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Making History: The First World War

 
Quick Fix for French VersionApr 11, 2023 - Community AnnouncementsRepaired broken strings in French release that prevented some unit order interactions. Also fixed errors in some City names.First World War: Now in TurkishApr 6, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/37286292/475a74262c7a7b223673eddb0e7810fe312e68f9.jpg We are very happy to announce that the Turkish language version of Making History: The First World War is now ready. {STEAM_CLAN_IMAGE}/37286292/9646f59eacbe988c47c38ed7053682800dda8670.jpg While we are calling this our Ottoman Release, all Lobby, Hud and Event text has been localized to contemporary the Turkish alphabet. {STEAM_CLAN_IMAGE}/37286292/ede2b22cd0eca697fadb469a4091575b00f4129b.jpg We will continue to offer new translations in the near future. Polish, Portuguese, Japanese, Bulgarian and Italian are high on our list. Feel free to make requests.The First World War: French Language ReleaseMar 31, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/37286292/df610f2a9d8dd8d95e9abab2cfdc5f72174ae8bb.png We have now completed translating a French language version of Making History: The First World War. Plus, we have included a Turkish language localization option that is currently still in being tested. {STEAM_CLAN_IMAGE}/37286292/3d2b05ba1f01368d382fcdb5f8d4312cf9717d99.png {STEAM_CLAN_IMAGE}/37286292/f501a3bdfe0adadbd07799dbd32d8fa6a6b07a65.png {STEAM_CLAN_IMAGE}/37286292/0b51aea1ada1b08cb98163e2a12891f3dacb3c73.png {STEAM_CLAN_IMAGE}/37286292/e484f8d470dc87065d9d39cdc3073e075ddc71ff.png The First World War: Spanish Language ReleaseMar 16, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/37286292/54a1caf438ffe6a57f591e4bbd51be9f5f06ee98.png We have now implemented a Spanish version of Making History: The First World War. {STEAM_CLAN_IMAGE}/37286292/ff3a4caabe629c98e67c94da0a470f3de9681c5e.png All text content for both have been localized but there will likely be errors or poor translations in some places. Additionally, there are strings that do not fit well in the UI. We will over time address the problems that are fixable. {STEAM_CLAN_IMAGE}/37286292/2ee0bc63c00dd520b16bc9fb97049abc2d32a7d0.png The next localization will be French. And as we stated before, we'd like to eventually add Portuguese, Italian, Turkish, Bulgarian, Japanese or Polish and others if possible. {STEAM_CLAN_IMAGE}/37286292/9848f406574d5734afc7c05ff5d6e4c8b05817f0.png We'll soon be turning our attention back to both gameplay & content for this game and The Second World War. Translations will be added to SWW in the near future. Der Erste Weltkrieg - Первая мировая войнаMar 5, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/37286292/92076fc8240c30496b8beddafc1c039cba8e2c8b.png For the last several months our focus has been on localizing The First World War into different languages. We released an early Chinese version a few weeks ago and now have a working build that adds both Russian and German. We've decided to make these imperfect translations available to all players while we continue to work on improvements. {STEAM_CLAN_IMAGE}/37286292/575e0768b29df66bcf592ce753b066316d5dc269.png All text content for both have been localized but it's very rough in many places. This includes poor translation and in some cases, strings that do not fit well in the UI. We have native speakers helping us cleanup the over 15,000 lines of text for each language. {STEAM_CLAN_IMAGE}/37286292/915afeb7736a6d527fa30524b0cf8f55a431a9f0.png There are also Spanish and French versions in progress and we intend to follow that up with possibly Portuguese, Italian, Turkish, Bulgarian, Japanese or Polish. We’ll be deciding that in the near future and the plan is to also make translations for The Second World War. Feedback is welcome. First World War UpdateFeb 17, 2023 - Community AnnouncementsQuick patch to fix missing strings in The July Crisis scenario.First World War: Chinese Language Version ReleasedFeb 13, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/37286292/c8e321d30b32947793d7c45e1e1fb755b9b7d8f1.png The Chinese language version of Making History: The First World War is now ready to share. {STEAM_CLAN_IMAGE}/37286292/790e46f20843eea05164959e6d8f4d6e46c7fdef.png All Lobby, Hud and Event text has been localized to Simplified Chinese. {STEAM_CLAN_IMAGE}/37286292/790e46f20843eea05164959e6d8f4d6e46c7fdef.png This is a large amount of text - over 10,000 lines of translations. The Events alone were over 7,000. {STEAM_CLAN_IMAGE}/37286292/901246334ea0702d296aa04fe55a8997630b656b.jpg So there's a good chance we may have messed somewhere. Please let us know if you find issues and we'll try to fix them for the next build. {STEAM_CLAN_IMAGE}/37286292/97f9dccead378fe84b240691c8c1a82834336322.png