
Nemesis Realms
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[Official Update 1.01] Aprtil 27th 2018Apr 27, 2018 - Community AnnouncementsGeneral Various bug fixes on general gameplay, Power Up items and more. Fixed a bug where Height Adjuster moved SteamVR Camera Rig position too far or too close to Gameplay area. Lich Laser Turret's Laser Beam now pierces Gravity Bomb. Prevented environment objects from going too far away from the Gameplay Area. The Lich Main Phylactery moved closer to The Lich on Gameplay Area. Reality Rip Reality Rip now destroy Power Up items instead of equipping them for The Lich. Gravity Bomb Gravity Bomb now destroy Power Up items instead of equipping them for The Lich. Gravity Bomb's gravity pull effect range from 30 to 32 and force increased from 0.15 to 0.17. Gravity Bomb ignroes Slow Time and Time Vault time scaling effects. Ice Shard Ice Shard projectile hit on Power Up items now equips the Power Up item for The Lich. Ice Shard projectile destroys Laser turrets Ice Shard's Ice Spike no longer destroys Laser Turrets but Ice Spike's end explosion destroys Laser turrets. Ice Shard's Ice Spike end explosion is the only way to destroy Shielded Laser turret. Shielded Laser Turret is a Laser Turret where XR24 has used Pillar of Hope nearby. XR24 XR24 has damage immunity while respawning. XR24 Attack Wind Up time while airborne decreased from 0,22 to 0,1. Time Vault time scaling now occurs twice as fast as before. Nemesis Realms 1.0 is Live!Apr 6, 2018 - Community AnnouncementsUpdate 1.0 brings Achievements, Steam Cloud, Tutorial and many balance updates and fixes to the game. It also marks the end of the Early Access and we want to thank everyone contributing feedback and suggestions to the game! Tutorial Added a Virtual Reality Video Library Tutorial to the game. Watch tutorial videos for every character and Power Ups in the main menu. Luna Added Power Field to Luna: Power Field is a plane shaped wall behind Luna boss Gargant Mael. Power Field prevents hero Shizuka to go behind Gargant Mael. Power Field is deadly for heroes on collision. Luna boss Gargant Mael Adjusted Gargant Mael's Grab collider for better interaction when grabbing hero or objects. Lair Default balance for multihero games in Lair have been changed: One vs. One scenario has not been changed. One vs. Two heroes: Hero health multiplier decreased from 1 to 0.7. One vs. Three heroes: Hero health multiplier decreased from 1 to 0.55. One vs. Four heroes: Hero health multiplier decreased from 1 to 0.45. Lich Gameplay Area Ring Piece generation system updated Model updates Laser Turret time between activation and shooting increased from 2.5 to 3.0 seconds. Laser Turret respawn time decreased 5.0 to 4.0 seconds. Added Power Field to Lich: Power Field is a dome shaped rooftop above Lich Gameplay area. Power Field prevents hero XR24 to fly away from Gameplay area. Power Field is deadly for heroes on collision. Lich boss The Lich Modified the Spell Changing system: Removed all Spell Activation areas Spells are activated by different buttons instead of activating them from Spell Activation areas Gravity Bomb is activated with VR Controller Trigger. Ice Shard is activated with VR Controller Touchpad. Reality Rip is activated with VR Controller Grip. Ice Shard Ice Shard spike duration increased from 3 to 10 seconds. Ice Shard spike is now deadly for XR24 to touch. Ice Shard base damage increased from 85 to 90. Gravity Bomb Gravity Bomb base damage increased from 85 to 110. Reality Rip Reality Rip base damage decreased from 85 to 70. Stage rotation Stage rotation now longer requires VR Controller Grip to be pressed. Stage rotation is now activated by touching the Stage and giving motion with physical movement of the VR Controller. Lich hero XR24 Named as XR24 Base Health increased from 1000 to 1150. Glide movement speed increased from 12 to 14. Base Stamina increased from 100 to 110. Jump Staminca cost decreased from 24 to 22. Attack Staminca cost increased from 9 to 11. Dash Staminca cost decreased from 30 to 15. Added Taunt for XR24 Time Vault changes: Time scaling now occurs linearly after activation. Time scaling returns now linearly after release. OLD: Time scaling starts at maximum value instantly on activation and returns to normal value instantly after release. Power Up Items Minor balance changes Menu Model updates Effect updates Sound updates Customization buttons for all levels have been relocated below the level's selection button. Added Tutorial select...Nemesis Realms 1.0 is Live!Apr 6, 2018 - Community AnnouncementsUpdate 1.0 brings Achievements, Steam Cloud, Tutorial and many balance updates and fixes to the game. It also marks the end of the Early Access and we want to thank everyone contributing feedback and suggestions to the game! Tutorial Added a Virtual