
Mordheim: City of the Damned
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Huge Warhammer RPG is free to keep forever if you're fastJan 26, 2024 - PCGamesNThey say the best things in life are free, and that's certainly the case right now if you're a fan of all things Warhammer, or more specifically Mordheim: City of the Damned. That's because you can now bag this massive RPG for absolutely nothing, but you only have a couple of weeks to secure the deal. Read the rest of the story... RELATED LINKS: This was the year PC gamers finally fell for RNG and embraced the chaos Mordheim launch trailer makes the case for turn-based Teutonic skirmishing Mordheim: City of the Damned shows us new campaign details in latest trailer Huge Warhammer RPG is free to keep forever if you're fastJan 26, 2024 - PCGamesNThey say the best things in life are free, and that's certainly the case right now if you're a fan of all things Warhammer, or more specifically Mordheim: City of the Damned. That's because you can now bag this massive RPG for absolutely nothing, but you only have a couple of weeks to secure the deal. Read the rest of the story... RELATED LINKS: This was the year PC gamers finally fell for RNG and embraced the chaos Mordheim launch trailer makes the case for turn-based Teutonic skirmishing Mordheim: City of the Damned shows us new campaign details in latest trailer Get a unique loyalty discount on Necromunda: Underhive Wars!Dec 14, 2020 - Community Announcementshttps://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/37911025/8b53e635a5adfc810eb0c559e605a6e4d960c968.jpg Hi everyone, We're excited to announce today a unique loyalty discount for all owners of Mordheim: City of the Damned who get our latest game Necromunda: Underhive Wars! {STEAM_CLAN_IMAGE}/7205786/bb284ec939460ef65a94406c8f34574b4e7acdfd.png It is a huge pleasure for us to release today with the game’s third Major Update, Patch 1.2.4.1, which one again brings a host of improvements and fixes to the game, as well as introducing a brand new faction, the techno-clad fighters of House Van Saar! To celebrate this new milestone, the game is 40% off on Steam right now! And as a thank for your incredible support to Mordheim: City of the Damned, all owners of Mordheim will get an additional 10% off Necromunda: Underhive Wars. https://store.steampowered.com/app/566440/Necromunda_Underhive_Wars/ We hope you join us deep below in the hive cities!Skulls for the Skull Throne - Up to 75% off on MordheimMay 16, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/7205786/26560c5fda28535601057242957087a6f66f8c0c.jpg Today marks the beginning of Games Workshop's annual Skulls for the Skull Throne event for the third year running - a weekend-long event during which games from the Warhammer world and the Warhammer 40,000 universe are enjoying time-limited discount offers on Steam. Mordheim and all its DLC will enjoy discounts of up to a massive 75% off, so this is a great opportunity to try out new units such as the Undead and Witch Hunters! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/7205786/8d10d20c53dff0493c8ea645240810de4ca956de.png The Skulls for the Skull Throne event extends to all Warhammer games, so go take a look at the litany of available fantastic deals! The sale lasts until May 20th.Skulls For The Skull Throne SaleMay 31, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32830903/c5f7a6fd2855f2e5bdb7bc61314b01bc59270e2b.png Today marks the beginning of Games Workshop's 'Skulls for the Skull Throne' event, a weekend-long event during which games from the Warhammer world and the Warhammer 40,000 universe are enjoying time-limited discount offers on Steam. Plus, new content themed around the Blood God, Khorne, the legendary Warhammer figure sitting upon his Skull Throne in the Realm of Chaos! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/7205786/1cd78fb1b943b4c8753d6d36946652ed6b224847.png On this special occasion, hotly anticipated sequel Battlefleet Gothic: Armada 2, which puts players in command of epic real-time space battles, and Space Hulk: Tactics, adapted from the iconic board game, are both available for pre-order on Steam with exclusive content, Beta Access before the release of the games, and -10% discount! https://store.steampowered.com/app/573100/Battlefleet_Gothic_Armada_2/ https://store.steampowered.com/app/492230/Space_Hulk_Tactics/ Returning Battlefleet Gothic: Armada players on Steam can benefit from a -25% discount on the preorder of Battlefleet Gothic: Armada 2.Daily Deal - Mordheim: City of the Damned, 75% OffMar 30, 2018 - AnnouncementToday's Deal: Save 75% on Mordheim: City of the Damned!