Coming up... {STEAM_CLAN_IMAGE}/37286292/575e0768b29df66bcf592ce753b066316d5dc269.png Russian Language translation release. This is currently being reviewed and tested. Should be ready for release in the very near future.First World War Chinese Version In ProgressJul 23, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/37286292/c8e321d30b32947793d7c45e1e1fb755b9b7d8f1.png A Chinese version of Making History: The First World War has been requested by multiple community members. We just wanted to let our Chinese players know that a translation is being worked on. We've completed most of the UI and are beginning on the many events and units. {STEAM_CLAN_IMAGE}/37286292/901246334ea0702d296aa04fe55a8997630b656b.jpg We will update you when the translation is ready.Making History: The First World War - Post Release Update #5Apr 2, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/37286292/6edb2d8d649b4d65ddcb83c8d58089ef1c26ced4.jpg In this update we fixed several user reported bugs and content errors. A few modifications were made to some Events which we believe is the source of a troublesome save bug that some users have experienced. There are not many changes to the game at this stage, however we are planning to begin releasing more content related updates since the overall game is mostly set. We received many suggestions over the months since we first released the game. These have been filed and we’ll review them all. In the meantime, thanks for providing bug reports and game feedback. Release Notes: Altered the MexicanTejano_PlanDeSanDiego event to prevent a game stall bug Changed Kiautschou Nationality to Northern Chinese, they now build German style hardware Fixed bug in content that allowed Koenigsberg to have more than 1 recruitment facility Fixed Marines Unit model display for several Nations Added new religions Taoism & Confucianism Added coal maintenance for Power Plants Fixed Coastal Defense Model Location for Kiautschou Fixed Coal Model Location for Phuoc Long Fixed Finish Civil War Event Text errors Altered the RussianRevolution_RedRevolution event to prevent save game errors Making History: The First World War - Post Release Update #4Oct 29, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/37286292/241cfde8cbe539025d5e7e478cbf0a607cb69b55.jpgIn this new update we focused on fixing some known bugs that were all reported by the community. One big issue involved the Editor. The bug prevented users from creating naval units in mods. This problem was resolved and should now be in working. Since the initial release of The First World War the game soundtrack has received its fair share of negative feedback. That’s not particularly surprising given that musical tastes are highly subjective. Still we understand that some music might be considered less appropriate, more annoying or highly monotonous et cetera, et cetera. We’ve removed one song that stood out as a likely offender and added about 8 new tracks to dilute the repetitiveness. While we hope the soundtrack updates improve the in-game experience, for some players - maybe most, turning the music levels down is the best solution. Very often a community member will reach out to us wondering why a certain Achievement hasn’t been awarded or what regions they need to get it. We typically will send out the region list associated with the achievement in question. Finally, we decided to use the Steam Guides section to provide a full accounting of all the region lists used in the Achievements. {STEAM_CLAN_IMAGE}/37286292/b50d343a9fe09697a067df8a230bc9134b14da3c.png https://steamcommunity.com/app/959150/guides/ We left out a few of the more obvious cases like Conquer Asia. Players can use the in-game map views that display continental groupings to cross reference conquest goals. There are still more unimplemented items on our improvements, fixes and content expansion lists for Making History: The First World War. Please feel free to offer your ideas and suggestions. Update #4 Release Notes: - Fixed Editor bug preventing the creation of Naval Units - Fixed data error in The Russian Revolution that had Kavala in E. Thrace instead of W. Macedonia - Fixed data error to move Thrace coastal Defense model to correct region - Modified Bulgarian-Allied Alliance deal to give Bulgarians the promised 20K - Added new Soundtrack files - Made change to prevent repeating Turkish Expulsion events - Fixed misspelling of Soviets in several peace notifications - Fixed German-Japanese Alliance agreement so Germany transfers promised Pacific colonies to Japan - Fixed multiple misspellings of “Soviets” in certain event notifications - Added MPU Cost display to Resource Expansion in Encyclopedia - More Achievement region lists on Steam Guide Small Fix For Making History: The First World WarAug 20, 2021 - Community AnnouncementsMinor update