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Neighbors Suburban Warfare

 
Live Q&A | Neighbors Developer LivestreamJun 5, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/42504685/b4c72cb70389e1462a09c287e98b78c7012f7b0a.png Howdy Neighbors! Tomorrow our Community Manager Artjom and our CEO David will go live on our Twitch channel to answer all questions regarding future content, plans for Neighbors and basically every question you have. The stream will go live at 15:00 CEST and will run until roundabout 16:30 CEST. Feel free to post your questions in the comments here and also in the chat live. :) Greetings, Artjom🛠 Patch: Tweaks to Brawl and Base game! 💥May 21, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/42504685/7eb455149dd4f8a3c0446ae4ff1d73352abcea3c.png Howdy Neighbors! We're back again, with a small but nice patch, which addresses a number of feedback points you've have had since our big update on Monday. 🙂 Among other things, we have increased the cooldown on Gramps “Stay in the fight”, and upped the brawl win condition from 25 to 40 knockouts. Read the full list of changes below, and keep that sweet, sweet feedback coming. We are listening to every single bit of it! 🙌🏼 Tweaks Resource crates reward increased with 400->500 Resources crates now has a big chance of rewarding players with items when handed in Brawl knockout count increased from 25->40 Economy adjustments to rewards and prices in the shop Tweaked some shop quantities Crowbar added to mystery boxes and resource rewards Tomatoes have better regen and lasts for shorter Knockout rewards lowered Bounty tier rewards are lowered Removed the night time reward Gramps “Stay in the fight” cooldown has been increased Bugfixes Fixed an issue where lighting was glitchy after using Seagull-130 Gunbird Reduced some unnecessary clutter that would create big client logs Fixed an issue where second knockout would reward more than first Bugfixes Fixed an issue where lighting was glitchy after using Seagull-130 Gunbird Reduced some unnecessary clutter that would create big client logs Fixed an issue where second knockout would reward more than first Known issues We are aware of a GPU crash right now. We are investigating the issue as we speak. For now we suggest you update your GPU drivers and maybe report back here and tell us if it worked any wonders. See ya soon! / The dev team {STEAM_CLAN_IMAGE}/42504685/0e71b96ee4222711fe7f54da9d38854478925c78.png💸Amplifier Publisher Sale - Neighbors 20% off! 🏡May 20, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/42504685/baf4188348925ccf8b6facc7e05314172f1db26c.png Hi again Neighbors! Yesterday, we launched our biggest update yet, including the new game mode Brawl and it's map F.I.N.E Depot! We also made changes to how the economy in the base game works. Check it out if you haven't already! Thank you for all the feedback since the update, we read everything and want to develop the game in close tandem with you. So keep the good stuff coming! Today, we want go give you a heads up that our publisher Amplifier just launched a big sale! Lots of fun games are available at a discount, among those Neighbors - that is now 20% cheaper at 7.99$! Bring a friend into Heartsville and initiate them to the lovely chaos! Thanks for your support, see you soon! / The Invisible Walls team {STEAM_CLAN_IMAGE}/42504685/cae13d47427067bf04638e43f28af94e9a8e803c.png Update 1 - THE BRAWL IS ON!May 19, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/42504685/7eb455149dd4f8a3c0446ae4ff1d73352abcea3c.png Hello dear Neighbors! Today, we are happy to say that we are releasing our first “real” update! Thank you for sticking with us and giving us your invaluable feedback during our early access! Ever since the early stages of development we’ve wanted Neighbors to include a wide range of game modes and maps to offer more variety and make use of the opportunities we feel this universe has to offer. This update marks the first step in that direction. Based on feedback received during the initial part of the Early Access release (as well as testing conducted with some of you) we have also made the decision to make changes to the base game mode, Destruction. For a detailed breakdown of all the new things, read below! Otherwise we hope to see you in the neighborhood! - INVISIBLE WALLS Highlighted Features New Game mode and Map We are excited to introduce you to the new game mode Team Brawl! Set in our new map, The F.I.N.E Depot, it’s a team based deathmatch where first to 25 knockouts win. This is a new way to play Neighbors which we