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MiniMap Kingdom

 
【MiniMap Kingdom】Update # 256~270Apr 17, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/38206008/9178f9796bfc0817482537e779290521108971bf.png 【MiniMap Kingdom】Update # 256~270 The version #256~270 of MiniMap Kingdom was updated this month, This version fixes many bugs and added more content into the game, Sorry for being in the hospital for so long, Just wanted to let you know that I'm still working on this game, This version has also made a lot of detail improvements, The program and game content have also been balanced and optimized, If you find any bugs, please let me know, I will fix it as soon as possible, Thank you. (っ´ω`c) ---- Update details: 2024/4/18 # 256~270 -Added dynamic (X, Y) coordinate display to make building planning easier. -Added and improved pause function. -Added and improved UI for pause function. -Added and improved zoom buttons to adapt to various devices. -Added AI opening manor construction. -Added AI economic impact building scale system. -Added a new design system where players can consume AI economy to clear AI. -Added a new design system has been added in which players can occupy AI towns to clear the AI. -Added real-time prompts for the AI ​​building limit. -Added text about AI population and building number limits in the general report. -Added a new reminder that the AI ​​building limit is affected by the economy. -Added opening map selection function. -Added Japanese translation of coordinates. -Added and extended coordinate display time. -Added tips and translations for natural forest restoration in logging camps. -Improved correction of king collision with buildings. -Improved and corrected the collision problem of the king's construction and demolition of buildings. -Improved worker AI to prioritize collecting farmland. -Improved AI mine construction logic. -Improved AI worker house construction logic. -Improved worker description and translation. -Improved miner description and translation. -Improved Various English grammar improvements. -Improved resource reporting tips. -Improved the text of resource floating prompts. -Improved mining tips in sand. -Improved emoticons when SAVE. -Improved minimap clarity and distance. -Improved and increased the collision range of bows and arrows. -Improved and increased bullet collision range. -Improved to increase the hit range of King's Massive Shots. -Improved to increase the hit range of castle mass shots. -Improved and increased the hit range of the arrow tower's mass shooting. -Improved and increased the hit range of mass shots from the musket tower. -Improved and increased the hit rate of various ranged units. -Improved the performance of mass shooting with bows and bullets. -Improved the auto-disappear time of bows and bullets. -Improved and increased the movement speed of all units at sea. -Improved construction worker resource consumption. -Improved descriptions of professional villagers. -Improved text and translation for merchant sales. -Improved AI's opening economy. -Improved the AI ​​economic system. -Improved AI's annual bu...【MiniMap Kingdom】Update # 249~255 (MiniMap System)May 12, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/38206008/dadbe7ac350b2ad796b7dd553587dc2cacdc49cb.jpg 【MiniMap Kingdom】Update # 249~255 The version #249~255 of MiniMap Kingdom was updated this month, This version fixes many bugs and added a MiniMap System to the game, Sorry for being in the hospital for so long, Just wanted to let you know that I'm still working on this game, This version has also made a lot of detail improvements, The program and game content have also been balanced and optimized, If you find any bugs, please let me know, I will fix it as soon as possible, Thank you. (っ´ω`c) ---- Update details: 2023/5/12# 250~255 - Added a new minimap system. - Added a small map switch button. - Added minimap automatic focus. - Added extra free range for lenses. - Added better AI for villagers to go home. - Added the function of automatically and continuously building city walls. - Added the function of automatically destroying buildings continuously. - Improved main menu. - Improved difficulty selection. - Improved color selection. - Improved unit status UI. - Improve king status UI. - Improved enemy status UI. -Improve AI's fighting style. - Improved AI population and building display. - Improved AI attack and peace display. - Improved AI large town building time. -Improved AI fort building time. - Improved AI population growth rate. - Improved teaching system. -Improve the camera tracking lock function. - Improved town building order. -Improve the minimap to zoom freely. -Improve the large map camera to zoom more freely. - Improved castle UI. -Improved time and frame rate system. - Improved performance and unit collision. -Improved system performance for physics collisions. -Improved balance and reduced gold consumption. -Improve balance and reduce knowledge consumption. -Improve the balance and reduce the HP of the building after it is occupied. -Improve the balance of the blood volume of the city wall. -Improved balance to increase builder repair amount. -Improve balance and reduce AI base population. - Improve the defensive effect of defensive buildings and walls. - Improved hints when resources are low. - Improved building and terrain UI order. - Improved preset terrain selection roads. - Improved speed and terrain display. - Improved castle defense display. - Improved initial happiness. -Improve the calculation problem of the number of buildings. -Improved to increase the healing amount of villagers when returning to the building to rest. -Improved to increase the amount of repairs when villagers return to the building to rest. - Improved dragoon battalion range description. -Improve the range of sound effects. - Improve BGM. - Improved sound range. -Improve the effect of raising player's restaurant and chef. -Improve and reduce the happiness loss of villagers' death and injury. -Improve the game frame rate and dynamic computing system. - Improved late game performance. - Improved late game villager movement graphics. - Improved villager auto production when buildi...