to the game lobby. The nation icons for the new scenario Clash of Continents have been added to the Select Nation panel.Making History: The First World War - Clash of ContinentsAug 12, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/37286292/6a3204ffc0f99d52ee1e1f3f5a3ce336434093e2.jpg Factus Games announces the release of a new scenario for The First World War called The Clash of Continents. It has a non-historical setting with sandbox style gameplay inspired by the classic board game Risk and it’s available free for all owners of the game. {STEAM_CLAN_IMAGE}/37286292/da94bf1592dcb3c40b1b594e95f5af4c657b39dd.jpg There are 6 major factions each representing the continent where they begin the game. They start off controlling only a single region but receive significant advantages over the much larger minor factions that dominate the land masses. This allows for easy conquest early on against the mostly defenseless neighbors. The scenario immediately becomes a race to expand across the globe before the other major continental powers get their first. {STEAM_CLAN_IMAGE}/37286292/e40dcfe104f2a6e8ba6777d3633fa05b64e55443.jpg Clash of Continents is meant to be a less serious endeavor. The aim for this scenario was to create something focused entirely on conquest that might be a better experience for multiplayer games. It’s a more simplified version of Making History without any trade or diplomatic concerns. Resources are plentiful but like most of the world, undeveloped. The AI is warlike and is rarely interested in peace. Each factional power claims the entire map so players will be in a constant state of war. {STEAM_CLAN_IMAGE}/37286292/06042239c6668bfaa64dbb4d937db351e6d5175a.jpg There were design choices in the making of Clash of Continents which will have a large impact on how the game plays. For example, the decision to make the non-major nations begin with basically nothing. This was done to facilitate uninhibited conquest in the early stages of the game. We believe the interesting conflicts will emerge when these powers finally meet. It is still possible we will modify some of the gameplay as more players provide feedback on their experiences. More Making History: The First World War updates and content additions are in the works. The Second World War will also be receiving regular improvements and we may release Clash of Continents or something similar for that game. Clash of Continents Release Notes: Added new scenario Clash of Continents Removed data entry error in Byzantine Nationality Fixed West Punjab Nationality Fixed West Sumatra Nationality Fixed Spelling Errors for Austro-Hungarian Empire in TRR Making History: The First World War - Post Release Update #2May 28, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/37286292/2cca1f6ba8981316c27c1255fde68b2211df8f86.jpg Since the game's release back in March we’ve been collecting input from the community on bugs and feature improvements. Many of these have been addressed in this new update. There are still unfinished items on our task list but we felt it was time to offer what we have so far. Most of the changes are content related involving bugged events and simple misspellings. There was one potential crash bug resolved and some overall game balancing. In general, our goal is to get these minor game issues out of the way before making any new significant features or additional game content. Work on a 4th scenario has begun. We’ll have more information on that in a future post. Thanks for providing feedback and reports on game issues. We will continue making improvements and appreciate the support from the community. Update #2 Release Notes: Rebalanced some Naval Unit Combat properties Fix to changing dependent nationality that would sometimes cause a crash Revised Military Access tooltip that incorrectly claimed that allies automatically receive access Modified Mongolian/Transbaikal events involving Baron von Ungern's army to prevent unwanted annexations Removed Ottoman Artillery from Italian held Piedmont in The July Crisis scenario Added condition checks to Russian move capital event to stop invalid relocation attempts Moved Coastal Defense model location for Thrace... was showing in the adjacent region. Added scripting to fix Tejano / Mexican rebel bug in TBW Edited string error in Unrestricted Warfare notifications. Updated Bolivian event for Pacific War, Peru was declaring war on Bolivia instead of Chile Fixed event bug that gave independent Poland Orthodox rather than Catholic religion Edited Venetian event to no longer refer to Toulouse. Revised Long Ranged & Cruiser Sub Unit properties Fixed misspelling of word “Hangar” in various spots Fixed String errors in Capital Conquest events for generic city conquest that showed a specific enemy Removed some Nation String Errors Some basic scenario balancing