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Malice & Greed

 
Future Update PlansJun 6, 2022 - Community AnnouncementsHey everyone! After having this game available to the public for over a year now, I've been able to better understand what I value in a game like this, what kind of experience I want to bring, and how I want new players to feel when they get their hands on the game for the first time. Now that I'm more experienced at coding, using the engine this game is made in, and have a much clearer vision for the game & its world than I started with, I've decided to essentially remake the gameplay experience of this game. The overall aesthetic and tone will remain the same, and the fundamentals of the combat system will remain (Crystals, Potential, enemy recruitment), but the entire game experience and structure is going to be re-evaluated and redesigned with a lot more consideration and knowledge than was possible when I decided to start making this game. What's Changing? - The structure, pacing, and balance will be designed from the ground up with the knowledge of all the current game systems. This game was never designed with systems like Demonform or Essences in mind, they were bolted on after the fact and have not been cleanly integrated with the gameplay experience. - Every game system will be re-evaluated, and may undergo significant changes, or be removed/replaced, with a core focus on information & mechanics being clear and easy to understand. - Combat will generally have significantly fewer things happening at any given time, but with more impactful results from those things. This means every single skill, mechanic, status effect, enemy, and boss fight in the game is going to be redone and streamlined. - Complex systems will be more heavily gated by progression, and come with proper onboarding that show you why & how you would want to use that system. - Progression will be pushing more to the "lite" side of things. This means moving away from the design philosophy of "winnable" first or second runs, or full access to complicated mechanics out of the gate. The most skilled players would still be able to achieve victory on early runs, but much more raw power will be available in the metaprogression system, similar to games like Hades. There will be options that allow advanced players to speed straight to the end of the power progression very quickly. For new players however, this system will allow them to make smart decisions about their upgrades in order to improve their next run, before being forced to rely purely on how well they remember what enemies and skill combos are good or dangerous. It will also include alternate versions of each perk (like the mirror in Hades), letting you decide how you want to customize your power even when you've fully unlocked everything. - The length of runs is going to become much shorter, and more consistent. Currently, the game is designed in a way that causes a truly immense gap in the amount of time your first few runs take compared to every run after that, which is very unpleasant to get past. The number of ski...New Party & Essence InterfacesMay 16, 2022 - Community AnnouncementsNew Party & Essence Interfaces https://i.imgur.com/8v7e8Yu.png https://i.imgur.com/5ARzhCd.png - Essences have a new interface. - Essences are now stored separately from Items. - Improved the responsiveness of buttons. https://store.steampowered.com/app/1566090/Malice__Greed/ No more wasted currency! (Economy Rebalance)May 15, 2022 - Community AnnouncementsSpin Fragment Changes {STEAM_CLAN_IMAGE}/40032280/9d5edccf5c904680ac6ee76f08f2080a7777ff06.png - Spin Fragments are now used only for rerolling. Any additional uses they may gain in the future will be related to in-run uses, not metaprogression. - They are reset to 0 after each run. - When you begin a run you are given 20 free fragments to start, plus an extra 5 for each additional Malice difficulty modifier you have active. You gain more throughout the run like usual. - All metaprogression upgrades that used to cost Fragments now cost Flowers and/or Roses instead. - Existing Spin Fragments will be converted into Crystal Flowers at a rate of 20 to 1. - This update required a map reset. You will recieve 3 Crystal Flowers as compensation, plus 1 extra Flower when you