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This Week in Mechabellum: Dendi vs SingSingJun 18, 2025 - Community AnnouncementsLast week, BoxBox and Frodan faced each other on the battlefield. This week, DOTA legends Dendi and SingSing are stepping into their boots! is the founder of B8 Esports and prolific DOTA 2 Player with a combined two million followers on social media. is a former professional DOTA 2 player turned variety streamer, known for his unique playstyles and longtime presence in the DOTA community.Tune in for several livestreams over the next week with Dendi, SingSing, and our very own MAG1 community members! 📅 Unboxing w/ Dendi & SingSing: June 18 at 7am PST📅 MAG1 Clinic w/ Dendi: June 20 at 2pm PST📅 MAG1 Clinic w/ SingSing: June 20 at 7am PST📅 MAG1 Community Showmatch: June 22 at 7am PST📺 Watch Dendi at 📺 Watch SingSing at 📺 Watch MAG1 at Want to talk tactics or share your strategy? Join our Discord and connect with Commanders across the globe!Update 1.5.3Jun 13, 2025 - Community AnnouncementsBalance Adjustments Void Eye Attack interval 3.5s → 3.2s Attack 917 → 1008 (+10%) Developer's note: Last patch improved Void Eye's survivability a lot, and this time we would like to make it easier for Void Eye to destroy enemy units. Phoenix Attack interval 3.2s→ 3.4s Developer's note: The nerf to Phoenix will give other early-game damage dealers like Sabertooth and Void Eye more room to shine. Tarantula Health point 14404 → 13683 (-5%) Developer's note: Tarantual is still performing better than other starting units. Since the newly buffed Void Eye will make the early game Tarantula even stronger, we think it is reasonable to nerf Tarantula a little. Reinforcement card Removed Developer's note: has too much influence on specific matchups. We have decided to temporarily remove this card and bring it back after finding a suitable balance solution for it. Bugfixes Fixed multiple display issues. Update 1.5.2Jun 6, 2025 - Community AnnouncementsBalance Adjustments Void Eye HP 1097 → 1371 (+25%) Range 90 → 100 ATK 1412 → 917 (-35%) price 100 → 0, HP bonus 60% → 40% price 200 → 250 Developer's note: The adjusted Void Eye has a longer range and higher HP, making it easier to synergize with other units by default. Bugfixes Fixed a display issue in the settings menu. Fixed the issue where the death effects (such as ) of units could be disabled by Void Eye with even when they did not attack Void Eye. Fixed the issue where sometimes disabled the death effects (such as ) of units with the Photon Coating effect on. Update 1.5.1May 30, 2025 - Community AnnouncementsBalance Adjustments Void Eye HP 844 → 1097 (+30%) 【Suppression Shots】now also increases Void Eye's range by 15 【Aerial Mode】Price 150 → 200 Developer's note: Data shows that the Void Eye is relatively weak. These changes aim to give the Void Eye more tactical options. In the next few weeks, we will likely continue to adjust the tweak with Void Eye more. Tarantula HP 15162 → 14404 (-5%) Developer's note: Tarantula has been slightly above average for a while now, and this small nerf aims to bring Tarantula to a similar power level as other opening units. Phoenix HP 1464 → 1420 (-3%) ATK 2981 → 2892 (-3%) Developer's note: Phoenix has been strong in high MMR ranges for some time. We've decided to slightly nerf Phoenix and buff some alternatives to it. Stormcaller Price 200 → 100 Fang price 250 → 150 Sandworm 【Mechanical Rage】Price 250 → 200 Variant The range bonus of has been reduced from 20 to 10 The attack bonus of has been reduced from 50% to 20%. Speicialist 's Player HP bonus +100 → +300 Problem Fix Fixed the issue where Void Eye sometimes would wait an extra 0.5 seconds before attacking when switching targets. Update 1.5.0.2May 24, 2025 - Community AnnouncementsFixed multiple issues caused by the undo button. Update 1.5.0.1May 23, 2025 - Community AnnouncementsFixed another issue where shields sometimes failed to block oil bomb.Update 1.5.0 Void EyeMay 22, 2025 - Community AnnouncementsCommanders, Void Eye and the long-awaited Undo button are here! Update 1.5.0 will be carried out at 1:00 PM on May 22 UTC Time, and the server will be updated and maintained for about 1 hour. New Unit: Void