across the game Making History: The First World War ReleasedMar 12, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/37286292/6702f61b7d8cc8e7045ea4934c8ce042d4571293.jpg Factus Games announces the official release of Making History: The First World War. All the primary gameplay coding is finished and the main content has been added to the game. Leaving Early Access does not mean the game is no longer in development. There are still improvements planned and we expect bugs will be found as the game is exposed to a wider audience. We’ll continue to stay active on the forums and make changes to the game whenever necessary. Our first Post-Release Update includes a few small changes to the game and a few bug fixes. The UI now has a colorized graphical strip on the Main Menu associated with the nation you play. This is a minor UI embellishment that provides a little more distinction between playing different nations. We’ve also begun revising some of the in-game sound FX that we were not too happy with. The game manual is currently in production. You can link to it from The First World War store page. There’s not a lot in there at the moment but we should be doing uploads of new content every few days. Below is a list of the items in the latest build. Update #1 Release Notes: Removed Early Access label from Main Menu Panel Added new Nation focused art element to Main Menu Panel Revised some in-game Sound FX Fixed Population Growth Rate Tool tip and Sort on Nationality Panel Added Missing Lobby Scenario Nation description strings Fixed bugged Empire Military Control button Relabeled Empire Colony Control button & Tooltip to be more accurate Altered balance between Heavy & Light Howitzers Making History: The First World War - Early Access Update #10Mar 4, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/37286292/51b8d046c50bc3af3f10ae279cdbed89fcc1cf68.jpg The latest update is mostly focused on cleaning up the game in preparation for the transition to a final release. Since all the key gameplay coding is complete and the primary content is in game, we feel it is time for Making History: The First World War to exit Early Access. This does not mean the game is out of the development stage. There are still aspects that need improvement and we expect more bugs will be found as the game is exposed to a wider audience. But from a playability perspective, the game has received a lot of testing and we think it’s ready. Unless some issue alters our decision, Update #10 will likely be our final Early Access update for The First World War. After we announce the official release version, we’ll continue looking at ways to further improve the game. While in this release we were able to squeeze in a few new UI features from the community generated Wishlist, there are more suggestions we’d like to implement. There’s also our own internal Wishlist for the game. All this needs to be quantified and weighed against other priorities but we promise there will be more updates post-release. {STEAM_CLAN_IMAGE}/37286292/330bca425e0353805d64ae7a102c5ce349b35584.jpg In addition to user feature requests, there are a number of content fixes and rebalancing in this update driven by reports from the community. One idea we’ve seen several times in both FWW & SWW is to give players the option to kick out members from an alliance. As designers, we’ve always resisted changing this rule since the concept of joining an alliance was meant to offer both risks and rewards. We decided to implement a compromise. The power to kick a nation from an alliance is limited to alliance leaders only. There’s also some new UI enhancements like displaying the ship names on the Military Groups Ships list. And we added the ability to Mobilize/Demobilize Air and Artillery groups from the Groups panel in the same way Army groups operate. While doing this work we found and fixed a bug that prevented demobilization on this panel when your nation was at the highest readiness. {STEAM_CLAN_IMAGE}/37286292/f3f79b64bf960e1cc2c4de1a2ceff347da7defb4.jpg On the balancing side, combat and recruitment properties have been modified on several units. Starting armies, aircraft and ships were updated for all three scenarios. And national resources, money and relations received some attention. A detailed list of the changes can be found in the Release Notes #10 shown below. Let us know if you have any questions or comments on the update. {STEAM_CLAN_IMAGE}/37286292/5a790e7bb35dc00221d044a2d39ebb41d29deb6c.jpg For those curious about what might be coming next, we’ve finally begun writing a manual for the game. This will contain instructional information on key features and hints for new players. If all goes according to plan, it should be made available within a week or two after the final release. Lo...Making History: The First World War - Early