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Miner Lou

 
Miner Lou 0.40 updateSep 25, 2022 - Community AnnouncementsHello! I realize it's been a long time since my last update, but I'm here with a new update. 0.40 brings lighting improvements to all scenes. In general players should notice scenes are much brighter in general. I hope this addresses feedback about the game being too dark. Thank you for supporting Miner Lou! I hope to have big news soon.Story fixes (0.326)Feb 23, 2021 - Community AnnouncementsBoss bug fixes: -Hank the tank (Level 5 story mode boss) has some new tricks that were previously not working -Mad Aspect (Level 6 story mode boss) has some new tricks that were previously not working Other Fixes: -bug fix level 7b SM outro now works correctly -tweak level 8 SM Typos: -typo fix (7b SM)Walking mushrooms bugfix (0.324)Feb 19, 2021 - Community Announcements0.324 walking shroom fix. -Mushrooms should no longer try to walk to (0,0) when resuming a game on the mushroom grove.bug fix (level 7)Feb 9, 2021 - Community AnnouncementsAfter completing story level 7 or 7b, players will now correctly move to the next level.0.322 small fixesFeb 3, 2021 - Community Announcements-Added a note to the Cluster Level. -Fixed a bug where some story levels were unlocked before they should be.0.321 storymode bug fixFeb 3, 2021 - Community AnnouncementsLevel 4b in story mode had a bug when fighting the round 25 boss, fixed in this patch.Story Mode is now available! (0.32)Feb 2, 2021 - Community AnnouncementsHello all, Story Mode is now available! {STEAM_CLAN_IMAGE}/34790954/3dbc6cdf782358b2474fe57a54a72476d1152f07.png Thank you for your patience over the past year's unexpected events. Please let me know of any issues or feedback you have! Join us in discord https://discord.gg/zdwa5aF 0.311 Too many max rounds bug fixJul 11, 2020 - Community AnnouncementsBug fixes 0.311 fixes a bug where some levels would have too many max rounds. This was a bug introduced in the previous update and only affects levels where more than 1 gem is allowed to be kept per round. Levels affected 2,3,4,5,7,8,9 Multiple Gem Placement (0.31)May 21, 2020 - Community AnnouncementsHi Folks, This update adds the ability to have multiple gem placement phases per round. {STEAM_CLAN_IMAGE}/34790954/9acfcfb5da142f2d4ecf47b7312e90cdebcf27a2.gif The intent is to provide another speedier mode of play. So let's see how it feels. Please let me know. Here's the changes per level: Level 1 - Pick 1 , max 100 rounds (unchanged) Level 2 - Pick 2, max 50 rounds Level 3 - Pick 2, max 50 rounds Level 4 - Pick 2, max 50 rounds Level 5 - Pick 2, max 50 rounds Level 6 - Pick 1, max 100 rounds Level 7 - Pick 2, max 75 rounds Level 8 - Pick 2, max 75 rounds Level 9 - Pick 2, max 100 rounds The Game Engine has also been updated once again. Miner Lou Discord Come join us in Discord. Miner Lou Discord Arcade Expansion Pack now available (0.30)May 5, 2020 - Community AnnouncementsHi Folks, One Year ago on May 10th I released the first public build of Miner Lou. Today I release the first DLC for Miner Lou. It includes several new Arcade mode maps and a new 3x speed mode! Pick it up here. Miner Lou - Expansion Pack Containing Five new levels, from a new Mushroom Grove to a massive map with 4 runes there's lots of new challenges. 3x Speed This expansion also unlocks a 3x speed mode. Support - Thank you Thank you for supporting Miner Lou. It means everything to me, as I continue to develop it into the future! Keep the feedback coming in 2020 and stay safe. Miner Lou Discord Come join us in Discord. Miner Lou Discord {STEAM_CLAN_IMAGE}/34790954/a3429b615c0db7a3bec7a8773d7c20b6a27f49d0.gif New Gem Recipes, Secret Gems. (0.29892)Apr 9, 2020 - Community AnnouncementsHello Folks, {STEAM_CLAN_IMAGE}/34790954/706429c2995d1b5c23802728ec29617a8cea721f.gif This update adds four new Gem Tower recipes. Three new Gem Towers, and the game's first secret Gem. These recipes require Gems that were not part of any recipe before and contain a high degree of color symetry (as player requested). New Towers Simple Fire Simple Curse Simple Buff Secret Towers Polaris, The North Star Balance Changes -Sol - Abililty Cooldown reduced from 4 to 3 secs. -Charge Cannon - Ability power multiplier reduced from 3.0 to 2.7. Charge cannon was doing a bit too much damage given it's massive AOE. Stay safe. Come join us in the Miner Lou Discord Miner Lou DiscordGem recipe color indicators added. (0.2989)Mar 31, 2020 - Community AnnouncementsHi Folks, With this update the recipe panel gets a little bit smarter. Gem Recipe UI Coloring Gems found in a recipe will be tagged with color indicators showing if the gem is present on the board. Gems available are tagged green, those not usable in the recipe, red. {STEAM_CLAN_IMAGE}/34790954/c278cf3cf5737c67807106006493f7b6387943d7.png I think this will make figuring out which gems you need for any given recipe a lot more convenient. Also the game engine has been updated once again. Stay safe. Come join us in the Miner Lou Discord Miner Lou DiscordMass Break Rocks, Stats Fixes (0.298)Mar 24, 2020 - Community AnnouncementsHello Folks, Mass Destroy Rocks {STEAM_CLAN_IMAGE}/34790954/c45239506b74b19f1e84feb476f19e4e65fbcb89.gif When starting a new game, you can now break all the rocks on