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Mirror Forge

 
Mirror Forge joins the Dimensional Horror Bundle!Apr 17, 2023 - Community AnnouncementsMirror Forge is part of the Dimensional Horror Bundle! Pick it up at a lower price and get two incredible experiences, full of the horror you crave! Pick Up the Dimensional Horror Bundle Now! https://store.steampowered.com/bundle/31940/Dimensional_Horror_Bundle/ Social Links: Mystive Dev's Twitter DreadXP Tiktok DreadXP Twitter DreadXP Youtube DreadXP Instagram DreadXP Discord Mirror Forge Q&A with Mystive DevJan 23, 2023 - Community AnnouncementsMystive Dev, the developer of Mirror Forge, answers some of the game's most burning questions that they've received about the story and lore behind it! *Spoilers Ahead!* Don't have Mirror Forge yet? Pick it up now! https://store.steampowered.com/app/1807200/Mirror_Forge/ Social Links: Mystive Dev's Twitter DreadXP Tiktok DreadXP Twitter DreadXP Youtube DreadXP Instagram DreadXP Discord Version 1.1.2 UpdateJan 17, 2023 - Community AnnouncementsPatch Notes Miscellaneous: Added Mouse Invert Added 1200 x 800 resolution (Steam Deck Native) Added a Checkpoint in the Industrial Zone Facility after the first puzzle. Added signposting for the ladder with the Headlight Monster. Added a timer to revert to the old resolution if save is not clicked during new resolution confirmation window. Added code to prevent the Enlil tablet being activated from the outside. Added several scares throughout the entire game (every level). Added a larger icon sphere and an interaction icon to the Statue in the house in the Prison Dimension Added Overlap that "destroys" (deletes) the chasing monster immediately after you enter Earldred's Library to prevent unwanted AI behavior. Added wall model to prevent player from seeing the elevator through Apartment window if brightness is increased. Added a New Game warning window to prevent misclicks that may cause losing all progress. Added collision blockers in the Industrial Zone in the beginning area to prevent accidental deaths Added a Checkpoint after you solve the Acid Puzzle in the Industrial Area Game will now pause during the Seal of Nur Tip in the Ashes Dimension of the Apartment Level Reduced Flashlight Intensity Reduced the Lighter Intensity Added several sounds into the sound groups found in Options Menu Motion blur turned off to prevent motion sickness in some players Increased Depression Monsters Walk Speed Reduced Painkillers throughout the game Added additional AI in the city of Goreburg Significantly changed the "Landline" animation in the apartment to prevent motion sickness in some players. Added pipe models to the Steam pipes in the first hangar area to easily detect where Steam is coming from. Signposting for the ladder at the Headlight Monster (first encounter) Added "Reset to Default" for Key Bindings Increased Seal of Nur's Recharge duration by +1 second (3 seconds total) Removed 4 Nurses in the hospital section Changed the sounds that weren't affected by the options sliders Bug Fixes: Fixed collision in Apartment Fixed the Overlap Collision Sphere of CageFace's chase in the Prison Dimension Fixed Drawer Collision in the Diner Fixed a model with a missing polygon face Fixed grammar in some inspect item text Optimized a couple of sounds Key Rebinding Fix (Keyboard) Fixed an issue where the player could move during a "memory" cutscene Controls locking up after death fix Synchronization of starting subtitles Fixed collision on a particular wall in The Mirror Forge Fixed Brightness Slider not saving in Options and resetting randomly Fixed Vsync Resetting randomly in Options Fixed collision in Water Treatment Facility And as always, please post any issues you come across or feedback you may have in the The Mirror Forge Bugs and Feedback Thread or on the relevant channels on the DREADXP Discord.Dreadful Dev Diaries: Mystive Dev #05Dec 15, 2022 - Community AnnouncementsIn his fifth dreadful dev diary, Mystive Dev goes through what post-launch has been like for Mirror Forge. Purchase Mirror Forge Now! https://store.steampowered.com/app/1807200/Mirror_Forge/ Social