
Making History The Second World War
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German Language UpdateApr 15, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/30357706/7fcf9c0f7c3d8ca87c40dbecd8175ba3a6e3f3b8.png We have made a pass at improving the German translation for The Second World War. {STEAM_CLAN_IMAGE}/30357706/4bafe6fd8c44eaaca9e7762c06bf12ae069093bb.png All areas of the game are now in German. {STEAM_CLAN_IMAGE}/30357706/e6f33d6df16c65e12c8fd4a51f39b34ef4dbb326.png We expect some errors but we hope this will be a big step forwards. {STEAM_CLAN_IMAGE}/30357706/f0043fee97439dd90ea694fdbab42ca2998719b2.pngChinese Language UpdateApr 12, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/30357706/ab88044a18492c60adba9f1b6d932c0aaa0dadab.png Big improvements to Chinese translations through out the UI and events.The Second World War Chinese ReleaseApr 8, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/30357706/ab88044a18492c60adba9f1b6d932c0aaa0dadab.png We are happy to announce the release of a Chinese language version of The Second World War. {STEAM_CLAN_IMAGE}/30357706/72d52a6ac57db8cf482e0f90616394260553ba45.png All strings have been translated into Simplified Chinese including UI and events. {STEAM_CLAN_IMAGE}/30357706/c9a5ec2bf2a0d872a3124adcadde788b57ffffd7.png Also in the this update, we fixed a few spelling errors and added port to the city of Hobart, Tasmania - the island south of the Australian mainland. {STEAM_CLAN_IMAGE}/30357706/63faedf93ba0e5cb1aa1cf03bd96c3b210eb1407.png Like with our recent localization for The First World War, we plan to add more languages to this game. {STEAM_CLAN_IMAGE}/30357706/c68f1bf62dfd71006156cb4aac593537d0bbcced.png German and Russian will be next with more to follow.Making History: The Second World War - Romanian & Yugoslavian Air ForcesJun 23, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/30357706/5d50364cd59ee4fc5bae62d6b263d4531e0276ac.jpg We’ve finished another set of aircraft models representing two minor Eastern European powers, Romania and Yugoslavia. There were unfortunately not many domestically designed combat craft to choose from for the Romanians, but the Yugoslavians had a wide range of units that we felt deserved to be added to the game. This is a free content update for all current and future owners of Making History: The Second World War. {STEAM_CLAN_IMAGE}/30357706/58fb15bf6c80e21f23660dc6ba1896e2c088b7ab.jpg We also included in this release a few requests by the community. There are more models and event content we are looking at for the next update. Thanks. Release Notes Added new Romanian & Yugoslavian Air units Changed Yakut Nationality Mapview color to be different to Russian color Gave Communist China control of Shensi in both scenarios Added Event to Establish People's Republic of China if Communists take most of China New Yugoslavian Unit Models Early Fighters - Rogožarski R-100 Fighters I - Ikarus IK 2 Fighters III - Rogozarski IK-3 Fighters V - Ikarus S-49C Heavy Fighters I - Icarus Rogožarski IK5 Light Bombers I - Ikarus Orkan Light Bombers II - Rogožarski R-313 Medium Bombers I - Zmaj R-1 Seaplane Torpedo Bombers I - Rogožarski SIM-XIV-H New Romanian Unit Models Fighters III - IAR 80 Early Bombers - IAR 37 Making History: The Second World War - The Czechoslovak Air ForceDec 9, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/30357706/7e18acd53e29153eb056207bc33c5c6e4409ca9f.jpg As a small, landlocked nation surrounded by hostile neighbours, Czechoslovakia placed a high priority on developing a modern aviation industry. With no ports or ships, they viewed the air as their sea. Using the large heavy machinery and military industrial factories in Bohemia, Czechoslovakia was able to produce a well respected force in regards to personnel, material and equipment. The Munich Agreement forced the Czechs to surrender without a fight so we can never know how this force would have fared against the German Luftwaffe. {STEAM_CLAN_IMAGE}/30357706/df918f5cde7a99c1790bd6d6156f44a5847c3b2b.jpg In this release we’ve added a set of historical models representing the Czechoslovak Air Force of the 1930s. Some units were in the proto-type stage when the German occupation began, ending further development. The models also include the Avia S-99, a Czech Messerschmitt Bf 109 post-war fighter constructed with parts and plans left over from Luftwaffe aircraft production during the war. A portion of these were sold to the new Israeli state forming that nations first fighter squadron. In the next update we'll complete the regional power air unit model additions with entries from the Yugoslavian and Romanian Air Forces. There are plans to add Swedish and Australian aircraft at some point but the priorities will likely shift towards gameplay features. Also, we eventually want to expand the under-represented jet era models, notably Soviet