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Mordhau

 
5 weird but kick-ass builds for winning in MordhauMay 24, 2019 - PC GamerOne of my favourite things about multiplayer melee game Mordhau is its character creator. Rather than push you towards a set playstyle, it gives you a bunch of points to spend how you please, shared between armor, perks, weapons and consumables. It’s a flexible system: if you wanted, you could create a heavily armored brute who only throws smoke bombs, or a fist fighter who restores health with every fatal right hook. But if you want to craft a playstyle that’s genuinely useful and won’t get boring after five rounds, it’s hard to know where to start.  Forget the sword and board. I’ve come up with five unconventional builds for both beginners and advanced players—they might not look like the most efficient, but they’re all fun to play and can genuinely have a big impact on any battle. Most of them are designed for Frontline, Mordhau’s main team-based mode, although some will work in duels too. Check out our Mordhau tips for more general advice on mastering the medieval combat. The front line Engineer Bring the hammer down Equipment: * Armor: 2 head, 3 torso; * Blacksmith Hammer; * Greatsword; * Perks: Wrecker, Smith; The default engineer class bores me. Carrying the toolbox lets you build spikes and wooden walls but limits your firepower. If you ditch it you can free up points for weapons and armor while keeping the Blacksmith Hammer to construct defences around control points. This puts you directly on the front line, where you’ll see more action.  Your armor and Greatsword make you a strong brawler, and you can switch between whacking on walls and lopping off heads whenever enemies get close. The Smith perk lets you build defences faster than usual, and you can repair a wall more quickly than a group of attackers can break it down, cancelling them out (see clip above).  The Wrecker perk comes in handy when you’ve pushed an enemy force back: You’ll deal extra damage to the other team’s structures, so you should lead the charge and smash down their defences. Your team can then flood through the gap. The mauled Assassin The backline bastard Equipment: * No armor; * Maul; * Smoke bomb x 2; * Perks: Acrobat, Cat, Rat and Rush; Quick, nimble, and able to smash skulls in one swing, this build is perfect for zipping around enemy backlines, picking off archers and other stragglers. With zero armor to slow you down you can bounce from unsuspecting target to unsuspecting target, and the Rat perk dampens your footsteps so they won’t hear you coming. You’d normally expect an assassin to carry daggers or a short sword, but it’s better to equip the slow-swinging maul, which will kill all enemies in one strike to the head.  Nearby enemies will spot you if you miss, so make sure you have an escape route planned out. Remember that enemies get a speed boost if they chase you and keep their cursor on your body—try to play around buil...Mordhau banned 2,000 players, but some are being overturnedMay 23, 2019 - PC GamerAround 2,000 players were banned from Mordhau this week for using third party software to cheat, but the developer is now overturning some of them. The ban announcement was quickly followed by players claiming they were innocent, not surprisingly, but in this case there were apparently some false positives. "We are revoking some bans that have been part of this wave," a forum update reads. "Most of the bans revoked are false positives, some of the bans we are revoking are legitimate, so some cheaters will slip through the net this time as we are on the side of caution. We are monitoring the situation and will be adjusting our detection." Bans that are "blatantly obvious" will stay in place, while players who have been affected but still can't access the game can email the developer or post on the Mordhau forums to get let back into the melee brawls.  The ban doesn't include all third-party applications, so don't worry if you use things like the brilliant lute bot or other mods that don't give you an advantage.  Cheers, PCGamesNMordhau's duel servers have players lining up to do a polite murderMay 22, 2019 - PC GamerMordhau isn’t really set up to be fair. Its marquee PvP modes, Frontline and Battle Royale, both pit disorganized, flailing hordes of buff battle boys against each other. It is brutal, chaotic, and often hilarious. But that chaos can also be frustrating when you’re just trying to enjoy a fair fight. Steven’s guide to playing Mordhau like a bastard is all about how to adapt to Mordhau’s unfair battlefield, but I’m after a purer, more idealistic Mordhau. I want honorable fights unblemished by rogues looking for easy kills. I thought I was out of luck, but then I found my people—the wholesome folk of Mordhau’s duel servers. Duel servers are a truly wonderful respite from the rest of Mordhau. The servers rotate through a pool of smaller maps suited to lower player counts, and stepping into the open is a feast for the eyes—a landscape of people beating the snot out of each other in organized private duels. Some are watching others fight, waiting for the chance to challenge the winner. Others are adding to the drama of a brawl with some lute music. “Duel” isn’t a special mode within the game, though it definitely should be. Mordhau players quickly began renting custom servers to set up their own rulesets for dueling. Within just a few days, a proper subculture had formed around a few constant rules: 1v1 duels, no RDM (random deathmatch). Challenges are handed out nonverbally using the “flourish” emote. If your opponent flourishes back, the duel has been accepted, and the battle begins. After a fight, duelists crouch to let challengers know they need time to heal before the next bout.  