begin your next run. This means you will never again end up finishing a run with less metaprogression currency than you started with. Truly revolutionary game design, i know. Other - "Clear Mind" and "Jewel Thief" options in the void now give more Crystal Flowers than before. - You now gain a Crystal Flower each time you defeat an Act Boss beyond the first. The first time, you get a Blood Rose (and Spirit Stone in the future). - You now gain a Crystal Flower each time you defeat an Elite Battle. - Crystal Flower events on the map may randomly mutate into Blood Rose events when Spin becomes Full. - Game performance should be improved by about 15% https://store.steampowered.com/app/1566090/Malice__Greed/Demonic Skill BugfixMay 14, 2022 - Community Announcements- Fixed a bug causing Demonic Skills to be usable for free.Streamlined Demonform Update!May 14, 2022 - Community AnnouncementsDemonform 2.0 The Demonform system has been simplified, and has a new interface. You no longer need to manually customize what is equipped to each form. Instead, they can all be levelled up until they reach the maximum of 3, unlocking a new ability with each level. {STEAM_CLAN_IMAGE}/40032280/c9c300017ff3dfdb77ba28ce0b10b13964ad7285.png Corruption is no longer a part of the Demonform system. Instead, Demonform always lasts for exactly 4 player rounds of combat, and your Potential is not affected. You no longer need to equip and change Demonforms at havens. You can now choose which Demonform you want to enter directly from the combat menu. {STEAM_CLAN_IMAGE}/40032280/6de399b471f2fd1359ea1a555963a83571c43364.png The skills available in each Demonform have been changed / rebalanced. - A crash related to obtaining items that were queued after other rewards has been fixed. - An interface issue causing the Jukebox to overlap with the Mastery screen has been fixed. - Various other bugfixes and improvements. https://store.steampowered.com/app/1566090/Malice__Greed/Malice & Greed is in the Digital Dragons Festival!May 12, 2022 - Community AnnouncementsThank you to everyone for all of your support as I continue improving Malice & Greed! We were accepted into this year's Digital Dragons festival in Poland, and although we sadly weren't able to travel to the physical conference this time, we're participating in the online event. I'm working on a big update based on all of your feedback right now, so make sure to jump into the game & get in your feedback to make sure that your voice also gets heard in the next update! Vote For Malice & Greed You can show your support in the festival by voting here, to let them know you want them to show off more indie games like this in the future: https://forms.office.com/pages/responsepage.aspx?id=IaRfuBEfy0miKOrheADcp3BwmTnJznlJgNTOymCSXCBUN0RHSldVRllITEFIRTQ1RzlUTlhETEY1RS4u https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/37349310/70dab2e654ea25f2be9b1c3698ddde0050e4e28f.png https://store.steampowered.com/app/1566090/Malice__Greed/Event ImprovementsMay 9, 2022 - Community AnnouncementsEvent Improvements You can now increase ally Potential, HP & Resistances in events, not just the protagonist! The Bloodpath and the Irradiated Pools have been updated to use the choice box interface. {STEAM_CLAN_IMAGE}/40032280/4b1631e3db1d2c14d41899700879e3a76e658bca.png More events will be added in the future that offer further risk / reward. The Grand & The Hearse Units that are stored The Grand & The Hearse carrying over between runs is now an option in preferences that is off by default. If you would like to continue using these systems as you remember them, turn this option back on. EDIT: The annoying healer boss no longer shows up in act 1. It was also generating more turns than it was supposed to. Sorry about that! - Souq Medic moved from Act 1 to Act 2. - Vendella, Pack Leader moved from Act 2 to Act 1. - You now get an Item before battling Timmy & Tammy in The Backrooms. https://store.steampowered.com/app/1566090/Malice__Greed/BUGFIX: Sacrifices Not WorkingMay 7, 2022 - Community AnnouncementsIf you got stuck on a sacrifice screen, update to the latest version to fix this bugThe "Skill Transfer" Update is here!May 7, 2022 - Community AnnouncementsSkill Transfer You can now transfer skills between allies to build the ultimate set of party