Links: Mystive Dev's Twitter DreadXP Tiktok DreadXP Twitter DreadXP Youtube DreadXP Instagram DreadXP Discord Version 1.03 UpdateDec 7, 2022 - Community AnnouncementsPatch Notes Miscellaneous: Increased sprint speed before the Headlight Monster starts chasing you. Decreased Headlight Monster's Movement Speed Fixed some minor spelling mistakes on the tablet in the Homeless Shelter. Added some signposting in the Water Treatment Facility. Added resolutions in Options for Ultra-Wide Monitors. Added different collision on the sarcophagus in the Prison Dimension to prevent character from getting stuck. Changed the position of Load Last Checkpoint and Continue in the Pause Menu Bug Fixes: Fixed the key disappearing from inventory when a jumpscare occurs and you are opening the Hospital Drawer Fixed key binding bug that wouldn't change the Flashlight input key. Fixed collision in the small house in the Industrial Zone Controller support movement (specifically the Left Joystick) should now work Fixed the dying part in the Mirror Forge facility that caused it to unload. The chase sequence in the beginning section now unloads properly Added navigation blocker in the Long Stairwell area to prevent enemies from climbing up Fixed the issue where you can jump out of the map in the Industrial Zone Added blockers and fixed the issue where the Headlight Monster Chase wouldn't get you in the end of the chase And as always, please post any issues you come across or feedback you may have in the The Mirror Forge Bugs and Feedback Thread or on the relevant channels on the DREADXP Discord.Version 1.01Dec 6, 2022 - Community AnnouncementsPatch Notes Bug Fixes: Fixed an issue where the default mouse sensitivity would be set at 0. And as always, please post any issues you come across or feedback you may have in the The Mirror Forge Bugs and Feedback Thread or on the relevant channels on the DREADXP Discord.Mirror Forge is Now Available on SteamDec 6, 2022 - Community AnnouncementsEnter the world of Mirror Forge. Delve into the muddied past of its main character, Thomas Jackson, as well as the storied history of the town of Goreburg and its fanaticism. Armed with an ancient artifact of Sumerian origin, Thomas delves into a twisted caricature of his memories while trying to rescue the love of his life, Jill. Along the way, he’ll encounter monsters and other emotional prods towards his psyche, all the while learning more about his involvement in the crisis that’s been inflicted on him. Pick Up Mirror Forge Now! https://store.steampowered.com/app/1807200/Mirror_Forge/ Social Links: Mystive Dev's Twitter DreadXP Tiktok DreadXP Twitter DreadXP Youtube DreadXP Instagram DreadXP Discord Dreadful Dev Diaries: Mystive Dev #04Sep 30, 2022 - Community AnnouncementsIn his fourth dreadful dev diary, Mystive Dev goes through a variety of updates involving player accessibility, key rebinding, and new work in progress areas. Wishlist Mirror Forge Now! https://store.steampowered.com/app/1807200/Mirror_Forge/ Social Links: Mystive Dev's Twitter DreadXP Tiktok DreadXP Twitter DreadXP Youtube DreadXP Instagram DreadXP Discord A New Mirror Forge Demo is now Available!Sep 16, 2022 - Community AnnouncementsFeatured in both PAX West and Gamescom, the new demo for Mirror Forge is now available to the public! Get your hands on it now! Check out the New Demo & Wishlist Mirror Forge Now! https://store.steampowered.com/app/1807200/Mirror_Forge/ Social Links: Mystive Dev's Twitter DreadXP Tiktok DreadXP Twitter DreadXP Youtube DreadXP Instagram DreadXP Discord Dreadful Dev Diaries: Mystive Dev #03Aug 11, 2022 - Community AnnouncementsIn his third dreadful dev diary, Mystive Dev goes through what he has been working on the last couple weeks for his upcoming game Mirror Forge. Wishlist Mirror Forge Now! https://store.steampowered.com/app/1807200/Mirror_Forge/ Social Links: Mystive Dev's Twitter DreadXP Tiktok DreadXP Twitter DreadXP Youtube DreadXP Instagram DreadXP Discord Dreadful Dev Diaries: Mystive Dev #02Jul 7, 2022 - Community AnnouncementsIn his second dreadful dev diary, Mystive Dev explores a variety of inspirations for Mirror Forge. Wishlist