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Melvor Idle

 
Game Update - April Fools DayApr 1, 2024 - Community AnnouncementsIt's our favourite time of the year again, and with that I've got some new fun gamemodes for everyone to enjoy for a little while as we lead up to the Into the Abyss Expansion launch! April Fools Event Gamemodes We always like to release a temporary gamemode for everyone to enjoy to celebrate April Fools day. This year, I've decided to not add one gamemode, but instead I'm giving you five! Yep, five temporary gamemodes. New Temporary Gamemodes Clicker Mode* - Melvor Idle is now more Idle than ever with this new gamemode! How fast can you beat Bane before your mouse dies? Hardcore Ancient Relics Speedrun - Ancient Relics mode, but faster and Hardcore! Requires Atlas of Discovery Expansion. Hardcore Ancient Relics Combat Only Speedrun - Combat only version of Ancient Relics Speedrun mode! Requires Atlas of Discovery Expansion. *Only available in English language. Returning Temporary Gamemodes These gamemodes from prior April Fools updates have returned. Hardcore Adventure Speedrun - Adventure Mode, but faster and Hardcore! Hardcore Combat Only Speedrun - Combat only Speedrun mode. These Gamemodes are available to play until 1 May 2024. Quality of Life Updates We've got some Quality of Life additions for everyone as well: You can now delete Items from the Quick Equip menu. Toggle delete mode by clicking the red trash icon within the menu itself. You can now delete Cartography Maps. This is done from the Map Creation menu within Cartography at the bottom. You can now disable the "Double Click" actions for equipping items, burying bones and opening items within the Bank. These settings are found within the Bank itself under the Cog icon. Don't forget you can still lock an Item in the Bank which will disable the Double click action for that specific Item if you don't want the setting turned off globally. Added 2 new Save Slots Bank Tabs and the Shop Header will now always remaining at the top of the screen when you scroll down. Expansion Toggling You can now toggle which Expansions are loaded. This is done via the Cog menu in the top left of the character select screen. This requires a Melvor Cloud account to see, and the setting is synchronised between all platforms Melvor Idle is available on. Be cautious with this Setting, as loading a save without an Expansion loaded will DELETE ALL PROGRESS FOR THAT EXPANSION. We've also began implementation of Steam Cloud support for Local Saves. This will be tested over the next few days and will then be enabled when we're happy with how it works. Balancing Farming Ancient Relics are now 3x more common. Township Ancient Relics are now 1.5x more common. Bug Fixes Fixed missing Slayer Level requirements for various Magic & Ranged Slayer Gear. Fixed various translation errors. Fixed Elemental Scroll not being consumed in Alt. Magic. Scroll of Essence is not longer consumed if Mining something other than Essence. You can now downgrade Perfect AoD Fish. Fixed UI issue with Quick Equip menu where there was a tiny gap ...Announcing Melvor Idle: Into the Abyss! Our 3rd Major Expansion!Mar 14, 2024 - Community AnnouncementsWe're extremely excited to announce our 3rd Major Expansion - Melvor Idle: Into the Abyss. This expansion provides an incredible amount of new content and mechanics for you to explore. It is a late-game expansion designed to add all content after you defeat Bane in the Impending Darkness dungeon. Expansion Details Melvor Idle: Into the Abyss unfolds a new chapter in Melvor Idle, where the defeat of Bane has unforeseen consequences, shaking the very foundation of the game's world. A disruption has caused a massive fracture on the world’s surface, signaling the start of a dire new threat. Emerging from this chaos is Xon, the Abyssal King, a powerful new antagonist. The defeat of Bane has drawn Xon's attention as he seizes this opportunity to bridge his realm, the Abyssal Realm, with the overworld. His goal is clear: to conquer the overworld using his vast and fearsome armies. You will find yourself on the frontline of this new conflict, tasked with the monumental challenge of stopping Xon before his dark ambitions come to fruition. This expansion invites you to embark on a treacherous descent "Into the Abyss," a journey filled with new challenges and mechanics not seen in the base game. As you delve deeper, the stakes get higher, and the challenges become increasingly difficult. Each depth of The Abyss, a new Combat challenge, presents a unique environment and a minion of Xon, each more formidable than the last. Breakdown of new content: All expansion content is unlocked after the defeat of Bane in the Base Game. Introduction of “Abyssal Skill Levels” for every base game Skill. 60 “Abyssal Skill Levels” worth of content for every base game Skill. New content for Skills residing inside the “Abyssal Realm”. New “Damage & Resistance Type” mechanic - All Abyssal Monsters deal “Abyssal Damage”. New Combat Skill - Corruption - Exclusive to the Abyssal Realm & its content. New Non-Combat Skill - Harvesting - Exclusive to the Abyssal Realm & its content. Brand new mechanic - Skill Trees - available to all base game Skills in the Abyssal Realm. Acquire Skill Points and unlock passive & permanent bonuses. New Combat Challenge - The Abyss 900+ new Items 100+ new Monsters 10+ new Pets 12 new “Abyssal” Combat Areas 14 new “Abyssal” Slayer Areas Introduction of Abyssal Strongholds in Combat. 