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Megaquarium v4.2.0 - Spring cleaning update!May 1, 2024 - Community AnnouncementsGreetings curators! Behold the spring cleaning update - an update dedicated to minor improvements and bug fixes that have been raised by the community. Let's take a look! Let your researchers take a break When playing with mods there can be a lot to research, and that means a lot of popups. Many Megaquarium players asked for a way to opt-out of research. Now there is a setting that allows you to do that. Options -> Interface -> Allow no research project -> On; Now the game will no longer force you to have an active research project. Warning: Your ecology and science points will be wasted so unless you're playing with mods I'd recommend leaving it off! Speaking of the research windows, I've also optimised them so they load quicker, especially when there is a lot of research. Objects on objects on objects This update brings improved support for scenery objects that are mounted on other bits of scenery for a more modular build-style. While not currently featured in any official content, there are mods that make use of this feature on our workshop and now they are easier to work with and appear correctly in tanks of all depths. Science consumption - red or purple? After the launch of Deep Freeze several players requested that the science consumption icon be changed from red to purple. Their justification was that, yes the science was lost, but it isn't a bad thing, as it is a deliberate choice by the player. After some testing, I've decided that I agree. Science consumption is now purple. There are many other tiny fixes, all listed below. If you notice any bugs while playing do let me know. While this update is more of a tidy-up, I can reveal I have been working on more substantial things which I look forward to sharing with you in the future. Thanks and enjoy! Tim Twice Circled Changelog Feature: Added option to allow the game to continue without a selected research project. Feature: Improved resolution detection code across operating systems and added a "Detect Native Resolution" button. Feature: Added separate float up/down in 1st person mode hotkey. Feature: Added option to toggle anti-aliasing (always on before). Feature: Added autosave period option. Balance: Excluded Divider from levels 1 and 2 but added a tutorial to introduce them properly in level 3. Balance: Level 2, removed size requirement from wall tank objective. Any new wall tank will do. Balance: Level 3, allow any type of deep tank (including corner and observer) for the deep tank objective. Balance: Level 10, reordered objective rows in Builder Blackmail objective. UX: Slightly reduced start height of floating cost-text when you place a new item. UX: Science consumption from Abyssal Tanks is now purple rather than red. UX: Show active swimmer/flyer range in build menu (min-max). Fixed bug: Objective rows no longer get stuck red after flicking from complete to not-complete in quick succession. Fixed bug: Staff with power tools equipped caused all item toggles in advanced tab to be r...Megaquarium v4.1.0 - Quality of life update!Nov 28, 2023 - Community AnnouncementsGreetings curators! I want to say one last time, thank you all for the amazing response to the launch of Deep Freeze last month. https://store.steampowered.com/app/2574770/Megaquarium_Deep_Freeze__Deluxe_Expansion/ If anyone has enjoyed the expansion, please consider leaving a review on the store page. ːsteamthumbsupː For the last few weeks I've been working on an update based on all the feedback I've received from the community. I've focused on frequently requested features that could be implemented in a reasonable timeframe. Let's take a look! Sortable staff As I briefly introduced in last week's post, it's now possible to sort the staff management table by: status, zone, skills and accessory. {STEAM_CLAN_IMAGE}/31013793/2a19fe26c20b5836ee4e0c94a2d5e2eeffbfe2d6.png As this was a highly requested feature, I'm sure the community already has ideas on how to maximise this feature. Here's what I could come up with myself: Sort by highest active skill to make mass levelling up quicker. Just work your way through all the feeders, then the fixers etc. No more hunting for the right button to press. Sort by zone and then check the 'status' column to see if anyone is idle near the end of the day or visa versa. This insight can be used to rebalance your staff zoning so you're maximising each staff member's productivity. Similar to above, sort by 'status' to easily see if you have idle staff who can be put to better use. Sort by 'accessory' to quickly find staff who haven't been assigned an accessory yet. In my own playtesting I found this feature especially useful when paired with... To overlap or not to overlap Before now, it's not been possible to place the same area in more than one zone. When you added an area to new zone, it was removed from any zone it was currently assigned to. With the latest update there is now a setting in the Options which, when enabled, will allow your zones to overlap. I prevented zones overlapping