expect will make it into our other maps within long. Have a look below and don't hesitate to give feedback once you've tried it out! Resource Changes Another significant change is that we are altering how resources work in our base game mode. Tiers in the shop now unlock automatically at night time, giving both teams a fair chance to obtain new items instead of the first team fight being all important. The resources will still spawn in the Construction Yard, but instead give money to the entire team when handed in. This is our attempt at addressing some of the concerns related to snowballing and game complexity and was something that showed potential during a closed beta test. As always, we are listening intently with both ears to your feedback and are looking forward to see how this change affects your experience. If the change proves to work as we hope we expect to redesign the visuals of the resources to better reflect the new mechanics. {STEAM_CLAN_IMAGE}/42504685/06c351df5ad10121be4eb749a21e7b0622a31c20.png New Item We have a long range of items lined up already. However, for this update we are happy to get the Pop Gun in the hands of our Neighbors. As a medium ranged Offensive weapon we can't wait to see what crazy plays will come out of it. {STEAM_CLAN_IMAGE}/42504685/9c0f52a520485dc5ea073218f0543dd74ae24992.png New Customization Detective P.A. has joined the shop to investigate the recent rise in crime and grindable Prototype Skins for select unique items have been added as the neighbors take the fight to the hardware store. {STEAM_CLAN_IMAGE}/42504685/7bb77bf018c27a03ece2e7817a8e73ac69a4ca59.png Update 1 - Patch Notes 📜 Aside from above features, we also have a lot of smaller additions, tweaks and fixes. Expand the list below to see the full list of changes! Features Brawl Game mode: Team Brawl - It's actually really simple. Which team can get 25...Quickplay Queue & Hit registration - HOTFIX #6May 12, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/42504685/665b8decae684f19db30749d22620a97ef169cdd.png Greetings Neighbors! We've heard your feedback and reports regarding a few major bugs, which occurred especially for new players coming in. As first action of the fresh week we are strapping on our finest pest control suit and deploy a Hotfix to fix these nasty bugs. 🪳 Hotfix Notes: Bugfixes: Fixed an issue that would cause primarily new players not to find new matches. Known issues: Some hit registration issues if close to friendly/enemy players - fix coming ASAP. A small token of gratitude 💛 As a small compensation and thank you for reporting the bug with detailed descriptions of the bugs we are giving out the tasty Waffle Chad skin to everyone in the game. - Invisible Walls Team {STEAM_CLAN_IMAGE}/42504685/862f12038b4224cd9ecfcb1b3ce32a06a4b62748.png🏡 Bounties, multiple region select and tons of fixes! | Neighbors Patch #2May 9, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/42504685/b43f530eb4b020860adab938c9479ec94b79a2d7.png Hello dear Neighbors! It's a beefy post for you today, with a lot of good info, so strap in! 😀 If you'd rather get the full overview in video form, check out our community manager Artjom's video right here. Otherwise, dig into the text version below. Patch #2 Notes 📜 Besides the launch of the ResourceRework beta we are also releasing our second patch today. With this patch we are addressing some of the biggest issues. Features Bounties: A new comeback mechanic to combat snowballing and nearly impossible comebacks after losing the initial fight at the construction yard. Players who are on a KO spree without getting knocked out will have a bounty on them, which the enemy team can claim by knocking them out. Players, who have been knocked out multiple times in a row now reward less money until they knocked someone out. Chat filter: A filter for angry people has been added to block some of the bad words they use. Multiple region selection: You can now select multiple regions for matchmaking. Post Game Voice Chat: Players now have the possibility to congratulate each other after the game has ended using the in-game voice chat. Crime Syndicate Skins: Grampsfather Gramps & Undercover Doreen have been added to the cosmetics shop Tweaks General adjustment of every melee item to feel better if you are playing with a wider range of pings - the game should now feel more smooth if you have less than a perfect connection :) Improved the hit registration of Chads Vacuum Cleaner shots. We have allowed the players to faster switch between items, independent of animation playback, which hopefully