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Mr. Mine battle overhaul hotfixes and upcoming changesNov 26, 2024 - Community AnnouncementsLast week, we rolled out a major overhaul to the battle system along with adjustments to many other parts of the game. We understand that the update fell short for many of you, and we’ve been working tirelessly to address the issues. Since the update launched, we’ve released several hotfixes to resolve the concerns you raised. Unfortunately, in our haste to fix some problems, new ones were introduced. While we should have been more diligent, we believe that many of the most pressing issues have now been resolved. That said, we’ll likely need to release one or two more hotfixes to wrap things up. While we did have several testers playing the game before launch, nothing compares to the feedback from thousands of players. Resolved Issues: Lag over extended periods of time: This issue took the longest to resolve as there were no clear indications of its cause. After optimizing many parts of the game, we discovered it was due to a single line of code that had been accidentally commented out. While this issue persisted longer than we’d hoped, the optimizations we implemented in the process should lead to a better-performing game overall. Monster balance: Adjusted certain monsters to make battles a little easier in some areas of the game. Battle tutorial improvements: Enhanced explanations for how battles work, with more updates planned to make things even clearer. Upcoming Fixes: Remaining scientist issues: Final tweaks to ensure smooth functionality. Screen flickering: A brief flicker occurring every five minutes (caused by a prior attempt to fix lag) will be removed. Enhanced tutorials: Further improvements to the battle and gem forge tutorials. Weapon info: More detailed information about weapon levels. Thank you for sticking with us during this process. Your feedback has been invaluable. If you are still experiencing any issues please do not hesitate to reach out to us at [email protected] and we will work to resolve the issue as soon as possible. Here’s a code you can redeem for 15 tickets! https://mrmine.com/redeem.html?code=BATTLES2 And we’ve also shared an additional code on our Discord! https://discord.gg/mr-mine-760967463684276274 Battle and Underground City Overhaul UpdateNov 20, 2024 - Community AnnouncementsBattle Changes Battles are now turn-based instead of being a button-mash simulator. You can now fight multiple monsters back to back with each giving different rewards (money, minerals, chests). Equips work more like Super Miners and are granted from Battle Chests which you can find in the world, in battles, or by purchasing in the shop. You can now have multiple of the same equip and can scrap them to get Weapon scrap which you can use to upgrade your slots or the equips themselves. There are also two new battle consumables: one that heals you by 20% during a fight, and one that lets you draw cards from your discard. Several battle relics have been adjusted to work with the new system. Gem Forge changes You can now dedicate workload to gems and they will automatically craft. The higher the workload the less time it takes for them to craft. Gems are now used for upgrades instead of equips. Gem Upgrades increase your health, max energy, energy regen, max cards in hand, and card draw per turn for battles. Extended Titan Titan has now been extended to its final depth of 750km and now has a trading post. There have also been significant balance adjustments to the price scaling and strength of the existing drills. You may find that you are able to skip a few tiers if you have been saving for a long time. Scientists changes The scientists now have a new scrollable UI. You can now view all your active scientists in a single window organized by progress, with completed excavations at the top, followed by inactive scientists and ongoing excavations. There is also a new relic scrap system, which can be used to trade for additional relics. Relics can be scrapped from the inventory window, or when discarding them at the end of an excavation. In addition to those changes, resurrecting scientists will now also grant you the excavation reward! Other Changes The illuminating crown now shows the description for excavations as well. New cave consumables. One that sends out a fleet of drones all over the cave for half the fuel cost. One that reveals the whole cave. You can now click on super miners in the world. The ufo hitbox is no longer difficult to click on