aircraft. {STEAM_CLAN_IMAGE}/30357706/22816272b0cb35f02c53926a3344bcfd003989b0.jpg New Czech Unit Models Early Fighters - Avia B-34 Fighters I - Avia B-534 Fighters II - Avia B-135 Fighters IV - Avia S-99 Heavy Fighters I - Praga E.51 Early Bombers - Aero A.101 Light Bombers I - Avia B.158 Medium Bombers I - Aero A.300 Making History: The Second World War - The Royal Netherlands Air ForceOct 5, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/30357706/ad067e5b737cf18db9853448fe55c8a956873f07.png The latest update to the game now adds unique models for the Dutch national air force. The infamous Fokker aircraft manufacturer designed and produced several respectable fighter and bomber planes that saw action in the German invasion of the Netherlands. Although many aircraft were destroyed on the ground, the outnumbered Dutch units scored significant victories against the German Luftwaffe. But the costs were high as almost 95% of the Dutch pilots were lost. {STEAM_CLAN_IMAGE}/30357706/a78965fe202c7e873e7ba8f098270a3cdf3172a1.jpg We’ve also included a Polish Seaplane Torpedo Bomber unit model that was unfinished at the time of this Summer’s Polish Air Force update. After several comments about the American AI’s trigger happy response to Germany taking control of Denmark and as a result, gaining Iceland and Greenland, we have made changes to lower the chance of a war response in this case. The next update we will be releasing unit models for the Czech Air Force. Release Notes: Lowered chance of USA going to war against Germany when/if they take control of Greenland from Denmark. Updated Dutch Air Force decal Insignia to match the 1939 triangular version Fixed propeller animation on Polish Medium Bomber I Added Polish Seaplane Torpedo Bomber model New Unit Models Early Fighters - Fokker D.XVI Fighters I - Fokker D.XVII Fighters II - Fokker D.XXI Fighters III - Koolhoven F.K.58 Heavy Fighters I - Fokker G.I Early Bombers - Fokker C.V Medium Bomber I - Fokker T.V Medium Bomber II - Fokker T.IX Seaplane Fighters I - Fokker C.XI Seaplane Torpedo Bombers I - Fokker T.VIII Making History: The Second World War - Linux and Mac UpdateSep 1, 2021 - Community AnnouncementsThe newest version of The Second World War has now been released for Linux and Mac users. This includes the new Polish Aircraft content recently added to the Windows version of the game. {STEAM_CLAN_IMAGE}/30357706/41b4458643671926c79fe333071b620151fb80dd.jpg If a Linux or Mac player had their game Betas property set to use Mac or Linux, this should no longer be necessary. The property can be set to None. All future updates will release on the three platforms simultaneously.Making History: The Second World War - The Polish Air ForceJun 22, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/30357706/ab483e57be3d2f9b127bee399a14903952e144a0.png In this release we’ve added a new set of unit models representing the Polish Air Force. These include the unique gull-winged aircraft that Poland developed in the early 1930’s, one of the most advanced fighter designs in the world at that time. Many of the Polish planes we’ve modeled were never produced in significant numbers or were still in the prototyping phase when the Germans invaded. {STEAM_CLAN_IMAGE}/30357706/41b4458643671926c79fe333071b620151fb80dd.jpg Next we are looking to add Czech, Dutch, Romanian, Yugoslavian and maybe some Swedish and Australian air units. There are also a number of jet models we would like to include - especially Soviet jets. {STEAM_CLAN_IMAGE}/30357706/068956f8e6ceea5e69c98add61cedba1c3e3c300.jpg This update was specifically focused on the model expansion however we did make a couple of other changes. The Cyprus capital has been designated as the port city of Famagusta so that region is no longer blocked from expanding rail. The Dominican Republic previously did not have a city assigned as a capital in the Last Days of Peace scenario. The next update will have more bug/feature related updates - and hopefully more new unit models.Making History: The Second World War UpdatedApr 29, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/30357706/50bc9b67b6436e4c70dc3459968d16752482d48a.jpg Now that The First World War has been released we’ve had time to refocus some attention on The Second World War. This update isn’t large but we wanted to get something out quickly. There are a few feature improvements but we’ve mostly tried to fix bugs. The issue that caused the game to crash when changing the nationality of a colony has been resolved. We also found that disbanded units would return full MPU levels even if the unit was damaged. That too has been fixed. Improvements to UI elements and an optimization to camera zooming may help with some memory crashes. You can also now use the Q & E keys to tilt the camera. More updates are listed in the Release Notes below. Work on the next SWW update has already begun. Please feel free to offer ideas. Update Release Notes: Modified