should be perceived less laggy; before the animation had to be finished before you could switch to another weapon/item. Changed some weapons to behave with line tracing rather than physicalized projectiles, which should lead to better hit registration. Players should now be able to rejoin dedicated servers more reliably allowing for a longer period of time where we allow for rejoining the server if you happen to crash/lose connection. Continually adjusting the back-end matchmaking parameters and adjusting where needed. Went through all of the houses to make sure that they have the same amount of starting items – under evaluation for game balance adjustments. Kim’s wrench now has an updated model & rare skins. Oil Wells are no longer able to be placed inside. Removed hammers from all houses. Made it possible to open the main menu on the end screen. Reduced the damage on Louie's Rocket Barrage slightly - Max-range damage: 25→20 - Mid-range damage: 20→15 - Min-range damage 15→10 - Medium Radius: 350→300 - Close Radius: 200→150 Speed up the level progression time on the scoring screen. The fireplace now lights up with just a single log. Reduced respawn rates slightly. Bugfixes Fixed cases where egg decals were stuck on your screen even after respawning. They are now properly removed. Fixed the Trickshot ...Baseballin & Bashin' - HOTFIX #5Apr 30, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/42504685/e32071a77b2e9c2e89b9ea817212927529435fd2.png It's ya boi out here with a little hotfix for Patch #1 for all of you sassy peeps. The biggest thing is that we are bringing back Baseball Pitchers inside. We decreased the amount of pitchers you can place close to each other, but we are still not there. We will be updating this functionality very soon. In general we want to preserve the sense of you protecting/barricading your own house - but we do not want to create a fortress that is more annoying than fun. Overall a lot of the patch is here to address some issues that caused some nasty crashes. I want to give some great appreciation to the Community, which were the ones that found the issue/gave us the lead so we could solve it. Keep up the good work! Remember, the only good bug - is a dead bug! Patch Notes: "New Things": Added back the functionality to place Baseball Pitchers inside the house. We also added new placement rules; these are still a work in progress and we will update the entire deployment system very soon. You can now spin the character on the character screens to show off - weeeee Tweaks: Increased the minimum damage of Kim's throwable wrench slightly - boink Remember that if you can dodge a wrench you can dodge a juicy orange flying at mach 5 Slightly decreased the damage output of Louie Rocket Barrage perk Fixes: Fixed an error that could cause you to not being able to buy anything in the shop Fixed a major crash where Louie’s rocket barrage perk could break the shop, sound and the world Fixed an issue that would cause party invites to not being sent to your friends Fixed other various crashes and matchmaking errors - David {STEAM_CLAN_IMAGE}/42504685/6374054cdd5deff753b83f2006e5e0b7b5708c48.pngReport system, matchmaking and balancing | Neighbors Patch #1Apr 29, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/42504685/ff6bbf5f7a3f4328202a569a5537b0439e714668.png Patch #1 Notes Hello neighbors! Today we celebrate our first non-hotfix patch as patch #1 is here!🥳 We've been hard at work to implement as much of your noted bugs, glitches and feedback as possible. Today we are deploying a first patch to address balancing and connectivity issues tied to matchmaking. In addition to that we are deploying an in-game reporting to enable players to report cheaters and toxicity. Gameplay & Balance Changes Eggs Nerfed: Eggs no longer provide a damage buff. Kim Adjustments: Kim can now place only one oil turret. Kim's Wrench damage now scales depending on the range of the target ( 33% at minimum range, 100% at maximum range) Kim's Homing Wrench perk, damage has been reduced by 30 % Baseball Pitchers: Placement inside houses is now disallowed (subject to testing). Woodworking Perk: Various fixes to improve consistency and performance. EXP adjustments: Increased the amount of gained EXP per match increased by 25%. Bug Fixes Charged Weapon: Fixed an issue where charged weapons weren’t behaving as intended. Gramps Revive: Resolved a bug preventing Gramps from reviving properly. UI & Quality of Life Queue Timer: Now visible while waiting for a match. Crash fixes: Fixed various issues leading to crashes. Network code