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Mortal Kombat 11

 
[6/16/20] PC Patch NotesJun 16, 2020 - Community AnnouncementsHello all, Here are the patch notes for today's PC patch! Below are the release notes for the 06/16 Mortal Kombat 11 PC update: General Gameplay Adjustments Move list corrections Fixed a rare Audio related game freezing issue Fixed some issues with certain attacks using the incorrect Augment Elemental Type Adjusted some overlapping text Menus regarding Augments Removed placeholders from the Online Menu Implemented some input fixes for Keyboard and Mouse Added Ultrawide support for new animations (fatalities, friendships) Fixed some Menu related UI issues with Ultrawide. Added the special discounted Time Krystal offer. Towers of Time Fixed some rare issues with the Downburst Augment Missing Towers of Time for some players should be now be working correctly Optimized performance in Towers of Time Stage Specific Adjustments Kronika's Keep - Adjusted how some special moves interact with an opponent hit by the Time Orb Background Interaction Kronika's Keep - Fixed a graphical issue when performing specific attacks. Arena Select – fixed the placement of the fighters in Arena Select when viewing it in Ultrawide Character Specific Adjustments Erron Black - The first 3 hits of Ghost Koins (Fatal Blow) no longer allow for Breakaway Kabal - Fixed an issue with Buzzsaws playing an incorrect animation when hitting an opponent Kitana - Fixed a rare issue that could result in the Armor from Augment Kahnt Touch This to remain active after certain circumstances Kotal Kahn - Adjusted Totem buffs values when there are 2 or more stacks of Totems on screen Kotal Kahn - The first hit of Pinned Down (Fatal Blow) no longer allows for Breakaway Kung Lao - The first hit of Beaten And Broken (Fatal Blow) no longer allows for Breakaway Noob - Shadow Klones will no longer sometimes continue to animate when hit by some projectile parries Noob - Shadow Slide can now only be parried by low projectile parries Fujin - Adjusted wind effects on opponent's cloth physics when Bending Wind (Away + Back Punch) is performed Fujin - The final hit of Warped Needle Amplify now correctly works after it has been previously Flawless Blocked Fujin - Fujin no longer sometimes has incorrect Gear Abilities in some Story Mode fights Fujin - The first hit of Winds Of Change (Fatal Blow) no longer allows for Breakaway Fujin - You can no longer do an extended combo against your opponent after Finish Him with Warped Needle until the Fatality window timeout has occurredFinally, we know what Mortal Kombat supervillain Shao Kahn looks like under all that armourJun 5, 2020 - EurogamerMortal Kombat fans know Shao Kahn as the big bad hammer-wielding brute behind all that is evil across the various realms. But what Mortal Kombat fans did not know up until quite recently was what he looked like under his iconic armour. With the release of Mortal Kombat 11 story expansion Aftermath, now we know the scaly truth. THERE MAY BE SPOILERS AHEAD. Read more Mortal Kombat 11 tier list: Our best character choices, including Sheeva, Fujin and Robocop, rankedJun 3, 2020 - EurogamerMortal Kombat 11 has seen several significant updates since its release in April 2019, and since then its intricacies have been uncovered and each character has been picked apart and generally figured out by the game's dedicated community. The latest is the Aftermath DLC, which introduce three new characters - Sheeva, Fujin and Robocop. But how good are these new ferocious fighters? Are they good enough to overthrow the game's top tiers, such as Sonya and Geras? Therefore, we've updated our Mortal Kombat 11 Tier List so that you new and experienced players alike can discern which are the best characters worth learning. Read more Mortal Kombat 11 Friendships list: How to perform all FriendshipsMay 27, 2020 - EurogamerMortal Kombat 11 Friendships are comical finishers added to the game in a free update alongside May 2020's Aftermath DLC. Originally a feature of Mortal Kombat 2 all the way back in 1993, NetherRealm has brought them back as an alternative to the various fatalities every character has. By inputting a specific series of buttons at the end of a fight, it's possible to perform these amusing finishers which range from cuddling a giant toy bear to doing motorcycle tricks across the screen. Read more [5/26/20] May PC Patch NotesMay 26, 2020 - Community AnnouncementsHello all, Here are today's PC patch notes. General Gameplay Adjustments Move list corrections Improvements to AI logic Added several new Brutalities for players to discover Practice and Replay options setting BUTTON LOG now has an option for FULL which will