
Monster Train 2
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Patch Notes 1.1.2Jun 5, 2025 - Community AnnouncementsHi everyone, today we have launched an update to Monster Train 2 with a variety of bug fixes, balance changes, UI fixes/features, and translation improvements. Check out the list below for full details.Thank you for playing Monster Train 2! We've got more updates to come as we work to make MT2 the best game it can be.We are going to start numbering the patches from now on. This is patch 1.1.2.Bug FixesFixed a softlock when the ‘Twisting Mycelium’ artifact is present under rare circumstances.Fixed a softlock caused by combinations of Reanimate, Burnout, and Harvest under certain conditions.Fixed a Cluster Colonel spawned Funguy making the front friendly character unplayable under rare conditions.Fixed Mooncaller unit's Mooncycle trigger bonus not applying to the 'Fae's Nook' artifact.Fixed Fhyra's Greed Pyre Heart not granting money when taking pyre damage from Celestial Alcove events.Fixed bug where Trample would not work in a room with Imprisoned Zephyr.Fixed bug where Titan damage and status popups would not appear in the correct location.Fixed the option to abandon a Relentless battle going on for many rounds not actually abandoning the battle.Fixed visual issues with TFB background.Fixed a sorting issue with Chosen VFX.Fixed Astreal the Lost having incorrect Titan affinity VFX.Fixed Mooncaller feet, reanimate visuals, and relentless debris not being clipped by the floor properly.Fixed Savage Spirit upgrade not granting the correct amount of attack.Fixed bug where restarting a battle in the middle of playing Soldier of Fortune or similar unit-drawing cards could leave a card stuck on-screen.Fixed Trample damage not triggering Avarice.Fixed bug where Sacrificial Chamber would not trigger for bosses.Fixed 'Penitent's Bloodsuit' on a Monster not triggering 'Taskmaster's Lash' when the character shifts.Fixed bug where Canio, Yorrick, Kwilling Catcher, and Avarice were not impacted by the Tithe or Moneybag mutators.Fixed Corruption status effect being unaffected by Propagate effects.Fixed 'Spotted Spore' artifact only granting one bonus per spell cast instead of one bonus per Troop stack added.Fixed the 'Split Anvil' artifact incorrectly leaving a cost bonus on spell copies sent directly to the discard pile (ex: Spreading Spores, Contagious).Fixed 'Mushy Room' card text not showing bonus effects of the Duality Mutator.Fixed bug where Silence from enchantments would not properly suppress Spawn triggers.Fixed Inhale not spawning a Funguy when it slays a Monster unit in a room at max character limit.Fixed missing Ephemeral tooltip for Ekka's Lunar Echo ability.Fixed various typos in English.Balance ChangesSpellchain and Holystone can now be upgraded together on the same card.Funguy that Ascend/Descend will no longer trigger Rally when they merge with another Funguy.Tidal Turning base healing reduced from 20 >>> 10.Baron Grael Living Armory I HP increased from 5 >>> 10.Ekka Silver Empress I & II stats increased from 12/8, 20/12 >>> 15/10, 20/15.Talos B...Monster Train 2 is a seriously incredible deck-builderJun 4, 2025 - GamingOnLinuxTaking all the good about Monster Train and just making it a whole lot bigger, Monster Train 2 is an excellent deck-building game. Read the full article here: https://www.gamingonlinux.com/2025/06/monster-train-2-is-a-seriously-incredible-deck-builder/ Patch Notes May 28May 28, 2025 - Community AnnouncementsToday we are releasing our third bug fix and tuning update for Monster Train 2 after launch. We didn't make Steam posts for the prior updates so I will merge all notes from all patches into this post. In the future, we will do a post each time. We are working on more bug fixes, quality of life improvements, and non-English translation improvements. Those will be releasing soon. Changes: Seraph Aeternus - The Dominant: No longer continues to apply his action trigger during Relentless. Room cards should now show the proper mastery frame in the Logbook. Fixed being able to spam click Pyre Heart ability activation. Fixed a softlock under certain conditions when the 'Curse of Friendly Fire' mutator is present. Fixed duplicate endless artifacts removed when restarting battle in Endless mode. Fixed some softlocks and other bugs with secret content. See the mt2-spoilers-chat channel in Discord for more information. Made some small stat changes to Pyre Hearts that were notably performing outside of a median range. Very slightly decreased health on Pyre of Dominion, Malicka's Shifting Pyre, and Heart of