improvement: Deployed adjustments to improve hit registration and lag compensation. In-Game Reporting: Players can now report others from both the in-game menu and the lobby. In-game it is accessible via the ESC menu. Ping Display: Player ping is now visible in the tab (scoreboard) overview. Matchmaking & Region Stricter Region Rules: Matchmaking now adheres more strictly to regional settings to improve latency and fair play. Locked Region: Matchmaking will now only place you on servers in your region. You can however change your region on the play screen. The region of the server is additionally displayed in-game. Localization Czech Language Support: Czech has been added to the list of supported languages. We will be back with the next patch very soon and we thank everyone for sticking around in the neighborhood. IW Team {STEAM_CLAN_IMAGE}/42504685/e383de09b32cc6b8378ad6e5f7010807b113821e.pngOur CEO answers YOUR questions! | Neighbors Developer Update #5Apr 28, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/42504685/4ed4fa03302b2bae8315cd25e4de57794b6357c3.png Hey there Neighbors! Hope you've had a good weekend, with a few neighborhood brawls! 💥 This week is going to be a big one for Neighbors, with updates in the game, as well as more info on future upcoming content. We'll kick the week off by posting the curated version of the live Q&A our CEO did this Friday. For a detailed breakdown of a bunch of the questions you've had since launch, check out the video! 🙏 For you who don't have the time to watch the whole thing, here's a compact text version of the content: Q: Why is the matchmaking system sometimes unfair? A: The matchmaking system has been a work in progress, especially during the early days. Initially, players had a lot of experience due to pre-launch play sessions, which led to unfair matchups. We're making improvements, including introducing a "new player" tag to help beginners get a more balanced experience in their early matches. Q: What is the plan to balance characters? A: Balancing is an ongoing challenge, especially as a small indie studio. We're working to adjust characters that don’t work as intended, like PA and Kim. The goal is to strike a balance without aiming for a perfectly balanced game. We want to ensure each character feels unique and satisfying to play. Q: Are there any technical issues being worked on? A: Yes, we are constantly working on technical improvements. Some of the issues being addressed include hit registration, lag, and improving the overall gameplay feel. We’ve already implemented multiple patches to fix various technical issues, and we have a large update planned for the near future that will address these problems even further. Q: Is there a penalty for dropping out of a game? A: Currently, there is no penalty for leaving a game, especially in casual play. Instead, we aim to reward players who stay through the entire match, even if they lose, with a bonus multiplier for their next game. However, we are considering changes in the future, such as making early-leaving more costly to the player who chooses those actions. Q: Is there any plan to improve the anti-cheat system? A: Yes, we are implementing stronger anti-cheat measures, including player reporting. A system is being put in place to allow players to report cheaters in-game, and we'll take action based on those reports. Q: Will there be more game modes in the future? A: Yes, more game modes are on the way! The next update will include a classic team deathmatch mode, with even more crazy modes planned for the future. Q: Will the game feature more neighbors in the future? A: Yes! There are already two new neighbors in the pipeline, each with unique abilities. Stay tuned for the official roadmap next week to see when they’ll be added. Q: Are there any plans for a console release? A: A console release is in the distant future. For now, the focus is on optimizing the game for Steam, as it allows for faster iteration and testing based on ...The Road AheadApr 23, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/42504685/fe09b0e3f78917f9c1b6bffecd8234b78f1b7a1d.png Hello Neighbors! First of all, a massive thank you for your support during these first few days of the Neighbors: Suburban Warfare Early Access release. We launched Neighbors: Suburban Warfare into Early Access because we need you to be part of the journey and help us make this into something special. While the majority of you have recognized the potential and shown your appreciation of the world we are building, it is clear that we need to address the initial state