Nation AI Character Properties Unit Disband now accounts for MPU Damage Removed phantom selection UI element Artillery units continue attacking despite lack of fuel Revised Kazak, Northern Chinese & Xiang Chinese flag Increased nuke attack on Strategic Bomber Revised Military Army & Group Tab Revised Region Status Panel Revised Selection Panel Group Fixed Austrian Army strings Added Airlift Tooltip Revised First Vienna Awards Event Fixed bug in changing dependent nationality UI that caused a game crash Modified camera zoom properties that determine when models are turned on/off Replaced Defeat & Victory screens for non-English versions Added Icons to map when ship models are dropped during zoom out Tilt camera can now be done with the Q & E key Repaired script to prevent Vichy from annexing Indochina if Japan owns it when France Falls Announcing Making History: The First World WarApr 1, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/30357706/6702f61b7d8cc8e7045ea4934c8ce042d4571293.jpg Making History: The First World War will be released as an Early Access title in the near future. Visit the The First World War Steam page to get updated game information and participate in the Community Hub here: https://store.steampowered.com/app/959150/Making_History_The_First_World_War/IJN Models UpdateOct 15, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30357706/f5358cdd0c3d71d795e07ec5462b1c31f2504530.jpg Factus Games announces the release of a new content expansion for Making History: The Second World War featuring many of the foremost vessels of the Imperial Japanese Navy. Among the models you get are Fubuki-class destroyers, Fusō-class dreadnoughts and the largest battleship ever constructed, the Yamato, plus many more. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30357706/764a787d4cc191c7250a41141f4255f7ee0356da.jpg This is a free DLC enhancement that includes some minor system changes and bug fixes. All current and new owners of Making History: The Second World War will see the Japanese fleet models on Full or Medium Model Set options with the latest update, version 1.0.61701.46. We’ve also added in a newly built British Dreadnought model that was constructed for the upcoming Making History: The Great War Gold Edition. Factus Games intends to provide more models, events and scenarios for The Second World War in the near future. Release Notes: - Added new Japanese & British ship models into game - Fixed error in Japanese Northern Route Event to provide Japanese Mech Infantry instead of German - Added region control checks for German Unit expansion events - Put in fix for Japanese Puppet Mengjiang triggering Sino-Japan war - Communist and Fascist governments will not form an alliance unless they are both at war with the same great power - Fixed paging issue on sub group selection panel - Removed some duplicate code that code prevent some events from firing. Post-Release Update #3Aug 3, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30357706/cd0ab182007ca099511be969f91d6f7573a29051.jpg A new version of The Second World War is now available. In this release we’ve implemented a Difficulty system to provide a greater challenge to players who are finding the game too easy. As with any new system, we expect there might be further adjustments needed to get the difficulty levels balanced. Another significant change is really a bug fix. Shipping interdiction was not fully working as intended. Sinkings were destroying cargo but not Shipping Capacity. You would lose the coal but keep the ship carrying it. We’ve fixed it so that both are now destroyed when an interdiction event is successful. This change had a massive impact on some nation’s Shipping stockpiles - especially the Axis Powers. Blockades against the enemy should have greater strategic results. In addition to the two big items described above, we’ve also provided some new content items. Players can now attempt to re-establish Austro-Hungary. This event is triggered if the Austrian nation conquers Budapest. The Scandinavian Union events from TGW have been rewritten and added to SWW. This time, the player can found the the Scandinavian Union as Norway in addition to Denmark and Sweden. The Scandinavian events are also tied to some new Steam Achievements. Other new achievements include a Greater Egypt where the Kingdom of Egypt needs to control Sudan, a Lusitanic Empire which is a Greater Portugal challenge, and one if the French conquer Berlin. Future updates should be more content and community driven. In this release we implemented a user request that allows players to edit their nation name and I believe most of the resolved bugs were pointed out to us by the community. Of course we will continue to resolve issues brought to our attention and we have not closed the door on adding new features. Release Notes: - Research success tooltip now correctly shows base research chance. - Update