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Mechanic Miner

 
Patch v.1.0.1 (27.02.2020)Feb 27, 2020 - Community AnnouncementsThis patch contains some changes to the repair-tools visual indicators along with some bug and crash fixes. • Changed the visual indicators for the repair-tool. *When the repair tool is active (press “R”) and the cursor is over a contraption, broken areas will now be highlighted in red.* • Changed the visual damage-indicator on blocks and parts. They now need to be at least 20% destroyed before showing signs of damage. • Fixed a crash occurring when quitting the game while the repair-tool is causing a contraption to be lifted. • Fixed a crash sometimes occurring when switching instances with the repair tool active. • Fixed a crash occurring when the Wrot would try to grab a bomb. • Fixed a crash occurring when recycling a the second aether propeller after it has been unloaded • Fixed a bug preventing the player from completing the achievement for killing all types of enemies. • Fixed a bug where it was possible to blueprint aether propellers in Story Mode • Fixed a bug where achievement progress would be shown when launching the game. • Fixed a bug where the clouds from the Dweller cutscene would float around in the overworld forever in Story Mode. • Fixed a bug where closing doors and hatches while the player was inside them, could cause the player to fly to space. • Fixed a bug where it was possible to use portal up to the overworld directly after, but before the cutscene, after killing the Dweller in Story Mode. • Fixed a bug where it was possible to make two propellers appear the first time Jones digs up a propeller. Patch v.1.0.0b (Hotfix) (25.02.2020)Feb 25, 2020 - Community AnnouncementsAnother small hotfix focused on crash bugs • Increased repair speed by 150%. • Fixed a bug where the player would spawn in the ceiling of The Dweller Arena if the vehicle they entered with was too tall. • Fixed a bug where the Critter would never spawn. • Fixed a duplication bug where it was possible to duplicate programs using the inventory. • Fixed a crash occurring when saving at a checkpoint with some specific parts. • Fixed a crash occurring if a player having the Twitch integration running would receive Twitch-bits. • Fixed a crash occurring if a plumbing would be restored using the repair tool the same frame as it was destroyed. • Fixed a crash occurring in some cases if a part moved by the booster would get deleted. • Fixed a crash occurring when an aether propeller piece is in the world and ready to be recycled. • Fixed a crash where systems supporting OpenGL 2.0, but not OpenGL 3.0, would crash without reporting it. • Fixed a rare crash which could occur when placing connectors on a machine with constraints. • Fixed a rare crash which could occur when the Dweller attacked. • Fixed a rare crash which could occur when swapping items in the inventory. Patch v.1.0.0a (Hotfix) (21.02.2020)Feb 21, 2020 - Community AnnouncementsA small hotfix • Fixed a rare crash that could happen when placing blocks in the world. • Fixed a rare crash that could happen when repairing a block/part that is taking damage. • Fixed a rare crash that could happen when starting a new game or launching the game. • Fixed a bug where a plumbing or weapon would continue acting on the input after being disconnected with the dislodge tool. • Fixed a bug where the first 2 Deep Cave achievement where first unlocked at depth level 11 (should be 5 and 10 respectively). • Fixed a bug where the Survive an Aether Storm achievement didn’t work in Story Mode. • Fixed a bug where Hologram John sometimes would not appear after defeating The Dweller. • Fixed a bug where the Aether Storm would never end in Story Mode. • Fixed a bug where you would never complete the “Tunnel Dweller” quest. • Fixed a bug where on-screen text would disappear if the player would hover over a corpse nearby the text. • Added more Copper in the second tutorial cave.MECHANIC MINER FULL RELEASE! 👏Feb 20, 2020 - Community AnnouncementsFinally! We couldn’t be more excited! Mechanic Miner has just been fully released. Enjoy new machine-parts like the Booster, adventure into the new reworked Story Mode, fight new mobs and bosses and much more! Take a look at some of the new stuff in our Launch Trailer: https://youtu.be/r0cWZ0k4epk You can also enjoy 14 tracks, including 1 special track that is not in-game, in the Mechanic Miner OST that we just released! Be a champ and support our banjo-flicking sound-magician Josef Aarskov as all revenue from the OST goes to him! Let us know what you think about Mechanic Miner, join our Discord, leave a review, share your contraptions on the Steam Workshop and remember to pet Jones! Happy constructing! Greetings Team Mechanic miner. Mechanic Miner Original Soundtrack 🎵Feb 18, 2020 - Community AnnouncementsWe’re pleased to announce that the Original Mechanic Miner Soundtrack will be