28+ New Abyssal Magic Spells 30 New Abyssal Prayers Woodcutting - 12 new Trees Fishing - 18 new Fish Firemaking - 12 new Logs Cooking - 30 new Recipes, includes new Food Modifiers mechanic. Mining - 15 new nodes Smithing - 5 new tiers of gear Thieving - 16 new NPCs Fletching - 5 new tiers of gear Crafting - 5 new Tiers of gear, plus new Rings, Amulets and Consumables Runecrafting - New Runes, Combination Runes, and 5 tiers of gear (With variations) Herblore - 20+ new Potions Agility - Brand new and separate Obstacle course dedicated to Abyssal content with 12 Obstacle categories and a Pillar. Summoning - 24 Summoning Familiars, most are upgrades from their original, includin...Game Update - v1.2.2 ?8360Jan 29, 2024 - Community AnnouncementsOffline Client - Stage 1 Desktop Only (Steam/Epic - Windows, Mac, Linux & Steam Deck) Activated Offline Client - Stage 1. Static assets like icons and images now load locally, directly from the installation folder. If a static asset is missing from the local installation folder, the game will fetch it from the CDN. You can view the Offline Client Roadmap here: https://news.melvoridle.com/announcing-offline-client-roadmap/ Game Client Updates These updates were already released in the last 5-7 days. Please report further client issues to our Github if you are facing them: https://github.com/MelvorIdle/melvoridle.github.io/issues Windows Updated game client to NW.js v0.82.0 Updated to Steamworks SDK 1.58 Client now ships with the SDK version of NW.js by default, with devtools disabled via a flag in the installation directory. Fixed an issue where the Task Manager would list Melvor Idle as "nwjs" Fixed issue where the icon for Melvor Idle would be the default NW.js icon. Fixed potential memory leak issue experienced during long Combat sessions without closing the game. MacOS Updated game client to NW.js 0.78.1 Updated to Steamworks SDK 1.58 Game Client is now split into two apps, one for M1/2/3 Macs and one for Intel Macs. You'll receive a selection window when launching to select the correct binary Fixed issue where launching Melvor Idle on Steam would crash due to being from an "Unidentified developer". Fixed an issue where the app would not launch on Steam at all. If this is still an issue, please uninstall & reinstall. Linux / Steam Deck Nothing changed other than enabling Offline Client - Stage 1. New Cartography will no longer apply transparency to hexes yet to be surveyed if you have under 5 remaining. This is to increase visibility of the last few remaining hexes. The game will now display a spinner in the sidebar during the game's loading process instead of the default text. This is to convey that the game is still loading, and that your stats have not actually been reset. Changed Casual Tasks asking for Tier IV potions will no longer appear until you've acquired at least one of that respective potion. Legendary Slayer Task assignments now require level 102 Slayer (up from 100). This is changed to match the minimum Slayer level required to actually fight any monster in that category (102). Jeweled Necklace can now go in the passive slot Added some information text to the Meteorite tooltip in Astrology to describe what it actually does. Unholy items can no longer go into the passive slot Unholy items that provide the Unholy Prayer effect are now Reductive effects. This means they start at 5 Stacks, and reduce by 1 stack per hit on the enemy until it disappears. Reckoning Unholy Prayer now provides +2% Damage Dealt per effect per stack, down from +10% per stack. Destruction Unholy Prayer now provides +0.5% damage based on Max HP per stack, down from +1% per stack. Malice Unholy Prayer now provides +1% increased damage based on current HP per ...Melvor Idle, the Runescape-inspired idle game with an 'overwhelmingly positive' rating, is free on the Epic Games StoreDec 21, 2023 - PC GamerThe next free game in the Epic Game Store's Holiday Sale giveaway-a-thon is Melvore Idle, an "idle/incremental game" inspired by Runescape that blends casual click-here gameplay with a surprising level of complexity... Read more.Game Update - v1.2.2 ?8256 (Mod Manager v2 + More)Dec 20, 2023 - Community AnnouncementsThis Game Update introduces Mod Manager v2, plus some minor quality of life additions. See here for a detailed breakdown on Mod Manager v2: https://steamcommunity.com/games/1267910/announcements/detail/3874848646970942546 Mod Manager v2 You can now create up to 6 different Mod Profiles, allowing you to easily control what mods are enabled on a per-character basis. Characters will now display what the last used Mod Profile was, and will also prompt you to switch to that Mod Profile if you attempt to load it without the correct Mod Profile. The Browse tab now has infinite scroll. Quickly toggle all mods' enabled state in the My Mods more (...) menu. The mod details panel will now display up to four of the images added to the mod's mod.io profile. The