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Sunday at 10AM Pacific Time Daily Deal - Mordheim: City of the Damned, 75% OffMar 30, 2018 - AnnouncementToday's Deal: Save 75% on Mordheim: City of the Damned!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Sunday at 10AM Pacific Time Daily Deal - Mordheim: City of the Damned, 75% OffMay 9, 2017 - AnnouncementToday's Deal: Save 75% on Mordheim: City of the Damned!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Thursday at 10AM Pacific Time Daily Deal - Mordheim: City of the Damned, 70% OffFeb 7, 2017 - AnnouncementToday's Deal: Save 70% on Mordheim: City of the Damned!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Thursday at 10AM Pacific Time Full Release Patch 10Nov 8, 2016 - Community AnnouncementsHello Everyone, Today we are proud to release the 10th patch (v1.4.4.4) for Mordheim: City of the Damned. We hope you will enjoy these improvements, and look forward to seeing you fight in the dark streets of Mordheim: City of the Damned. General Armor Absorption: the maximum amount of Armor Absorption is now capped at 95% Undead Mission 2-4: fixed the Reinforcements that weren’t showing up HUD Scale: You are now able to scale the size of the GUI down to 90% to help readability on some monitor. Skills The Crypt Horror has now access to all Warband skills like any other Undead warrior Nimble: the bonus to Initiative has been increased to 8 for the Normal version (was 4) and to 16 for the Mastery version (was 8) Embedded Wyrdstones: switched the immunity of Wyrdstone effect that increases the cost of Attacks to the Base version and moved the immunity of Wyrdstone effect that increases the cost of spellcasting to the Mastery version Tactician: increased the duration to 3 turns for both regular and mastery version (was 1 turn) Underdog: increased the bonus to 8% for the regular version (was 5%) and to 15% for the Mastery version (was 10%) Combat Expertise: increased the bonus to 10% for the regular version (was 5%) and to 20% for the Mastery version (was 10%) Flawless Positioning: increased the bonus to 15% (was 10%) for the Mastery version (the regular version remains unchanged) Nerves of steel: lowered the requirements to be 6 for the Regular version and 12 for the Mastery version (previously was 9/15) Inspiring: lowered the requirements to be 3 for the Regular version and 9 for the Mastery version (previously was 6/12) Fixed Issues Fixed the colour presets issue on the Vampire Thrall arms that made them disappear and could result in freeze during the loading of a mission. Fixed missing shouts during some of the Vampire Thrall, and Katherina von Dernsbach's attacks Fixed vertical scrollbars issue when using the mouse wheel, while the mouse was moving Fixed alternate weapon set not showing up properly Fixed issue with Zombie failing a climb and not allowing it to perform a new climb right after Fixed visual issues in some missions of the Market Place Tweaked the loin cloth on the Ghoul to prevent interpenetration Fixed multiple localization issues How to help us If you find any bugs or need some technical help, please refer to the thread "Issues launching or loading the game. Read this first!", and the appropriate forum for bugs reporting and technical issues, and do no post in general discussions. The general discussion forum is very hard for us to navigate as there is a lot of movement, so we only look at it briefly. If you experience a game breaking bug, such as a crash to desktop, please make a post in the Bug report section, and also send your output log and a copy of your combat log, found in your Steam install directory: - Steam\SteamApps\common\mordheim\mordheim_Data\output_log.txt - Steam\SteamApps\common\mordheim\combat.log Email these log...Full Release Patch 10Nov 8, 2016 - Community AnnouncementsHello Everyone, Today we are proud to release the 10th patch (v1.4.4.4) for Mordheim: City of the Damned. We hope you will enjoy these improvements, and look forward to seeing you fight in the dark streets of Mordheim: City of the Damned. General Armor Absorption: the maximum amount of Armor Absorption is now capped at 95% Undead Mission 2-4: fixed the Reinforcements that weren’t showing