in the original design because I thought having lots of overlapping zones might be confusing for players. Plus, if I'm honest, I didn't understand the use case for this feature... until now. You see, zones are really useful for stopping your staff from wasting too much time walking. That's because, while staff do prioritise nearby tasks, if the only task available is far away, they'll still do it. {STEAM_CLAN_IMAGE}/31013793/b1a8a695b25d2ec84177164cc4560c99ae4b4505.jpg However, it can be quite painstaking to balance your zones perfectly so that staff idleness is minimised, especially for your fixers, because equipment breakdowns are semi-randomised. I personally found overlapping my fixer zones helped deal with breakdown spikes, while retaining the advantage of zoning, that is: reducing the amount of time spent walking between tasks. Not to mention, overlapping zones makes it easier to zone the separate jobs (gift shop, cleaning etc.) because each zone is essentially on its own layer, independent of all other zones. So I'll say it: ...Nominate Megaquarium for Steam's 'Labor of Love' award!Nov 21, 2023 - Community AnnouncementsHello all, I've been delighted by the response to the release of Megaquarium's latest DLC: Deep Freeze last month. https://store.steampowered.com/app/2574770/Megaquarium_Deep_Freeze__Deluxe_Expansion/ But today I'm here for a different reason. I'd like to ask you to consider nominating Megaquarium for Steam's 'Labor of Love' award. Thank you! Quality of life update incoming In other news, I've been working on a QOL update for you all based on the feedback I've received since Deep Freeze's release. There's been a tonne of good ideas coming from the community, but I've focused on the things mentioned by the most players that I could add in a reasonable time-frame. The headline new feature will be the ability to sort the staff management table! {STEAM_CLAN_IMAGE}/31013793/2a19fe26c20b5836ee4e0c94a2d5e2eeffbfe2d6.png You'll be able to sort by status, zone, highest skill and accessory. You'll also be able to reset the order back to the default (the order staff were hired), by clicking the button again. There'll also be some bug fixes, balance changes and a few other things too. Watch this space! Until next time, Tim Twice CircledCosy Quest: Discover other cosy titles on Steam!Nov 16, 2023 - Community AnnouncementsHello all! Just a quick post from me to promote a Steam Festival that, as players of Megaquarium, you might be interested in. {STEAM_CLAN_IMAGE}/31013793/8373265486d9b8ccc03c2cc7001faa188a22220d.png Cosy Quest is an event dedicated to cosy games. As the cold nights draw in (at least in the Northern Hemisphere) it's nice to have a few games you can relax with after a tough day. You can check it out here: https://store.steampowered.com/sale/CozyQuest2023 Until next time, Tim TwiceCircledv4.0.11 - v4.0.19 patchesOct 18, 2023 - Community Announcementsv4.0.19 Changelog - 14/11/2023 Fixed bug: breeding objective in level 2 of Freshwater Frenzy campaign not appearing correctly unless Deep Freeze DLC is also installed. Fixed bug: Missing string after Emperor Penguin trade on level 4 of Deep Freeze campaign. v4.0.18 Changelog - 10/11/2023 Fixed bug: 'Sandbox Trials - Completionist' achievement unlocked at Rank 12 rather than Rank 13 when Deep Freeze DLC was active making it possible to miss the achievement. UX: Improved consistency of paint and theme names in non-English languages. Fixed bug: Updated latin name of Oriental Sweetlips. Fixed bug: Corrected Chinese translation of 'Roach' thanks to player feedback. v4.0.17 Changelog - 30/10/2023 Balance: Pacific Walrus no longer 'requires skill'. Also shoaler requirement reduced to 2, but +4 prestige for having 3. Fixed bug: Fish swimming upside-down. Fixed bug: 'Broken camera' Fixed bug: Abyssal objective in sandbox mode for Goblin Shark and Phantom Jelly could sometimes be impossible. Fixed bug: If the Air Conditioning was exactly twice air volume, it did not cause ice floes to form. Fixed bug: 'Limited Veteran' achievement counted spawn and eggs towards its goal. Fixed bug: Reinstated 'Other Inverts' menu category to allow some mods to appear again. Fixed bug: Improved many Chinese animal names in Deep Freeze. Fixed bug: Updated latin name of Half and Half Chromis. v4.0.16 Changelog Fixed bug: Some Showcase and Family Poster objectives in sandbox mode were not updating/generated correctly. Fixed bug: Frozen paint 2 was not unlocked at the beginning of 3. Sulasi. Fixed bug: Sponge Pellet was not unlocked at the beginning of 5. Piramillo. Fixed bug: Research window was not showing the latest available research projects under certain circumstances. Fixed bug: Breeding egg and fry positions were not updating correctly when moved between tanks of different substrate heights. v4.0.15 Changelog Fixed bug: Octopus Costume was invisible! v4.0.14 Changelog UI: Improved legibility of temperature icons. Tutorial: Added an extra sub-objective to 3. Sulasi, when breeding Adélies to avoid confusion between Pebble Substrate and Pebble Pile. Feature: Added latin names to Chinese version of the game. Balance: Reduced