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Save 30% on Manor LordsMay 19, 2025 - Community AnnouncementsManor Lords is a medieval strategy game featuring in-depth city building and large-scale tactical battles. Rule your lands as a medieval lord. Experience the passing seasons, changing weather, and the rise and fall of cities in this richly detailed medieval world. Manor Lords is part of the Hooded Horse May Sale at 30% off! {STEAM_CLAN_IMAGE}/38221882/22ffd2c74441243b0e5a53a4f89677cad89fef41.png https://store.steampowered.com/app/1363080/Manor_Lords/'There's still a lot to do': One year later, Slavic Magic reveals what's next for Manor Lords, including AI progress, a new way to view records, and a team expansionApr 28, 2025 - PC GamerManor Lords has been in early access for about a year now, and while that may not feel too long at all, the medieval city builder has come a long way from its impressive beginnings. And apparently, it still has a long way to go... Read more.Manor Lords update details new records and upkeep systems set to change the gameApr 27, 2025 - PCGamesNI can't quite believe it's already been a year since Manor Lords came thundering onto Steam. Once the most wishlisted game on all of Valve's platform, the early-access strategy and city builder hybrid has spent the last 12 months going from strength to strength. Major updates from developer Slavic Magic have been overhauling the entire game, making Manor Lords an even deeper, more detailed, and expansive experience. With the road to a full 1.0 launch still a long way off, however, Slavic Magic is celebrating Manor Lords' first birthday with a comprehensive look at what's coming next. Read the rest of the story... RELATED LINKS: The next Manor Lords update adds a new map and redesigns its development tree Manor Lords, Norland, and other top strategy games are now cheaper than ever Manor Lords dev's philosophy is big patches that "polish as much as possible" One Year Later – Here’s What’s Next for Manor LordsApr 26, 2025 - Community AnnouncementsHey everyone, It’s been a year since Manor Lords launched into Early Access. Honestly, it doesn’t feel that long ago. I remember uploading the build, crossing my fingers that things wouldn’t immediately fall apart—and here we are several patches and plenty of additions later. So, what’s next? There’s still lots to do, and while I’ve been working on new features and improvements for a while now, I wanted to give you all a quick look at what’s coming. This is not a full changelog or final list—some of these things are still work-in-progress—but it should give you a good idea of where development is headed. Team ExpansionAs Manor Lords has grown, so has the team behind it. What began as a solo project now includes a group of talented folks across programming, art, design, and AI. Since launch we’ve welcomed Nathan (map design), Tom and Kurtis from Flix Interactive (programming), Niklas (AI), Basia (2D art), Nicolas (3D art), and Darren and James (game design). We’re also still working with QLOC for QA needs — and more folks are helping behind the scenes, such as Daniel. And of course — I'm still here too. 🙂 AI ProgressThe AI can now build and run its small village. We had to introduce multiple new concepts to it, like burgage plots, backyard extensions, and living space expansions, which didn't exist when the first version was done. We also had to change our understanding of the marketplace altogether. https://i.imgur.com/V8v6ovx.gif A lot of work was done to make sure the AI could use the plot tool properly. We're still working on improving its city planning skills and will soon start working on its trading capabilities and farming. Records ViewWe've spent a lot of time developing a new screen that displays detailed information about regional production and consumption. {STEAM_CLAN_IMAGE}/38221882/a613b6661943db023e109c818045727c2d1e071b.png {STEAM_CLAN_IMAGE}/38221882/e4a184aab512c77a6ae5795d9e019ce0072bc0b4.png Approval ReworksWe changed the approval balance so that it fluctuates less, and past events have less impact than the latest events. Upkeep SystemMany buildings will now require upkeep, which means a smithy will need a constant flow of tools, and deep mines need a flow of planks. {STEAM_CLAN_IMAGE}/38221882/334ce04530bb23fda42a0082acb2f778e97c9914.png We are also working on a system where you can increase upkeep