Access Update #9Feb 20, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/37286292/40af4ee39032c0b62cba6f8d3a62f122e40571af.jpg In this latest game update for the Making History: The First World War we are exposing the full set of Steam Achievements. Last release had just two. Now the game offers the total maximum allowed, 100. They’re mostly conquest milestones measured by taking control of a specified list of regions. Some are based on actual national goals like the Greek plans to retake Constantinople and the Anatolian coastal regions. Still others use ideas from alternative history to provide challenges to players that offer outcomes that might have been. {STEAM_CLAN_IMAGE}/37286292/b64b7f1999445a797a01508874852836b402cc4d.png Most of the Achievements can be activated from any scenario but about 25% are limited to certain scenarios. You can see the associations by viewing the details on the stats page. {STEAM_CLAN_IMAGE}/37286292/b6e71d16ab3407a60636bbea95d28ec8766d6ebf.png Other items in this release include fixes on several bugs in the Notification system and events. It’s not certain that any of these errors caused fatal issues but it is always a possibility. We are continuing to modify the game data to get more balanced play. There’s also a few small improvements to the UI and additional scripting routines for those who wish to mod some events. Moving ahead it looks like we may be 1 or 2 more updates away from a final release. This will depend on how quickly we can get through the remaining features and content enhancements. So roughly 2 to 4 weeks until we can declare an end to the Early Access stage. There will be further updates and improvements past the final release date. We are also planning to circle back to TGW and SWW. Both of these games have pending updates that have been stalled due to our overwhelming focus on FWW. Feedback and suggestions from the community are appreciated especially as we begin to polish the gameplay. Thanks to everyone who has posted a positive review. This really makes a big difference for a small independent developer. Update #9 Release Notes: Fixed reference issue causing log Errors from Notification images Revised End screen to remove overlapping labels Improved Decision Point UI performance and resolved Display Error Widened Tax column on Region Infrastructure that could clip when level was too high Widened World Power points column on Region Infrastructure Fixed Nation Relations starting data in TRR Commented out debug message in Berlin to Baghdad event Fixed errors in Texas, Tejano and Mexican triggers that might be causing event bugs Fixed bad reference calls in TriggerMakeUnitsInRegions Removed South African Air Group from Anatolia region in TRR Added new triggers to support Achievement implementation Added full set of Achievements to game Added Achievement icon art to Steam game lobby Fixed some various small event errors Added a Found Saudi Arabia event Added code to support Zeppelin bombing order Achievement Upgraded Bombing Order Achievement code C...Making History: The First World War Early - Access Update #8Feb 1, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/37286292/a0c5237ffa1358cfb1eb93c4514b2028d728c405.jpg In this update we unlock a 3rd scenario: The Russian Revolution. It starts in the weeks prior to the collapse of the Central Powers. The early game is mostly focused on the surrender of the Bulgarians, Ottomans, Austro-Hungarians and ultimately the Germans. What follows is all the chaos that results from the disintegration of Austria-Hungary and partition of the Ottoman Empire. {STEAM_CLAN_IMAGE}/37286292/566a30c241956f9b3ce884485cef133200e0edb7.jpg The end of The Great War is just the beginning as suppressed nationalities rise up and fight to establish independent nations. In Russia, the Soviet Red Army goes on the offensive from Ukraine to Vladivostok spreading the doctrine of Communism and revolution. For the victorious Allies, dividing the spoils and redrawing the national borders of your defeated enemies could lead to more war and domestic unrest. {STEAM_CLAN_IMAGE}/37286292/e4d4c6ca1f8d80dc93ce32ac286dfe04cde76386.jpg The Russian Revolution is likely our most orchestrated scenario in terms of creating a roughly historic experience. We’ve never focused so much on forcing the world to go to peace. To that end, the AI is less aggressive in terms of expansion and more concerned with preservation. And while the landscape becomes terribly broken, at some point a newly established order forms. Players can choose to allow more historical paths to set the course of the game, or attempt to counter the momentum of history. Typically a Making History game is centered on Germany and the existential conflict the German nation instigates. In this scenario, there are multiple wars and subplots across the globe. In