members! {STEAM_CLAN_IMAGE}/40032280/fcce49be4d6d7a953489462c2179894ab9e6f28f.png Essence skills cannot be overwritten (you can still change essences on a fused unit). Other Changes: - Item events now show you the item possibilities beforehand, letting you choose what you want. - Each act has been made slightly shorter in length. - The legacy version of the map has been phased out along with mantras, due to technical restrictions with new systems. Each build will be receiving a new set of unlocks in a future update to replace Mantras (in addition to the Spirit Stones mentioned below). Coming Soon: Spirit Stones - Equip your starter builds with Spirit Stones, modifying them in highly polarizing ways, similar to Keystones in Path of Exile. Each starter build will have 5 exclusive Spirit Stones that can only be used by playing as that build. Only one can be equipped at a time. {STEAM_CLAN_IMAGE}/40032280/c692d09b0af016f2c4d0a216b91acdecac96a36c.png https://store.steampowered.com/app/1566090/Malice__Greed/NEW SKILL MECHANICS: Channel & Amplify!Apr 30, 2022 - Community AnnouncementsChanneled Skills This update brings a new mechanic: Channeled Skills! Instead of being cast immediately, you must finish a number of rounds to prepare the Skill. Once ready, it can be used on ANY ally's turn, causing the Channeling unit to cast the Skill for free, even if they are a corpse. {STEAM_CLAN_IMAGE}/40032280/40bee72b0d4031bd8c6668358f13416978ee7b9b.png An icon appears on a unit, showing the progress of the Channel. {STEAM_CLAN_IMAGE}/40032280/f2868a14b911e5529d83c8fce9d9a179e35f1c73.png This gives you the freedom to play skills out of order for stronger combos, or prepare for a future turn where you expect to not have enough Crystals! - Will overwrite any existing Channel or Combat Technique. - All Skill costs are paid at the start of Channeling. Channeling Slots Some skills can create empty Channeling Slots on units, which can be used to Channel skills that do not naturally have the keyword. The next non-Channel Skill you cast will be placed into this slot, and Channeled for the specified number of ally rounds. {STEAM_CLAN_IMAGE}/40032280/30b67dff2952aee8c7d4787246b0ad6cd5d2776d.png This allows you to integrate a wide variety of skills into your Channeling setups! {STEAM_CLAN_IMAGE}/40032280/17f40603e25e70f68a3dc413d8859fb30de870f3.png Amplify Some Channeled Skills can be improved even further by giving them time to Amplify! If the Channelled Skill is ready to cast, but you did not cast it, the effect is activated each time your round ends. Some Amplify effects improve the card's effect, while others trigger their own effects at the time of Amplification. For example, Dynamo will continue dealing lightning damage each round that it is Amplified. {STEAM_CLAN_IMAGE}/40032280/78a0d6c8f24f7993ba1d3b72e9218f258decf10d.png When Amplify is triggered by another effect, it will activate even if the Channeled Skill is not ready. Countering Channel Because the cost of Channels are paid upfront, the turns where they are activated can be extremely bursty and swingy. While Guarding is an effective option against a team of prepared Channels, you can also use Skills to interfere with the enemy. {STEAM_CLAN_IMAGE}/40032280/10d9094deb09add26332c3771cca1883dfb8d10d.png Keep an eye out for other mechanics that might do a good job at dealing with Channels! Enhancing Channel Strength & Technology offer ways to enhance your Channel skills. This effect is much less common in Arcane & Dexterity. {STEAM_CLAN_IMAGE}/40032280/09f45cd23a08f61fabfcc3c0d72dbd5e6343ce82.png New Items - Maximilian's Wrench When an Elite or Boss Channels a Skill, delay it by 1 round. - Demon Skull Pandemonium also affects you, but lasts an extra round. - Chaos Whistle All Skills on all units have Expose Affinity. - Yellow Jacket When an ally Channels a Skill, Amplify it twice, and delay it by 1 round. - Lead Pipe When an enemy becomes a corpse, cancel their Channeled Skill. - 8-Ball Each round, the first time an ally Channels a Skill, progress the Channel's duration. Pressure Cooker - ...New Skill Keyword: Affinity! (Set 1)Apr 27, 2022 - Community AnnouncementsNew Keyword: Affinity A new keyword has been added to skills! Affinity allows you to consume buff and debuff stacks to pay for the Potential cost of a skill. Here's how