【MiniMap Kingdom】Update # 230~248Dec 21, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/38206008/9178f9796bfc0817482537e779290521108971bf.png 【MiniMap Kingdom】Update # 230~248 The version #230~248 of MiniMap Kingdom was updated this month, This version fixes many bugs and rebalanced the system, I also redevelopment the map generation and building system, Sorry for being in the hospital for so long, Just wanted to let you know that I'm still working on this game, If you find any bugs, please let me know, I will fix it as soon as possible, Thank you. ---- (っ´ω`c) ---- Update details: 2022/12/21 # 247~248 - Improved AI dynamic building frequency. - Improved fencing sound effects to 0.06. -Improved the appearance rate of gold mines to 33%. - Improved lumberjack consuming wood. - Improvement of resource consumption by miners. - Improve BGM and various sound effects. - Improve time display performance. - Improved and added more diverse map generators. - Improved and added terrain mutators generated between map distances. - Improved and added more complex ocean and island terrain changes. - Improved auto-paving speed. - Improved opening text. - Improved satisfaction change when resources are low. - Improved restaurant hints. - Improved tooltips for destroying buildings. -Improve the blood volume of the city wall. -Improve the time when villagers defend the city walls. - Improved worker hints and translations. - Improved lumberjack hints and translations. - Improved miner hints and translations. -Improve the function of destroying buildings, parks, roads. -Improve to reduce AI enemy growth rate. - Improved auto building road system. - Improved road happiness system. -Improved the touch range of the small button to destroy buildings. -Improve the touch range of the road small button. -Sign up for the Steam Base Building Festival. 2022/12/10 # 245~246 - Improved game speed. - Improved game performance. - Improve BGM preset 50. - Improved tap volume. - Improved kick volume. -Improve divine power recovery speed. -Improve update bottom left date is 2023. - Improved opening text. - Improve main menu transparency. - Improve save speed. - Improved save system. -Improved UI switch button. - Improved observing villager UI. - Improved castle building UI. - Improved happiness report. - Improved divine power hints. - Improved timber road resource consumption. - Improved terraforming controls. - Improved resource consumption of various service buildings. 2022/9/30 # 244 - Added difficulty hints. - Added town reminder service villagers and buildings. - Improved town building UI. - Improved Japanese production unit translation. -Improve water consumption. - Improved enemy invasion system. - Improve GOD difficulty time system. 2022/7/30 # 243 - Improved lumbermill resource consumption tooltip. - Improved castle resource consumption hints. - Improved dragoon resource consumption tooltip. - Improved forest terrain hints. -Improve the chance of villagers working and resting to recover blood. -Improved to increase builder repair amount. 2022/...【MiniMap Kingdom】Update # 228~229Jun 23, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/38206008/670b2cfcc72b69d7c252e2ccd3c364bb2890fa6d.jpg 【MiniMap Kingdom】Update # 228~229 The version #228~229 of MiniMap Kingdom was updated this month, I'm sorry that the developer fell ill and was hospitalized recently. This has slowed down the progress of the recent update, This version fixes many bugs and rebalanced the system to make the game more in-depth, It will be easier for new players to get started and experience the game, I will continue to maintain the development progress, If you find any bugs, please let me know, I will fix it as soon as possible, Thank you. ---- (っ´ω`c) ---- Update details: 2022/6/23 # 229 - Added tree natural growth system. - Improve the opening system sequence. - Improve villager's health recovery when resting. - Improve the happiness system. -Improved king movement speed. - Improved villager movement speed. - Improve resource change update frequency. - Improve the volume of the opening BGM. -Increase base happiness. - Increase the amount of basic resources. - Improve town description. - Improve the lack of resource prompt frequency. - Improve the divine power system. -Improved power hints. - Added power bar UI. - Added 10 pages of teaching system. - Improve time system. - Improved late AI population calculation. -Improved late system performance. 2022/6/20 # 228 - Improve Japanese farm translation. - Improved bow and arrow collision range. - Improve bow bullet hit rate. -Improved the chance of scavenger fishing. -Improved automatic closing of terrain hints. - Improved preset terrain selection. - Improved terrain creation hints. -Improved the range of villagers searching for resources. - Improve mining workers. - Improved villagers to follow players. - Improved military units to follow players. - Improve the stone foundation of the park. -Improved happiness while walking off the road. -Improve the consumption of divine power when the road wood is insufficient. - Improve the prompt when the building lacks resources. -Improved the second floor window color of the worker's house. -Improve the water efficiency of the water workers. - Improve frame rate and game speed. 