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Max Payne 2: The Fall of Max Payne

 
Max Payne voice actor James McCaffrey passes away, tributes pour inDec 19, 2023 - VG247Actor James McCaffrey, who provided the voice of Max Payne and more recently Alex Casey in Alan Wake 2, has died at the age of 65. According to a statement given by a representative of the actor to TMZ, he passed away surrounded by friends and family on December 17, after being diagnosed with multiple myeloma. Fellow actor Kevin Dillon was the first to publicly acknowledge McCaffery’s death via a post on Instagram, but there was some initial confusion regarding whether this was actually in reference to the actor, due to the death of an Irish teenager with a similar name being reported around the same time. Following confirmation of his passing, Remedy paid tribute to the actor on Twitter. “We are deeply saddened to hear about the passing of our beloved friend and collaborator James McCaffrey, the iconic voice of Max Payne and Alex Casey,” it said. “His remarkable talent not only gave life to our characters but also left an enduring impact on our community. Our hearts go out to his family in this time of loss.” Read more James McCaffrey, the voice of Max Payne and Alan Wake 2’s Alex Casey, has diedDec 18, 2023 - Rock, Paper, ShotgunVideo game actor James McCaffrey, whose roles included the iconic voice of Max Payne and Alex Casey in this year’s Alan Wake 2, has passed away. Read more Max Payne 1 & 2 remakes are coming from Remedy EntertainmentApr 10, 2022 - VG247Remedy Entertainment and Rockstar Games have entered an agreement that will see the former remake the first two Max Payne games. Announced earlier this week (April 6), Remedy Entertainment released a press release saying that it will be remaking the original Max Payne and Max Payne 2: The Fall of Max Payne. According to the statement, Remedy will develop the games as a single title for PC, PS5, and Xbox Series X|S using its proprietary Northlight engine. Rockstar will finance the development budget, which apparently will be in line with Remedy's typical budget size for a AAA-game production. The statement also notes that the project is only in the concept development stage, so don't expect to see anything of it anytime soon. "We were thrilled when our long-time friends at Remedy approached us about remaking the original Max Payne games," said Sam Houser in a statement, founder of Rockstar Games. "We are massive fans of the work the Remedy team has created over the years, and we can’t wait to play these new versions." Read more The 12 most extravagant lines of dialogue in gamesFeb 21, 2020 - Rock, Paper, Shotgun One Off The List is our weekly list feature. Is there something you think doesn t deserve to be on this list? Comment with your reasons why, and next week it may be struck off. The greasy realm of the videogame is not always the best place to look for good writing. For every Disco Elysium there are roughly 800 Detroit: Beyond Humans. But it is a good place to look for wondrous, over-the-top nonsense. I m talking about character dialogue so flamboyant and exaggerated, you could insert some line breaks and it would instantly become a verse in a glam rock anthem. Here are the 12 most extravagant, exuberant, and intense lines of dialogue. In games, subtext is just whatever s written on the side of the nuclear submarine. (more…) The best action games on PCFeb 7, 2020 - Rock, Paper, ShotgunEveryone loves a good action game. It’s the driving force behind so many of our favourite PC games, but only a few can lay claim to being the best action games of all time. That’s why we’ve compiled this list – to sort the pulled punches from the bestest biffs that PC has to offer. Whether it’s the joy of pulling off a perfect combo, riding the wave of an explosive set-piece or the hair-raising thrill of dodging enemy attacks in slow-motion that gets you going, there’s an action game here for you. (more…) The best Max Payne 2 modsSep 2, 2019 - Rock, Paper, ShotgunEvery other Monday, Dominic gives you a reason to dust off one of your old games and dive into its mods with Modder Superior. I felt the rise of that old familiar feeling. I hated it. I welcomed it. We’re going back to Max Payne 2. With Control out now and putting Remedy back on the map, we’re diving into their 2003 hit, and back into a world of slow-motion gunplay, over-the-top twirling reloads and mods absolutely obsessed with The Matrix and early 2000s action movie soundtracks. In fairness, the Max Payne 2 mod scene has been largely stagnant for the past few years, but that doesn’t mean dead. Let’s take a look at some of the more interesting scrapes Max and pals have shot themselves out of. (more…) Max Payne 2 mod makes it more like Max Payne 3Jan 1, 2014 - ShacknewsMax Payne 3 may have strayed too far from the series' roots for some fans' liking, but at least one thought it introduced a few cool new tricks. A new Max Payne 2 mod named Payne Evolution, released yesterday, adds in bits and pieces lifted from MP3, some of which you may be happier to see than others. Changes in the mod include splicing bits of player-controlled action into cutscenes, adding the 'Last Stand' chance for Max to be revitalised when he's dying, arming Max with close-range execution kills, and cutting his inventory down to three weapon slots.Retrospective: Max Payne 2Jan 29, 2012 - EurogamerWhen someone says they're not excited about Max Payne 3 my automatic reaction is to screw up my