it works: Intimidate is a fairly pricey skill, but applies a full-power attack debuff onto an enemy while stripping the power away from most of their buffs. Spending 2 Potential usually means that you'd need to wait to get it back to continue using your strongest skills... But now that the skill has Enrage Affinity, you can consume up to 2 stacks of the Enrage buff to pay for the cost instead of spending Potential! {STEAM_CLAN_IMAGE}/40032280/6b24b4318405efb623b60b49635d521ee44d0da5.png Some skills can also have affinity with debuffs, meaning not only do you get to skip the cost, but you also get to cleanse yourself of potentially deadly status effects. This is a massive power boost compared to casting it normally, and is a great way to turn Battle Modifiers that spam you with debuffs into an advantage! {STEAM_CLAN_IMAGE}/40032280/c838f2e84a81cedb577aeb6913ab351ef6584e48.png The exact wording of Affinity is as follows: - When this Skill spends Potential, stacks of the specified buff or debuff are consumed to reduce the amount of Potential spent. Here is the first set of affinity cards. Most of them are existing cards that have gained an affinity, along with a couple of new ones. Another set of affinity cards will be coming soon, covering the buffs & debuffs not included in Set 1. {STEAM_CLAN_IMAGE}/40032280/4e311b74f414e8495d4e6ba8f31ed025eb4d36a5.png After the first 2 sets of Affinity Skills have been completed, a set of Items & Passives related to Affinity will be added into the pool. Future Update Preview: Channeling! A new pair of keywords is coming: Channel and Amplify! Channel: Instead of activating immediately, you must begin the specified number of rounds to complete the Channeling. Once ready, the Channeled Skill can be used for free, during any Ally's turn. Amplify If this Channeled skill is ready to cast, and you did not cast it, activate this effect when your team's round ends. Example: Dynamo - 2TT Channel 1 Fully Shock a unit. Amplify: Deal 4 Lightning Damage to all enemies. https://store.steampowered.com/app/1566090/Malice__Greed/Clarity & Quality of Life Improvements!Apr 25, 2022 - Community AnnouncementsQuality of Life Improvements - Skill damage numbers now update based on factors like Attack, Defense, and immunities. {STEAM_CLAN_IMAGE}/40032280/0a5ee112e4e371cb5211fe8a4fc56733f2a3bb47.png - Damage Over Time on units is now pre-calculated and shown on their health bar. {STEAM_CLAN_IMAGE}/40032280/ebbd706b9c4fb17ae0dea63f753d2cc3745cc932.png If the unit will die, the bar turns pink: {STEAM_CLAN_IMAGE}/40032280/e6b29842078d2b677891ddd1679a81584d3b41a7.png Additionally, status effects now have differently colored duration ticks, and a colored arrow, indicating whether they are a Buff or Debuff. - You no longer need to abandon enemies & allies when you are out of space in your party and don't want to Butcher. You can instead Devour them to increase your Max HP for the rest of the run. {STEAM_CLAN_IMAGE}/40032280/37dccfff6f84cd46d2cbc812031ada979dec49b5.png - A new tutorial compendium has been added, with info about all game mechanics. {STEAM_CLAN_IMAGE}/40032280/fc63f984523a282fcc92fc005b1e5dc524f13c9b.png - You can now forcibly increase your maximum difficulty in the upgrade shop. {STEAM_CLAN_IMAGE}/40032280/c98905a9a8a3d66320bde7eba5a0ac33bcebc26d.png - The health barrier on Elite & Boss enemies that causes them to immediately retaliate with Pandemonium if they have not used Pandemonium yet is now visible on their HP bar. {STEAM_CLAN_IMAGE}/40032280/320aa8f30ec15932050b762bd71b23b09701ba43.png - There are now additional options for displaying enemy resistances. {STEAM_CLAN_IMAGE}/40032280/a29dd9c8dbcfd7f75580e8dd6e7c7488cfc7996d.png - You can now enable Free Demonform in the Preferences menu. - You can now choose a custom starting ally in the Preferences menu. {STEAM_CLAN_IMAGE}/40032280/32be1e10b35ec3ba84b550f6952fa9d21566891b.png - Many tooltips have been changed to a new system, allowing them to follow the cursor and more reliably prevent them from going offscreen. - Ally and Enemy camera movement can now be toggled independently. Gameplay Changes - Summoning allies now only costs a half crystal instead of a full one. - The "Anarchy" Malice modifier has been changed. Old: Summoning allies is no longer free during the first round of