Reality Video Library Tutorial to the game. Watch tutorial videos for every character and Power Ups in the main menu. Luna Added Power Field to Luna: Power Field is a plane shaped wall behind Luna boss Gargant Mael. Power Field prevents hero Shizuka to go behind Gargant Mael. Power Field is deadly for heroes on collision. Luna boss Gargant Mael Adjusted Gargant Mael's Grab collider for better interaction when grabbing hero or objects. Lair Default balance for multihero games in Lair have been changed: One vs. One scenario has not been changed. One vs. Two heroes: Hero health multiplier decreased from 1 to 0.7. One vs. Three heroes: Hero health multiplier decreased from 1 to 0.55. One vs. Four heroes: Hero health multiplier decreased from 1 to 0.45. Lich Gameplay Area Ring Piece generation system updated Model updates Laser Turret time between activation and shooting increased from 2.5 to 3.0 seconds. Laser Turret respawn time decreased 5.0 to 4.0 seconds. Added Power Field to Lich: Power Field is a dome shaped rooftop above Lich Gameplay area. Power Field prevents hero XR24 to fly away from Gameplay area. Power Field is deadly for heroes on collision. Lich boss The Lich Modified the Spell Changing system: Removed all Spell Activation areas Spells are activated by different buttons instead of activating them from Spell Activation areas Gravity Bomb is activated with VR Controller Trigger. Ice Shard is activated with VR Controller Touchpad. Reality Rip is activated with VR Controller Grip. Ice Shard Ice Shard spike duration increased from 3 to 10 seconds. Ice Shard spike is now deadly for XR24 to touch. Ice Shard base damage increased from 85 to 90. Gravity Bomb Gravity Bomb base damage increased from 85 to 110. Reality Rip Reality Rip base damage decreased from 85 to 70. Stage rotation Stage rotation now longer requires VR Controller Grip to be pressed. Stage rotation is now activated by touching the Stage and giving motion with physical movement of the VR Controller. Lich hero XR24 Named as XR24 Base Health increased from 1000 to 1150. Glide movement speed increased from 12 to 14. Base Stamina increased from 100 to 110. Jump Staminca cost decreased from 24 to 22. Attack Staminca cost increased from 9 to 11. Dash Staminca cost decreased from 30 to 15. Added Taunt for XR24 Time Vault changes: Time scaling now occurs linearly after activation. Time scaling returns now linearly after release. OLD: Time scaling starts at maximum value instantly on activation and returns to normal value instantly after release. Power Up Items Minor balance changes Menu Model updates Effect updates Sound updates Customization buttons for all levels have been relocated below the level's selection button. Added Tutorial select...[Official Update] Mar 29th 2018Mar 29, 2018 - Community AnnouncementsLich Custom Variables, Power-up Items for Bosses, Some Background Music, Tweaks & Fixes General All Bosses can use Power-Up Items. Bug fixes Graphical updates. Menu Added background music Luna Added Power-Up Item spawn points. Lich Lich now has Custom Variables. Damage Hero takes when running out of Stamina scales up. Hero's Air Attack has a wind-up time. Hero running out of Stamina during Time Vault no longer cancels the ability. Hero can break Ice Spikes to regain Stamina. Hero is affected by Gravity Bomb's pull force while gliding. Increased wind-up time for Hero's Pillar of Hope. Stamina Hero regenerates during Dive is reduced. Decreased Hero's Dive speed. Hero's Dive ignores slow time effects. Increased Ice Spike's lifetime. Decreased Boss' Gravity Bomb's speed. Varied damage done by different spells. Boss' Reality Rip ignores slow time effects. Added background music.[Official Update] Mar 29th 2018Mar 29, 2018 - Community AnnouncementsLich Custom Variables, Power-up Items for Bosses, Some Background Music, Tweaks & Fixes General All Bosses can use Power-Up Items. Bug fixes Graphical updates. Menu Added background music Luna Added Power-Up Item spawn points. Lich Lich now has Custom Variables. Damage Hero takes when running out of Stamina scales up. Hero's Air Attack has a wind-up time. Hero running out of Stamina during Time Vault no longer cancels the ability. Hero can break Ice Spikes to regain Stamina. Hero is affected by Gravity Bomb's pull force while gliding. Increased wind-up time for Hero's Pillar of Hope. Stamina Hero regenerates during Dive is reduced. Decreased Hero's Dive speed. Hero's Dive ignores slow time effects. Increased Ice Spike's lifetime. Decreased Boss' Gravity Bomb's speed. Varied damage done by different spells. Boss' Reality Rip ignores slow time effects. Added background music.The Lich Release trailerMar 20, 2018 - Community AnnouncementsCheck out our newest trailer for the Lich! https://www.youtube.com/watch?v=JxJHY3QaExs Unleash gravity, tear realities