and work efficiency as well. Stone UpdatesWe're introducing two new buildings: a Quarry for endless stone mining on rich deposits and a Lime Kiln — lime will now be required for advanced stone construction. {STEAM_CLAN_IMAGE}/38221882/5b730a3d5cdad042d184abadf330062ebcd30e88.png {STEAM_CLAN_IMAGE}/38221882/17821610024d1f6c098fdbc10112ded45497202f.png {STEAM_CLAN_IMAGE}/38221882/eaeb24169683db5f642abfb83ba4dd676051152f.png Pathfinding UpdatesCastles obviously brought more challenges for pathfinding and collisions, and making traffic flow correctly takes a considerable effort. The whole world in Manor Lords was always coded in 2D, wh...Manor Lords at the Steam City Builder & Colony FestMar 25, 2025 - Community AnnouncementsWe’re excited to announce that Manor Lords is part of Steam’s City Builder & Colony Sim Fest with a 30% discount. Manor Lords is a medieval strategy game that blends detailed city building with large-scale tactical battles and deep economic simulation. Rule your lands through shifting seasons, guide your people, and shape a city that can stand the test of time. {STEAM_CLAN_IMAGE}/41036152/d3a312e363e6fbc96447b5a7312cfe49b8b5c12a.jpg https://store.steampowered.com/app/1363080/Manor_Lords/ Save 30% on Manor LordsMar 17, 2025 - Community AnnouncementsManor Lords is a medieval strategy game featuring in-depth city building and large-scale tactical battles. Rule your lands as a medieval lord. Experience the passing seasons, changing weather, and the rise and fall of cities in this richly detailed medieval world. Manor Lords is part of the Steam Spring Sale at 30% off! Check it and other games out in the Hooded Horse Spring Sale. Hooded Horse Spring Publisher Sale 2025 {STEAM_CLAN_IMAGE}/38221882/5e277c72ef75b81df4187c858948767f29ba44f4.png https://store.steampowered.com/app/1363080/Manor_Lords/Manor Lords at the Hooded Horse Spring Publisher SaleMar 13, 2025 - Community AnnouncementsThis is your roundup of the latest news for Manor Lords! Below is a preview of what’s coming next for Manor Lords—including a new playable map, castle planner upgrades, and a complete progression overhaul. We'll also show off some fascinating creations by members of the community! Manor Lords is part of the Steam Spring Sale at 30% off! Check it and other games out in the Hooded Horse Spring Sale. Hooded Horse Spring Publisher Sale 2025 {STEAM_CLAN_IMAGE}/38221882/5e277c72ef75b81df4187c858948767f29ba44f4.png Update Preview: Stone Castles, Devil’s Hill, and a Progression OverhaulSlavic Magic is hard at work on the next update, and here’s a preview of what’s coming with even more planned for a future preview. A New Playable Map – Devil’s Hill {STEAM_CLAN_IMAGE}/38221882/eca0df2180b6466a7a2cf258f0eb98c1119f9d11.jpg A large central hill dominates this new map, with regions surrounding it. There’s consideration for a mode where valuable resources are placed on the hill, turning it into a contested battleground. It also makes for a strong castle site, which ties into… The Castle Planner https://i.imgur.com/BWtG6rd.gif The castle planner has seen major updates. Each module and wall piece can now be upgraded individually. Platforms with battlements can be added selectively, allowing for more control over fortifications. Stone Castles {STEAM_CLAN_IMAGE}/38221882/d16c6a352f921551b8932ad297de0151cf423255.jpg New modules are no longer restricted by distance from existing ones. Instead, the bailey area is calculated, with the castle’s maximum size determined by the lord’s rank. Progression System Rework The Development Tree is being reworked to improve immersion. Multiple designs have been tested to balance realism, history, and gameplay—often challenging when weighing historical accuracy against engaging mechanics. The fourth design document is in progress, with work continuing. This is just a glimpse of what’s ahead. More details, including AI-controlled towns, will be shared in the next update. Read more about it here: https://steamcommunity.com/games/1363080/announcements/detail/505070009890899941 The Manor Lords Community in ActionThe Manor Lords community has been busy sharing creative builds, strategies, and discoveries. From innovative town layouts to unexpected game mechanics, there's always something new being tested. One standout example comes from u/Disastrous-Moose-943 from the Manor Lords subreddit, who built a "mega manor" by placing a manor at the