We're now a few weeks after launch, and there are always plenty of duel servers running near capacity. The duel server social experience is the polar opposite of a match of Frontline. Not only do people largely respect the rules of honor (lest they be banned), but they're just nice. I’ve played against so many polite combatants. Even if I’ve just brained an opponent with the hilt of my sword, they still drop a “gf” (good fight) in the chat and even commend me on my chambering skills. That politeness extends to how duels are fought, too. In Mordhau, mismanaging your stamina to zero forces you to drop your weapon. Usually, this is the opportune moment for another fighter to take an easy kill shot. Stamina management is part of Mordhau’s meta, so it’s fair enough to expect a swift death in the chaos of battle. One time on a duel server, instead of taking off my head with his executioner's blade, my opponent stood still and waited for me to pick up my sword. I couldn’t believe it. They didn’t want to win that way. They wanted a 100 percent even fight. That is some next-level honor. In our second bout, I came out on top. The win felt a little hollow after he'd had me dead to rights, but I made sure to than...Mordhau players figured out how to sneak into the character select screenMay 21, 2019 - PC GamerMordhau player MiZiikE has detailed a way to escape the bounds of the Contraband map. It's a harmless trick (which is somewhat contested in the Reddit thread, but it'll probably be patched out anyway) that wouldn't be very notable if it didn't create a beautiful opportunity to confuse unaware players. It turns out that the virtual camera which provides the scenery behind Mordhau's character select screen exists within the map, in that out-of-bounds area. That's not surprising—if you've modded anything you know these sensible tricks are common—but it does mean that, should you successfully escape the play area, you can hang out in that character select screen playing Despacito. (If you're wondering how to play songs on the lute easily, there's a bot for that. Chris tried it out, but didn't have much success inspiring his team with Yakety Sax.) Now play Free Bird. Mordhau reviewMay 17, 2019 - PC GamerMost games that hand you a sword and point you in the direction of a battalion of foes feel empowering and heroic. After a few rounds of Mordhau, the prospect of heading once more into the breach seemed more terrifying than anything else. Of all the multiplayer melee games I’ve played over the years, this one has decidedly the highest skill cap and the least patience for those who haven’t taken the time to learn its complex, twitch-based combat. The upside to that is when you do go on a hot streak, you feel like way more of a badass than any of those more forgiving games can ever let you feel. The basic premise is pretty simple. In the default Frontline mode, you take up arms as a rugged warrior from one of nine classes (or you can design your own) and rush into the fray in up to 32-v-32, objective-based skirmishes on attractive, realistically-structured medieval battlefields. Then, you probably die pretty quickly to someone a bit quicker or more experienced than you and respawn, hopefully having learned something to take forward into your next brawl. Each clash of swords can look deceptively simple, but is actually highly complex in the huge variety of attacks, parries, and counters available to you. A well-scripted and straightforward tutorial will run you through the fundamentals, but it’s another matter entirely to execute the correct moves at the right time. It takes many hours just to start feeling competent, but the satisfaction of growing confidence as your execution improves is something no numerical progression system can really replicate. It reminded me a lot of Sekiro, in that I started out as an absolute scrub and eventually started to think of myself as a badass swordsman. I mean, at least sometimes. Swift as a coursing river Everything you do in melee is highly dependent on split-second timing, so sloppy or indecisive swordplay will be punished heavily by experienced players. You can’t hold down block while brandishing a sword, for instance. Left-click executes a timed parry that only works for about a second, so you need to sync it up with your opponent’s movements. And almost any defensive measure you deploy has an equivalent counter that will slap it aside with ease, so most duels will favor whichever player can read their opponent and react quickly and aggressively. It is a bit of a bummer that there’s not a lot you can do when you’re just learning the ropes and want to take a more relaxed, support role. There is an engineer class who can shake things up by deploying siege weapons and the like, but I often found my contributions in this area were relatively small and easily undone by the other classes. In other multiplayer games like Battlefield 5 and Overwatch, I can focus on reviving teammates or locking down a point if I want a little bit of a break from high-intensity combat, and Mordhau doesn’t support that playstyle especially well.  