2022/1/16 # 227 - Improved villager spawn rate when no resources are available -Improved miner generation to not consume gold ore -Improved merchant spawn without consuming knowledge -Improved scholar spawning without consuming gold - Improve school shop consumption gold and knowledge 2022/1/15 # 226 -Added a small report button -Added town slot - Improve the frequency of power gain - Improve well description -Improved Japanese translation for water workers -Improved floating bar - Improve log field -Improved difficulty display in the report - Improve the left hover prompt 2021/12/3 # 225 - Improve the happiness of service buildings -Improved the consumption efficiency of town villagers searching for enemies 2021/12/1 # 224 - Improvements to improve park happiness -Improved to increase road happiness - Improve road happiness decay - ...【MiniMap Kingdom】Update # 226~227 (Hospitalization Update)Jan 16, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/38206008/670b2cfcc72b69d7c252e2ccd3c364bb2890fa6d.jpg 【MiniMap Kingdom】Update # 226~227 The version #226~227 of MiniMap Kingdom was updated this month, I'm sorry that the developer fell ill and was hospitalized recently. This has slowed down the progress of the recent update, But as my condition improved, Development work on the update has resumed, This version fixes many bugs and re-made the system to make the game more in depth, It will be easier for new players to get started and experience the game, I will continue to maintain the development progress, If you find any bugs, please let me know, I will fix it as soon as possible, thank you. ---- (っ´ω`c) ---- Release: 2022/1/16 ----【MiniMap Kingdom】Update # 213~225Nov 4, 2021 - Community Announcements【MiniMap Kingdom】Update # 213~225 The version #213~225 of MiniMap Kingdom was updated this month, This version improves the performance problem as much as possible, And re-made the system to make the game more in depth, I will continue to maintain the development progress, If you find any bugs, please let me know, I will fix it as soon as possible, Thank you. ---- (っ´ω`c) ---- Release: 2021/11/5 ----【MiniMap Kingdom】Update # 197~212Aug 14, 2021 - Community Announcements【MiniMap Kingdom】Update # 197~212 The version #197~212 of MiniMap Kingdom was updated this month, After the new villager image was completed in the previous version, This version adds "AI 3" to make the game more interesting, And now as the villagers’ level increases, their work will be more efficient, This version also contains many optimizations in programming and gameplay, I will continue to maintain the development progress, If you find any bugs, please let me know, I will fix it as soon as possible, thank you. ---- (っ´ω`c) ---- Release: 2021/8/14 ----【MiniMap Kingdom】Update # 192~196 (New villager graphics)Jul 12, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/38206008/e6028a1118e56014ebf667c2f7f69a46af001dd4.jpg 【MiniMap Kingdom】Update # 192~196 The version #192~196 of MiniMap Kingdom was updated this month, Special thanks to Wind Sea Design for completing the image optimization of all units in this version. It really helped me a lot and made the game look better, This version also contains many optimizations in programming and gameplay, I will continue to maintain the development progress, If you find any bugs, please let me know, I will fix it as soon as possible, thank you. ---- (っ´ω`c) ---- Release: 2021/7/13 ----【MiniMap Kingdom】Update # 180~191 (Third camp system)Jul 1, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/38206008/b92e1c9339260b2caddf9a18174b36196b45b74d.jpg 【MiniMap Kingdom】Update # 180~191 The version #180~191 of MiniMap Kingdom was updated this month, Added the third camp AI to make the game more interesting, And there are many optimizations and program rewrites, Due to the new content of the game system, Players may need to start a new game to experience the new version of the content, If you find any bugs, please let me know, I will fix it as soon as possible, thank you. ---- (っ´ω`c) ---- Release: 2021/7/1 ----【MiniMap Kingdom】Update # 170~179 (Japanese available)May 23, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/38206008/a382340a3c5b8bffad547c11374de7e7a30b3b00.jpg 【MiniMap Kingdom】Update # 170~179 The version #170~179 of MiniMap Kingdom was updated this month, Contains a new map generator and many gameplay optimizations, Now the battle and resources are more balanced, The game has improved a bit compared to the previous version, I also spent a week adding the Japanese translation of the game, and it should be available now, I am still optimizing the game and making a multi-faction system, If you find any bugs, please let me know, I will fix it as soon as possible, thank you. ---- (っ´ω`c) ---- Release: 2021/5/23 ----【MiniMap Kingdom】Update # 163~169Apr 19, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/38206008/a437db2a0beed3b89b4d9bf33ab046a49ddfe0ce.jpg 【MiniMap Kingdom】Update # 163~169 The version #163~169 of MiniMap Kingdom was updated this month, Including the optimization of villagers’ AI, Now they will find resources more efficiently, In addition, the exploration and expansion of the map has also been optimized, The king and villagers can explore the map faster than before, I am updating the multi-faction system and Japanese translation for the next version, And will continue to optimize the image, If you find any bugs, please let me know, I will fix it as soon as possible, thank you. ---- (っ´ω`c) ---- Release: 2021/4/19 ----【MiniMap Kingdom】Update # 153~162Mar 18, 2021 - Community Announcements【MiniMap Kingdom】Update # 153~162 Update details: 2021/2/19 # 153 -Unit image optimization: *Added their own hats and heads to the images of all units. -Increase the range of enemy detection by urban units: * Increased the enemy range of town units. -Unit status display: *The display status of the lens has been increased from 8 to 11. -Vision effect: *Applies the effect of long-range depth of field. 