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Making it Home

 
Play Captain Contraption's Chocolate Factory in the Steam Puzzle FestApr 27, 2023 - Community AnnouncementsYou can now play the demo for our next game Captain Contraption's Chocolate Factory by visiting the store page using the link below. It’s an open ended factory, automation style puzzle game. https://store.steampowered.com/app/2166920/Captain_Contraptions_Chocolate_Factory/ Using a simple set of tools you’ll need to automate production of a variety of sweet treats like chocolate covered toasted almonds. The game plays sort of like a mix between a programming game like Opus Magnum, a factory game like factorio and a contraption maker game like The Incredible Machine. Check it out and let us know what you think!Patch Notes 1.4.3Jun 26, 2022 - Community AnnouncementsFixed a bug which was stopping this month's sandbox challenge to launch. Patch Notes v1.4.2Jun 19, 2022 - Community AnnouncementsIncreased rate of panel unlocks in the story mode. Improved performance of vehicles which have lots of rocket engines. Updated to Unity 2019.4.40. Updated all 3rd party libaries. Update Notes v1.4.1Mar 14, 2022 - Community AnnouncementsFixed the bug which sometimes stopped drones appearing in Kingman. Drones now update their target more frequently. Drones fly closer to your vehicle to make them easier to jump on. Major Update v1.4.0 Available NowFeb 28, 2022 - Community AnnouncementsThe forth major update to Making it Home is out now! There are lots of changes which were are really excited to see you get your teeth stuck into... New Panels There are three new vehicle components for you to play with. The first two are switches which get activated by propellers and lasers - to let you set up chain reactions and maybe even start doing something close to programming! {STEAM_CLAN_IMAGE}/35769530/8cb419fa94c16d647c3632a1bb1be19e911def51.gif And the third is a steam powered rocket engine which will rapidly empty all the water tanks above it to give you a big boost in thrust. We've also added a bunch of new challenge mode templates to the weekly, daily and monthly rotation which will highlight these new components. {STEAM_CLAN_IMAGE}/35769530/3368385c8fedd413bdbdea6a7a3f6bbac21a4ec2.gif Cozy Mode You can now experience the entire single player story mode with hazards and objectives turned off. This is for those of you who just want to stretch your engineering and design muscles without the worry of drones and low bridges. Lots of Blueprint Editor Improvements Spending the past few months doing the daily challenges (mostly for our TikTok) gave me time to think about and reflect on how we actually use the blueprint editor. So I took the time to polish it and make some changes, some of these based on your feedback. So check out the juicy patch notes below, grab yourself a copy if you don't have one, and jump in! Version 1.4.0 Patch Notes New Content New panel: Propeller Activated Switch. New panel: Laser Activated Switch. New panel: Steam powered rocket. New mode: Cozy mode. 19 new challenge templates added to the challenge mode rotations. Blueprint Editor Changes You can now filter panels by type and act. Scaffolding is now automatically built so you can create panels in "mid air". Default scaffolds are made with a bottom floor which means new players won't get stuck with inaccessible panels. There is now a visual indicator when you mouse over any component in blueprint mode. This makes quick changing platforms easier and just feels nicer. You can now hold left mouse button to "paint" panels. Changed the sound logic so placement sound effects happen consistently. Other Changes The tutorial display now appears on the left hand side of the screen during gameplay. This means that approaching hazards and coins are no longer obscured by it. Text in initial cut scene now transitions faster. Solar panel is now correctly displayed when available in the challenge mode. Updated Unity to latest 2019 version. Auto sail trim is now an act 1 panel. Improved performance during final boss battle. Challenge modes now only happen between 6am to 6pm following constructive negotiations with the ladybug union committee. Remote Play Together 2022Feb 24, 2022 - Community AnnouncementsMaking it Home will be taking part in this year's Remote Play Together event on Steam. As part of this we will be streaming the game on 4th March at 7PM GMT. You can set a reminder by clicking the button on the side bar to the right of this announcement. Also, we will be launching the next big update when the Remote Play Together event starts on 28th Feb. This update will include improvements to the blue print editor, new vehicle components and a new "cozy" mode without hazards or objectives. Patch Notes v1.3.1Feb 13, 2022 - Community AnnouncementsFixed bug in challenge and sandbox modes which meant water tanks and solar panels