the Pact. Very slightly increased health on Bogwurm's Growth. Fixed the fact that only Shield Steward damage was counting toward unlock progress. Herzal's Horde unlock condition increased from 8000 >>> 10000. Fixed some typos and missing tooltips. Heart of the Pact unlock condition reduced from 9 >>> 7. Buffed stats of various units and cards that I won't mention due to spoilers., Fixed Battle 7 "Savagery's Final Assault" battle showing incorrect enemy in battle preview screen. Fixed Fel champ Savior ability causing a softlock under certain rare conditions. Fixed 'Mitosis Cap' created unit duplicates not receiving the Ascetic Absolution upgrade from the Penance Fields story event. Changed Enfeebling Infusion's default target on keyboard/controller to target the enemy team. Fixed part of the map victory animation that was broken. Fixed Gravity mutator triggering during the deployment phase. Hid certain run configuration options that could be problematic if used before enough content was unlocked. Fixed French translation of Prismatic Dragonscale. It said it triggered at the start of battle but it's actually the end. Improved Japanese translation of Artificer trigger description. The Undying One "Resolve: Gain Reanimate 6" trigger moved from Covenant 0 to Covenant 4. Luna Coven unlock condition decreased from 70 >>> 40. Underlegion unlock condition decreased from 120 >>> 75. Aquath's Reservation unlock condition decreased from 15000 >>> 12000. Wyngh's Spirit unlock condition reduced from 275 >>> 225. Echo of the Time Father unlock condition reduced from 40 >>> 25. Fixed softlock that could sometimes happen when pushback Arkion killed a unit. Roguelike deckbuilder Monster Train 2 proves a winner on Steam as players soarMay 24, 2025 - PCGamesNThere have been many challengers to Slay the Spire's throne, and my favorite among them has just made a return. Monster Train 2 is the successor to a beloved roguelike that earned itself an 'overwhelmingly positive' lifetime Steam rating from players. Putting aside the more divergent deckbuilders such as Balatro, the first Monster Train remains my most-loved entry in the genre. It's not definitively better than Slay the Spire, but I like it more; its pacing, style, and more targeted counterplay completely won my heart. Now, it's back, and the sequel is off to a phenomenal start, already outpacing its predecessor on Steam despite a simultaneous PC Game Pass launch. Read the rest of the story... RELATED LINKS: New space sandbox game Cubic Odyssey takes Minecraft to an intergalactic scale New roguelike An Amazing Wizard is a spell-fusing mix of Hollow Knight and Isaac Essential RPG Sea of Stars is cheaper than ever to celebrate new, free story DLC The sequel to a beloved roguelike deckbuilder, Monster Train 2 is finally hereMay 21, 2025 - PCGamesNSimply due to the huge volume of them these days, and the constant flow of newcomers joining the pile, I have to admit that I'm getting a little bit burnt out when it comes to roguelike deckbuilders. Some of the greatest PC games ever reside in this strategic, highly replayable genre, but it's certainly a saturated market. However, it's hard not to get invested in Monster Train 2. Launching exactly five years on from its predecessor - one of the best rated and reviewed roguelike deckbuilders ever - it's finally arrived, and it's already meeting players' lofty expectations. Read the rest of the story... RELATED LINKS: Beloved roguelike sequel Monster Train 2 is almost here, and you can try it now Monster Train 2 Now Available!May 21, 2025 - Community AnnouncementsMonster Train 2 has officially left the station! It’s up to you to stop the corrupted forces of Heaven. This time, you’re taking the fight to THEM! Battle the angels on your own terms by building the ultimate army of banished angels, ethereal fae-like creatures from the great beyond, and…mushrooms? All is possible in Monster Train 2’s world! Download Monster Train 2 today and enjoy: Five brand new clans Keep the fun going forever with Endless Mode! Master unique abilities Enjoy hours of play with near-endless variability Unlock all new card types And much, much more! https://store.steampowered.com/app/2742830/Monster_Train_2/ To celebrate Monster Train 2’s launch, we’ve created a special Supporter Pack! Along with the full game, you can also get the Digital Compendium: an art book, digital wallpapers, printable items, photos from inside our studio, and more. That’s just one part of the bundle. You can also get the complete Monster Train 2 Soundtrack, composed by the talented Jordan Chin! If his name sounds