2021/2/21 # 154 -Speed ​​up at sea: * Speed ​​up the speed of various units at sea, And fixed the situation that the speed may be uneven. -Add the lower right operation UI column: *Now it has been increased from four to five. -The operation UI is fixed back to the top: *Now the position of the UI will no longer run randomly. -Operation UI click again to automatically close: *Now in addition to the close button, Clicking the same button again will also close the field. -New pictures for the first picture of teaching: *Updated the old version of the town pictures. -Bow and arrow sound adjustment: *Fixed an issue where bow and arrow sound effects might be too large. 2021/2/25 # 155 -Remove the scroll wheel sound effect: *Removed the scroll wheel sound effect that may make the player uncomfortable. -Slightly reduce the button sound effect: *Slightly reduced the over-loud button sound effect. -Lens size adjustment: *The lens size has been increased by 120%. -Increase image material resolution: *It's 2048*2048 now. 2021/2/25 # 156 -Added a new land grid at the feet of the king: *Now there will be a translucent grid under the king’s feet, It is convenient for the player to recognize the current operating terrain. -Adjust the construction conditions of enemy towns: * Now the enemy has a way to build irregular villages and towns. -Fixed problems with large towns and fortresses: *Fixed a situation where a large town and fortress might not appear. -Unit resource consumption reminder: *Added detailed reminders of resource consumption to all buildings and units. 2021/2/25 # 157 -Fixed the image of the dog: *Fixed a situation where there may be a black line on the dog's chest. -Reduce the growth rate of the number of enemies: * Slightly reduced the excessively high enemy's early growth rate. 2021/2/26 # 158 -The maximum number of enemies refers to the player's actual population: *Now when the size of the kingdom has increased significantly, Enemies will increase slightly to correspond to the scale. -Automatic attack English prompt: *A place that may be missed in the English description has been added. 2021/3/2 # 159 -Players select plot correction: *Fixed a situation where the color of plots may be confused. -Increase defensive building HP: *The HP of defensive buildings has been generally increased. -Building automatic road paving: *The foundation and roads are now automatically laid when building. -Knight sword image: *Fixed an issue where the sword image of a knight might be too thin. 2021/3/16 # 160 -Opening Town Barracks: *There will now be four barracks in th...【MiniMap Kingdom】Update # 149~152Feb 18, 2021 - Community Announcements【MiniMap Kingdom】Update # 149~152 Update details: 2021/1/29 # 149 -The soldier automatically returns to the barracks after disbanding: * Various military units will now return to their original barracks immediately after disbanding. -Builder and doctor return to the residence: * Now construction workers, doctors and other units will also serve near the residence. -Reduce the previous army invasion: *Slightly reduced the number of early invasions. -Fixed the basic energy consumption of summoned units: *Fixed the issue of the amount of energy consumed by some summoned units. -Fixed the click movement problem caused by performance: *Fixed a situation where the movement may get stuck when the frame rate drops. -Reduce combat happiness loss: * Reduced from 50 to 25. -Dynamic recovery of energy: *The current energy recovery has been changed from hourly to continuous recovery every second. -Reduce divine power decay: *Changed from 1% to 0.1%. -Fixed the issue of villagers demolishing the player's road: * Completely fixed the problem that villagers may demolish player roads or replace terrain. -Terrain hint translation optimization: * Optimize the translation of some terrain hints. 2021/2/14 # 150 -Re-added zoom in and zoom out buttons: *Re-added buttons to zoom in and out in the upper left corner of the UI, It is convenient to use SteamLink to play on mobile phones and tablets. -Optimize the button for observing villagers: *Now there are better-looking icons, And it will be convenient to operate when closing the UI. -Added defense distance tips for remote buildings: * Added a small reminder about defense distance. -Increase the firing volume of the musket tower: * Increased from 25 to 30. -Automatic attack prompt optimization: * Added a reminder about when the automatic attack will start. -Remove the slower frame rate program: *Removed the program related to frame correction to avoid the problem. -The offense was changed to a 2-day cycle: *Independently added a new date loop, Now the offense has more suitable days. -Timely reminder of attack days: *Now the attack time and the number of days and hours waiting for the attack will be updated in time. -Merchants, teachers, priests, and chefs will also be stationed: *Now all kinds of towns and villagers will stay within their service range. -Town villagers no longer collide repeatedly: *Fixed a waste of efficiency caused by repeated collisions. 