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My Little Blacksmith Shop

 
November Development UpdateNov 26, 2023 - Community AnnouncementsHi Blacksmith's, I hope you're all doing well! My updates might be fashionably late, but think of it as me building anticipation. I'm just making sure it's extra awesome for you. Thanks for your patience – it's like unwrapping a present that took a little longer to get here. Here's a run down on the new additions I've been working on. Weather system Navigate through various weather states and master the art of managing your heat and cold levels. But beware – linger too long in harsh conditions, and your character might just meet an untimely demise if left unchecked. And it's not just your survival on the line – your business is at stake too! Keep your shop cozy and warm to keep those customers smiling. A toasty shop not only ensures happy patrons but also boosts your sales potential. So, gear up for a weather-driven adventure and turn your shop into the hottest (or coolest) spot in town. {STEAM_CLAN_IMAGE}/35026749/b9bdc052cc7fe901e6df912f6e1c556241027f31.jpg Clean Shop It's not just about the weather – the cleanliness of your shop matters too! Keep those brooms and mops ready because a clean shop isn't just good for hygiene; it's a sales booster too. Your customers will appreciate the sparkling surfaces, and a tidy store might just be the secret ingredient to skyrocketing your sales. So, polish those countertops and get ready for a spotless success. {STEAM_CLAN_IMAGE}/35026749/b659d68cde2cc682846d1b47188f64036e7a4d32.jpg Inventory and storage You can stash your loot either in your trusty backpack for quick access or tuck away your goods safely in storage for later. {STEAM_CLAN_IMAGE}/35026749/6df970aee88095acea0239b03a2156cabcf329b4.jpg Reputation Mastering the art of negotiation isn't just good for your in-game wallet – it's a reputation booster too! Your success in negotiations will leave a lasting impact on your persona, elevating your status in the world. Make sure you know your friends well, since they can also negotiate and affect your status. {STEAM_CLAN_IMAGE}/35026749/32b39c1ef596b040df7455c048c07c57d5e14cac.jpg Exploration Kaldessia is where you start your adventures. Here, low-quality ore deposits await your mining prowess, and hidden secrets beg to be uncovered. Where rolling hills and towering mountains paint the backdrop for your adventures! In this region, the weather is as diverse as the terrain itself. Expect moderate temperatures with a touch of excitement – thunderstorms might rumble across the horizon, but on average, the sun graces the land with its warm embrace. So, whether you're scaling the heights of the mountains or exploring the lush valleys between rolling hills, Kaldessia offers a perfect balance of beauty and challenge.. It's the perfect training ground to hone your skills and gear up for the challenges that lie ahead. {STEAM_CLAN_IMAGE}/35026749/96d3448f33953c943a731cb82193f69d2dd4039d.png {STEAM_CLAN_IMAGE}/35026749/c2f2d10a9256329c7037f2cc9a5c14cb849657c1.png But for those seeking greater treasures and even more ...Development UpdateJul 24, 2023 - Community AnnouncementsHi Blacksmith's, I hope everyone is being safe and taking care of themselves. I am here to bring some new tad bits of news about the development of the game. Before that, I wanted to clarify that this rework will be an update to the current game. This is a free update. The old one will still be available for those that prefer that version. Today, I don't have as much news compared to the last Development Update. I've been spending a lot of time trying to clean and optimize the multiplayer code, which leaves me with less time adding new stuff. However, I do have a few new additions to share. {STEAM_CLAN_IMAGE}/35026749/60bf2bd7eed786db347438e8b1616a6e1ce4e635.png {STEAM_CLAN_IMAGE}/35026749/cf870832ede17d3fc8c497b1c085523b692de3fa.png {STEAM_CLAN_IMAGE}/35026749/992634241f5911392dc033c364553e44a6c553a7.jpg {STEAM_CLAN_IMAGE}/35026749/aa80f8629975fb98e54f8f5762a96c787fffbb6d.jpg During the development phase, I spent a significant amount of time brainstorming various ideas for implementing a complex armor smithing creation system. The concept was intriguing, offering an intricate and immersive experience for all of you. However, after careful consideration, I've decided to take a different approach. In the end, I realized that simplicity could often be the key to an enjoyable gaming experience. By opting