of the game. Your feedback through this first phase has been invaluable. Over the first couple of days we released a series of hotfixes that addressed some of the early balancing issues while also trying to mitigate issues with lag and matchmaking. However, we are far from done, we know. Instead of presenting our Roadmap we recognize there are some fundamental areas we need to set straight first. {STEAM_CLAN_IMAGE}/42504685/cf90bacb194f4cd79dac1861dbc5a649b211db8f.png HERE ARE THE THINGS WE WILL FIX FIRST New Player Experience & Balancing It quickly became clear that our matchmaking didn’t work effectively in grouping new players and experienced players. This, on top of a game that has a noticeable learning curve and still lacked proper balancing clearly ended in a lot of players having a rough time. We are currently working on: Improved matchmaking and a “New Player” experience where you are only grouped together with other new players. Simplification of “Resources” to reduce complexity, snowballing effects and make the game more intuitive in general Re-work of traps and movement impairing effects to reduce frustrating game moments General Balancing and tweaking of perks to reduce advantage through progression and instead focus on evolving gameplay styles. Introduction of an “Item Bar with Hotkeys” to make item handling less convoluted Hit Reg, Lag and Game Feel A lot of players have reported fundamental issues with Hit Registration, Lag and/or Game Feel. We are hard at work at this and while this will be a continuous effort we hope we in our next few updates will be able to solve the majority of reported issues by. Improving region matching Tweaking of projectiles and charged effects Improving Item Switching Technical Issues and Cheaters Finally - we have run into a series of challenges where our attempt at mitigating cheaters unfortunately lead to a lot of players getting a black screen instead of being able to launch the game. We are constantly looking into this since day one and we hope we have finally managed to solve the black screen issue. However, we recognise that cheating is increasingly a problem. For this reason, we will try to get the following into our next updates:: A report system to help us collect information on cheaters Improved Anti Cheat {STEAM_CLAN_IMAGE}/42504685/cf90bacb194f4cd79dac1861dbc5a649b211db8f.png WHAT'S NEXT Above improvements are our highest priority for now, but rest assured w...HOTFIX #4Apr 20, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/42504685/c043b6a49a7634cd8fe6a21bb94bf3d328e0ab1b.png Another day, another patch! Patch Notes: Matchmaking Adjustments: Improved matchmaking for new players to ensure a smoother onboarding experience. Exploit Fix: Resolved an exploit where baseball turrets could be placed inside House Essentials. Map Update: Added hammer spawn to the Old Mansion house. Removed all remaining baseball bat spawns from houses. Collision Fix: Fixed a collision issue where Kevin’s grappling hook would hit a faulty hitbox on the drive-by van. (Special thanks to Lirik for spotting this!) Country specific servers: Adding Japan based server for better connection. {STEAM_CLAN_IMAGE}/42504685/88a04e1a9f711f3489d01973175efe97e31bf3b6.png Black Screen Issue: This the biggest issue we've faced so far. After a lot of testing and doing dedicated trials with players in dedicated beta branches and builds we can confidently state, that the issue is tied to Neighbors not being recognized as a safe file by various anti-cheat applications. If you are affected you will now receive a more specified notification after launching the game and also a link to our FAQ with detailed steps to bypass the issue. We've tested these steps and if followed concretely you will be able to play the game. You can also access the FAQ here. Updated in-game message if their antivirus is blocking the game, including a link to the FAQ. This may be a temporary issue until we have sorted things out with our partners and will update as soon as we have more news. - Artjom {STEAM_CLAN_IMAGE}/42504685/6374054cdd5deff753b83f2006e5e0b7b5708c48.pngHOTFIX #3Apr 19, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/42504685/3a93567de009b8e1dda51ff7a19bf70eea6dc3d4.png Hello dear Neighbors, We are releasing another Hotfix to polish the game. CHANGELIST HOTFIX #3 Neighbor limit: Based on the feedback we've received it became apparent, that certain Neighbor compositions are too oppressive. Due to that we've decided to decrease the max. number of unique neighbors per team. Reduced the maximum number of unique neighbors