Even with its early success,...Patch #6 Hotfix 1May 17, 2019 - Community AnnouncementsThis is a very small hotfix patch to address certain cosmetic skins having more range in patch #6, which was unintended. Make sure to restart Steam to ensure the update is applied. Fixed Kleines Messer and Baron's Cutter (cleaver skins) having more range than the base cleaver skins Patch #6 ChangelogMay 15, 2019 - Community AnnouncementsJust in case, make sure to restart Steam so that the patch downloads. Patch #06 Changelog Gameplay Spectators can no longer initiate or participate in vote kicks Starting votekicks and casting votes against enemies is no longer possible in team modes Avoiding votekicks by leaving the server is no longer possible Votekicks now need more vote majority to succeed Fixed unlocking getting stuck Fixed high level unlocks staying locked despite reaching the level Added Gothic buckler skin Added Kleines Messer (Cleaver skin) Added Baron’s Cutter (Cleaver skin) Combat Kicks now have more range against active held blocks and recovery. This will significantly increase range of kicks against shields and fist block only (Doesn’t affect parries/timed blocks) Increased kick tracer width slightly (making it more reliable in facehug range) Nerfed chase mechanic slightly - now has a bit less activation range & movement speed bonus upon activation. This will make it weaker mostly against unarmored builds. Increased stab early release by 25ms (this will make all stabs hit very slightly slower) Weapons & Equipment Heater and Kite shield block adjusted, it is now slightly easier to hit around these shields Fixed parry backpedal speed being lower on targe/buckler than regular parry Fixed eveningstar having 5 stamina on hit instead of 10 on stabs Mallet and Blacksmith hammer now have more range Mallet repair ability buffed Deployable ballista can now turn more, has faster ammo replenish and has slightly more health Deployable spikes now have slightly more width, covering more area Toolbox now spawns with 5 out of 6 ammo and now resupplies 6 ammo at ammo boxes instead of 3 Smokes now disable chase mechanic Maps & Gamemodes Frontline capturing & neutralizing is now faster Fixed straw shack roof having no collision on MountainPeak Fixed some icicles Fixed attempt for bug in BR where if you die at warmup 1 second you can get the defeat screen despite respawning Networking Potential fix for slots not being reserved for existing players on map change Potential fix for server browser not working for some people / not seeing any servers Server browser and matchmaking filters now save properly Visuals & Misc. Shortspear holster is only on the back Fixed floating weapons in demos Audio Lowered volume of ballista hit sound AI Fixed bots being given too many turds up-front in certain cases, which would cause them to unload the volleys of turd reserves even long after the player leaves the stuck spot Horde bots turds now have AOE damage, nerfing the ability to avoid the horde by camping towers and other places where the horde can’t reach the player UI Scoreboard now automatically scrolls to always show the player's entry The bastard's guide to winning in MordhauMay 10, 2019 - PC GamerOn Mordhau's medieval battlefields there is an unspoken code of honor that many players abide by. Mordhau's complex and nuanced first-person combat and medieval themes naturally encourage players to approach combat with mindfulness. After launching last week and selling a shocking 500,000 copies, its community has already formed a code of honor that it encourages others to observe. A lot of it is simple stuff: Don't run away from a duel, be mindful of your attacks so that you don't accidentally damage a teammate, don't interrupt another's duel just to steal the kill. But Mordhau's honor code is also an implicit endorsement of certain playstyles over others. At the top of this hierarchy sits those noble, sword-wielding knights. They take pride in their mastery of Mordhau's nuanced combat, knowing the ins and outs of 'chambers,' ripostes, and other esoteric concepts like 'drags and accels'. They'd like for you to believe that their skill is so supreme that they don't need such lowly equipment like a shield, bandages, or, say, even a helmet. They are the muscled Chads of Mordhau, and anyone who doesn't play like them should be ashamed. I am not one of those players. To hell with that, I say. You can have your e-chivalry. I'm here to see my name at the top of the leaderboard and I'll do anything to get there. And if you're like me, this is how you do it. Be sure to turn on the volume for each of these gifs. Mordhau's spear is a godly weapon that is way cooler than a sword. Use the spear Of all of Mordhau's weapons, one stands tall above the rest—no seriously, the spear is a five-foot-nine harbinger of pain and frustration. If you want to be the king of the battlefield, you should spend in-game gold to unlock it immediately. That five-foot-nine length translates into an extreme reach that can't be matched by any other weapon, which means you can safely stab people in the face while they desperately try to get close to you. But, don't worry, if you follow this guide, they'll never get close to you. What makes the spear the ultimate