boundary of three different zones. A creative way to expand your holdings—though we’re not sure the tax collectors would approve. {STEAM_CLAN_IMAGE}/38221882/f127bb43e7fcff509a670908b161ac5db22a908b.png Inspired by this, u/Boy_Wonder22 took things even further with a tri-region city designed for optimized trade and resource efficiency. With 700 people already settled, trading posts and pack stations at each border enable near-instantaneous trade, while storage complexes maximize efficiency. {STEAM_CL...PCG's best city builder of 2024 is adding a map with a gigantic hill in the middle: the perfect spot for your next castleMar 11, 2025 - PC GamerManor Lords was the best city builder of 2024, even if the game remains in early access, and studio Slavic Magic, aka developer Greg Styczeń, has revealed what it's been working on for the game's next major update: a new map, castle planner changes, and a progression system rework... Read more.The next Manor Lords update adds a new map and redesigns its development treeMar 8, 2025 - PCGamesNManor Lords developer Slavic Magic is sharing what's in the works for the early access city builder's future, and it's looking suitably stacked. If you've been waiting for the next batch of upgrades and changes to arrive before diving back in, your prayers have been answered, because we're getting a new map, changes to the castle planner, and some major reworks to the progression system. Read the rest of the story... RELATED LINKS: Manor Lords, Norland, and other top strategy games are now cheaper than ever Manor Lords dev's philosophy is big patches that "polish as much as possible" Gigantic Manor Lords update makes the medieval city builder feel like a new game Manor Lords Preview: Stone Castles, Devil’s Hill, and Progression OverhaulMar 7, 2025 - Community AnnouncementsWe have an update preview with what's been in the works for Manor Lords. Stone castles, a new map, and a complete overhaul of progression. From fortified strongholds with modular upgrades to the introduction of Devil’s Hill — a prime battleground and castle site. Meanwhile, the rework of the development tree is progressing, with ongoing efforts to balance historicity and gameplay. Let’s get into it. While I’ve been focused on development, the team at Hooded Horse has been working behind the scenes to bring something extra — Manor Lords’ first collectible figures. You can find out about them at the bottom of this post. A New Playable Map - Devil's HillThis new playable map has a large hill in the middle, dominating the landscape. Regions are circled around it - I'm considering a game mode that places very valuable resources on that hill to have the Lords fight over it. {STEAM_CLAN_IMAGE}/38221882/eca0df2180b6466a7a2cf258f0eb98c1119f9d11.jpg {STEAM_CLAN_IMAGE}/38221882/29193c76afec0155dfcecdf326eb2445f697e16c.jpg {STEAM_CLAN_IMAGE}/38221882/9e24888caf1bbb5c9de47be44457212c8a93808d.jpg It's a great castle spot, too, which leads me to... The Castle PlannerThe castle planner had a ton of work done to it. You can now individually upgrade each module and wall piece. You can also selectively add platforms with battlements to the walls. https://i.imgur.com/BWtG6rd.gif {STEAM_CLAN_IMAGE}/38221882/97743960312b3435504024295f6d8255930bf083.png The Stone CastlesThe distance to the nearest existing module no longer constrains the placement of new modules. Instead, the bailey area gets calculated, and the size of the castle plan will be limited by the lord's rank. {STEAM_CLAN_IMAGE}/38221882/18e6e3e0b40be32facd3692bbd55d0502f76829d.png {STEAM_CLAN_IMAGE}/38221882/d29bff491fbcac34bc49ce6a44a5d5144140c2f6.png {STEAM_CLAN_IMAGE}/38221882/d16c6a352f921551b8932ad297de0151cf423255.jpg Progression System ReworksA lot of people have said they find the current Development Tree not immersive. Since it wasn't finished anyway, we decided to take that opportunity to rework this part of the game. We made several designs and prototyped a few alternatives, but we are still exploring the subject. It's especially difficult because we're trying to better marry realism, history, immersion but still keep it fun, so creative ideas often get a push back from historians for being too fantasy, or from folks focused on immersion on being too gamey, at the same time ideas which are just realistic or historical often do not benefit gameplay or storytelling or just aren't as exciting of a