
Might Magic Showdown
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Might & Magic: Showdown will be shuttered at the end of the monthJul 18, 2017 - PC GamerTom said in his January preview of Might & Magic: Showdown, just ahead of its Early Access release, that painting the game's digital miniatures was great, but the actual PvP gameplay was among the "dullest" he'd seen in a long time. Several months later, it appears that Ubisoft is unable to figure out how to make it better, as Showdown is being shuttered at the end of the month. "We wish to convey our sincerest gratitude to you, our dedicated players, who have helped us navigate the management of an Early Access campaign—because of you, we have learned a great deal about how best to serve you and we hope to carry these learnings forward into future Ubisoft projects," Ubi wrote in a closure message posted last week. "We also owe a very special debt of gratitude to our Might & Magic fans who accepted this new take on the universe. It has been our pleasure and honor to deal with one of gaming’s longest lived communities." Might & Magic: Showdown is no longer available for purchase, and the servers will be shut down on July 31, after which it will no longer be playable. Until that same date, Ubisoft will also issue full refunds "to players who feel they are owed them." Might & Magic SHOWDOWN: Thank You and FarewellJul 11, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27439023/ad808155541bf476694f2c9f8fa592fc8be5d5be.jpg Hello Heroes, We regret to announce that Might & Magic SHOWDOWN will be shutting down on July 31, 2017, ending our Early Access period and ceasing server support. As a result, the game will be inaccessible after this date. We wish to convey our sincerest gratitude to you, our dedicated players, who have helped us navigate the management of an Early Access campaign – because of you, we have learned a great deal about how best to serve you and we hope to carry these learnings forward into future Ubisoft projects. We also owe a very special debt of gratitude to our Might & Magic fans who accepted this new take on the universe. It has been our pleasure and honor to deal with one of gaming’s longest lived communities. Effective immediately, Might & Magic SHOWDOWN will be removed from the Steam Store to prevent further purchase of the Early Access license. The game will remain in your Steam Library, but server support will end on July 31, 2017 and the game itself will become inoperable. In an effort to ensure that we abide by our players’ expectations of the Early Access model, we will be offering full refunds to players who feel they are owed them until July 31, 2017. Thank you Heroes. The Might & Magic SHOWDOWN team Version Update Notes: 04/05/2017May 4, 2017 - Community AnnouncementsHey folks, Here are the patch notes for today's latest update: CRAG HACK THE BARBARIAN Crag Hack’s campaign is now playable! The campaign consists of the following 5 challenging battles, where you are accompanied by creatures with their own behaviour. DON’T MESS WITH THE ORCS! Crag Hack (Playable Hero) Assassin (Killer) Inquisitor (Defender) Titan (Destroyer) Shantiri Golem (Killer) THE ANCIENT MONOLITH Crag Hack (Playable Hero) Assassin (Killer) Shantiri Golem (Killer) Titan (Destroyer) Sentinel (Defender) CRYSTAL HUNTERS Crag Hack (Playable Hero) Assassin (Killer) Shantiri Golem (Killer) Titan (Destroyer) Inquisitor (Defender) SURVIVAL Crag Hack (Playable Hero) Crusher (Killer) Shantiri Golem (Killer) Brimstone (Destroyer) Inquisitor (Defender) SANDRO Crag Hack (Playable Hero) Shantiri Golem (Killer) Storm Invoker (Killer) Titan (Destroyer) Shaman (Defender) http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27439023/2e84b1c76afff9578f4e481561a50f0fab546c32.jpg DARKNESS RISES Sandro added as a playable hero. To purchase him, you must complete Crag Hack’s Campaign first. Faceless and Vampire are also available in the shop upon completion of the Campaign. The Darkness diorama will be unlocked when Sandro is purchased. SANDRO – Unit Killer Ability Details Darkness Bolt Auto Attack - Cast: 0.5 sec – Cooldown: 2 sec - Range: 30 Inflicts DARKNESS damage Evasion Cast: Instant– Cooldown: 20 sec– Range: Self Remove all NEGATIVE effects and Back dash, then vanishes in shadow during seconds Army of the Ghouls Cast: 2 sec – Cooldown: 20 sec – Range: 30 Curse the ground during seconds (AOE Target). All enemies in the cursed zone receives DARKNESS damage per second. Each seconds, Ghouls raise from the ground. Ghouls have HP and live for seconds. Ghouls inflicts REND (bleed) Sacrifice Cast: 0.5 sec – Cooldown: 15 sec – Range: 30 Sacrifice all summons within the zone (AOE Target) . The total health remained of the summons are transform into a powerful Heal for all allies Summon Cyclops Cast: 1 sec – Cooldown: 20 sec – Range: 30 Summons a Zombie Cyclops with HP and lives for seconds. Insanity Cast: Instant – Cooldown: 30 sec – Range: 30 Fears the target during seconds and inflicts CURSE at the target. The target receives DARKNESS damage per second. Dark Bound Cast: Instant – Cooldown: 30 sec – Range: Self Inflicts DARKNESS damage and silences the target for seconds. If the target is bleeding, the DOT on the target is transferred into heal for the caster Death's Breath Cast: 1 sec – Cooldown: 20 sec – Range: 30 Deals DARKNESS damage on all allies within the zone (AOE Target). The total damage inflicted is transformed into Direct Damage for all enemies tabletop. FACELESS – Unit Killer Ability Details Darkness Bolt Auto Attack - Cast: 0,5 sec – Cooldown: 2 sec. - Range: 30 Inflicts DARKNESS damage Shadow Strike Cast: 1 sec – Cooldown: sec – Range: 30 Inflicts DARKNESS damage, All heals that the target receives are blocked for seconds Mind Leash C...Final Early Access Update InformationApr 27, 2017 - Community AnnouncementsHeya Heroes! Darkness is looming over the world of SHOWDOWN… and with it come two brand new creatures, and one malevolent hero! Hailing from the shadowy corners of the Darkness faction, Faceless, Vampire and Sandro, the shadow of death himself, have come to wreak havoc and harvest souls. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27439023/2e84b1c76afff9578f4e481561a50f0fab546c32.jpg Along with our vicious newcomers, we’ll be adding in the first of our solo campaigns, following the adventures of everyone’s favourite rampaging Barbarian, Crag Hack! More details about the campaign and the abilities and playstyle of our new hero/creatures will follow soon! This patch will also be our last patch before we come out of Early Access, meaning that there won’t be any updates for an extended period after this one. Don’t be alarmed though! This will allow us to bring you all a greater experience in the long term. As one of Ubisoft’s first real forays into the Early Access environment, we’ve learned a lot, but in our desire to deliver on new modes and features rapidly, we’ve realized there are some elements that require more time and attention than speedy iteration allows. This time between now and the full launch of the game will give us a chance to fully commit to finalizing these plans, and put your feedback to work for the final game. That being said, please do keep giving us your incredible feedback! It’s extremely valuable, and we’re excited to see what the future holds! Best regards, Your Might & Magic SHOWDOWN team. Creature Roles: What exactly are they?Apr 7, 2017 - Community AnnouncementsHeya Heroes, Due to some changes to the games PvP recently with the ATTACK CITADEL MODE, we added some 'roles' to our creatures in order to properly differentiate them. This post is to shine some light on what they are, and which creatures are better at certain tasks! With the ATTACK CITADEL MODE all creatures now have a new spell rotation that fits within 4 objectives. Those objectives will determine their target. We did a reset on all spell rotations to these default behaviors to put everyone on common ground. From there, you can change and adapt the tactics whichever way you want! OBJECTIVES: UNIT KILLER: Focus the target with the least health or the enemy citadel DESTROYER: Focus the enemy citadel DEFENDER: Focus the enemy who is dealing the most damage. ORB HUNTER: Prioritize the orb’s collect. CREATURES ROLES: TANK Orc Warrior: Unit Killer / Destroyer Minotaur: Defender / Orb Hunter