released on the 20th of February (same time as Full Release of Mechanic Miner). The OST contains 14 tracks, including 1 special non-ingame track. As a special treat for you, you can listen to one of the tracks in its entirety here: https://youtu.be/RNyTX_hYSho When full release hits, you’ll be able to purchase the OST for $5.99 // €4.99 or in a bundle including the Full Version of Mechanic Miner with a discount. The Mechanic Miner OST is created by the one and only Josef Aarskov, and all sales from the OST (also through the bundle) will go directly to Josef. So if you want to support our banjo-flicking sound-magician, this is your chance! Happy bopping! Cheers Team Mechanic Miner {STEAM_CLAN_IMAGE}/31451725/8c15b1c8108217002569323afcb5da61e5161dcb.gifPrepare your contraptions + Blueprint Competition!Feb 13, 2020 - Community AnnouncementsThe full release of Mechanic Miner is just around the corner (20th of February), and we’re working full steam on getting the last things ready. Many new things are coming to Mechanic Miner, including a new connector-system which was previously mentioned in a Developers Log Consequently, with the new connector system, it’s very likely that the current Blueprints in the Steam Workshop are not going to work once we hit full release. So, to make sure the Steam Workshop is not full of dysfunctional contraptions we’re going to mark all Early Access Blueprints as incompatible just before release. Update your Blueprints Don’t worry, we’re giving you a chance to update your Blueprints to the new connector system already now. We just released a new special experimental build that includes the new upcoming connector system. From the new experimental build you’ll be able to upload Blueprints and these Blueprints will be automatically tagged as ‘new’ blueprints when uploaded to the Steam Workshop, meaning they will NOT be turned incompatible when full release hits (although they will be incompatible until full release). So head over to the experimental build to try out the new connectors and to prepare your favorite Blueprints for full release! If you want to know how to enter the experimental build, you can read more here If you want to know how the (new) connector-system works, you can read a guide here Blueprint Competition! As a small bonus, the new experimental build includes the new upcoming Main Menu. The new Main Menu has the ability to showcase different contraptions/vehicles in action, but currently it’s only showing a few developer-made constructions, like the walking spider: {STEAM_CLAN_IMAGE}/31451725/600498810c7410e01099cb6ba0b5a7ecffb5b189.gif But wouldn’t it be cool if it were YOUR contraption traversing the Main Menu screen!? We want to add a bunch of community made contraptions to the Main Menu so we’re going to have a little Blueprint Competition. The Mechanic Miner team is going to pick our favorite community made contraptions and add them permanently to the Main Menu in Mechanic Miner! If you want to submit your Blueprint to the competition, read more here! Happy constructing everyone! Greetings Team Mechanic Miner {STEAM_CLAN_IMAGE}/31451725/8c15b1c8108217002569323afcb5da61e5161dcb.gif Mechanic Miner Full Release announcement!Jan 23, 2020 - Community AnnouncementsHuzzah! We are pleased to announce that Mechanic Miner is leaving Early Access! In a month (on February 20), we’ll be pushing the big red button that sends Version 1.0 out into the world! We’ve been teasing new content to the game for the past few months, and it’s great to finally be able to share our full release announcement with you all! If you want to know more about what we’ve done and what we have in store for full release, check out the infographic below. Our main reason for pushing the game to version 1.0 is that with all the new content and gameplay changes, the game is finally in a state where we’re comfortable releasing it. The difference between what has been available in the public (and even the experimental) build and what is coming next month is so big, we felt like it merited a full release. When Mechanic Miner leaves Early Access, it’ll have been 274 days since we entered Early Access (and even longer since our first alpha and beta tests!). We would like to thank our alpha, beta and Early Access community for all their help; whether you reported a lot of bugs, suggested changes to the game, made fanart or video content or something else entirely. We’re proud of our game’s community, and hope that you’ll continue to be a part of our journey after we leave Early Access. {STEAM_CLAN_IMAGE}/31451725/516a484e9a746549d38a44585ee6f953f79955f9.png Your help has enabled us to make Mechanic Miner a far superior experience to what it was back when we entered Early Access in 2019, and we can’t thank you enough for all your feedback & suggestions! We really appreciate your enthusiasm and passion for Mechanic Miner! Thank you Greetings Team Mechanic Miner {STEAM_CLAN_IMAGE}/31451725/8c15b1c8108217002569323afcb5da61e5161dcb.gifPatch v.0.5.4b: Hotfix with performance improvementsNov 13, 2019 - Community AnnouncementsSmaller hotfix with performance improvements. • Fixed a bug where placing a door on a cable would cause the door to not be eligible for enclosure creation. • Fixed a bug where blueprints in the inventory did not have any textures when loaded. • Fixed a bug where the transferring resources in the inventory with CTRL-click would cause a small flash in the slots. • Fixed a bug where blueprints would be constructed instantly. • Fixed a bug where pistons and bearings sometimes would fuse in the wrong position. • Fixed a crash occurring when a piston was fused twice to the same part. • Fixed a memory leak caused by constraints (from pistons, wheels and so on). • Fixed a crash sometimes occurring when a machine that had (but now deleted) a piston on it was destroyed. • Fixed a crash occurring when manually quitting the game (like using alt + f4). • Fixed a bug where resources in some cases would create more resources when it was stacked. • Fixed a bug where placing blocks/parts on a grapple locked machine would cause colliding parts to be stuck in a grapple lock state. • Fixed a bug where any held resources would be not properly be returned to the inventory when pressing ESC. • Fixed a bug where you could not dislodge plumbings from static objects. • Fixed a bug where tiles with big machines on it were not loaded correctly. • Fixed a bug where contraptions would not always load after entering an instance. • Fixed a bug where a contraption slightly off-screen would sometimes de-spawn (unload) to early. • Fixed a memory leak caused by saving while tiles are being loaded. • Fixed a memory leak caused by quitting the current game while tiles are being loaded. • Improved tile rendering performance.Patch v.0.5.4 (07.11.2019): Bugs be gone!Nov 7, 2019 - Community Announcements{STEAM_CLAN_IMAGE}/31451725/a30ae315ce74637c9f9077fa692fcb61e6e0acac.png Patch 0.5.4 is out! This is the largest bug fix patch we have made for Mechanic Miner yet, with over 200 bugs squashed! We would like to thank our community for their help with identifying the swarm of bugs - thank you so much for your feedback and suggestions! Version 0.5.4 includes fixes to graphics particles, blocks and various parts misbehaving as well as a handful of collision errors crash fixes. It also includes quality of life improvements such as additional information in the load game menu, so that you will be warned if you try to load a manual save where a newer auto-save exists. These are just some of the changes, you can find the full list of patch notes below! v.0.5.4 patch notes: Changes: • Reworked the Grappler. You can now only withdraw the Grapplers chain using right-click. The Grappler will now instantly fire to the target position and can be fired to a new target position at any time (meaning you do not need to withdraw the chain). • The vegetation in the Chromite patch in the Deep Cave now gives water instead of wood. • Reduced the cooldown of the Demon Interceptors phasing ability. • Choosing the Respawn at checkpoint option in the menu will now display a confirmation box. • Added information in the load game menu showing if the player is about to load a game that has a newer autosave. • Using the recycle tool on a bearing will now prioritize cross-joint connectors (connectors running through the bearing) instead of the actual bearing. • It is now possible to interact with nearby usable parts while being in fly-mode. • The forum button was removed from the news section. • Improved performance of contraptions using Tubes (part). • Improved loading time of big game by up to 50%. Fixes: Enemies: • Fixed a bug where the Demon Interceptor would start with its phasing ability on cooldown. • Fixed a bug where enemies would sometimes spawn inside the terrain in the Deep Cave. • Fixed a crash occurring if a Wrot would try to lift a static machine (a contraption attached to a foundation). • Fixed a bug where bats sometimes would spawn behind the graphical cave-holes in the Deep Cave. • Fixed a bug where the falling rocks (caused by the Dweller) would do damage before falling (or even spawning). • Fixed a bug where Evilplant would still be attached to an object even though that object was destroyed. • Fixed a bug where the Dweller would be stunned (and undamageable) when shot with a phase-chaining railgun. • Fixed a bug where the Cavesquid would not flash red when taking damage. • Fixed a bug where the Cavesquid would start to melee attack even though it were not in range. • Fixed a bug where the Cavesquid would point in the wrong direction when melee attacking. • Fixed a bug where the Evilplant sometimes would still be attached to a block even though it was destroyed/removed. • Fixed a bug where the Dwellers hitbox could be disconnected from its body by using a fo...Mod-support & Community