up HUD Scale: You are now able to scale the size of the GUI down to 90% to help readability on some monitor. Skills The Crypt Horror has now access to all Warband skills like any other Undead warrior Nimble: the bonus to Initiative has been increased to 8 for the Normal version (was 4) and to 16 for the Mastery version (was 8) Embedded Wyrdstones: switched the immunity of Wyrdstone effect that increases the cost of Attacks to the Base version and moved the immunity of Wyrdstone effect that increases the cost of spellcasting to the Mastery version Tactician: increased the duration to 3 turns for both regular and mastery version (was 1 turn) Underdog: increased the bonus to 8% for the regular version (was 5%) and to 15% for the Mastery version (was 10%) Combat Expertise: increased the bonus to 10% for the regular version (was 5%) and to 20% for the Mastery version (was 10%) Flawless Positioning: increased the bonus to 15% (was 10%) for the Mastery version (the regular version remains unchanged) Nerves of steel: lowered the requirements to be 6 for the Regular version and 12 for the Mastery version (previously was 9/15) Inspiring: lowered the requirements to be 3 for the Regular version and 9 for the Mastery version (previously was 6/12) Fixed Issues Fixed the colour presets issue on the Vampire Thrall arms that made them disappear and could result in freeze during the loading of a mission. Fixed missing shouts during some of the Vampire Thrall, and Katherina von Dernsbach's attacks Fixed vertical scrollbars issue when using the mouse wheel, while the mouse was moving Fixed alternate weapon set not showing up properly Fixed issue with Zombie failing a climb and not allowing it to perform a new climb right after Fixed visual issues in some missions of the Market Place Tweaked the loin cloth on the Ghoul to prevent interpenetration Fixed multiple localization issues How to help us If you find any bugs or need some technical help, please refer to the thread "Issues launching or loading the game. Read this first!", and the appropriate forum for bugs reporting and technical issues, and do no post in general discussions. The general discussion forum is very hard for us to navigate as there is a lot of movement, so we only look at it briefly. If you experience a game breaking bug, such as a crash to desktop, please make a post in the Bug report section, and also send your output log and a copy of your combat log, found in your Steam install directory: - Steam\SteamApps\common\mordheim\mordheim_Data\output_log.txt - Steam\SteamApps\common\mordheim\combat.log Email these log...New DLC Available - Mordheim: City of the Damned - Undead, 15% off!Oct 25, 2016 - Product ReleaseMordheim: City of the Damned - Undead, all new content for Mordheim: City of the Damned is Now Available on Steam and is 15% off!* This Warband adds the Undead, with 7 new unit types and a fully playable campaign featuring unique Dramatis Personae, Katherina von Dernsbach. On the borders of the Empire, beneath the World's Edge Mountains lies the forsaken province of Sylvania. Long a place of mystery and sinister doings, Sylvania descended into horror during the Black Plague when the necromancer Vanhel raised legions of the dead. Since that time, Sylvania has been a haunted land steeped in the darkest magic. From the ancient castle of Drakenhof, Count Vlad von Carstein rules the county, but his ambition drives him to seek greater power. With the Empire consumed by civil strife, Vlad sees opportunity. The warbands he sends into Mordheim, the wyrdstone they gather for him, are but the first steps in the war the vampire lord will soon wage on his mortal neighbours. *Offer ends November 1 at 10AM Pacific Time Patch 9 Post ReleaseOct 25, 2016 - Community AnnouncementsHello Everyone, With Halloween just around the corner, there's no better time for releasing the 9th patch (v.1.4.4.1) for Mordheim: City of the Damned! The Undead Warband have completely overtaken this patch and are looking for brains! The new Undead Warband DLC offers 7 new unique Warriors, 8 new original campaign missions, as well as new skills and spells. The patch also comes with various optimizations and updates. New Content New Undead warband DLC available for purchase! Undeads will appear as enemies if not bought. Veterans can now start a Rank 5 warband: When starting a new warband, you will be prompted with a window that will offer the option between