PC and now the UFO will actually spawn on mobile. Magnetic drones will no longer pull items into hazards unless the items were in a hazard to begin with. The Healing Drone is now an absolute tank, even faster, and heals more. The time until depth now has a real time estimate that goes based off of your rate of acquiring timelapse (With further improvements coming in another update). Tooltips for minerals in the crafting window now have some text telling you to click them to lock them. Fixed a bug where basic chest were giving less money than they were supposed to with higher level Mining Speed Potion buffs. Adjusted a few quests to grant ethereal and battle chests as rewards. Mineral deposits now have a nice glow to them when hovered. Added a special quote that says how red names are obtained when a red name...Christmas event - Candy cane drops and increased basic chest spawn rate!Dec 14, 2023 - Community AnnouncementsEarlier this week we had some issues with the Christmas event, but it should now be live on all platforms! Candy Canes now drop from Chests, caves, and Monsters and they can be redeemed for chests in the event window. Basic chests also now spawn twice as fast during the event! We hope you enjoy! We also want to let you know that we're in the process of adding Steam trading cards, backgrounds, and emoticons which should be up sometime next week Enjoy a free Ethereal Chest with this code: XBX9V5E4D071E Redeem in-game by going to the garage, selecting “Use Tickets”, then “Redeem”.Mr. Mine v44 - More tickets, new relics, extended Titan & more!Aug 15, 2023 - Community AnnouncementsHey everyone! Hope your summer was (or still is) fantastic. We meant to roll this update out a bit sooner, but better late than never, right? Dive in! {STEAM_CLAN_IMAGE}/38756946/8f08d122fae0daf3e0ae19fdb7eba88dac8c56c4.png Ticket changes * Tickets are more common from scientist excavations. * Tickets can now appear in trades and caves. New shop items * Building Materials & buffs * Reduced Orange Fish respawn time * Basic Drones turn around automatically on full inventory * View hidden excavations Scientist Changes * Drag & drop Relics. * Relics are now capped at 20 instead of 15 and additional slots can be purchased with tickets from the relic tab. * Reworked the Scientists reward scaling formulas to smooth out the curve. Will make higher level scientists more worth keeping. Lower level scientists will be slightly weaker, higher levels will be much stronger. Smaller reward excavations will now be more time efficient (time spent on excavation relative to the reward amount.) * Scythes are now capped at 80% * Big cheese now has a decreased spawn chance if another scientist is currently on a big cheese mission. Big cheese is now capped at capacity instead of 2x to account for increased capacity from 5 extra relic slots which has the potential to increase your capacity by 3.25x. New relics * Onyx Oracle - Mineral deposit amount multiplier (15/20/25)% * Ruby Resonator - Mineral deposit spawn multiplier (10/15/20)% * Key of the Void - Increased Ethereal Chests spawn chance (5.5/7/8.5)% (capped at 85%) Titan Changes * +200km * 12 new drill upgrades * 1 new boss and 2 new monsters Super Miner Changes * Skill super miners can now be Shift clicked in the super miner UI to cast their skill. * Goldalf minerals required per reward no longer scales down with level. Instead the mineral, money, and super mineral souls rewards scale with level. Building materials will no longer be granted as rewards if you have no structures to level up. * Nerfed Thoth from 300% to 150% to account for increasing relic slots. * Buffed Master Mined which is the legendary auto seller. Now has a secondary passive, it now automatically sells any minerals that breaks capacity by 2x. (This should help with getting too many minerals from different rewards and needing to sell) * Chest Spawning Super Miners now have a spawn cap of 2200% across all Super Miners. (2 legendary level 10 orange fish) Anything over 2200% is instead converted to a reward multiplier on all chests. The vast majority of players should not be affected by this and there is still a benefit to having more than 2 legendary level 10 chest super miners. * Buffed the Mineral Deposit super miners by adjusting how mineral deposits spawn. Previously the spawn rate capped the amount that could spawn to 1 every 30 seconds which was super lame. Multiple can now spawn per 30 second tick. Other Changes * Add slot button in the Super Miners UI now has a warning that it doesn't grant Super Miners * Mineral deposits now scale with dep...Mr. Mine Christmas Update!Dec 9, 2022 - Community AnnouncementsThe Christmas event is back and better than ever! From now until December 28th the mines will be Christmas themed! * Basic chests are now Christmas presents and they have double the rewards * Caves are Christmas themed and have the occasional Candy Cane reward. * Some monsters will be Christmas monsters and occasionally drop a Candy Cane. * Candy Canes can be used in the Christmas shop UI to purchase chests. There also 4 new relics and 4 new achievements Relics * Fuel Extractor - Increase the speed that cave regenerate fuel * Fuel Tank - Increase drones starting fuel * Rocket Booster -Increase the drones movement speed * Juicer - Increase Super Miner Speed Achievements * Super Mining - Find your first super miner * A Mining Legacy - Find a legendary Super Miner * An Ethereal Collection - Open 100 Ethereal Chests * Bringing their A Game - Reach max level on a Super Miner Super Miner UpdateOct 24, 2022 - Community AnnouncementsHey everyone! Are normal miners not cutting it for you anymore? Do you find yourself wanting something a little more grand? Well have no fear, Super Miners are here! Super Miners wander around your mines and perform many actions for you! Mining (mineral) - Increases miner speed at its depth by a % Mining (isotope) - Increases the number of isotopes mined on its depth by a % Buff - Every X minerals it mines it grants a buff. Drilling- Jumps on your drill and increases the mining speed by a % Seller - Automatically sells x amount of the selected mineral every second. Egg - Passively gains experience and levels up for free, increasing its scrap amount. (gaining you more super miner souls) Chest - Increases chest spawns on its current depth and 2 depths above and below. Deposit - Increases mineral deposit spawn chance by X and cap by Y. Booster - Increases the effect of the super miners it bumps into. Reward - grants a random reward every X minerals. Super Miners come from Ethereal chests. Ethereal chests can spawn very rarely, be compressed from gold chests, or purchased in the shop. Each super miner can be leveled up with Super Miner souls increasing their abilities. You can gain souls from scraping super miners, from Ethereal chests, from scientist excavations, and possibly other features in the future. Chest Compressor The chest compressor has been reworked. It has been moved from the second world down to the first world at 700km. The conversion rates are much more favorable now, but there is now a time to convert chests. There are 2 new structure upgrades to facilitate these changes. One for time to compress and one for the number of chests required to compress from one to the other. Other changes - Doubled the frame rate. - New Cave Tutorial. - Reactor moved down to W2-100km - Reviving Scientist no longer scales cost based on rarity. - Some pop ups will now show above other popups without closing the previous popup. - Replaced confirmation popups and text input popups with a newer nicer looking popup. - All sorts of weird performance improvements. - Added a survey which grants some tickets - Probably other stuff I'm forgetting. Let us know what you think! Scientist Rarity improvements, escapable battles, and Discord integration!Apr 7, 2022 - Community AnnouncementsHey everyone! We're still working hard to get mobile out, but we've got a small update for you all! -Reduced the death rates for higher rarity scientists. -Scientist Experience gain and scaling rewards now also scale with scientist rarity. -You can now exit battles -Added Discord integration -Added Finnish translations Also here's a code for a Raining Chest Buff! Make sure to scroll through the mines to look for chests! J57QE4C4AAF6B To use it click on the garage in game then click “Use tickets” and then “Redeem” and enter this code.New sound effects, animations, and scientist buffs!Feb 25, 2022 - Community AnnouncementsHey everyone! Today we’re launching an update that adds many visual and audio improvements to the game. Along with some scientist changes. Scientist changes: - Books of Success are now multiplicative instead of subtractive and have a maximum effect at 75%. - Endless Scientist Duration Potions have been replaced with Endless Scientist Experience Potions. - Scientists now level up approximately twice as fast. - Scaling scientist rewards have been buffed. - Scientists now have a maximum level of 100. Visual improvements: - Opening a chest now has a small animation. - Characters in the game now