Mirror Forge Now! https://store.steampowered.com/app/1807200/Mirror_Forge/ Social Links: Mystive Dev's Twitter DreadXP Tiktok DreadXP Twitter DreadXP Youtube DreadXP Instagram DreadXP Discord Dreadful Dev Diaries: Mystive Dev #01Jun 29, 2022 - Community AnnouncementsIn his first dreadful dev diary, Mystive Dev introduces a variety of elements going into the world of Mirror Forge and its current development. Wishlist Mirror Forge Now! https://store.steampowered.com/app/1807200/Mirror_Forge/ Social Links: Mystive Dev's Twitter DreadXP Tiktok DreadXP Twitter DreadXP Youtube DreadXP Instagram DreadXP Discord Exclusive Offical Trailer is up!Mar 23, 2022 - Community AnnouncementsDear Horror Lovers, peeps obsessed with Silent Hill (just like me), I'm more than excited to share the Main Trailer for Mirror Forge - my Silent Hill / Stranger Things inspired Horror Game on Steam. Check it out: This trailer showcases pieces of the story, atmosphere, gameplay and introduces 2 new game mechanics which were not present in the Steam Demo. Let's take a look at the new core mechanics that will drastically change the gameplay and the level design of the full game: #1 Dimensional Travel {STEAM_CLAN_IMAGE}/41526833/9c8b8b824dc616535db08995b23a4fef9be20638.jpg The first mechanic introduces unique mirrors in the world of Mirror Forge which can be used as "wormholes" to travel between realities/dimensions. This mechanic will be utilized in several ways: • Running from an enemy (a chase sequence) Instead of being trapped at the end of a hallway or a labyrinth, click that Mirror as soon as you reach it to get away from the hands of death. • Puzzle Items Solving a puzzle in one dimension might require an item from the very same room where the puzzle is - but in a different reality. Check the other dimension to find the item you're looking for then head back and finish the puzzle. • Surpassing Obstacles A door suddenly shut behind you, you're locked in a room with nowhere to go. Use the mirror. Check if that door is unlocked in the other dimension. #2 The Seal of Nur {STEAM_CLAN_IMAGE}/41526833/1781cab0318e7682e5a017eb1b31a0c2369825f2.jpg Use a mythical artifact of power originating outside the Multiverse. Little is known about its abilities, but one thing that's sure is that the "Seal of Nur" blasts an energy wave that reveals "Moments Frozen in Time". Throughout the entire game, there will be faint flickering sparkles at some places which hide mysteries. A sound cue of whispers will draw you to them. Once you use the artifact on these sparkles, they turn into figures of light - memories stuck in space and time when the Mirror Forge exploded. They are optional but will provide lore content and backstory via audio and subtitles, as well as Steam Achievement Progress. Multiple Endings {STEAM_CLAN_IMAGE}/41526833/13a0ae3a3235ea37ed89f263bb98290dd59b071c.jpg Mirror Forge is planned to have multiple endings depending on player choices throughout the entire game. It means that when presented with a "subtle" choice at some point in the game (not necessarily the end), it may affect the end you're getting. The Third NEW Mechanic {STEAM_CLAN_IMAGE}/41526833/3ea94d61daddefc0b30d53f8001157c694159174.jpg This mechanic hasn't been introduced in the trailer and I aim to keep it secret and a surprise all the way until the release of the game on September 29th. It's an optional mechanic, not related to the main story - however, it'll be vastly present throughout the entire game in the form of collectibles. Moreover, these collectibles when picked up will appear in the "Legends Room" - a separate level resembling a trophy/achievement room. 4100+ Wishlists and ...Mirror Forge - Silent Hill Inspired Horror Game (Demo Stream)Feb 21, 2022 - Community AnnouncementsSpoiler Alert! If you haven't played the Mirror Forge Demo yet and are considering doing it, avoid this video. It contains a full playthrough of the latest version update of the Mirror Forge demo. Meanwhile, check out the appearing entities in the demo All of these entities appearing in the demo are symbolically designed. Feel free to check the demo and analyze their meaning