most recent changelog for a mod is always visible in the mod details panel, regardless of if you're subscribed or not. Mods without any platform tags are now treated as being available for any platform. Subscribed mods that are not available on the current platform will now show up in the "My Mods" tab, but still not be installed/loaded. (They also won't be dropped from your load order list anymore!) New Spend Mastery Pool XP screen now allows you to toggle the visibility of Items based on which Expansion they are part of. Increased the base Bank Slot amount to 20, up from 12. This means everyone will receive an extra 8 Bank Slots on load. Fixed Ring of Spirit Power will now correctly use Spirit Runes (This was hotfixed last week). Fixed issue that allowed you to try to unlock Relics when a Skill does not have any. Fixed Ancient Relics showing in skilling minibar when the Skill does not have any. Fixed Skills without Ancient Relics showing in Ancient Relic Menu dropdown. Fixed viewing Ancient Relics from sidebar on skill page without relics showing an invalid menu. Fixed Start Dungeon buttons being offcenter. Announcing: Mod Manager v2 (Now with Mod Profiles!)Dec 14, 2023 - Community AnnouncementsHey everyone! We've got a large update on the horizon for the Mod Manager - so large we decided to declare it "Mod Manager v2". The headliner here is the addition of Mod Profiles, a long-awaited feature to easily control what mods are enabled (or none at all) on a per-character basis. The Mod Manager interface has been rewritten and cleaned up to improve the user experience with clearer visuals and more intuitive interactions. Please note this is due to release next week (hopefully!). Keep reading on for more in-depth details on what's new. Mod Profiles The biggest addition with the new version of the Mod Manager is the concept of Mod Profiles. These profiles allow you to easily control what mods are enabled on a per-character basis. https://i.imgur.com/vBOVRvJ.png Customizing Profiles When you first log into the game a "Default mod profile" will be created automatically based on your current subscribed mods' enabled/disabled state. You can make changes to this profile (including changing the name), create new profiles (up to a maximum of 6), and delete profiles from the My Mods tab in the Mod Manager. In addition, there is a built-in "No mods" profile (all mods are disabled) that cannot be modified and does not count against the 6 profile limit. Changes to auto-enabling of Mods when Subscribed to Previously, newly subscribed mods were automatically enabled in the My Mods list. That default behavior is now changing, where newly subscribed mods will need to be enabled per mod profile after being subscribed to. This keeps mod profiles predictable and prevents accidentally enabling unwanted mods on a character that you may only want to use a couple quality-of-life mods on. A mod profile can be set to follow the previous behavior of automatically enabling everything new, via the "Auto-enable new mods" flag in the edit profile menu. Loading Into a Character When loading into a character with a mod profile, the save file now contains a copy of the profile that was active when loaded. If a different mod profile is active when the character is selected in the future, you'll be prompted to either reload the game with the previous mod profile active or continue with the new profile instead. If you import a save or have deleted the mod profile that was last used on the save, you'll have the option to import the mod profile upon selecting the save. This extra step helps ensure you don't accidentally load into a save with the wrong mod profile active. (A game reload is required when switching mod profiles because mods have to be loaded before character select) https://i.imgur.com/EnKvMj6.png https://i.imgur.com/lM19V2n.png That Which Is Still Account-Wide A couple Important things to note that are not controlled at the mod profile level: Mod subscriptions, as these are tied to your mod.io account. This means unsubscribing from a mod removes it from all profiles as well. Mod load order, as there isn't much benefit in allowing per-profile load orders. A Whole H...Game Update - v1.2.2 ?8126Nov 19, 2023 - Community AnnouncementsAtlas of Discovery New "Donate Generic Artefacts" now has a Settings button which will house customisation settings for the mechanic (Added over time) Added an "All but 1" setting which can be toggled. When enabled, donating Generic Artefacts will always leave 1 remaining in your bank. The "Show Artefacts" popup will now display if an Artefact is classed as Generic or not, as long as you have located at least one. The tooltip for Artefacts will now mention if it is classed as a Generic Artefact. Fixed Fixed issue where Barrier amount could go into negatives. Fixed issue where increased damage reduction with active Prayer modifier was being calculated after all of DR calculations, resulting in higher/lower effects than intended. Fixed issue where Slayer Relic 1 was granting Slayer Coins regardless of actual poison damage dealt Fixed issue where some Artefacts were classed as a Generic Artefact when they had a use around the game. For example, items required for Township