Rank 0 and Rank 5. Starting Rank 5 provides you with all the benefits unlocked at this Rank, such as being able to hire all types of Warriors for the warband or having more reserve slots unlocked. This doesn’t provide additional benefits such as extra gold or equipment. Note: This feature becomes available to new Warbands after reaching Veteran Rank 5 with a Warband. Accelerated Turns: A new option can be activated in the Gameplay section of the Options menu. It has 2 purposes: Accelerate Player Turns by 15% (movement, animations, etc.) Accelerate AI movement and athletic actions taken by 50% during AI turns This is only valid while playing against the CPU (never against another Player) Veteran Skill “Re-spec”: Everyone will get a free “re-spec” for Veteran skills. This will remove every Veteran Skill learned and allow you to learn new ones. Each warband starts with 1 Re-spec. At the end of every year and before the next year start, on Witching Day, the warband will get a new Re-spec (i.e.: one additional Re-spec per game year.) Re-spec allocation is retroactive to all warbands. Detection of Mission progress corruption: If a save is corrupted, it will reset the mission progress and send the warband back to hideout without consequences. This process takes place in the main menu. New option to turn tutorials off in the hideout. It is located in the "Gameplay" section of the Options menu. New layout when selecting "New warband" in the main menu. General Changes Hired Sword rotation: Adjusted to have a better balance between Leader, Hero, Henchman and Impressive Warriors. This ensures that, most of the time, there is at least one of each type available after a rotation. Will start to take effect on your next Hired Sword rotation. New Campaign Gold: Initial money has been increased to 500 gold (was 250 previously). This doesn’t take into account Veteran bonus. Witch Hunter Story mission 3: Reinforcements have been reduced for this mission. Leadership: Effects of each points of leadership has been reduced to 3% instead of 4% (bonus to All Alone, Fear & Terror resistance). All Alone: Base percentage to All Alone resistance has been increased to 30% (was 20%). Market Event – Sale: Price reduction when selling items to players will now only be of 25% (was 50%). Market Event – Profit opportunity: Price...Patch 9 Post ReleaseOct 25, 2016 - Community AnnouncementsHello Everyone, With Halloween just around the corner, there's no better time for releasing the 9th patch (v.1.4.4.1) for Mordheim: City of the Damned! The Undead Warband have completely overtaken this patch and are looking for brains! The new Undead Warband DLC offers 7 new unique Warriors, 8 new original campaign missions, as well as new skills and spells. The patch also comes with various optimizations and updates. New Content New Undead warband DLC available for purchase! Undeads will appear as enemies if not bought. Veterans can now start a Rank 5 warband: When starting a new warband, you will be prompted with a window that will offer the option between Rank 0 and Rank 5. Starting Rank 5 provides you with all the benefits unlocked at this Rank, such as being able to hire all types of Warriors for the warband or having more reserve slots unlocked. This doesn’t provide additional benefits such as extra gold or equipment. Note: This feature becomes available to new Warbands after reaching Veteran Rank 5 with a Warband. Accelerated Turns: A new option can be activated in the Gameplay section of the Options menu. It has 2 purposes: Accelerate Player Turns by 15% (movement, animations, etc.) Accelerate AI movement and athletic actions taken by 50% during AI turns This is only valid while playing against the CPU (never against another Player) Veteran Skill “Re-spec”: Everyone will get a free “re-spec” for Veteran skills. This will remove every Veteran Skill learned and allow you to learn new ones. Each warband starts with 1 Re-spec. At the end of every year and before the next year start, on Witching Day, the warband will get a new Re-spec (i.e.: one additional Re-spec per game year.) Re-spec allocation is retroactive to all warbands. Detection of Mission progress corruption: If a save is corrupted, it will reset the mission progress and send the warband back to hideout without consequences. This process takes place in the main menu. New option to turn tutorials off in the hideout. It is located in the "Gameplay" section of