display Right Stick inputs Breakaway Tutorial now includes a lesson for Armor Break attacks Right Stick inputs are no longer scanned when performing most Kombo Attacks and special move 2in1 cancels Fixed issue which could cause certain character's props to appear in the victory cutscene after Kronika is defeated Fixed issue with victim damage sounds sometimes persisting after a Quitality Added new options in Practice Mode > AI Options > Breakaway which allows timing to be adjusted (OFF, FAST, DELAY, LATE); FAST is the same as the Previous setting ON Fixed issue that could cause Practice Mode Kustom Getup/Reversal Playback to not come out on the first possible frame Fixed Practice Mode issue which could cause AI Options > Block Attack > (delay) to not work correctly on some attacks Practice Mode’s Kustom Getup/Reversal Playback now display inputs in the button log Practice Mode’s Kustom Getup/Reversal Playback now works properly with Fatal Blows Practice Mode’s Kustom Getup/Reversal order in menu changed to be after character specific attacks Fixed issue where some (Down + Back Punch) Krushing Blows against airborne opponents could cause background clipping when in the corner of some Arenas Fixed a rare issue with some throw cameras improperly tracking characters while certain modifiers are active The popup message "Block Attack Punish" is now properly displayed if a Block Attack is used to punish a cross-up jump attack Some damage over time debuffs can no longer linger on resurrecting characters under specific circumstances All Down + Front Punch attacks can be both high and low parried When Breakaway is performed, damage scaling is reset to a fixed value instead of a multiplier on the current combo damage scaling Kombat League / Online Minor online stability improvements Fixed several rare online desync causes Added menu option to request a non-ranked set with opponent at the end of a Ranked set Krypt Added new Nether Forge Recipes for players to discover Added New Krypt Events Towers of Time Added New Player Module Rewards Added New Boss Towers, Sidekick Towers, and Tag Towers Added elemental move tags to all characters’ movelists Augment functionality has been reworked; after logging into the game for the first time your existing augments will be converted to new ones & unsocketed; this can take some time to complete Added Jinsei Essence Augments, which can only be socketed into a Gear’s 3rd Augment slot and have powerful gameplay abilities Augments no longer require a specific Gear Slot but still require a matching Augment Socket Type There are now non-character specific Augments which can be used on any character Fixed several modifiers persisting on screen after the fight has ended Tag ...Mortal Kombat Aftermath Now Available!May 26, 2020 - Community AnnouncementsExperience Mortal Kombat’s first-ever major expansion. Aftermath features a brand-new cinematic story centered around trust and deceit. Fire God Liu Kang, the new keeper of time and protector of Earthrealm, looks to secure the future he envisions. In order to do so, he is forced to enlist the help of some unlikely allies and familiar foes. Players will have to decide who they can trust and who they must defeat with fate on the line. Forge a new history. Includes: • All-New Cinematic Story • 3 New Playable Fighters – Sheeva, Fujin and guest RoboCop • 3 New Skin Packs, to be released over time https://store.steampowered.com/app/1273971/NetherRealm shows off more Mortal Kombat 11 Friendship finishersMay 18, 2020 - EurogamerSometimes you're just not in the mood to rip someone's spine out of their eye socket, and for those moments when levity is preferred, developer NetherRealm has just the thing, showing off more of Mortal Kombat 11 Friendship finishers ahead of their long-awaited return next week. Friendships first joined the Mortal Kombat pantheon in 1993, when they were featured in Mortal Kombat 2 as a tongue-in-cheek response to the controversy surrounding the series' particular brand of ultra-violence. Amazingly though, it's been nearly 25 years since Friendships last made a fully fledged appearance in a Mortal Kombat game, so their comeback is long overdue. Mortal Kombat 11's Friendships - which are teased in the trailer below, and include the likes of a saxophone solo for Jax, a teddy bear hug for Scorpion, and a sideline in ice cream retail for Sub-Zero - arrive in the game next Tuesday, 26th May, and, better still, they're included as part of a free update for all players on Xbox One, PS4, Switch, Stadia, and PC. Read more Mortal Kombat 11's killers get friendly in a new trailerMay 18, 2020 - Rock, Paper, ShotgunAlongside its Aftermath expansion next week, Mortal Kombat 11 is getting