2021/2/18 # 151 -Added building defense function: * Added a new automatic defense function to all buildings when occupied, Now when the player’s building is taken, Various idle military units will actively conduct territorial defense. -Optimize wood road material: *Now there is a brighter and clearer wood road material, And it's not easy to be confused with mud. -Enemy assembly: *Now the enemy will gather in strongholds in peacetime, More clearly organized subordinates. -Fixed an issue where enemy villagers get stuck when summoning: *Fixed a programming issue where th...【MiniMap Kingdom】Update # 146~148Jan 16, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/38206008/2d4b59c4e5a65a505a5f98ef053e196e6eec4e44.jpg 【MiniMap Kingdom】Update # 146~148 Update details: 2021/1/16 # 148 2021/1/15 # 147 2020/12/28 # 146 -The king accelerates: * A new dynamic system of movement speed has been added, Now when the king moves along the road, Can speed up according to the level, This makes the long-distance movement between the two cities more convenient. -King automatic attack: *Now the king’s attack mode has been reworked, In addition to automatic attacks, The king has a larger attack range and attack damage, Reduced the excessive consumption of divine power and invincibility. -Speed ​​up the game save and read file speed: *From 1 time per frame to 10 times per frame, This obviously improves the speed of saving and reading files in the game. -Click to move: *Reworked the click to move function, In addition to using the mouse to click and move, Click to move will also get the same acceleration and dynamic prompt as keyboard movement. -Terrain description when moving: *Now when the king moves on different terrain, Will clearly indicate the name and function of the location, Reduce the problem of unclear terrain markings. -Added dynamic movement speed prompt: * Added a real-time movement speed prompt. -Road and foundation marking: *The road and foundation in the game are now clearly separated, Reduce player confusion. -Happiness report: *The happiness report is now in a position that is easier to view. -Added villager production tips: *Fixed the problem that the villagers were not prompted for automatic production. -Improve the road movement rate of villagers: *Increase from 10% to 20% (per road). -Reduce the early enemies of normal difficulty: *Fixed some situations where the Cavaliers would rush out on the first day. -Added king level and road speed tips: * Added a hint that the king level affects the road speed limit. -Optimize the movement speed of various terrains: * Various terrains now have more reasonable movement speeds. -Reduce divine power decay: *Changed from 1% to 0.25% to make the level easier to upgrade. -Deceleration outside the road: *Now it no longer brakes immediately when moving outside the road, Rather, it slowly reduces the already increased speed. -Movement speed prompt correction: *Fixed some typos. -King image optimization: *Now the king has clearer lines, Let the king's position be clearly found under the big lens. -Command sequence optimization: *Now the command fields have a more reasonable order, Make it easier for players to command units. {STEAM_CLAN_IMAGE}/38206008/0bb807daad61bb6240923aba97ca0c059d5cfb53.jpg 更新細節: 2021/1/16 # 148 2021/1/15 # 147 2020/12/28 # 146 -國王加速移動: *新增了一套移動速度的動態系統, 現在當國王沿著道路移動時, 可以依照等級加快速度, 這讓兩座城市間的遠距離移動更為方便。 -國王自動攻擊: *現在重製了國王的攻擊模式, 除了會自動攻擊外, 國王有了更大的攻擊範圍和攻擊傷害, 減少了過高的神力消耗與無敵的情況。 -加快遊戲存讀檔速度: *從每幀1次改為每幀10次, 這明顯提高了遊戲中存讀檔的速度。 -點擊移動: *重製了點擊移動的功能, 現在除了可以使用滑鼠點擊移動外, 點擊移動也會獲得和鍵盤移動相同的加速與動態提示。 -移動時地形描述: *現在國王於不同地形上移動時, 會清楚的提示所在地形的名稱與功用, 減少地形標示不明確的問題。 -新增動態...【MiniMap Kingdom】Update # 135~145Dec 24, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/38206008/2d4b59c4e5a65a505a5f98ef053e196e6eec4e44.jpg 【MiniMap Kingdom】Update # 135~145 {STEAM_CLAN_IMAGE}/38206008/afed76b5a77348ebb0c02292cdfeb647f7b6f6a6.jpg Update details: 2020/12/15 # 135 -Fixed the image problem of AUTO Flag button: *Now the AUTO Flag button will be displayed normally. -Adjusting sound effects no longer affect the music: *Fixed the issue that adjusting the sound effect would affect the music volume, Now you can adjust the sound effects and music volume independently, It can be helpful when there are too many sound effects. -Optimized the order of enemy spawning town types: *Fixed a situation where an enemy might not be able to build mines or other towns, Now all types of towns will be generated more evenly. 2020/12/15 # 136 -Adjusted enemy building rate: * Change from 20 to 25, making it easier for enemies to build towns. 2020/12/17 # 137 -King attack range increased: * Added a new range value of 0.25, Make it easier for the king to hit the enemy. -Expand the range of enemy towns: *Change from 40~60 to 40~100, Avoid the situation where the enemy only generates one circle. -Lens proportional zoom: *Now the zoomed lens will automatically increase the magnification, Make the big map in the late game easier to operate. -Building reduction: *Fixed some cases where buildings were too large. 2020/12/17 # 138 -Opening happiness: *Fixed a situation where the opening happiness was too low. 2020/12/17 # 139 -Lens correction: *Fixed a lens zooming problem again. 2020/12/18 # 140 -Adjust the size of the building: *Fixed the size of some buildings again. 