the Options menu. New layout when selecting "New warband" in the main menu. General Changes Hired Sword rotation: Adjusted to have a better balance between Leader, Hero, Henchman and Impressive Warriors. This ensures that, most of the time, there is at least one of each type available after a rotation. Will start to take effect on your next Hired Sword rotation. New Campaign Gold: Initial money has been increased to 500 gold (was 250 previously). This doesn’t take into account Veteran bonus. Witch Hunter Story mission 3: Reinforcements have been reduced for this mission. Leadership: Effects of each points of leadership has been reduced to 3% instead of 4% (bonus to All Alone, Fear & Terror resistance). All Alone: Base percentage to All Alone resistance has been increased to 30% (was 20%). Market Event – Sale: Price reduction when selling items to players will now only be of 25% (was 50%). Market Event – Profit opportunity: Price...Free Weekend - Mordheim: City of the Damned, 60% OffAug 4, 2016 - AnnouncementPlay Mordheim: City of the Damned free as part of this week's Weekend Deal! Save 60% on the base game and up to 33% on the DLCs.* Mordheim: City of the Damned is the first video game adaptation of Games Workshop's cult classic tabletop game Mordheim. Set in the Warhammer World's decimated Empire city, Mordheim: City of the Damned is a turn-based tactical game where you lead warbands into bloody and lethal skirmishes. The game blends RPG elements, fast-paced tactical combat and intricate unit customization in a time wrought by chaos and rivalry where only the strongest survive. *Offer ends Monday at 10AM Pacific Time Full Release Patch 8 Quick fixJul 19, 2016 - Community AnnouncementsWith the latest patch, we reported two known issues that could possibly impact your playing experience. We worked on solving them and fixing a few issues reported by the community. The version of the game has been updated to 1.3.4.6. Important Note As we planned to do on last patch; if you had a combat save before the update it will be removed. Your Warband will be sent back to your hideout without any consequences. We apologize that it did not work in our previous patch. Fixes Greatly reduced (by 10 times) the delay of GUI appearance. Fixed an issue that made Pyre of Righteous reappear on reload. Fixed an issue where empty loot bags were showing up in place of out of action Warriors who left the battlefield. Prevented some spells from being cast again on players when looting Wyrdstone (e.g. Deny the heretic). Fixed message in daily report when a Librarian sends you gold instead of a formula (please note that it has not been localized yet and will display in English only). Wild Swipe can now properly be used with an Ulrican Axe. Deny the Heretic: the mastery version debuff now properly lasts the duration of the AoE zone. Fixed an issue preventing the completion of campaign missions while using ranged weapons on destructibles. How to help us If you find any bugs or need some technical help, please refer to the thread "Issues launching or loading the game. Read this first!", and the appropriate forum for bugs reporting and technical issues, and do no post in general discussions. The general discussion forum is very hard for us to navigate as there is a lot of movement, so we only look at it briefly. If you experience a game breaking bug, such as a crash to desktop, please make a post in the Bug report section, and also send your output log and a copy of your combat log, found in your Steam install directory: - Steam\SteamApps\common\mordheim\mordheim_Data\output_log.txt - Steam\SteamApps\common\mordheim\combat.log Email these logs to logs at rogue-factor.com and we'll take a look at it. Please link your post/thread in your email so we can return to it. A DxDiag can also be helpful, and if you managed to take a screenshot that will also help quite a bit. We hope you enjoy this patch. Feel free to check the forums regularly to get information on what's coming next to Mordheim: City of the Damned Full Release Patch 8 Quick fixJul 19, 2016 - Community AnnouncementsWith the latest patch, we reported two known issues that could possibly impact your playing experience. We worked on solving them and fixing a few issues reported by the community. The version of the game has been updated to 1.3.4.6. Important Note As we planned to do on last patch; if you had a combat save before the update it will