Show/Hide Show/Hide

Magicraft

 
【0506】V1.1.16 Patch UpdatesMay 6, 2025 - Community Announcements1.1.16 Optimization. Increased the minimum interval between the playback of the falling thunder sound effect It is now less jarring The detection radius of the tentacle's split attack is now affected by the affect radius parameter as well Fixes. Fixed the issue where the handle might not be able to use potions after reading the file. Fixed Thunder Tentacle's attack not triggering Thunder Crystals. Fixed Thunder Troll's melee attack not triggering Thunder Crystallization Fixed an issue where King's Skull's Splitting Bomb would bounce in place when it overlapped with the target, resulting in infinite splitting. Fixed an issue where the Bone Spur Drill Bug would drill into the ground when it overlapped with the target, resulting in a stuck level. Fixed the issue where using Lightning Rush on the floor of the carousel in Chapter 4 would not exit the carousel's area of influence, resulting in faster and faster speeds. Fixed an issue where the laser display of the Ancient Spider was off. Fixed an issue where map decorations were placed in the wrong theme 【0402】V1.1.15f3 Patch UpdatesApr 2, 2025 - Community Announcements1.1.15f3 ------------- Fixed ------------- Fixed the bug that the joystick won't open the update announcement. Fixed a bug that the boss skill test left out control shortcuts. Fixed the bug that the dialog will flash at the beginning of the story. 【0318】V1.1.15f2 Patch UpdatesMar 18, 2025 - Community Announcements1.1.15f2 ------------- fixed ------------- Replaced the company logo and bilingual logos When first entering the game, the language selection is synchronized with the client language by default 【0314】V1.1.15f1 Patch UpdatesMar 14, 2025 - Community Announcements1.1.15f1 ------------- fixes ------------- -Fixed the issue where loading old archives could result in stuck NPC conversations -Fixed the issue where restarting the key still rolls the warlock's traveling bag -Fixed the pit mapping error left behind by the Endless Devourer's turn phase 【0303】V1.1.15 Patch UpdatesMar 3, 2025 - Community Announcements1.1.15 ------------- tweaked ------------- -Pillars of Light now collide with low walls, no more going through walls and not coming back halfway through. -Slightly optimized the performance of Worm Nest/Parasite -Improved the pre-sight effect of the Headless Shooter series. -The Key of Restart now no longer rolls out of the Warlock's Bag and Stowed Staff. -Enhanced laser damage of Ancient Spider: 12->18 ------------- Fixes ------------- -Fix repeat ESC screen card main when doghead dialog option is on -Fix manual instructional images disappearing every when they should disappear -Fix handle clearing summons shouldn't show long press anymore -Fix repeating sound effects when navigating the handle settings panel -Fixed some bugs in the text of relics. -Fixed some issues caused by the Key of Restart rolling out of the Stowed Staff -Fixed the bug where the Snail Chase Curse was still active in the store. -Fixed an issue where the Stygian Serpent captured by the Lord of Ideas could not be launched -Fixed an issue where pathfinding could easily get stuck in the pit where the Endless Devourer turns into a stage. 【0218】V1.1.14 Patch UpdatesFeb 18, 2025 - Community Announcements------------- added ------------- Chapter 4 adds some new decorations ------------- adjusted ------------- -When the damage is particularly large, it will add a unit of measurement, such as ten thousand, billion, or K, M in English. -Auto-navigating disintegration lines will now automatically switch to the target closest to the aiming direction. -Wealth potions will merge into a large pile of coins when you get more than 5,000 coins. -Summoner Scavenger will ignore unyielding effects. -Players who get stuck out of the map will be refreshed more quickly. ------------- repair ------------- -Fixed the problem that unknown spells may appear in white color in damage statistics. -Fixed the flashback problem for some players. -Fixed an issue where the restart key would get stuck when selecting the reload key in Relic Reward with the second brain. -Fixed an issue where the Void Kid's Tap skill was causing abnormally high damage to players. -Fixed the bug that the display of hidden relics is wrong, and the position of the character's head in the checkout panel is wrong. -Fixed the problem that the damage panel will flash when you open it for the first time. 