blink. - Different level miners on earth now have unique animations for finding chests. - Drill icons no longer show their level. Added sound effects for: - Caves collapsing - Caves appearing - Opening chests - Upgrading weapons - Crafting a drill - Crafting a structure - Drones returning - Hiring miners - Trading - Defeating a boss - Completing a quest - Sacrificing to the core - Taking off to a new world - Clicking mineral piles Other changes: - Added Vietnamese and Hungarian languages.Mr. Mine v0.25 - The Great Rebalance UpdateJan 20, 2022 - Community AnnouncementsCave changes -The drones have been rebalanced to be stronger with early levels, but each level up is now a smaller upgrade. -Early cave duration has been extended. -The max building materials you can get from a single cave reward has been reduced to 10. -Aerial drones now provide a vision of 3 nodes, up from 2. -The Aerial and Magnetic drones have had their fuel storage reduced to make it easier to send them out, but they’ve also had their fuel consumption reduced some to keep their max distance similar to what it was before. -Healing drones fuel consumption was reduced. -Healing drones now heal 8 a tick, up from 5. Trade changes -Level 1 trading post on earth now has a much shorter base cooldown. -Leveling up the trading post no longer reduces duration. -Each level of the trading posts increases the duration a trade is available, but also improves the quality of the trade. -The trade reward is no longer tied to the value of the payment, resulting in much better trades. Scientist changes Timelapse, Mineral piles, and Money bags from scientists now scale with scientist level and depth. For these excavations their duration is now based on the value of the reward. This will result in early game and early level scientists having much shorter excavations, but lower rewards and higher level scientists having longer duration but higher value rewards. The higher level your scientist gets the better conversion rate for duration to reward. -Relics have also had their rarities adjusted and should be more common in general besides some of the very rare ones which are unchanged. -Key of gold has been buffed to grant 5% base, 6.5% at +, 8% at ++. With a cap of 80% increased chance. Early game changes -Added a tutorial for crafting the Trading post. -Added a tutorial for crafting the manager. -Smoothed out progression between the golem and the underground city. -The game now starts with mineral deposits visible on the scroll bar (see metal detector changes for more information) Gem forge changes -Blue gems now cost 2 workload, up from 1. -Green gems now cost 3 workload, up from 2. -Purple gems now cost 4 workload, up from 3. -Purple gems production time has been reduced from 24 hours to 16 hours. -Yellow gems production time has been reduced from 72 hours to 48 hours. -Purple gems now cost 25 reds and 25 blues. (20 reds and 35 blues previously) -Yellow gems now cost 25 reds and 25 greens. (20 reds and 30 greens previously) -Some weapon level costs have been re-adjusted to account for gem changes. Metal detector changes -The metal detector description now properly updates in the crafting menu to display what the next level does. -Since the game starts with mineral deposits visible from the start, level 4 now only provides the ability to jump to chests using the spacebar. (this functionality is now described in the description). -Level 5 of the metal detector now provides the ability to click anywhere on a level to open a chest. -Level 6 has been added to the Met...Titanic Update! - New World, Drones, and Structures!Dec 16, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/38756946/c1019a0b3951dee5947967f967f17060bc1cb1a0.png Hey everyone! Today we're releasing the new world, Titan! However, we know that many of you are not there yet so we've added plenty of other new features to the game as well! Here's a full list of all the changes. * New world Titan added to the game (only first 200km so far and no trading post yet). * Added many new quests. * Added new Quest UI * Added a chest compressor structure that allows you to turn normal chests into golden chests. * Chest spawn rate no longer increases after 1000km, but chest rewards have a multiplier added to them with each new depth. * The Chest collector total storage has been reduced to reflect the changes to chests spawn rate. No one actually enjoys opening 400 chests. * Changed battles rewards to scale based on income instead of being a fixed amount per monster. * Added a healing drone that needs to be