max size of phantom jelly to 250. Fixed bug: Breeding tooltip, information about at what rank a type of aquascaping becomes available was incorrect under certain conditions. Fixed bug: Latin name of fish-eating anemone was incorrect. Fixed bug: Growth tooltip of Phantom Jelly was incorrect. Fixed bug: New message indicator could be incorrect if you levelled up staff from other UI. Fixed bug: Staff level up message would not be generated sometimes if you switched the setting mid-game. Fixed bug: outlined version of pebble icon was incorrect. Fixed bug: flyers now take up half the water capacity in the tank as described in their tooltips. Fixed bug: added missing wall to 3. Sulasi v4.0.13 Changelog Fixed bug: when you pick up polar tank with an emperor pe...Megaquarium: Deep Freeze is out now! (Plus v4.0 update)Oct 18, 2023 - Community AnnouncementsThe latest expansion for Megaquarium: Deep Freeze, is out now! https://store.steampowered.com/app/2574770/Megaquarium_Deep_Freeze__Deluxe_Expansion/ I've tried to pull out all the stops on this one. I really hope you enjoy it! If you're a day-1 buyer, please consider leaving a review on the DLC's store page, once you've had a chance to check it out. DLCs don't tend to get many reviews and it can be really helpful for prospective players to hear other players' thoughts on them. ːsteamthumbsupː One final request: The game has gone through rigorous testing but if you notice any bugs while playing, please let me know via the Steam forums. New achievements To celebrate the launch, I've added two new sandbox achievements to the game: Sandbox Trials - Limited Veteran - In Sandbox mode, have 80 different species of animals in your aquarium using the Limited Supply preset on hard difficulty or higher. Sandbox Trials - Quick Start Veteran - In Sandbox mode, reach 10,000 Prestige using the Quick Start preset on hard difficulty or higher. The theme of this pair of achievements is to give veteran players something to reach for in Sandbox mode especially when playing with one or more DLCs. Good luck! v4.0 Update The game has also got a significant update alongside the launch of the expansion. For a more in-depth look at some of the new features check out last week's post: https://store.steampowered.com/news/app/600480/view/3705957146504027925 This time around I have a full changelog to share with you (see below). This is of course in addition to all the brand new mechanics and features within Deep Freeze itself! Thanks and enjoy! Tim Twice Circled Changelog Feature: You can now toggle each DLC individually during Sandbox setup. Rank up levels will be adjusted accordingly. Feature: You can toggle on/off care requirements and equipment breakdowns in Sandbox mode. Feature: Added 'Passive Mode' preset to Sandbox. (Same as Creator mode but has care requirements and breakdowns switched off) Feature: Basic Divider is now available in base game. Feature: You can press Page Up/Page Down to levitate in first person mode. You fall back to earth if you move. Feature: Added latin names for every official animal. Hover over the (i) or the animal portrait to find it. Feature: U-Shaped tank is now extendable. Feature: Every object's rank is now shown within it's description (hover over the (i)). Balance: Staff start with 15 skill at level 1 and gain 30% every level. Balance: Lemon Shark max size reduced to 75 Balance: Copperband Butterflyfish now eats Live Mysis. Balance: Clownfish now worth +2 Prestige if with an anemone. Balance: Prestige reduction for animals with large aquascaping/land requirements Balance: Prestige increase for combinations of the following factors: large size, greedy, skill required, live food and expensive food. Balance: Starfish moved from Other Inverts to Echinoderms Balance: Jellyfish moved from Other Inverts to Jellyfish Balance: Leopard Clam moved...Deep Freeze: Release date and quality-of-life updateOct 11, 2023 - Community AnnouncementsThe latest expansion for Megaquarium: Deep Freeze, is coming out next week on the 18th October! https://store.steampowered.com/app/2574770/Megaquarium_Deep_Freeze__Deluxe_Expansion/ In this post we're going to check out some of the improvements that will be added to the base game alongside the new DLC's release. These improvements affect all players, whether or not they own any of the DLCs. ːsteamthumbsupː Staff improvements For starters, it'll be possible to level up your staff directly from the staff management window. {STEAM_CLAN_IMAGE}/31013793/4859ad169ef080ecadeac0e45d14aa63067ccb09.png A single click and bam - levelled up! By default you can continue to level up your staff via the message log as well. However, you can toggle this off and do all your levelling up in the staff window if you like. Very useful in big aquariums! Next we have a balance change. Currently all staff skills start at 10 and increase 10 every time you level them up. This is simple and easy to understand but leads to a bit of a strange improvement graph. At level 2, they are twice as quick, then gain another 50% at level 3. From there on it's diminishing returns. This has made the first couple of level-ups much more