concept (at least from my perspective as a game director, I love historical inspiration but I'm not a historian and for me gameplay is most important). I'm losing count but I think we're on our 4th design document... But things are slowly moving forward. I hope to share more on that in the next update, together with exciting news on the AI controlled towns. That wraps up this preview of what’s in the works...Manor Lords, the best city builder of 2024, hits 3 million sales as players continue to fill its maps with muddy medieval townsFeb 7, 2025 - PC GamerOur favourite city builder of 2024, Manor Lords, is having a pretty great 2025 as well. Following a meaty update that introduced a pair of new maps, bridges, building upgrades and a bunch of fixes, it's now hit the 3 million sales mark. Not bad for solo developer Slavic Magic—though that characterisation did net the developer a bit of flak last year, since contractors have also contributed to the game... Read more.[Update 4 hotfix - 0.8.029] Bugfixes & Logistics improvementsJan 30, 2025 - Community AnnouncementsHi all, I decided to apply the fixes we tested in beta to the main branch. As a reminder here are the most prominent changes: -Fixed the bug where artisans stop working after upgrading the residential building -Added different pickup zones that make storage buildings operate much smoother -Since villagers often got stuck trying to pickup yields from vegetable extensions, the smallest vegetable patch was replaced by a storage shed -Improved optimization I also hotfixed the bug from the 0.8.028 beta which caused lv2 granary to sometimes never get finished Also another reminder: A lot of players had problems with crashes on launch cause their antivirus software is deleting the game exe. Nothing was changed in the code that could cause it and obviously there is no virus - AV software has gone a bit crazy. Add the exe to exceptions and verify game files and it should fix it. Lastly, I heard that some players who last played the game back when it was running on UE4 are now facing crashes on the UE5 builds - in those cases deleting all game files (including in AppData) and reinstalling the game fixed the crashes. Full changelog Version 0.8.028->0.8.029 Minor changes; -Fixed some "holes" in Winding River landscape topology Crashfixes: -Fixed the vegetable extension crashing on a specific triangular plot shape Bugfixes: -Fix attempt for some PCs loading the coat of arms image as black if it was previously created in the UE4 build -Walked back the change from 0.8.010 "Windmills should no longer mill flour if there is no pantry space left" since it can lead to the windmill getting stuck when the storage is perfectly full -Fixed vegetable plots not being spawned on plots when the extension area center line is far different than the plot area center line. Note: Sadly that necessary fix might cause irregular vegetable patches from previous saves to appear invalid or have some plants removed. -Fixed construction resources sometimes differing after loading a save, potentially leading to soft locking the construction progress if the player lacks resources Version 0.8.024->0.8.028 (same as the last Beta): Minor changes: - Veggie gardens are no longer instantly constructed. They now include a shed for vegetable storage for smoother logistics and easier handcart access. Also, because we need to fit the shed, one small vegetable patch was removed. -Separated resources into pickup zones in the lv2 storehouse to make logistics more efficient - The game will skip playing lengthy pickup animations inside the lv2 storehouse, lv2 granary and trading post (behind doors where it's not visible anyway) to make logistics smoother -Added a special pickup zone for ale in the lv2 granary - Disabled dynamic FOV on High Peaks to reduce clipping with the side mountains -Added shed barrel drop zone to the lv1 tavern so that they don't have to fit them through the tiny door -Tweaked pushing distance for characters colliding with static obstacles to reduce the chance of them getting stu...Save 30% on Manor LordsJan 27, 2025 - Community AnnouncementsBuild and expand your medieval settlement in Manor Lords, now 30% off during the January Sale. Check it out alongside other great titles in the Hooded Horse January Publisher Sale. Manor Lords is a medieval strategy game featuring in-depth city building and large-scale tactical