Eye As a light ground unit, Void Eye can effectively strike heavy units at medium range, and has unique Techs such as , , and . Let's take a look at the Void Eye Preview Video produced by MAG1, edited by Stoney, and voiced by RoosterPB. Developer's note: With the addition of Void Eye, the number of units in 1v1 and 2v2 modes has reached 30, while the number of units in 4-Player Brawl and Survival Modes has reached 32. The current unit roster has met our core balance needs. In the coming seasons, we will stop adding new units for a while and instead focus on optimizing existing units and systems, and we will try to add new strategic elements such as defense buildings to the game. Undo button Now, players can use the Undo button in all game modes. Chat Now players can send private chat messages to each other. Balance Adjustments Phantom Ray Price 200 → 100 Sabertooth HP 14801 → 15541 (+ 5%) Developer's note: The addition of Void Eye introduced a new counter for Sabertooth. This small buff aims to keep Sabertooth competitive in the early rounds. Mountain Mountain's four main guns are now more inclined to lock onto different targets. ATK 5086 → 5618 (+ 10%) Developer's note: We are gradually adjusting the strength of Mountain so that it can eventually appear in 1v1 and 2v2 modes in the future. Reinforcement Cards The cost of high-level Melting Points cards has been increased. Developer's note: The price of high-level Melting Points in unit reinforcement is too cheap. This change will make its price close to that of high-level Fortresses. Ignite Units will not be able to restore HP while ignited. Developer's note: This adjustment aims to provide players with more means to combat healing Tech and Item. Bug Fixes Fixed the issue where Abyss could accidentally damage allied shields. Fixed the issue where the shield could not block Phantom Ray's oil bomb. Update 1.4.3Apr 30, 2025 - Community AnnouncementsVoid Eye and the Undo Button are set to be released on May 22nd. Before then, we want to make a few more balance adjustments. Balance Adjustments Hound ATK 253→246(-3%) Developer's Note: Hound is still relatively strong in the high MMR range, and this change aims to bring Hound down to Arclight's power level. Arclight HP 4004→4204(+5%) Developer's Note: More HP will help Arclight fight better against units like Hounds and Mustangs. Overlord Cost 250→300 Developer's Note: After Overlord's base range increase, became too strong. We hope to slightly reduce the cost-effectiveness of this Tech. Sabertooth Attack Interval 3.6s→3.4s ATK 8360→7858(-6%) Developer's Note: Sabretooth's pick rate is still too low. After this change, the Sabretooth will have the same DPS as before, but its ability to fight against small and medium-sized units will be improved. Marksman 's ATK bonus 30%→50% Developer's Note: The current win rate of Marksman is a bit low, we aim to give Marksman players more options by buffing the . Our New Game "Out of Hands" Just launchedApr 22, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/37540939/e2de8d899fa180dacd3d9eaf8240021a3b03709b.png https://store.steampowered.com/app/1839810/Out_Of_Hands/ Hello everyone! The second game from Game River Studio, "Out of Hands", has just launched! "Out of Hands" has come a long way. The earliest version of the game was developed by our colleague Yang Zeyu alone during a Game Jam at the end of 2021. He created Out of Hands in his spare time. Because of the time constraint of the Game Jam, Yang Zeyu used his camera to take photos to create the game. To his surprise, the game won multiple awards, and we received a lot of positive feedback from players. {STEAM_CLAN_IMAGE}/37540939/c8f04141bacdb49f3135c6f0b9dba74b3703edbd.png Encouraged by enthusiastic players, in 2022, we decided to expand this little demo into a complete game. Out of Hands was still mainly developed by Yang Zeyu, while other colleagues joined to provide assistance, including Chen Dingming, who later wrote most of the final game's code. This is an unconventional two-person team, with Yang Zeyu being the first member and Chen Dingming combined with others to be the second, which is somewhat fitting to the theme of "Out of