important than subsequent ones, which I think is a missed opportunity. {STEAM_CLAN_IMAGE}/31013793/713f04653785ea1f9ab0e5925d32eb2c77aef502.png With the new update, skills will start at 15 and improve by 30% each level. This makes every single level up important. In addition levelling all the way to 10 now rewards you with a base skill of 159 (+60% compared to current build). This should go some way to alleviating feeding bottlenecks in huge aquariums. Salaries will adjust for the changes in skill, so it won't change the economic balance of the game. Shoaling animations This one has been on players' request list for a long time! Some animals will now form groups in the tank. {STEAM_CLAN_IMAGE}/31013793/fdd4215ab06e686702dba6dd8ccbaa775bb6c762.gif This is a purely aesthetic change. I'm really pleased with the variation it creates in the display. As an added bonus I've made animals with the 'wingman' tag follow a large animal in the tank, just like symbiotic pilotfish do in the wild! Improved podium UI and balance You will be able to schedule different talks on different days at a single podium thanks to its updated UI. {STEAM_CLAN_IMAGE}/31013793/9e823fed5e5882e105e0494aa4db0f4664098cf9.png In addition I've tweaked the simulation/balance a bit: The more valuable the talk, the higher the skill required to give it. Any staff can attempt any talk but if they are not skilled they will take a lot longer to give the talk. What's more, guests will get bored and wander off mid-talk, leading to less points. On the flip-side, skilled talkers will complete talks in less time while generating their full value. Basic divider Since the release of the Architect's Collection I've come to rely on dividers (half walls) to create soft divides in the aquarium. I've decided to m...Deep Freeze In-depth: Polar Dome Preview!Oct 4, 2023 - Community AnnouncementsIn case you weren't aware, Megaquarium is getting a new expansion: Deep Freeze. https://store.steampowered.com/app/2574770/Megaquarium_Deep_Freeze__Deluxe_Expansion/ This time we are focusing on the polar dome, a brand new tank with a whole lot going on. Keep a lid on it Polar domes are the first tanks in Megaquarium to have roofs (strictly speaking the abyssal tanks from last week's post share this honour). This deceptively simple addition opens multiple possibilities. {STEAM_CLAN_IMAGE}/31013793/7204e6438eec372b51747ae84ce3eff029cd75bb.jpg For starters we can keep seabirds. You might not think of these as aquatic creatures but the Atlantic Puffin spends most of its life at sea and only needs land to breed! From a gameplay perspective, there are two new quantities to track: Air Volume - Required for "active flyers" who need plenty of space to swoop. Perch Capacity - This works similarly to Land Capacity, giving a place for your flying friends to perch between dips in the water. The other feature of an enclosed tank is that it can be air conditioned. This is necessary for the polar animals who spend some of their time out of the water and are used to chilly conditions! {STEAM_CLAN_IMAGE}/31013793/159de29ce331b788f8c6ba591ab9ae3ba574aba8.jpg Air conditioners can be located remotely from your tanks using compressors. These act like pumps but for air instead of water. An enriching experience Polar animals also introduce a brand new type of aquascaping - enrichment! These objects provide mental stimulation so your animals don't get bored. {STEAM_CLAN_IMAGE}/31013793/eeda1aad7e39d890cafb2476cca4f1e1e0cf34c5.jpg Enrichment has unique mechanics compared to other aquascaping: the first object of each type is worth more than subsequent objects of the same type. In other words, variety is key when it comes to meeting enrichment needs. Each enrichment object is a different size and shape, so there's never a 'one size fits all solution'. In summary: the tank design puzzle just got even more satisfying! The return of breeding I'm sure many of you will be delighted to read that breeding makes a return in Deep Freeze. This time the focus is on polar mammals and birds. {STEAM_CLAN_IMAGE}/31013793/1b805d0a0450d95ec0d0b09397c7d6214cc756e0.jpg As you might expect, breeding these animals has its own feel compared to the breeding in Freshwater Frenzy. For example, many of these animals lay just one or two eggs; so it's really important to ensure the tank parameters stay on point. On the other hand, predation is easier to avoid because the eggs are out of the water limiting the number of hungry animals that have access to them! Ice ice baby Enrichment is not the only aquascaping requirement in Deep Freeze to break with convention. Some of your animals like ice floes to sit on. The only way to create these is to cool the air down to freezing temperatures using extra air conditioning! {STEAM_CLAN_IMAGE}/31013793/0af0092d0450cbfab29b0df284dcaa33fdd87202.jpg But don't wor...Deep Freeze In-depth: Abyssal animals primer!Sep 27, 2023 - Community AnnouncementsIn case you missed it, Megaquarium is getting a new expansion: Deep Freeze. https://store.steampowered.com/app/2574770/Megaquarium_Deep_Freeze__Deluxe_Expansion/ Today we take a deeper look at some of the new