per team from 2 to 1. Combating the "Rushing Meta": After careful observation and valuable feedback from the community, we've identified that the "rushing" strategy had become overwhelmingly dominant. This was largely due to the overly fast access to demolition items - like Hammers & Crowbars - without requiring sufficient resource investment. As a result, rushing was consistently outperforming other strategies and reducing overall gameplay diversity. Reduced the max number of hammers spawning inside the house. Now there will only be 1 hammer inside the garage. Removed the chance for hammers spawning inside the house. Reduced construction damage of the hammer by 20%. Increased the number of required ressources for the crowbar to 2. Increased the number of required ressources for the saw to 5. Removed the chance for Baseballbats inside the house. Only accessible via the Mystery drop. Mary-Jean: To make Mary-Jean more viable we've decided to increase her unique ability. Reduced lockpicking time by 30%. P.A.: We've recognized, that P.A.'s cannon has become a bit oppressive by using it primarily for mobility allowing him to traverse the entire map from the safety of his own property. Reduced range on P.A. cannon. Reduced by ~30%. Reduced health on P.A. cannon. 70 -> 40. Have a nice evening/day! Artjom {STEAM_CLAN_IMAGE}/42504685/6374054cdd5deff753b83f2006e5e0b7b5708c48.pngErrors, Exploits and again Kevin... HOTFIX - Neighbors: Suburban WarfareApr 18, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/42504685/22dd95f16cc1e458c9a976da1f0cf057463233b4.png Hello dear Neighbors! 🙂 We are releasing a second Hotfix. This time we are addressing some more substantial elements of the game and also tune back a bit of Kevin's damage, since it appears too strong now. We mistakenly over tuned him a bit last night. Please continue giving us feedback and we look forward to adjust accordingly. CHANGELIST HOTFIX #2 Security: Fixed multiple cheats and exploits. Hit registration: Refined hit registration with a primary focus on melee items. Launch Errors: Fixed a bug where some users could not launch the game due to 1001, 1002, 1003 and 1004 errors. Kevin: Nerf for Kevin's ranged abilities to bring more in line with the other neighbors. Modern TV Chad Twitch Drop Additionally, we are going live with a Twitch wide drop, where you will be able to earn the other half of our beloved Modern TV skin duo: Modern TV Chad! {STEAM_CLAN_IMAGE}/42504685/85ce52503f010bef44ee484118c5d99611aaf5b3.png{STEAM_CLAN_IMAGE}/42504685/9e4bcbcc72350bdbb0637e7b57ceeebdb5423e5c.png What you need to do: Connect your Twitch account on: https://www.neighborsgame.com/drops Watch any streamer playing Neighbors: Suburban Warfare. Have a nice evening/day! Artjom {STEAM_CLAN_IMAGE}/42504685/6374054cdd5deff753b83f2006e5e0b7b5708c48.pngKevin, Louie and Currency Display bug HOTFIX - Neighbors: Suburban WarfareApr 17, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/42504685/b6d93114ed0095acbf6535b37e1cf5f1bd037456.png Greetings Neighbors! We love your passionate exchange merely a few hours after our Early Access release! That is why we are releasing a small Hotfix to address most pressing issues: CHANGES Kevin: Increased the damage of his slingshot. Louie: Reduced AOE and damage for his fireworks. Currency Display Bug: Fixed a display issue, where some currencies are falsely displayed with additional 0's attached. See you in the neighborhood! - ArtjomNeighbors is out in Early Access NOW! 🏠🔥🏡Apr 17, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/42504685/529bdc1092407d13a763271f1d13f5c4e96f6378.jpg Hello dear Neighbors! The day we all have been waiting for has finally come - our game is out in Early Access and can be bought for the modest price of 10$ right now! This is a proud day for us at Invisible Walls, and we literally could not have done it without you all. Your feedback this far has been instrumental in creating a game we are super excited to share with the world! This is of course not the end of the road, but rather the start. Please keep telling us what you really like or really don't like about the game, and let's continue on the journey towards an even better Neighbors throughout our early access period! We'll also be presenting a road map shortly, so you can see all the nice things we are cooking up! To celebrate the release day, we have a couple of exciting things going on: Twitch Galaxies stream, 9PM-11PM CEST We're a part of the very first Twitch showcase, called Twitch Galaxies, that premieres tonight! Check out our launch trailer and content from