something a lot snugglier. Friendships are koming back to offset all the killing by way of selfies, xylophones, sand castles, and motorcycles. You know, friend stuff. The friendship finishers are coming as a free update for MK11 next week but NetherRealm are showing off a peek at them in a new trailer today. (more…) In Mortal Kombat 11, RoboCop enlists the help of ED-209May 13, 2020 - EurogamerNetherRealm has offered us a good look at Mortal Kombat 11: Aftermath gameplay, including new DLC character RoboCop. The video shows one of RoboCop's fatalities, which calls in that good doggy robot ED-209 for some twin mini-gun action. Meanwhile, RoboCop, whose voice and likeness comes from actor Peter Weller, shoots his enemy to bits with the Cobra Assault Cannon, which RoboCop film fans will remember Clarence using to blow up poor Joe's car. There are some fun nods to the films in the gameplay. We see RoboCop blowing the hand off the Joker - a clear reference to RoboCop's infamous "give the man a hand" torture scene. And what's that? Oh, RoboCop's not targeting there, is he? Oh. He is. Poor Baraka. Read more Mortal Kombat 11's expansion will bring back Friendship finishersMay 6, 2020 - Rock, Paper, Shotgun After a year of DLC characters, Mortal Kombat 11 is getting an actual story expansion, named Aftermath. Koming this month, it will kontinue the tale of Liu Kang while adding a few kharacters: Fujin, Sheeva, and… RoboCop? And they’ve actually got the face and voice of Peter Weller for RoboCop? I’d buy that for a dollar. While the expansion will cost kash, a free update launching alongside it will add new stages and also bring back back those kute ‘n’ kuddly Friendship finishing moves. (more…) Mortal Kombat 11 is getting story DLC and three new playable characters - including RoboCopMay 6, 2020 - EurogamerBig news in the world of Mortal Kombat 11: the gory fighting game is getting a story expansion - a first for a NetherRealm title - and three new playable characters, one of which is RoboCop. Yes, RoboCop. From the movies. Complete with Peter Weller's voice and likeness. In a preview call with Eurogamer this week, Mortal Kombat co-creator Ed Boon called RoboCop's addition to the game "kind of like the bookend to the Terminator with the 80s action movie stars". First up, the story expansion. It's called Aftermath, and it's due out 26th May digitally for all versions of the game, including Nintendo Switch and Stadia. Read more [4/21/20] PC Patch NotesApr 21, 2020 - Community AnnouncementsHello all, Here are the patch notes for today's patch! General Gameplay Adjustments · Fixed a widely encountered crash when playing the Towers of Time. · Discord crossplay has been removed from the game. All Discord users have been encouraged to move to the Steam version. Discord users should contact WB Customer Service for a Steam Key to continue to participate. · Localization updates.[4/2/20] PC Patch NotesApr 2, 2020 - Community AnnouncementsHello all, Here are the patch notes for today's patch! General Gameplay Adjustments · Reactivated the missing preview images for Kombat League Season 9 · Fixed a rare occurrence of a desynchronization when facing Spawn in consecutive matches · Resolved a crash when using D’vorahs ‘Devoured’ brutality. · The title will no longer minimize when changing Video Resolution on DX11 and DX12 · Fixed inconsistent FPS drops in story mode cinematics for DX12. We are aware that the DX12 Full Screen option leads to minimization when the Geforce Experience-Ansel/AMD Radeon overlay is brought up and we are working on a fix. In the meantime, the workaround is to use the Borderless option instead of Full Screen.[3/23/20] PC Patch NotesMar 23, 2020 - Community AnnouncementsHello all, Here are the patch notes for today's patch. We have addressed the graphical glitches and as promised we have re-enabled the 60 FPS options for Krypt, Menu and Cinematics – thank you for your patience. Fixed an issue where some languages were missing subtitles for Spawns cinematics. Fixed an issue that was causing a crash when exiting the Towers of Time. Fixed an issue where tagged moves were invisible during the gameplay in practice mode. Discord – fixed an issue with Sindel and Jokers Intro/Victory cinematics not displaying in game. [3/17/20] PC Patch NotesMar 17, 2020 - Community AnnouncementsHello all, Here are the patch notes for today's patch! General Gameplay Adjustments Move list corrections Improvements to AI logic Fixed issues with some augments not granting correct bonuses Increased the button input buffer when exiting a block hit reaction from 2 to 5 frames Practice Mode > AI Options > Kustom > Block Attack options now have more defined options Fast, Delay, Late which will