Hands". {STEAM_CLAN_IMAGE}/37540939/dd68a389860b1ad747c651d1362722512e40ccae.png Time flies, and it's now three years later, 2025. After many delays, "Out of Hands" is finally here! The complete "Out of Hands" became a card adventure RPG. The protagonist of the game wakes up to find that his whole body is composed of many different hands. "Out of Hands" uses card game mechanics, stop-motion videos, IRL photos, and pencil-drawn maps to tell the bizarre adventure of a person who is trapped in their own mind. {STEAM_CLAN_IMAGE}/37540939/07e0287a79032a179a136c5ba5f012581ff913f6.jpg The development process of "Out of Hand" was a wonderful journey full of surprises for us. And today, we hope that everyone else can experience a different but equally wonderful journey in the game! {STEAM_CLAN_IMAGE}/37540939/6d2ff2f17b0391aecdd5a21ba5ebcbc682cf2d0f.png Thank you all for your help along the way! We hope you enjoy our game! https://store.steampowered.com/app/1839810/Out_Of_Hands/ Awards that 'Out of Hands' has won: IndieCamp 2021 - Best Game Winner IndieCamp 2021 - Best Innovation Winner GWB GAME AWARDS 2022 - Best Visual Style IndiePlay 2022 - Best Innovation Winner IndieCade 2024 - Developers Choice Award BitSummit 2024 - Media Highlight AwardUpdate 1.4.2Apr 18, 2025 - Community AnnouncementsBalance Adjustments Hound ATK 267 → 253(-5%) Cost 200→300 Developer's Note: After Arclight's nerf, the problem of being too cheap became more obvious. This adjustment aims to bring Hound and Arclight to similar power levels. Abyss ATK 3508→3859(+10%) HP 71191→78310(+10%) will be enacted immediately at the beginning of the battle. The damage it causes to the enemy HP changes from 30% to 20% Cost 200→150 Cost 150→100 Cost 150→100 Developer's note: It seems that we were too cautious when launching Abyss, which resulted in its win rate being significantly lower than other units. We hope to improve its win rate through these buffs. Initial Unit Sabertooth Arclight opening's player HP bonus -300→-100 Specialist Quick Supply Specialist's player HP bonus -300→-500 Farseer Specialist's player HP bonus -200→-300 Fortified Specialist's player HP bonus +200→+300 Amplify Specialist's player HP bonus +400→+500 Missile Specialist's player HP bonus 0→+100 Replay Now it is more convenient to challenge the same round repeatedly after taking over the replay. Bugfixes Fixed multiple issues related to the tournament. HotfixApr 10, 2025 - Community AnnouncementsFixed a data error issue caused by Rhino Specialist.Update 1.4.1Apr 10, 2025 - Community AnnouncementsBalance Adjustments Hound EXP required for rank-up 450 → 700 (+ 55%) Abyss Upkeep 200 → 150 Cost 200 → 150 Cost 250 → 200 Price 200 → 150 Price 200 → 150 The effect of has been adjusted to: Bombards enemy ground units within a 250m radius every 15s, causing them to lose 30% of their current HP and reducing their movement speed by 40% for 5s. Overlord Range 115 → 120 ATK 5039 → 4855 (-4%) Phantom Ray ATK 1036 → 1087 (+ 5%) Sabertooth ATK 7962 → 8360 (+ 5%) Variant No longer increases ATK, increased range changed from 20 to 10. Card level decreased from level 2 to level 1. Specialist All specialists who grant units will now unlock the corresponding units at round 1. Issue correction Fixed the issue where the Abyss has a small probability of causing all other units to a sudden death. Fixed some display errors. Update 1.4.0.1Apr 5, 2025 - Community AnnouncementsFixed multiple display errors. Play Mechabellum for Free, April 4-8Apr 4, 2025 - Community AnnouncementsGreetings, new Commanders! Have you been curious about Mechabellum and always wanted to command an army of powerful mechs? Now is your chance to try out Mechabellum for free! You can play the full game, collect the brand-new seasonal rewards, and dominate the battlefield! Mechabellum's Free to Play Weekend starts on Friday, April 4, at 10:00 AM PST, which is 1:00 PM EDT and 19:00 CEST (Berlin, Amsterdam, Paris) and runs through the morning of April 8. Good luck to you, Commander!Awesome auto-battler Mechabellum gets a free weekend, discount and updateApr 4, 2025 - GamingOnLinuxMy absolute favourite auto-battler Mechabellum will have a Free Weekend starting later today, it's one you definitely have