many cases, players can switch nations midgame to take on new challenges like founding Yugoslavia, leading the Turkish Nationals, or creating a Mongolian Empire with a White Russian led Army. Even though the German AI will likely surrender, players can always decide to reject peace demands and fight on and overcome the Allied advantage. {STEAM_CLAN_IMAGE}/37286292/01ea0db0dcd6f6b2565278e71486e0f7a4c7fbae.jpg We look forward to hearing the player feedback on this scenario. It took a long time to create and it’s underlying scripts are complex. There are likely to be some rough edges to work out. The release notes are very minimal since most of the work since the pre-Christmas release was dedicated to the new scenario. Now that it’s basically finished, we’ll be turning our attention to making the final improvements that will mark the end of Early Access. These are mostly bugs, refinements and game balancing but there is also a list of feature requests and wish list items we will be considering as well. Update #8 Release Notes: New Scenario The Russian Revolution made playable Updated Mongolian Decal/Flag sets Revised Portuguese Authoritarian Flags Fixed Coal Resource position in Nyika, Nyasaland Added new notification images New Key bindings for Tilt Camera: Q & E Making History: The First World War - Early Access Update #7Dec 11, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/37286292/02f1c51f10c2454fe3defc8517906b67317d2448.png This release is a major update that offers several big feature activations. To begin with the Making History: The First World War Editor is now available. A starter mod scenario called Empty World has been included. This is basically a clean map with no assets or nations. We did leave the cities and demographic data on the regions but these can be removed and altered at will. With the editor now active, we’ve enabled Steam Workshop so players can begin creating and sharing mods and other assets. We’ve held off on providing access to the editor since during Early Access, game updates have a higher chance of breaking compatibility. There is still a possibility that future updates could break saved games and mods but we think that is less likely going forward. {STEAM_CLAN_IMAGE}/37286292/b683ed2e2f336c532bcc99bca96e88fabfaf54ae.jpg Go here to access Making History: The First World War Steam Workshop https://steamcommunity.com/app/959150/workshop/ Achievements have been turned on. More will be added in the coming weeks. We hope to include at least 50. Many achievements will be integrated with the event system to represent specific goals to players within the game. The AI Difficulty levels are partially activated. As the systems become fully locked down, we plan to find more ways to make the hardest settings more challenging. A new feature makes canals income generators. The game tracks the volume of trade through each active canal and provides gold to the controllers. The income is not substantial but it does help offset the cost of supporting a standing army or for the British, a very large navy. Along with the work on the new features, progress on the next scenario The Russian Revolution has moved along quickly. We are about halfway through and are hoping to have it for the next update. There are a number of content fixes, data balancing and additional scripting options added in this release. Below is a list of the most important changes. Update #7 Release Notes: Added Editor to allow custom scenario creation and modifications New scenario Empty World Scenario Enabled Steam Workshop Turned on Achievements and added two for testing Implemented AI Difficulty Level set in the Scenario options Add new income from trade through canals. Created a canal income Tooltip Set Reinforce unit group property to default to TRUE Deactivated Panama Canal at start of The Balkan Wars Added new event trigger to destroy a unit group from scripts New new event trigger to test if Unrest is not active New new event trigger that will clear a nation’s Sea Mines New new event trigger to cancel region project Revised Austrian Flag Set Fixed Unrest Notification that showed it starting when the revolt actually ended Balanced City production building outputs Revised Peace Treaty Decision Point Background Fixed Data errors in Unit Templates Marine Desert Terrain Modifier Balanced properties on Armored Train ...Making History: The First World War - Early Access Update #6Nov 20, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/37286292/9fad5ba3c215654727fcaa3101a7cf2b9afbcfb3.jpg The update this week unlocks the Multiplayer feature. Players can now Host & Join games in using The First World War game lobby. We’ll soon be adding Editor and Steam Workshop support. These two features are best left for the final stages since game changes can easily break mods. That means we are