abyssal species and the tricky challenges associated with looking after them. The perfect habitat In Deep Freeze you gain access to a new style of tank: The abyssal tank! {STEAM_CLAN_IMAGE}/31013793/57e8edab624d00790691b48d5bea787f3def8741.png These tanks are designed to recreate the conditions found in the abyssal zone so that your creatures feel right at home. The cost of science But there's a catch. For the first time in Megaquarium history, these tanks consume science points. {STEAM_CLAN_IMAGE}/31013793/f7bca34cf04a26e9488df486ce18b36168508fb4.png But remember, science points are also used to unlock new equipment. Build too many abyssal tanks and you'll find your research progressing at a sea snail's pace! Observe closely Another Megaquarium first! Many abyssal creatures require observation, some as often as every single day. {STEAM_CLAN_IMAGE}/31013793/ad6d43cf370428e94447983ef6ca564abb541db5.png This means some animals need to be fed, observed and given a supplement in a single day. Thankfully there are some accessories that can help with this - more on that another time! Filter feeders On the bottom of the ocean, under 3000m of water, there's not enough light for plants to survive. In this region, carnivorous corals thrive, lending crucial aquascaping and decoration to your tanks. {STEAM_CLAN_IMAGE}/31013793/75709d8f3a59c6795eb79eeb701c0f7eb7e8d61f.gif The monstrous Bubblegum Coral grows to 3m tall and needs a constant supply of live mysis shrimp to keep it fed! Burdensome beasts You'll only have access to abyssal animals in limited numbers, and that might be a good thing! They need high water quality, have awkward compatibility issues, tricky tank requirements and many eat nothing but live food! {STEAM_CLAN_IMAGE}/31013793/b6be168bc5002a4d1beb031dc97987817923e8b1.png However, if you manage to build a collection and look after them well, they'll reward you and your guests with a show like no other! Until next time, Tim Twice CircledMegaquarium: Deep Freeze is the biggest DLC yet for the aquarium building simSep 26, 2023 - GamingOnLinuxAn often overlooked gem is Megaquarium, a game where you build your very own aquarium but developer Twice Circled is still expanding it with Megaquarium: Deep Freeze announced. Read the full article here: https://www.gamingonlinux.com/2023/09/megaquarium-deep-freeze-is-the-biggest-dlc-yet-for-the-aquarium-building-sim Announcing Megaquarium: Deep Freeze - Deluxe Expansion!Sep 21, 2023 - Community AnnouncementsI'm delighted to announce a brand new expansion for Megaquarium: Introducing Deep Freeze! This is Megaquarium's most ambitious expansion to-date, chock full of popular elements from previous expansions plus loads of brand new features including a five-level campaign. Later in the post I'll be touching on a couple of the key ideas for this expansion, but for a top-level rundown head over to the store page. Remember to wishlist so you'll be notified when it goes live! ːsteamhappyː https://store.steampowered.com/app/2574770/Megaquarium_Deep_Freeze__Deluxe_Expansion/ The expansion will be priced at $13.99 (or your regional equivalent) and will launch in mid-October on both GOG and Steam. As usual this expansion will be launching alongside a big upgrade to the base game with improved UI, animation and rebalanced gameplay. More on those another time. Two for one! In Deep Freeze we've added two unique biotopes unified by a central frozen theme. On one side you have the abyssal animals. These are deep ocean species that dwell in the perpetual darkness. {STEAM_CLAN_IMAGE}/31013793/c2efe0fbe52caaab76cc0737400f742a2b3d0cf5.png On the other side we have the aquatic polar animals who need a special enclosed polar dome supported by racks of compressors and air-conditioners! {STEAM_CLAN_IMAGE}/31013793/988d243004cb5035e549316d4b9280a7f1125fab.png Each type of habitat has specific design challenges associated with it. However, there are some core mechanics that reach across. The result is varied gameplay with a unified theme. Giving me chills I love coldwater animals and in this expansion I'm delighted to fill out the roster with some amazing species. Every single animal in Deep Freeze requires cold water. {STEAM_CLAN_IMAGE}/31013793/f3b771e91127de028e27fd1590397261a8b25ec5.png But we've not stopped there. Many of the animals from the deep ocean and polar regions don't just need cold water, they need it to be positively freezing! That's where the 'Superchilled' requirement comes in. More to come During my playtesting I've really loved how much variety Deep Freeze adds, especially when combined with the other expansions. It's possible to build a truly MEGA-aquarium! There is so much to talk about with Deep Freeze, over the course of the next few weeks I look forward to revealing more features and details. To make sure you don't miss a thing, click the 'follow' button under the trailer on the main store page and at the top of my developer page. Until then, Tim Twice CircledSimfest 2023 begins today and Megaquarium is part of it!Jul 20, 2023 - Community AnnouncementsI'm thrilled to announce that Megaquarium is part of Simfest – the Steam festival