discovered in caves. * When you start a battle your weapons are now off cooldown. * Weapons cooldowns have been roughly doubled, but their damage has also been doubled. * Added the ability to shift-click reactor components into the reactor grid. * RTG Fuel rods now cost 2,500 Po3. * Added new buffs to the buff lab. * Adjusted some buff prices and buff durations in the buff lab. * Added a few more stats to the stats panel. * Unfound minerals now tell you roughly at what depth you can expect to find them. * Implemented a new system to support even larger numbers up to 10^16777216. * Fixed some of the text and images popping around on screen by a pixel. * Add a full-screen button. * Added a simple cave tutorial. * Debug log and event log sizes increased. * Added a save and quit button. Mr. Mine v0.23 - Halloween Update!Oct 21, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/38756946/28bc1d97c5855512b380dc4dfde39e560853dd8e.png - The mines have been decorated for Halloween! - Added Warped Scientists - Hard excavations can show up on left side after scientist level 20 - Added new background music - Added new click sound effects - Improved the UI for The Core - Added particle effects to some miners - Added shift + click shortcut to the reactor grid - Added new language selection option - Updated German translations - Late game balance changesMr. Mine v0.22 - New Scientists and Cave TutorialAug 27, 2021 - Community AnnouncementsHey everyone! We've got another update for you all! This update primarily revolves around some balance issues that were introduced with the introduction of caves and tries to address some of the feedback we've been hearing lately. - Added tutorial arrows for caves. - Added grayed out lock buttons when manager is not yet unlocked. - Added 5 new scientists to the game! - Fixed drones not using health packs. - Fixed an issue where the fuel from health packs was based on your drones health and not fuel. - Reduced the cost of drone level 2 to make it a more realistic purchase. - Caves now collapse if all rewards have been collected. - Reduced the chance of getting multiple timelapse excavations if one of your scientists already has one. - Increased early chest spawning and slightly adjusted the rate chest spawns increase as you get further into the game. - Replaced Copper, Silver, and Gold excavations from scientists with mineral piles which now grant higher value minerals based on where you are at in the game.Mr. Mine v0.21Aug 19, 2021 - Community AnnouncementsHey everyone! The cave update is finally here! Caves will randomly spawn throughout the world after 45km’s and can be explored by drones. All throughout the caves you will encounter rewards that your drones can pick up and bring back to you, but only if they have the fuel and health to make it past the obstacles. Added caves that spawn throughout the game and have random rewards that can be collected by drones. Added cave building at 45km to upgrade drones and collect treasures from caves. Adjusted scientists rewards so higher tier rewards are more likely to drop when your scientist is higher level. Fixed an issue where the Miner Speed Potion showed up more often as a reward than it was intended to. Improved random number generator (seeded). Shift clicking the button to craft gems now crafts up to 5 at a time if you are able to craft that many. Made it so the active trading post trader displays on the trading post in the world Made it so the characters at the top of the mine are animated. Caves and orange fish now have a unique color on the scroll bar. Level 30, 31, and 32 drills and fans have had their wattages swapped to help improve the gap between getting those upgrades. Ytterbium has been brought down to W2-600km. Rounded values on the reactor so that numbers like 0.0001 heat would not make you overheat. Added an option to go back to the main menu. Added more premium purchase names. Mr. Mine v0.20 - Added the Orange Fish, Laser Drils, and many balance tweaks!Jun 17, 2021 - Community AnnouncementsHey everyone! Today we're releasing a new update to Mr. Mine that adds new features and smooths out the progress all through out the game by making slight changes to blueprints and quests. Hope you all enjoy! Here's a full list of the changes. * Added Building Materials, Oil, and Energy to the header. * Added the Orange Fish clickable to the game that will show up very rarely and give different rewards. (Can be seen on scroll bar with level 5 metal detector) * Made it so that clicking on a mineral or isotope in a blueprint will