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Magic Research 2

 
Patch Notes for 1.8.6Aug 8, 2024 - Community Announcements- Fix crash on startup when there is no save data (i.e. when playing the game for the first time). Sorry about this!v1.8.5 Patch NotesAug 8, 2024 - Community Announcements- Add toggle to skip title screen when you open the game - "Exit" button will now exit the game rather than exit to title - Remove "Erase Game" section from Options screen in lieu of the title screen controls - Introduce new button in Options screen to go to the title screen (to switch saves) - Add list of licenses in About - Other minor bug fixes Magic Research 2 version 1.8.2 is out!Aug 3, 2024 - Community AnnouncementsA new version of Magic Research 2, version 1.8.2, is now out for everyone. This update introduces a title screen and the capability to have multiple save slots. It also introduces experimental modding support (it is still a work in progress). Full patch notes below. Add title screen Add capability to have multiple save slots Add experimental modding support. See the GitHub or the official Discord for more details. Input modal for numbers now shows the allowed range and starts empty Income estimate from channeling now considers Essence caps in its calculation Strategy tab in Exploration now remembers scroll position for the session Random "A Book of {element}" events will no longer be considered actionable if not enough Coins are held Change Rituals view so you no longer need to expand them to toggle them New Game +: Storyline Oracle Lv2 now starts with "Simultaneous Channeling"; Storyline Oracle Lv5 now starts with "All the Elements" Quickbar action hotkeys should now work correctly and can be used even if the Quickbar tab is not open (as long as the Exploration screen is being shown) Action buttons should now span multiple lines, solving display issues mainly with translations Study is no longer badged when all elements are maxed out Fix bug where Mountain Grapes were not respecting the HP healing configuration Fix item "Dispelling Salve" incorrectly clearing effects of "Soak" and "Soar" Fix caching issue related to spell "Monstrous" Other minor fixes Wait! What's this about experimental modding support? As described above, version 1.8.2 introduces experimental modding support. If you are able to code, you can create mods that change various aspects of the game, add content, and so on. There is an SDK available. It is still extremely early, so I'm still working on the development experience, both by improving the documentation and by making the SDK better overall. Steam Workshop integration is planned, but it still needs some more work and testing.Patch notes for 1.6.4Jul 17, 2024 - Community Announcements- Fix UI bug in Inventory / Equipment screen when equipment slots are emptyMagic Research 2 version 1.6.3 is out!Jul 17, 2024 - Community AnnouncementsA new version of Magic Research 2, version 1.6.3, is now out for everyone. This is a medium-sized update with mostly a lot of UI changes and improvements, with the goal of trying to reduce friction while playing the game. Full patch notes below. New features and changes Add new event that triggers if defeating Winged Sphinx a second time (on a different Retirement) and a new item Add ability to select equipped items by pressing on them Remove unequip buttons from equipped item display; items can be unequipped instead by double pressing them Add ability to jump to Transmute an item by clicking the item name in the cost display Sort Transmutations of materials in the Transmute screen by material type (Paper, gems, ores, ingots, etc.) Add ability to input a specific number quantity in a few areas in the game, including in the amount transmuted by Wizards If there are no empty slots, equipping a copy of a Pouch item that you already have equipped, instead of placing it in the first slot, it will instead replace the lowest quality equipped copy After clearing the "Convenience" Storyline, Enhancement purchases can now be queued Synchro grids can now be named Synchro bonuses can now be filtered by Element Synchro bonuses will reveal their effect if you have ever unlocked the requirements for its effect in any retirement, rather than at the current time Synchro UI for grids slightly improved Improve display of damage numbers in Exploration screen, hopefully also solving their performance issues Improve visibility of Familiar row swap button Reorder items in Strategy menu in Exploration screen, for better visibility of Exploration Config options Item quality no longer applies to items that do not get direct bonuses from it Auto-combine items will now unequip Pouch items outside of battle When specifically auto-combining healing Pouch items, it will now also unequip and replace the lowest quality item (outside of