celebrating all things related to simulation games. From today through the 24th of July, 10am PDT 2023, you can save 60% off the base game plus 30% off each of the DLCs. Make sure to check out all that's on offer across Simfest, there's a bunch of titles on discount as well as demos for games that are coming soon, all within the wonderful Sim genre! -- In Megaquarium news, as many of you know, I have been working on something new for the game for several months. I'm not in a position to share more details at this time, but I'm getting close so watch this space! ːsteamhappyːv.3.0.9 Staff gate added to Architect's Collection!Mar 8, 2022 - Community AnnouncementsHello aquarium architects. I hope you've had a great start to the year. I've been working on a little update for you guys. Let's take a look. Staff gate added to Architect's Collection Shortly after the Architect's Collection DLC launch, a suggestion was made to me. With the addition of all the new "dividers" (a selection of low wall-like objects which block movement but not visibility), was it possible to add a divider which only staff could pass through? I'm very happy to announce that the all-new Staff Gate has been added to the Architect's Collection with this update. This object is essentially a cross between the Staff Door and the One-Way Gate which was added to the base game last November. Like the Staff Door, only employees can use the Staff Gate, but it has the nice low aesthetic associated with the One-Way Gate that makes it look good paired with the dividers added with the Architect's Collection. {STEAM_CLAN_IMAGE}/31013793/f7c9025e1c34ff00932e60f7d12b1d20a1326fa9.jpg In the above picture I've used the Staff Gate to separate off a section of the aquarium where I'm storing gift shop refills away from potentially thieving guests. In fairness, a One-Way Gate from the base game facing in the correct direction could be used to achieve the same result. {STEAM_CLAN_IMAGE}/31013793/265cf59d24d8c96cb612cdf1a9c6270aa24de450.jpg Here is where the Staff Gate comes into its own. When you have just a single line of dividers but want to allow an employee to take a short-cut rather than walk all the way around the route. Like almost everything else in the Architect's Collection, the Staff Gate is paintable so you can customise it to your liking. What will you use it for? Changelog Along with the Staff Gate there are bunch of bug fixes and improvements included with this update: Feature: Added Staff Gate to Architect's Collection. Fixed bug: Double clicking trade button very fast would cause multiple animals to be traded away while filing only a single trade slot. Fixed bug: Impossible "Biodiversity" objective offered in sandbox mode. Fixed bug: Floating plants in Feeding Platform Tank appeared at the wrong height (FF). Fixed bug: Fixed occasionally bugged UI with guppy breeding (FF). Fixed bug: Sand eel appears in wrong place when staff carrying it and a tool belt does a fixing task. UX: Fixed UI positioning in save and load menus in non-English languages. Optimisation: Sped up message log loading. Modding: If only English strings are present, these will be used even when the selected language is not English. Fishblast – Go Big Or Go Home – March 2022Mar 3, 2022 - Community AnnouncementsHey! It has been a while since I have posted a Fishblast for you all. From now on Fishblasts will be coming out every 2 months rather than every month. Community build Whenever you are playing a map, it is often a big challenge to keep staff active but not overworked. User Jasper found a great way of planning their aquarium and placing the filtrations and such on strategic points as shown at the end of this video! Jasper created a 30 minute video to show their big build. And the thing I want to praise here is the great layout. It must take a lot of time to plan such a build. https://www.youtube.com/watch?v=Mo1pzO37PD4 Try and build this! Often people are looking for challenges. Sometimes having no idea what to create. This short segment will give you some guides to unfold your very own creativity. Are you ready to give it a try? Try and build this: Presentation Arena How to build this: Place a podium near a tank. Place benches around this podium (around 2 tiles away from it) Place stairs and platforms behind these benches to create multiple layers These layers will give the impression of multiple seating heights Have fun building! Mod Spotlight The many waters on our planet are either saltwater or freshwater. However, there is an in between. It is called brackish water. One of the most important ecosystems in our world is the mangroves. Unique flora and fauna living in harmony while the flora is keeping the ocean away from claiming more land. Amazing Mangroves by Anubite and the H.A.A.I. Team {STEAM_CLAN_IMAGE}/31013793/d65d725b1423d5fb9f1ee78392203bc16949eabb.jpg This is a fan-made expansion that adds animals and plants from this unique biotope. Both for freshwater and saltwater. So definitely worth a look as it adds animals such as: Horseshoe crabs, Fiddler crabs, Scats, Whistling ducks, Upside-down jellyfish and for plants a huge