Tasks. Base Game Fixed "Upgrading" a charge stone of Rhaelyx back into a mysterious stone is now classed as a downgrade. Fixed issue where Township worship tooltip was missing the 2x season multiplier (Visual only) Hotfixed Bugs These bugs were hotfixed shortly after the release of v1.2.2 Fix Summoning Shard quick buy using the new summoning packs instead of individual shards for purchase. Fixed visual error with the Superior Woodcutting Skillcape name. Fixed incorrect visual damage reduction calculation for Barrier damage when out of combat. Game Update - v1.2.2Nov 14, 2023 - Community AnnouncementsPreface If you have already obtained 100% completion in Atlas of Discovery, then this update will remove that status as you will be required to obtain the new content to reach completion. If you currently have the Completion Cape (Atlas of Discovery) equipped, then this will be removed automatically when loading into the update. If you die upon loading into the update due to an item being automatically unequipped, you will not lose any items on death. Atlas of Discovery New Items Gems Reduced Hitpoints Gem: Enemy has -3% Maximum Hitpoints.Obtained from Cult Grounds chest.Combat Doubling Gem: +3% chance to double items in Combat.Obtained from Unholy Forest chest.Maximum Hitpoints Gem: +20 Maximum Hipoints.Obtained from Cult Monster.Slayer Gem: +3% Slayer Coins, +5% Damage dealt to Slayer Task monsters.Obtained from Magic Golem MonsterDungeon Gem: +5% Damage to Dungeon Monsters.Obtained from Trickery Temple ChestCombat Gem: +5% Damage to Combat Area Monsters.Obtained from Raging Maple MonsterCombintaion Fury Gem: Combines all of the above new Gems into a single Gem.Obtained by combining various quantities of the above Gems, plus an extra required Item.This Gem is designed for post-AoD content. Off-hand Summoner's Defender: -10% Summoning Familiar Attack IntervalObtained from Trickery ChestKnight's Summoning Defender: -0.1s Attack Interval, -10% Summoning Familiar Attack Interval, -3% Damage Reduction, +9 Melee Attack Bonus.Obtained by upgrading 3 x Summoner's Defenders & 3 x Knight's Defenders Ring Summoner's Blessed Ring: -10% Summoning Familiar Attack Interval.Obtained from the Trickery Chest Consumable: Summoner's Blessing: Consumable, -5% Summoning Familiar Attack Interval.Obtained from the Shop.Archaeologist's Consumable: -10% Archaeology Interval.Obtained from the Shop. Weapon Slot Enhanced Spyglass: +5 Cartography sight range, +5 Cartography survey range, -10% Cartography Interval, and -10% Cartography travel costs.Obtained by combining the Old Spyglass and Enhanced Spyglass Lens Upgraded God Gear Aeris, Glacia, Terran and Ragnar God Gear now have Barrier (B) and Crystal (C) upgrades. Each God (B) Piece: Is an upgrade to base God gear.+40% Summoning Familiar damage added as extra damage to Barrier.+55 Flat Barrier damage added to Summon Familiar.+35% chance to dodge Crystallization from being applied. Each God (C) Piece: Is an upgrade to (B) God gear.Same bonuses from (B), plus+1% chance to apply Crystallization to the Target when attacking (Target is stunned and takes +50% Damage during effect).+35% chance to dodge Crystal Sanction from being applied. Misc Items Barrier God Shard: Used for high level gear upgrades like (C) God Gear and the Combination Fury Gem.Obtained per completion of Underwater City Dungeon.Museum Token: See below details about new Archaeology mechanic. New Shop Purchases All located in the Atlas of Discovery Shop category. Permanent Unlocks Travel Token: -10% Cartography travel costsDig Site Token: +6% Archaeology Skill...Upcoming changes to Atlas of DiscoveryOct 23, 2023 - Community AnnouncementsHey everyone! We’ve been blown away by the support from the community around Atlas of Discovery. It’s amazing to see so many players enjoying and participating in the content made available from the expansion. Seeing the discussions around the content on all our social platforms has been a delight to read. This level of support allows us to continue to create massive expansions that extend the gameplay of Melvor Idle in new and exciting ways, and allows us to explore new mechanics for content. Over the last few weeks, we’ve been monitoring all channels of community feedback to see what and if anything needs to be addressed within the expansion that may not be sitting right with players. What we’ve seen is that Atlas of Discovery requires quite a lot of adjustments to get it to the point where it becomes a viable choice of content throughout someone’s 1-99 journey, and it should also provide some use after you’re done with it. This announcement aims to talk about the most prominent pain points we’ve seen, and what we’re doing to address the concerns raised by the community. Preface This announcement details upcoming changes to Atlas of Discovery. These changes are not yet released, and there is not an exact ETA on when this update will be released. We’ll break down this announcement into Barrier, Archaeology and Cartography so you can see what has been changed/added. It’s important to note that every pain point we’ve seen will not be addressed with this update. It may take a few updates to get right with the community’s help. However, we hope these