battles. Rule your lands as a medieval lord. Experience the passing seasons, changing weather, and the rise and fall of cities in this richly detailed medieval world. Hooded Horse January Publisher Sale 2025 {STEAM_CLAN_IMAGE}/38221882/3be05c742b3da3a9473d811ae5cd6c378007bd62.png https://store.steampowered.com/app/1363080/Manor_Lords/Manor Lords, Norland, and other top strategy games are now cheaper than everJan 25, 2025 - PCGamesNThe past couple of years has seen a real bumper crop of magnificent new strategy games and city builders, and indie publisher Hooded Horse has been scoring win after win. Among their hits are medieval sim Manor Lords, strategic roguelike Against the Storm, colony sim Norland, and deep space RTS Nebulous: Fleet Command. If you've missed out on anything from their catalog, or have any sitting on your Steam wishlist, a spectacular new sale is the perfect chance to grab one or more of them at a low price. Here are some of the highlights. Read the rest of the story... RELATED LINKS: Manor Lords, Against The Storm, and the greatest RTS games now cheaper than ever Fantasy city builder Against the Storm tests new biome in experimental update Top rated city builder Against the Storm is half off as new DLC lands [Beta update - 0.8.029] Open Beta BugfixesJan 24, 2025 - Community AnnouncementsHi all, Few more fixes to the open beta branch. To try the BETA, please follow these steps: Open Steam Right-click on Manor Lords in your library Select Properties Go to the BETAS tab Enter the password: veryNiceBasket Choose "pre_release" from the "Beta participation" drop-down list Wait for the game to update the files (if nothing happens, restart the Steam client) Launch the game All new strings might not be localized yet, and stability hasn't yet been thoroughly tested. Some balancing changes are still experimental. To discuss this, please join the official Discord server https://discord.gg/manorlords. You'll find a channel specifically for discussing the ongoing pre_release branch. Version 0.8.028->0.8.029 Minor changes; -Fixed some "holes" in Winding River landscape topology Crashfixes: -Fixed the vegetable extension crashing on a specific triangular plot shape Bugfixes: -Fix attempt for some PCs loading the coat of arms image as black if it was previously created in the UE4 build -Walked back the change from 0.8.010 "Windmills should no longer mill flour if there is no pantry space left" since it can lead to the windmill getting stuck when the storage is perfectly full -Fixed vegetable plots not being spawned on plots when the extension area center line is far different than the plot area center line. Note: Sadly that necessary fix might cause irregular vegetable patches from previous saves to appear invalid or have some plants removed. -Fixed construction resources sometimes differing after loading a save, potentially leading to soft locking the construction progress if the player lacks resources Thank you! Greg[Beta update - 0.8.028] Open Beta BugfixesJan 21, 2025 - Community AnnouncementsHi all, I've been working on fixing some issues that came up after the last main branch patch. Mostly improving storage building logistics, but there also was a pretty bad bug where the artisans would stop work after upgrading their residential plot if they already had the artisan workshop. By the way, a lot of players had problems with crashes on launch cause their antivirus software is deleting the game exe. Nothing was changed in the code that could cause it and obviously there is no virus - AV software has gone a bit crazy it seems. Just add it to exceptions and verify game files and it should fix it. To try the BETA, please follow these steps: Open Steam Right-click on Manor Lords in your library Select Properties Go to the BETAS tab Enter the password: veryNiceBasket Choose "pre_release" from the "Beta participation" drop-down list Wait for the game to update the files (if nothing happens, restart the Steam client) Launch the game All new strings might not be localized yet, and stability hasn't yet been thoroughly tested. Some balancing changes are still experimental. To discuss this, please join the official Discord server https://discord.gg/manorlords. You'll find a channel specifically for discussing the ongoing pre_release branch. Version 0.8.024->0.8.028 Minor changes: - Veggie gardens are no longer instantly constructed. They now