to try as the battles just look awesome. Read the full article here: https://www.gamingonlinux.com/2025/04/awesome-auto-battler-mechabellum-gets-a-free-weekend-discount-and-update/ Update 1.4.0 - Season 3Apr 2, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/37540939/0788a51074b6ec9da78d5f7b4842a765e5a6a633.png Greetings, commanders! Update 1.4.0 is the first of two major updates of Season 3. This update will be carried out at 07:00 AM on April 3, 2025, UTC time. At that time, the server will undergo update maintenance for approximately 5 hours. Now let me introduce the main content of this update to you: New Unit: Abyss Abyss is a new Titan-class aerial unit, one of the most powerful units on the battlefield, capable of dealing devastating blows to ground units in a large area, and has multiple terrifying Techs. {STEAM_CLAN_IMAGE}/37540939/f7bb8a1ccd08c7a2ecf5fe42ceed9db57989d02e.png Let's take a look at the Abyss Preview Video produced by MAG1, edited by Stoney, and voiced by RoosterPB. Developer's note: Adding a new Titan Unit to the game is always scary. We do not yet know how the powerful Abyss will impact the balance of Mechabellum, and we are likely to adjust this unit in the coming weeks. New Survival/Brawl Mode Unit: Mountain Mountain is a new Titan-class unit that can be found in the Unit Reinforcement pool of Survival Mode and 4-Player Brawl Mode. Mountain's strong armor can block most attacks on the battlefield, and its multiple giant cannons can deal heavy blows to enemies from a great distance. {STEAM_CLAN_IMAGE}/37540939/8b31de67f7b8a8693792125ee33317cd35187075.png The following are the unique techs of Mountain: Mountain Plating: Blocks 1000 damage when attacked. The damage blocking effect increases with the Rank. And for each Rank, blocks an additional 1000 damage. Gun-launched Missile: Launches a rocket from its arm cannons every 15 seconds. The rocket has a range of 180, causing 22,500 damage to enemies within a 25m radius of the hit point. Damage increases by 22,500 per unit Rank increased. Saturation Bombardment: Increases range by 40, splash range by 3, and each attack fires 16 shells in succession, and shells spread out over a wide area, but increases attack interval by 300%. Extended Range Ammo: Increases range by 160, but decreases ATK by 75%. Photon Loop: Every 30s, covers the unit with a photon coating, decreasing damage received by 30% within 15s and grants immunity to Electromagnetic, Ignited, Acid, and Degeneration Beam effects. Smoke Bombs: Launches 10 Smoke Bombs towards the enemy every 45s. The Smoke Bombs have a max range of 200m and a minimum range of 100m. The range of units within the smoke is reduced by 35%. Season 3 Rewards In Season 3, we have prepared many new rewards for you, including many avatars, avatar frames, emoticons, and unit skins. New Unit Skin {STEAM_CLAN_IMAGE}/37540939/f2b84bdbbeee6b8535495d60eac7307f90e482df.png {STEAM_CLAN_IMAGE}/37540939/ec04f3233573ac35fd871a87f87349fc48ac5a25.png {STEAM_CLAN_IMAGE}/37540939/53cd20acd1cd78ec686aac42e0a67b0986f87046.png {STEAM_CLAN_IMAGE}/37540939/0867736f7c816f1966efabdb64f96abc0b366f66.png New Avatar {STEAM_CLAN_IMAGE}/37540939/68afea6d4c17a973d06d19c0cbfc2663bde332d4.png New Avatar Frame {...Game River Has Partnered With DreamhavenMar 25, 2025 - Community AnnouncementsHello, commanders! Today I am really happy to announce that Game River Studio has officially partnered with Dreamhaven. Moving forward, the two companies will strive to make Mechabellum even better and introduce Mechabellum to more players. Many of you may not be very familiar with the name Dreamhaven, but when it comes to its CEO, Mike Morhaime, and his past creations, I think some of you may have a smile from the heart. As cofounder of Blizzard, Mike worked on and led the development of many classic games such as Warcraft, StarCraft, and World of Warcraft. And developers of Game River, like many of you, have very fond memories of these games. Back then, when we were younger, we never thought that one day we would work with the legendary developer who created our favorite games, let alone imagine that he would become a loyal fan of the game we created! In addition to Mike, Dreamhaven has