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Patch 1.18.3 - 01/26/23Jan 26, 2023 - Community AnnouncementsFixed issue with Respawn At Base timer. Fixed display width for the Respawn At Base text. THERE ARE NO MORE OFFICIAL SERVERS Anyone saying otherwise is lying to you.Patch Notes for 1.18.2 - 01/21/23Jan 21, 2023 - Community AnnouncementsFixed the respawn timers, so they are now correct. The black screen on respawn should happen a lot less frequently now. Increased the width of the Respawn At Base text, so it doesn't get clipped off. THERE ARE NO MORE OFFICIAL SERVERS Anyone saying otherwise is lying to you.Hotfix 1.16.0a - 02/12/21Feb 12, 2021 - Community AnnouncementsFixed issue with using new storage objects after some actions, like tearing clothing to rags. Fixed another crafting related exploit.Miscreated Christmas/Holiday EventDec 2, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/7093822/34f734bab62efeeae2eaf9ad3adb72be37599d58.jpg The Miscreated Christmas/Holiday Event is now happening! Find unique holiday themed items, presents, and watch for the Christmas event in game! Halloween EventOct 6, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/7093822/ef0a5896ce462beecf751393960e87c663b2ea72.png The Miscreated Halloween event is now live! Enjoy all the unique items!Miscreated Updated 1.11.0 - Safezones!Jun 23, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/7093822/c6b5064a39ca228d24a7f491b9f5d3d04e61619e.jpg Trader System This update introduces the brand new trader system in Miscreated Multiple trader NPCs have been added to both Orcas Island and Canyonlands allowing players to buy and sell items using AmCoins Each trader will have a different inventory with some static items and random items Each server restart, some traders will offer a completely different set of items for players to purchase The traders will never run out of items, which mean players can buy the same item any number of time they want A special trader was also hidden to both maps - it will sell more rare and sought after items but at a risk because they are not within a safezone Outpost / Safezone For this update, we also added safezone to both Miscreated maps Safezones act as a social hub for players to meet, group up and chat without the risk of getting shot by players or bit by mutants The safezone also serves as a home for most traders Each outpost also has various campfires and barbecues for players to cook food, planters to grow crops, kiosk to store and withdraw items, and small bunkers in the event where players need to take shelter due to a storm Safezones are marked by 3 huge fulton balloons floating above them making them easy to find on each map Vehicles The vehicle system has been adjusted for this update Vehicles in Miscreated were made out of multiple components each having their own health pool but due to limitations of the UI, displaying the health of each component was never implemented We decided to simplify the vehicle system by removing the unnecessary components and vehicular weak points and only keeping the main hull for damage The benefits of doing so is that the vehicles are now much more durable and the health displayed in the UI will represent the actual health of the vehicle itself - no more hidden health We also increased the health of most vehicles Cooking System The cooking system was also revamped Players will now be able to buy 3 new cooking books from the cooking trader to learn new crafting recipes These new recipes are designed to tie together the food related systems that were added in prior updates - such as hunting, farming and cooking Each recipes will require multiple ingredients to craft, but will provide players with much more food and most can be partially consumed Items that can be partially consumed will refill your hunger meter by the amount it needs to fill it to 100% (no more over eating) Modding Added support for AI modding (profiles, factions) Added support for custom context menu actions Added support for 3d coodinate flash mapping Added inventory lock override support Added bind for actionable menu reset Added support for entity non-uniform scaling Added query clan lua support Updated complete scriptbind listing in github Added get httpserver lua support Added support for vehicles-health/jsons(contents, fluids, skin, etc.) Items Added 3 new cooking guides Ad...Miscreated - Free WeekendDec 6, 2019 - Community AnnouncementsHave you been waiting to give the game a try, or have some interested friends? Here's your chance to try the game hassle free. From now until December 8th you can install and play Miscreated absolutely Free. Enjoy Orca Island with your friends or go it alone. If you have a good time then consider picking the game up during our 50% Off Sale