for a more straightforward armor smithing system, I can ensure that it remains accessible and enjoyable for both new and seasoned players. {STEAM_CLAN_IMAGE}/35026749/fad4810778e1d36b2cded22c53cfde67334ccc11.jpg {STEAM_CLAN_IMAGE}/35026749/f4696b163b43ce11a60b1ac4d96749f3fe4043cd.jpg Clothing and armor is an essential element that can breathe life and personality into characters, making the game world feel more vibrant and immersive. During the development process, I realized the potential of this simple yet impactful feature and decided to invest time and effort into it. Now, as you interact with the various customers and NPCs throughout the game, you'll notice a delightful array of clothing options. Each character will have their own unique style and attire, reflecting their background, culture, and role in the world. From intricately designed armor sets to elegant and colorful robes, the clothing details will help you connect with the characters and your customers on a deeper level. Not only will this addition enhance the visual appeal, but it will also allow for a more engaging narrative experience. The clothes characters wear can tell stories of their own, hinting at their professions, achievements, or even their personal struggles. You might find yourself discovering secrets and gaining insights into the lives of the people you encounter, all through the artistry of their attire. In turn, this can help you decide on how much to charge for your wares as each customer that enters your shop, will carry a limited number of coins in their pockets. That's all for the moment. On the next Development Update, I'll talk about exploration, combat and a r...Development UpdateMay 17, 2023 - Community AnnouncementsHey Blacksmith's, I hope this announcement finds you well in your blacksmithing adventurer's. I am thrilled to share with you gameplay development footage for the next big update. Remember these are just early shots and are subject to changes. {STEAM_CLAN_IMAGE}/35026749/c1d4ba4aa923229432cdbd3289ef112a90d7dc9c.gif The crafting process is being refined to be more intuitive and simpler while still adding a layer of complexity to those that want to dive deeper. {STEAM_CLAN_IMAGE}/35026749/ee0eac4759f5019c4a94a40a1143ed83578e628a.gif A more immersive experience when ordering supplies. {STEAM_CLAN_IMAGE}/35026749/f6fe6f286b6bc56cb410da2ccc7febbe0078a4c7.gif Making mining fun. {STEAM_CLAN_IMAGE}/35026749/b0532038a0fb60223eb23d4b54f35215697bf642.gif Finally be able to create grips, guards and pummels and combine them for even more customizability then before. {STEAM_CLAN_IMAGE}/35026749/012f8ef15cc076d41014c349b4851c70647f0ea8.gif Add your wares to displays and adjust their prices. {STEAM_CLAN_IMAGE}/35026749/44aa81181ad683137c584b932e9e28d052726eb7.gif Customers will only purchase goods from displays... {STEAM_CLAN_IMAGE}/35026749/465fa44ed21c5bc76db06e3c6997881ba95a35ba.gif ..but you can have multiple customers visiting your store and buying your wares. {STEAM_CLAN_IMAGE}/35026749/afbdedfd37d8602d47eded102dffaec37baa8bce.gif Employ the strategy of negotiating with your customers in order to establish a mutually beneficial agreement. That is all for the moment. Despite my tireless efforts day and night, I am unable to provide a release date for this game at the moment. Nevertheless, thank you for being a part of the My Little Blacksmith Shop community. Your support and enthusiasm inspire's me to continually try to improve and deliver an extraordinary experience.Development UpdateMar 2, 2023 - Community AnnouncementsHey Blacksmith's, I wanted to reach out and provide an update on the status of My Little Blacksmith Shop. As you may know, the current version of the game has many many bugs and issues that made it challenging to play. It has been a challenge for me, to fix the bugs, optimize everything, all while trying to deliver new content. The issue is compounded when new code is written on top of old code and might I add, not well written. Trying to rewrite the old code at this point in time makes no sense. As a result, I've made the difficult decision to stop working on the old version of the game and began focusing my attention on creating a completely new version with multiplayer being the core focus. I understand that this news may be disappointing to some of you, especially those who have invested a lot of time and effort into the original game. I want you to know that I appreciate your support and feedback throughout this process. It