include a shed for vegetable storage for smoother logistics and easier handcart access. Also, because we need to fit the shed, one small vegetable patch was removed. -Separated resources into pickup zones in the lv2 storehouse to make logistics more efficient - The game will skip playing lengthy pickup animations inside the lv2 storehouse, lv2 granary and trading post (behind doors where it's not visible anyway) to make logistics smoother -Added a special pickup zone for ale in the lv2 granary - Disabled dynamic FOV on High Peaks to reduce clipping with the side mountains -Added shed barrel drop zone to the lv1 tavern so that they don't have to fit them through the tiny door -Tweaked pushing distance for characters colliding with static obstacles to reduce the chance of them getting stuck in tight doorways -Added more info about construction status to save data to avoid buildings loading as unconstructed if they get altered between patches. This will also force older patch buildings to load as constructed. -Localization updates Optimization: -Landscape texture optimizations -GUI optimizations Bugfixes: -Fixed upgrading a residential buildings blocking all crafting in the artisan workshop until the player reloads the save or rebuilds the extension -Fixed the overstock being limited to the active worker count -Fixed the overstocked good amount not displaying in the tooltip -Fixed buildings potentially loading as invisible when construction is in progress -Fixed construction workers sometimes not equipping the spade when digging -Fixed: Storage is full notification appears upon upgrading the Well -Fixed tavern a...Manor Lords at the Hooded Horse January Publisher SaleJan 20, 2025 - Community AnnouncementsWe’re happy to share that Manor Lords is participating in the January Publisher Sale at 30% off. Check it and other games out at the Hooded Horse January Sale. Hooded Horse January Publisher Sale 2025 {STEAM_CLAN_IMAGE}/42857103/3be05c742b3da3a9473d811ae5cd6c378007bd62.png Manor Lords - Latest Major Patch News We're hard at work on the next patch, and here's news about the massive Update 0.8.024 that we just released. Keep sharing your thoughts and feedback; we're always reading through them. New Maps: High Peaks and Winding River Two new playable maps join the roster, offering unique terrain and opportunities for settlement building. Whether you prefer the dramatic cliffs of High Peaks or the winding waterways of Winding River, these maps provide new challenges for every player. {STEAM_CLAN_IMAGE}/38221882/ad8255269ab2a5628660699b0a2f33be3a8724c6.jpg {STEAM_CLAN_IMAGE}/38221882/e7d1a131392ef990519da43a48b86a7db7d37fa1.png Overstock Setting Micromanagement just got easier. A new feature in the building tab lets you control how much extra stock is allocated to market stalls and taverns, ensuring goods are distributed efficiently and minimizing resource congestion. https://clan.fastly.steamstatic.com/images//38221882/65e74d4c7c88ad5398a66dbbf819d3eba7cc426b.jpg Bridge Building Say goodbye to river barriers. The new bridge-building system—integrated with the Road Tool—allows you to expand your settlements across rivers seamlessly, opening up new avenues for growth. https://i.imgur.com/6eguYhY.gif Upgrades: Stone Wells and Taverns The stone well increases water supply to 30 plots, making it a more effective solution for larger settlements. Meanwhile, the wooden well has been adjusted to cover 15 plots. On the Tavern front, a new Level 2 upgrade adds functionality and a refreshed aesthetic, with Level 1 getting a visual facelift to match. https://clan.fastly.steamstatic.com/images//38221882/0f7f7260fb29dd37a8bb07520034df05b68904f9.png https://clan.fastly.steamstatic.com/images//38221882/5d4f6620bbf9d0b035e5a85ba7d6ffa830270b4c.png Here is a link to the full patch notes. https://store.steampowered.com/news/app/1363080/view/534338967351329253?l=englishManor Lords dev's philosophy is big patches that "polish as much as possible"Jan 20, 2025 - PCGamesNManor Lords continues to go from strength to strength. The medieval strategy game and city builder hybrid has been out in early access for almost a year now, and each update added is even more game-changing than the last. For developer Grzegorz 'Greg' Styczeń, these massive updates are a very conscious choice. So if you've been periodically coming back to Manor Lords with every huge update, that system is