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Modbox 2.3 - Fixes and new creationsMay 16, 2022 - Community AnnouncementsHey all! We've released a update to fix a number of issues, and wanted to highlight some new creations. Changes: Removed 'Desktop Editor Mode', which is now the default. We decided that 'Desktop Mode' was the better experience to get players into, so a prompt to switch to 'Desktop Editor' is longer shown to new players. Instead 'Gamepad Mode' or 'Desktop Mode' can be switch to while editing in the menu. Fixes: Fixed a lot of issues with switching play mode worlds. Should no longer be issues with parts connecting that shouldnt have - or entities losing data (like losing which prefab they belong to) Fixed error when opening RecordingCamera VR Tool Fixed error when using OcclusionCulling mod Fixed MBScript 'Parent not a container' error, that would then remove the parent of a MBScript code line Fixed 'Kill Self' in menu not running 'UserKilledSelf' event. Now user is set as the LastAttacker before running 'Die' method Fixed issues that would happen if multiple clients were joining a game at same time (server now waits properly before sending game data to next client) New Creations: Getaway Island https://steamcommunity.com/sharedfiles/filedetails/?id=1223668578&searchtext= More Toys and Items mod https://steamcommunity.com/sharedfiles/filedetails/?id=2760882715&searchtext= thanks!Modbox 2.205 - Saving Playmode WorldsFeb 27, 2022 - Community AnnouncementsHey all! We've added a large new feature for creations, and fixed a few known bugs. You can now save the 'play mode' of worlds and switch between them in creations. This allows for making creations made out of multiple worlds that players can switch between - while keeping the 'play mode state' of the world. This was something that's been requested for a while, so should be a great way to make larger creations made of multiple connected worlds. Use the 'Creation.OpenWorld' option to change the world while playing. Check the docs on Worlds here: https://docs.modboxgame.com/docs/worlds Changes: 'StayBetweenWorlds' component to set which entities should stay when the world is changed New 'Polygon Heist' mod with 50+ entities Fixed 'Ignore Gravity' on Fly Component Fixed 'Spawn On Ground' spawn spot option Fixed Trampoline in Basics mod not bouncing items Added 'HitCollider' property to ProjectileHitInfo, to get information on what object the projectile hit New EntPlayerAvatarPostFX component to add post FX to a specific player avatar Added 'OverrideOtherPhysicsSound' to AssetPhysicsSoundType. Overrides other physics sound when there is a collision (could be used to set a physics sound type to have no sounds also) Fixed lag on loading gallery with giant amount of photos/videos Fixed 'ProjectileSpawnedEntity' on Gun event not running correctly Fixed Default Values not set correctly with MBScript with entity variables (if they were set to child entities in prefabs) Fixed 'gizmo' staying until game restarted if entity was destroyed while holding it with Selector tool Fixed Selector tool not highlighting entities it could select A few creations we wanted to highlight also! https://steamcommunity.com/sharedfiles/filedetails/?id=2668749108 https://steamcommunity.com/sharedfiles/filedetails/?id=2659008741 https://steamcommunity.com/sharedfiles/filedetails/?id=2747202790 thanks!Modbox v2.203 - New Mods and CreationsSep 26, 2021 - Community AnnouncementsHey everyone! We updated Modbox to 2.203. This is a small update to prepare for a few things we are working on. 'Firing Range' featured creation added, to showcase all the weapon options: https://steamcommunity.com/sharedfiles/filedetails/?id=2611329251 Also includes an new Hand Held Jetpack that can be used to fly around (on desktop+VR) We added VRM import mod to import your own Humanoid models (created with VRoid Studio or other applications). Right now its for importing into creations but will also be used for custom player models to play anything online. And also added the 'Bing Maps' mod. This was something we developed for the AR version of Modbox but wanted to release it. Quick video on how to use it in a creation: https://www.youtube.com/watch?v=dRy1kARgJdA And VRM importing: https://www.youtube.com/watch?v=attPXmkW4SM Also check out the Mechanels mod by David184 - which adds a number of new building options (with custom scripts to allow for aerodynamic control) https://steamcommunity.com/workshop/filedetails/?id=2580989188 