combat. New: Summoning allies costs a full crystal instead of half. - Enemies no longer spawn unrestricted in all locations. You can see what areas a unit will appear in by inspecting them. {STEAM_CLAN_IMAGE}/40032280/35e667a7f4b98f7a2330aff2d507a0adb6f95dba.png - A variety of underwhelming units have had their skill loadouts refreshed. New Skills {STEAM_CLAN_IMAGE}/40032280/a1ba83b0565aef31d41f77086c8bf10fe693ab91.png New Starting Perks - Some new Haven Influence options are available to unlock in the upgrade shop. {STEAM_CLAN_IMAGE}/40032280/746fef0c43a18ea016caa854b25098153db697d4.png - Perception now offers a Rare item instead of a Common item. New Awakening Option {STEAM_CLAN_IMAGE}/40032280/f4cc89de3dff69b424d7c215dff1a82f6262a7aa.png https://store.steampowered.com/app/1566090/Malice__Greed/The 'Devil In The Details' Update is AVAILABLE NOW!Apr 10, 2022 - Community AnnouncementsMalice & Greed's 'Devil In The Details' Update is here! This update is focused around reducing the amount of brain melting caused by the game, while adding more strategic payoffs that don't require a Ph.D. Major Changes - Buffs and Debuffs have been reduced in complexity to more appropriately fit the current scope of game mechanics. Many of them are now stronger, more reliable, and have more synergies and payoffs. - The "Resist" status against damage has been removed from the game. As a result, a large number of units have had their immunities and health values changed. - Hits against weaknesses now also bypass Defense. - Enemy damage in Pandemonium no longer counts as always hitting a Weakness, but their skills still become Efficient. Enemies can no longer enter Pandemonium on the first round, unless you bring an Elite or Boss unit to low HP. - Elite Battles now spawn 2 units instead of 4, but they are much more powerful. - Common Battles now usually spawn fewer units, but they are more powerful. - You can now defy death with Demonform even if your protagonist is destroyed. Debuffs Bleed - When Bleed is applied to you, and when its duration is progressed, lose HP equal to the amount of Bleed on you. (Note: Bleed is how HP Loss instead of Physical Damage.) Sick - When you would gain 5 or more HP, lose 1 stack of Sick instead. Does not affect Revives Decay - When you lose HP, you also lose 1/3 that amount of Max HP per stack of Decay on you. Burn - When Burn's duration is progressed, you take 1 Fire Damage for each stack of ANY debuff on you. Not affected by Attack or Defense. Freeze - When you start a round while Frozen with at least 1 full Crystal, turn a full Crystal into a Fading crystal. Then, your Freeze is reduced by 1. Shock - When you start a round with 3 Shock, you deal 10 Lightning Damage to yourself, and lose a Crystal. Then, all Shock on you is removed. (Note: This damage comes from the shocked unit. It will be affected by their Attack and Defense, and can gain effects like Lifesteal, Cull, and Hunt.) Maim - When you use a skill, lose HP equal to the amount of Maim on you. Trauma - Decreases Attack by 1 per stack. Expose - Decreases Defense by 1 per stack. Buffs Haste - When another Buff is applied to you, if it isn't fully stacked, apply another stack of it and lose 1 Haste. Lust - When you deal damage, give it Lifesteal. Then, your Lust is reduced by 1. Thorns - When an enemy uses a skill on you, they lose HP equal to the amount of Thorns on you. Invigorate - When Invigorate is applied to you, and when its duration is progressed, gain HP & Max HP equal to the amount of Invigorate on you. Focus - When your damage hits an immunity, bypass it and lose 1 Focus. Zombie - Allows your corpse to use skills, as if you were alive. - 2 Stacks: Generate a Fading Crystal when your round starts. - 3 Stacks: Generate a full Crystal instead. Protect - When you would be affected by an enemy Skill, if the amount of Protect on you is at least as high ...