familiar, that’s because he has been the mastermind for every Shiny Shoe game soundtrack, starting with Monster Train, Inkbound, and now, Monster Train 2! If you do get the soundtrack, comment with your favorite song! I would love to hear which one you like best! https://store.steampowered.com/bundle/53532/Monster_Train_2_Supporter_Pack/ Now, I won’t go on for much longer because I know you want to get started on playing Monster Train 2. Before you go, however, I would like to thank you so much for supporting the Shiny Shoe team and for playing Monster Train 2. Without you and your love for Monster Train, we would never have been able to make this game. I hope you have as much fun playing Monster Train 2 as it was to work on it and thank you again!Next Stop: LaunchMay 16, 2025 - Community AnnouncementsHi folks, this is your conductor speaking. We’d like to once again thank you for riding Monster Train Railways. As we near our final destination, we’d like to quickly run down our launch day checklist. We’re going to remind you of all the new content, modes, and even share some new info on pricing and other goodies. So keep those seatbelts fastened, put your tray tables in the upright and locked position, and please ignore the fact that I’ve switched this train metaphor into that of an airplane. Ready? Let’s go. https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/2742830/67f81183554f51e6d41f9fa0ddc87ebca46ee624/ss_67f81183554f51e6d41f9fa0ddc87ebca46ee624.600x338.jpg?t=1747206948 New Clans, New Cards, New World Monster Train 2 takes the format that you know, love, and have sunk thousands of hours into and transforms it into something brand new. Defend your Pyre Heart with the strength of five all new clans (Banished, Pyreborne, Lazarus League, Luna Coven, & Underlegion), game-changing Room and Equipment cards, Celestial Alcoves, Active Abilities, and countless new ways to upgrade your run as you ride the rails through Heaven. https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/2742830/a05741fe8485ee0c0a46510a5c28902fe9ecd287/ss_a05741fe8485ee0c0a46510a5c28902fe9ecd287.600x338.jpg?t=1747206948 Modes, Modes, and more Modes Once you’ve gotten a hang of Monster Train 2’s new cast and cards, it’s time to see what else is out there. That’s where Monster Train 2’s myriad new modes come in. See how far you can make it with a brand new Endless mode, conquer your friends list and climb the global leaderboards with the ever-changing Daily Challenge mode, or if you’re feeling truly bold, tackle the daunting Dimensional Challenges hand-crafted from the minds of our most sadistic developers. We considered the original Monster Train to be “endlessly replayable” - with all of these new ways to play, we think Monster Train 2 is leaning closer to “eternally replayable”. https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/2742830/7130df5da4beb995724f8209ff986704730b51ee/ss_7130df5da4beb995724f8209ff986704730b51ee.600x338.jpg?t=1747206948 Ticket to Ride So I know what you’re thinking. “Wow! Between the new gameplay possibilities to master, modes to explore, and the state of *gestures around* everything else happening in the world, it only makes sense that Monster Train 2 would be more expensive! A copy of Monster Train 2 must cost a million, nay, a bajillion dollars!” No way. We’re happy to share that Monster Train 2 launches on May 21 for $24.99. The same price as the original Monster Train when it launched exactly five years ago to the day. And for you OG Monster Train owners out there (if you’re reading this that’s almost certainly you) things get even better. During launch we’ll be running a Monster Train + Monster Train 2 bundle offering a sweet discount to those picking up both games at once. But since you already ow...Creating CollaborationsMay 8, 2025 - Community AnnouncementsOverview Going into Monster Train 2, we had better connections and had made friends with folks at other studios who had played our games. This gave us an opportunity to reach out to some folks who we were fans of Monster Train to ask if they’d be up to let us work with them as part of Monster Train 2. Fortunately a few of our favorites said yes and so we set to work making these crossovers happen. We knew the right place in Monster Train 2 to put them was where surprises happen on every run: the ‘event system’ (aka., the Concealed Caverns in Monster Train 1 and Celestial Alcove in Monster Train 2). We also have some useful tools in this system to make sure our crossovers don’t show up too much, we get to define their frequency against each other, and also we can set