Sentinel: Defender RANGE DPS Free City Mage: Unit Killer Mermaid: Defender Snow Maiden: Unit Killer / Destroyer Storm Caller: Unit Killer / Defender MELEE DPS Shade: Unit Killer / Orb Hunter Brimstone Golem: Destroyer Titan: Defender / Destroyer Cyclops: Unit Killer / Defender SUPPORT Inquisitor: Defender Earth Shaper: Defender VERSION UPDATE NOTES - April 6th 2017Apr 6, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27439023/ad808155541bf476694f2c9f8fa592fc8be5d5be.jpg Heya heroes! This weeks patch introduces some big changes to the game, including an all new game mode, hero control changes and more! As part of these changes, Hangvul will be introduced as the default hero for the campaign, in place of Veyer. As such, all players will be granted Hangvul for free, with all of his skills unlocked from the get go for existing players. Also, due to changes to a lot of abilities within recent patches,we will reset all creature programming, meaning you’ll have to set up your tactics again with the new/altered spells. Now, let’s get into the notes: NEW GAME MODE – CITADEL ATTACK We’ve replaced the DUEL PvP and SKIRMISH with CITADEL ATTACK. In Citadel Attack, the objective is to destroy the Citadel of the opponent’s team. The Citadels are protected by a SHIELD that needs to be destroyed before attacking the Citadel. To destroy the shield of the citadel, you need to gather ENERGY. There are three ways to gather energy, each with a different energy value. Collect ORBS that appear across the battlefield. Kill an enemy creature. Kill an enemy hero. The HERO now respawns when killed. The cooldown increases after each death. NEW HERO CONTROLS RIGHT Click on the ground to move your hero around the map. RIGHT Click on a target to use the DEFAULT ATTACK on him. To use HERO abilities, Left Click or use the shortcut associated to the ability to select it and LEFT Click on your target to launch. CREATURE SWAPPING In PvP or Skirmish matches, you will now be asked to select 4 creatures to accompany your hero into combat. Two of the creatures will be on the sidelines, ready to go in combat when needed. You can swap creatures either by selecting them with a click or by using keyboard shortcut Q, W and then by selecting which figurines you want to swap out. Each time a creature gets taken out of the field, it goes into a COOLDOWN before being active again. While on the sidelines, the creatures are slowly healing. If a creature was killed before being swapped, it will go in a COOLDOWN before being active again. CREATURE FURY LEVEL When creatures are idle on the sidelines, they enrage because they are not part of the battle. As time goes by, their FURY level goes up. When they finally make it into the fight, they will have a buff that is proportional to their FURY level. DEFAULT CREATURE PROGRAMMING To provide an easier introduction to the game as well as provide examples of creature behavior with the new game mode, we’ve revisited all of the creatures’ basic programming to fit with one of these four creature basic behavior: UNIT KILLER: Primary behavior will be to target enemy units and kill them as fast as possible. DEFENDER: Primary behavior will be to either heal units and the Citadel or help other units with the use of crowd control abilities. DESTROYER: Primary task will be to destroy the opponent’s Citadel wh...Maintenance: 06/04/2017Apr 6, 2017 - Community AnnouncementsUPDATE: We've encountered an unexpected delay while updating and while we don't have a precise ETA for resolution, the team is working hard to get things up and running ASAP! Thank you for your patience! Hey heroes, We'll be performing some maintenance today at around 11 am EST (4pm BST, 5pm CEST). The maintenance should only last an hour and the patch notes will follow once the update is live! All the best, Your Might & Magic SHOWDOWN TeamState of the Realm: RecapApr 3, 2017 - Community AnnouncementsHey Heroes! Missed the latest State of the Realm broadcast? Have no fear, as the VoD is available on our official channel. You can check it out here: https://www.twitch.tv/videos/132507049 . Be sure to have a peek to find out what's coming up next, and let us know what you think! All