battle) Foresight now shows the timer next to the Events menu button if collapsed and on a wide screen The following menus are now badged: Study (if there are free researchers and they are not being auto-assigned), Familiars (if there are any idle Familiars), Rituals (if corruption is above safe limit) Small backend performance improvements Allow ability to load backup save data when facing an error (to prevent being permanently stuck) Bug fixes Fix display of critical errors (errors on loading saved data) Fix "dancing" Menu buttons when a different button is pressed Fix "Transmute, Channel and Purchase" button not appearing for Enhancements Other minor fixes Balance changes - Item Astrologer's Robe effect reduced (+1000% -> +500%) to compensate for the new item added Patch notes for v1.5.7Jul 11, 2024 - Community Announcements- Fix bug where saving Wizard strategies sometimes did not correctly save assigned Wizard amounts to spells - Fix bug where specifically prioritized Perma-Cast spells (Wizard Focus, Enchant Mana Spouts, Enchant Mana Steamers) were not being prioritized in the back-end - Fix Skullmass Familiar erroneously using Soul Collapse on bossesPatch Notes for v1.5.6Jul 10, 2024 - Community Announcements- Add feature to further detail auto-usage conditions for healing pouch items - Move "Quick Channeling" below favorite spells in larger screens - Make manually pressing "Use Time Pieces (Event)" no longer always show the triggered event - Other minor bug fixesPatch notes for v1.5.5Jul 7, 2024 - Community Announcements- Fix crash on startup for players who update to v1.5.4 with a version older than v1.3.0Magic Research 2 version 1.5.4 is out!Jul 7, 2024 - Community AnnouncementsA new version of Magic Research 2, version 1.5.4, is now out for everyone. This is a medium-sized update, with a few quality of life tweaks and small features, some balance changes to the early and mid-game (such as getting rid of some of the more annoying regular enemy attacks, or changing some Storyline unlock conditions) as well as a lot of bug fixes. Full patch notes below. New features and changes All actions in Home and several other screens now also have a "Channel and Build" or "Transmute, Channel and Build", for similar functionality to the "Transmute Materials and Item" button Improve Transmute search box: will now also search the list of materials needed to transmute an item Item Compendium now also shows what Transmutation spells is an item used in as a material Auto-combine all will now also combine buffing or debuffing Pouch items "Hide locked" in Transmute UI now persists when closing the game Favorite Transmutation spells now persist through Worlds Other minor changes Bug fixes Fix options disappearing from Options menu's theme selector in certain conditions Fix warning for Universal Challenge not correctly disappearing after the effects are gone Fix DPS measurement in Timed Challenge Fix display of Study screen in small device screens Fix bug with some enemy attacks, like Mana Burn, that could cause player to get stuck in a reviving state until reloading the game Fix caching bug related to Max Mana on Perma-Cast spell display Attempt to fix various caching issues in Study and Transmute screens Fix Classic Mode showing incorrect warning about demolishing furniture Fix enemy Ritualist's "Absorb Familiar" healing over their HP limit, causing Curse to remove too much of its HP at the beginning of the battle Fix display of specific UI element in Exploration screen Translate the hotkeys for menu items Accessibility: Fix elements in various screens (Exploration, Familiars, Spellcraft, Rituals) not being possible to press with NVDA Other minor bug fixes Balance changes Increase Attack and effect of Harpoon by 50% Enemies Psion Cobra and Crocopriest no longer use Mysterious Glow Enemy Scissors no longer uses Burn Poison Essence Storyline "Essence Artifact" (of all four Elements) now requires only 20 successful Explorations instead of 60 Storyline "Types of Wizards" will now skip all early game progression up to unlocking Exploration Storyline "All The Elements" can now be triggered and unlocked much earlier (Storyline now requires fully unlocking Mind, having all fully unlocked elements at Lv25 or higher, then Exploring the Pyramid) Magic Research 2 version 1.5.1 is out!Jun 23, 2024 - Community AnnouncementsA new version of Magic Research 2, version 1.5.1, is now out for everyone. This version introduces a small bit of new content: a new enemy that lets you measure DPS, and a new Storyline to go with it. There are changes to some of the icons and colors, a convenience feature to auto-combine all items, many bug fixes, and a few more things. Full patch notes below. New features and changes One new Storyline and enemy Add cause of enemy death to Exploration log Add way to measure DPS