initial adjustments to Atlas of Discovery are a step in the right direction. Barrier This mechanic is by far the largest topic of discussion, and requires the most attention in terms of changes and adjustments to bring it in line with the progression we want to see during someone’s playthrough. Notable Feedback We are Addressing: Barrier Combat is Unrewarding: It's more beneficial to outlevel the rewards than to invest in upgrading barrier-specific items. This renders the whole barrier combat mechanic redundant as you can simply bypass it for better results. Barrier Mechanic Feels Bad: With summoning attacks fixed at 3-second intervals, you often deal no damage to the Barrier if accuracy is low. On top of this, Barrier regenerates which makes the fight last much longer. Overly Grindy Nature of Upgrading: The Barrier combat mechanic requires an excessive grind to upgrade gear effectively, especially when the main item to upgrade (Barrier Gems) only comes from a single source and has limited availability. Slow Kill Times: Attempting to approach AoD Combat without using TotH gear leads to incredibly slow kill times and very long grinds to obtain upgrades. What’s Being Changed Adjustments to Barrier Regeneration This mechanic is important to retain, but the Monsters that have Barrier Regeneration should be reduced. Early-Mid game Monsters will no longer have Barrier Regeneration (Eye-conic Cave, Mucky Cave,...Game Update - v1.2.1Oct 1, 2023 - Community AnnouncementsAtlas of Discovery New Almost all Points of Interest in Cartography now provide some kind of reward. Rewards include GP, Slayer Coins, Items, and temporary bonuses for the next 10 travels. ^^ If you have already discovered these Points of Interest, all new rewards except the temporary bonuses will be provided to you retroactively when loading a character. The Monolith Point of Interest is now classed as an Active POI providing -5% Cartography Dig Site Map upgrade interval, +5% chance to preserve resources in Cartography, and +5% chance to preserve a Dig Site Map charge in Archaeology Changes Reduced Ship Combat Overhaul shop upgrade item costs to 2k each, down from 10K each. Decreased Master Crafting Relic in Ancient Relics mode chance to enchant urns to 90%, down from 100%. This is to stop the possibility of not being able to achieve 100% completion in the mode due to urns automatically enchanting. Aranite Brush Shop Purchases now only requires 5 Aranite Brushes from a Dig Site to purchase, down from 25. Crystal now sells for 100GP, down from 500GP. Refined Pure Crystal now sells for 1K GP, up from 500GP. You now produce a base quantity of 2 Barrier Dust per craft in Crafting, up from 1. You now produce a base quantity of 6 Barrier Dust per cast of the Barrier Dust Alt. Magic Spell, up from 3. Performance Cartography will now automatically throttle the frame rate when you are on any page other than Cartography. This is a general reminder to check the Settings page as there are some extra Cartography settings to assist with performance. Fixed Fixed incorrectly calculated modifier for increased Slayer Coins per poison damage in Ancient Relics mode. Fixed issue where more than 1 Divider was being consumed per Dig Site Map Refinement. Fixed visual error with Prayer Relic 2 displaying the incorrect percent modifier. 0 / 0 completions will now display as 100% progressed in the Completion log, instead of 0% (You can see this with Thieving Mastery completion for AoD) Fixed issue where Crystallization and Crystal Sanction could be applied to Monsters who are mean't to have player debuff immunity. Fixed missing Ranged Level requirement for Enchanted and Arcane Bolts. Fixed incorrect Ranged Level requirement for Enchanted & Arcane Diamond bolts. Fixed incorrect Ranged Level requirement for Enchanted & Arcane Jadestone bolts. Fixed incorrect survey interval reduction on the AoD Completion Cape. Base Game Changes Equipment tooltips now display the special attacks of the item. Fixed Fixed setting to disable Birthday Event present drops. Fixed issue where the increased GP Flat modifier was not working as intended in Thieving. Fixed incorrect text listed on Stop Fishing Contest button. Updated wording for Toggle Ignore Bank Full setting. Fixed bug where Artisan Skills would display you have no costs to continue, even though you do. This only occured when the Skill stopped on a full bank. Fixed issue where increased flat GP modifiers were applying during certain...Game Update - v1.2 ?7841Sep 17, 2023 - Community AnnouncementsAtlas of Discovery New Tortoise Familiar in Summoning now also accepts all other Barrier Gems as recipes. Changes Heavily increased the sale price of all Barrier Gems. This in turn makes the Tortoise Familiar in Summoning require less quantity of Gems per craft. Fixed Fixed an issue where the Astrology Master Relic & Agility Master Relic in Ancient Relics mode were not applying correctly. Fixed a bug where opening the Wiki from a link in the Game Guide would not open your default browser. Fixed incorrect XP provided for Crystal Fletching gear, Aranite Shield, Crystal Sanction Potion and Crystallization Potion. Fixed incorrect image assets for Unholy Potions. Barrier gear (B) that is upgraded in Crystal