it up so they don’t show up in the earliest runs a player does in their career, making sure the player is fully immersed in Monster Train before they start to experience some of these wilder or weirder events. Richard Garfield Collaboration Here at Shiny Shoe we are big fans of Richard’s work on Magic the Gathering and other board and card games. Plus he was a Monster Train 1 fan! So we knew when we were making the sequel we had to reach out and see if he’d be up to design a little something for us. The result was the Wonderous Boxes event! He came to us with an idea where the goal was to make every choice explode into even more options and we loved it. With a little iteration going over theme and implementation it turned into the event you see before you today. Balatro The legendary jokers and the Cavendish/Gros Michel are iconic and fun, and since they were passives, fit in neatly as artifacts. The hard part came in balancing their wild powers in the context of Monster Train. For example, in Balatro, Canio gives a 1X mult when a face card is destroyed. Since we don’t have ‘face cards’ or ‘mults’, we had to break down the core idea of the Canio which is essentially: “Get a bonus on card removal”. Then we translate that idea into the mechanics of Monster Train. As a result, in our game, Canio gives gold whenever you purge a card. Inscryption If you're visiting us at PAX East this weekend, you may have noticed a familiar face on the side of the Big Fan booth. Inscryption also had random events on their map like ours, and we talked about adapting a few options (like the Villagers). Then we looked towards sigils that work similarly to our upgrades, and realized those would be the most natural fit. Of course, since it’s Inscryption, we needed to add a secret to the event (but we won’t reveal that here). It took our playtesters the course of a week or so to solve it, but with more of you out there maybe it will go faster with a little coordination. Cult of the Lamb We knew we wanted to use the Red Crown and let any character ‘become the lamb’. In their game, the Red Crown gives the lamb immortality and transforms into weapons that the lamb uses. So, in our game, the Red Crown gives you End...Balatro x Monster Train 2May 8, 2025 - Community AnnouncementsMultiply your run wins with the help of the Jokers of Balatro! Swing by a Celestial Alcove for a chance encounter with Jimbo, who is more than happy to lend you their powers! Jokers are artifacts, giving unique effects that can change the entire flow of your run. Buff your Pyre Heart with Triboulet, who gives a permanent health boost for each rare card in your deck, or Chicot who ensures you’re paid for each card you purge. There are many jokers hopping on the Monster Train from the world of Balatro, how you use their powers is up to you! Hedge your bets and stack your pile of winnings higher than the heavens! Play with fate and fortune when Monster Train 2 hits PC, Xbox Series X|S, Playstation 5, and Nintendo Switch on May 21st! https://store.steampowered.com/app/2742830Updated Demo Now Available!Apr 30, 2025 - Community AnnouncementsHi, everyone!! Thank you so much to everyone who has played the Monster Train 2 demo and submitted feedback on the game. Leading up to Monster Train 2’s launch on May 21st, 2025, we’ve integrated many of your suggestions into the game. Since there have been so many changes to the game, we wanted to update the demo so it fits the current version of the game more closely. Plus, players who are interested get a little sneak peek before Monster Train 2's launch. So, without further ado, here are just a few changes we’ve made to the demo: Updated balance: buffs and nerfs on a variety of cards, artifacts, and enemies. Fixed several edge case gameplay bugs. Dualism redesigned to only affect buffs and debuffs. Strike now only applies when attacking or using an ability. Max unit cap per room increased from 6 to 7. Improved visuals in a variety of areas. Added support for sorting your Deck. Improved controller/keyboard navigation support in a variety of ways. Fixed reported Undo Turn bugs. Added clarification that you must choose a path on the map first before you can collect rewards. This is how it worked in MT1 but changes to the map visuals in MT2 made it less clear in some situations. We think this UI change improves clarity. Increased contrast and reduced visual business of some areas on the map of Heaven. Added a confirmation step before merging equipment so you can review the outcome before spending the gold. Added an indicator next to the End Turn button if you have any