lasting until December 16th. https://store.steampowered.com/app/299740/Miscreated/ Don't forget to check out our new DLC, Canyonlands, now available on Steam too! https://store.steampowered.com/app/1192820/Miscreated__Canyonlands/ Have questions, want to find some friends, or need some help? Come join us on Discord! We have an active community and developers who can give you a hand. Invite link: https://discordapp.com/invite/miscreatedMiscreated: Canyonlands DLC ReleaseDec 4, 2019 - Community AnnouncementsMiscreated Canyonlands Map! Players can now play on the brand new Canyonlands map after they purchase the Miscreated Canyonlands DLC on Steam. This new hand-crafted, desert-themed map is based on the deserts of the southwestern United States. Featuring: New weather - sandstorm and heatwave patterns New vehicles - beetle-style and a police SUV New animals - ram, donkey, and giant scorpions New clothes - unique desert-themed scavenger outfit New weapons - western style Model 1873 lever action rifle and the Peacekeeper revolver http://store.steampowered.com/app/1192820 Update 1.6.0 Alongside this DLC we've also released a patch for the base game, and started our Christmas themed event. Christmas/Holiday This update re-introduces some existing holiday items and also adds some new ones for this year! New Christmas-themed event added Task Log A new task log has been added to help newer players learn the basics of the game We plan to add more advanced tasks in future updates Once all the tasks have been completed the task window will be hidden Game Increased friction on sand surfaces so vehicles have a little more traction Removed the overlay effect on the welder mask and sunglasses Updated shader cache to reduce stalls while playing Base Building New garage door added with plated variation Removed shadow casting from Christmas candles to increase rendering performance Fixed issue with doors moving when entering relevance distance and they would end up in the wrong place Vehicles Removed physics proxy from the doors of the party bus so it can drive through base gates easier UI Fixed delete message when trying to delete an item from the kiosk Update 1.5.0 - 10/16/19Oct 16, 2019 - Community Announcements{STEAM_CLAN_IMAGE}/7093822/ef0a5896ce462beecf751393960e87c663b2ea72.png Halloween!In addition to a unique Halloween Event!, we have added a bunch of new Halloween themed items for you to find. They will spawn in the world via the Halloween bags or may be found by other means. Game EasyAntiCheat updated to latest version Base Building Improved wall placement for snapping Added new snapping sticky placement method (only modding for now) Fixed tent placement distance when placing a tent Prevent emotes after death Fixed server-side exclusion checks (not relevant for most maps) AI Additional AI optimizations to increase server performance Fixed server crash caused by Chickens and Roosters Fixed issue with AI spawning in very odd places at times Items Many Halloween items added for Halloween (no spoilers!) Kiosk Removed the ability to store C4, C4 bricks and C4 traps Removed the ability to store to store Pipebombs and Pipebomb traps Removed the ability to store explosive arrows Various items can be added to the kiosk system (mostly Halloween related) UI Added requested keybind change for modders (helicopter related) Miscreated 50% Off SaleOct 7, 2019 - Community AnnouncementsMiscreated will be available the entire week for 50% off the base price. Now with the first phase of our basebuilding rework adding snapping, and a brand new desert themed map coming soon it's a good time to get in game. Have questions before you buy? Come ask our awesome community on Discord at: https://discordapp.com/invite/miscreatedUpdate 1.4.0 - 09/19/19Sep 19, 2019 - Community AnnouncementsBase Building Snapping System The first phase of the base building snapping system has been completed and included in this update It is recommended that all existing bases be rebuilt using the snapping system as some walls are likely to have been shifted due to required changes in some part sizes Additional snapping features will be added in future updates Freeform placement is still fully supported, so both snapping and freeform can now be used Foundations Foundations are now been added to the game There are currently two sizes of foundations you can use (4mx4mx4m and 2mx2mx4m) Both have more health than any other base parts, which means they are less likely to get targeted or destroyed during a raid making your base much stronger Their placement is restricted to terrain only and snap to each other A foundation can be placed in shallow water as long as the center of the foundation is above water (so, partially submerged) Foundations use rocks as a crafting