Gear (C) no longer lose their chance to dodge crystallization Fixed incorrect chance to dodge crystallization for the Crystal Helmet. Fixed incorrect stats for the Pure Crystal Platebody (G) Fixed Golden Wreath GP multiplier not working with Thieving NPCs Fixed incorrectly applied flat GP modifiers for Alt. Magic and Thieving Auto Sell. Fixed Ancient Whetstone using a charge when attacked by the Enemy. Fixed Runecrafting Lesser Relic using charges during Combat. Also fixed it not using a charge in Cooking. Game Update - v1.2 ?7809Sep 13, 2023 - Community AnnouncementsAtlas of Discovery Changes Pure Crystal from Mining now sells for 750GP, up from 500 GP. Tiny Spice Jar Artefact now sells for 3 GP, down from 24 GP. Fixed Fixed an issue where the Cape of Completion (Base Game) and the Superior Cape of Completion (TotH) were not inheriting the modifiers from the Standard & Superior Cartography / Archaeology Skillcapes. Fixed issue where Haunted Ring was providing the wrong Max Hit modifier. Fixed an issue where Impending Darkness completions in Ancient Relics mode was not providing the intended Skill cap increase rewards. Fixed Bone Ring modifier not working. Fixed issue where Mark, the Summoning Pet, would require the new Atlas of Discovery familiar marks to be located to unlock (Pet should only require base game Marks). Fixed a visual bug where Archaeology Dig Site values would not automatically update the reflected new refinements applied to Dig Site Maps. Fixed unintentional item doubling in Thieving in Ancient Relics Mode. Fixed issue where Crystal and Pure Crystal Ore nodes in Mining did not provide gem rewards. This in turn also fixes the Gem Gloves not working on these nodes. Fixed unintended sale price for Elemental Scrolls in Archaeology. Modding Removed hard coded properties that handle Skill level cap increases and Skill selections, moving moved them to the namespaced gamemode object. This change allows Mod creators to determine how their custom Skills are handled in Ancient Relics mode with ease, and increases compatibility of this adjustment when multiple custom Skills are installed. Game Update - v1.2 ?7785Sep 11, 2023 - Community AnnouncementsAtlas of Discovery = Visible to English language only until translations are complete. New (UI) Added an explanation of the Hex Mastery system to the View Hex Mastery popup. The View Hex Mastery popup will now display how many hexes you have mastered. The Hex Mastery popup will now explain what Hex Mastery is, and how it works. The Hex Mastery popup will also display how many Hexes you have mastered. Compacted some Mobile UI elements for Cartography. Added Max Hex Level indicator to the Hex progress UI. Hovering over the Barrier Bar or Icon within Combat will now display the Barrier information just like it does for the Combat Areas themselves. New (Settings) Added a setting to throttle Cartography Map frame rate cap while inactive. This caps the frame rate to 10 FPS after 5 minutes of inactivity. Added a setting to set Cartography Frame Rate Cap while active. Added a setting to toggle the cat image for undiscovered dig sites in Cartography. This is disabled by default. Fixed Fixed issue where the Cartography Map Quality setting had no effect on iOS Fixed hidden POI markers not displaying automatically when locating a required item. Fixed issue with how Max Skillcapes handled their requirements. Base Game Balancing Summer Season in Township now also provides -10% Repair Cost Fall Season in Township now also provides -15% Repair Cost Reduced Trading Post GP cost to build to 500K, down from 2.5M. Fixed Added a failsafe to the game which will prevent it from loading if there is a file version mismatch. This kind of thing can only occur during the 1-5 second process of a game update. Ash no longer drops from Firemaking in the Tutorial. Should help prevent issues where players are getting stuck on Tutorial Island. Tutorial Island will now allow you to purchase Feathers and Bowstring after steps have been completed to unlock them. This should also fix issues where players get stuck on Tutorial Island. A Steam Client update is on the way for Windows to fix some reported issues we have received.Melvor Idle: Atlas of Discovery - Now Available!Sep 7, 2023 - Community AnnouncementsI'm so happy to announce that our 2nd expansion, Atlas of Discovery, is now available! If you're thinking about starting fresh, now is a fantastic time to do so! This expansion focuses on adding content from Levels 1-99. If you're brave enough, you could try out the new Ancient Relics Gamemode! If you're looking to purchase it, or see more information regarding the expansion, you can do so below. https://store.steampowered.com/app/2492940/Melvor_Idle_Atlas_of_Discovery/Game Update - Township Tasks & Boxes - v1.2 (?7668)Sep 6, 2023 - Community AnnouncementsI want to preface this by saying we are always listening to the community. We have for the last 4 years, and that itself won't change. We've been reading all the feedback on various platforms since the release of v1.2 and have re-evaluated some of the changes we made to the Township Trader boxes. This update aims to add more Tasks to the base game, bring back Herbs to Herb boxes, and slightly