or watch the playthrough on the official Steam page of Mirror Forge. {STEAM_CLAN_IMAGE}/41526833/a89b529c10e8761adfdca2ac0ec98209e8e866e0.jpg 26.02.2022 (Saturday) Developer LIVE Event on Steam Time: 10:00 AM (Pacific Time)Developer Live ChatFeb 21, 2022 - Community AnnouncementsJoin a Developer LIVE Chat Let's talk about the Mirror Forge Demo, Frequently Asked Questions, Gameplay of the demo and the full game, discuss the plot of the game and check some pieces of the upcoming Full Game. Share Ideas, Suggestions, Feedback We have done this a dozen times before via the official Mirror Forge website and the email newsletter, but this is a first-time opportunity to join a Live Chat and discuss the full game. Developer Explanation of the Events/Levels and Characters in the Demo We'll do a playthrough of the Mirror Forge demo and as a developer, I'll be discussing every visual aspect of it, the background story, the events and character lore. When and where? The Developer LIVE will take place on the 26.02 (Saturday) on the Mirror Forge Steam Page. Time: 10:00 AM (Pacific Time) OR 06:00 PM (GMT Time). Mark your Calendar. Join us!Huge Demo Update Based on Overall FeedbackFeb 15, 2022 - Community AnnouncementsLet me say it like this: It is so amazing working with Horror Fans! Hey there peeps! As many of you know, the Mirror Forge Demo was released on the 10th of February. Since then, there have been so many streamers, players and content creators enjoying the experience that I feel overwhelmed and blessed at the same time. Thanks to you guys, Wishlists are EXPLODING like never before! I feel blessed and so happy about the immensely positive feedback from the Horror Community. This major update wouldn't have been possible without you Although the majority of players enjoyed the demo to its full extent (maybe I should rename myself to LongDemoDev instead of MystiveDev), there were some who encountered some issues and bugs and needed to reload in order to continue. I did my best to be on every single stream I found on Twitch, Youtube, Facebook Gaming and checked the majority of the Youtube videos, carefully observing your gameplay. What's most amazing are your communities - you have such amazing people who support you and I am so glad that you loved the game. The Positive Feedback was so overwhelming. With That Said, Here are the fixes of the Mirror Forge Demo 0.7: Added "C" along with "Ctrl" for crouch Steam Achievements are working now More frequent Journal Updates for easier world navigation Replaced drawer/file cabinet/locker sounds Fixed the collision near the wardrobe where if a candle dropped would put it inside the wardrobe Added Blocking Volume which prevents putting batteries in slots before you place the valve Added more subtle lights to guide the player Replaced the position of the number for the keypad to make it easier for players to find it Changed a roaring sound in the last level Changed the first jumpscare Changed a jumpscare in the last level Added an extra moment in the last level (optional) Fixed several sounds which bugged and followed the player throughout the demo (eg. The Industrial sound which many thought it was a soundtrack) Fixed the Ambient Music Slider in the Options Menu Fixed an issue where the Mouse Sensitivity would constantly change when pressing Escape Reduced the volume of footsteps Fixed the "Press V to activate lighter" notification which seemed to not work after reload Increased the Flashlight light cone and slightly reduced its intensity Slightly reduced the light intensity of the lighter. Fixed collisions in several places which caused the player to get stuck for a moment and die Fixed a moment in the first part which although quite rare, sometimes it would make the world disappear and the character falls. Increased the duration until the electronic door opens after the lever, for safe loading of the next zone Changed the material of the see-saw Completely removed the particle fog in the Abstract level as it caused a severe FPS drop. 6 Days Until the Steam Next Fest Releasing the demo earlier was probably the best thing that could have ever happened. Thanks