material and can be upgraded to plated the same way you would upgrade other base parts Plated Tier Most of the plated tier base parts were reworked to facilitate placement with platforms and to give them a better look Metal Tier Most of the metal tier base parts were adjusted to work better with the snapping system Their sizes have been adjusted, as well as their look, to better differentiate them from the plated tier The health of the metal base parts was doubled making them extremely strong against explosives Drawbridge The draw bridge and drawbridge wall base part have been added Drawbridge placement is restricted to the drawbridge wall only If the drawbridge wall is removed while a drawbridge is snapped to it, the bridge will be removed Game AMD GPU users may experience increased performance (up to 50% more based on settings and map areas) Can convert an AT-12 shotgun into a Sawed-off AT-12 shotgun Airplane crashes should no longer occur in rivers Airplane drops will no longer happen in base building exclusion areas (cities primarily) Airplane crashes adjusted so they won't occur right at water edges Lots of optimizations to models and prefabs to help increase client fps Kiosk Adjusted the cost to store Grenade in kiosk to 7 Amcoins Adjusted the cost to store Pipebomb in kiosk to 20 Amcoins Adjusted the cost to store C4 and C4 bricks in kiosk to 20 Amcoins Items Sawed-off AT-12 added (secondary weapon) Hacksaw added (drag onto an empty AT-12 shotgun to covert to sawed-off version) Base Building A base will be instantly removed when its decay timer expires (before the server had to restart first) Changed explosion max damage radius to 3.5m (was 5.0m) A maximum of 12 base building parts can be stacked on top of each other New watchtowers added AI Significant AI optimizations have been made Roughly twice as many AI will now spawn in the world Hordes/packs will now spawn with random clothing items Increased the size of some of the hordes/packs Map Minor tweaks and fixes Some optimizations with...Update 1.3.0 - 07/26/19Jul 26, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/7093822/c78c23dfa3d318d491a1fdcbb201a868a39cab37.png Note: Snap Base Building is still under development and will continue to be tested on the experimental server until it's ready to be released, so it isn't included in this update. Air Plane Crash World Event A new world event has been added - at a random interval a small plane can crash on the island The plane explodes when it hits the ground, so if you are in the vicinity don't be too close Upon crashing the plane will release one crate and three backpacks The crate's contents are military themed and the backpacks are civilian themed The backpacks can be hard to find in the tall grass, so look around carefully for them Game Increased network update frequency of the air drop plane, so it is less jittery C4 can now stick to all static objects (houses/rocks/...) and bases/DWS objects Fixed a couple of infrequent server crashes Fixed not being able to turn the weapon laser attachment off Fixed issue with a packed up tent respawning at same location after a server restart Adjusted the arrow trail particle effect Fixed issue with persisted entities not being loaded from the database - traps/roosters/pigs Tents can now spawn with random items in them Quadbikes, jetskis, and tractors can now spawn with random parts in them, so they are easier to get drivable Fixed issue with loading some clan and clan member names - would cause a player to always log in as a new character Increased the chance to get Thatch from bushes Added more logging messages when players get kicked from servers - to help track down potential issues Decreased recoil on several weapons when prone, crouched and holding breath Increased default zoom amount for ironsight on all weapons Ammo piles will spawn with at least 1 round Crafting Cleaned up and organized the crafting categories more Added craftable ammo boxes for all 12-gauge shells - slugs, pellets, and beanbags Added craftable explosive arrows Removed the wood walkway 0m x 4m x 4m recipe so it can no longer be crafted Decreased Rags crafting time to 0.5 seconds Added 0x4x4 roof to crafting recipe Removed shelter pole from crafting recipes Shelter base parts are now crafted using sticks Changed the Molotov crafting recipe to make use of biofuel and gunpowder instead of oil and alcohol Reduced pipebomb gun powder cost to 192 ( reduced by 64 ) Reduced crafting requirements for C4 and Pipebombs Base Building Fixed not being able to pack up a planter box All base building traps can now be triggered (was a bug where some wouldn't) - reminder to wear good shoes Traps will re-trigger each second a player collides with them - they are quite deadly now Added craftable small