be removed. Your Warband will be sent back to your hideout without any consequences. We apologize that it did not work in our previous patch. Fixes Greatly reduced (by 10 times) the delay of GUI appearance. Fixed an issue that made Pyre of Righteous reappear on reload. Fixed an issue where empty loot bags were showing up in place of out of action Warriors who left the battlefield. Prevented some spells from being cast again on players when looting Wyrdstone (e.g. Deny the heretic). Fixed message in daily report when a Librarian sends you gold instead of a formula (please note that it has not been localized yet and will display in English only). Wild Swipe can now properly be used with an Ulrican Axe. Deny the Heretic: the mastery version debuff now properly lasts the duration of the AoE zone. Fixed an issue preventing the completion of campaign missions while using ranged weapons on destructibles. How to help us If you find any bugs or need some technical help, please refer to the thread "Issues launching or loading the game. Read this first!", and the appropriate forum for bugs reporting and technical issues, and do no post in general discussions. The general discussion forum is very hard for us to navigate as there is a lot of movement, so we only look at it briefly. If you experience a game breaking bug, such as a crash to desktop, please make a post in the Bug report section, and also send your output log and a copy of your combat log, found in your Steam install directory: - Steam\SteamApps\common\mordheim\mordheim_Data\output_log.txt - Steam\SteamApps\common\mordheim\combat.log Email these logs to logs at rogue-factor.com and we'll take a look at it. Please link your post/thread in your email so we can return to it. A DxDiag can also be helpful, and if you managed to take a screenshot that will also help quite a bit. We hope you enjoy this patch. Feel free to check the forums regularly to get information on what's coming next to Mordheim: City of the Damned Full Release Patch 8Jul 14, 2016 - Community AnnouncementsHello Everyone, We are releasing today the 8th patch (v1.3.4.5) for Mordheim: City of the Damned. We would like to thank the Mordheim community who helped us tremendously in fixing some of the hardware issues encountered with the last patch. Also a big thank you to everyone for their patience. This version of the game has been built for DirectX 11 and DirectX 9, while previous versions were built only for DirectX 9. This should prevent crashes with certain video card drivers. These kind of issues are always difficult to track down and fix since they can be caused by various components on which we have limited visibility and control, like the engine or video card drivers. Rest assured that we'll always do our best to resolve these as quickly as possible. This patch's size is a bit larger than 3GB unfortunately. This is caused by the switch to DirectX 11. We hope you will enjoy these improvements, and look forward to seeing you fight in the dark streets of Mordheim: City of the Damned. New Content Sigmarite Great Hammer: a new weapon for the Warrior-Priest, Maiden of Sigmar, Sigmarite Matriarch and Sigmar’s Purifier which reduces chances to trigger a Divine Curse by 6/9/12% and bypass enemy Armor Absorption by 9/12/15% Warrior-Priest initial Weapon is now a Sigmarite Great Hammer Weapon is Slow Deals 32-36 damage for the Normal version Added a popup to notify the new players about the necessity of going through the tutorials before starting a Warband. Tweaked timing of GUI appearance after certain actions to prevent FPS drops. General Sending Wyrdstones to your main faction will now always provide Reputation, even if it’s a required shipment Executioner now has his item slots blocked except the same 1 (to use for books) Flagellants will now be able to wield Maces Fixed an issue where a Trap would wrongly give the “Stealth Climb” buff Veteran Ranks 11, 12, 13 and 14 will now give 2 Veteran Skill Points each. Warbands who already achieved those ranks should receive the Veteran Skill Points retroactively The Regeneration of the enemies in the Cult of the Possessed Story Mission 2-1 and the Sisters of Sigmar mission 2-4 has been reduced to 50 wounds (was 75) Ulrican Axe: will now properly be easier to Dodge for victims Extra Arm mutations: they now all bypass Dodge by 15% (was 10%) and don’t bypass Parry anymore (was 10%) since armbands completely negates Parry