ModsAug 22, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31451725/c15e7ac58c0dfbeb5f67819f84c13b50a2cc3234.png Today we released patch v.0.5.3 which includes the first iteration of Mod-support. We’ve been testing Mod-support for a few weeks on the experimental branch, so there’s already a few Community made mods in the Steam Workshop for you to try! Here’s two very cool community made mods created by Digger1213 and Thinzy: Aether Tech (Created by Digger1213) This mod adds a new part and block themed around the Aether. How it works... that’s best explained by the creator himself: “Adds the Aether Ripper, a machine capable of tearing holes in the aether itself using large amounts of steam from a boiler. Aetherium plates are pulled towards these tears, allowing for unique machine and weapon design!” – Digger1213. Here’s an example of a custom-made weapon that is using the Aether Ripper and Aetherium plates: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31451725/b10116d03cd64c21d9ce1b6108bb8066103eb8cc.gif Aether Tech on Steam Workshop Space battle: The Game (Created by Thinzy) This mod includes a small arcade-alike mini-game for you to play with. Although this mod is somewhat advanced, it’s quite easy to set up: Simply connect a lever to the grey input, press down and you’re playing! As a small bonus, Thinzy added two different outputs allowing you to chose what should happen if the player either loses or wins the game. Here’s Thinzy's own idea of a punishment for losing: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31451725/806d4483708086b9d27307c02101a2f2067b4b7f.gif Space battle: The Game on Steam Workshop Create a mod! If you’re into modding yourself, we would love to see what you can create. For more information on how it works (including the API) please look at this post and be sure to join our very helpful Discord Community. We hope to see many more mods in the future. So be sure to upload your mods to the Steam Workshop! Greetings Team Mechanic Miner Patch v.0.5.3 (22.08.2019): The Mod-support patchAug 22, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31451725/a185c52d6a79bf07475024cc3e2227000d5c5669.png We just released a new patch v.0.5.3 which includes lots of fixes, the first iteration of Mod-support and the long-awaited key rebinding feature. For those of you who have been playing the experimental branch, please notice that some of these fixes and additions were already part of the experimental branch, furthermore some of the changes and additions from the experimental branch is not part of this patch. Patch Notes: - Added the first iteration of Mod-support. Look here for more information on how to get started with modding in Mechanic Miner. - Added the ability to rebind keys in the control menu. - Augmentation cost is no longer part of the repair cost of any part/block. - Added more character customization. It is now possible to change the colour of some parts in the character customization section. - New Control: Camera pan. Press and hold Ctrl to slightly pan the camera towards the cursors position - New UI functionality: Fast build. You can now click and hold the mouse-button when building parts or applying augmentations from the construction panel. - Fixed a crash sometimes occurring when placing an Air Tether on a contraption with an Air Pump. - Fixed a crash related to loading the Drug Dispenser. - Fixed a crash occurring when destroying a grappler attached to a Nickel Plant. - Fixed a crash sometimes occurring when loading machines in an old save file. - Fixed a crash sometimes occurring when entering an instance on a ladder. - Fixed a bug where it was possible to place parts in the world through the inventory. - Fixed a bug causing the new augmentations to cost no resources when part of a blueprint and return none of the augmentations resources when recycled. - Fixed a bug where tiles were not saved correctly. - Fixed a bug where the player could fall through the world if traveling fast enough. - Fixed a bug where the lamp would turn off when connecting it with a tube. - Fixed a bug where the piston head would weigh down when in grapple-state. - Fixed a bug where you would not get all the resources back when recycling damaged parts. - Fixed a bug where the piston would not return any resources at all when recycled. - Fixed a bug where blueprints sometimes would create an image with the no-steam indicator icon. - Fixed a graphical bug occurring when holding shift and hovering over a balloon that is placed in the world. - Fixed a bug where the corpse of the Flying Demon was the shown as the corpse of the Demon Interceptor mob. - Fixed a bug where tools (repair, blueprint, etc.) would not disable when mounting a lever or similar. - Fixed a graphical bug with the Drug Dispenser causing the Drug Dispenser to appear as if it was floating in the air. - Fixed a bug where the Drug Dispensers healing/repairing sound would loop forever once