【0210】V1.1.13 Patch UpdatesFeb 10, 2025 - Community Announcements------------- adjust ------------- -Now the main interface settings don't show functions that need to be unlocked by default to change the key -Character relic styling in settings is now the same as character styling -Summoner transparency hints (campsite road signs and chapter progress screens) -Spell disable UI fine tuning -If the only spells reset by the Key of Restart are Pillar of Light and Magic Bullet, then a Magic Bullet is also compensated for -Optimized the experience of sustained/stored spell casting ------------- Fixes ------------- -Fixed the inability to switch the relic display in the character status screen. -Fixed the UI that shows the relics obtained from the Training Grounds even if you are out of the Training Grounds. -Fix the spell disable in the menu icon not refreshing sometimes. -Fix the old player reward unlocking the yellow cake not effective -Fix the bug of handle navigation in setting interface. -Fix the bug that the handle still displays the staff information even if you close the backpack. -Fix a key icon missing when moving staff with handle -Fix the ESC icon in which the handle will return when pressing the interaction key. -Fixed the problem that reading the file will disable the flight when there are both flight and witch's broom. -Fixed the problem that Scarecrow can't record too much damage. -Fixed the black screen when going through the side door and encountering the treasure chest monster. -Fixed an issue where Shining Star Vector captured by the enemy was affected by transparency. -Fixed the issue where the Blue Recovery feature of Eternal Spring Tendrils could not activate the Magic Shield. -Fixed the issue where Staff Spirit + Essence + Worm's Nest would be released indefinitely when there were no legal enemies in the room. -Fixed an issue where Essence + Nest could hit outside the field. -Fixed a bug where some falling spells would trigger a halfway teleport. -Fixed the issue where the Falling Demon Sword left on the ground would destroy our butterflies/balls in a big way. -Fixed the issue where the staff that was replaced during a player's sit would stay in the air and could not be interacted with. -Fixed the issue that when Summoner + Wrap + Summoner, the following Summoner may exceed the limit and cancel the preceding Summoner of the same type, resulting in abnormal wrap points. -Fixed a minor issue where Summons from Fusion Summons could appear outside of the map. -Fixed the issue where Mimic Cube would not clear Mimic's spell special data, causing some spells to stick to the hand and subsequent issues. -Fixed an issue where the lower bounce enhancement could cause enemy bullets to have a bounce effect as well. -Possibly fixed an issue where one of the Twin Elites wouldn't die when killed too quickly. Translated with DeepL.com (free version)【0126】V1.1.12 Patch UpdatesJan 26, 2025 - Community Announcements1.1.12 ------------- Fixes ------------- -Fix bug nest legion with probability of no boss appearing 【0124】V1.1.11f2 Patch UpdatesJan 24, 2025 - Community Announcements1.1.11f2 ------------- Adjust ------------- • Further weakens the number of Wormnest legions ------------- Repair ------------- • Fixed level ornament errors • Repair parts of the text that are not affected by Aphasia【0124】V1.1.11 Patch UpdatesJan 23, 2025 - Community Announcements1.1.11 ------------- adjusted ------------- -Price of Second brain 228->218 -Decreased the number and spacing of minions summoned by Worm Nest Legion. -Adapted Damage statistics to the joystick -Decreased Lightning Dash's overheating time a bit. -Adjusted the performance of Fuse in low transparency. -Adjusted Pandora's Box ui effects so they don't override the boss display screen. -------------Fixed------------- -Fixed Self destructing insect nest's damage increasing geometrically under certain conditions -Fixed the issue where Relic's “Berserker” effects didn't disappear after being removed. -Fixed the issue that Worm Nest Legion still has sound after the total volume is turned off. -Fixed the issue that the new Spell Passive doesn't have multi-language translation. -Fixed the problem that damage Damage statistics may not come back after becoming