already Skills Burn the Witch: the combat cost of the skill has been changed to 2OP and 1 SP (from 3 OP to use) Riposte Stance: a successful parry while using this stance will now also reduce the cost of Counter-Attacks by 1 OP Fanatical Zeal: the using cost has been reduced to 2SP (was 3) Boons of Chaos: the effect of this spell are now Stackable Infused Globe: the animation when healed will now show the buff animation properly Spells Healing Hand: the range of the Mastery version has been reduced to 3 meters (same as the Normal version) Word of Damnation: the duration has been increased to 2 t...Full Release Patch 8Jul 14, 2016 - Community AnnouncementsHello Everyone, We are releasing today the 8th patch (v1.3.4.5) for Mordheim: City of the Damned. We would like to thank the Mordheim community who helped us tremendously in fixing some of the hardware issues encountered with the last patch. Also a big thank you to everyone for their patience. This version of the game has been built for DirectX 11 and DirectX 9, while previous versions were built only for DirectX 9. This should prevent crashes with certain video card drivers. These kind of issues are always difficult to track down and fix since they can be caused by various components on which we have limited visibility and control, like the engine or video card drivers. Rest assured that we'll always do our best to resolve these as quickly as possible. This patch's size is a bit larger than 3GB unfortunately. This is caused by the switch to DirectX 11. We hope you will enjoy these improvements, and look forward to seeing you fight in the dark streets of Mordheim: City of the Damned. New Content Sigmarite Great Hammer: a new weapon for the Warrior-Priest, Maiden of Sigmar, Sigmarite Matriarch and Sigmar’s Purifier which reduces chances to trigger a Divine Curse by 6/9/12% and bypass enemy Armor Absorption by 9/12/15% Warrior-Priest initial Weapon is now a Sigmarite Great Hammer Weapon is Slow Deals 32-36 damage for the Normal version Added a popup to notify the new players about the necessity of going through the tutorials before starting a Warband. Tweaked timing of GUI appearance after certain actions to prevent FPS drops. General Sending Wyrdstones to your main faction will now always provide Reputation, even if it’s a required shipment Executioner now has his item slots blocked except the same 1 (to use for books) Flagellants will now be able to wield Maces Fixed an issue where a Trap would wrongly give the “Stealth Climb” buff Veteran Ranks 11, 12, 13 and 14 will now give 2 Veteran Skill Points each. Warbands who already achieved those ranks should receive the Veteran Skill Points retroactively The Regeneration of the enemies in the Cult of the Possessed Story Mission 2-1 and the Sisters of Sigmar mission 2-4 has been reduced to 50 wounds (was 75) Ulrican Axe: will now properly be easier to Dodge for victims Extra Arm mutations: they now all bypass Dodge by 15% (was 10%) and don’t bypass Parry anymore (was 10%) since armbands completely negates Parry already Skills Burn the Witch: the combat cost of the skill has been changed to 2OP and 1 SP (from 3 OP to use) Riposte Stance: a successful parry while using this stance will now also reduce the cost of Counter-Attacks by 1 OP Fanatical Zeal: the using cost has been reduced to 2SP (was 3) Boons of Chaos: the effect of this spell are now Stackable Infused Globe: the animation when healed will now show the buff animation properly Spells Healing Hand: the range of the Mastery version has been reduced to 3 meters (same as the Normal version) Word of Damnation: the duration has been increased to 2 t...Mordheim: City Of The Damned Adds Witch HuntersJun 23, 2016 - Rock, Paper, ShotgunWitch Hunters have arrived in Mordheim: City of the Damned . You: I don’t know, which hunters? I said, Witch Hunters are in the turn-based tactical Warhammer game as a DLC faction. You: I give up, you tell me, who’s here? What? I don’t… you mean Who the baseball player? First baseman for St. Louis? Here? You: Wait- are you forcing me into a sloppy riff on Abbott and Costello? You should stop. Alice, this isn’t right. Putting these words in my fingers like this. It’s not on. Ah fine, fine. Let’s get down to business. Yes, you will need to buy the DLC to play as the Witch Hunters, but if you don’t they can still appear as enemies. That’s nice. …
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