started. - Fixed a bug where the Drug Dispenser with the Dispersal augmentation would...Hotfix v.0.5.2c (10.07.2019)Jul 10, 2019 - Community AnnouncementsWe just released a hotfix with some new bug-fixes and some... old bug-fixes. Unfortunately, we realised that we made a mistake with some of the patches/hotfixes that went live during early/mid June in which we accidently introduced some of the older bugs that were already fixed. Fortunately, we already did the fixes, so in this hotfix we are reimplementing the fixes that we already made. Thus, you might see some of the same bug-fixes in this hotfix: • Re-added the frog leaders landing sound occurring in the small cutscene in the tutorial. • Re-added the more visible flashing effect to cable and belt appearing when the player is told to place cable or belt in the tutorial. • There is now always the same amount of Copper and Zinc on the ceiling and floor in the Marsh Mines. • Fixed a crash sometimes occurring when loading machines while being in and old save games. • Fixed a crash sometimes occurring when restoring your vehicle at Hologram John • Fixed a crash sometimes occurring some time after deconstructing a Bomb. • Fixed a crash occurring when placing a blueprint with a foundation and a crossjoint-connection. • Fixed a crash occurring when copying currently lifted parts. • Fixed a crash occurring when a block failed to lift itself out of terrain after being placed while being the last one in the stack. • Fixed a crash occurring when trying to place connectors on wheels when no background blocks are nearby. • Fixed a bug where textures sometimes would not load. • Fixed a bug where the Demin Interceptor did not respawn if despawned during the Discovery Quest in Story Mode. • Fixed a bug where deleting a storage container with mob-eggs (console spawned mobs) would not return the mob-eggs to the players inventory. • Fixed a bug where the player did not always get all the resources back in the storage container when deleting it. • Fixed a bug where machines would despawn when entering/exiting portals • Fixed a bug where the game could not load empty Deep Cave maps. • Fixed a bug where players who had installed Mechanic Miner in a folder-path that contained Russian characters, would crash when converting their game from Story Mode to Survival Mode upon completing Act 1. • Fixed the Dwellers Charge attack damage. • Fixed the Dwellers Charge attack sound which were incorrect. Hotfix v.0.5.2b (03.07.2019)Jul 3, 2019 - Community AnnouncementsWe just released a hotfix. This hotfix is aimed towards the players who were not able to launch the game at all – if you were one of those players, you might have to reinstall Mechanic Miner for the hotfix to work. Thanks to all of you who provided us with their log-files which lead to the fix. The hotfix also contains a lot of other crash/bug fixes and the changes that were made in the experimental patch. • You can now control Twitch-integration options in the settings-menu. (From experimental branch) • You can now connect your Twitch URL through the settings-menu. (From experimental branch) • Twitch-integration option (old): Apply random viewer names to in-game mobs. (From experimental branch) • Twitch-integration option (new): Allow a viewer with a name-given mob to chat through the in-game mob. (From experimental branch) • Enabled glewExperimental in the openGL library. (From experimental branch) • Fixed a bug causing the game to be unable to launch if the player had non-English characters in their folder path to the game. • Fixed a random crash that sometimes occurred if there was a piston in the world. • Fixed a crash that sometimes occurred when having a blueprint hovering on the cursor. • Fixed some issues with picking up items from the inventory using both hotkeys and the cursor, this also could cause the game to crash. • Fixed a crash occurring if you manually closed the game not using the in-game quit button. • Fixed a crash occurring if the game was trying to load a corrupted save game. • Fixed a crash occurring if a part, which the player previously was trying to fuse, but failed to do so because of player movement, was deleted by the player. • Fixed a crash occurring if a machine with tubes got split while it was lifting itself away from ground collision. • Fixed a crash occurring if the player would hover above blocks with wheels in front/behind while having the copy-tool active. • Fixed a bug causing the game to be unable to launch if the player had non-English characters in their folder path to the game. • Fixed the exe-icon so it is now the correct one again. • Fixed the timeout for the news section in the menu so it will not get stuck if it could not receive the news. • Fixed a bug where the initial position of a blueprint on the cursor would be wrong just after picking it up from the inventory. • Fixed a bug where you would not get resources from the blueprints that was in a