many other experienced game experts. In the future, Dreamhaven will help us improve the development plan, quality assurance, localization, and community management of Mechabellum. We will also work with community tournament organizers to promote Mechabellum’s already booming esports scene. Game River and Dreamhaven both believe that Mechabellum has a very bright future, which is why we are focusing more and more resources on Mechabellum. On the battlefield of Mechabellum, we are very grateful to have teammates like Dreamhaven and Mike! And we are even more grateful for the support from our player base. Commanders, let's meet on the battlefield of the upcoming Season 3! Sincerely -Youge and the Mechabellum development team —— Greetings, Mechabellum community, It’s truly an honor to partner with Youge and the Mechabellum team on this amazing game. I have been so impressed with the design choices and attention to detail they have put into Mechabellum. Game River has created something very special, and many of us at Dreamhaven are dedicated players (myself included). In addition to creating a cool setting with awesome mech designs and exciting gameplay, Mechabellum captures the things I love about real-time strategy games, without the high APM requirement! I know there are many players of classic RTS games here who feel the same. To me, it’s an added bonus to be able to support a game and a community that really appreciates well-designed competitive play, with a lot of personality and endless strategic depth. Another reason we wanted to work with Game River is that we’ve seen how committed they are to continuing to support this game and the community. There’s a lot to look forward to, starting with the upcoming season—as a player and now a partner, I’m eager to see Mechabellum continue to grow and get the attention it truly deserves. Community is everything, especially for a competitive multiplayer game like this, so thank you for your passion, for spreading the word about this game, and for breathing so much life into the online experience. I’m very excited about t...Update 1.3.1.2 Community RatingMar 24, 2025 - Community AnnouncementsCommunity Rating In the past few years, we have received many requests to update and improve the chat moderation tooling. Today, we are officially launching the Community Rating system to help player communities customize what they see in chat and filter chat messages to their own liking. The rules of the Community Rating system are as follows: Each player's initial Community Rating is 1000. When other players report your messages, your Community Rating will be reduced. If your Community Rating falls below 600 points, other players will not see your messages in both global and match chats, unless they have specifically enabled the setting that allows them to do so (more below). Playing the game will slowly increase your Community Rating over time. If your Community Rating rises above 600 points, your messages will be visible to all again. The community rating system is not mandatory. You can choose to enable “Show messages from players with low Community Ratings” in your individual Settings menu. If you do, you will be able to see everyone’s chat messages, regardless of their Community Rating. It is worth noting that the Community Rating system is only a tool to help players filter the content they want to see. It is not a judgment of your behavior, or anyone else’s. Over the first few weeks of this new system, we expect players to be curious and play around with this, but we want to both highly discourage abusing the system, as well as emphasize that a lower Community Rating does not indicate bad behavior or character. We are in the middle of setting up infrastructures to better support the Community Rating system, and we will make an announcement on our Discord server (discord.gg/mechabellum) when that is ready. In the meantime, please ensure that when you are making a report against a player, you are doing so for the right reasons – and not just because you don’t want to see their messages in particular, for that you can just use the block function. If you have any questions, concerns, or would like to share your