eyes and give them a hard stare. The statement, and often its calm delivery, destabilises me. Who is this person? Why do they have this wrong level of excitement? The balance nubbins in my ears revolve gently while I'm derailed onto a track several degrees asynchronous from reality. Max is the dearest of all my friends. How can he not be yours? Perhaps it's a PC thing. Max's heyday was certainly seen in with mouse rather than gamepad, so it's entirely possible that he's more fondly remembered in the Keyboard Kingdom. Or maybe it's a symptom of both Payne games being instigators of great movements in gaming, rather than the classics that continued or ended them with a flourish. After all, the only thing our disgraced cop hero ever really ended with a flourish were the lives of gangsters hit by two taps from his sawn-off - in which case Max would tend to pirouette his body round a full 360 degrees while reloading. At the time of release both games delivered instant hits of novel gameplay that, as other developers caught up, wouldn't remain novel for very long. The first Max Payne saw the beast of bullet-time slouching towards Brooklyn to be born, while the sequel was one of the earliest outings for fully-fledged physics and cartwheeling ragdoll bodies. Max Payne 2 was a game in love with gravity - willing go to any length to make things twist, tilt and fall over. Shoot your first crim in the opening hospital scenes, for example, and he'd dramatically collapse into hospital shelves (shelves!) while the camera gently span. In the year 2003 jaws were summarily dropped: a replay in 2012 reframes it as pantomime over-emphasis. The sheer amount of flying street furniture now becomes a third person shooter variation on over-enthusiastic writers getting hot and heavy with multiple exclamation marks. Max Payne really isn't the only one doing the falling here. Wherever you roam there are bits of wood balanced on barrels that just happen to jut out into your path. Where there are explosive barrels, there are stacked tins of paint. When a man tumbles from a building, he does so onto an unlikely and unsteady outcrop of scaffolding and wooden planks. Much later you'll find a room with a fragile ceiling, its only occupants being an explosive crate upon which one enterprising criminal has balanced ten plastic chairs, four tyres and a bucket. It doesn't take a pyrotechnician to work out what happens next... In this day and age the splayed legs, the flying bodies and the choral cries of "Get him!" don't make for a refined blend but, god damn, I still love it. It's a Valkyr shot that's kept me coming back year after year. I've probably completed the game six or seven times now - with replays of my favourite levels precariously balancing many tens of hours on top. My fanaticism however, doesn't just stem from its idiosyncratic mannerisms and narration (excellently, and tend...Remedy "proud" of Rockstar's "brilliant" Max Payne 3Jan 16, 2012 - EurogamerMax Payne creator Remedy Entertainment has praised Rockstar's upcoming take on the series, and said Max Payne 3 looks "brilliant". Remedy boss Oskari "Ozz" Hakkinen told Kotaku he was enthusiastic for the Rockstar-developed threequel, due on PC, PlayStation 3 and Xbox 360 in March. "We absolutely love what they've done and couldn't be more proud of where the series is headed," Hakkinen said. "I mean, don't really make s***ty games, do they?" he continued. "It's as if the Rockstar logo has become this 'seal of quality'." Alan Wake developer Remedy sold the Max Payne rights to Rockstar's parent Take-Two in 2002. The price? $10 million plus company stock. Rockstar previously developed console ports of the original Max Payne for PS2, and Max Payne 2 for PS2 and Xbox. Daily Deal - Max Payne 1 & 2 75% off!Oct 14, 2011 - AnnouncementToday's Deal: Save 75% off Max Payne 1 & 2 and the Max Payne Bundle which includes both games! Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! Is That A Cracked Version Of Max Payne 2 On Steam?May 12, 2010 - KotakuThe Steam executable for Rockstar's Max Payne 2: The Fall of Max Payne bears a striking resemblance to a no-CD hack released by now defunct piracy group Myth. Could it just be a coincidence? Several Kotaku readers have pointed us towards a post on the Max Payne Steam forums, in which Steam user Liamaj points out the Myth logo he discovered after opening the Max Payne 2 executable in notepad. I downloaded my own version of Max Payne 2 from Steam, and the logo is definitely in there. Check out this image to compare executables. At the top, we have the executable downloaded for Max Payne 2 via Steam, with the Myth logo displayed prominently at the top. On the bottom, the executable file I found while searching for Max Payne 2 hacks in Google. The Steam executable weighs in at 1,460 KB, while the 1.01 no-CD hack from Myth is 1,452 KB. Now there's a chance this is just a prank from some Rockstar programmer, perhaps playing off the trouble Ubisoft ran into in 2008, when a no-CD hack from piracy group Reloaded was used in an official update to Rainbow 6: Vegas 2. Or it could just be a lazy programmer. If the tool exists that gets the job done faster than creating a new one, why not use it? Of course, speaking out against piracy becomes a problem when you use the products of piracy in your official releases, but surely this won't upset anyone at all, right? We've reached out to Rockstar for comment on the similarities between the two files, and will update should we receive a response.