awkward. -Fixed the issue where the boss blood bar would display decimal points or scientific notation. -Fixed the issue that Collected allGold Rush Series will cause monsters to be invincible when encountering Dual-headed Intestine. -Fixed the issue that Release Summoner function will cause Wand Spirit to disappear.Magicraft 1.1 Update NoticeJan 23, 2025 - Community AnnouncementsDear great magicians, hello~ After the official release, we took a short break. After the break, we started a new development, on the one hand, we are making the content and ideas that we have already decided, on the other hand, we are organizing and discussing the feedback we have collected, and optimizing the content that we have discussed and passed to fill in the game. One phase of content production has been completed and will be updated today. Please see below for the content of this update: New Monsters: This 1.1 Version Content updates a total of 9 types of monsters, which are new elite monsters in Chapter 5 and new mini-monsters in Chapter 2 respectively. Added elite monsters:Worm Nest Overlord {STEAM_CLAN_IMAGE}/43153223/e223c1d190b25526d6234b0017ec07af78cc87ee.png {STEAM_CLAN_IMAGE}/43153223/7ec3211367b8043cc335bdbe257b481f377b5518.gif You'll need to defeat its “minions” before you can take on the Worm Nest Overlord Worm Nest corp. {STEAM_CLAN_IMAGE}/43153223/6507b14eea6a0fbe5c90ab2af1313f9071aadc34.gif In addition to the Chapter 5 monsters, we also find a new race in Chapter 2—Skeleton Monster {STEAM_CLAN_IMAGE}/43153223/3e8bee3941528c2c6d019643ab5aba7548a8340c.gif New Spells: A total of 7 new spells have been added this time New Spell Projectile: Dimension Walker,Releasing it consumes all remaining mana, and each point of mana translates into 2 points of damage as well as 0.01s duration. {STEAM_CLAN_IMAGE}/43153223/5cfec04929e4a17065df06880cab5fd0cbbf35e3.gif New Spell Summon: Self destructing insect nest,Takes 6% damage per 1.2 of life cap, summons 1 self destructing insect on injury and 6 self destructing insects on death. {STEAM_CLAN_IMAGE}/43153223/16d696c36ac430eb0b244bd4e13ac49db705093c.gif New Spell Unique: Half way transmission:After half the spell's duration, the spell transmission to a random location. {STEAM_CLAN_IMAGE}/43153223/318bd808ccd419e0723fdf7fed856dd681ecf1cb.gif Reverse casting method:Spells cast are sent from -180°. {STEAM_CLAN_IMAGE}/43153223/d1b521d589d7b4ff2c6ea2b4d7ea8feba09ca061.gif Subjective delay time:Spell flight speed x 50% and increased duration based on reduced speed. {STEAM_CLAN_IMAGE}/43153223/bcca4e0f743312686e0d160695f4f484ac7ed440.gif Remote casting:Cast spells are cast in the direction of the mouse from the vicinity of the mouse's location and ignore obstacles. {STEAM_CLAN_IMAGE}/43153223/65f038ee2ce434d00c852bbf7e5a5d84bd6fdc4b.gif New Spell Passive: Magic energy conversion device:The staff stops the magic return and boosts the efficiency of the rear slot recharge based on the magic return value. {STEAM_CLAN_IMAGE}/43153223/29d67bf311198f7b169018a319dc06cbfe597f34.gif New Relics&New Relic Function: A total of six new relics have been added this time New Relics: Second brain:Select 1 additional relic. {STEAM_CLAN_IMAGE}/43153223/e8ef4ecd3c8cfde949a1a4df3f1a823161ce6a59.gif Scholar's glasses:Choose 1 additional spell. {STEAM_CLAN_IMAGE}/43153223/972e0da1490f1b2e477ee98d86f548ba490fba65.gif Card...Magicraft Developer Log 10Jan 21, 2025 - Community AnnouncementsMagicraft Developer Log 10 Dear great magicians, hello~ When the official version was released, we announced we would continue developing it. On the one hand, we will produce the content and ideas that have been determined, and on the other hand, we will organize and discuss the feedback we collected, and optimize and update the content. So in this developer log, we will focus on introducing the new content and optimization we have made in 1.1 version, please see the introduction~ Development of new content After 1.0 version, we still haven't stopped developing spells, relics, and other content. During this period, we have developed 7 new spells, 6 relics, and 6 new wands. After the official launch of version 1.1, hope that the great magicians can experience more~ New monsters There are 9 new monsters in 1.1 version that will meet the great magicians. First, here is the new elite monster in Chapter 5: Worm Nest