weapon of the Mordhau bastard isn't just its reach, though. It's how much damage it does with its stab attack. Oh, sure, you could swing it from side to side, but then you would be an idiot. Are you an idiot? I didn't think so. See, if you hit an unarmored foe in the chest with a slash attack, your spear will only do 30 damage. If you stab them in the chest, however, that number leaps up to a whopping 75. Headshots are instantly fatal. So you might as well unbind all other attack keys and change your LMB to stab (like I have). It's the only attack you need. The downside is that spear costs a whopping 10 points, leaving you with just enough left over to suit up with some decent armor but not much else. You won't need it anyway, and I'll explain why. Short spears and shields are for...Patch #5May 9, 2019 - Community AnnouncementsThis is a small client patch. It fixes the notorious ghost bug. Patch notes: Fixed ghost bug Fixed not full server browser filter not working Fixed Yoink achievement not working Fixed change banner button being partially covered by the stats widget on some aspect ratios Fixed face tab displaying wrong header Patch #4 hotfix 2May 8, 2019 - Community AnnouncementsThis hotfix reintroduces the friend marker option. The FPS drop issue that occured in Patch #4 has been fixed.Patch #4 hotfix 1May 8, 2019 - Community AnnouncementsThis is a hotfix for Patch #4 and removes the friendly markers functionality. Something went bad and caused them to tank FPS even when disabled. We're investigating, and have disabled them for now while we figure out the issue, since the FPS drop was extreme. Apologies!Performance issuesMay 8, 2019 - Community AnnouncementsA huge performance regression slipped through on the latest patch. We will hotfix this ASAP.Patch #4May 8, 2019 - Community AnnouncementsPatch #04 Changelog With this patch, we are rolling out the gold compensation for our rocky launch. It comes in the form of 10K gold, and you can choose to accept or decline it when you launch the game. We have no way to know who was affected, so it is extended to all current players. This is a one time thing. If you decline it, it's gone. You will be able to claim this compensation until (including) Sunday UTC. Please make sure to restart the game & possibly Steam to ensure you download the update! Networking Matchmaking improvements Joining a server will now reserve a slot in advance, fixing the issue of being booted after loading. Server owners will have to make sure that the beacon port (15000) is reachable; it can be overridden on the command line with BeaconPort= Maps & Gamemodes Fixed players being able to get out of bounds on Mountain Peak Fixed some icicles not dropping on Mountain Peak Weapons/projectiles no longer collide with bounds on certain maps Visuals & Misc. Fixed spectators being kicked for AFK even when moving Fixed fire kills not being tracked Fixed Pyromaniac achievement not working Fixed Whack A Mole achievement Fixed couched head kills not being tracked Potential fix for a rare(?) crash (could also crash the server) Added m.ThirdPersonDeathCamera by default it is disabled, added it to settings as well. Does what it says, forces 3p camera on death. Can help for people who get motion sick. Audio Increased volume of human footsteps and horse galloping, increasing sound awareness Catapult & Ballista firing sounds can now be heard from further away, increasing awareness Fixed horn on camp being too loud at certain times Increased volume of low stamina breathing and made it more even across voice sets, making it easier to notice in fights Lute is now louder UI Added friend UI marker - can be toggled with H, in the options or m.friendlymarker console command. Has 3 states (friends & party, all teammates and off). Frontline spawn screen now shows friends and party members as orange dots Added “Show Killed By” toggle in the options or m.ShowKilledBy, can be used to turn off the killed by panel Tutorial reward message on main menu now hidden when it is completed Mordhau has sold 500,000 copies in its first weekMay 7, 2019 - PC GamerIt’s been a good first week for medieval multiplayer hack ‘em up Mordhau. The game has sold 500,000 copies since its launch April 29, making it a bona fide hit—which coincidentally is also the main activity in Mordhau. (I've unofficially been referring to it as Pointyhurty.) The remarkably strong launch has taken developers Triternion a bit off guard. “None of us would’ve expected this reception in our wildest dreams,” they write in a post to Mordhau’s official forums. “As of today, Mordhau has sold just shy of 500,000 copies and we have reached a peak of 60,000 concurrent players yesterday. These are just mindblowing numbers to us, and we still haven’t fully realized that Mordhau is currently among the top played games on Steam.” The unexpectedly high number of players taking to Mordhau’s bloody battlefields has come with its own set of problems, however, and Triternion acknowledged the launch was a bit on the rocky side. The studio admits server performance was poor for the first few days, and that there have been problems with rewards. However, Triternion says they’ve handled the majority of the big launch issues, and they’re hard at work on the rest. For players who have missed out on gold and experience, the studio says they'll be compensated in the next patch. If you’re just getting started in Mordhau, we’ve put together some handy tips to help you keep your head attached to the rest of your body while wading through a melee. 