to everyone who reached out to me or gave any kind of f...Demo Final Touches, Voice Acting & More Silent HillDec 30, 2021 - Community AnnouncementsHey there peeps! Firstly, Merry Christmas and Happy New Year! I wish you love, joy, success, new accomplishments and conquered goals in the months to come! Here is to being with our nearest and dearest in these special times. To make your day, I've set up this fun photo of me (left) and the "cast" of Mirror Forge so far. {STEAM_CLAN_IMAGE}/41526833/958bed6c93b662c654aa27dbb3a28cfa8f53964f.jpg Demo coming at your Doorstep Subscribers! During the past few days, I haven't been much active on my Social Pages and it wasn't because I was celebrating the festive spirit of Christmas or getting ready for New Year's eve. In fact, it is a crunch period for me trying to get out the best version of my Silent Hill inspired Psychological Survival Horror game - Mirror Forge. Subscribe for a Closed Pre-Alpha Demo here! A few months ago, I gave a promise. A Closed Pre-Alpha Demo for all my email subscribers to test it out before the Public Demo version on Steam. For those of you who did not know about it, you can go to the official website of Mirror Forge and subscribe to get access to it. By subscribing, you will become part of the testing team of Mirror Forge and you'll contribute to its development by: Reporting if there are any bugs in the demo Share ideas/suggestions on ways to improve a particular level or story element Share your overall opinion Moreover, you will get access to download High Quality 4K Resolution Wallpapers, access to lore about characters and places in the In-Between Alternate Dimension and first-hand download access to the original soundtrack (once it's ready). {STEAM_CLAN_IMAGE}/41526833/b2a135e0845e2afa9bc0563cb8b91e47e3e1dbe2.jpg That's right! We're going together to the Steam Next Fest, Yay! I am so happy to share with you peeps that Mirror Forge has been accepted on the Steam Next Fest, starting from the 21st of February. It is a massive, widely popular online festival directly on Steam where players, streamers, influencers, journalists partake in gaming activities and will be able to play a Public Demo of Mirror Forge. Moreover, there will be various LiveStreams such as Talk to the Developer and Developer Play where together we can enjoy the experience! Do you see why it's important for the closed demo to be ready by mid-January? With your feedback, I'll have enough time to establish an amazing, unforgettable experience for Horror Players and Silent Hill lovers! For the past week, I've been dealing with... Some demo optimizations such as merging of objects, LODs, occlusion culling and constantly checking the Profiler in the engine to ensure that the game runs at a smooth frame rate and is optimized enough to be a cool experience. Although the visual part was generally going great, I stumbled upon the Weirdest Bug EVER: Exported my game to see how it goes and it turned out - I can interact with everything (everything works like doors, levers, puzzles, keys etc.) BUT only if I crouch. Ehm, what!? So, focusing completely on dealing wit...Devlog #3 - New Level, In-Game Cutscenes & NPC Horror Players Asked for!Dec 11, 2021 - Community AnnouncementsNew, Bone-Chilling Hospital Maze Level Hello, there peeps! I've made this new devlog about my progress on Mirror Forge this last week and I'm happy to say that the development includes several new updates which I'm so happy to share with you! I've just finished modelling, level designing and polishing a new, creepy Hospital Maze level tightly connected to the protagonist's past {STEAM_CLAN_IMAGE}/41526833/3c46316190e4af1da42cdcd7d8c422921a3cd498.jpg My main focus was to establish a good mix of both psychological and survival horror and I think I did it (as always, the feedback from the Horror Community during the closed Demo in January will be crucial to improving the gameplay feel). This Hospital Maze consists of several rooms too which resemble spaces you would find in a hospital, BUT there is more. This level represents a collide of multiple alternate realities and space-time