present a message to lock to that amount if you have the manager. * Fixed a bug preventing gold chests from being presented from the chest collector. * Added more levels to several weapons. * Added level 30-32 Laser Drills. * Added a new Isotope for the moon to be unlocked through bombardments (Fermium). * Added new Bombardments to be unlocked with the level 5 reactor. * Miner levels on the moon have had their prices reduced. (just levels not hires) * Promethium, Neodymium, and Ytterbium have had their sell prices increased. * Added more monsters and bosses to the moon. * Nugget of Attraction buff from the buff lab was increased to 100% to account for miner speed potion changes. * Added an Elemental Pike buff to the buff lab. * Mining speed and drill speed buffs had their duration's from the buff lab cut in half. * Miner speed potion now only affects minerals (not isotopes) and no longer affects basic chest income. (% was buffed slightly to bring back in line with golden shovel) * Elemental Pike was buffed. * The range of depths for chests to grant minerals is now limited, this should result in a slight decrease of cargo filling up from chests, but it will still happen frequently.Mr. Mine v0.19 - Chest Collector, Reactor Balance changes, and new moon cargo!Jun 3, 2021 - Community AnnouncementsHey everyone! Hope you're all doing well! Today we're launching an update and the biggest change is the Chest collector which needs to be collected by clicking on it at W1-100km after that it will show up in your structures tab with 2 upgrades for storage and chance that you can level up. It works during offline progress and fills up while AFK. -Building materials have been added to excavations. -New Level 27 Cargo blueprint added to the moon, but needs to be discovered. (It's 500M cargo) -Adjusted blueprint drops from gold chests to give you blueprints closer to your current equips with a decreasing chance to get higher blueprints. -Enriched Uranium Fuel rods have been decreased from 6 hours to 4 hours. -Highly Enriched Uranium Fuel rods have been buffed to 1 hour up from 30 minutes. They've also had their Uranium 2 and 3 drop rates increased significantly. -Mixed oxide and Pu/Po fuel rods have had their heat production significantly decreased. -Fixed name submission for premium purchasers. It should now prompt you to resubmit your name (on startup) if you didn't get prompted already. -Fixed a bug that was granting the 24 hour buff quest before unlocking the buff lab. -Fixed a bug where Sparkly Distraction and Pay Cut were ignoring caps. -Fixed a bug where trades could show up with negative values. -Fixed high level oil rig crashing the game. -Fixed cloud backups.Mr. Mine v0.18 - Building Materials, Resurrecting Scientists, and TranslationsMay 14, 2021 - Community AnnouncementsHey everyone! Today we're releasing a small patch that introduces "Building Materials" which drop from chest and can be used to craft the Metal Detector and Manager as well as being used to level up any existing building in the game. The Metal Detector and Manager will no longer be available from chests, but the building materials will be much more common. Upon loading into this update you will receive Building Materials equal to your max depth divided by 10. The Drill Center has been renamed to "Craft Center" and all structure upgrades can be crafted through there. Along with the Building Materials change, these are the other changes. -Achievements added to the moon. -The trading post can now be leveled up. -Scientists can now be resurrected with tickets. -Book of Frugality has been replaced with Book of Ingenuity which increases your chance of finding building materials. -Text should now scale better with different languages but this is an ongoing effort. -Added European Portuguese, Indonesian, Arabic and Turkish translations. -Updated French, Hindi, and Russian translations. -Fixed an issue where Korean translations weren't loading.Mr. Mine v0.17 - New Reactor, Buff lab, drills, hotkeys, and more!Apr 23, 2021 - Community AnnouncementsHey everyone! Today we're releasing a new major update that extends the moon and adds a new city like area to the moon with its own unique mechanics that will help you get deeper in the mines! Implemented the reactor at world 2 - 300km. Convert isotopes to higher tier isotopes and make power along the way. Implemented the buff lab at world 2 - 300km. Spend power you make from the reactor on buffs. Buffs are now affected by timelapse but the buffs granted from chests last much longer. (Some buffs now