has been incredibly valuable, and I will continue to keep your feedback in mind as I develop the new version. However, I am happy to report that I have made significant progress on the new version of My Little Blacksmith Shop. I have already done some internal testing, and things are looking promising. The game is running smoothly, and the multiplayer functionality is working better than expected. In addition to adding multiplayer functionality, the game is being rebuilt, from the ground up using Unreal Engine 5. Which means the game should work better, utilizing powerful new features like Nanite and Lumen. I have made significant changes to how the game is played by adding new features and mechanics to enhance the gameplay experience. Most of the current features will be added to the new game and I also been hard at work creating new character models and animations for the game and I believe that these changes will make the game more enjoyable and engaging than before. {STEAM_CLAN_IMAGE}/35026749/e7ded53d3859b3ecb79833974f2a0a7a52e8cb7d.jpg {STEAM_CLAN_IMAGE}/35026749/cee33cf3f97d7a53fbce65e4b055fdfaa984673b.jpg Although there is still much work to be done before the game is ready for release, I am excited about the direction that it is taking. My hope is that these changes will create a more polished and enjoyable experience for all of you. {STEAM_CLAN_IMAGE}/35026749/5edd9cb45df8bb62a08acad038d4b39f2c4bd309.jpg This new version will not come at additional cost and will be slowly rolled into beta access while allowing you to still have access to the old version. I don't have an ETA unfortunately but progress has been moving pretty quickly. {STEAM_CLAN_IMAGE}/35026749/3214a2225d2f385b8f3d2160c61fdb120fde949f.jpg Thank you for your support and patience as I continue to work on the new version of My Little Blacksmith Shop. I will keep you updated on the progress of the game, and I hope that you are as excited as I am to play it. Cheers, DasiusDev UpdateNov 22, 2022 - Community AnnouncementsHey Blacksmith's, October - November has been rough. All of my development time has been spent trying to fix a major crash that has been popping up on my end. This came, unfortunately, right after I managed to fix several issues that have been plaguing the Steam experimental build. So, for the time being, not sure if I'll be able to get another build out this month, unless I can find the source of the issue soon. Once I do, i'll push out the update ASAP. Thank you for your patience.Patch 0.1.2.054Oct 6, 2022 - Community AnnouncementsHey Blacksmith's, New update for the beta branch with mostly fixes. This update is only on the Beta branch. If you would like to play on this version, Right-Click on "My Little Blacksmith Shop" in your Steam Library. Select Properties. Click on the Betas Tab. Click the drop-down menu and choose "alphatest". This will download the new update. Click close. Hope you all enjoy. Patch Notes Fixes Fix an issue with crates not having their proper wood colors. Fix an issue with weapon racks not having their items in place when loading back into the game. Fixed an issue with items not staying inside crates when closed. Fixed an issue with items in crates disappearing when loading back into game. This doesn’t fix already missing items unfortunately. Fix an issue with foliage settings not saving properly. Fix an issue with ingots disappearing from shelves on re-load. Fix for audio not playing night sounds. Fix for tree log health not updating when struck. Fix for Geoffrey’s shop only having one type of guard in stock. Fix for shields disassembling downwards if the shield is facing downwards. Fix an issue where shield parts disassembled would turn to stone. Fix for when rotating items while being held. Fix for the Furnace not being able to destroy shields. A fix to planters and seeds. Changes/Additions Updated Backpack UI. Customers will request lower tier materials less frequently. Customers will no longer ask for alloys if you do not have a adv. smelter. Optimization pass on Weapon racks. Increased wall torch brightness. Changes to a hidden quest. Known Issues PhysX crashes. Memory leak crashes. Patch 0.1.2.053Sep 19, 2022 - Community AnnouncementsHey Blacksmith's, New update for the beta branch with more fixes, changes and additions. I apologize for the content draught. I will be mostly focusing on fixing bugs and adjusting current features so that the game feels and plays better. This update is only on the Beta branch. If you would like to