variety of trees and grasses! {STEAM_CLAN_IMAGE}/31013793/654f07036baa4727f960a1168ea15551d2ebe1fd.jpg Fishypedia Common Name: Picasso Triggerfish Scientific Name: Rhinecanthus aculeatus {STEAM_CLAN_IMAGE}/31013793/76d9204238a299f5d35c815444901e97a122eddb.jpg {STEAM_CLAN_IMAGE}/31013793/b0e335b3182b4e85d529e6753d9199f8ed52c456.jpg Range: Western Indian Ocean Habitat: Reefs Size: 30cm (1ft) Diet: Meaty foods such as squid, shrimp and small fish. Needs in Megaquarium: Tropical waters Water quality at least 65% Eater of Crustaceans, Starfish, Clams, Gorgoians, Stony corals. Feeding Skill: 1 Territorial Bully Nibbler Explorer Fun facts: The Picasso Triggerfish is known in Hawaii as: humuhumunukunukuāpuaʻa With powerful jaws and sharp teeth, Picasso triggerfish are formidable guardians, and have been known to nip at divers who intrude on their territory. The Picasso Triggerfish is able to grunt. This is a sound they make to get attention from others (with aggression). How does it work? In this segment we are looking into the life behind the scenes of machinery or tasks that happen in public aquariums. We might ponder the q...Freshwater Frenzy DLC coming soon to consoles!Jan 11, 2022 - Community AnnouncementsToday is a day I've been looking forward to for ages. SO thrilled to finally announce that Freshwater Frenzy - the first deluxe expansion for Megaquarium will be coming to Switch, Playstation and Xbox on 1st March 2022! I know most of you reading this will be familiar with the fan-favourite expansion, but for anyone new to the world of Megaquarium, feel free to head on over to the official Megaquarium website for a full rundown of what's contained. Just like the console edition of the base game, I've partnered with Auroch Digital to develop this expansion. Check out what they have to say about the new DLC in this blog post! EDIT: When this post was initially published we were hoping to release on the 25th January. Due to issues outside of our control we made the difficult decision to delay the launch until 1st March 2022. Click here for further information. Fishblast – Happy New Year – January 2022Jan 4, 2022 - Community AnnouncementsClick-Clack, Click-Clack… Oh hi! Long-time no see, first off Happy New Year! Welcome to my office! Here I carefully write your Fishblast’s every month! I am still recovering from an amazing New Years party, so ignore the empty soda bottles and popcorn laying around. But I think we have quite a bit to catch up on. We had a new DLC release in November, the holidays came, and I think just many amazing things happened. I hope you had a great time as well! Community build To celebrate the new year we hosted a unique building challenge. Asking all members to build a facility in the shape of the year 2022. And people had so many ideas, and it was a tough pick. Here we are though: The winner of the 2022 build is: Sardine. They created such a compact version of the theme, but with unique use of the new Architect’s Collection bridges. We just could not let it slide. {STEAM_CLAN_IMAGE}/31013793/adf5d4c097d1933b64f4f668435665a9943c26bf.jpg The smart use of smaller tanks under the bridges created a dynamic but interesting walk for all the guests. Maybe this is something you could try too! {STEAM_CLAN_IMAGE}/31013793/66e9cf5a6b380145d2eaa49c43c1a655dd8893c9.jpg Try and build this! Often people are looking for challenges. Sometimes having no idea what to create. This short segment will give you some guides to unfold your very own creativity. Are you ready to give it a try? Try and build this: Dining area next to a reef tank How to build this: Create a reef tank that covers a whole wall. Place benches facing each other against the window. Have a buffet-type area with all the food options you want to give your guests. Too much central open space? Add a small tank there too, so all guests can have a similar experience. Have fun building! Mod Spotlight We started this year with a fantastic release of a huge new mod pack for you creative people. One that allows second floors to your builds and more tools to create heights in a way you have never seen before. I am talking about the: Rickreptile Building Kit by RickReptile {STEAM_CLAN_IMAGE}/31013793/2788c81aed21b223d5b579ea4d52e4ae9c07abdd.jpg This mod adds various tools (and even has expansion mods) to change your game into literal new levels. There are almost no words to describe the possibilities with this mod, and I could only recommend it for you to try and make something yourself. {STEAM_CLAN_IMAGE}/31013793/cb60b01646c810a6c2d078742f9a3783368bb240.jpg Fishypedia Common Name: Arapaima Scientific Name: Arapaima gigas {STEAM_CLAN_IMAGE}/31013793/604a72739da419886a08a9f995f6833c552eb047.jpg {STEAM_CLAN_IMAGE}/31013793/2010a0e7f076f2e47610704c29ea7b219f41f3a5.jpg Range: The Amazon Habitat: River Basin Size: Up to 3 meters (10 ft) Diet: Fish and other animals on the water surface Needs in Megaquarium: Tropical waters Water quality at least 60% Acidic Waters Feeding Skill: 1 Greedy Heavy Armored Likes floating cover: 9 Likes Caves: 11 Open Space: 3x3 Fish and Crustacean Eater (minimum size: 4) Fun facts: The mouth