unused unit abilities as a reminder that you might want to use them. Also clicking this button moves the camera to a room with an unused ability. Added intro FMV that bridges the story from MT1 to MT2. The first story character dialogue now happens after the first run. New and updated music. Updated the Run Summary screen to fit many more cards without pagination. These are just a few of the changes we’ve made to both the demo and the game in general. All these improvements are possible because you, the amazing players of Monster Train 2’s demo, submitted feedback and let us know how we could improve it. For this new demo, please continue to give us feedback! I hope that these improvements make the demo all the more fun and thank you for supporting the Shiny Shoe team.Cult of the Lamb x Monster Train 2 - A Cult Crossover!Apr 23, 2025 - Community AnnouncementsThe One Who Waits has spread his influence to Heaven! Our friends at Massive Monster have lent the power of the Red Crown and its Cultists to the Legions of Hell! Embolden one of your units with the power of the crown, making them endless and giving them a random equipment each time they’re summoned! The source of this power is wrapped in secrecy, but there are rumors of obtaining it at a Celestial Alcove if you’re lucky. Don the Red Crown, amass your cult, and take down the corrupted legions of Heaven! Cult of the Lamb is just the beginning - keep an eye out for other strange visitors from worlds beyond when Monster Train 2 hits PC, Xbox Series X|S, PlayStation 5, and Nintendo Switch on May 21st! https://store.steampowered.com/app/2742830/Monster_Train_2/Introducing The Underlegion!Apr 21, 2025 - Community AnnouncementsMy name is Cami and I am the Community Manager at Shiny Shoe. You might have seen me during one of our weekly dev streams or hanging around the Shiny Shoe Discord server as ‘ShinyCami.’ This week, I’m taking over the dev blogs and putting on my game designer hat to talk about the cutest clan (in my opinion) in all of Monster Train 2: the Underlegion! Don’t let their cute faces deceive you, the Underlegion is one of the most formidable clans in Hell. Spawned from the putrid soils of a forest on the edges of Limbo, this clan has many dangerous characteristics beneath the surface. Led by the incomparable Madame Lionsmane and her trusted right-hand mushroom, Bolete the Guillotine, Madame Lionsmane has a slew of followers who adore her and her odorous perfumes. Mistress of the olfactory poisons, Madame Lionsmane disarms her enemies with her fumes before she strikes. Also, can we all just appreciate her outfit?! {STEAM_CLAN_IMAGE}/45504256/7f5a29d9d4d0a46918df30aeb1c19bd5ac475f1c.png First Underlegion champion: Madame Lionsmane One of her starting Abilities is Maneating, which has a cooldown of two turns and applies Decay and Sap to one unit. She also has Spawn at Incant. Spawn is a focal feature of the Underlegion clan that you’ll see again and again. In the example below, I chose for Madame Lionsmane to have the starting Trigger “Incant: Spawn 1,” meaning that every time I use a spell card, she spawns a unit. But what unit? Well, that is where my all-time favorite unit comes in: the Funguy! {STEAM_CLAN_IMAGE}/45504256/e56aeac850b18ba7f78f2ebeb1327b38a56f2b23.png Funguy Every time an allied Underlegion unit uses Spawn, a Funguy unit will appear. This one shown below is the first unit I spawned after using one of Madame Lionsmane’s starting Trigger: which is to spawn one Funguy whenever I play a spell card on her floor. {STEAM_CLAN_IMAGE}/45504256/59e7b6fdaa5cad4835e56450579367413e132368.png Madame Lionsmane’s Tooltips {STEAM_CLAN_IMAGE}/45504256/4ee7985cd329710b06671e4e8fc77df11066192c.png Funguy spawned after playing a spell card on the floor with Madame Lionsmane. As I use more spell cards, the more Funguy are spawned. Below, I have shown what happens after I play multiple spell cards on the same floor. As you can see, Troop stacks and Funguy gains health and attack damage with each stack. {STEAM_CLAN_IMAGE}/45504256/f6d1a6384c71b753b3a2cb770ba592815cd633d0.png Funguy unit with Troop 2 However, the unit loses said stacks when it takes damage. Below, you’ll find before and after images of when Funguy takes damage. {STEAM_CLAN_IMAGE}/45504256/dd32a1740cca826a53b8ecff856a998c0af3afd6.png Funguy with Troop 1 As you can see, after losing 4 health, the unit loses one stack of Troop. Other Underlegion units also have the Spawn mechanic. Take, for example, the Green Recruit which Spawns two Funguys when killed. {STEAM_CLAN_IMAGE}/45504256/dda9a3ec0f6049d6d0f4884158411ceb09c3cd02.png