container when it was deleted. • Fixed a bug where you could create an everlasting floating block by gently touching a grapple locked block with a grapple lifted block. Hotfix 0.5.2a (20.06.2019)Jun 20, 2019 - Community AnnouncementsWe just released a small hotfix. It is now once again possible to complete the tutorial. • Fixed a bug where the cable car in the tutorial (Ship area) would spawn on top of the spaceship, making it impossible to finish the tutorial. • Fixed a bug where mobs could spawn inside blocks and enclosures. • Fixed a bug where the chilled tortious would render its shell when scared (caused by the multitool), even though it lost its shell. • Fixed a bug where it was possible to click things with 'E' while on a ladder. • Fixed a bug where you sometimes would get stuck on in a block when climbing through a narrow spot between two blocks on a ladder. • Fixed a bug where the mine/cave entrances in Marsh and Desert where placed too low. • Fixed a bug where the Tube was called Funnel in the output/input sections of the construction panel. Patch v.0.5.2 (19.06.2019)Jun 19, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31451725/9ee5039fb65d27dd8b08f62d2b824a673fcb7e57.png We just released a new patch. This patch includes 5 new parts and a bunch of fixes. The 5 new parts will allow the player to create even more advanced contraptions, especially when cleverly combined. Here’s a short showcase of the 5 new parts: https://youtu.be/S9dmXpEoJUU Full Patch notes for v. 0.5.2: • New part: Button. The Button will output a signal for a short duration when clicking 'E' on it. • New part: Reverse Converter. The Reverse Converter will output a signal if a certain input signal is true. • New part: Governor Engine. With the Governor Engine it is possible to control the rotation speed by turning the dial on the Governor Engine or opening the Engines UI by clicking 'E' on it. The Governor Engine has 20 different rotation speed options. • New part: Clutch. The Clutch takes two belt inputs/outputs (rotation) and one cable input. When the signal is on, the two belt inputs/outputs will be connected. • New part: Rotary Servo. The Rotary Servo outputs rotation with 3 different settings which can be adjusted by turning the dial on the Rotary Servo or opening the Servos UI by clicking 'E' on it. The rotational output will stay at the default setting but turn to one of the two other settings when given a left or right input signal. • Reduced the resource cost of Air Pump and Air Tether. • Fixed a crash sometimes occurring if a machine lifted by a Wrot was split in two. • Fixed a bug where it was possible to complete Act 1 in Story Mode by crossing the ocean placed left to the Marsh area. • Fixed a bug where removing a part that has a wheel on it from a contraption that is static (placed on a foundation) would cause that part to fly away. • Fixed a bug where the player would return to Story Mode if they used the respawn at checkpoint option after transferring their Story Mode game to Survival Mode upon completing Act 1. • Fixed a bug where the player would not get the vehicles that were respawned by Hologram John in Story Mode when transferring a game from Story Mode to Survival Mode upon completing Act 1. • Fixed a bug where Demon Interceptors would spawn in the Dweller Cave. • Fixed a bug where anything could get stuck in the Analysis Engines crater during the Dweller cutscene in the Story Mode. • Fixed a bug where killing enemies at the edge of the players screen would not reward experience. • Fixed a bug where the fear-counter (caused by right-clicking a mob) would not be reset when a mob would go out of the fear-state. • Fixed a bug where mobs in fear-state (caused by right-clicking a mob) could still attack. • Fixed a bug where Piranha would be stuck when in fear-state (caused by right-clicking a mob). • Fixed a bug where the indicator, showing where to place the cable, would not render clearly enough when connecting cable to the Ballista in the tutorial (Marsh area). • Fixed a bug where blocks touching a block tha...Hotfix v.0.5.1a (14.06.2019)Jun 14, 2019 - Community AnnouncementsWe just released a hotfix. No more dessert. • Fixed a crash sometimes occurring when spawning a vehicle. • Fixed a crash occurring at The Dwellers cutscene in Story Mode. • Fixed a rare crash sometimes occurring when placing a plumbing. • Fixed a crash occurring when building on a block that is being lifted. • Fixed a crash sometimes occurring when respawning a new vehicle at Hologram John in Survival Mode. • Fixed a crash occurring when detaching an active grappler from a machine and afterwards recycling that machine. • Fixed a memory leak related to the players physics. • Fixed a typo in quest objective saying “dessert” instead of “desert”. Yes, the cake was a lie. • Fixed a bug where the player wasn’t removed from a ladder when traveling between instances. • Fixed a bug where the files failed to