https://steamuserimages-a.akamaihd.net/ugc/1701785817646957169/6B57A718F992796D39B1B84C9AE7805E420AA279/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false Also some still indevelopment new creations (No AI has been set up for these yet): https://steamcommunity.com/sharedfiles/filedetails/?id=2612495137 https://steamcommunity.com/sharedfiles/filedetails/?id=2612494515 https://steamcommunity.com/sharedfiles/filedetails/?id=2612495137 https://steamcommunity.com/sharedfiles/filedetails/?id=2612499781 Thanks! - Lee Modbox Fixes: Voxels/MultiplayerAug 11, 2021 - Community AnnouncementsNew update is live with some fixes/updates: (Build 42) - Added 'UpdateMoveDirection' and 'UpdateLookPosition' options to MovementAI (they default on, and make for a easy way to override movement) - New 'Screen Camera' system - will be used for new screen camera options (Right now there is just the third person / first person camera, can use this for a sidescroller player camera or any other custom type) - Fixed issue with picking up Toys set to static, and them colliding with each other / shield - Fixed issues with voxels in 'Moon template' and other crashes when regenerating - Fixed issues with downloading creation from host when creation had a large number of worlds - Fixed issue with MBScript not running on clinet when 'CreateUnderWorldEntity' was used to create UI entities (fixing issues with QiLLeR Survival Game creation) - MBScript: Fixed operations on 'ReadOnly' variables showing as invalid (like '.Add') - MBScript: 'Local' lines now have better scope (cant use a local variable outside it's block) thanks! - LeeModbox Update + SDK now out!Jul 21, 2021 - Community AnnouncementsModbox v2.2022 is now out - which now includes the first release of the Unity SDK for creating new Modbox mods! SDK Our SDK is different than other Unity SDKs since you can run Modbox using it - and see/edit the C# code of our own mods. It can be used to create new Modbox mods out of Unity prefabs/scenes, or new components/options with C#, or it could be used as a reference to see how the core components work and their C# source. The SDK is included as a zip file in the Modbox Steam folder. Check out our docs here on how to use it - and we also recorded a quick video going through it New Features/Changes - 'Folders' in Assets screen. Can now organize assets into Folders - by creating a Folder, then dragging and dropping assets under it. Folders can also be uploaded to the Steam Workshop, for easier sharer of a group of assets - Better Voxels: Better support for large voxel worlds and LOD transitions. Example of using a folder: {STEAM_CLAN_IMAGE}/10726620/59ee21900ff6deaaa2bcc294654c55ba0cfeef5a.png New Featured Creations https://steamcommunity.com/sharedfiles/filedetails/?id=2550184033&searchtext= https://steamcommunity.com/sharedfiles/filedetails/?id=2523715728&searchtext= Minor - Fixed error that happened with climbing VR players when game was Restarted, resulting in their locomotion getting locked in place - Fixed ammo going back into holder after being taken out first time - Added 'No Toy Handle Highlight' and 'No Grab Outline' creation settings - 'ProjectileSpawnedEntity' event to Gun component to get what entity it spawned in a projectile - 'MoveHeadToPosition' method in PlayerAvatar/EntPlayerAvatarVR to move the avatar based on head position - 'Open Online Doc Page' option in dropdown in edit window - Fixed HumanoidnimationLoop not starting again on entity active - Fixed 'Heal' with health system not adding right amount if lews than start health Let us know any issues / thoughts on our Discord thanks!Modbox 2.202 and new featured CreationsJun 21, 2021 - Community AnnouncementsUpdate 2.202 is now live! We've also updated all the docs and added some more pages (on how to build UI, more MBScript options): https://docs.modboxgame.com/ A long with that we wanted to highlight some new player made Creations: Curse Of The Jewel - Multi level dungeon crawler by Fozzy (VR Only) https://steamcommunity.com/sharedfiles/filedetails/?id=2523186631&searchtext= Tokay's Towers - Quake2 level remake by ShadowQiller https://steamcommunity.com/sharedfiles/filedetails/?id=2514952099&searchtext= Block Building - Voxel cube building by David184 (VR Only) https://steamcommunity.com/sharedfiles/filedetails/?id=2513911263&searchtext= Modbox Blast Ultra - Marble movement with powerups by David184 (PC only) https://steamcommunity.com/sharedfiles/filedetails/?id=2514646887&searchtext= Crafting System - Showcase of gathering items, using the UI to craft, by David184 https://steamcommunity.com/sharedfiles/filedetails/?id=2384442832 