going to continue going forward. Read the rest of the story... RELATED LINKS: Gigantic Manor Lords update makes the medieval city builder feel like a new game Big new Manor Lords update adds fresh maps and transforms city-builder's economy Grab breakout medieval strategy game Manor Lords at its lowest price yet Gigantic Manor Lords update makes the medieval city builder feel like a new gameJan 10, 2025 - PCGamesNCarefully chopping down trees, building taverns brick by precious brick, meticulously balancing all your resources - I suspect playing Manor Lords feels a lot like developing it. But the strategy game from Greg 'Slavic Magic' Styczeń has just taken a giant leap forward. With Civilization 7 about to arrive and Cities Skylines 2 bringing up the rear, the huge new Manor Lords update makes the medieval city builder feel basically brand new. If you haven't tried Manor Lords yet, or you checked out after early access, now's the time to give it a shot. Read the rest of the story... RELATED LINKS: Big new Manor Lords update adds fresh maps and transforms city-builder's economy Grab breakout medieval strategy game Manor Lords at its lowest price yet Manor Lords, Against The Storm, and the greatest RTS games now cheaper than ever [Update 4 - 0.8.024] Bridge Building, New Maps, Stone Wells & Overstock AddedJan 10, 2025 - Community AnnouncementsHi all, A new patch has been released to the main branch, combining the work from two prior beta patches. Saves: To avoid any potential issues, it’s recommended that you back up your saved files before switching to a beta version. Mods: Please remove any mods. They will most likely crash the game. To find your Steam for Manor Lords saves. Press Win + E Paste %USERPROFILE%\AppData\Local\ManorLords\Saved\SaveGames into the search bar. You can report feedback and bug reports on the Manor Lords Steam forums or join us on Discord for bug reports and discussion about the latest patch. Changelog Version 0.8.004 -> 0.8.024Major Changes: Cliff system rework Cliffs should be less ambiguous now. It should be more clear which area is buildable and traversable. When in build mode and when units are selected, a zigzag pattern will appear over the cliff area. Gaps between landscape components and cliffs should no longer appear when zooming far away. Pathfinding errors around cliffs should be fixed. Worker Restrictions for Stalls: Only the storage building workers can set up marketplace Stalls now. There was too much confusion about who owned what and works where, and it was very difficult for players to understand, for instance, that a gravedigger could have a food stall (selling home vegetable garden produce). Inventory Source Restriction: Only storage buildings supply the stall inventories and peddle. Goods Supply Cap: The number of goods a marketplace can supply is capped by the number of stalls (and, therefore, by the number of assigned storage building families). It can now be previewed in the market panel as "granary supply capacity" and "storehouse supply capacity." As the bars fill up, the supply capacity is reaching a limit, and you need to assign more storage worker families. Stall Mergers: Fuel Stalls and Fabric Stalls were merged into a General Goods Stall. Connection Arcs Added: Arcs connecting storage buildings to marketplaces are now being drawn after selecting either one. Marketplace UI Update: Marketplace supply UI will now show the number of assigned families in the storage buildings. Instant Stall Assignments: Storage-building families will now try to build or take over a stall as soon as they are assigned. Reduced Stall Storage Space: Decreased max stall storage space to still have the motivation for a healthy number of stalls on the market. Abandoned Stalls Exclusion: Abandoned stalls no longer account for marketplace availability. Market Availability Distribution: Tuned the market availability distribution so that houses reserve only as much variety as they need for the upgrade. Regional Data Update: All data in the Marketplace supply panel is now regional, including "Free stall locations." Disable Stalls Behavior: After you disable "allow market stalls" on a storage building, workers abandon their stalls since they stop contributing to Market Supply. Granary Direct Consumption: Instead of eating from the marketplace, villagers sometimes e...
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