perform the Block Attack on the first frame, randomly delayed or on the last frame Practice Mode > AI Options > Record now has a new Recording Slot to be used for Kustom Getup / Reversal Practice Mode > AI Options > Kustom > Reversal Attack now has an option for Kustom Reversal & Kustom Reversal with Navigation which uses the Recording Slot Kustom Getup / Reversal starting with the button press or the directional input when with Navigation Practice Mode > AI Options > Kustom > Getup Attack now has an option for Kustom Reversal & Kustom Reversal with Navigation which uses the Recording Slot Kustom Getup / Reversal starting with the button press or the directional input when with Navigation Added several new Brutalities for players to discover All Getup/Flawless Block Up+Front Kick attacks will no longer hit opponents from behind except for Kung Lao, Sonya, and Geras Fixed an issue with several Krushing Blow Requirements sometimes not working correctly while the opponent is still in a hit reaction animation Added new Nether Forge Recipes for players to discover Fixed an issue when cancelling an accepted invite would prevent further invites form the same lobby. Fixed an issue with cinematics not being displayed in 21:9 in Theatre Mode. Known issues: We have temporarily disabled the 60 FPS MODE option, because we have seen graphical glitches with some characters, and we need a little more time to clean up the cinematics at 60 FPS. Due to this, the Krypt, Menu and Cinematics will remain at 30 FPS regardless of their setting chosen in the Options menu. This issue is now considered to be high priority to be fixed as soon as possible in a future update, which we hope to have out to you in the coming days. Thank you for understanding and we apologize for the temporary inconvenience that it may cause to some of you. Certain languages subtitles are not present with Spawn’s intros. We are actively working on delivering a fix for these issues as soon as possible. Character Specific Adjustments Cassie - Fixed a visual issue with holsters that could sometimes occur when performing Dual Wielding Amplified Geras - Reduced the travel distance of Dash Forward and Dash Backward Geras - Increased the recovery on miss of Sand Trap and Quick Sand by 4 frames Jacqui Briggs - Directing Bionic Bounce Towards or Away costs one bar of defensive meter Jacqui Briggs - The landing recovery frames of (Air) Shrapnel Blast, (Air) Grenade Launcher, and (Air) Prototype Rocket can no longer be circumvented when being 2in1 cancelled from a Jump Attack with specific timing Jade - Wiggle Stick (A...Patch Notes [2/6/20]Feb 6, 2020 - Community AnnouncementsHello all, Here are the patch notes for today's patch! DX12 (beta) We just added the BETA version DX12 to the game. This provides an option for players to try out DX12. Because DX12 is a newer graphics system, it changes the performance characteristics for some older video cards. If you want to play on DX12, we recommend having a system with these minimum and recommended specs: MINIMUM SPEC OS: 64-bit Windows 10 Processor: CPU Ryzen 3 1200, 3.10 GHz / Intel Core i7-3770, 3.40 GHz Memory: 16 GB RAM Graphics : Radeon RX 470, 4 GB / GeForce GTX 970, 4 GB RECOMMENDED SPEC OS: 64-bit Windows 10 Processor: CPU Ryzen 5 1600, 3.20 GHz / Intel Core i7-6700, 3.40 GHz Memory: 16 GB RAM Graphics: Radeon RX 480, 8 GB / GeForce GTX 1070, 8 GB General Fixes Adjusted the HDR option to correctly display when its active/available. Fixed a miscellaneous green line appearing in the splash screens on some resolutions. General localization fixes. Known issues We’re aware of an issue with the MK11_DX12.exe launching the game in DX11 when accessed directly from the game folder. We’re aware that some Nvidia GPU’s are experiencing random crashes in MK11 recently. We have reached out and are working close with Nvidia’s support to address this issue in a near future driver update. We are aware of an issue in which keyboard directional keys may become unresponsive when navigating the Store menu We are aware of an issue in which blood visual effects may affect frame rate on DX12. Patch Notes [1/28/20]Jan 28, 2020 - Community AnnouncementsHello all, Here are the patch notes for today's patch. General Gameplay Adjustments • Move list corrections • Improvements to AI logic • Fixed issues with some augments not working correctly • Fixed issue with using random select in online matches causing improper display of abilities and variation name • Fixed several sources of online desyncs • Armor on Fatal Blow attacks now start up in 8 frames (up from 5) • Fatal Blow attacks for all characters except Cassie Cage can no longer hit opponent from behind • Ducking Front Punch, Ducking Front