the map by holding down the destroy rock button or key for 5 seconds. This will break ALL active rocks on the map. Given how dangerous this is it's only allowed on the first round of an Arcade game. Bug fixes -Resuming a game now correctly loads damage stats from the previous game. Top 3 tower list should work even when resuming a game. -Resuming a game now correctly tracks Lou and Leafeater damage that counts towards the total damage done stat and Total KBs. -Top 3 damage List was being sorted in reverse so the lowest damage was on top. Now displays the correct top damage towers. Stay safe. Come join us in the Miner Lou Discord Miner Lou DiscordEnd Game Stats added. (0.2977)Mar 21, 2020 - Community AnnouncementsHi Folks. I hope everyone is staying safe and healthy. In this update I've added Stat Tracking. Things like total damage done, killing blows, maze length, max DPS, etc are all displayed on the End Game UI. {STEAM_CLAN_IMAGE}/34790954/f0421814f04b5dbd9cab0c8064416ee6f581a102.png Let me know what you think. Stay safe. Come join us in the Miner Lou Discord Miner Lou DiscordNew Score Bonuses (0.297)Mar 19, 2020 - Community AnnouncementsHi Folks, This small update adds some new score bonuses. (0.2972) New Score Bonuses: Perfect Game bonus: If you manage to complete the game without a star baby dying even once you'll get this end of game score bonus. Alive Bonus: You'll also accrue a score bonus as you complete rounds without losing any star babies. This bonus accumulates with each round and is reset on star baby death. The bonus increases with round number. I think these bonuses along with the already present combining gems bonuses should further differentiate players scores based on performance. Star Baby OnDeath Ability Star babies' OnDeath ability power multiplier has also been increased by 20%. Mini Boss Wave Scores Fire and Ice golems scores increased to be more inline with the other mini boss enemies. Game Engine updated The Game Engine has been updated once again. Come join us in the Miner Lou Discord Miner Lou DiscordBalance adjustment to Difficulties (0.2965)Mar 12, 2020 - Community AnnouncementsSo extreme was too extreme. I've reduced Extreme difficulty hp and speed bonuses. With this change I've also reduced Normal & Hard's difficulty to make them more in line with the new difficulty progression. (0.2965) Additional minor adjustments to all difficulties after player feedback. Extreme Difficulty added. Resend Score Button Added.Mar 11, 2020 - Community AnnouncementsExtreme Difficulty has been added. Extreme difficulty has slightly higher speeds and enemy health. More importantly Extreme difficulty has bonus max rounds. This means that on a level normally ending on round 100, extreme difficulty will end on round 150. I expect reaching 150 to be... extremely difficult. :) {STEAM_CLAN_IMAGE}/34790954/e3f07fda007ab971b3454026c7e30da9d62d7c70.png Resend Scores button Resend Scores button has been Added. Occasionally some players saw Steam fail to accept the score upload. This resulted in the score being lost. If this happens you can now try to resend the score! Apologies to those who lost their scores in the past. {STEAM_CLAN_IMAGE}/34790954/6e20ab31bdb0923f884fe6a3aa1202e6b8c4f154.png As always with new features please let me know of any issues or feedback you have. Come join us in the Miner Lou Discord Miner Lou Discord I'm still diligently working on the content expansion and it will be available soon! Here's a screenshot from the upcomming story mode. {STEAM_CLAN_IMAGE}/34790954/14b74e9bcf51ba63f54da08ad0b3458743fbed8e.pngSynergy points gained increase. Campfire change (0.2953)Mar 5, 2020 - Community AnnouncementsHi all, another small quick update. Synergy points are gained at the end of the game and previously the amount of points was based purely on your score. As pointed out this bonus should also account for difficulty! So with said, the amount gained is now: Synergy Points gained: Easy - no changes. Normal - 150% increase (1.5x) Hard - 200% increase (2.0x) Campires no longer damage friendlies -Campfires no longer target friendly summons or Lou. (In harder difficulties it was not having the intended effect and would actually cause more problems so i think the friendly fire will not be missed)Speed scales with difficulty (0.295)Feb 27, 2020 - Community AnnouncementsHello all, this update includes some assets for the upcoming expansion as well as a speed tweak and bug fixes. Speed Scaling Enemy speed now scales per difficulty. Easy applies a multiplier of (0.8), normal (0.9), hard (1.0). Bug fixes: Fixed a bug where rapidly clicking the start level button could load the scene more than once. If no leaderboard score could be loaded (first time playing a level) is found the gray box UI is hidden. (0.2952) -speed now is applied correctly -game engine updatedHigh Level Enemy Speed Reduced (0.2924)Feb 13, 2020 - Community AnnouncementsHi All, just another small quick update. High level enemies (Rounds 50+) have had their speeds reduced significantly. This is in response to player feedback on them being too fast, and that the Ogre Boss being too difficult at these high levels. As always balance will be a continuing discussion and I very much rely on player feedback on this so thank you! Join us in the Miner Lou Discord