copy over when moving a game from story mode to survival mode at the end of Act 1. • Fixed a bug where only one pressure plate would work if connected to the same cable circuit. • Fixed a bug where some buttons (like backspace) didn’t work in dialogue windows. • Fixed a bug where the description in the “upload to workshop window” did not render in multiple lines. • Fixed a bug where the text in the dialogue box when uploading a blueprint to the workshop would flash. • Fixed a bug where the game did not automatically save when starting the second part of the tutorial (Marsh area). • Fixed a bug where the game did not create a new checkpoint right after moving a game from story mode to survival mode at the end of Act 1. Experimental Branch is now live!Jun 11, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31451725/374d9765f7b4b7ba2d993d530b8094ecf8151ffc.png We have decided to add an experimental branch to Mechanic Miner that is available for everyone who owns Mechanic Miner. The experimental branch will include the newest of newest content and features that is currently under development. For starters, the first version of the experimental branch has 5 new parts for you to play with! Here’s one of the new parts, a clutch: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31451725/2f548f77808f74bac8ed0eef1cab05582084a19d.gif The experimental branch serves two purposes: It’s an opportunity for us to have new features and content tested before releasing it into the main branch, and it’s an opportunity for our players to co-design/develop new content and features while getting a sneak peek of new content. Please note that the experimental branch is unstable, so bugs and crashes are to be expected. Let us know! Whether it’s bug-reports or suggestions, and if it’s from the main branch or the experimental branch, your feedback is extremely important. This is your chance to shape the future of Mechanic Miner, so please consider joining our Discord and let us know what you think! How to enable the Mechanic Miner experimental branch The experimental branch is available to anyone who owns Mechanic Miner. To enable the experimental branch, you need to do the following: 1) Right click on Mechanic Miner in your Steam Library and click “Properties”. 2) Go to tab called “Betas”. 3) Select “experimental” in the drop-down menu. 4) Close window and the game will update. If you want to revert to the original game, follow the same steps but pick “NONE” in the drop-down menu. Greetings Team Mechanic Miner Patch v.0.5.1 (07.06.2019)Jun 7, 2019 - Community AnnouncementsWe just released a new patch. This patch includes changes to the load/save system, changes to friendly fire, amount of resources in the Deep Cave, and a bunch of bug and crash fixes. A special thanks to community member Digger1213 for helping us testing this patch. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31451725/1fd1db4b701a3c877af3e49b1a14aae4f1607cf9.gif Full patch notes for v.0.5.1: • Changed how friendly projectiles interact with player made machines/parts. It is now not possible to damage any player made parts with a ranged weapon (Ballista, Cannon, Railgun) if the weapon shooting is attached, or on the same machine, as those parts. • Saving and loading is now threaded, this will drastically lower save time. • Reworked the load game menu. it's now possible to see Save Time, Days played, Terrain type and Game mode from the load menu. It's now also possible to clone a saved game and load the newest autosaves from any game. • When doing a manual save (from the pause menu) you can now rename the save game, this will create a new copy of the current game. Manually saving the game with the same name will still overwrite that game. • Changed the pause menu UI button "Quit" to "Quit to main menu" directing the player to the main menu instead of exiting the game. When quitting to main menu, the player will have the option to do a manual save. • You can now no longer load a game from the pause menu. • Added a saving icon in the bottom right corner. • Added a "soft crash" feature. A soft crash will occur in some rare cases if the game is about to crash, asking the player to send a crash report. It is possible to continue your game after a soft crash. • Increased the Cannon damage (from 5 to 6). • Increased the amount of Copper found in patches on all depth levels in the Deep Cave (example: From 25 to 58 in each patch at depth level 1). • Increased the amount of Zinc found in patches on all depth levels in the Deep Cave (example: From 12 to 22 in each patch at depth level 1). • Increased the amount of Iron found in patches on all depth levels in the Deep Cave (example: From 25 to 67 in each patch at depth level 1). • Increased the amount of Lead found in patches on all depth levels in the Deep Cave (example: From 11 to 14 in each patch at depth level 1). • Increased the amount of Manganese found in patches on all depth