Kick, & Ducking Back Kick cannot be cancelled into a special move when Flawless Blocked • Jump Back Punch has 5 less frames of blockstun on block and Flawless Block • Jump Front Punch and Back Punch attacks can no longer be cancelled into air special moves when Flawless Blocked • Jump Front Punch and Back Punch cannot be cancelled into normal attacks or ground special moves upon landing when Flawless Blocked • Jump Kick attacks have slightly increased damage scaling to match Jump Punch attacks and 4 more frames of recovery when blocked • Jump Kick attacks can no longer be cancelled into air special moves when Flawless Blocked • Jump Kick attacks can no longer be cancelled into grounded special moves upon landing when blocked or Flawless Blocked • Characters that have Escape Failed Krushing Blows on both Toward and Back throws can now only use one throw Krushing Blow per match • Fixed an issue that could cause incorrect victim regions for several frames if the character went from ducking to standing and did no further inputs with precise timing • Fixed rare issue that could cause a character to get hit by a high projectile if they are duck blocking and release block with precise timing • Added several new Brutalities for players to discover Kombat League / Online • Minor online stability improvements • Fixed several rare online desync causes Krypt • Added new Nether Forge Recipes for players to discover Towers of Time • Added support for new upcoming Holiday Towers Stage Specific Adjustments • Shirai Ryu Fire Garden - Fixed issue that allowed stone toss interaction in the left corner to be used while facing the corner • Special Forces Desert Command - Fixed issue with cactus needles lingering at an incorrect location after uppercut brutality is performed • Kronika's Hour Glass - In Versus Mode, Tournament Mode & 1v1 Online Modes, this Arena will now select from a random list of Background Interactions to be used • Chaotian Age - In Versus Mode, Tournament Mode & 1v1 Online Modes, this Arena will now select from a random list of Background Interactions to be used • Prehistoric Age - In Versus Mode, Tournament Mode & 1v1 Online Modes, this Arena will now select from a random list of Background Interactions to be used • The Kronika's Hour Glass, Chaotian Age, and Prehistoric Age Arenas are no longer disabled by default in Tournament Mode Character Specific Adjustments • Cetrion - Far H2 P0rt now costs 2 bars of ...Mortal Kombat 11's Joker references the 1989 Batman movie, MKvDCU and... teases Injustice 3?Jan 25, 2020 - EurogamerThe Joker will soon be available to download and play in Mortal Kombat 11, but due to the character already being available to fight in-game and through the magic of early access granted to YouTubers, there's a lot about the way the DC supervillain works already out there. We also know a lot about what Joker says in Mortal Kombat 11, and there are loads of Easter eggs, film references and cool nods this way and that for fans to find and enjoy. But one exchange in particular sounds like a clear tease for the next fighting game from developer NetherRealm - despite the boss of NetherRealm saying otherwise. Read more Big Mortal Kombat 11 patch takes aim at the scourge of GerasJan 23, 2020 - EurogamerAnyone who's into the competitive side of Mortal Kombat 11 will know of the scourge of Geras. This time-wielding monster is one of the most powerful characters in the game - some say overpowered - and a lot of that has to do with his speed, huge damage, throw loops and easy to trigger Krushing Blows. He's been nerfed a few times since Mortal Kombat 11 came out in April 2019, but most players agree these had little impact on his power. The latest Mortal Kombat 11 balance patch tries once again to nerf Geras. Some of his moves have added startup frames, effectively slowing his down. His Matter Of Time combo - perhaps his best - (Towards + Back Punch, Front Punch, Back Punch) now has 25 startup frames (up from 20) and recovers three frames slower, which makes it less effective. His Time Splash (Jump Down + Back Punch) now has 5 less frames of blockstun, which should make it more risky as a meaty. Read more Mortal Kombat Kollection Online age-rating gets tongues waggingJan 22, 2020 - EurogamerMortal Kombat Kollection Online has resurfaced. As spotted by Gematsu, PEGI has an entry for Mortal Kombat Kollection Online, due out on PlayStation 4, Xbox One, PC, Nintendo Switch, with a release date of 21st January 2020 and an 18-rating, as you'd expect. Obviously that release date is incorrect, but everything else looks legit. Here's the official blurb: Read more Mortal Kombat 11’s Launch Had 3 Times More Players Than 2015’s MKX on SteamApr 30, 2019 - GitHyp