Changes: - Added 'Owner' option when spawning a effect/projectile from MBScript to set the owner (used for tracking where damage came from) - Fixed using 'MoveTransform' with VR players - Fixed using HTC Vive Wands and not being able to open radial menu - Fixed Piston not being in right position when joining midgame. Piston now has a 'Current Height' that can be set - Fixed MBScript code not loading other clients when loading in a saved asset - Fixed MBScript dropdown jumping to top on highlighting a submenu - Fixed errors shown on loading into Suburbia voxel environments thanks! - LeeModbox 2.2 - Worlds, AI, MBScript, VR Physics, New ModsJun 11, 2021 - Community AnnouncementsAfter months of testing with our Discord players - Modbox 2.2 is now out! This is a massive update - and brings Modbox's creators tools to the point we've always wanted. Let us know any feedback on our Discord! Check out our public roadmap for current plans / issues New Live Creations: https://steamcommunity.com/sharedfiles/filedetails/?id=2506315094&searchtext= https://steamcommunity.com/sharedfiles/filedetails/?id=2506328870&searchtext= https://steamcommunity.com/sharedfiles/filedetails/?id=2506332301&searchtext= https://steamcommunity.com/sharedfiles/filedetails/?id=2506272274&searchtext= https://steamcommunity.com/sharedfiles/filedetails/?id=2511342968&searchtext= Large new features - World System - This allows for creating larger creations made up of multiple levels. Using scripting, worlds can be switched while playing (with optionally keeping current player avatars). Settings in creations have been split into World / Creation settings, to set options specific for each world - 12 new mods and thousands of new Entity assets to build with. All with correct physics and scripts (guns/rockets/vehicles/controls) - VR Physics/Input - Based on community feedback we have done a complete revamp of the VR player physics / input. The player's body is now correctly physical simulated - able to correctly run into objects in the world and push them correctly. Along with this we've updated the movement controls and 'grab' physics - so objects can have weight and require two hands to pick up. A large amount of changes have been made in climbing, movement, and player interaction to allow for our obstacle course creations to be played by both VR and Desktop players. - Massive performance improvements for loading large worlds quickly - MBScript - Tons of small changes to make scripting easier to use - along with a Attributes system (setting how variables sync, or what events are local/online), Methods/Return Methods, and general performance improvements (in both playing, and in editing UI) - Bots: 'Bot Users' can be added to creations and scripted with MBScript, which will spawn like normal connected users. Examples of bots can be seen in CTF Hills and Hovertanks creation. - Host Switching - When the host of a server leaves, the host will automatically switch to another player. This can be turned off in server settings - Account System - We add a account system that users can log into - this is used to add some advanced backend features (like AI / speech generation / online storage). Accounts won't be required to play/edit - Destruction performance pass - for destroying large buildings AI + GPT In February we released a video showing some of our new MBScript options - including use of Text to Speech and a GPT3 chatbot: https://www.youtube.com/watch?v=nnuSQvoroJo All scripting changes are now live, including text to speech - but we are still waiting on getting approval from OpenAI for releasing our GPT3 use to players. We are also still working on our own excit...Modbox update now live! Tutorials + VR Locomotion + VoxelsOct 7, 2020 - Community AnnouncementsHey everyone! The first post release update is now live - v2.103 Before working on large new features/creations we wanted to focus on responding to player feedback post release, making better tutorials and making it easier to start editing, and fixing any issues players were having. To keep up with development - join our Discord! https://discord.gg/2cNnWjb . All of our code changes are posted, and we respond to any suggestions / help messages whenever we can. With this update out we are going to focus development on making larger creations including our new upcoming work in AI / voxels / destruction physics. Along with that we are hoping to get our mod SDK out + C# compiler as soon as possible. New Sandbox Tutorial Creation - to show how to edit and create while playing: https://steamcommunity.com/sharedfiles/filedetails/?id=2251026926 Some of the larger changes: Imported Assets now sync online! So if you are editing a creation online and import a model/material from your hard drive, the other players will automatically download it and load it. New players that join will also download it. When importing from GooglePoly (and other online sources coming soon), all players will now import at once. Featured Creations - We split up the creation browsing into 'Alientrap' creations and 'Featured' workshop creations. This was so we can feature more player made creations, and still point new players towards the tutorials / example creations made by us. VR Stick Locomotion + Smooth Rotation - We added 'Stick Locomotion' option the day after release based on player feedback, with the left stick to move and right stick to rotate. 'Smooth Rotation' is a option set in VR Settings 'Grip' button used for grabbing on Oculus/WMR VR controllers. With 'Drop Toy on Grab Release' set in VR Settings this will mean your held Toy will drop on letting go off the grip trigger. You can also pick up things with grip rather than trigger New voxel options: Voxel Offset + Voxel Scale. You can now directly set the 'voxel scale' in voxel environments. The default 'voxel scale' is 0.5m so that cubic voxels line up nicely on the grid. Older creations might have a weird voxel scale + offset set for compatibility Better text chat window on desktop (with scrollable chat history). Also a 'Chat' option VR to see chat logs + allows VR players to add text chat. Added Jump button for VR players. Set to same button as 'snap rotate' (but will be used instead of Rotate for stick locomotion). Added 'Show Jump In Radial' option Some changes to make editing easier, for current and new players: When going into edit mode on desktop for the fixed time it now shows a prompt if the player wants to use the Desktop Editor (for advanced users, a more traditional Unity-like 3d editor) or use the Radial tools. VR Tool changes - the most used tools are now shown first (like voxel / delete / edit), with setting options (like 'world options' 'world settings') now after 'more tools'. Also what was called the ...Modbox 2.0 Now Live! For VR+Desktop with launch week saleSep 9, 2020 - Community AnnouncementsModbox 2.0 is now live on Steam! $15 with a 15% launch week sale: https://store.steampowered.com/app/414120/ See the store page for all that's new - it's a completely different game experience. Thanks to all the Preview testers on our Discord for helping us develop this! Now that it's out I am looking forward to showing off what it can do - we have a lot of plans for future Modbox creations and feature Thanks! - LeeModbox 2.0 launching Wednesday! Clearing 1.0 Workshop, and Tutorials/CreationsSep 6, 2020 - Community AnnouncementsModbox 2.0 is launching on Wednesday Sept 9th as a free update to all current Modbox 1.0 owners! Check out the trailer here for all the new features. Price for new buyers will be $15, with a 15% launch discount. To prepare for the new version we are setting all current Workshop items as 'incompatible'. This means the owners of those items can reopen them and upload them again - this is so they can be updated to Modbox 2.0. More info can be found here on updating 1.0 creations. We put together three tutorials that cover some of the big areas of Modbox editing: https://www.youtube.com/watch?v=YkO7VgpF4-o https://www.youtube.com/watch?v=pZh3XOcee9o https://www.youtube.com/watch?v=sk7cw7T1-mk And here are some of the creation that will come with launch: https://steamcommunity.com/sharedfiles/filedetails/?id=2220377986 https://steamcommunity.com/sharedfiles/filedetails/?id=2218487506 https://steamcommunity.com/sharedfiles/filedetails/?id=2220376454 And a few more that will be added before launch... Feel free to ask me anything on our Discord: https://discord.gg/2cNnWjb thanks! - Lee Modbox 2.0 Releasing September 9th!Aug 27, 2020 - Community AnnouncementsReleasing September 9th - for Desktop + VR Free update to Modbox v1 owners Check out our website for all the info + features + guides! http://www.modboxgame.comSign up to try the Modbox 2.0 PreviewAug 11, 2020 - Community AnnouncementsWe are (finally) relaunching Modbox soon! Our multiplayer game creation sandbox now for both Desktop + VR. {STEAM_CLAN_IMAGE}/10726620/1b762f15bcf8228053c123bbe8a0c7a7942bc3bd.gif More details will be released next week (trailer and videos, features, platforms, release date, website+documentation). If you want to try the private alpha version right now you