Underlegion shroom unit card: Green Recruit Or Room Cards, such as Infector...Introducing the Lazarus League!Apr 14, 2025 - Community AnnouncementsHowdy! I’m Brian, senior gameplay programmer at Shiny Shoe, and I’m here to introduce a new clan in Monster Train 2 - the Lazarus League. The Lazarus League is a group of mad scientists and their creations. Themed around horror and the macabre, we drew our inspirations from a variety of films and books: Frankenstein, Nosferatu, Reanimator, Alien, and a bunch of others have their DNA running through the League. {STEAM_CLAN_IMAGE}/45504256/991f5d9304f867b27e9b226089d276ea4a78cbb6.png Orechi, first champion of the Lazarus League clan This is immediately exemplified by their Champion, Orechi. He serves as the head of the Lazarus League, the scientist at the center of every dark experiment and twisted creation. He’s a clear nod to Dr. Frankenstein, though in my head he’s closer to the one found in Young Frankenstein (it’s pronounced Franken-steen). During gameplay, he excels at bringing back the dead and brewing dangerous serums. {STEAM_CLAN_IMAGE}/45504256/82bb4cd331f48f75864434953fff13a9d655be4f.png Erratic Assistant Unit, Lazarus League clan Within the labs of the League, a host of different Assistants lend their expertise. These are the grunts of the group, and are often the subject of experimentation themselves. Some have weapons stitched to their body, which can then be… reappropriated by another unit. Some have been made unstable through some rather iffy science and are in danger of coming undone. Erratic Assistant was inspired by Edward Scissor Hands, having sharp hands attached to her body and behaving a little off-kilter. Thematically she serves as the group’s ace surgeon, able to perform delicate amputations and not-so-delicate ones as the situation calls for it. Gameplay-wise, she has starter equipment that gives her an attack boost. Should she lose those pointy fingers, another unit can take them up to get the added attack. {STEAM_CLAN_IMAGE}/45504256/f8ff74c6120fdda42a01bd310dabcc4d935f96c2.png Overworked Assistant, Lazarus League clan Visually, Overworked Assistant is a nod to the BBC adaptation of Hitchhiker’s Guide to the Galaxy. I just really wanted a two-headed character in the clan. A frustrated worker bee who is the subject of experiments as often as he is conducting them, years in the lab have made him increasingly unstable. This is reflected in his gameplay mechanic of gradually becoming more unstable as you cast more spells in the room he’s in. (Fun fact: early in design we discussed using the merchant cats as our assistants, but I decided against subjecting those cuties to the horrors of the League.) {STEAM_CLAN_IMAGE}/45504256/68cc83f778131d9ac1e3f8c31006e38a9556f76e.png Hydra Armed Horror Monstrosity, Lazarus League clan {STEAM_CLAN_IMAGE}/45504256/398b496f180a455be176206ad0b8659926f969fa.png Hulking Mass Monstrosity, Lazarus League clan The clan’s experiments have led to grotesque Monstrosities. These are the more outlandish units, with deformed features and anatomy that doesn’t quite work. But they’re also the powerhouses....Introducing the Luna CovenApr 10, 2025 - Community AnnouncementsI’m Albert A. from the design crew. Today I’m here to introduce one of the clans in Monster Train 2, the Luna Coven! Below, you’ll find Ekka, leader of the Luna Coven. A powerful magic wielder, she was present for the tragic destruction of the Coven’s home beyond Heaven. She is also one of the few champions who has seen first hand the corrupting force enveloping Heaven. Perhaps that is why her home was targeted. {STEAM_CLAN_IMAGE}/45504256/a9aa1ee6af0b57e72aca7d4746e7e1310ee9df10.png Ekka, Luna Coven's main champion She is accompanied by the second Luna Coven champion: Arduhn, Guardian of the Coven and personal guard to Ekka. He too, remembers the tragic fall of the Coven’s homeland and has made it his mission to return to Coven to the skies once more. {STEAM_CLAN_IMAGE}/45504256/db4cadf30c48bb9fc9bc8fb1da48ab7bf59433ae.png Arduhn, second champion of the Luna Coven As you might have guessed, the Luna Coven are not original denizens of Hell or Heaven. They come from a place far beyond Heaven and hints of their origins are found throughout the game. The Luna Coven clan was designed around the theme of balance between darkness and light, good and evil, the full moon and the new moon. From the beginning, players can see this balance at play with Ekka’s starter card, Witchweave. This card has dual properties and can be used to heal allies or cause damage to enemy