from various attacks (only on a specific fight, and only on completion of a Storyline) Add feature to auto-combine all items to the "More actions..." menu in Inventory Change icons of a few items to make it easier to distinguish between them, or to see them Tweak the colors of the themes for Earth and for the late-game Elements Death and Holy for better readability and function Tweak the icons for the Elements for consistency Show the Element icons in the Study screen Enlarge pressable area of Familiar row swap button Add warning to Retirement screen if a Pilgrimage is unlocked but not completed Do not allow selling Storyline reward items via Market Stalls "Ethereal" enemies no longer appear in Exploration after you finish all Ethereal Truth Storylines, unless you have the Mirror of Truth equipped Add option to wait until Familiar is fully healed before exploring Ending history will now also record total amount of Storylines available in the game at the time the ending was achieved Spell "Status Shield" no longer affects the effects of spells "Soak" and "Soar" Bug fixes Fix Spellcraft Configs not correctly saving the last used slot Fix position of Spell and Events menus in RTL layouts Fix ghost items appearing in Inventory when removing Spellcrafts under some circumstances Fix Wizards being removed from rules when Wizard Chambers are disposed of, even if there are free Wizards Fix caching bug when evolving a Familiar Fix post-game Universal Challenge hints not disappearing after the constraints disappear Fix many strings that were not being translated Other minor bugfixes Balance changes Make spell Enchant Spell Catalysts scale logarithmically Furniture Spell Catalyst now also has a Max Mana penalty Magic Research 2 version 1.4.4 is out!Jun 18, 2024 - Community AnnouncementsA new version of Magic Research 2, version 1.4.4, is now out for everyone. This version introduces a small bit of new content: a new Spell that is unlocked towards the early game, and one new Storyline that is unlocked late-game. It also has a lot of balance changes related to Familiars, as well as some tweaks to make some parts of the post-game a little more manageable. Full patch notes below. New features and changes New spell: Foresight (Requires Mind Lv14) Mid-game feature Familiars screen now shows the list of moves of each Familiar Add the ability to have "Configurations" (i.e. loadouts) for Spellcraft Post-game feature Universal challenge will now show warning messages on items or spells that are likely ineffective Post-game feature Worlds will now keep Time Pieces when traveling to a new World Add new event that triggers if defeating Dragonbones a second time (on a different Retirement) Bug fixes Attempt to fix crash when opening Spellcraft screen in some instances Fix several strings that were not being translated Fix post-game feature Worlds: now Storyline hints will carry over even if Mind is not unlocked at the beginning, and starting a new World will not reset your Bestiary or most of your Compendium (after you unlock your Compendium again, if needed) Fix reward of Storyline "Advanced Mana Spouts" not working Fix black-screen bricking issue when loading certain translations if they are incorrect Adjust unlock condition for Storyline "Divine Combination" to require Holy Lv5 Balance changes Many Familiar balance changes: Sewer Fish: Base attack increased from 27 to 32 Fire Spirit (Fire): Increase Max HP scaling, base attack increased from 32 to 40, increase chances of using stronger attacks Merfolk Warrior (Water): Can now cast Enchant Mana Spouts, which stacks with the player's; can now also cast Enchant Mana Steamers, which stacks with the player's, after Lv45 Windglider (Air): Increase base Dodge to 200, which will now add up to 1165 Dodge at max Level; increase Attack scaling from 1.065 to 1.07 each level; can now use Wind Slicer after Lv45; increase chances of using stronger attacks Psion Cobra (Mind): Increase Attack scaling from 1.065 to 1.07 each level, raise base Attack from 25 to 30, can now use Psychic Slam after Lv45 Drone (Electric): Increase base Attack from 15 to 20 and Attack scaling from 1.06 to 1.065 each level Time Shifter (Time): Increase Max HP scaling from 1.06 to 1.065 and Defense scaling from 1.05 to 1.06 per level Astral Crystal (Space): +800% Channeling spell effectivity and -20% to their attack delay, +40% base Attack Reduce cost of Enhancement "Book Factory" (3 Books -> 1 Book) Lower Essence cost but increase Item cost of all late-game Lv72 items (3B -> 1.5B Essence, 999 -> 1200 Jewels) Post-game Primary Challenge no longer starts all Elements at Lv1; only the non-Primary Elements Slightly increase effect of reward of Storyline "Lasting Skill" (Intention: Start at Lv72 for Primary Elements if their MPL is ma...Magic Research 2 version 1.3.7 is out!Jun 11, 2024 - Community AnnouncementsA new version of Magic Research 2, version 1.3.7, is now out for everyone. The main changes in this version are quality of life changes, like some limited navigation within the Compendium, some improvements to the Transmute screen, and more. Full patch notes below. New features and changes Add feature to jump from item compendium entry to the enemy that drops it in the Bestiary Add feature to jump from the item dropped by an enemy in the Bestiary to its item compendium entry Change Bestiary entries to always show hint and stats even if player has only lost once Clearing all Boosts now resets auto-purchases for Boost Add toggle in Transmute screen to mark / unmark item to be sold via Market Stalls (only for non-Equipment) Add text in Transmute screen when transmuting an item that has item quality showing your highest quality and how many you own of each Item displays in Inventory and Transmute now show an icon when the item is being automatically transmuted by Wizards After completing mid-game Storyline Transmutation Prayer (Quality), displays of items in Transmute screen will show the odds of getting each quality level on transmute Post-game feature Worlds will now remember the maximum level ever achieved on all Elements, so items in the Transmute menu as well as Storyline hints should not disappear "Sell low quality items" no longer sells pouch items Performance improvements to "Automatically combine all" function Other minor performance improvements Tweak the animation code of all the progress bars in the game to reflect real values a little faster Show decimals for the Crit Chance stat on stat displays When copying or saving a save file from the "Something went wrong!" screen, include error information within the save file to aid with bug fixing Add button to save debug info to a file in the "Something went very wrong!" screen, to aid with bug fixing Bug fixes Attempt to solve display issue for "Next unlock" in Study that would sometimes show things like Paper incorrectly Fix "Transmute Materials and Item" press and hold not working correctly if the button got disabled while holding it Fix spell "Firestorm": it could (still) defeat enemies instantly with 0 Fire Essence Fix bug when copying a save file from the "Something went very wrong!" screen that would always copy "null" Fix press-and-hold on Wizards screen to assign / unassign Wizards not working Accessibility: Fix button to swap between Familiar rows not being visible to screen readers Attempt to fix caching bug related to quickbar hotkeys Fix crash related to Ethereal Puppet's attack when the Equalize effect affects your Familiar and you remove it from battle Fix Wizard strategies not saving and loading correctly under certain circumstances Fix bugs related to navigation in Compendium in wider screens Fix caching bug related to the little Coins icon in item grids Attempt to fix display bug on Study screen related to the unlocks (again) Other minor bug fixes Balance changes Effect of spe...Patch notes for 1.3.4Jun 6, 2024 - Community Announcements- When hiding low quality items, add an extra info tooltip button where it says "Total amount (any quality)" trying to make clearer that the items are hidden - Fix secret boss being able to use two strong buffs at once which were intended to be separate - Fix bug with Shapeshift Eagle and Last Burst that was applying the wrong formula when reducing Attack Delay - Fix display effect of Shapeshift Eagle - Fix Storyline ||"Zoom Through Training"|| not correctly granting resources to their full values - Fix event for Storyline ||"Variety Collector"|| showing up even if the required Primary Element level is not met - Fix bug that could lead auto-purchases to purchase more furniture than there is land for - Typo fixes - Increase effect of Enhancement "First Aid" (50% -> 60%) to avoid a caching bug with the Potion of VitalityMagic Research 2 version 1.3.2 is out!Jun 5, 2024 - Community AnnouncementsA new version of Magic Research 2, version 1.3.2, is now out for everyone. Version 1.3.2 has many big changes. The biggest change is the addition of a new game mode: "Classic Mode" (formerly known as "alternate Land"), where furniture no longer consumes land. After updating, as long as you haven't completed a certain specific late-game Storyline (Blessed Land), you should be getting a prompt after you retire to choose your game mode. There are also a ton of other changes, from several quality of life / UI improvements, to sweeping balance changes to the early game and to some parts of the late / post-game. Full patch notes below. They are very long this time! New features and changes Re-brand "Alternate Land" as "Classic Mode" (the default Land mechanic is now "Modern Mode"), and add a single-time prompt at game start to choose a mode Change "Toggle all