can sign up here: Sign up Form Total private alpha players will be limited, and I'll be sending out Steam keys tonight and throughout the week. You can discuss the alpha and set up online games with other testers on our Discord - The new version will be a free update to all current Modbox owners. You'll still have access to the old version through a separate Steam branch - A free version of Modbox will be released later to allow anyone to play creations (it will just have limited creation tools, no plans for micro transactions) - Old Modbox creations can be used in the new version. Current creations on the Workshop will be set as 'incompatible', meaning they need to be opened and updated to the new version to show up on the Workshop again. Instead of a large 'relaunch', I would have liked to have just continuously updated the game with changes every few weeks like every other early access title. The main reason I couldn't was the game's new visual scripting system and language - MBScript. It's the foundation of all creations built with Modbox - and would have been extremely difficult to change while creations are built with it (it has been rewritten about 4 times now, with the final version a month ago). So until the language was advanced enough that we could make our own compelling game creations entirely in Modbox - it didn't make sense to release a early version of it. Now that we've been able to make complex AI and SP/MP/Coop game modes entirely with MBScript, it's ready for release. News to follow next week! Thanks! - LeeModbox Update v0.656 + Indev branch updateSep 20, 2018 - Community AnnouncementsWe've updated the main branch of Modbox to 0.655.3, fixing a few issues caused by Steam's workshop changes: - Fixed 'Featured' content not showing up - Fixed halt on downloading Steam workshop creations And added two more creations by ShadowQiller into the 'featured' section: Gladiator Arena: https://steamcommunity.com/sharedfiles/filedetails/?id=1465932715 Hockey Rink: https://steamcommunity.com/sharedfiles/filedetails/?id=1424688698 Along with that we've updated the 'devonly' branch on Modbox to 0.701! The 'devonly' branch has the update to Modbox we've been working on for a year now - including desktop editing, new group system, new visual scripting. It's a complete rewrite of Modbox, which we plan to finish in the coming months. See here to access the 'devonly' branch: https://steamcommunity.com/app/414120/discussions/0/1733210552642809144/ Trello board for the status on bugs/features is here: https://trello.com/b/mrZrNwx6/modbox-public-bug-tracker Note: At the moment saving to workshop on the 'devonly' build is disabled, it's only meant to be used to get a early look and give feedback to us on development. Thanks! - Lee Preview of the new Modbox visual scripting system / Desktop editorFeb 18, 2018 - Community AnnouncementsHey! Here is a preview of the scripting system I am adding to Modbox (along with the new Desktop editor) https://www.youtube.com/watch?v=8eVXymBNDhc Video starts in VR editing a AI, then shows the desktop editing 45 seconds in I am hoping to make Modbox a Unity-like experience - only simplified, focused on VR creation, and always online. Multiple players can script entities at the same time - and coming in the next update a player can edit/script on the Desktop while another player is in VR. Using the desktop can be good for something like scripting / entering in text, while VR is better for 3d creation / level design. The entire game has been rewritten the last few months so that everything is accessible/changable easily with this visual scripting system. I really hope to make it powerful enough to allow for any game modes (and if a visual scripting feature isn't in yet, a modder can always add features using the ModboxSDK and C#). Let me know if you have any feedback! As a programmer it's not always obvious to me whats not clear to non-programmers (like using the terms 'True/False' and not 'Boolean'). I'll be developing it over the next month, along with a number of other Modbox features, to be out in a March update. thanks! - LeePreview of the new Modbox visual scripting system / Desktop editorFeb 18, 2018 - Community AnnouncementsHey! Here is a preview of the scripting system I am adding to Modbox (along with the new Desktop editor) https://www.youtube.com/watch?v=8eVXymBNDhc Video starts in VR editing a AI, then shows the desktop editing 45 seconds in I am hoping to make Modbox a Unity-like experience - only simplified, focused on VR creation, and always online. Multiple