units. {STEAM_CLAN_IMAGE}/45504256/2c9843811a0c29e6a454680a46103020f8916aa5.png Ekka’s starter card, Witchweave The Luna Coven utilizes magic power and spells to defeat their enemies, all while tapping into the mercurial power of the moon. The clan has a unique mechanic, each turn during combat the moon changes phases between New Moon and Full Moon. Some cards allow you to manipulate the current phase of the moon, in order to set up certain spells or units. {STEAM_CLAN_IMAGE}/45504256/a31f4f720bbb307dec4e359347c336fd66a3f959.png Luna Coven spell card: Moonrise Certain cards gain bonuses based on the current moon phase, or whenever the moon changes phases. Mooncycle, shown below, triggers when the moon changes phases between turns. {STEAM_CLAN_IMAGE}/45504256/8e4e0ed991572ad90e372ea62d0539c0e87f448e.png Luna Coven spell card: Starstruck {STEAM_CLAN_IMAGE}/45504256/3788782671da4af2c9bfdac4aa278d954ac6cfc8.png Luna Coven Equipment Card: Luna Cyclestaff Since the clan focuses on spell-slinging, there are various ways to make your spells more powerful than they already are. We already discussed one method, which was through utilizing the current phase of the moon. Another way to build up powerful spells is through a new status effect called Conduit, which you can apply to units, and which grants Magic Power for every stack. {STEAM_CLAN_IMAGE}/45504256/599df627d270d9c5917684683f714fb0c02ef04b.png Luna Coven spell card: Moon Ritual Conduit isn’t only useful for spells. Units can also benefit from magic power as well! For example, with the card Moonlit Glaive, an equipment card that uses Magic Power ...Monster Train 2 - Official Clans Reveal VideoApr 9, 2025 - Community AnnouncementsYou’ve theorized, you’ve speculated, and now it’s time for you to properly Meet The Champions of the upcoming Monster Train 2 clans! After all this time of waiting and only seeing their logos in the demo, it’s time we reveal the biggest mystery of all: WHO ARE OUR NEW HEROES? I’m sure you’re shaking with anticipation, and we’ve got a news trailer that aims to put that trembling to rest! (Although, if shaking still persists, you may want to see a doctor) You’re all probably familiar with the clans in the demo. The fallen Banished, a clan composed of angels and hymnists alike, focusing on stacking valor and heavy equipment. The fierce Pyreborne, as ruthless as they are greedy, with their pyregel and hoards of goodies. This trailer gives you a look into the three clans that have proved more elusive. Perhaps you’ve mused over the mystical Luna Coven, using the power of the moon and their mighty witchcraft to take down any corrupted foe. Or, you could embody an endless cycle of decay, growth, and (most importantly) mushrooms with the power of the Underlegion. If neither of those caught your eye, then consider the mad scientists of the Lazarus League, brewing concoctions both vile and beneficial to take on Heaven’s legions. Even though you’re only getting a small taste of the clan’s champions in this trailer, fear not! In the coming weeks, each clan’s going to get their own Deep Dive Blog here on Steam, so keep an eye out for all the new ways to bring Seraph to his knees! Until then, make sure to wishlist Monster Train 2! https://store.steampowered.com/app/2742830/Monster_Train_2/Endless Mode ExplainedApr 2, 2025 - Community AnnouncementsHi there, I’m ModusPwnenz from the design team at Shiny Shoe and today we’re going to talk about Endless Mode; another new mode added to Monster Train 2! Endless Mode is a new option that appears after a victory against Heaven’s armies. If you select it, you can continue the fight with your current deck and see how overpowered it truly is. This was the main goal for us when creating Endless Mode, to give an outlet for those insane runs you don’t want to end at Seraph. {STEAM_CLAN_IMAGE}/45504256/bc68ba4405d5ae2d26ec2b37546a64b0bad136e2.png The gameplay itself of Endless Mode is a straightforward setup. You must fight an endless series of battles as long as you can until your Pyre Heart is defeated. In between each battle there is no longer the usual train ride to different nodes, but instead you are given a choice between two options. {STEAM_CLAN_IMAGE}/45504256/42b8d399a99ea42675a2165acafb8afdf46d313f.png Each option will have one positive and one negative modifier. The bonuses are simple direct boosts, similar to ones you can find on normal runs but the negative modifiers can add new, stacking, permanent Curses that can start to throw wrenches in even the best laid plans. The image for example shows off the Curse of the Empty Mind; any decks that are too lightweight and have