of...v3.0.6-v3.0.8 patchDec 8, 2021 - Community AnnouncementsMostly bug fixes this time around. Thank you for all your feedback. :) A special welcome to all the new players. I hope you're enjoying your time with the game. If you're enjoying the game and feel like helping out, please feel free to leave a review for Megaquarium and/or its 2 expansions. This can be done directly on each of the store pages. v3.0.6 Changelog UX: Decorations can now be placed even where there are no viewable locations. Fixed bug: Mods with non-capitalised folder names were not being read correctly on Linux OS. Fixed bug: Could not place underground tunnel in a position where walls would be against the middle edges, at some angles. UX: Slightly tweaked code for positioning decorations in tanks with raised or lowered substrates. Modding: Container 'adjust bounds' variables no longer apply to land-based animals when they are on land. Modding: Added hosting.childLayerConverter to allow tanks to adjust the occupation layers of incoming decorations. This is required for tanks which occupy layer -1 or 1 but not 0. v3.0.7 Changelog Fixed bug: 'Reptiles' category was not localised into non-English languages correctly unless FF DLC was installed. v3.0.8 Changelog Increased stability when encountering errors contained within mods on save game load. v3.0.5 patchNov 23, 2021 - Community AnnouncementsSome more bug fixes and some balance changes for Sandbox. Thank you for all your feedback. :) Lots of small, inconsequential sounding things in this list, but when they add together they really do make a difference. Sandbox is now playing better than ever! If anybody is enjoying the new expansion and would like to help out, please feel free to leave a review. This can be done directly on the store page. Changelog Fixed bug: If sandbox reward animal is a breeder it was overriding the minimum number of animals to 2, even if it was a shoaler or group spawner which has a higher requirement. Fixed bug: Greek Arch and Acropolis can no longer be placed under bridge/jetty tanks platforms. Fixed bug: Sunken wreck can no longer be placed under roofs, archways and bridges. Fixed bug: Science poster now says Pairs Only instead of Dither Fish Fixed bug: Science points cannot be offered as a reward in sandbox before rank 3. Fixed bug: Adorned Decorator Crab counts as a Decorator Crab for objective and count purposes. Fixed bug: Science tank version of 'Donation' objective had not been updated in the last patch. It now requires a lower science total, the same as the ecology version of the same objective. Balance: Added an addition trade rarity range (3 total) so that trade rewards match trade requirements more closely. Rarity (prestige) 1-8 trades up to 9-12 which trades to 13-16 which trades to 17-20. Balance: Trade objectives offer more appropriate animal numbers based on size. More small animals, less big animals. Exception: minimum requirements for shoaling or breeding. Balance: Added additional trades which give a supply of an animal instead of a finite number for more variety. Balance: Reduced rarity of animals available from merchants. Trades and objectives are required for best stuff. Balance: 'Sponsored exhibit' objective in sandbox is now easier and only targets theme decorations. The science and ecology point totals will only be updated in the objective tracker if the tank already matches the 'x different animals' requirement. This will hopefully reduce the occurrences of multiple tank contributing to the same objectives. Balance: Trades which unlock animals are added to reward tracker so that you don't get offered the same animal again from another opportunity. Balance: Sandbox 'Rehouse' objective, animal is counted as a reward as well as an objective so you won't be offered the same animal as a reward for another opportunity. Balance: Sandbox 'Display using X?' objective, decoration is counted as a reward as well as an objective so you won't be offered the same decoration as a reward for another opportunity. Balance: Reduced difficulty and increased frequency of FF poster objectives. Balance: Paints are added to objective tracker so you won't be offered the same paint objective more than once. Balance: Bridge, poster and archway objectives will only be offered once even if you decline and never build any of those objects. Balance: Multisize decorat...v3.0.4 patchNov 13, 2021 - Community AnnouncementsA few bug fixes. Thank you for the reports. :) Glad to see everybody enjoying the new expansion! Changelog Fixed bug: you could place Jetty and Bridge tanks over bridges. Fixed bug: Tanks not being visited under certain conditions. Balance: In Full Unlock mode in Sandbox, objective difficulty is tied to your rank even though you have access to everything. Megaquarium: Architect's Collection is out now with 15 new animalsNov 12, 2021 - GamingOnLinuxMegaquarium: Architect's Collection is a new and exciting sounds expansion pack for the impressive aquarium building game that's now available. Read the full article here: https://www.gamingonlinux.com/2021/11/megaquarium-architects-collection-is-out-now-with-15-new-animals