play on this version, Right-Click on "My Little Blacksmith Shop" in your Steam Library. Select Properties. Click on the Betas Tab. Click the drop-down menu and choose "alphatest". This will download the new update. Click close. Hope you all enjoy. Patch Notes Fixes Fix issue with coins disappearing. Missing coins should also re-appear. Fix issue with job crates disappearing when entering portals. Cooled Ingots will no longer show a placement blueprint on the anvil. Only ingots that are heated. - Should help new players know when to place ingots on Anvil. Fix issue where Shields were not toggling between “Drop to connect” and “hold E to connect”. Fix issues where job board requests were not specifying whether a pickaxe was a one hand or two hand request. Fix issue with the picture frame in sandbox mode not being moveable. Fixed movement keybinding not taking effect when changed. Fixed audio volume being changed when the menu is opened. Fixed some typo's. Fixed for modular shelves. They should also connect better. Removed screenshot option from the bug submission form, which was possibly causing crashes for some players. Fix to the job crate being stuck on the wagon after unlocking it. Fixed potential issues with adding leather and metal parts to the armor workbench. Removed blueprint visualization on armor workbench when holding a completed armor part. Temp fix to Adventurer not going to the last two dungeons. Changes/Additions Shields and weapons will animate its disassembly. Unlocked all crafting recipes in sandbox mode. Auto-deposit coins will also deposit all customer received coins you haven’t collected. Adventurer customers come at the lowest tier reputation to mix things up. Unlocked all Metallurgy skills in Sandbox Mode. Added help prompt for opening chests. Added hidden clues for a puzzle. Building highlights are only visible when your axe is equipped or when in building mode. Shields can now be disassembled on the workbench. Re-added some treasure chests not requiring crystals to unlock. Re-arranged music to play certain tracks in certain areas. Added visual fx to guide new players when creating weapons, shields and armor. Can be disabled in settings. Adjusted Adventurer’s chance to bring home loot. Re-added grass. It should now work with the Foliage settings. Known Issues PhysX crashes. Memory leak crashes. Patch 0.1.2.052Aug 16, 2022 - Community AnnouncementsHey Blacksmith's Some more fixes on the beta branch. Patch Notes Second attempt at fixing the issue where shop items were not being deleted from NPC shops, causing them to be loaded in along with new stock spawned items. Fix for some items loading back into a save game after being used/deleted. Fix for language settings not saving. Fix for error switching between equipped 2 hand hammers and lanterns. Added schematics books and food items to delete list for the furnace. Patch 0.1.2.051Aug 15, 2022 - Community AnnouncementsHey Blacksmith's Just a small update to fix an issue with old items in shops not being removed, when the shop restocks. This update is only on the Beta branch. If you would like to play on this version, Right-Clicking on "My Little Blacksmith Shop" in your Steam Library. Select Properties. Click on the Betas Tab. Click the drop-down menu and choose "alphatest". This will download the new update. Click close.Patch 0.1.2.050Aug 4, 2022 - Community AnnouncementsHello Blacksmith's Update to the beta branch with some more bug fixes, a few additions and changes. If you would like to play on this version, Right-Clicking on "My Little Blacksmith Shop" in your Steam Library. Select Properties. Click on the Betas Tab. Click the drop-down menu and choose "alphatest". This will download the new update. Click close. Thank you! Patch Notes Horse/Wagon Reduced Wagons bounciness. Adjusted Wagons turning rotation. Adjusted horse animation and movement. Spinning wagon wheels. Added a saddle and reins. Basic Smelter Heat needle should properly rotate. Removed an unnecessary collision check which may be causing issues with trying to use the smelter when visible or invisible, unrelated actors collide with the smelter. Bellow will animate and turn the smelter on as long as there's fuel in the smelter. Fix for not being able to turn on the smelter after a save. Crystal Fix to crystal camera FX not turning off when crystal is destroyed or being slotted. Re-done crystal material, hopefully fixing material color not showing on some players computers. Added new fx. Leather Shop Fixed