shutter parts and plated equivalent Fix to only being able to upgrade base doors and gates while they are closed Increased pipebomb/grenade and explosive arrows damage to base parts Increased sticks burn rate - should be 10 seconds Decreased the pali...Update 1.2.0 - 06/13/2019Jun 13, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/7093822/c23757ab77f22afce5f86bc932e43f5f1caa18dd.jpg Air Drops Random air drops have been added to the game, courtesy of the Amalgamated corporation At a random interval, an airplane will fly across the map and drop a crate at a random location The contents of the crate are themed (medical, military, etc.), but the exact contents are randomized each time Database Changes The need for a central i3d database is now removed and will no longer be supported All i3d servers which have been using the central database will now automatically import all existing data to a local SQLite database On each server start, the server will automatically make a copy of the miscreated.db in a folder named DatabaseBackups The last 20 copies of the database will be kept in the DatabaseBackups folder Custom Chat Commands The method to create custom chat commands has been changed and will make modding in new chat commands a lot easier For some examples, see the file named Scripts/GameRules/ChatCommands/examples.lua in the Scripts.pak file Modding Lua script binds have been added to expose some parts of the base building system Lua script binds have been added to expose some parts of the faction system (see the examples.lua file mentioned above) Lua script binds have been added to expose all player stats, so they can be read or modified - stamina, poison, etc. Fixed Editor crash when using the Reload All Scripts menu option in the Miscreated Editor Fixed issue where spawned in jerry cans and propane tanks would have water in them Crafting Reduced the number of Iron Ingots from 4 to 2 to craft Sheet Metal Reduced the number of Iron Ingots from 2 to 1 to craft Nails Added several more country flags that can be crafted as a base building part Craftable ammo boxes added Reduced crafting time on BioFuel and C4 bricks Adjusted C4 traps recipe to be crafted with a C4 explosive instead of the individual components Game Fixed issue where players respawning within another player's relevance range would not equip their clothes correctly Empty backpacks and primary weapons (with attachments) can be stored in crates, tents, and vehicles Fixed the !base chat command so it will always display information about your base on the current server The !base command will also output information about a clan member's base Fixed sv_password so it can be used on clients (required to connect to password protected servers) Fixed wrong message when you can no longer harvest from a Coal or Pyrite node Fixed incorrect error message displayed when trying to join a server (Mod vs. Whitelist error messages) Adjusted the "refill" timer on harvestable resource nodes Fixed an issue that could cause bases to be validated a lot more times than needed (falling parts check) Fixed an issue where the action menu would not appear at times when targeting a crate/fireplaces/furnace Fixed an issue with weather mods not being properly loaded on the cli...Update 1.1.1 - 05/17/19May 17, 2019 - Community AnnouncementsPlayer Reservations A server admin can now create reservations for players on their server If a server is full and a reserved player tries to join the server, then a random, non-reserved player will be kicked from the server to free up a player slot The kicked player will be notified they were kicked to make room for a reserved player This is useful for server admins, owners, or VIP guests of the server To manage reservations, use the following RCON/console commands: mis_reservation_add SteamID - to add a reservation for the specified SteamID mis_reservation_remove SteamID - to remove a reservation for the specified SteamID mis_reservation_status - to list all reservations Password Protected Servers A server admin can now password protect their server Only players who know the password can connect to the server The server admin will need to add sv_password=password_goes_here to their hosting.cfg file Any players who want to connect to a protected server will need to add the same sv_password to their command line options, or it can be added to a user.cfg file as well A new icon in the server browser UI will indicate that a server is password protected Modding A modder can now add custom chat commands to their server The chat commands are processed via lua, so they are extremely customizable and can invoke hundreds of exposed API calls for the game In addition, the game already has support to modify a player's spawn locations and player loadouts