auto-purchase max" into two actions Add press and hold ability for "Transmute Materials and Item" Add ability to "favorite" Transmutation spells Color-code spells in Perma-Cast spell list Cross-over spell buttons when Max Mana is not enough Change the Storyline hint unlocks: they will no longer require you to have a current Mind level, and instead will look at the maximum across all your retirements Triggering a random Storyline event will now automatically reveal the full name of all the Storylines you get via it, as well as their hints, in Stats Change event "Curse Issues" not to appear if Rituals are unlocked Change Essence icons to match Element icons, to distinguish better between them Change the default behavior to hide low quality items if unlocked After a retirement, display the MPL next to each element choice Event "An Offer of {Element}" will not be automatically triggered if another instance is ongoing Event "An Offer of {Element}" will not trigger for maxed-out Elements Add buttons in Perma-Cast spell list to remove spells from the list entirely Make it easier to see in the Wizards screen that Wizards are paused Add clarification to Help entry for "Storyline Hints" Add one new Easter-Egg item: "Caliburn" Add a "(Max)" when an item reaches its maximum quality Add "Exit" button to menu Remember pinned screens when resizing (mostly) or closing the game Other minor changes Bug fixes Fix behavior of some modals: add Close buttons, avoid them going off-screen Fix some captions of Enhancements and a Storyline when playing in alternate Land mode Fix bug where loading a save file could result in getting double the Time Pieces in some cases Fix slightly incorrect triggers / events showing up when clearing a Challenge for the second time Fix Enhancement "Book Factory" not correctly changing the Wizard Power requirement Fix bug where spell Channel Four could display incorrectly if collapsed within an Element but expanded in another Fix various caching errors related to Max Mana and spell costs Fix Venomous Brew being used against enemies with status immunity Fix tooltips going off-screen in certai...Magic Research 2 version 1.2.16 is out!May 31, 2024 - Community AnnouncementsA new version of Magic Research 2, version 1.2.16, is now out for everyone. This version is focused mainly on revamping Perma-Cast, to make it overall easier to use, but it has a few other smaller improvements as well. Full patch notes below. New features and changes - Re-vamp Perma-Cast UI in Wizards screen: - Perma-Cast spells are now fully listed in Wizards screen and can be manually turned off individually - When turned off from the Wizards screen, Perma-Cast spell rules' state will be persisted in Wizard Strategies - When loading a Wizard Strategy, Perma-Cast spells that you haven't learned, that you cannot use due to not having enough Max Mana, or that would require you to consume too much Mana or Wizard Power, will be automatically disabled - Wizards no longer need to be assigned or unassigned to Perma-Cast. Instead, any free wizards will be considered assigned to Perma-Cast. - Add estimated resource consumption for Transmutation spells to Wizards screen - Add player HP Regen display to left hand side menu - Add feature to show odds of getting specific Storyline random events in Stats if non-zero and their hint is unlocked - Several game balance changes Bug fixes - Fix post-game Storyline "The Final Challenge" trigger conditions - Fix potential odd behavior where categories of spells in the Wizards screen are shuffled - Fix unintended attack being used during the fight against the final boss under certain conditions - Fix item "Rainbow Armor" also applying its effects to the enemy - Fix "Amount to transmute" selector not working correctly in some cases - Fix "Cloak of Flames" reflecting instant-death attacks - Fix "Last Burst" not showing up in Exploration Spells tab - Fix spell Firestorm instantly defeating the enemy if 0 Fire Essence is held - Typo fixesMagic Research 2 Version 1.2.13 Patch NotesMay 28, 2024 - Community Announcements- Fix for hanging when you press the button "Transmute Materials and Item", which should (hopefully) be working correctly now. - Slightly reduce power of the attacks of the boss Technotitan - Typo fixes and other minor balance changes Magic Research 2 version 1.2.12 is out!May 27, 2024 - Community AnnouncementsHi everyone! I have just moved version 1.2.12 from the beta branch to the default branch. This update contains many UI improvements and quality of life fixes, as well as many bugfixes. Here is a few of the highlights of the update: New features and changes - Make items obtained by Storylines sellable, and add the ability to restore them if sold from the Stats menu - Add the ability to toggle off Enhancements that have adverse effects - Add ||"Auto-Combine