issue where crossbows and quivers in the leather shop couldn’t be picked up. Added text on the leather armor table to indicate location to place leather scraps. Advanced Smelter The correct amount will be removed after creating an item. Fixed spawn location for two hand blunts on Advanced Smelter. Changed the “Output” to register how many ores you have selected to be smelted down. Added animation to indicate ore being picked. General Fixes Fix to Ore nodes and tree’s health not updating when a player strikes them.. Fix for planting seeds when wearing a backpack. Fix to Expedited delivery book rotation issues. Fix issues with Golems stacking on every load. Fix texture/static mesh issues with large rocks. Fix to crafted hand torches. Fixed issue with some crafting stations purchased at Muhammed, spawning in strange places. Fix to sleep fx when trying to sleep. Fix to bandits not spawning after a load from a save. Fix issues with customers' dialogue requests not going away when leaving a shop that is closing. Fix issue with Kaldassia Cave not being dark in the entrance area. Fixed a few typo’s. Fixed issue with removed items not re-calculating final price in NPC shops. General Additions/Changes Added Localization and option to select your preferred language under settings. Added color blind options in graphic settings. Added combat dummy, paintings and coin chest to list of moveable objects. Added doors to the list of blueprints that can be placed down and created. Added a special button to counter. Button will let the player connect the shop door to their counter. Added option to toggle auto-save after sleeping. The option is on the sleep GUI. Updated tutorial to pause customers countdown until player delivers first order. Updated Player Blacksmith guide page with a few more details. Small optimization passes on Shop Ledger to make it load entries w...Main Branch Update 0.1.2.049Jul 8, 2022 - Community AnnouncementsHey Blacksmith's The main branch has been updated to 0.1.2.049. I've placed the old version (0.1.2.035) in another branch called "old branch", for anyone that want to continue playing on that version of the game. Cheers!Updating Main branch (0.1.2.035)Jul 4, 2022 - Community AnnouncementsHey Blacksmiths, Around 80% of owners are playing on the main branch and are not getting a accurate view of the currents games progress. So, I will be updating 0.1.2.035, which is currently on the main branch, to 0.1.2.049 on Friday July 8th. There has been a lot of changes! So, your saves for that version will, unfortunately not work on the new version. If you have any thoughts on the transition, let me know. Cheers! Patch 0.1.2.049Jun 22, 2022 - Community AnnouncementsHey Blacksmith's Another update to fix a few more bugs. This update only affects the "beta" branch. I will be updating the main branch soon so that new players are no longer reporting issues for the very old version of the game. Here are the patch notes. Fixes Fix issues when holding onto grips (and possibly other items) would cause fps drops over time. Fix to when purchasing a combination of items from the Expedited Delivery Service would cause some of the items to not be delivered. Fixes and rework of heating and cooling down metals on forge. Fix issue where pressing “E” on walls with window blueprints will spawn the window shutters. Fix to how some sounds are not muting, when all sounds are set to be muted. Addition/Changes Re-added outline when looking at interactable objects. Added heating progress bar for metals. Minor update to backpack UI. Picking up large objects (using the “V” keyboard shortcut) will remove the original, making it easier to adjust and place down. Adjusted stairs building blueprint. Added a tall window building blueprint. {STEAM_CLAN_IMAGE}/35026749/2ebaee70abdba10629e2c6d6a95621ee3c81a03d.jpgPatch 0.1.2.048Jun 8, 2022 - Community AnnouncementsHey Blacksmith's Just a quick update to fix a game breaking issue. Here are the patch notes. This update only affects the "beta" branch. Fixes Fix for some instances where strapped logs and planks turned to hardwood upon reloading the game. Fix issues with eyes fx not closing when sleeping. Fix for weapons/armor/shields created on anvil inheriting the material of the first successfully created item. Possible fix to objects glitching into the ground or beyond when opening delivery crates. Fixed a few audio files volumes not being affected by global values. Fixed a guard's position outside the tavern. Addition/Changes Renamed