Overlord. {STEAM_CLAN_IMAGE}/43153223/e223c1d190b25526d6234b0017ec07af78cc87ee.png But before encountering the Worm Nest Overlord, you need to pass the test of the "followers" of it~ {STEAM_CLAN_IMAGE}/43153223/1376d175dc8f31270e506ef60cba3657d0e64aa7.png In addition to the above 5 monsters, we also found a new species, the Skeleton, in Chapter 2 - Eternal Fortress. {STEAM_CLAN_IMAGE}/43153223/e134228a8f3f2239779d02b15501c18988c004b6.png New Spells To ensure that the great magicians are fresh about the new content, this introduction still selects some representative spells Spell ①: Summoning Yes, we have made a new summoning spell after the Giant Troll. According to the news from our hero, he realized this spell was based on the skills of the new elite monsters in the Ancient Throne. Spell ②: Unique We have added some unique spells in the 1.0 version, hoping that everyone can use these spells to develop more interesting builds. Through the subsequent situation of everyone's clearance, we noticed that these unique spells are indeed helpfuland provide more ideas for everyone. So in the update of 1.1 version, there are also new unique spells waiting for the great magicians' wonderful ideas. At the same time, we'd like to explain again how to obtain this type of unique spell: Unlock the Carrion Eater through research at Lien. After unlocking it, you will have a chance to encounter a group of Carrion Eater in Chapter 3. Throw away an useless spell next to the Abyss. After Carrion Eater collects it, a random unique spell will be returned. {STEAM_CLAN_IMAGE}/43153223/8d956daf2380f535deba20ab9988cfa6c831be73.gif Spells ③: Passive Spells We have also added the Boundary Stone spells in 1.0 version, hoping that you can expand moe charging builds by freely changing the back slot. However, we found that players seemed to be limited by the lack of charging efficiency. As such, there will be a new spell in this update that can solve this problem. {STEAM_CLAN_IMAGE}/43153223/251d9b79cac643bf5e8eeab295e502b8368b1359.png We hope that the birth of these reli...【0110】V1.0.48f3 Patch UpdatesJan 10, 2025 - Community Announcements------------- Fixes ------------- -Fix for the Key of Reboot that would disable the Soul Set's flying effect and give extra staffs 【0109】V1.0.48f2 Patch UpdatesJan 9, 2025 - Community Announcements------------- Fixes ------------- -Fixes an issue where using the Key of Restart would make staff spells disappear -Fixed the issue where the second blood bar of double blood bar bosses was displayed incorrectly 【0108】V1.0.48f1 Patch UpdatesJan 8, 2025 - Community Announcements------------- added ------------- -Acknowledgments in Spanish added -------------Fixed ------------- -Fixed the problem that when you click back to the main menu during a battle, the pause state will disappear. -Fixed the problem that the time scale may be wrong due to switching scenes. -Fixed the problem that some attributes would not be restored when removing relics with the Key of Restart. 【1230】V1.0.48 Patch UpdatesDec 30, 2024 - Community Announcements------------- added ------------- -Spanish localization added ------------- adjusted ------------- -Adjusted instant recovery logic for flying swords at low frame rates -------------Fixed ------------- -Fixed the problem that the door may open directly when entering the boss room in chapter 4 -Fixed the problem that the enemy units left after entering the side door can still collide with people after brushing them off -Fixed the problem of wrong icons in SteamDeck. -Fixed the problem that SteamDeck's touch screen may not be able to center the camera and the icon error. -Fix the problem of infinite duration of regular/mouse judgment sword. -Fixed the problem of some Russian and German localization irregularities. -Fixed the lagging problem caused by the infinite duration of the regular/mouse trajectory Judgment Sword. 500k copies sold! Thanks to all the players!Dec 19, 2024 - Community AnnouncementsWe thank all the great magicians for their support and love, and hope to meet more magicians to join our otherworldly journey afterward~ From December 19, 2024 to January 2, 2025 at 10:00 a.m. (PT), Magicraft is on sale for 20% off for a limited time during the Winter Sale, so feel free to recommend it to your friends!