the best, Your Might & Magic SHOWDOWN TeamState of the Realm Broadcast: Friday March 31stMar 29, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27439023/f164a75fdf56dd86706fdd8ed473c4a49c08e1ed.png Heroes of the Realm! This Friday, March 31st, we'll be doing a special State of the Realm broadcast, live from our Montreal offices! We'll be discussing the current state of the game, and give you some more intricate details about a brand new upcoming game mode! Be sure not to miss it! The stream will start at 3pm EST (8pm BST, 9pm CEST, 12pm PST, 2pm Central), so grab your snacks and drinks and head on over to the official Ubisoft Twitch channel. We'd love to see you there! All the best, Your Might & Magic SHOWDOWN TeamEvery Hero has a story....Mar 23, 2017 - Community AnnouncementsTales as old as time itself. Heroes and Villains with immense power. Clashes of steel and magic. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27439023/a109f47b635c293630f28cf0ab5520abd46249e4.jpgPainting Contest Skins Now Available!Mar 16, 2017 - Community AnnouncementsHey Heroes! The fantastic skins designed by our community contest winners are now available in-game! . These skins will be available to EVERYONE so be sure to check them out and show your love to our brilliant contest winners! All you have to do is go to the skins menu (for each of the winning characters respectively) and apply them! http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27439023/c3a60e87d6a841bff81f8b1ce4460bdd0f36e656.jpg Thanks again to everyone for taking part in the painting contest, and a big congratulations to our winners once again. Your work will forever be immortalized in the SHOWDOWN universe! All the best, Your Might & Magic SHOWDOWN TeamUpdate Schedule: March 2017Mar 9, 2017 - Community AnnouncementsHey heroes! Next week (the week of the 13th of March), there will be no update for Might & Magic SHOWDOWN. Never fear, though! This just means our next update will be even bigger. We’re aware of some concerns within the community that there a) isn’t enough PvE content and b) a distinct lack of players queueing for PvP. What we’re working on is specifically designed to tackle these issues, amongst others, with one aspect of the update being focused on the multiplayer PvP side of the game, and the other being a fully fledged solo campaign mode. We can’t share any more information about this with you right now, but keep your eyes peeled for more sneak peeks! All the best, Your Might & Magic SHOWDOWN Team Painting Contest Winners!Mar 9, 2017 - Community AnnouncementsHello Heroes! The results are finally in! We’ve gone through all of your entries and managed to come to a decision on our overall winners. It wasn’t easy, as all of your pieces were fantastic, and it’s been a real honor for us to see your creativity shine! You’ve truly brought our heroes and creatures to life, and we can’t thank you enough for taking part! Now without further ado, here are our grand winners: http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27439023/b92f91862e6db190111ead52cbce3c1c6277d526.png "The Barbarian" by epicodus http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27439023/4d599193b17d976f4a251e5a49ecf7f5195a72f7.png "Xavier" by LightO829 http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27439023/fcb95362dc10a969522878db023b5f610f56f238.png "Khäl-Al, Queen of Frost Plague" by TauterCRB http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27439023/388fdb764926f7a2bd0ebbfd50132be4ec65a69c.png "Rainbow" by summary727 http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27439023/141442bdc640dc96ec98a7d0340ac2b6154efbaa.png "Eddal" by Diivz As promised, all of our winning entries will be introduced to the game next week! After which you’ll be able to apply them to your characters and share your creativity with the world! We will also be contacting the winners personally! Thanks again to everyone who took part in this contest, and we hope to see some more of your creations in the future! Best regards, Your Might & Magic SHOWDOWN Team VERSION UPDATE NOTES - March 2nd 2017Mar 2, 2017 - Community AnnouncementsMight & Magic SHOWDOWN: Version Update