prison benches you can sleep in. Adjusted positions of a few objects in the world. Updated guard tower Update 0.1.2.047Jun 7, 2022 - Community AnnouncementsHey Blacksmith's Here are the patch update notes. This update only affects the "beta" branch. Fixes Fixed missing tooltip label for bundle of logs. Remove possible issues with delivery crates respawning after saving and loading. Fixed issue with purchasing a tool from Muhammed, where the delivery crate doesn't save all the values properly. So on loading, the tools head is missing. Fix to alloyed weapons in smelters not being registered as alloys. Optimized textures in order to improve texture streaming. This should also help solve some loading, crashes and fps issues. Fixes to melting down alloys into ingots. Fix to collision issues with Temple walls and entry ways. Fix to separating tools purchased from Mohammed. Fix to being unable to grab spawned or respawned grips. Removed duplicating texts when dropping ingots out of players' backpack. Text displaying how much is needed to build a blueprint structure should no longer show up when loading into a game and you are not near the structure. Added missing tooltip names for building structures. Fix to placing new blueprint structures not being aligned with other connecting structures. Fix to being able to select a save file when save overwrite confirmation popup appears. Possible fix to ore and crates blocking 3d menu interactions. Additions/Changes Autosaves will only save over itself, to save having to manage all of your autosaves.( Will implement option to toggle creating new autosaves or overwriting autosaves, in future) Added tree and flowers seeds to backpack pick up list. Disembarking from the wagon will position the player on either side of it as long as there are no obstacles. Updated building structures and added 2 more parts. Add some sounds to wagon and camera transitions Change Drinking coffee text from refreshed to energised. Updated Tavern and Inn Upgrade Unreal Engine to 4.27 Update 0.1.2.046Apr 11, 2022 - Community AnnouncementsHey Blacksmith's, More patch fixing for a few more issues that were brought up. This update only affects the "beta" branch. Here are the update notes. Fixes Fixed to beds showing white cubes Fixed for advanced smelter not removing components that were smelted into alloys. Advanced smelter now smelting down ingots correctly. Heat needle on basic smelter should display current heat levels properly. Fuel is processed first, in the basic smelter, before checking if there is ore is in the smelter. Fixed for The Adventurer weapon not able to be removed by the player when the weapon has a Hero Hilt. Fixed critical issue when saving game - objects randomly appearing and disappearing when loading into game, as well as their positions not being saved correctly. Fixed issue with crystals having the wrong color when swapping tools. Fix to the crystal FX when loading in for player and adventurer. Fixed Adventurer weapon and shield durability not transferring. Ores, crates and lanterns should no longer disappear in Misty Forest cave or when the player is too far away from those objects. Additions/Changes Refactored all weapon/tool heads to function with new crystal FX Added visible version numbers on the save file slots. Added a small delay for each item spawning too avoid crashes. Tweak to Horse wagon movement; removing rapid vertical movement and rotations while riding over rough surfaces. Added a bellow to basic smelter, to add more functionality. Advanced Smelter can move only when there is no physical ores/objects inside, excluding firewood or coal. Locked ore in basic smelter when being smelted to prevent issues. Update 0.1.2.045Mar 25, 2022 - Community AnnouncementsHey Blacksmith's, Small patch fixing a few issues that were brought up. I will continue to work on the more bugs, crashes and issues mentioned and roll it out a.s.a.p. Thank you everyone for your patience. This update only affects the "beta" branch. Here are the update notes. Fixes Increased durability of starting tools. Pop up buttons when trying to pick up/consume consumables, should be working properly. Removed help text - anvil shift + left click to start minigame. Mining helmet model changed to the new mining helmet when receiving reward from Agar. The map that spawns in the player home no longer respawns whenever you save and load back in.. Unlocking metallurgy skills will now work with coal and carbon. Coal or carbon mining should work