feedback, please join the Discord server (discord.gg/mechabellum), where many of our Commanders are stationed and ready to help! Other Optimized the performance of ground fire effects. Fixed multiple display issues. Season 3 PreviewMar 21, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/37540939/aa2431d6456606daa5919905d707571b17904f20.png Hello, commanders! The third season of Mechabellum is coming on April 3rd. Today, we hope to give you a preview of all the content coming to Mechabellum during Season 3. The season starts on April 3rd and ends on July 3rd. It includes two major updates, Update 1.4 and Update 1.5. Here is a brief look at these 2 updates: Update 1.4 (Arrives on April 3rd) New Seasonal Rewards In Season 3, we have prepared many new rewards for you, including many avatars, avatar frames, emoticons, and unit skins. {STEAM_CLAN_IMAGE}/37540939/4f37d89e215d26f756dcd1ca8ea6eeca527297c0.png New Unit: Abyss Abyss is a new Titan-class aerial unit, one of the most powerful units on the battlefield, capable of dealing devastating blows to ground units in a large area, and has multiple terrifying Techs. {STEAM_CLAN_IMAGE}/37540939/f7bb8a1ccd08c7a2ecf5fe42ceed9db57989d02e.png New Survival/Brawl Mode Unit: Mountain Mountain is a new Titan-class unit that can be found in the Unit Reinforcement pool of Survival Mode and 4-Player Brawl Mode. Mountain's strong armor can block most attacks on the battlefield, and its multiple giant cannons can deal heavy blows to enemies from a great distance. {STEAM_CLAN_IMAGE}/37540939/8b31de67f7b8a8693792125ee33317cd35187075.png New Music The new season of Mechabellum will welcome new music composed by Ferkingge who is great with rock and electric music, the new music tracks will better fit Mechabellum's theme. And you can expect more music to come to Mechabellum in the future! Update 1.5 (Arrives on May 22) New Unit: Void Eye Void Eyes are small units floating above the ground and excel at dealing single-target damage. Upgrading the corresponding tech can turn the Void Eye into an Aerial Unit. {STEAM_CLAN_IMAGE}/37540939/121d09eb920772ad04488aa813dc136675b51810.png Undo button In order to squash possible bugs with the undo button, we have decided to conduct some testing first. We have implemented undo in the Testing Ground, you can hit CTL + Z to undo your previous action in Testing Groungd right now. And after the release of Update 1.5 on May 22nd, an undo button will be available in all game modes. Wrapping Up The above is a preview of the major updates of Season 3. And there’s still so much more to come. Keep your eyes out, commanders, and see you on the battlefield! Oh, one more thing! Mechabellum Premium Edition will be available to purchase on March 25th! You may see some of your favorite Mechabellum creators doing early testing on those new skins, avatar frames, and emotes this week. Check out exactly what's in the Premium Edition here: https://store.steampowered.com/news/app/669330/view/515205188433215630Mechabellum Premium EditionMar 21, 2025 - Community AnnouncementsHello, commanders! Some of you may have already seen a few players in the wild showing off the new Steel and Mobile Force skins. Maybe you've even been lucky enough to spot a Gilded Sandworm. This is because Premium Edition is coming out on March 25th! Some select influencers have been helping us test the Premium Edition content. {STEAM_CLAN_IMAGE}/37540939/20aecda8113ba8793758569affeadfd8aa5ae2eb.png The Premium Edition includes: Mechabellum Base Game Exclusive Premium Avatar, Avatar Frame and Emoticons Mobile Forces Skin Pack Steel Skin Pack Gilded Worm Skin Pack If you already own the game, you can upgrade to the Premium Edition at a discounted price! In addition, when it is released on March 25th, we will add an additional 20% discount! Thank you for playing and supporting Mechabellum. We are looking forward to seeing your army with cool premium skins on the battlefield! {STEAM_CLAN_IMAGE}/37540939/23f3b4143265eaf1f6fd6133274f2e1087809504.jpg {STEAM_CLAN_IMAGE}/37540939/c312bc811b7607e7f1bff74d0fb1ce0b6e40fa6d.jpg {STEAM_CLAN_IMAGE}/37540939/6b9399d84e43ed0f849d463c7034ee83ebff6df0.jpg
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