After failing to rank in Steam’s top 50 most played games back in 2015 with Mortal Kombat X, the iconic fighting game franchise has returned to its former glory with this year’s Mortal Kombat 11 launching at #10 on Steam.

Last Tuesday, Mortal Kombat 11 peaked with 35k concurrent players – a number almost three times higher than MKX’s peak of 14k players during its launch four years ago on Steam.

That number crushed NetherRealm’s 2017 superhero fighting game flop on Steam, Injustice 2. The DC Universe fighter peaked with only 1.8k concurrent players during its launch – which was only half of Marvel vs. Capcom Infinite’s disastrous launch peak of 3.5k players that same year.

 

MK11’s big comeback fell short of topping Dragon Ball FighterZ’s record-setting peak of 44k concurrent players last year on Steam, but the latest installment in the series easily surpassed other recent popular fighting games such as Tekken 7 (18k players), Soulcalibur VI (14k players), and Street Fighter V (14k players).

Unfortunately, while more gamers than ever are now playing Mortal Kombat on PC, not all are happy with the port from NetherRealm studios. After its first week, MK11 currently sits at a “Mixed” review score from users who are experiencing numerous technical issues and frustration over the game’s expensive microtransactions.

And their disappointment after purchasing the $60+ version of MK11 on Steam is rightfully so. The PC version didn’t launch with the same Day 1 patch that was made available to console players. And it took NetherRealm a whole week before releasing an update on PC (which many are still saying doesn't help resolve issues for them or has even made things worse).

With a much larger player base on PC than their previous games, NetherRealm seems to now doing what they can to try and remedy the current state of the game. WB Games has made headlines in the past for having games with terrible performance issues on PC (Batman: Arkham Knight); hopefully, as the number of players on PC continues to grow, publishers like WB will start to give more attention to their PC launches.

Mortal Kombat 11’s Launch Had 3 Times More Players Than 2015’s MKX on SteamApr 30, 2019 - GitHyp

After failing to rank in Steam’s top 50 most played games back in 2015 with Mortal Kombat X, the iconic fighting game franchise has returned to its former glory with this year’s Mortal Kombat 11 launching at #10 on Steam.

Last Tuesday, Mortal Kombat 11 peaked with 35k concurrent players – a number almost three times higher than MKX’s peak of 14k players during its launch four years ago on Steam.

That number crushed NetherRealm’s 2017 superhero fighting game flop on Steam, Injustice 2. The DC Universe fighter peaked with only 1.8k concurrent players during its launch – which was only half of Marvel vs. Capcom Infinite’s disastrous launch peak of 3.5k players that same year.

 

MK11’s big comeback fell short of topping Dragon Ball FighterZ’s record-setting peak of 44k concurrent players last year on Steam, but the latest installment in the series easily surpassed other recent popular fighting games such as Tekken 7 (18k players), Soulcalibur VI (14k players), and Street Fighter V (14k players).

Unfortunately, while more gamers than ever are now playing Mortal Kombat on PC, not all are happy with the port from NetherRealm studios. After its first week, MK11 currently sits at a “Mixed” review score from users who are experiencing numerous technical issues and frustration over the game’s expensive microtransactions.

And their disappointment after purchasing the $60+ version of MK11 on Steam is rightfully so. The PC version didn’t launch with the same Day 1 patch that was made available to console players. And it took NetherRealm a whole week before releasing an update on PC (which many are still saying doesn't help resolve issues for them or has even made things worse).

With a much larger player base on PC than their previous games, NetherRealm seems to now doing what they can to try and remedy the current state of the game. WB Games has made headlines in the past for having games with terrible performance issues on PC (Batman: Arkham Knight); hopefully, as the number of players on PC continues to grow, publishers like WB will start to give more attention to their PC launches.