levels in the Deep Cave (example: From 20 to 26 in each patch at depth level 5). • Increased the amount of Tungsten found in patches on all depth levels in the Deep Cave (example: From 5 to 6 in each patch at depth level 5). • Increased the amount of Nickel found in patches on all depth levels in the Deep Cave (example: From 18 to 22 in each patch at depth level 8). • Increased the drop rate of Chromite from chilled tortious (From an average of 12.5 to 17.5). • Fixed a crash sometimes occurring when driving left and completing the objective at the frog barrier in the tutorial (marsh area). • Fixed a crash occur...Hotfix v.0.5.0b (27.05.2019)May 27, 2019 - Community AnnouncementsThis hotfix contains a few bug and crash fixes including a fix for the infamous Dweller crash and the contraption/machine disappearing bug. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31451725/c882ed758b008b6d8e4623094a13637d140d4510.png Full patch notes: - Fixed a crash occurring when the Critter would jump out of the Analysis Engine after the Dweller was defeated. - Fixed a bug where resources left in the world would duplicate upon being unloaded/loaded causing performance issues. - Fixed a bug causing contraptions to not get loaded back into the world properly after being unloaded. - Fixed a bug where the Critter would get destroyed if you tried to pick it up with a full inventory. - Fixed a bug where it was possible to build blocks under the terrain by click-dragging blocks from over the terrain and then dragging it under the terrain. - Fixed a bug where it was possible to place a wheel on a self-lifting block which sometimes caused a crash. - Fixed a bug where you would not get Aetherium in your inventory when restoring your vehicle with Hologram John after harvesting the Demon Interceptors corpse for the first time in Story Mode. - Added bones (providing Bakelite) around the second cave in the Marsh area in Survival mode. Hotfix v.0.5.0a (24.05.2019)May 24, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31451725/9b05dd954247ae1a6262a2f299d2fea79134c986.png We just released out first Early Access hotfix (v.0.5.0a). Other than a bunch of bug and crash fixes, we’ve also made a few changes to the game based on the feedback we have received. You can find the full patch notes beneath One of the biggest issues were the Demon Interceptor. We had a lot of reports about the Demon Interceptor being to hard to deal with, especially early game. We’ve done 3 things to make it easier for players to deal with an early game Interceptor: 1) We’ve reduced the Demon Interceptors life and damage. 2) The multitool (right click) can now scare enemies away while doing a very small amount of damage. 3) The Demon Interceptor no longer can spawn before the first Aether Storm in Story Mode (this was how it was intended) Another issue was the low amount of resources available early game in Story Mode. While this problem is not completely fixed, we’ve made a few changes that should make it easier to acquire the needed resources early game: 1) We’ve added a new mine with Copper and Zinc near the Analysis Engine in Story Mode. 2) After killing the frogs in the Marsh (tutorial area) they will not respawn, making it easier to drive back to the first two mines to get even more copper and zinc. We did not have time to include everything we wanted in this hotfix, so we have already started working on the next one which will include even more bug- and crash fixes. Furthermore, we plan to fix the checkpoint/saving/loading issues players have had by adding more options to control your autosaves and manual saves. As always, you can see what we’re currently working on, on our Roadmap You can read the full patch now from this hotfix (v.0.5.0a) here: • The multitool (right click) now does a very small amount of damage when used on enemies. Additionally, continuously damaging enemies will cause the enemy to run away in fear. • Reduced both the damage output and health points of the Demon Interceptor. • Added two different indicators appearing over enemies when they are either aggroed or scared. • Added a copper/zinc mine to the right of the Analysis Engine in Story Mode. • Changed the frogs in the Marsh area (tutorial) to no longer respawn when killed once. • Added internal logs to the areas where the game crashes a lot (This should help us fix the crashes when they happen again). • Fixed a crash occurring if the critter outside the Sand Cave in story mode were loaded and then unloaded before triggering it. • Fixed a crash occurring when dislodging a damaged piston. • Fixed a crash occurring when the player would fail to lift a sawblade. • Fixed a crash occurring when unloading the flux vortex (leaving the temple). • Fixed a crash occurring when the player would pick up a plumbing from a storage that has been on a contraption that had switched instances once. • Fixed a crash that would sometime occur when loading sand pilla...