September and will be free. Have a safe jump.New update (Build 243):Jul 27, 2017 - Community AnnouncementsHello! Build 243 is up for grabs! I would like to thank all the users who reported Bugs and helped to find them, especially: "Dinir Nertan", "Does not Care-Bear" and "holdmykidney". Changes: - Toxic clouds now dissipate when they collide with Enemies or Player's Ship. - Improved toxic clouds sprites so its more clear where they are. - Improved collision systems. Bug fixes: - Fixed problems related to the collision of some attacks (explosion and some enemy shots). - Corrected problems related to the Damage system: some attacks did more damage than they should. - The game is now balanced to deal damage to enemies primarily. This means that on some rare occasions, the player's ship will not suffer damage. I'm working on a better way to interpret Damage, but for now this is better. - Fixed issue where using the "esc" shortcut to close an event did not give its rewards. Last but not least: I'm still working on the next big content update! I'll reveal more about this in August. Thanks and please report any other problems on the forums! :) New update (Build 243):Jul 27, 2017 - Community AnnouncementsHello! Build 243 is up for grabs! I would like to thank all the users who reported Bugs and helped to find them, especially: "Dinir Nertan", "Does not Care-Bear" and "holdmykidney". Changes: - Toxic clouds now dissipate when they collide with Enemies or Player's Ship. - Improved toxic clouds sprites so its more clear where they are. - Improved collision systems. Bug fixes: - Fixed problems related to the collision of some attacks (explosion and some enemy shots). - Corrected problems related to the Damage system: some attacks did more damage than they should. - The game is now balanced to deal damage to enemies primarily. This means that on some rare occasions, the player's ship will not suffer damage. I'm working on a better way to interpret Damage, but for now this is better. - Fixed issue where using the "esc" shortcut to close an event did not give its rewards. Last but not least: I'm still working on the next big content update! I'll reveal more about this in August. Thanks and please report any other problems on the forums! :) New update (Build 241):Jun 15, 2017 - Community AnnouncementsHello rookies, New small update! Changes and Improvements: Now Shields accessories use the same collision area as the current ship. Including to do damage (in the case of the Offensive Shield). Shields are no longer destroyed by EMP damage; Big enemies now leave scrap in the middle of where they were destroyed. Balance: Overall balance of the boss "Distance Increased" mechanic, including when making repairs. Missiles no longer deal damage by touch (collision), only their blast deals damage now. BUGs: Shields were not being destroyed by explosions. Bugs in the ejection system have been fixed. Other small bugs have been fixed. If you did not see our latest announcement about the future content update, see here: http://steamcommunity.com/games/624690/announcements/detail/1265922139762722215 Thanks for the support! :)