research success chance when changing education program funding when appropriate. - Fixed bad comparison checking for path existence when building transportation improvements - Suppress Relations penalty for lifting embargo against my enemy when joining a war - which automatically overrides embargos. - Reworked Japanese-Siam Event to keep Japan declaring war on Siam even if they agree to military access - Added missing triggers to prevent Greenland from forming an Independent Colony. This is not a supported government type and it broke flag display references. - Added Peace Treaties to Egyptian-Axis Events so Italy and Germany would end war with Egypt. - Removed Mechanized Infantry from French Artillery Group. - Changed Thrace region religion from Sunni to Orthodox. - Fixed bug that prevented shipping capacity being destroyed by interdiction. - Rebalanced Interdiction Power for ships now that they can actually destroy Shipping Capacity - Colonies will now change their readines...The Great War Chinese Translation Beta VersionJul 12, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30357706/b36f8e235e0410e8f8a799f4d92a9e731e6c31a9.jpg Now available on Steam. To try it, go to game properties. Under the Betas tab, select the “edge-Bleeding Edge” option. Use the access code: BleedingEdge Launch the game and switch the language under Options in the main menu. The Tutorial is not yet working in the Chinese version. This should be fixed when we do an official Chinese release next week. Post-Release Update #2Jun 4, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30357706/a6c99f7a977455e7db6e61b9f6a38a7ac9678e27.jpgAnother minor post-release update is now active. This one resolves a few bugs and user requests like balancing suggestions and UI improvements. We will continue to make updates to the game when new issues arise. New features and content changes are being evaluated for future releases. Release Notes: - Trade routes are better at avoiding enemy waters - Can now load onto troopships in cities with port access - Check for intra-empire access for port icon tooltip in the city selection panel - Added Turkish to Turkmenistan Nationality - Raised Combat Strength of Mechanized Infantry - Fixed misspelling of Ile de France - Fixed various event text errors - Added checks to events to prevent nations going to war without player choice - Reworked Turkish Nationalism Events so playing Turkestan or Ottoman won’t remove troops or Research progress - Added tooltips to column headers in the economy panel - Fixed production tooltip to include a factories production factor per turn - Ensure mod ui data is included in shared data - Updated "Moscow Falls" notification image - Fix to prevent skipping upgrade requirements - Increased build times on most ships - Changed some AI Naval Recruitment settings to prevent some nations from building carriers - Update the cost of govt programs for human players each turn in UI - Include purge corruption in the government programs to be updated - Fixed a content bug where an infantry unit was being stuck with some artillery - Added unique icon for Units Destroyed - Rebalanced Combat properties for Medium and Light Tanks - Added Coastal Defenses at Truk - Added MPU requirements for city buildings to the encyclopedia and production tooltips Post-Release Update #1May 4, 2018 - Community AnnouncementsA small post-release update is now available. In general, the release was released in good shape. There were a few bugs found by the community but that’s not surprising in a complex game like this. Please report any suspected bugs and we’ll do our best to solve them quickly. There has also been a few requests by players. Two of these related to modding. We created a scenario that basically blank called Empty World Scenario for those who prefer to build their mods from scratch. It’s only available in the editor. Several users have posted question about adding custom flags to their mods. It has always been possible. We now made it a little easier and there is some documentation to help guide you through the process, including an example. These can be downloaded from the Factus Games website here: https://factusgames.com/pages/support Release Notes: - Fogging Set to Default - Fixed UI Scrollbar error in Port Panel - Removed Heavy Siege Artillery from regular Artillery groups - they are rail movers - Added longer build times for capital ships and large bombers - Added missing Greek notification image - Fixed bug in UI that show incorrect resource requirements for carrier air units - Added new Empty World Scenario - for Editor use only - Improved ability to add custom flags to mods - Revised Recruitment Notification images - Added Global notification when/if Japan attacks Pearl Harbor - Expanded text space for Artillery properties The Second World War Officially ReleasedApr 27, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/8812381/18666ae02235bda09aa63d4dae3eea12d1d0a89d.jpg