All"|| option in inventory for individual items - Show option in inventory under "More actions..." to ||hide low quality items|| - Make "Transmute Materials and Item" also channel Essences if needed - Change formatting for Attack Delay between 0s and 0.01s to show an extra digit - Change the default behavior on wide screens to always show the Events menu - Change the Events menu button on wide screens to show text and be generally larger - Make it possible to open multiple entries at once in the Bestiary and Stats (Storylines) - Add an explanation for Poison stacking to the in-game Help - Removing researchers no longer turns off auto-assignment - Make hotkeys a little more visible - Accessibility: Add label for screen readers to several buttons in the Wizards screen - Many balance changes, including changes to some of the most annoying mechanics from some enemies in early-mid-game. Bug fixes - Important: Fix several issues related to the random Storyline event pity system that could cause random Storylines to be triggering less frequently than intended - Fix an exploit where the extra resources from Building Blocks could be used to complete events - Attempt to fix bug that may cause messages to be added multiple times to the history of an event, causing its history to appear bugged - Better fix for the ||sending Familiars to Explore|| crash - Fix bug where loading Wizard strategies could cause non-learned spells to have assigned Wizards that could not be removed - Fix intended stat scaling after each ||Elemental Pilgrimage|| - Fix event ||"Transmutation Prayer"|| incorrectly triggering before a prerequisite Storyline's bonus is active - Fix events for ||Pilgrimages|| not showing up if you begin the run meeting their condition - Fix issue where "Transmute Materials and Item" might not work correctly with the Storyline ||"Transmutation Prayer (Production)"|| - Fix "Try again" in event "Divinity" not working - Fix effect of item "Harpoon" not working - Fix caching bug when clearing Boosts - Fix message of event ||"Blessed Land"|| The full release notes, with more details on the balance changes, can be found here.Version 1.2.9 now live!May 23, 2024 - Community AnnouncementsHello everyone! I have just pushed a new version, 1.2.9, to the main branch. There are a few small UI and quality of life improvements, but the most important thing is a fix for a crash that could prevent finishing the game. The release notes are below. - If an item is being sold by Market Stalls, display it on the inventory so it can be turned off - Add sale price of an item to Transmute and Compendium screens - Spells that have been favorited now persist through retirement - Accessibility: Fix unlabel / wrongly labeled menu buttons at the top of the screen - Fix crash when ||sending Familiars to Explore before unlocking any valid Exploration area for them to do so|| - Fix Time Piece speedup not turning off when the game is loaded, causing the Time Pieces to run out if it's not turned off - Tweak cost of transmuting item ||Book of Dark Arts|| to make it transmutable with the alternate Land mechanic - Reduce effect of Enhancement ||Extreme Purification|| - Fix crash on the progression path leading to one of the endings - Fix HP bars not reading Max HP correctly when using a screen reader - Fix displayed effect of Enhancement ||"Miniature Storage"|| when using the alternate Land mechanic - Fix effect of Storyline ||"Exclusive Lesson"|| not working - Fix long text not wrapping on event action buttons - Various typo fixes Magic Research 2 Version 1.2.7 is out!May 22, 2024 - Community AnnouncementsHi everyone! It has barely been one day since launch. I have just moved the current beta version, 1.2.7, to the main branch. This is a fairly large update, with 2 Storylines and many quality of life changes. Full release notes below. New features and changes - Add new early game Storyline: ||"Building Blocks"|| - Add new mid-to-late game Storyline: ||"Exclusive Lesson"|| - Experimental: add alternative to how Land works in Options - Add capability to Transmute multiple copies of an item at once, unlocked via ||the previous Storyline|| (note: this feature is bugged and will be fixed soon) - Add clearer hint to guide players in the right direction when maxing out Essence Storages before finishing the Training Towers - "Transmute Materials" now works recursively (it will transmute the materials' materials) and will also transmute the item itself - When using ||Spellcraft||, adjust Perma-Cast assigned wizards up if needed - When switching between equipment sets, always ||search for the item with the maximum quality|| - Menu item ||Combine All|| under "More actions..." in Inventory now ||will unequip current non-Pouch equipment if another one is in the inventory, and it will combine and auto-equip the highest quality|| - Add