again. Equipping a tool that has a crystal is visible again. Coins in the loot chest should work now. Beds are working again. Fix overlapping leather armour buy/sell buttons. Fix to Leather Merchant not resetting prices when items are readded to buy list. Fix to items also not being removed from list after physically removing them. Crossbows should no longer break into pieces. Crossbows should properly save and load. Crossbows should properly save and load when equipped. Crossbows can now be deleted in the furnace. Removed grass temporarily. Town/Castle Guards will only spawn when a player nears their location. Removed landscape meshes that were affecting performance and not being used. Re-did Misty Forest cave entrance. Fix to Geoffrey’s mercenary guard not sending the player to jail. Added crossbow and quiver to list of items that will be flagged when a player attempts to steal them. Possible fix to closing shop with multiple customers. Possible fix to teleportals having large amounts of NPC’s on it at one time. Additions/Changes Turned on frame smoothing. Changed crossbow icon in bags equipment slot Crystal Deer can no longer take damage. Added crossbow quiver to display HUD so players can know how much bolts are left in their quiver. Removed selling crossbow quiver. Update 0.1.2.044Mar 4, 2022 - Community AnnouncementsHey Blacksmith's, Finally, the long awaited update has finally dropped. Thank you everyone for your patience. As always, there will be many issues with this build since there was not enough testing done but please continue to submit your bug reports. As well as your suggestions. I did my best to get all of the major issues while still adding new content. Also, I did some major changes to the prices of ingots, so let me know what you think of the changes. Also, take note that your old saves might (most likely will) be obsolete. So you'll need to start a new game. I'm sorry for the inconvenience. This update only affects the "beta" branch. Here are the update notes. Additions/Changes Updated to Unreal Engine 4.26. Changes to in-game bug reporter. (Will continue to work on this) Changed Skill book name to Crafting Schematics. Disassembling a broken weapon/tool will no longer "yeet" the metal head off the map. Added a item spawn cheat window in Sandbox mode. Respawn time for trees reduced to 3 days. Added Shift + Click increase/decrease by 10 to Order Sheet . Large Shop revamp. Some sound fx added and small changes to some environmental sounds. I will continue to change and tweak these. Geoffrey's and all other shops will rotate displayed items. You can no longer force items to spawn by leaving and returning to the shop. Set Instant Deliveries at the order sheet, to a timer. (Will increase the timer in the future when the skill training for it has been added.) Remove sprint- movement lock when beside anvil. Reduced the prices for almost everything. Added Durability to almost everything you can use ( Customers will not look at these values). Quality will now increase the price of items by 1 copper per quality. (Will continue to tweak based on feedback) Determination increases quality by 1 per level put into determination. (Will continue to tweak based on feedback) Charisma increases price by 1 per level put into charisma. (Will continue to tweak based on feedback) Sharpening minigame changes. Players will lose quality every time they repair a broken tool. Mining ore no longer requires you to have the right pickaxe but instead will require you to have the skill unlocked. Any pickaxe can mine any ore now, so long as you have enough durability, otherwise, it will break. Transitioned several left click interactions to "E" instead. Hoping to condense and simplify interactions. (Also pave way to other interactions that won't work with old system) Training in Strength, Agility and Metallurgy skills can now be done by visiting Mohammed in Northelm. Wood workbench displays available items without needing to place a plank or log. Made changes with placing moveable objects. Customers will have difference reactions and dialogue based on your reputation. (Still needs work) New text notifications when you level up and unlock stuff. Changed and added dagger orders to the "Workers" customer group. Removed sword orders from "Farmers" customer group. The Adventurer's l...Development Blog 4Feb 2, 2022 - Community AnnouncementsHi Blacksmith's, Dropping by again to deliver more progress reports. Progress had been going slower then I had planned for the