[IN BETA] Buff Overhaul, Major Balance ChangesMar 11, 2022 - Community AnnouncementsView details about this update here: https://store.steampowered.com/news/app/1566090/view/3211637628714938770February 4th Content Update!Feb 4, 2022 - Community AnnouncementsNew Items Dead Dove (Rare) When the protagonist or an ally with Technology Essence spends Potential, Protect them. Power Drill (Rare) When a battle starts, Potentiate all allies, and they lose 1 Defense. Indestructible Fridge (Common) The ally that ends your round automatically Guards. Pink Egg (Common) When a battle starts, Potentiate the protagonist. Blue Egg (Common) When a battle starts, Enlighten the protagonist. Cosmic Egg (Combination) When a battle starts, Potentiate and Enlighten the protagonist, and reduce the potential requirements of their skills by 1. Obtained automatically when you have both the Pink Egg & Blue Egg New Skills https://i.imgur.com/1Y0a73o.png https://i.imgur.com/nfUoXF7.png Buffed Skills First Aid: Healing increased from 8 to 10. Transfusion: Now also removes 1 stack of debuffs on healed allies. Needle Jab: Damage up from 4 to 5. Lag / Crash FixJan 31, 2022 - Community AnnouncementsA large lag spike involving a recent change to legendary items is now fixed. If you found the game crashing or hanging when entering an event at seemingly random points during a run, this has been resolved.The "Streamline" Update (New Game Mode)Jan 29, 2022 - Community AnnouncementsNormal Runs & Advanced Runs The game as it has existed up until now featured an open, nonlinear map. This version of the game is now known as Advanced Mode. The old mode has not been changed in this update, and functions just like you remember it, it has just been rebranded as Advanced Mode. New Default Map Style There is a new default map style: Branching paths. This will feel comfortable to anyone familiar with popular deckbuilders like Slay the Spire or Monster Train. This offers a much more focused experience during a run, and a much clearer presentation of your options, and what they mean. https://i.imgur.com/naI54UW.png in Advanced mode, you were able to back out of events and choose to accept them at a later time, or leave them as bait for emergency bosses. In the new mode, you can instead choose to Meditate & leave at events, which will progress Spin once, and allow you to choose 1 of any Potential to gain. This new map layout allows you to see the entirety of your current act in advance, while Advanced Mode's open map retains a fog of war on unexplored locations. The Grand, The Hearse, and Tough Tactics are placed in specific unmissable locations on the new map, one per area. When you reach one of them, it becomes available to revisit for the rest of the run. The Hearse and Tough Tactics still have limited stock that refills as Spin progresses, however your first visit of The Hearse no longer consumes a use (or you can Meditate instead of claiming your free swap). Emergency Bosses do not spawn directly onto the map on the branching path system. Instead, they will take over The Hearse, The Grand, or Tough Tactics, at random. Defeating the boss will allow you to regain access to the event that was taken over. Emergency bosses do not have battle modifiers on this version of the map, but they have a permanent +1 Attack +1 Defense. Improvements will continue to be made to this system as it develops further. Mantras are limited to Advanced Mode, as most of their abilities relate to map manipulation that would have no effect on the new mode. New Technology Awakening https://i.imgur.com/mzL0Qxr.png Balance Changes - The Fatality and Lethality awakenings now increase in power every round. - The Extraction awakening is no longer limited by rounds. - Crimson Dawn now wipes all buffs on all enemies, instead of only the target. - Memento Mori now does 9 HP Loss, 9 Arcane Damage, and Cull 9, instead of 7/7/7. - Violate no longer spends Arcane when used, and no longer inflicts Decay. - Absolute Zero has been reduced from 6 Dex to 5. - Frozen Flame now inflicts Full Freeze instead of Freeze & Burn, and deals Fire Damage instead of Ice Damage. -Double Claw now has Hunt, and costs 1 Dex to cast. - The Saboteur unit has been re-added with a new skill set. - The item Bottled Lightning no longer transfers shock stacks from you to the enemy. It now increases Lightning Damage dealt by allies by the amount of Shock stacks on them. (You can Fossilize Shredder an...The "Factions" Update is live!Jan 27, 2022 - Community AnnouncementsMemory Leak & Bug Fixes - A memory leak causing stability issues involving tooltips has been fixed. - A bug causing the map to not reset fully has been fixed. If your map was slowly being filled with bloodstains, this will now