getting closer to a final release. But there is still quite a bit to do before we can say it’s done. Besides MP, this release has a number of bug fixes. One area we spent time on was trying to improve the historical flow to The Balkan War scenario. A lot of players have seen repetitive non-historical play from some AI nations, namely Bulgaria, Italy and to some degree France. As some here understand, the event code is quite dense and it’s very difficult to trackdown where things might be going wrong. On top of that there are two competing systems at work, the generic AI and the customized, nation specific AI. This forces us to be cautious about making really big changes that are difficult to test. I think we’ve made improvements but even if we fix all the obvious bugs, there are still subjective issues involving balance and how much weight we give to non-historical outcomes. The recently added mechanism to penalize over taxing has been adjusted. We’ve reduced the ruse of Corruption penalties and added the potential for regional riots. This was our initial plan and we are interested in whether players prefer this method. Work continues on the next scenario, The Russian Revolution. We are spending a lot of effort dealing with the breakup of the Austro-Hungarian Empire. Right now it feels more complex than even the Balkan Wars and significantly more in depth than The Red Army DLC for Making History: the Great War. There’s a chance the new scenario might be made available in the next update. That is the goal. Again, thanks for giving us feedback and pointing out the bugs. Update #6 Release Notes: Turned On Multiplayer feature Added Defensive strength to Armored Train unit Increased width of text area for Submarine Range to prevent property display clipping Revised Mobilization data for nation at game start Added ability to read Non-Aggression & Neutrality Pacts at game start rather than just events Added Player condition test to Break Triple Alliance - may have prevented Assassination event from firing Updated Game Map to fix a few borders not displaying in some regions Fixed Animation bug in French Heavy Siege Guns Fixed AirUnit Group Selection UI Graphic that was slightly offset Modified AI Recruitment Template to reduce building of Armored Trains Fixed Mountain Infantry Terrain Penalties error Reduced Over Taxation Penalty and increased chance of revolts if taxes are too high Added script trigger: TriggerConditionControllerNationIsNot Added Land Defense Penalties to Infantry units in the Encyclopedia Assigned WARJUSTIFICATION_AGGRESSION property to Italy against Ottomans Fixed text ...Making History: The First World War - Early Access Update #5Nov 7, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/37286292/09ba63a081e569d9b51c1e27448e5d9e5a9dd3ad.pngThis release does not have many new changes since we are mainly spending our time working on the new scenario The Russian Revolution. There is a new Armored Train unit and this will receive better combat balancing by the next update. Besides fixing small content bugs, feedback on The Balkan Wars has led us to make some modifications to the nation AI to increase adherence to a more historical flow. Changes to the AI scripts are highly sensitive and can lead to unintended consequences. For that reason we try not to make drastic alterations. Oftentimes, odd AI behavior is caused by seemingly unrelated events. These are increasingly harder to track down as the game gets more content heavy and the deeper they occur in a playthrough. The Early Access community has been very helpful by providing both bug reports and actually saved games that we can investigate. We’ll continue to release an update every 2-3 weeks or sooner when possible. A list of all the significant changes in the latest version of Making History: The First World War Early are listed below. Update #5 Release Notes: Fixed errors in Italian and Austrian Mountain Infantry models Added new Armored Train Model and Unit to game Removed University from Cleveland TJC that prevented upgrades Revised Soviet Democratic flag set Modified AI Army Recruitment Templates Switched Auxiliary Cruisers name source to match Cruisers Fixed 0% Prospecting chance in TBW regions that had resource deposits Adjusted French AI to ignore Greek 1914 regions in 1912 Added date constraint to Italian Albanian interference Fixed string error in Ottoman Naval triggers that made Turk mining fail Added Alliance Breaks to Balkan nations prior to declaring 2nd Balkan War Fixed multiple string errors in events Partial update of Historic Naval unit names Updated Resource objects in TBW regions Removed Building restrictions from Factory Outputs, prevented recruitments of units Fixed Typo in German-Argentina event Reduced chance of FRA, GER, ITA & RUS having Early war Stopped AI naval mining when at peace.