past couple of months but I still manage to get a lot of work done in the last month, thankfully. Most bugs have been fixed but there are a few that still need more work and might not be fixed in the coming update. Good news is, a lot of additions have been implemented and just need to be tested before being considered complete. I will be aiming to release an update to the beta branch late February to early March 2022. Here are a few noteworthy additions. Crossbows Crossbows can be used in a variety of situations. The most notable is hunting. The final version will have you creating crossbows for customers as well as yourself, along with the bolts. For now, they can only be purchased. {STEAM_CLAN_IMAGE}/35026749/e6430732c91fbf5ce13fee0b49e684fa7341d936.jpg Hunting Deer's have been tweaked to run away from you. This means that you can hunt them down for their precious leather. More animals will be implemented with different qualities of leather. {STEAM_CLAN_IMAGE}/35026749/a8c018d50e59fc94befab1cf70f7c80e09eceeae.jpg {STEAM_CLAN_IMAGE}/35026749/3296aaf67d7a84c9d8dd8ff0b71e491927084a41.jpg (These animal models are not final ) Leather Armor You were previously able to wear leather armor without any benefits but now they provide defense against monsters and bandits. Leather armor can be created by bringing your leather scraps to the Leathersmith. In the future, the leather quality will contribute to the metal armor you create, allowing you to increase how much money you can make from your customers and increase the armor value for the adventurer to help tackle more difficult dungeons. {STEAM_CLAN_IMAGE}/35026749/0bd4247b759795d1ac0d8202b080a7bafcda2204.jpg Bandits Bandits have been tweaked to now respond to you defending yourself with a shield or by wearing good quality leather armor. Additionally, bandits will no longer instantly find you when you are close to them. A notification will show above their heads, warning you, that you are too close, giving you a chance to avoid capture. {STEAM_CLAN_IMAGE}/35026749/4e9095382aa30603bb7f59381533455f5611a23a.jpg That's all for the time being. Let me know what you all think of these additions. Cheers!Development BlogSep 14, 2021 - Community AnnouncementsHi Blacksmith's, I wanted to drop by and give an update on what's going on with the development of the game. {STEAM_CLAN_IMAGE}/35026749/7089bd58f71592f2a4401c49507b33b5d5da92b2.jpg Tool Inspection In the next update, you'll be able to inspect the tools you made or found. This will be pretty cool when modding support is implemented, allowing you to share your own 3d models with other blacksmiths so they can inspect and admire your creation. {STEAM_CLAN_IMAGE}/35026749/c67827efa7021b6d7f9a234f9f769a70dbac1b2e.jpg Nasty Golems Although combat is something I don't believe is necessary in a game about blacksmithing, I do want there to be some element of risk, danger and consequences. These little golems will be spread around the world. Some will be peaceful, while others will be protecting valuable resources. So, prep your pickaxes and get ready to defend yourself. {STEAM_CLAN_IMAGE}/35026749/8d84435945552d5133e48db46c1e700870f0d009.jpg New Smelters New smelters will be added in the next update. The current one is pretty broken and I have been meaning to fix it but it also was in desperate need of some rework. The small smelter, which is a more simplified version of what you all know and love, will replace the current one while the larger one, with more advanced features such as molds, will require a purchase (in-game, using coins). {STEAM_CLAN_IMAGE}/35026749/4dcc703416a8386c6bf57ae2dc5795a42347b118.jpg {STEAM_CLAN_IMAGE}/35026749/96c820b2974b7d2e206f8b7d9bc9dc4574dc7b7b.jpg {STEAM_CLAN_IMAGE}/35026749/f7168052250a9cbc13f424f72deedf9a7923772b.jpg Fine Cuisine Any chefs here? In effort to help you be a better blacksmith, mix and match different fruits, vegetables and meats to create dishes that give you bonus' to your stats. You'll be able to find ingredients in the wilds or at the grocer in Northelm. Not eating won't hurt you but instead, you only loose the buff after the timer runs out. The better the dish, the better the bonus'. There is much more I am working on including bug fixes as always. The next update will take some time as I'm also working on a major overhaul, including the addition of a skill tree. I will make another post on the overhaul in my next dev blog. Let me know what you all thing of these additions, as I do love reading your comments.