players can script entities at the same time - and coming in the next update a player can edit/script on the Desktop while another player is in VR. Using the desktop can be good for something like scripting / entering in text, while VR is better for 3d creation / level design. The entire game has been rewritten the last few months so that everything is accessible/changable easily with this visual scripting system. I really hope to make it powerful enough to allow for any game modes (and if a visual scripting feature isn't in yet, a modder can always add features using the ModboxSDK and C#). Let me know if you have any feedback! As a programmer it's not always obvious to me whats not clear to non-programmers (like using the terms 'True/False' and not 'Boolean'). I'll be developing it over the next month, along with a number of other Modbox features, to be out in a March update. thanks! - LeeFix for loading old workshop creations - v0.656.2Feb 2, 2018 - Community AnnouncementsOur last update broke loading of some old workshop creations (pre v0.57 creations). Sorry for this mistake - we just went live with a fix - LeeFix for loading old workshop creations - v0.656.2Feb 2, 2018 - Community AnnouncementsOur last update broke loading of some old workshop creations (pre v0.57 creations). Sorry for this mistake - we just went live with a fix - LeeModbox 0.656Jan 26, 2018 - Community AnnouncementsThis is a update to fix a few issues we had with the last update. I was planning on updating with all the massive amount of changes we are working on (visual scripting / radial gravity / LOD system / completely new net code), but I don't think it would be stable enough to release for now. I still plan to have a big update out in the next 2 to 3 weeks! Along with some new videos to show of all our new work Fixes: - Better voxel syncing: Fixed issues with loading voxel terrain when joining a game midgame, or joining a game in edit mode - Fixed a error that happened on joining a game in mid mode (harmless error message) - Fixed a crash that happened on the host when joining a game in play mode (I am 95% sure this is entirely fixed, but please let me know in the Discord if you experience this) - Fixed loading an old mod's grass texture that was used in a few creations - Fixed 'Only Once' and 'invert' wiring options missing - Fixed drone enemies not going for players head (they were going for torso) - A lot faster voxel generation when in CPU mode (for older GPUs / operating systems like Win7) Let us know any issues / comments in our Discord - https://discord.gg/2cNnWjb . And you can check the status of any bugs / suggestions on our public trello here: https://trello.com/b/mrZrNwx6/modbox-public-bug-tracker Thanks! - LeeModbox 0.656Jan 26, 2018 - Community AnnouncementsThis is a update to fix a few issues we had with the last update. I was planning on updating with all the massive amount of changes we are working on (visual scripting / radial gravity / LOD system / completely new net code), but I don't think it would be stable enough to release for now. I still plan to have a big update out in the next 2 to 3 weeks! Along with some new videos to show of all our new work Fixes: - Better voxel syncing: Fixed issues with loading voxel terrain when joining a game midgame, or joining a game in edit mode - Fixed a error that happened on joining a game in mid mode (harmless error message) - Fixed a crash that happened on the host when joining a game in play mode (I am 95% sure this is entirely fixed, but please let me know in the Discord if you experience this) - Fixed loading an old mod's grass texture that was used in a few creations - Fixed 'Only Once' and 'invert' wiring options missing - Fixed drone enemies not going for players head (they were going for torso) - A lot faster voxel generation when in CPU mode (for older GPUs / operating systems like Win7) Let us know any issues / comments in our Discord - https://discord.gg/2cNnWjb . And you can check the status of any bugs / suggestions on our public trello here: https://trello.com/b/mrZrNwx6/modbox-public-bug-tracker Thanks! - LeeSupport for Google Poly is now liveNov 30, 2017 - Community AnnouncementsYou can now import from Google Poly directly in Modbox. Quick video demo here: https://www.youtube.com/watch?v=Kjq3_SzuxD0 Google Poly is a library of thousands of 3d low poly assets - perfect for using with Modbox creations. Adding adding them to your creations you can then set their physics - and connect them to other entities. We will have more Modbox announcements soon! - Lee