a lot of other cool games. "Residential Rumble" creator matches, 10PM-12PM CEST Titans of streaming like Ludwig, Sykkuno, Ellum, fuslie, QTCinderella, lilypichu, Sydeon and fanfan take on each other in a four on four epic battle in Neighbors. The stream will begin at 13:00 PDT / 21:00 BST / 22:00 CEST, and players can tune into the Residential Rumble via participating creator channels on Twitch. Watch for 1 hour to receive the "Modern TV" character and tool skins for Doreen in-game. Take a look at how glorious this event skin is in the gif and trailer below! {STEAM_CLAN_IMAGE}/42504685/c4be90d03d74fe316568a17d948c6694d0523d30.gif Here's where you catch all the 🔥action from the Residential Rumble starting 10PM CEST, on the creators Twitch channels: www.twitch.tv/ludwig www.twitch.tv/lilypichu www.twitch.tv/qtcinderella www.twitch.tv/sykkuno www.twitch.tv/fanfan www.twitch.tv/fuslie www.twitch.tv/sydeon www.twitch.tv/ellum Hoping to see you in game and on our Discord, big love! 💖 /The whole team at Invisible WallsPlaytest DONE. Next Stop? Early Access ReleaseApr 6, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/42504685/d9b85bcaaa165128e987028a08fc867eedcdf285.png * AGAIN Hello Neighbors! Today we concluded the second Open Beta playtest and first and foremost: A huge THANK YOU to all of you who participated in our playtest — whether you were playing, chatting here on Discord, leaving feedback on Steam, or streaming the game. Your passion, ideas, and excitement have been incredible to see. It’s moments like these that show us we’re on the right path: developing Neighbors hand-in-hand with the community. 💛 We’re now taking all the feedback we received, reviewing it carefully, and working hard to optimize the game in every way we can ahead of the Early Access release on April 17th. We’ll announce the exact launch time soon™, but here’s something we can share already: We want to fill the streets of Heartsville with as many players as possible, and we’re sticking to our “players first” mentality during the rest of development. That’s why we’ve decided to release Neighbors: Suburban Warfare for $10 / €10 during Early Access. We can't wait to welcome you back to the neighborhood. Let's make Neighbors a success — together. 🏡💥 If you have questions please feel invited to join our Discord server via the link below or head over to the Steam forum, where we have a FAQ with some of the most pressing questions. {STEAM_CLAN_IMAGE}/42504685/fcc5ec85e749632e481d0500172910a1c8c11c1e.png Make sure to join our Discord to stay up to date! Greetings, Artjom https://store.steampowered.com/app/1732430/Neighbors_Suburban_Warfare/ {STEAM_CLAN_IMAGE}/42504685/2d5ac009867075b597ea40418eecd8e66b143732.pngWe heard you - Open Beta is coming back! 🔥🏡Mar 31, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/42504685/3d08f57cfe7207b856ec18e9c1a55c21d21a56c4.png Howdy Neighbors! It's been a week since we closed down the free Open Beta, and boy has that felt a bit empty! 😃 You certainly seemed to think so, we have been flooded with messages about the possibility to run another one before we hit Early Access on April 17th. So we thought - what the heck, let's do it! 🥳 Starting on Thursday April 3 at 6PM CEST, we re-open the free Open Beta, and run it until Sunday April 6 at noon CEST. BUT WAIT, THERE'S MORE! 😮 We mean literally, there's more content. In addition to everything in the first Open Beta, you can enjoy our second level, the Snowy Serenity Summit. We're even unlocking the full character roster that we have up until now, meaning that Louie, P-A and Mary-Jean will be playable - so expect new strategies and likely even more hilarious mayhem... So if you haven't already, head over to our store page and hit "Request Access", to get in on the fun later this week! Oh, and if you missed it during the first Open Beta, here is the Q&A with our dear animator Katarina, where she answers all your questions, while also animating the latest emote in the game! Check out the full video on our Youtube, and keep an eye out for two more Q&As landing there soon: Thanks again for all the love, and all the feedback you give us, it's immensely important for us when developing the game into a truly great experience. See you in the game in just a few days! 😍Almost 200.000 players - thanks for playing the Open Beta! 💗🏡Mar 24, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/42504685/d9b85bcaaa165128e987028a08fc867eedcdf285.png Howdy Neighbors! 🛑 THE OPEN BETA IS CLOSED The Open Beta for Neighbors is now over, and boy has it been a lovely time! 