be fixed. - The overall stability of the game should be improved. If you run into new crashes, please upload your save file on Discord or Steam forums, and I can use it to fix the bug. (%appdata%\Godot\app_userdata\Malice & Greed) Tooltip System Redesigned Tooltips have been redesigned with a new format, making them much easier to read, and better preventing them from going offscreen. Event tooltips now have more information about what to expect when you enter them. https://i.imgur.com/EFbdqS8.png https://i.imgur.com/6BEbEv4.png Battle Factions There are now 7 different enemy factions that can show up as battles on the map. These function similarly to Common Battles, but only units in that faction will spawn. This allows you to prepare more when planning what party build to make, and better choose what allies to take into battle to perform well against the enemy. Additionally, battles have been capped to a maximum of 7 modifiers, and the Emergency Boss limit reduced from 4 to 3. https://i.imgur.com/7AICVzw.png Essence Skill Inspection You can now view all of a unit's Essence skills when inspecting them. https://i.imgur.com/Dq5EYyB.png New Items Harbinger Fangs - Allies with Arcane Essence have Payback: Deal 1 Arcane Damage to all enemies, with Lifesteal. *Payback activates when a unit is revived. Measuring Tape - When an ally with Strength Essence spends 2 or more Crystals at once, remove a stack of all Debuffs on them for each Crystal spent. Morphine Drip - When an ally with 6 or more Arcane will take 2 or more damage, reduce the amount by 2, and they lose 1 Max HP. Supersweet Candy - When your teams round starts, allies gain HP equal to their negative Defense. The Best Defense - Damage dealt by allies with 6 or more max Strength is increased by their Defense. Changed: Heist Plans Old: The protagonist can pass for free. New: Allies with 6 or more max Dexterity can pass for free. Changed: Stacked Deck Old: If no ally has cast a skill yet this round, allies can pass for free. New: When a battle starts, Potentiate all allies with 6 or more max Technology. Demonform Changes Demonform's rather complex cost setup has been replaced with the following simplified system: https://i.imgur.com/WxiK37f.png Builds with high amounts of potential can now sustain Demonform for significantly longer.The 'Skill Mastery' UpdateJan 19, 2022 - Community AnnouncementsThe 'Skill Mastery' Update! MAJOR BUGFIX: - A bug sometimes preventing runs from being started by not displaying initial bonuses has been fixed. Skill Mastery You can now Master Common & Uncommon skills by spending Blood Roses. Mastered skills can be equipped by any starting build that has enough potential, allowing you to create a huge variety of custom starting loadouts! When you unlock a starting build, its skills are Mastered automatically, including its Rare skills. https://i.imgur.com/20uS9z9.png Domain Battles Battle up to 4 waves of difficult enemies for rewards! After each wave, you can either claim your prize, or start another wave with increased difficulty and rewards. https://i.imgur.com/7K7Y8z5.png https://i.imgur.com/I6EsO38.png Bounties Complete Bounties by defeating bosses on each starter build to earn more Blood Roses! https://i.imgur.com/9c9aYBW.png Awakenings 3 New Awakenings have been added, and most Awakenings that were locked behind prerequisite Awakenings have had their prerequisite requirements removed. https://i.imgur.com/ytsiIMk.png Extraction can be triggered on the enemy round by using Nines! This is currently the only way to do this, making it an Awakening-exclusive synergy. Lethality can also gain extra value on the enemy round by using counterattack passives, or other triggered passive effects. Miscellaneous - Various bugfixes & audio / visual improvements. - A variety of underperforming skills have been buffed. - A variety of skills have had their rarity tiers adjusted to increase the variety offered in the Skill Mastery pool. 11 New Skills, Starter Builds RedesignedJan 12, 2022 - Community Announcements11 New Skills! Note: Protean Shot is not a protagonist-only skill like the others. https://i.imgur.com/svGgXRS.png The starting builds have been redesigned, with each of them getting one of the Unique skills shown above, and some other skill changes. https://i.imgur.com/PAkVIZs.png