via lua There are some example chat commands in the GameSDK/Scripts/GameRules/Miscreated.lua file Respawing There are now two options to respawn - Respawn At Base or Respawn (random) The Respawn still works like before where you will respawn at a random world spawn location If you are a base owner and the base has a crafted bed, then you will also see the Respawn At Base action After you use the Respawn At Base action, you will need to wait 30 minutes before it can be used again, during that time you can still randomly Respawn instead A server admin can adjust the Respawn At Base duration by altering the g_respawnAtBaseTime variable Destroying a player's bed will prevent them from being able to respawn at their base Game The !restart and !uptime chat commands have been temporarily removed For central, i3d servers, if a game server gets too far behind updating the central database it will force itself to restart Altered mis_kick command so it should more reliably be able to kick players Added specific message that's shown to players if they try to join a whitelisted server but are not whitelisted on it Iron, Coal (Charcoal), and Pyrite rocks added around the map to harvest from Nav mesh updated Base Building Fixed an issue where multiple players could place a metal base part at the same time Repairing a part now heals 2000 health (was 1000) To upgrade a part it now needs 1 SheetMetal for every 1000 health of the upgraded part. Ex: If the part has 15k health, then you need 15 SheetMetal to upgrade it As long ...Steam Post-Apocalyptic Sale - Miscreated 35% Off!May 16, 2019 - Community AnnouncementsMiscreated is on sale for 35% off this weekend as part of Steam's post-apocalyptic sale!: store.steampowered.com/app/299740Update 1.1.0 - 05/03/19May 3, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/7093822/f7a0f02cc7070ec63783f605730dc4d7ac55a360.png Overview This update has a lot of Quality of Life (QoL) improvements in it - many of them are based on player's feedback It also has a lot of new changes to the crafting, base building, and vehicle systems Before providing feedback on the changes, please test them in game and then provide feedback on the Miscreated Discord server Over time, we will add/remove/tweak features as needed to improve the gameplay of Miscreated Some of these changes are to explore a faster gameplay style that balances the crafting and raiding mechanics While some of the changes may appear small on the surface, they introduce a lot of new gameplay opportunities Localization A lot of the fundamental changes have now been completed to localize Miscreated in other languages The game has already been partially translated into some languages by the community - thank you to all those that have helped so far! Most of the UI, except the Main Menu, can now be fully localized, as well as all of the item names, descriptions, action menus, and in-game messages To test out the changes for a language set g_language= (french|german|portuguese|russian|spanish) Ex. g_language=french in a created file named user.cfg in your root Miscreated Steam intall folder Modding 12 placeholder vehicle names have been added that modders can use to add new vehicles, so they don't have to replace existing vehicles Game When a DWS or base door is opened/closed the action menu will refresh to show the correct actions Fixed issue with exploding items on the ground not causing damage or having any physics forces generated A message is now displayed when a player consumes most harmful items - be sure to inspect items before consuming them Added another game.log log file entry when a player gets disconnected to help troubleshoot potential issues Filter out any item context menu actions that cannot be used on the player's target Harvesting from rocks now has a chance to return the new Pyrite item Possible FPS improvement for some systems because of a system timer optimization Vehicles Bicycles and Dirtbikes will no longer spawn in the game, but are left in the game files in case modders want to re-enable them All Bicycle and Dirtbike spawn points will now spawn Quadbikes If you already have a Bicycle or Dirtbike in game it will still remain until it gets destroyed or is removed from not being used Bicycles and Dirtbikes were removed due to the stability issues they caused with the CryEngine physics system - caused too many crashes and anomalies All Quadbikes, Tractors, and Jetskis will despawn after not being used for six hours With the Quadbike changes it should be a lot easier to find Quadbikes to use now - 19 are now in the game to be used Vehicles that have general inventory slots now have a maximum of 5 inventory slots (reduced from 10) Items Added craftable Furnace for bases - can smelt...Update 1.0.2 - 03/01/19Mar 1, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/7093822/1bdd2e8125c17fda099b34e79799c8c68a7f30d1.jpg Post any feedback about the update here: https://steamcommunity.com/app/299740/discussions/0/1842440600606663051/ Modding Support This version introduces the first iteration of modding support for Miscreated! Please send us any/all feedback related to modding via the Miscreated Discord in the #modding channel Modding is only supported on self-hosted servers To enabled mods on your server, in the hosting.cfg file, add a line for steam_ugc and assign it a comma separated list of Steam workshop items to install Ex.: steam_ugc=workshipid1,workshopid2, workshopid3 Some forms of mods are not fully supported in the initial release - entire levels, workshop collections, and dependent mods When a player connects to a server that requires mods, the mods will automatically be installed via the Steam Workshop Extension mod support to all spawner and weather lua scripts Game Disabled verbose logging of all skins in the log files Allow throwing of some items that can now stack (Rocks) Fixed throwing of items so the throw action can no longer be spammed quickly The g_idleKickTime server variable will now work correctly to kick inactive players Optimizations related to saving out players to the database after they disconnect Fixed damage to DWS objects caused by new ammo types introduced in version 1.0 Bleeds levels and poison are now saved in the database and restored upon login Display a message when an item can't be moved to another item or slot for any reason If an item has items inside of it on the ground the name will now be prepended with Added football pads to leather repair kit Fixed the stats on clothing when clothing is hit or repaired Tweak environment temperature handling, separate heating and warmth and limit the ranges - prevents too fast overheating from cooking and too many temperature sources around Replaced non-usable water barrels with no-lid versions Fixed static duplicated door in new warehouse (couldn't be opened) Removed ability to connect power to large power boxes (only small ones are used on houses) Optimized the "bunker cave" Clarified the !ping chat command result Workaround for Windows 10 1809 new GPU performance handling and for NVIDIA profile choosing a suboptimal default Workaround for the case of spawning in ocean (you won't drown anymore and will be automatically disconnected) Weather Added weather danger level (and wm_dangerScale 0.0-5.0 (default 1.0)) can be used to reduce fancy/dangerous weather patterns (and prevent too many patterns after each other) Fixed snow outro transition now so it doesn't instantly reset ground snow in some cases Reduce amount of snow patterns Crafting Items crafted using the crafting window will now have full health Items Increased chance for the map to spawn (in case someone loses their starter map and needs one) Converted Rocks into a throwable item which can be used to distract...Update 1.0.1Jan 23, 2019 - Community AnnouncementsGame Removed the Halloween/Christmas seasonal items so they no longer spawn Update the Wwise audio engine - please give us ANY feedback of unexpected audio issues - including if the screeching still happens Removed unused textures from DDSTextures2.pak file (850MB -> 250MB) to reduce install size Adjustment to base/DWS syncing to clients - should reduce the cases of being stuck after respawning Decreased poison/radiation/torpidity screen visual effects Decontamination shower should only remove radiation - no longer heals the player as well Reduced the "epic" spawner used in bunkers and a couple of other areas on the map Potential fixes for some physics related crashes Disable physicalization on boids (birds, etc.) so the surface area errors won't appear Items Fixed spelling of Cooked Snap Peas Added ironsight kit item for the AT-15 and the Tactical shotgun Don't display the mannequin arm on a player's back Thatch added (can be harvested from some bushes) Craftable Fire Drill added (can be used as a replacement for Matches and Lighter) Update display name and description for Vertical Foregrip Decrease mass of rope from 0.3kg to 0.1kg Clarified which 7.62 rounds are used in the different 7.62 magazines Removed harvest ability from Machete Add glow to shotgun ironsight tritium mesh Put P350 magazine into its own location category, otherwise mixes with the 357 revolver Base Building Fixed missing damage multipliers for the plot sign Decreased weight of Amalgamated kiosk to 250kg for better towing Added more tolerance when checking parts on the server to help reduce some of the cannot be placed here messages Increased the location precision when saving parts to the central database to reduce parts moving slightly after a server restart