Factus Games proudly announces the official release of Making History: The Second World War. We wish to extend a special thanks to all the players who assisted the development team through the Early Access period. The feedback and bug reports were extremely helpful to our efforts. We also received many great suggestions and some we were able to add to the game. Going forward we will continue to support Making History: The Second World War with updates, improvements and any necessary bug fixes.Early Access Complete UpdateApr 22, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30357706/548043c5f56772a44021769ffc899b615a7d2a5c.jpg Making History: The Second World Waris scheduled to officially release on April 27 2018. An almost complete Pre-Release Final version of the game is now live on Steam. With the exception of Achievements and Music, this update contains all the system, AI and content for the official final release. The work for this update was focused on content and game balancing. We’ve added 98 achievements to the game but they will remain off until the final release goes live. Please note, Early Access saved games will not work with achievements. The music soundtrack will be revised in the official release version. After the game is officially released, we expect there will be a need for improvements and bug fixes. Factus Games will be supporting this game with new updates. A sincere thank you to the Second World War Early Access Community. The bug reports and feedback were vital to the process. Release Notes for Early Access Complete Update: AI Changes: - AI won't rebase planes without fuel. - AI now increases defensive value of regions with cities. - AI will no longer ask nations for an alliance when they have a trade embargo. - Total War nations extend their target region list to allies in war when considering peace. - Improve military units versus capacity production logic. - Skip Total War check when considering peace if nation has been nuked. - AI will try to meet minimum military strength with regards to land, sea, or air. - Reworked conditions on deciding whether or not to build military units. - Regions that have aircraft factories are considered good for airbases. - Great powers and superpowers consider other like powers when determining desired power. - Overseas target logic revised. - Improved convoy pathfinding. - Nations are more likely to consider peace after being nuked. - Nations are willing to leave an alliance if they have been nuked. - Implemented new REGIME_CHANGE treaty term in response to being nuked. - Fixed bug where subordinates would try to change military access. - Masters will now ask for money from their puppets. - Subordinates auto accept money transfers from their masters. - No longer stop the lowering of tax rates if the nation is in debt. - Nations now adjust corruption spending whether they have negative stability or not. - Increased chances of war support for nations with matching ideology. - Reworked choose sides modifiers for diplomatic status templates. - Establish relations if new alliance members do not have diplomatic relations, - AI will only surrender unconditionally if they have a "home" region nuked. - AI are less likely to consider peace if a "non-home" region is nuked. - AI won't reduce taxes if they have too much debt instability. - Added a power divisor for en route groups in the offensive AI. - Modified AI properties to encourage more successful invasions - Reduced Unrestricted Sub Warfare Cha...Official Release Date SetApr 22, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/8812381/18666ae02235bda09aa63d4dae3eea12d1d0a89d.jpg Making History: The Second World War is scheduled to release on April 27 2018. Early Access Game Update #10Mar 19, 2018 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/30357706/d80fb430d2cf43c90fff556bc25c7e8374859788.jpg A new version of the Second World War is now available. Update #10 is intended to be our final Early Access Update. The plan is to have the game ready for an official release sometime next month. Many of the previous updates were focused on the AI. In this release we begin to turn our attention again towards features and UI clean up. Submarine detection behavior has been significantly improved. Now ships and aircraft with sub detection capability only have a % chance to see a sub on a given turn. This allows us to give higher level units improved sub sighting ability and expand the stealth gameplay of the submarine units. Enemy subs can more easily sneak up on a fleet, engage and retreat. The naval AI received some further attention. Nations will no longer send their fleets to bombard land forces while ignoring Coastal Defense attacks against it. This was leading to some unwise shipping losses in the English Channel. The AI will now prioritize target coastal batteries but generally avoid dangerous sea