fewer than 30 cards will take some damage at the beginning of every battle. One of the goals with Curses is to put up some roadblocks for more popular strategies and eventually even be able to take down the most stacked decks. Along with the Curses, we wanted to make sure the enemies rise to the challenge of the powerful deck you put together as well. To that end there are two other additions compared to the normal mode. One, there is a new scaling system that makes all enemies more difficult by increasing their attack, health, armor, and also the amount of status effects they can apply. These all increase after each battle, endlessly, to ensure that enemies stay strong enough to be compelling to take down, and also pose a real threat. {STEAM_CLAN_IMAGE}/45504256/45137b3a67e6cbd453c88dae389fe3edbe8eab71.jpg Two, there are new Chosen Enemies added to the ranks. These fearsome creations are variations of enemies that have been juiced up by the Titans. Chosen Enemies have higher base stats, more powerful triggers, and bigger effects than their basic counterparts. An unsuspecting player or an unbalanced deck can be swiftly dismantled by facing off against the wrong one at the wrong time. Beware, Chosen Enemies can even appear in normal runs, something to look out for when ascending the Covenant Ranks! {STEAM_CLAN_IMAGE}/45504256/08803bb568f5e70499ae58ec31cc67c06dec171d.jpg I’m excited to be able to add fan-requested features like this to Monster Train 2 and hope that those of you who enjoy breaking the game will find a fun playground in Endless Mode! Beloved roguelike sequel Monster Train 2 is almost here, and you can try it nowApr 1, 2025 - PCGamesNAlongside Slay the Spire, Monster Train is easily one of the best and most beloved roguelike deckbuilders around. Almost five years after launch it sits at over 18,000 Steam user reviews with a 96% score, netting it the highly elusive 'Overwhelmingly Positive' rating. Set on a train to Hell, it twists the genre with multiple vertical battlegrounds you need to manage, and a whole lot of cards. Now, we finally have a release date for the sequel, Monster Train 2, and we don't have long to wait. Read the rest of the story... Monster Train 2 is now set for release on May 21Apr 1, 2025 - GamingOnLinuxFollowing the news I shared yesterday about Monster Train 2 being Steam Deck Verified, they've today revealed the release date as well. Read the full article here: https://www.gamingonlinux.com/2025/04/monster-train-2-is-now-set-for-release-on-may-21/ Monster Train 2 arrives May 21st, 2025Apr 1, 2025 - Community AnnouncementsHi friends. It’s April Fools' day. If you’ve spent enough time on the internet, you already know what today is about. It’s about goofs. It’s about tricks. It’s about “pulling a fast one”. April Fools' Day in the video game world is a particularly special time for video game studios like us. With the right April Fools’ Day announcement, your game can land at the top of the gaming news sites and subreddits. So we’ve studied the history of the holiday, run the simulations and crunched the numbers, and found that these days there are two key paths to April Fools' Day success: A) Put out an announcement so “too good to be true” that eventually we have to follow through on it. or, B) Release a shallow dating sim/visual novel with a comedy twist, doing a disservice to the entire dating sim genre. For this April Fool’s Day, the choice was crystal clear: The world isn’t ready for the Monster Train dating sim “You Stole My Pyre Heart!”*. We’re going to go with option A. OFFICIAL ANNOUNCEMENT: Monster Train 2 releases on May 21st, 2025. No kidding. This is not a drill. Monster Train 2 will be in your hands in less than two months. If you haven’t already, please enjoy the trailer above, wishlist the game, and get ready for five all-new clans, dozens of new cards, and surprises of all shapes and sizes. As we ramp up towards launch, we’ll be back at a regular cadence giving you deep dives into Monster Train 2’s new content, from clan deep-dives to new game mode reveals and more. All aboard. *This does not exist, please do not ask for it. We’re giving you Monster Train 2. Please. Monster Train 2 is Steam Deck Verified ahead of releaseMar 31, 2025 - GamingOnLinuxGreat news for gamers on the go as Monster Train 2 from Shiny Shoe / Big Fan Games is Steam Deck Verified. It hasn't even released yet so Valve got in early for this one. Read the full article here: https://www.gamingonlinux.com/2025/03/monster-train-2-is-steam-deck-verified-ahead-of-release/
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