Vehicles Disable physics reaction from players standing on boat AI Remove blood pool from Brute death event Map Fixed sound issue with exit door on Brightmoor bunker Fixed a few floating item spawn locations Fixed some doors and other minor issues based on feedback Improved supermarket rain occluder setup Fixed area where players could prone under a building Removed the need to prone in a section in Brightmoor bunker, it caused issues and frustration Delete/replace unoptimized test rock mesh used a few times in Sultan UI Fixed several spelling, grammar, and readability issues with the UI hints Changed date in the start screens to be 2019 Animations AK74U, AKM, AT15, Bulldog, P90, Storm, AUMP - slight IK change to lowered crouch, lowered stand, and stand sprint Remaining dry reloads added for firing weapons Fixed standing and crouching select animations for all rifles Fixed first select animations so arms don't pass behind player when looking down Weaponposes altered for AT15, and Tactical 870 shotgun to support rear ironsight kit Fixed some foregrip weaponpose animation errors Unique fire animation for Bulldog added Changed attachment layers for magazines during reloading to stop the magazine occasionally appearing at t...Multiplayer survive em up Miscreated lurches out of early accessDec 19, 2018 - Rock, Paper, ShotgunMy DayZ are numbered. After spending the past week being murdered in the original multiplayer survival sandbox, I’m not sure I can stomach another. Although Miscreated does have varied zombie types, aggressive wildlife and more interesting weather than ‘rain or not rain’. It’s fresh out of early access, though somehow they’re still calling version 1.0 “a beta release”. (more…) Welcome To Miscreated Version 1.0!Dec 18, 2018 - Community Announcementshttps://www.youtube.com/watch?v=u4QYLybnPgY Version 1.0 is a major milestone for Miscreated because it means that Miscreated is leaving early access (alpha) and is now considered a beta release of the game. 1.0 indicates that the majority of all planned features for the game have now been implemented. Several of the implemented features will continue to evolve and be improved upon as further development takes place, as well as general game optimization and polishing. For your enjoyment, Miscreated 1.0 contains over 100 weapons, 15 types of vehicles, 12 types of AI, 19 main weather patterns, 100 skins, 700 clothing variations, 400 base building parts, and 100s of other gameplay related items. Miscreated is a dangerous world. Be prepared to survive! Follow our social media channels for all the latest news and information: Discord: discord.gg/miscreated Twitter: twitter.com/miscreatedgame Instagram: entradainteractive Facebook: facebook.com/miscreatedgame Abbreviated Patch Notes: Iron Sons' DLC - New Steam DLC that contains exclusive weapon skins and content Self hosted servers - anyone can host their own Miscreated server now - server is a separate download from Steam Over 20 new weapons - a wide variety of new weapons are included Over 100 new weapon skins - with the exception of exclusive skins they will be randomly awarded as you play 100% finished map - including two new huge undergound bunkers and general overall polish to the map New and improved weather patterns - acid rain and blizzard are new - seek proper gear or shelter indoors as needed Exhaustive temperature system - keep an eye on your temperature - many gameplay elements will now affect it New base building parts - shutters and shutter walls, hesco barriers, angled walls, water barrels, purifiers, and collectors Farming system - Grow crops using planters found in the world or craft some for your base Interactive world - Doors, explosive items, powering houses for working lights, ovens, and microwaves Audio improvements - Sounds wil now adjust depending on the environment you are in 100s of bug fixes and quality of live improvements Consumable Item Changes for 1.0 In version 1.0 the consumable item system has been enhanced to add more gameplay options and depth. Due to their age, all old items you find in the game (MREs, soda cans, packaged foods, water bottles, canteens) will mostly likely not be in a pristine state and can make you sick, poisoned, or irradiated when consumed. Be sure to inspect all items before you consume them. Items you find in bunkers and underground have been protected from the harsh aftermath of the war. Search for items in these areas for consumables that are safe to eat and drink. Most above ground water sources have also been irradiated due to the war. Consuming water from above ground water sources will make you sick. Clean water sources can still be found underground, or you can use the few water pumps located around the world. As you explore the harsh wor...