save.) Adjusted level 24-26 blueprint cost to account for snapshotting and trading post nerfs in previous update. Moon Miner prices have been adjusted. Made yellow gems slightly cheaper. Added more levels to the gem forge and oil rig. Added tooltip to oil rig to show time until complete. Gem crafting can now be cancelled and the cost refunded. Some tooltips now update while being hovered on. Added new blueprints to be discovered from chests passed 1350km. Scientists now gain levels faster early on (existing scientist levels will ajust with the new formula) Adjusted scientists levels (see above) Nerfed Golden Keys % and Buffed Golden Shovels. Stats tab now shows more stats. Hovering over your money now shows the total amount. Quest UI has been updated Added new hotkeys: -S: Sell center (press twice to open the other one) -Shift+S: Scientists -H: Hire center -D: Drill center -G: Gem forge -C: Core -T: For trade (press twice to open the other one) -Space: Jump to chest (if metal detector > 4) -Shift+Click: Open chests without popup -R: Reactor -B: Buff Lab Improved rendering performance of divine relics World level tinting has been adjusted Early game ( Mr. Mine v0.16 - Crafting changes, relic buffs, and mineral deposit buffs!Apr 2, 2021 - Community AnnouncementsHey everyone! Today we’re releasing a new update that introduces some changes to crafting and includes a number of quality of life improvements. *Removed the need to purchase blueprints before crafting, crafting ingredients now include money. (Blueprints purchased before this update but not crafted will have their cost refunded). *Started adding a new UI layout to the moon. *Removed chest snapshotting. (Income from chests should be less volatile) *Buffed Big Cheese. *Buffed Cargo and Pike relics. *Mineral trades in the trading post should now be world specific. *Fixed a bug where Silicon was not offered as a trade on the moon. *Trading post offers can now be extended by 1 hour for 1 ticket. *Mineral deposits should now be more rewarding to collect. *Updated several monster assets. *Weapons that are fully charged now flash a certain color to indicate they are fully charged. *Fixed some small UI issues. *Updated French translation We hope you all have a great holiday weekend! Here’s a code for 15 tickets! It only has 1000 uses though so be quick! MRMT5FC492315T As always you can redeem it by clicking on the garage in game and then clicking “Use tickets” and then “Redeem” and inputting this code. We’re also going to start posting some sneak peaks and codes over on Twitter, so be sure to follow us over there! https://twitter.com/MrMinecomgameMr. Mine v0.15 - Secret relics, relic buffs, new blueprints and more!Mar 19, 2021 - Community AnnouncementsHey everyone! We're getting closer to having some new buildings on the moon, but we wanted to give you something to play with in the meantime. Added new secret relics Buffed Shield, Scythe, and Sparkly Distraction relics Fixed an issue with Endless Drill Speed Potion scaling, but reduced its base effectiveness Added fast scroll mode (hold 'ctrl') Fixed some issues with inputs breaking game UI touch ups New weapon levels Adjusted health scaling to be higher further in the game New blueprints added to moon Early game tweaks Mr. Mine v0.14 - Balance changes, new assets, and quality of life improvements.Mar 5, 2021 - Community AnnouncementsToday we're releasing a small update that adds some new quality of life changes and balance adjustments. -Increased the maximum level on several weapons. -Added 5 new quests/achievements to the underground city. (moon achievements coming soon) -Reworked the early game to be more engaging. -Made the manager and metal detector slightly easier to obtain. -Fixed an issue where the final miner levels were not working as intended. (should notice a slight increase in mineral gain with high level miners) -Added dialogues to the Sell, Hire, and Drill Center. -New assets for the Gem Forge and Oil Rig as you level them up. -Relics can now be sacrificed at the core. -Added relic rarity to tooltips. -Death chance display for excavations is now properly displayed. -Trading post now displays mineral values. -Added another batch of premium purchasers names to the game. -Updated Czech translations There's not much for the moon in this update. We don't want to keep expanding the depth with no content. We are working on a major new feature for the moon which will go in the next feature update. Here's a small sneak peak {STEAM_CLAN_IMAGE}/38756946/7c165f0d8a3c5ef099405b7de181bc7d4bcc512c.png