Notes (March 2nd 2017) http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27439023/ad808155541bf476694f2c9f8fa592fc8be5d5be.jpg NEW CONTROLS ON AOE SPELLS Heroes that have Area of Effect spells can now choose where they want to cast their spells on the tabletop This change will apply to Hangvul, Zouleika and Murazel BALANCING CHANGES Miniature Ability Change Akasha Liquid Membrane Envelops the caster within a shield that absorbs 350 damage for 14 seconds. In addition, the caster receives a random effect that either restores 40 Health per second, grants a Resistance Buff of 50%, or restores 400 Health. Brimstone Golem Eruption Dmg 200 -> 300 Base Damage Dmg 400 -> 600 Damage increase when Health is higher Range 20 -> 1.5 Attack is now close range Brimstone Golem Indomitable Indomitable replaces Endurance Brimstone Golem Fire Punch New spell to replace Disengage Throws a giant Fire Punch at the enemy, dealing 250 FIRE damage and burning the target, causing 30 FIRE damage per second to the target for 6 seconds. Brimstone Golem Fire Shield 350Hp -> 500Hp Duration 15 secs Crag Hack Chain Binding Cooldown: 12 secs -> 14 secs Taunt Duration 7 secs -> 5 secs Crag Hack Whirling Fury Stun replaced by a 35% defense debuff for 9 secs Cooldown: 29 secs -> 23 secs Earth Shaper Stone Shield 300hp -> 350hp Duration 15 secs Hangvul Searing Rune Now Targetable Hangvul Meteor Strike Now Targetable Hangvul Fire Curse Synergy on silence -> Synergy on Stun Hangvul Fire Stun New spell to replace Inner Fire Stuns the target for 3 seconds and deals 150 FIRE damage. Hangvul Veyer Fire Shield 150Hp -> 350Hp Duration 14 secs Murazel Mass Heal Now Targetable Nur Air Armour 150hp -> 350hp Duration 14 secs Sentinel Consecrated Ground The ground around the caster inflicts 30 MIGHT damage per second for 7 seconds. Sentinel Retribution The caster is enveloped by a shield that absorbs 50% of damage taken and returns it back to the attacker for 9 seconds. Sentinel Anathema Marks the target for 7 seconds, granting allies who attack the target 30% of their inflicted damage back as health. Shade Execute Cooldown 15 -> 21 secs Shade Aggravated Wounds Synergy Damage: 200 -> 150 Zouleika Nature's Fury Tabletop -> Single Target Cooldown -> 29 -> 17 secs Duration: 12 secs Zouleika Poison Weapon Tabletop -> Single Target Cooldown: 19 secs -> 15 secs Zouleika Chain of Nature Cooldown: 14 secs -> 12 secs Heal 180Hp -> 200hp Zouleika Mass Regeneration Now Targetable Cooldown: 35 secs -> 23 secs Casting time: 3 secs -> 2 secs Zouleika Earthquake Damage: 280 dmg -> 300 dmg Zouleika Strength of the Earth Spell has been redesigned Now Targetable Grants 25% Damage Buff to allies and 25% Resistance Debuff to enemies in the area for 10 seconds. Zouleika Mass Sylanna's Grace Now Targetable Range: 999 -> 25 Casting Time: 2 secs -> 1 sec Cooldown: 15 secs -> 12 secs Zouleika Mass Stone Shield Targetable Spell Range: 999 -> 25 Cooldown: 75 secs -...Update Maintenance: 02/03/2017Mar 1, 2017 - Community AnnouncementsHey Heroes! Tomorrow at around 3pm GMT (10 am EST) we will be updating Might & Magic SHOWDOWN! The server should be down for roughly 2 hours (til’ 5pm GMT and 12pm EST respectively). We’ll get the version update notes to you as soon as we can tomorrow! All the best, and have a great day, Your Might & Magic SHOWDOWN Team State of the Realm Stream: 17th February 2017Feb 17, 2017 - Community AnnouncementsHey Heroes! In around 25 minutes (11 AM GMT), we'll be going live with another State of the Realm broadcast for Showdown! On today's episode we'll talk more about the latest content and play around in Skirmish, or PvP with the chat! See you on https://twitch.tv/ubisoft ! Best regards, Your Showdown Team.VERSION UPDATE NOTES - February 16th 2017Feb 16, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27439023/ad808155541bf476694f2c9f8fa592fc8be5d5be.jpg NEW HERO Asad, a Fast & High Melee DPS Hero, has been added to the roster of figurines. NEW HERO ABILITIES Following player’s feedback, we’ve made changes to some abilities for Veyer, Crag Hack & Akasha to make them more interesting and fun to play. See Balancing Changes for all changes. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27439023/344796770f2b352afffae3bc4fd4ec17096680fe.jpg RESOLUTION SUPPORT We now support 16:9 and 16:10 resolutions from 720p up to 4k. VISIT CITADEL 1.1 You can now ‘LIKE’ Citadels you visit. We have a new leaderboard for players that have the most ‘LIKE’s. PROVING GROUNDS EASE OF ACCESS We’ve added Stars next to the Campaign posters to indicate the number of proving ground challenges for each missions. Once you’ve selected a specific mission and you are in the DIORAMA view, you can use the arrows next to the title of the mission to see the different Proving Ground challenges. A checkmark has been added to the rewards that have been collected by the players. NEW SERVER IN ASIA We’ve added a new server located in Singapore to help lag issues for Asian players. This is only a first step. We are working on a solution to allow players to connect to our servers without having to use a VPN. We believe this solution will resolve most of our connectivity issues. BALANCING CHANGES Earth Shaper Natural Selection 30HP per second for 6 seconds -> 45HP per seconds for 6 seconds Veyer Fire Touch New Spell replace Endurance Description: Magical Ability Hits the target with a quick attack, dealing 40 FIRE damage and burning the target, causing 20 FIRE damage per second to the target for 12 seconds. Synergy Description: Synergy Effect None Veyer Fire Missiles Add synergy effect: if target is burning, additional 200 FIRE damage. Synergy Description: Synergy Effect If the target is burning, the target receives an additional 200 damage. Veyer Fire Charge Fire Charge Damage increase according to the dash distance Description: Magical Ability Dashes at the target and inflicts a minimum of 60 FIRE damage. The damage increases according to the dash distance up to 300 FIRE damage. Crag Hack Cripple New Spell replace Give Ground Description: Might Ability Deals 75 MIGHT damage and slows the target by 50% for 4 seconds. Synergy Description: Synergy Effect None Crag Hack Chain Binding New Spell replace Provoke Description: Might Ability Pulls the target towards the caster and taunts the enemy for 7 seconds. Synergy Description: Synergy Effect None Crag Hack Thundering Roar Thundering Roar is now a dash who stun all enemies surrounding the target for 3 seconds. Description: Might Ability Dashes at the target, stunning all enemies surrounding the target for 3 seconds. Murazel Heal Heal 350Hp -> 275Hp Murazel Mass Heal Heal 250Hp -> 225Hp Murazel Holy Shield Shield that absorbs damage and protect fron sil...Update Maintenance: 16/02/2017Feb 16, 2017 - Community AnnouncementsGood afternoon, Heroes! Today we'll be applying a brand new update to Might & Magic Showdown. As such, the servers will be unavailable from now (10 AM EST) until Noon EST (roughly 2 hours). After this maintenance, the update notes will be available here. All the best, and thank you for your patience, Your Might & Magic Showdown TeamFeedback Update Feb 10Feb 10, 2017 - Community AnnouncementsGreetings Heroes! We're extremely grateful for all of your feedback and have some updates on our priorities in response to what we've heard! We have three items on our docket that we're currently focused on and we hope that resolving these will lead to growth in our player base. Indeed, we can see that some of the issues we face could be helped by simply having more players, so you may notice a theme in our objectives below. SERVER ISSUES IN CHINA We're working on a vanguard solution to get this sorted as quickly as possible - essentially, the plan is to open a second set of servers in China specifically for players in Asia. While this will reduce the impact of lag in that territory, connectivity issues may still exist and our player base will be divided between North American/European servers and Asian servers. We still have work to do on this front, but we’ve got a few ideas we’ll tackle over the next few weeks. CORE COMBAT We're actively working on refining our combat system. The comments you've provided us on balancing are extremely useful and we expect to implement changes with our next patch (ETA: Thursday Feb 16). The team's objective here is to add more intrinsic