🤩 Almost 200.000 of you have played the game, and given us so, so much! We are very happy to see so much excitement surrounding Neighbors be it here in Discord, but also across all our social media channels, on Twitch and also YouTube. 🥳 It was so cool to play the games with you and also to see other people play the game and have discussions about strategies or the pro and cons of certain neighbors. After our weekly team meeting this morning it is clear: We are just so thankful for everyone playing. 💛🩵💚 WHAT HAPPENS NOW? I think I'm not reaching, when I say we got a shitton of feedback, recommendations and bugreports to go through and we are grateful, that we got pointers on how to make game even better. 🫡 Community-wise we are currently preparing a bigger report on the Open Beta with some interesting numbers like e.g. most played neighbors, average match length and item usage. We will try to get this done before the end of the week. On the development side we will look at balance changes, fixes and general polishing of the game so we are ready for the Early Access Release April 17th. BTW don't forget to wishlist Neighbors to get notified when EA goes live. https://store.steampowered.com/app/1732430/Neighbors_Suburban_Warfare/ 📝 Localization of Neighbors Neighbors reached international waters and the language of the game needs more input! If you are not aware of it yet, we are translating the game together with the help of the community! For this we are using Crowdin - a service enabling collaborative work on translations. We are always on the lookout for more support and voluntary translators. Especially looking at French, Portuguese or Spanish we seem to lack a bit. :/ After reaching a certain amount of words translated you will earn a spot in our credits and a also receive a limited digital reward, which we are currently figuring out. 🙂 Click this link to join. A detailed breakdown on how the translation process works can be found in one of our previous Steam post here. Neighbors MEME Templates, Sticker & Emotes We LOVE to seeing so many new users in the Discord and how engaged everyone is. This is why we decided to pull the trigger and release the first batch of Emotes and Stickers. We plan to add more of these as we go along and feel free to recommend some you would love to see and use. Check them out on our Discord server! {STEAM_CLAN_IMAGE}/42504685/fcc5ec85e749632e481d0500172910a1c8c11c1e.png Much love, Artjom & Jesper This is how you get access to our free beta! 🌟🔨Mar 21, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/42504685/80cb4c633232df68341ab34586c81e122e82a51c.png Heyoo Neighbors! Yesterday we opened the floodgates to our free Open Beta - which runs to Monday morning at 10AM CET. We want to thank you SO much for all the messages and feedback we have gotten - truly invaluable, and we listen to every single piece of it! 💓 If you haven't already gotten into the Open Beta, this is how you get access! Just follow these simple steps to get into to the suburban mayhem and start wrecking your neighbors house: 1. Go to our Steam store page. Make sure you are logged in to Steam. 2. Find the "Request Access button" on the page. {STEAM_CLAN_IMAGE}/42504685/189d488bfffadb55e404a332bc3f23d257ae5efc.gif 3. Download the game. 4. WRECK YOUR NEIGHBORS! It's that simple! 😃 And if you are running into problems, feel free to hop over to our Discord, the dev team and the community is happy to help you. See you in game!Follow our streams during the Open Beta! 🎬Mar 18, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/42504685/4e5cbd250ad58c4aa4bfb29597996a932bf1ac96.png Heyo Neighbors! Our free Open Beta is starting Thursday March 20th, around 9PM CET, and runs until Monday March 24th at 10AM. To celebrate that, we are doing a bunch of live streams on our Twitch channel! 🎉 The game will be brought live just after our segment in the Future Games Show Spring Showcase has aired on Thursday, and after that we are live on Twitch for about an hour, where we will bask in the glory of seeing people play our game. 💓 Then, Friday to Sunday will see us livestream three hours a day, with developer Q&A:s, community playsessions and even competitive matches between devs and you, our dear players! ✌ Here is the detailed stream schedule, make sure you give us a follow on our Twitch channel, to make sure you don't miss out on any of the fun. {STEAM_CLAN_IMAGE}/42504685/f8e0080aff0b2c1a39ba5e92a3a85dc3acd40549.png Thanks for all the love and hype, we are super eager to see you in game and on stream on Thursday! 😊 /Regards, the entire gang at Invisible Walls