apart, freeze your enemies. Destroy worlds as the Lich. Join the conversation on Reddit: https://www.reddit.com/r/NemesisRealms/The Lich Release trailerMar 20, 2018 - Community AnnouncementsCheck out our newest trailer for the Lich! https://www.youtube.com/watch?v=JxJHY3QaExs Unleash gravity, tear realities apart, freeze your enemies. Destroy worlds as the Lich. Join the conversation on Reddit: https://www.reddit.com/r/NemesisRealms/[Official Update] Mar 16th 2018Mar 16, 2018 - Community AnnouncementsLair Custom Variables, New Power Up Items, New Ability, Tweaks & Fixes Luna Included all Power Up Items in Luna. Changes to Custom Variables in Luna: Hero Damage Multipliers also now affects Normal Attacks, Combo Attack, Electro Mine, Dash and Dive. Added an effect for splashing water. Lair Included all Power Up Items in Lair. Included Custom Variables to Lair: Hero Damage Multipliers now affects Normal Attacks, Ranged Attack, Counter, Dash and Dive. Hero Move Speed affects Hero’s maximum movement speed. Hero Health affects Hero’s maximum health points. Hero Jump affects Hero’s maximum count of jumps. Boss Health affects Boss’ maximum health points. Boss Damage Multipliers now affects Normal Attacks, Headbutt, Ambush and Fire Breath. Lair Hero Ranged Attack projectile's scale now grows while travelling. Lich Included all Power Up Items in Lich. Added one extra Laser Turret and Phylactery. Laser Turret model updated. Laser Turret targets Boss’ body. It damages and pierces the Main Phylactery if it is on the Laser Beams line of fire. Lich Hero When running out of Stamina, they take a small amount of damage and gain full Stamina, instead of taking constant small damage. Now has a small Stamina regeneration while in Free Movement. Dash change: Without direction input, Hero always Dashes to left from Hero’s direction. Pillar of Hope: Has now two different uses: Hero is grounded: Activates Pillar of Hope around the Hero, stopping Hero’s and the current Ring Circle’s movement and rotation from Gameplay Area’s rotation. Generates three Shielded Ring Pieces on the Ring Circle. Shielded Ring Pieces can be broken only by Ice Shards or Boss’ Normal Attacks. Hero is airborne: Activates Pillar of Hope below the Hero, stopping Hero’s movement and rotation from Gameplay Area’s rotation and generating a platform for the Hero to land on. Does not affect the rotation of the current Ring Circle, but generates Shielded Ring Pieces from Ring Pieces travelling through the Pillar of Hope. Shielded Ring Pieces can be broken only by Ice Shards or Boss’ Normal Attacks. Pillar of Hope now has a wind up time 0.08 s and and an end lag time 0.33 s Glide : Button bind changed from B/Circle to Right Trigger / R2. Glide can be canceled with Dive by pressing Glide button again. Has new ability: Time Vault Slows every Character’s and Projectiles’ action and movement speed while using and consumes Stamina. Button bind B/Circle. Can be holded for longer use. Simultaneous uses from many Heroes do not stack. Power Up Items Power Up Items are currently usable for Heroes. Power Up Items can be destroyed by Boss by touching / hitting them. Changes to Power Up Items: Damage (NEW) Provides the Character who uses the Power Up Item an increase to damage for a short duration. Slow Time (NEW) Slows every other Character’s action and movement speed except the Character who uses the Power Up Item. Shield (NEW) Provides a Shield to the Character who uses the Power Up Item which neglects damage for...[Official Update] Mar 16th 2018Mar 16, 2018 - Community AnnouncementsLair Custom Variables, New Power Up Items, New Ability, Tweaks & Fixes Luna Included all Power Up Items in Luna. Changes to Custom Variables in Luna: Hero Damage Multipliers also now affects Normal Attacks, Combo Attack, Electro Mine, Dash and Dive. Added an effect for splashing water. Lair Included all Power Up Items in Lair. Included Custom Variables to Lair: Hero Damage Multipliers now affects Normal Attacks, Ranged Attack, Counter, Dash and Dive. Hero Move Speed affects Hero’s maximum movement speed. Hero Health affects Hero’s maximum health points. Hero Jump affects Hero’s maximum count of jumps. Boss Health affects Boss’ maximum health points. Boss Damage Multipliers now affects Normal Attacks, Headbutt, Ambush and Fire Breath. Lair Hero Ranged Attack projectile's scale now grows while travelling. Lich Included all Power Up Items in Lich. Added one extra Laser Turret and Phylactery. Laser Turret model updated. Laser Turret targets Boss’ body. It damages and pierces the Main Phylactery if it is on the Laser Beams line of fire. Lich Hero When running out of Stamina, they take a small amount of damage and gain full Stamina, instead of taking constant small damage. Now has a small Stamina regeneration while in Free Movement. Dash change: Without