【1216】V1.0.47 Patch UpdatesDec 16, 2024 - Community Announcements------------- Adjustments ------------- -Persistent Casting Logic Optimization Some persistent casting spells that are not released from a handheld staff resonance will no longer grant a casting limit effect. ------------- Fixed ------------- -Fixed an issue where returning resources from disabled spells would generate excess Ancient God's Blood. -Fixed the issue where the Bullet Dodge puzzle would not shoot under certain circumstances. -Fixed the issue where the number of times the Key to Reboot has been obtained is not shown in the artifact. -Fixed an issue where the falling Judgement Sword would lag after being stacked up due to the inability to retrieve it. -Fixed an issue where the guaranteed attack range of the Demon Breaker was not included in the attack range reference range of the Staff Spirit/Magic Guide, causing the Staff Spirit/Magic Guide to not release the Demon Breaker with too small of an impact radius. -Possibly fix the issue that Twin Bosses cannot be killed. 【1213】V1.0.46f5 Patch UpdatesDec 13, 2024 - Community Announcements------------- added ------------- -Russian and Korean translations added, and names of translators added to the list of production team. -Added multi-language adaptation to history disable function. -Resource converter support long press continuous trigger ------------- adjusted ------------- -Iterated the art of talent interface. -Animation added to handle selection slide area -Highlighting added to Chapter 2 Safe. -Star Vector/Supernova cast by resonance will no longer block the casting of the spell, but will be released directly. -Adjusted and relaxed the logic of movement recharging, now super speed movement or instantaneous movement won't result in a complete failure to recharge. -Slightly shortened the interval between the second stage attacks of the final boss. -Opening any resource consuming screen, resources will be displayed in the lower left corner. -Translated Nightmare 3 pass dialog -Using potions to remove the curse with very little HP and Potion Allergy will now not cause the player to die. -Filled in the missing text for level 1 rolls. -Optimized the performance of Stygian Serpent/Haunted Fire/Black Hole/Butterfly/Sword of Judgment so that they are less laggy at low frame rates. -Adjusted the logic of multi-casting spells to combine spells at low frame rates to improve performance significantly. -Supernova: Extra CD 0.5s adjusted to 0s. -Local leaderboard time display reformatted according to language affiliation -Localization formatting adjustments -Dialogue localization text overframe fix -Joystick navigation window scrolling animation -Russian-Korean translation optimization -Unyielding effect has been changed to soul effect after the death of the summon. -Optimized the interactive live broadcasting gameplay, added the drop prompt, pop-up command instructions, and adjusted the actual validity of gifts. -Optimized the problem of lagging when there are too many units. -Adjusted the page display position to the first entry when the manual page is opened for the first time. ------------- fixed ------------- -Fixed the problem that the Magic Robe + Rune Warhammer hammers are not in the right position. -Fixed the issue where the three staffs Umbrella/Ruler of DD/Sword in Stone had no shadow. -Possibly fixed the issue where hammers/prisms were lost after crossing the map. -Fixed the issue where Collapse + Essence + Pillar of Light could not deal damage to enemies. -Fixed an issue where supernovas released through resonance could not be resonated after being released once. -Fixed an issue where the radius of the fall bonus on the spell panel was not increased or decreased by relics. -Fixed an issue where Supernova could hit units that shouldn't be hit. -Fixed an issue where small lasers would increase in height as the player sprinted, thus failing to hit some smaller enemies. -Fixed the visual effect when the Falling Judgment Sword is stuck on the ground. -Fixed the issue where the Witch's Broom has no flying effect when rolled out of ...[Steam Awards2023] NOMINATE US Innovative Gameplay~Dec 2, 2024 - Community AnnouncementsDear Magicians! We've decided to try our hand at the “ Innovative Gameplay” award this year, so if you think our game is interesting, please vote for Magicraft! We look forward to your votes, thank you and love you! (*’∀’人)❤ {STEAM_CLAN_IMAGE}/43153223/9226bdb978eb247e919442969ae7657e836757cc.png