2020/12/18 # 141 -Reduce the daily limit of enemy spawning: *Fixed an issue where enemies spawned too fast. -Increase the patrol probability of military units: * Increased by 20%, allowing military units to patrol more efficiently. -Increase the firing volume of the musket tower: * Increased by 25%, making it easier for the musket tower to hit the enemy. -Improve restaurant happiness: * An increase of 10% makes it easier for restaurants to maintain happiness. 2020/12/18 # 142 -Adjusted enemy town generation mode: *Now only the enemy towns of the same level will be randomly generated, Reduce the chance of repeated construction. 2020/12/20 # 143 -Unit production continuous animation: * Now villagers will continue to play the work animation instead of waiting in place. -Increase unit production efficiency: *The long wait time for villagers is now reduced. -Reduce the chance of villagers moving on the road: *Slightly reduced the excessively high road movement rate of villagers. -Lens HP bar display adjustment: *Now the HP bar will be displayed appropriately when the lens is zoomed in. -Optimization of equipment lines such as archers and musketeers: *Fixed the problem that some units cannot be displayed clearly. 2020/12/24 # 144 -Enemy attack correction: *Fixed an issue where the enemy continued to attack at a later stage. -Automatic attack adjustment: *Now whether to atta...【MiniMap Kingdom】Update # 131~134Dec 10, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/38206008/3684cc8016798f3501dd280b73b0212f43001219.jpg 【MiniMap Kingdom】Update # 131~134 {STEAM_CLAN_IMAGE}/38206008/6b2329590f6a56c96b417f1b39818230005ce87c.jpg Update details: 2020/12/3 # 131 -Fixed shooting conditions for archers: *Reduce useless programs, Fixed an issue where the archer did not fight back. -Lens optimization: * Added a more comfortable lens. -Delete the main menu redundant words: *Fixed some redundant text. -Preset color adjustment: *It is now better looking white and gray. 2020/12/9 # 132 -Optimize the road satisfaction program: *The terrain will not be checked repeatedly now, Save the consumption of efficiency. -The enemy builds the city considering the surrounding altitude: *Now the enemy does not only consider the elevation of the center when building the town, It will also consider whether the average altitude within the entire city is appropriate. -Increase the number of enemy buildings per day: *Due to the more stringent conditions for the altitude requirements of large towns, Increased the construction efficiency of enemy scattered villages. -Increase the hit range of bullets and bows: *Fixed a situation where some bullets did not actually hit the target. -Fixed the problem that the bow and arrow range of the player and the enemy are different: *Fixed a situation where arrows of different factions use different judgment ranges. -Archer, Musketeer acceleration: *Fixed the situation of too slow sea navigation. -Unit building sub-objects apply the same rendering level: *Now the unit and building will use the same rendering level, Reduce efficiency waste and overlap. -Fixed the issue that the ship was covering other units: *Fixed a situation where a large number of ships may only be displayed when sailing. -The starting terrain is larger and grassy: * Added terrain optimization for the opening random seed. -Sea movement speed adjustment: *Adjusted the sailing speed of various units at sea, Now heavy units such as knights will slow down slightly, Villagers and other units have a more suitable speed. -Terrain generator architecture optimization: *The terrain will now expand in four directions more evenly. -Added close UI button: *Added an opening key that can simply close the UI below. -Framed stone roads and parks: *Now the stone bricks have a more obvious frame, This will make the building land more beautiful. -Increase the energy consumption of transforming the terrain: * Increased from 50 to 100. -Satisfaction display adjustment: * High happiness increased from 70 to 80. -Death and injury affect happiness increased: *Adjusted from 25 to 50. -Improve road and park happiness: * Roads increase by 25%, parks increase by 100%. -Improve service and church happiness: *Increase by 50%. -Happiness basic value adjustment: * Reduced from 2000 to 1500. 2020/12/10 # 133 -New UI design: *The operation UI has been redesigned, Now there is a more intuitive classification, And you can directly use the mouse wheel to sc...【MiniMap Kingdom】Update # 112~130Dec 1, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/38206008/3a2137d6fc7a28435414a9160e92ba5bde8cb7fc.jpg 【MiniMap Kingdom】Update # 112~130 {STEAM_CLAN_IMAGE}/38206008/be8350a78b78e3a204960fce280499ad1341a7e4.jpg Major update: -Map altitude parameters: * Added an altitude parameter for the map generator, Make the map more natural. -Remake map system: *Completed various old versions of the code, Completed the new map generator, Now there will be more obvious oceans, land and various terrains, And it reduces the scattered terrain. -Resource consumption statistics: *The resource report now shows the number of all units and buildings. -The target distance will be considered when the unit is called: *Now when the king summons villagers or troops, The summoned unit will maintain the alignment according to the summoning distance, Corrected the situation of repeated walking when calling. -All units and buildings use the same HP status Prefabs: *Refactored all the units and buildings, Now they will call the same pre-made object to reduce performance