10 Mordhau tips to help you survive the meleeMay 6, 2019 - PC GamerWith 64 players hacking and slashing across medieval battlefields, Mordhau is bloody, chaotic fun. But all those severed limbs and battlecries disguise what is one of the most nuanced melee combat systems ever devised in a game. If you go in mashing buttons and wantonly swinging your sword left and right, chances are the only head you'll see rolling is your own—and the unfortunate teammates who happen to get in your way. That's why we've rounded up some helpful Mordhau tips to get you started. Learning to be a lord of war in Mordhau will take a lot of patience and some trial and error, but this guide breaks down some basic concepts and includes links to more in-depth reading material should you really want to study the blade. Further down, you'll also find some rapidfire tips of some systems you might not be aware of. The most important Mordhau tips  Mordhau is not a hack-n-slash kind of game. If you want to survive, you're going to need to think carefully about your attacks while reacting quickly to your enemies'. And with a combat system as in-depth as this, you could spend hours pouring over guides to every little detail that goes with swinging a sword. To start, though, complete the combat tutorial which walks through the basics of attacking, parrying, and feinting. It's a lot to take in, but starting out you should focus on these simple basics: Practice morph attacks, with the simplest being an overhead slash into a stab. These attacks are great for baiting out an early parry, leaving your opponent vulnerable. Practice parrying properly by turning your camera to follow the tip of the player's weapon. While some weapons have a wider angle of parrying, others are quite narrow. You should always be in the habit of parrying attacks this way, instead of just facing the enemy and holding the right mouse button. This becomes even more important if you're pressed up close with your enemy, as their swings will arc from either side beyond the range of your parry, forcing you to turn your camera to block them. Once you're feeling more comfortable with the weight and timing of your weapons, I highly recommend reading this Steam guide that covers everything about Mordhau's combat in great depth. It's a fantastic resource to pore over as you continue to play.  Weapon ballistics are both amazing and frustrating  Mordhau's combat is governed by a robust physics simulation that is extremely fun to play with, but can also be frustrating. Most of it operates on basic logic: If a character has a shield on their back, you won't be able to shoot them with arrows from behind. But there are more nuanced interactions than that. Arrows and thrown weapons can be parried if timed perfectly, but you can even hit them out of the air with a well-placed swing. If someone does manage to stick you with a throwing axe, you can often see it lodged in your own body, allowing you to gra...Playing Yakety Sax on Mordhau's lute wasn't the inspirational battle hymn I'd hopedMay 6, 2019 - PC GamerMedieval multiplayer combat game Mordhau has quickly become a massive hit, despite some launch-week server issues (in fact, the overwhelming popularity of Mordhau is part of what caused its server issues). But players aren't just hacking and slashing each other to death with swords and maces, they're also rocking out. One of the items in the game is a lute, which you can play by moving your mouse in various directions to strum different notes. Or you can have a third-party program called Lutebot do it for you. Lutebot (with a bit of tweaking) can play just about anything you can find in MIDI form, which is how I wound up running into battle playing Yakety Sax on my lute. You can see the video above (or here on YouTube). It wasn't quite the inspirational, motivational battle hymn I'd hoped for, though considering the frenetic and largely uncoordinated battles that take place in Mordhau, it still seemed quite fitting. If Yakety Sax isn't your thing, below you can see a guy rocking out to Doom's E1M1 "At Doom's Gate" to the delight of a teammate. Here's another player shredding Darude's Sandstorm in the middle of a battle . And yes, someone has played Despacito. Of course. See, Lutebot translates the musical notes from MIDI files into your character's directional movements and feeds them into Mordhau's console (which is why I can only stutter-step across the battlefield while strumming). It plays all the notes for you, in other words. The MIDI files can require some experimentation if there are multiple music tracks in the file, and you can play with them by turning them on and off in Lutebot's track filtering menu and seeing what works best. If you're wondering how you too can annoy the hell out of friends and strangers alilke in Mordhau, start by downloading Lutebot here, and making sure you read the full description of how it works and what the various settings do. Then head here for a lengthy but useful tutorial on how to get it working, including some MIDI files you can test out which are listed in the video's description. Happy strumming. First week recapMay 6, 2019 - Community AnnouncementsIt's been one hell of a ride thus far, and it's only been 