fun to the combat system overall as well as provide more strategic/tactical maneuvers to engage you during battle. We’re definitely looking at Murazel’s performance in PvP and will be addressing it. We’ll keep iterating on both balance and core combat over the next few patches, so keep that feedback coming! PVE CONTENT Simply put, we've heard your requests for additional PvE content and are exploring ways we can streamline its delivery. In addition to those three priorities, we're still working on delivering new miniatures that you've requested, like Asad (pictured below) who we hope to add in next week's patch! http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27439023/344796770f2b352afffae3bc4fd4ec17096680fe.jpg Once we've made some progress on these three items, we'll look towards doing some more outreach to try to aggressively grow our playerbase, which should help alleviate long queue times. Thanks once again for providing the feedback and community engagement that demonstrates that our commitment to the Early Access model can be successful! -Your MMS Team PATCH NOTES - 01/02/2017Feb 2, 2017 - Community AnnouncementsHey Heroes, Here are the patch notes for today's update! You'll find all of the following in the game once the update is complete: New Game Mode: Skirmish 1.0 3v3 and 4v4 Skirmish is now available in the DUEL tab. This is a first iteration of the game mode. We will shape the skirmish mode based on community feedback. Hero Control 1.0 Players can now move the hero freely across the board during combat. We have 2 control options for the player’s movement (available in OPTIONS) CONTROL 1: Left-click will move the character on the board. Left-click HOLD will pan the camera. Right-click will rotate the camera. CONTROL 2: Left-click or Left-click hold will move the character on the board. Right-click will pan the camera. Middle mouse-click will rotate the camera. This will impact camera movement in the Citadel as well. This is a first iteration of the hero controls. We will expand on the hero controls based on community feedback. Visit Citadel 1.0 You can now visit another player’s Collection from your own Collection menu by clicking the ‘’VISIT CITADELS’’ button. The Collection will be displayed around the citadel with the SKINS, POSES and POSITIONS created/picked by the player. You can visit citadels by entering a player name, by looking for the last player you’ve met ONLINE or by clicking the RANDOM PLAYER button. In the next iteration, we will add the option to ‘’LIKE’’ a citadel and create a LEADERBOARD for the best Collections! Player SKINS are now saved in JPG format to allow faster loads. This comes at the expense of a (small) compression. Energy Management For Creatures We’ve changed the way ENERGY works for Creatures. All creatures now have 10 ENERGY points. The Energy is now based on the number of CONDITIONS (Command Lines) a Creature has – no longer related to the spells. Tabletop Camera We’ve added a new TABLETOP camera that showcases the entire playing area. We’ve made modifications to the control of the Hero Camera based on your control options. You can now toggle the cinematic camera on a separate button. CAMERA CONTROL: Space Bar will center camera on the HERO. ALT will switch the camera between Tabletop and Hero Camera. Daily Challenges Daily challenges now give a LOOT BOX to players upon completion. Challenges are for PvP and SKIRMISH. Connection Issues Added DEBUG INFO to help us understand/debug network & latency issues players have in different countries. Fixed issues where the players were getting a message ‘’OPPONENT LEFT’’ in PvE matches. This issue would arise when the players were losing their connection to the server. A proper message will now be displayed if this issue happens in the future. Please send the following information to support.ubi.com if you continue to encounter issues: o Press ‘L’ to see your current latency including o AvgReq: Package transport time + treatment of package o AvgServer: Server time to treat the package o dTS: Difference between server and client o Average InputTS: Average time between ‘sent’ o...
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