consumption, And easier to modify and adjust. -Remove a lot of useless Canvas and automatically close: * Deleted useless UI rendering that took up a lot of performance, And when the canvas is outside the lens, The canvas system will automatically shut down to save performance. -Upgrade the game to 64-bit: *Improved the performance of the game and updated the store page. -The waterman gets water acceleration: *Now the boats working in the water will have a faster independent speed on the water, And a new unit reminder. -Full translation of unit name: * Completed the unit name, production unit, repelled the enemy, System translation for tracking and attacking, etc. -Doctors heal themselves every hour: *Now doctors will be based on level and treatment skills, Try to heal itself with a lower recovery amount every hour. -Delayed stuttering frames: * Added a stabilization system for the number of frames, Now when the system starts Lag, The game will automatically slow down to maintain stable performance, Fixed the situation of frame skipping in the late game. -Easy difficulty reduces knight invasion: *Now the enemy's knights on Easy difficulty will not appear in the early stage. Update details: 2020/11/24 # 112~114 -Free zooming of the map: *The map system has been reworked and restored to a situation where it can move freely. -Full range of sound effects: *Now it will prompt sound effects in a more suitable range. -Health bar color: * Added a more comfortable health bar. 2020/11/25 # 115 -The upper left report automatically cleans up the end: *Now the report will not be cleaned up entirely, But as the content increases, the end of the string is removed. -Remove performance barriers: * Removed useless hidden buttons, cameras and maps. 2020/11/26 # 116 -Unit does not repeat judgment random movement: *Reduce the redundant random judgment when the unit moves. -Increase the energy demand of different buildings: * Fixed the situation where various build...【MiniMap Kingdom】Update # 101~111Nov 17, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/38206008/ba2fe1971baf815be46e60cf71006fa3f986e80f.jpg 【MiniMap Kingdom】Update # 101~111 {STEAM_CLAN_IMAGE}/38206008/e8cce3b0d27c44ff8e8ca9f41612514d040bbdf0.jpg Update details: 2020/11/10 # 101 -Villagers and units by boat: * New boats have been added, and villagers will move on the sea by boat. -Musketeer sound effect restoration: *Fixed the problem of only playing one sound. -Sound effects only play when approaching: *Fixed a problem of sound effects playing too far away. -Villagers consider stopping when moving on long-distance roads: *Fixed a situation where villagers would only go to the end of the road. -New map: * Added map and minimap functions. -Minimap flag: *The flag will now scale with the size of the minimap. -Adjust unit size: *Make the unit easier to identify. -Map button: * Added a switch button for the map. -Performance optimization of movement speed: *Now no longer wasting performance on repeated terrain determination programs. -Set button ESC: *Now you can use the keyboard ESC key to open the setting field. -Map button M: *Now you can open the map with the keyboard M key. -Building button B: *Now you can use the keyboard B key to open the building field. -Power button P: *Now you can use the keyboard P key to open the power field. 2020/11/11 # 102 -Volume playback range changed to 1.5: *Fixed an issue where sound effects may not play in the camera. -The information field is updated in real time: *Now the enemy population, number of buildings, and resources will be updated every hour. 2020/11/12 # 103 -Minimum number of enemies, enemy expedition recovery: *Fixed an issue where enemies spawned too slowly. -The enemy's basic resources have been adjusted back: *Fixed the situation where the enemy has too many resources. -Optimized description of building to improve happiness: * Added hints to some buildings that can improve happiness. 2020/11/12 # 104 -Enemy chance to attack continuously: *Now the enemy has a chance to attack continuously, Increase their ability to cross the ocean. -Timber road and park description changed to happiness: *Change satisfaction to happiness. -Rolling out automatic map: *Now you can use the scroll wheel to open the map. -New ship materials: * Added a nicer ship, Deleted the old ship model temporarily used. 2020/11/13 # 105 -Increase the enemy's basic damage to the king: * Reduce the situation of the king invincible. -setactive optimization: *Now the program will no longer switch ship objects meaninglessly. -Fishing in the water: *Now the water workers can also fish for fish to produce food, Added unit reminder and food report reminder. -Map zoom in and zoom out buttons: *Now you can use the map to zoom the camera. -Exclusive flag on the minimap: *The minimap is now separate from the flag of the main camera, The flag when the map is zoomed will not affect the size of the main camera flag. -Adjust the pre-stage, post-stage, and attack power: *Now the king has a basic divine power recove...