button to clear all rules in a Wizard strategy - Change Synchro UI: instead of choosing a grid slot and then choosing what to paint it with, choose an Element first, and then choose the grid slot to paint - Minor performance improvements in certain post-game situations - Auto-purchase furniture can now be set to be turned off automatically when purchased - Auto-purchase furniture can now be set to a specific amount or to max, rather than only max - Large screens only: change heart-shaped icon on menu items to a pin-shaped icon to try and convey the function better - Add tooltips for "Quick Channeling" Bug fixes - Fix crash on startup on certain PCs - Fix error where Magic Research save data is not imported correctly when loading from file - Fix crash when viewing a specific Help entry - Fix width of Spell Menu changing due to the scrollbar appearing and disappearing - Various caching fixes: - Fix some "Enchant X" spells not correctly showing up in some cases when unlocking X - Fix certain dungeons not appearing for ||Familiars|| when the boss is unlocked via ||Wormhole|| or ||Traverse Ritual|| - Fix some stats' cache not being cleared correctly in some situations when buffs or debuffs are set, expire, change or are cleared. This was observed in ||Ritualist|| but it likely affected many more enemies. - Fix item ||Time-Attuning Spear|| - Fix display bug on Wizards' channeling income that could show up as infinite income - Fix tooltip of channeling spells that appears incomplete at the very beginning of the game - Fix caching bug: "More actions..." in the Inventory does not appear when it should - Fix bug where storage for Elements that become fully unlocked may be incorrect Balance changes - Reduce effect of item ||Hurricane Whip (A...Magic Research 2 is out NOW! Free demo available!May 21, 2024 - Community AnnouncementsExciting news! Magic Research 2 has just launched! To celebrate the launch, we're having a discount for a limited time. https://store.steampowered.com/app/2864890/Magic_Research_2/ And if you already own Magic Research on Steam, you can complete your collection and get an additional 10% off! https://store.steampowered.com/bundle/41565/Magic_Research_Bundle/ FAQ What is Magic Research 2? Magic Research 2 is an entirely new game of the same genre as Magic Research: an incremental, text-based, auto-battler RPG with a heavy focus on Magic. Play the role of a rookie wizard with a single ambition: to find or create the Philosopher's Stone, a legendary magical item that is said to be able to cure any illness. As you do so, you will learn more than you ever imagined about Magic and about the world around you. What kinds of adventures await you? Magic Research 2 shares some of the core features with Magic Research, such as the concept of researching or studying magic to learn new spells, or the battle system in Exploration. It also shares the same base UI, as it was built using the first game as a base. However, it is an entirely new game. The story, spells, Storylines, items, enemies, etc. are all completely different and built from scratch, and the game has more Storylines and is a little longer. There are also multiple hidden new features that were not present in Magic Research. There are also countless changes from the original, which should vastly change the way you play the game. A little teaser on many things that have changed: Potions are not consumable and are used automatically. Inventory space is unlimited. You can automate item creation. Your spells become much stronger every 10 levels, without the need to unlock any Storyline first. Magic builds should be more viable early game. Storylines are easier to find: many are not random, and there is a hint system for them that unlocks within the first third of the game. There are many, many more synergies between equipment, and more ways to reach very high numbers, so there is a lot more complexity in builds and several ways to break the game once you become powerful enough. The list goes on! Has anything changed since the initial release of the Demo version? Is there further development planned? The Demo version has gotten an update, version 1.1, that tried to address several things. Among those are the addition of a "Quick Channeling" option to try and reduce the amount of clicks needed for this common task. An update, version 1.2, is planned shortly after launch. This is a much more substantial update with two new Storylines, which bring the total to 127, as well as many more quality-of-life features and improvements. It also includes an experimental setting for an alternative implementation for Land. The full version of the game is releasing with 1.2 on the Steam beta channel. After this update is released, development will most likely be centered on feedback from players for a bit as I try and ...