reduce the amount of Tasks required to obtain T2/3 Boxes (allowing you to skip many more tasks you don't enjoy). The Task requirements themselves will remain, as it is an important requirement to balance the power of the boxes. We appreciate the feedback we have received on this matter, and will continue to monitor it over the coming days/weeks. New Added 10 new Tasks to the base game, 2 per difficulty up to Elite, increasing the total amount of Tasks available in the base game to 110. Township Trader Boxes Reminder that there is now a total of 110 tasks in the Base game, up from 100. Tier 2 Boxes now require 85 Task completions out of 110 total Tasks available to you in the Base Game, down from 95 out of 100 available Tasks. Tier 3 Boxes now require 110 Task completions out of 130 total Tasks available to you with Throne of the Herald, down from 115 out of 120 available Tasks. Herb (Seed) Box We've heard your feedback regarding Herb boxes and how the new requirements were too harsh for a box of seeds. We're changing this box back to Herbs now that it has the task completion requirements. Herb Boxes now provide Herbs again instead of Seeds, up to 75 per box. Fixed Fixed an issue where the building repair cost modifiers were not applying correctly during certain seasons, causing 100% reduced repair cost. Bug Fixes - v1.2 (?7650)Sep 5, 2023 - Community AnnouncementsUI Adjustments Woodcutting will now display all locked trees instead of only the next tree. Bug Fixes Fixed a bug where repair costs for Township buildings were factoring the total building count across all biomes instead of only the biome it resided in. This unintentionally increased repair costs by 2-3x. Fixed an issue where starting a Golbin Raid would crash the game. Disabled the CPU/GPU performance setting for steam temporarily until it is stable enough to re-release. Fixed an issue where the Game Guide and Statistics for expansion skills would display in the base game. Updated some translations. Fixed issue where the Clown Hat was missing from the Shop. Fixed some black progress bar issues in Super Dark mode. [WINDOWS] Client Update to NW.js 0.71.1Sep 4, 2023 - Community AnnouncementsA client update has been released for Melvor Idle on Windows. This client update fixes a memory leak caused during Combat.Game Update [v1.2] & Melvor Idle's 4th Birthday!Sep 3, 2023 - Community AnnouncementsMelvor Idle: Atlas of Discovery is realeasing on 7 September 2023. https://store.steampowered.com/app/2492940/Melvor_Idle_Atlas_of_Discovery/ Melvor Idle's 4th Birthday Can you believe it's already been 4 years since I began working on Melvor Idle? It's quite unreal where the game has ended up. I'm forever grateful for the continued support from everyone, and we're definitely not slowing down just yet! To celebrate this incredible milestone, we have quite a few surprises in store throughout the entire month of September. Alongside Atlas of Discovery which is launching on September 7, we have 4 surprises in store for everyone. I wonder what they could be? Take a look at the calendar of dates here. https://i.imgur.com/Mp1osJQ.png Breakdown of Dates: 4 September 2023 - ??? (Today's game update is not the surprise) 7 September 2023 - Atlas of Discovery Release 13 September 2023 - ??? 18 September 2023 - ??? 21 September 2023 - ??? When each new chest is unlocked, we will post on all socials with an updated calendar so you know what was unveiled. Be sure to check in on the days listed to know what was revealed! Thank you again to everyone for their continued support of Melvor Idle. We definitely wouldn't be able to continue working on the game without the love and appreciation you all show for it. Game Update This update is the “pre-expansion” update which adds all the required changes to the base game in preparation for Atlas of Discovery’s release on 7 September 2023. Important: Due to the changes to the game, there is a chance that your enabled Mods will stop working and your character will fail to load (You character is still safe if it fails to load). If this happens, please disable your mods until updates to the Mod are released. If you have content mods, this may result in the loss of Mod data. New Shop Purchases Extra Bank Tab +1 Bank Tab. 100M GP Agility Item Cost Reduction Enhancement Item cost reduction in Agility can now reach 100%. Requires Level 99 Agility, Level 99 Firemaking, 5 Into the Mist completions, and costs 250M GP. Notifications v2 Notifications v2 is now out of Beta and enabled for everyone. These notifications attempt to greatly improve the notifications in game with a new style, as well as performance improvements. Breakdown of notification features: Notifications will remain on screen and increment in value until it disappears, which resets the count. Has a much more compact styling compared to the old notifications. You can toggle “Importance” for error messages and Summoning Mark notifications. This means the notification will remain on screen until you click it to remove it. You can adjust the position of notifications to left, center or right alignment. You can adjust the delay until notification disappears. You can toggle Item names and current bank quantities for Item notifications. You can