convergence. Nothing looks as it seems to be. The player will be able to find rooms caught in anomalies, parts of them resembling an abandoned hospital, while the other part being machinery, pipes and factory environment or hellish scapes filled with cages, metal, walls made of flesh etc. Oh, the Horror... In one room, the player can see a strange anomaly on the wall as another reality leaks into this one: a human hand coming out of the wall as if the poor soul got stuck inside it. In a second room, a strange environment of fleshy walls, chains and a baby fetus. And to make it even more peculiar, it seems that most of these converging realities are like they have been pulled out of our main protagonist's tormented mind. To Make it Clear: Yes, these are Alternate Realities and IT IS NOT happening in the character's mind. But, what is strange - it seems like there is some malevolent force that changes the space-time continuum all around the player and it mocks the character with terrible events of his past. Could it be that there is such a powerful, unseen being that is able to shape reality just to torment Thomas - our main character? An In-Game Cutscene & New NPC For the Story {STEAM_CLAN_IMAGE}/41526833/23292e364b157202d23b0e944edac456648963f9.jpg I had very long thought about whether should I have In-Game Cutscenes in Mirror Forge. The main reason being In-Game Cutscenes take a lot of time to be done right: bone animations, facial animations, lighting, cameras, sequence editing, music/sound etc and as a solo dev I thought it would take too much time to do and prolong my development. I had a chat with several horror gamers and Youtubers on Discord who play similar games (there was a particular streamer who even offered to check it out and give me his opinion about the gameplay feel). I concluded that In-Game cutscenes are necessary in Mirror Forge in order to properly tell the story. And I was like: Okay, let's do it. One thing that quite surprised me was how fast I managed to finish this cutscene (in a few days!). I already have some experience with In-Game Cutscenes an...Devlog #2 - Woke up to a Silent Hill Nightmare & Got Inspired for a New NPCNov 28, 2021 - Community AnnouncementsWas I James Sunderland in my dream? Inspired from a nightmare to making new levels, a Spider Baby and bubblehead nurse-like being for Mirror Forge. Nightmares are terrifying, right? {STEAM_CLAN_IMAGE}/41526833/07cb4f62eca3936abbf417d51450b8694d26d36c.jpg We all had them in our lives. Nightmares can be pretty scary, making you sweat like crazy and wake up screaming in the middle of the night. Some of them feel so real. Well, yesterday I had a most peculiar experience. I dreamt of being in a dark hospital hallway. I couldn't see what was on the other side. All I remember was that I had some sort of light (probably flashlight) on my shoulder. It was cold. And as I turned around, all I saw were creepy silhouettes moving unnaturally towards me. I felt terrified. I woke up around 5:00 AM. It happened to me before too, although it wasn't a nightmare. But, dreams have been inspiring me or showing me the direction for my games for quite some time (even came up with a game idea back in the day which I shared on my social profiles). But, when I opened my eyes I tried to remember the dream. And then, I realized. It was Silent Hill. Those things that were coming towards me were the bubblehead nurses! LOL! Was I James Sunderland in my dream? {STEAM_CLAN_IMAGE}/41526833/12cd583689248c2729a2943fbc1f21b69008b1ba.jpg Affected by too much Horror content or my subconsciousness is guiding me? I couldn't shake it off. I thought - was I too affected by horror content? After all, I dived quite deep into searching Silent Hill and their symbolism for my upcoming Psychological Survival Horror Game Mirror Forge. Was it the horror movies I watched trying to find some plot twists and story ideas? Or maybe, just maybe, my subconsciousness is telling me that adding a similar NPC - slow-moving, creepy and lurking dark hallways will be a great addition to Mirror Forge? New levels & A Spider Baby During the past week, I focused on polishing some of