were not always given to the player when specified. Reduced the budgets in some of the challenge mode templates. Challenge Mode and Sandbox update!Feb 3, 2022 - Community AnnouncementsHappy February everybody! Making it Home version 1.3.0 is out now. The list of changes is small, but they are significant. We noticed that you were not really playing the challenge modes much, other than the $10,000 sandbox, so the focus of this update is to try and improve the challenge mode. We have made a few key changes. Firstly, we have reduced the number of challenge modes so there are now three challenges and one sandbox. Before there was just so much choice I think it was overwhelming. {STEAM_CLAN_IMAGE}/35769530/14f6a4dde7e546525d11fb1908fa612c18e33aba.png Secondly, we have enabled more of the modifiers from the story campaign. Expect to see motherships, carrots and bridges in all the challenge modes (but not the sandbox). {STEAM_CLAN_IMAGE}/35769530/5fd7b5ef931e4113dabb531bef2f2116090de73e.png Thirdly, we have removed the complete randomness from before. Instead we have hand crafted 69 sets of vehicle components which are picked at random. Each set has a sort of theme and tries to make you think about vehicle design differently. We wanted to give those of you who love optimising a vehicle design a new mini challenge just waiting for you each day if you fancy it. {STEAM_CLAN_IMAGE}/35769530/b78f48053c8dff5badc387d763c9895eeedea620.png Now this is rather experimental, we'll be keeping an eye on the leader boards, but do let us know what you think! Either here on Steam or on our Discord. Happy building! {STEAM_CLAN_IMAGE}/35769530/e608b8c31c5ac36bc4082bb168b48603e28945d8.png v1.3.0 Patch Notes Updated to Unity 2019.4.35f Added 69 new challenge templates. There is now a single daily, weekly and monthly challenge alongside the sandbox mode. The vehicle does no longer save it's state in challenge and sandbox modes. Essentially this means if any panels get destroyed during a challenge mode run they will reappear in blueprint mode when you retry. Fixed a bug caused when two panels in the same column get destroyed in the same frame. Changed the random distribution of panel unlocks in Act 1 to improve the new player experience. Update Notes for v1.2.2Jan 3, 2022 - Community AnnouncementsAdded a base to the boulder press to stop it inverting and causing the physics to break. Fixed bug which meant that pumpkins were invisible during the winter season (don't ask). Tweaked masses of all physics objects to reduce the frequency of objects being pushed through walls. (Hopefully it won't happen at all now) Patch Notes v1.2.1Dec 27, 2021 - Community AnnouncementsUpdated to latest Steamworks API Added character limit to design description. Loading steam workshop designs should no longer block the load/save design menu screen. Holiday UpdateDec 20, 2021 - Community AnnouncementsHappy Holidays everybody! Wherever you are I hope you are able to have a little bit of a break over the coming weeks. To help you relax and get into the holiday spirit here is a plump content update for Making it Home! With this update our philosophy was to just make stuff for you to play with. We have introduced a bunch of new panels which we don't know how you're going to use - and we can't wait to see what you do with them! Highlights The universal switch which will open the door to building complex chain reaction style vehicles (and is the first step on our journey to adding programming style panels to the game). {STEAM_CLAN_IMAGE}/35769530/a2462b1da19f6730b9416f1074913957d39f6ad6.png Pinball flippers which are exactly what you think they are. {STEAM_CLAN_IMAGE}/35769530/341fd2d8f43e5fed715cb05e0ea487834eb3aac0.png ...and despite my best judgement we added 4 player co-op (local and on-line through steam remote play together). {STEAM_CLAN_IMAGE}/35769530/b74270e204f27ac9375044888c1d06e61482d73d.png Patch Notes New Content New Panel: Boulder Press New Panels: Universal Switches New Panels: Switchable Diagonal Floors New Panels: Pinball flippers New Panels: Garage Doors New Panel: Trap Door New Seasonal Sprites for Winter. Co-op is now possible with up to 4-players. This is pretty experimental, and kinda dumb - have fun with it! Improvements You can now zoom the camera in and out. You might need to reset your control bindings to get this to work. Updated to latest version of Unity3D 2019 LTS The direction propellers are turned due to wind has been reversed. This means that the balls which are blown by wind will no longer block them from turning. Changed the position and wording of the save/load vehicle in blueprint mode. This is an attempt to get more people using the workshop. Lots of performance improvements. Some vehicle designs are seeing a 6 times increase in framerate with this patch. In particular vehicles which rely on balls. Bug Fixes Some of the ball panels would not correctly