【MiniMap Kingdom】Update # 16Nov 7, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/38206008/597ebc50b76b7fd57fb38815df7cfba072d47a75.jpg 【MiniMap Kingdom】Update # 16 {STEAM_CLAN_IMAGE}/38206008/54e06e6278110fc3e96b2b3e9be0ae7b9df85208.jpg Update details: 2020/11/1 # 91 -Fixed a large gathering of merchants and teachers: * Removed the problem caused by villagers' rotation defense. -Reduce the building rate of enemy arrow towers: *Because the town has enough arrow towers, Reduced the construction ratio of the arrow tower. -Increase the chance of villagers walking to the park: * Villagers will now go to the park more actively. -Increase villager damage: * Let watermen, priests and other units also have basic combat effectiveness. -Villagers move long distances along the road: *Now villagers will consider taking long distance roads, You can use roads to connect towns. -Military units move along the road: *Now various military units will be the same as villagers, Patrolling the road when not called. -Added wood road movement tips: * Added a prompt to move along the road. -Villagers move to increase workload: *Now the workload of villagers will be slightly increased when they move, And increased the upper limit of the workload. -King shots increased: * Increased by 200%. -Building units are generated by the game administrator every hour: *Optimized the program of unit production, Now there is no longer a waste of efficiency waiting for production repeatedly, Instead, the game manager controls the saving performance together. 2020/11/4 # 92 -Increase the attack power of defensive buildings: * Now Arrow Tower, Castle and Musket Tower have more reasonable damage. -Music optimization: *Fixed too fast pace, And the music will be 50% when you first open the game. -Added early pistol cavalry and musketeer: *A small number of special units will appear in the early days. -The problem of building enemy units: *Fixed a building after being repeatedly occupied May produce problems with enemy units, Now the program of faction conversion will be executed immediately, Avoid the bug that the unit faction list is wrong. 2020/11/4 # 93 -Offensive tips: *Optimized the description of offense. -Increase the maximum number of enemies: *Fixed an issue where enemies may not continue to spawn in the later stages. -Reduce the UI below: *Now there is a more suitable ratio. -Collect resource prompts to use new resource multiplier: *Fixed the resource ratio of the old version in the past, The collection of units will now prompt the correct amount of resources. 2020/11/5 # 94 -Increase the consumption ratio of the king's attack power: *Now as the damage increases, The king will also consume more obvious divine power, Reduce the invincibility of late kings. -Reduce the upper limit of workload: *Adjusted from 500 to 450. 2020/11/6 # 95 -Adjust the lens size: *Fixed too large lens. -UI background color adjustment: *Now there is clearer transparency, Increase the readability of fonts. -Replace the operation UI below: *Replaced the UI material, And ...【MiniMap Kingdom】Update # 15Oct 24, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/38206008/9fe734824d858f80c149c2ad3f6a754f2930a3c0.jpg 【MiniMap Kingdom】Update # 15 {STEAM_CLAN_IMAGE}/38206008/f74446aacb501b374f5073708b49ab83d6be38d2.jpg Update details: 2020/10/21 # 85 -warehouse: * Added warehouses that can be used as storage points for various resources, In addition to extending the work scope of the villagers and providing rest and supplies, It can also increase the storage limit of resources. -Added actual divine power level: *Now there is a calculation value used to determine the king’s attack power, Allow the late king to produce higher damage based on actual divine power. -Move up, down, left and right keys: *In addition to WASD, the movement of the up, down, left and right buttons has been added, There is additional teaching. -Operation UI below: * Added new tips for divine power and summoning various buttons, The scroll bar was restored and the button layout was adjusted. -Summon flag prompt optimization: *Now there is a better description. -Town villagers also look for parks: *Now townspeople like teachers, merchants, and priests will also look for parks. -Back to the Home camera button to close the banner: *Fixed an issue where the flag would remain displayed when using the home button, Now both the file saving and initialization will close the enlarged flag. -The upper left frame is closed by default: *Fixed a small problem that defaults to open when blank. -Remove daily invaders and increase the number of buildings: *The map will now be based on enemy villages and towns on the map. There will no longer be a large number of off-map enemies invading out of thin air. -Speed ​​up terrain movement: * Fixed various slow movement situations. 2020/10/21 # 86 -Defense building strengthening: * Increased the amount of shots shot by the tower, And damage to the musket tower and castle. -Reduce the number of enemies: *Fixed the issue of enemies spawning quickly on normal difficulty. 2020/10/22 # 87 -Try to fix the problem of unit collection and rotation in place: *Optimized the search logic of the unit. -Resource change back to single collection: * Adjusted the balance of resources. -Accelerate arrow speed: * Arrows will now be shot more neatly. -Increase the number of enemy buildings per day: * Slightly increased the building efficiency of the enemy. 2020/10/24 # 88 -Population, happiness, energy UI: *Now there are clearer markings, And will automatically move up when opening the lower field. -Pause can put the convening flag: *Fixed an issue where placing the convening flag was invalid when suspended. -The movement speed of the lens frame cancels the exponential square: *Fixed the problem of moving too fast when the lens is large. -Enemy large towns, main menu construction warehouse: *Now various large cities and towns will also plan warehouses to expand the scope of collection. -Increase the mining rate of workers: * Reduced the chance of not being dug. -Fixed various villager stepping problems in small ...