the environments for Mirror Forge, connecting those tiny bits here and there to keep the consistent flow and engaging gameplay. Added two new puzzles, several sound triggers to spawn atmospheric sounds and creepy atmosphere and two or three jumpscares. But, there was this particular narrow space that somehow felt like it really required a jumpscare. I made the player go through it a couple of times, so I had to find a way to create an amazing jumpscare that would scare the bejesus out of them. After all, by testing out, I realized that the tension has been built quite nicely and a jumpscare there would be the icing of the cake. But, it felt like I needed a new type of NPC. The other three I did somehow did not relate to the story and the symbolism I was aiming for. {STEAM_CLAN_IMAGE}/41526833/a845378fca7a83faf6a902d2fa44371002091cc3.jpg Welcome Spider-Man, I mean... Spider-Baby While replaying some bits of the game, I've noticed several things I have added during my development to breathe life to my main protagonist - Thomas Jackson. At...Devlog #1 - Focusing on Silent Hill-Like Horror Atmosphere & SymbolismNov 23, 2021 - Community AnnouncementsFocusing on Symbolism {STEAM_CLAN_IMAGE}/41526833/760286d12cceb42ddf47accb21e1de8a53b18327.jpg Hey there, peeps! Another amazing week for Mirror Forge's development. After finishing a huge chunk of the "Factory level" which is supposed to be in the demo and the main game, I decided to focus my efforts back on the story and symbolism of the characters. The Factory Level contained quite a few puzzles, going in narrow spaces between tubes and dark corridors, evading an invisible, creepy monster that roams narrow hallways while you carry a large battery to an energy generator trying to escape. Listening carefully through headphones and trying to hear its footsteps as it approaches will be your only friend (or perhaps if you manage to notice the space distortion it creates as it walks). {STEAM_CLAN_IMAGE}/41526833/acae8195018b8939c480c6c92ffebea4d5f2d954.jpg After finishing the core basics of the level and testing them out to ensure everything works properly, I continued on with a surprising moment that takes the character back down a lane of memories. I think it was quite important to implement a safe moment where the player can relax from all the stress and terror and use this opportunity to gently tell the background story. I start with some beautiful moments of Thomas Jackson's life or to be more precise, the happiest moments of his life. Trying to avoid spoiling anything here so I won't dive too deep into the story. Quickly after that, Thomas is once again tossed into a dark dimension that mocks his very existence, his memories and enjoys his inner turmoil, every mesh placed to symbolize his suffering. {STEAM_CLAN_IMAGE}/41526833/1a54ba69f8c4b4821ffbbd64c95bfbd56a34f9b7.jpg The "Psychological Horror" part of the level It's filled with puzzles, roaming around as you explore the dark past of the character. I tried to avoid the "Survival" elements of the game as much as possible in this part and instead, build up the tension through sound & design, eerie imagery, surreal Silent Hill-like atmosphere and a few, but rare, jumpscares. That's when I came up with this character here - Delusion whose design mocks Thomas's faith and hope. If you can see from the design, its eyes and ears are all shut by a tentacle that comes out of its mouth. The symbolism here is that Thomas lives in delusion, his own beliefs and listens to nobody else. Throughout the screenshots, you can also notice a huge cage with a giant bottle inside which metaphorically represent Thomas's alcohol addiction and how he's a slave to his own life choices. I also implemented a small paper as a homage to one of the most beloved franchises - Silent Hill. The letter is an Easter Egg referring to the foggy town and the tragedy of Alessa Gillespie. {STEAM_CLAN_IMAGE}/41526833/423412f0f0036c5d3d426550dd03f80d10dd7ce7.jpg Tweaking the Post-Processing in various areas One other thing I managed to finish was to tweak several zones in Mirror Forge, more specifically play and test out the lighting a...