spawn all their balls. This has been fixed. Ball bearings can no longer spawn into themselves or other objects. Fixed the centre of mass of the ball bearings, they now correctly behave like balls. Portals would sometimes transport the cake ingredient on top of the drones causing strange looking behaviour. This has been fixed. Nominate Us for Most Innovative Gameplay!Nov 24, 2021 - Community AnnouncementsIt is steam award time! Look, we know we are a small team with a small game on Steam - but we're proud of what we've made and lots of people keep telling us they haven't quite played a game like this before. So please consider helping us spread the word about Making it Home by nominating us for an award! In other news Dave and I have sat down to decide the next set of panels we'll be making. Our aim is to get the next update released in December or January - we will keep you updated as we go! In other other news I (Sean) am doing a charity stream this weekend to raise money for the MS Society. I've already been blown away by the support from you our community - at the time of writing this we have raised £1,000!!! My wife has MS which is a rubbish progressive disease. The MS Society supports people with MS and funds medical research. My wife actually used to be a medical scientist and was funded by the MS Society to research diagnostic techniques. They are a super good charity. If you are able to, and want to donate you can do with the link bellow... The streamathon will be on 27th/28th November but by donating early you can use your donation to vote for what games I'll play! Donate here. {STEAM_CLAN_IMAGE}/35769530/15a77f63085ee4254e63fc96dfe6aa11f7d701f7.jpg Patch notes v1.1.3Oct 29, 2021 - Community AnnouncementsChanges Sandbox modes are now fully unlocked after you complete the first tutorial story mission. Bug Fix One of the Jack O Lantern's would spawn smaller than it was meant to. Patch Notes v1.1.2Oct 28, 2021 - Community AnnouncementsA small patch to reduce the par speeds for the first two legs. In the last patch the reduction in leg length meant that the speed you can reach in those legs is less.Patch Notes v1.1.1Oct 27, 2021 - Community AnnouncementsThis a small patch with a few things which we forgot to add to the Halloween Update. These changes are based on player feedback that the initial pacing of the game was a little slow. Added a blueprint vendor to every truck stop (now there are 60+ components we really need this!) Reduced the leg length of the first two legs. Halloween Update Out Now!Oct 24, 2021 - Community AnnouncementsHappy Halloween everybody! The latest free content update for Making it Home is out now! We started it out as a Halloween focused update but before we knew it we had 10 new vehicle components to add to the game! We are starting to realise that the number of components in the game means we need to start thinking about some UI improvements in blueprint mode - we didn't have time to get that done for this patch but it is something we want to address. Another big change is that from version 1.1.3 sandbox modes will now fully unlock once you've completed the tutorial in story mode. We have been getting a lot of feedback that some of you just want to play with the toys we've made in a sandbox - so now you can. The final big change is the addition of seasonal cosmetics and themes. At the moment we have just added stuff for Halloween, you'll see spooky Jack-O-Lanterns, scary spiderwebs and curious candy explosions! Right now these automatically appear based on the date, but eventually we want to add customisation for this stuff. Scroll to the bottom for the full patch notes, but before that here is a sneak peak at four of the new components. Spiderweb One of the ideas which popped up when we decided to do a Halloween update. The spiderweb catches objects and converts the forward velocity of them into vehicle thrust! {STEAM_CLAN_IMAGE}/35769530/df7e3856c2a0194903e285473f35947c29f7f899.gif Pumpkin Another idea which came from our Halloween thinking, a boulder but with different physics. We've also added a bunch more "ball" panels which give you objects with varying physics behaviours. {STEAM_CLAN_IMAGE}/35769530/e859053e0e849a71bc1dae89184771358f2aa69f.gif Seesaw When we added all the new ball types we started to think about ball related panels, the first of which is the seesaw. {STEAM_CLAN_IMAGE}/35769530/fb72c989f51df55e6e947f43a4fe0b2faccdee62.gif Circle Bumper ...and this one has been a long time coming - a circle bumper to complete the pinball bumper set. {STEAM_CLAN_IMAGE}/35769530/3ce72baf59b660684ae0666064be2fe1fc28b486.gif Version 1.1.0 Patch Notes Improvements and New Content New panel - Spiderweb New panel - The Beachball New panel - Ball Bearings New panel - Circle Bumper New panel - Football New panel - Basketball New panel - Pumpkin New panel - Diagonal Walls Two new panels - Seesaw (lipped and