direction input, Hero always Dashes to left from Hero’s direction. Pillar of Hope: Has now two different uses: Hero is grounded: Activates Pillar of Hope around the Hero, stopping Hero’s and the current Ring Circle’s movement and rotation from Gameplay Area’s rotation. Generates three Shielded Ring Pieces on the Ring Circle. Shielded Ring Pieces can be broken only by Ice Shards or Boss’ Normal Attacks. Hero is airborne: Activates Pillar of Hope below the Hero, stopping Hero’s movement and rotation from Gameplay Area’s rotation and generating a platform for the Hero to land on. Does not affect the rotation of the current Ring Circle, but generates Shielded Ring Pieces from Ring Pieces travelling through the Pillar of Hope. Shielded Ring Pieces can be broken only by Ice Shards or Boss’ Normal Attacks. Pillar of Hope now has a wind up time 0.08 s and and an end lag time 0.33 s Glide : Button bind changed from B/Circle to Right Trigger / R2. Glide can be canceled with Dive by pressing Glide button again. Has new ability: Time Vault Slows every Character’s and Projectiles’ action and movement speed while using and consumes Stamina. Button bind B/Circle. Can be holded for longer use. Simultaneous uses from many Heroes do not stack. Power Up Items Power Up Items are currently usable for Heroes. Power Up Items can be destroyed by Boss by touching / hitting them. Changes to Power Up Items: Damage (NEW) Provides the Character who uses the Power Up Item an increase to damage for a short duration. Slow Time (NEW) Slows every other Character’s action and movement speed except the Character who uses the Power Up Item. Shield (NEW) Provides a Shield to the Character who uses the Power Up Item which neglects damage for...[Official Update] Third Level: Lich, Custom Variables and Power Up ItemsMar 6, 2018 - Community Announcements------------------------------------------------------------------------------------------------------- Introducing new features: Third level Lich Custom Variables Power Up items General Changes SteamVR Controller changes Settings ------------------------------------------------------------------------------------------------------- Lich First playable version of the third level called Lich. Playable with 1-4 heroes. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31665847/56f97314b26a71297032214249298a7dbaec1dc9.png Boss Boss uses spells found around them. First playable version has three spells: Gravity Bomb, Reality Rip and Ice Shard. The spells are activated on Boss hands by touching Spell Orbs around Boss' standing area and used by pressing Virtual Reality controller triggers and physical movement of controllers. Boss can grab the Outer Ring and spin the Gameplay Area by using the Virtual Reality controllers Grip buttons. Hero Hero has two movements states; Locked and Free Movement. Hero's Locked Movement activates by landing on Gameplay Area's Inner Rings which are not broken. Hero's Free Movement activates after jumping and activating Gliding. Hero can Glide freely above or under the Gameplay Area. Hero has Jump, Dash and Dive. Hero has a Stamina Bar, and their actions cost Stamina. Stamina regenerates while Locked Movement is activated (=Grounded). Losing all Stamina causes Hero to take damage. Hero can summon a Pillar of Hope: high stamina cost ability that let's hero stand on it. Pillar of Hope protects Hero from Gameplay Area's movement. Hero can collect Power Up Items by touching them and activate them with Controller triggers. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31665847/9cb5a40fc88cb21733b5353faa72ee17dab49ff4.png Gameplay Gameplay area of Lich is breakable by Boss' Spells. Boss is able to rotate the Gameplay Area. Gameplay differs from the first two levels: Hero's target of damage are map objectives. Boss deals damage by hitting the Hero with their spells. Map Objectvies There are two different kind of Map Objectives on Lich: Laser Turret: Activated by Hero's attack: After a time, shoots a Laser Beam towards Boss and deals damage. Boss can block the Laser Beam and reduce damage with their Hands. Laser Turrets spawn on the Gameplay Area. Multiple Laser Turrets can be activated simultaneously. Phylactery: Boss' Soul is sealed inside Phylacteries and can be damaged by Hero's melee attacks. One main Phylactery is located in front of the Boss which can be damaged multiple times. Other Phylacteries spawn on the Gameplay Area and can be damaged once. Custom Variables First introduction of Custom Variables, currently in use for the first level Luna Custom Variables can be edited in Virtual Reality. Custom Variables can be accessed from Main Menu. Each level have their own Custom Variables selections (Disabled now for Lair and Lich). Player has three Custom Presets to save their preferre...