7 days. None of us would've expected this reception in our wildest dreams. As of today MORDHAU has sold just shy of 500.000 copies and we have reached a peak of 60.000 concurrent players yesterday. These are just mindblowing numbers to us, and we still haven't fully realized that MORDHAU is currently among the top played games on Steam. Unfortunately the launch wasn't as smooth as we had hoped. Server performance was abysmal and reward drops such as Gold and XP, as well as unlocks were not functioning properly. We are still in the process of seting up new servers in regions that need them and as a result the Matchmaking can still be spotty. There's also some other Matchmaking related bugs that prevent parties from joining the same game, or BR lobbies to populate very slowly, but we're on top of that. All things considered, the majority of launch issues have been resolved. As for compensation of the lost Gold and XP. We have not forgotten about it and will be shipping it via the next patch. Right now we are addressing some of the more frequent and critical issues, like the "Ghost Bug" among others, as well as some map exploits. These past few days had been very hectic for us, but things are starting to somewhat get back in order. Looking ahead for future updates, we've got a couple new maps in mid-production: Castello and Feitoria. Here's a few impressions on the latter. On top of that we will start looking into Ranked/Competitive modes, starting with duels. However we cannot give an exact timeframe on when you can expect these updates to be rolled out yet. We are terrible when it comes to estimating things, I'm sure our alpha players can attest to that. Additionally we will keep adding new armor pieces and weapon skins here and there, as well as some new character customization options. Goals further down the line would be to release Modding Tools, as a lot of you seem to be very eager to create some custom content. We've got lots of ideas for improvements to the maps and gamemodes. There's also been some amazing feedback and suggestions coming from you guys. When it comes to balancing and tweaking of mechanics, we are pretty happy with how things are looking right now, but we will start tweaking some things soon. In closing we'll take this opportunity to give some shout-outs. Thank you to all the Kickstarter backers and alpha testers. Without your constant feedback, suggestions and nitpicking the game would not be where it is now. to G-Portal/zeuz and their amazing support. You guys were super helpful and assisted us a bunch to keep up with our launch woes. to all community server hosts. You really saved our asses to provide servers for all these players while we were struggling to spin up our own. to our promotional launch re-stream: You guys knocked it out of the park and delivered some sweet first impressions right on the storefront. to all the content creators out there creating video...New patchMay 3, 2019 - Community AnnouncementsNew patch! Make sure to restart Steam so the update is downloaded. - Supporter Pack DLC items should now show up - Matchmaking improvements - Server browser improvements - Fixed a certain duping exploit on Horde - Added 64p variant Skirmish maps for custom servers: SKM_Taiga_64, SKM_MountainPeak_64, SKM_Grad_64, SKM_Camp_64 - Exposed some parameters for server owners (these go into game.ini), see https://pastebin.com/raw/CbDANhzr for details (server owners only)Official server improvements being rolled outMay 2, 2019 - Community AnnouncementsWe've identified an issue causing the huge lag spikes on our official servers and are restarting them one-by-one to apply the fix. We're going to leave some servers as 48p, while others will be upgraded to 64p. Our next steps will be to increase the pool of official servers, and start doing improvements to the matchmaker. Thank you for your patience during our rocky launch!Developer of Medieval multiplayer melee slasher Mordhau apologises after unexpectedly strong launch hobbles serversMay 2, 2019 - EurogamerMordhau is a medieval multiplayer slasher built around first-person hand-to-hand combat. It's daft, gory, and has rocketed up Steam's concurrent player chart since launching on April 29th. Unfortunately, its sudden success has caught developer Triternion off-guard, with wonky server performance rather spoiling the fun of lopping someone's head off with a well-swung sword. It's not particularly hard to see why a game of chaotic battlefield mayhem, in which everyone runs around with wild abandon armed with a variety of pointy, stabby things, might capture people's imagination enough to turn it into Steam's 11th most popular title at the time of writing - especially given its sharp visuals, in-depth character customisation, and surprisingly nuanced melee combat. And players are having great fun sharing memories of flying limbs and entrails from the likes of Mordhau's 64-player team death match and battle royale modes. Unfortunately, all that attention hasn't been too kind to Mordhau's servers, and developer Triternion has now apologised for the game's less-than-satisfactory online performance. "The current state of the game is not the one we wanted you to experience at launch," the developer wrote in a post to Steam, "It might sound clich , but we were not able to keep up with the rapidly growing playerbase in this short amount of time." Read more