un-lipped) The game now has seasonal elements, lots of effects and sprites have been added for Halloween which will appear during October. We will be adding ways to customise this in the future. Changes Solar panels and water tanks are no longer given as options when you permanently unlock a panel at the end of an act. These will be unlocked by their parent panels automatically. Changed balance of all speed/time requirements based on analytics from players. Coins now spawn at more random heights. If vehicle is taller than 30 panels coins no longer spawn above the vehicle. Removed sprint objective tutorial which was confusing players in the first leg. B...Version 1.1.0 Patch NotesOct 24, 2021 - Community AnnouncementsImprovements and New Content New panel - Spiderweb New panel - The Beachball New panel - Ball Bearings New panel - Circle Bumper New panel - Football New panel - Basketball New panel - Pumpkin New panel - Diagonal Walls Two new panels - Seesaw (lipped and un-lipped) The game now has seasonal elements, lots of effects and sprites have been added for Halloween which will appear during October. We will be adding ways to customise this in the future. Changes Solar panels and water tanks are no longer given as options when you permanently unlock a panel at the end of an act. These will be unlocked by their parent panels automatically. Changed balance of all speed/time requirements based on analytics from players. Coins now spawn at more random heights. If vehicle is taller than 30 panels coins no longer spawn above the vehicle. Removed sprint objective tutorial which was confusing players in the first leg. Bug Fixes Sails now activate on button press down rather than button up. Added a sanity check to ensure the vehicle's speed cannot go negative. The flywheel now shows thrust numbers correctly. Update on our Update PlansOct 10, 2021 - Community AnnouncementsLast month in the hustle and bustle of release week I wrote a quick announcement to say "Yes, expect us to keep working on Making it Home and add new stuff" - today Dave and I had a chat about how we wanted to approach that so I've got a few more details to share about our plans moving forward! In short we are going to continue to keep adding new panels and components to the game for as long as it makes sense to. We really enjoy coming up with ideas and then seeing you lot use them in ways we couldn't possibly imagine. Our plan will be to come up with ideas for a load of panels, work on them and release patches when we feel enough has been added to the game to make it noticeable to current players. Perhaps that might just be one or two new components that introduce a new system (like the Lasers did) or a collection of simple ideas. Since Dave and I are both university lecturers full time we can't promise when and how often these things will happen, but we will just be honest with you about what we are working on and when we are aiming to get it done by. If you have been with us since early access expect a similar frequency of updates - if anything slightly more frequent. For example, the first update will be Halloween themed with around 3 new panels and will hopefully be released at the end of October. Now if you want to keep up with exactly what we are working on, and/or want to suggest ideas of your own there are three places you can come find us... 1. Join our discord at https://discord.gg/PillBugInt 2. Follow us on TikTok at https://www.tiktok.com/@pillbugint 3. Follow us on Twitch at https://www.twitch.tv/pillbugint/ and join us every Tuesday where we play games and chat about all sorts! Patch Notes v1.0.4Sep 12, 2021 - Community AnnouncementsFixed a bug which would occasionally stop the player progressing from Primm and Kingman truckstops.What is next for Making it Home?Sep 8, 2021 - Community AnnouncementsLaunch weekend has come and gone. It was rather intense (I released like three patches in two days!) but we have been blown away from the response to Making it Home. Thanks so much to everyone who has left a review and reached out to us to with feedback. Knowing people are playing and enjoying our bizarre little vehicle builder means a lot to us. The question a lot of people ask after a game leaves early access is "Are you going to keep working on the game?" and I wanted to take the time to answer that. The answer is yes. Over the next few weeks Dave and I will be keeping an eye on our forum, discord and twitch to see how new players respond to the game. We have already got a list of things we want to add, but we want to be driven by you our community. So please let us know what you think and what you'd love to see the game become. I'll leave you with some links to the launch weekend dev streams just in case you missed them. Thanks Sean https://www.youtube.com/watch?v=-YnR1ATsuSw https://www.youtube.com/watch?v=RwgMP1uhTvY https://www.youtube.com/watch?v=NizarRaXuNw