toggle whether Skill XP notifications appear or not. All existing notification settings still work with Notifications v2. If you ...Announcing Melvor Idle: Atlas of Discovery!Aug 1, 2023 - Community Announcementshttps://i.imgur.com/CRUiXDj.png We are extremely excited to announce our second major Expansion - Melvor Idle: Atlas of Discovery! This expansion comes packed with new Skills, a new Gamemode, new Combat encounters, and much more for all stages of the game! Melvor Idle: Atlas of Discovery will release on Thursday 7th September 2023 Wishlist: https://store.steampowered.com/app/2492940/Melvor_Idle_Atlas_of_Discovery/ What’s Included? Cartography - New Non-Combat Skill Our most technical Skill to date. Cartography focuses on discovery, where you will be greeted with a massive interactive World Map of Melvor. Covered with a blank Hex grid, you’ll be tasked with surveying the Map and slowly uncovering what lies beneath. The World Map is similar to something like Google Maps, where you will be able to zoom in/out and pan around the Map of Melvor. Throughout your journey of training this Skill, you will discover many locations, rewards and bonuses that can be used throughout the game. There are over 100 locations to discover! Cartography is the heart of this expansion, directly synergising with the 2nd new Skill, as well as being the gateway to unlocking new Combat areas. Cartography will have a maximum Skill Level of 120 in this expansion. Archaeology - New Non-Combat Skill Yep, that’s right. Archaeology is making its way in Melvor Idle as an official Skill! The Grand Museum of Melvor has tasked you to locate and donate all possible Artefacts hidden around the world of Melvor. Artefacts have a variety of uses, including rare and unique equipable items for all stages of the game. To be able to dig for Artefacts, you must first discover the locations of Dig Sites in Cartography, which you’ll then be required to create Dig Site Maps to be able to begin your Artefact hunt. There’s over 160 unique items to locate in Archaeology across 18 Dig Sites. Archaeology will have a maximum Skill Level of 120 in this expansion. Important Disclaimer: Archaeology has no relation to the Archaeology Skills submitted for the recent Create a Mod contest. Ancient Relics Mode - New Gamemode Our 3rd official Gamemode is making its way to Melvor Idle, known as Ancient Relics Mode. This is a brand new and unique way to experience Melvor Idle, providing harsh limitations like disabling all preservation & doubling, disabling Cooking & Fishing until late-game, and locking Skill progression behind Dungeon completions. All Skill will be unlocked from the beginning, but will only have a maximum Skill level of 10. This maximum Skill level can be increased by completing Dungeons. On top of this, this Gamemode introduces something called “Ancient Relics”. These are rare powerful permanent modifiers that can be obtained by simply training Skills. Every Skill in this gamemode has 6 Ancient Relics to discover, each providing additional permanent bonuses that will assist throughout the game. This Gamemode is not for everyone, as it will require some active gameplay in the form of manually eat...Winners of the "Create a Mod" Contest!Jul 14, 2023 - Community AnnouncementsOur Create a Mod competition has finally come to an official close. It was fantastic to see many of you get around the competition and create something awesome that everyone has thoroughly enjoyed. Thank you to everyone who participated! I personally had a lot of fun playing them all and seeing what creative ideas you could come up with and implement in a 3 week period. Without further ado, here are your winners! (As of votes counted until exactly Thursday, July 13 @ 11:59pm GMT+1) Winner Archaeology by Kruithne - https://mod.io/g/melvoridle/m/archaeology 2nd Place Music by Mythridium - https://mod.io/g/melvoridle/m/myth-music 3rd Place Path of Melvor by TuffyIdle - https://mod.io/g/melvoridle/m/path-of-melvor 4th Place Treasure Trails - Clue Scrolls by TheMGuru - https://mod.io/g/melvoridle/m/treasure-trails-clue-scrolls 5th Place Archaeology Skill by Minus Nolldag - https://mod.io/g/melvoridle/m/archaeology-skill 6th - 10th Place Abyssal Rift by baskervillain - https://mod.io/g/melvoridle/m/abyssal-rift Mining Quarry by Psycast - https://mod.io/g/melvoridle/m/mining-quarry Armament Expanded by Skwarka - https://mod.io/g/melvoridle/m/armament-expanded 2nd Cel’s Divine Familiars by secondcel - https://mod.io/g/melvoridle/m/divine-familiars Clicker Gamemode by just_anybody - https://mod.io/g/melvoridle/m/clicker-gamemode We will be making contact with the winners early next week to begin handing out the allocated prizes. What will happen to the Mod Contest mods? They will be available permanently via the Mod Manager. You can continue to play them as normal. Will the mods continue to be updated? This is solely up to the developer of the Mod. Now that the Mod contest is over, the developers may continue updating their mods as they please. We will also leave the Mod Contest category available to view in the Mod Manager for the next 4 weeks, which it will then be hidden (But the mods can still be found via the default search functions and tags).