[Official Update] Third Level: Lich, Custom Variables and Power Up ItemsMar 6, 2018 - Community Announcements------------------------------------------------------------------------------------------------------- Introducing new features: Third level Lich Custom Variables Power Up items General Changes SteamVR Controller changes Settings ------------------------------------------------------------------------------------------------------- Lich First playable version of the third level called Lich. Playable with 1-4 heroes. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31665847/56f97314b26a71297032214249298a7dbaec1dc9.png Boss Boss uses spells found around them. First playable version has three spells: Gravity Bomb, Reality Rip and Ice Shard. The spells are activated on Boss hands by touching Spell Orbs around Boss' standing area and used by pressing Virtual Reality controller triggers and physical movement of controllers. Boss can grab the Outer Ring and spin the Gameplay Area by using the Virtual Reality controllers Grip buttons. Hero Hero has two movements states; Locked and Free Movement. Hero's Locked Movement activates by landing on Gameplay Area's Inner Rings which are not broken. Hero's Free Movement activates after jumping and activating Gliding. Hero can Glide freely above or under the Gameplay Area. Hero has Jump, Dash and Dive. Hero has a Stamina Bar, and their actions cost Stamina. Stamina regenerates while Locked Movement is activated (=Grounded). Losing all Stamina causes Hero to take damage. Hero can summon a Pillar of Hope: high stamina cost ability that let's hero stand on it. Pillar of Hope protects Hero from Gameplay Area's movement. Hero can collect Power Up Items by touching them and activate them with Controller triggers. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31665847/9cb5a40fc88cb21733b5353faa72ee17dab49ff4.png Gameplay Gameplay area of Lich is breakable by Boss' Spells. Boss is able to rotate the Gameplay Area. Gameplay differs from the first two levels: Hero's target of damage are map objectives. Boss deals damage by hitting the Hero with their spells. Map Objectvies There are two different kind of Map Objectives on Lich: Laser Turret: Activated by Hero's attack: After a time, shoots a Laser Beam towards Boss and deals damage. Boss can block the Laser Beam and reduce damage with their Hands. Laser Turrets spawn on the Gameplay Area. Multiple Laser Turrets can be activated simultaneously. Phylactery: Boss' Soul is sealed inside Phylacteries and can be damaged by Hero's melee attacks. One main Phylactery is located in front of the Boss which can be damaged multiple times. Other Phylacteries spawn on the Gameplay Area and can be damaged once. Custom Variables First introduction of Custom Variables, currently in use for the first level Luna Custom Variables can be edited in Virtual Reality. Custom Variables can be accessed from Main Menu. Each level have their own Custom Variables selections (Disabled now for Lair and Lich). Player has three Custom Presets to save their preferre...Early access roadmapFeb 8, 2018 - Community AnnouncementsHey guys! We have been working more than talking, but here's a feature roadmap for Early Access February/March. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31665847/6d10d7185bea86a1ed019faacb79cfabe304d019.png Super Settings is a special menu where you can tweak multiple gameplay related values to create a whole different gameplay and balance the game yourself versus talented players. First playable version of the third boss! This boss uses magical powers to tear the ground apart and rip the fabric of reality. We are very excited for the new boss! We are sure you will love it. NOTE: This is the early and incomplete version of the boss, we want you to be a part of creating the new boss from the start up. Powerups are items that change the gameplay mid game! Pick one up and see what happens. There is invisibility, slow time and health and damage boosts and more! Very cool! Please tell us what you think, we'd love to hear your opinions on these features! We will be announcing additional features as we progress in the Early Access cycle, so stay tuned! Check out our Reddit page! Early access roadmapFeb 8, 2018 - Community AnnouncementsHey guys! We have been working more than talking, but here's a feature roadmap for Early Access February/March. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31665847/6d10d7185bea86a1ed019faacb79cfabe304d019.png Super Settings is a special menu where you can tweak multiple gameplay related values to create a whole different gameplay and balance the game yourself versus talented players. First playable version of the third boss! This boss uses magical powers to tear the ground apart and rip the fabric of reality. We are very excited for the new boss! We are sure you will love it. NOTE: This is the early and incomplete version of the boss, we want you to be a part of creating the new boss from the start up. Powerups are items that change the gameplay mid game! Pick one up and see what happens. There is invisibility, slow time and health and damage boosts and more! Very cool! Please tell us what you think, we'd love to hear your opinions on these features! We will be announcing additional features as we progress in the Early Access cycle, so stay tuned! Check out our Reddit page! [Official Patch Notes] Jan 29th 2018Jan 29, 2018 - Community AnnouncementsNemesis Realms update: General: Fixed an issue with third party controllers. They should now work properly mapped similar as Xbox controllers. [Official Patch Notes] Jan 29th 2018Jan 29, 2018 - Community AnnouncementsNemesis Realms update: General: Fixed an issue with third party controllers. They should now work properly mapped similar as Xbox controllers. [Official Patch Notes] Jan 27th 2018Jan 29, 2018 - Community AnnouncementsNemesis Realms update: Lunar Shrine: Out-Of-Bounds area top limit for Hero has been increased from 50 to 150. Lunar Shrine: Fixed a bug on heroes' jump ability. General: Spectator Camera TV now has a guide controller shown in VR. General: Fixed a bug on Auto Height Adjustment [Official Patch Notes] Jan 27th 2018Jan 29, 2018 - Community AnnouncementsNemesis Realms update: Lunar Shrine: Out-Of-Bounds area top limit for Hero has been increased from 50 to 150. Lunar Shrine: Fixed a bug on heroes' jump ability. General: Spectator Camera TV now has a guide controller shown in VR. General: Fixed a bug on Auto Height Adjustment Nemesis Realms live on Early Access!Jan 22, 2018 - Community AnnouncementsNemesis Realms is finally live in Steam Early Access! Thank you for supporting us! I'm gonna go trhough some goals for us in Early Access. First of all we want to make the local multiplayer the best it can be with your feedback! We are going to add the third boss but that will be the last boss. After that we are focusing on extending the current gameplay and polishing the game. We are planning to start our next project this spring, so that's the approximate timeframe. We want to work with you to create an awesome VR experience so post your feedback, bug reports and suggestions in the forums here or in our sub-reddit. We will review all suggestions and ask your opinion on upcoming features! Note however that we are a small company with somewhat tight budget so we cannot add too many features even if we would like to. If would like for more people to know about the game and get to experience the awesomeness, leave a review on the storepage. It'll boost our visibility on Steam and spread awareness of the game! Also by posting screenshots and videos of your gameplay you can show people how awesome the game is. We created video content tools for video content creators. You can view the battle scene from another window in multiple dynamic camera angles. We even created our own trailer with the tools so check them out!Nemesis Realms live on Early Access!Jan 22, 2018 - Community AnnouncementsNemesis Realms is finally live in Steam Early Access! Thank you for supporting us! I'm gonna go trhough some goals for us in Early Access. First of all we want to make the local multiplayer the best it can be with your feedback! We are going to add the third boss but that will be the last boss. After that we are focusing on extending the current gameplay and polishing the game. We are planning to start our next project this spring, so that's the approximate timeframe. We want to work with you to create an awesome VR experience so post your feedback, bug reports and suggestions in the forums here or in our sub-reddit. We will review all suggestions and ask your opinion on upcoming features! Note however that we are a small company with somewhat tight budget so we cannot add too many features even if we would like to. If would like for more people to know about the game and get to experience the awesomeness, leave a review on the storepage. It'll boost our visibility on Steam and spread awareness of the game! Also by posting screenshots and videos of your gameplay you can show people how awesome the game is. We created video content tools for video content creators. You can view the battle scene from another window in multiple dynamic camera angles. We even created our own trailer with the tools so check them out!New game Nemesis Realms free for Nemesis Perspective owners!Jan 12, 2018 - Community AnnouncementsGreetings supporters! To thank you for you early support on Nemesis Perspective, we have gifted you our upcoming Early Access title Nemesis Realms! We hope to see you building the game with us when the game hits Early Access. Thanks!
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