regions - except when enemy transports appear. We also made changes to encourage naval AI to provide escorts for their capital ships. A couple of features suggested by a Steam Forum user were added. Aircraft, Missiles and Artillery units can now directly target enemy Artillery groups. Before the attack order applied damages to all land units in a region. And the Strafing Order was changed from only running a single turn to being continuous until canceled. Both these ideas seemed good enough to squeeze in, even though we’re not really in an add new features phase. The UI has been getting small fixes, mostly tasks like adding missing properties in the Encyclopedia and improving labeling consistency. The Encyclopedia is still missing a lot of description information, as is the lobby. Many of these items have been written but not yet put into the game. They will all be filled in for the final release. In version 10 we have introduced an in-game, light tutorial for new users. This will mostly present information about the UI and also be some introductory gameplay hints. We are looking at adding a Glossary to the Encyclopedia that will also include more howto information. The Second World War is almost complete. And while there is a lot of work ahead, the remaining items on our must-have list are dwindling fast. It’s been a long haul getting the game to this point - much longer than we planned for. I’m going to save the excuses for the post release recap. In the meantime, thank you to all the current users out there who have offered us feedback and bug reports. This process would have taking us even longer without your support. Release Notes for Early Access Update #10 AI Changes: - Reworked AI rebase logic to be more offense minded - AI no longer targets undetected subs as bombing targets - AI will now prioritize targeting Coastal De...Early Access Game Update #10Mar 19, 2018 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/30357706/d80fb430d2cf43c90fff556bc25c7e8374859788.jpg A new version of the Second World War is now available. Update #10 is intended to be our final Early Access Update. The plan is to have the game ready for an official release sometime next month. Many of the previous updates were focused on the AI. In this release we begin to turn our attention again towards features and UI clean up. Submarine detection behavior has been significantly improved. Now ships and aircraft with sub detection capability only have a % chance to see a sub on a given turn. This allows us to give higher level units improved sub sighting ability and expand the stealth gameplay of the submarine units. Enemy subs can more easily sneak up on a fleet, engage and retreat. The naval AI received some further attention. Nations will no longer send their fleets to bombard land forces while ignoring Coastal Defense attacks against it. This was leading to some unwise shipping losses in the English Channel. The AI will now prioritize target coastal batteries but generally avoid dangerous sea regions - except when enemy transports appear. We also made changes to encourage naval AI to provide escorts for their capital ships. A couple of features suggested by a Steam Forum user were added. Aircraft, Missiles and Artillery units can now directly target enemy Artillery groups. Before the attack order applied damages to all land units in a region. And the Strafing Order was changed from only running a single turn to being continuous until canceled. Both these ideas seemed good enough to squeeze in, even though we’re not really in an add new features phase. The UI has been getting small fixes, mostly tasks like adding missing properties in the Encyclopedia and improving labeling consistency. The Encyclopedia is still missing a lot of description information, as is the lobby. Many of these items have been written but not yet put into the game. They will all be filled in for the final release. In version 10 we have introduced an in-game, light tutorial for new users. This will mostly present information about the UI and also be some introductory gameplay hints. We are looking at adding a Glossary to the Encyclopedia that will also include more howto information. The Second World War is almost complete. And while there is a lot of work ahead, the remaining items on our must-have list are dwindling fast. It’s been a long haul getting the game to this point - much longer than we planned for. I’m going to save the excuses for the post release recap. In the meantime, thank you to all the current users out there who have offered us feedback and bug reports. This process would have taking us even longer without your support. Release Notes for Early Access Update #10 AI Changes: - Reworked AI rebase logic to be more offense minded - AI no longer targets undetected subs as bombing targets - AI will now prioritize targeting Coastal De...
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