
Mages of Mystralia
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Grab Mages of Mystralia, a fantasy RPG from the creator of DnD's world, for freeFeb 27, 2025 - PCGamesNThere's no setting quite as iconic as Dungeons and Dragons' Forgotten Realms. A sprawling high-fantasy world shimmering with magic and mystery, it's become the backdrop for millions of virtual and tabletop adventures. While Mages of Mystralia isn't a DnD game in name or setting, its overarching narrative is the brainchild of Ed Greenwood, the creator of the Forgotten Realms, and it wears its lineage on its sleeve. So if you, like me, are looking for yet another fantasy RPG in the wake of Baldur's Gate 3 and Avowed, look no further: Mages of Mystralia is free right now. Read the rest of the story... RELATED LINKS: Today's free game from Epic is a little Zelda, a little Diablo, and has D&D roots Mages of Mystralia is a cute spell-crafting RPG that's not set in magical Australia From Mages to Echoes: An Epic JourneyFeb 14, 2025 - Community AnnouncementsFrom Mages to Echoes: An Epic Journey If creating a game is an adventure, meeting the players is the true reward. Your enthusiasm for our last title has been contagious. It inspired us to push further, to come back with something new. And today, that’s exactly what we’re doing—bringing you a brand-new chapter in the world of Mystralia. The End of One Story. The Beginning of Another. With Mages of Mystralia, our goal was to bring a little magic into the world. We wanted players to experience the thrill of spellcrafting firsthand. And your presence here proves this idea resonated. But launching our first game didn’t just satisfy our curiosity—it fueled it. We felt there was more to uncover in this magic system. New possibilities waiting to be explored. All we had to do was push a little further. The Drive to Go Further Mages of Mystralia offered a linear experience: story, combat, puzzles—the adventure was more or less the same for everyone. But magic, at its core, is about creation. Experimentation. In short, anything but linear. To take our system further, we had to embrace unpredictability and discovery. That’s the foundation of our new approach. A drive to give you more. More freedom. More flexibility. More magic. New System. New Genre. But what does more really mean? More spells, obviously. But above all, more combinations. Every change to the spell had to reshape it. You know how it goes: one drop too many of frog’s saliva, and boom—everything blows up. That’s what we wanted. To see a small tweak create a big change. To get players excited about the possibilities. To spark their creativity. And for that to work, we needed a genre that would truly showcase our new system. We needed to build a rogue-lite, to let players craft new spells each run. Another Meeting with You So here’s the story. Mages was our bridge to you—a way to connect our passion with yours. And now, we’re about to cross that bridge once again. Soon, we’ll introduce you to a brand-new game. A new story. New factions. New lands to explore. But all within the same universe, with the same excitement, driven by the same wish we had from the very beginning: to bring a little magic into this world. 🚨 Our first Steam Playtest for Echoes of Mystralia is live NOW! Echoes of Mystralia Steam Playtest We can't wait to see you again. 😄 The Borealys team Journey back to Mystralia: Join our first Playtest for Echoes of Mystralia!Feb 3, 2025 - Community AnnouncementsGreetings friends and fellow Mystralians 🧙 It's been many springs since we've shared any news with you... the suspense has reached its peak! What's up at Borealys Games? First, the Borealys Team wishes you a Happy New Year 2025!✨ Recently, the studio moved into new offices in Montreal. A place where we are happy to meet, share and grow together. The Borealys team is hard at work developing a new opus: Echoes Of Mystralia, which we announced last summer. Today, we are excited to share some fresh updates with you!😊 https://www.youtube.com/watch?v=jgpEMeEddMA Join the first Steam Playtest of Echoes of Mystralia: Try our Convention Build from February 14th to 27th, 2025. Welcome to the Convention Build of Echoes of Mystralia, the sequel to Mages of Mystralia! You will step into the shoes of Mazarim, a Watcher of the Cycle of Memories, as you embark on a thrilling adventure in a vibrant, roguelite action-RPG experience. You will try our pre-alpha demo where you will find a new version of the spellcrafting system you discovered in Mages of Mystralia. You will be immersed in a fast-paced action roguelite, with a touch of RPG. You will learn to channel your inner magic to embark on a spellbinding journey to save Mystralia's memory! We also want to extend a heartfelt thank you to everyone who shared a recommendation for Mages of Mystralia, you are all amazing! As our most valued ambassadors, we are happy to offer you the opportunity to test Echoes of Mystralia! 💜🎮 What is the Convention Build? The Convention Build is our first playable demo. We're giving you the chance to try it out from the comfort of your own home, from February 14th to 27th, 2025. How it works? First, you’ll need a Steam account. If you don’t have one, visit the Steam website and click “Join Steam” to sign up. It’s free! To participate you just have to register on the Steam Page here: Echoes of Mystralia Playtest How to register? To register for the playtest of Echoes of Mystralia on Steam, follow these steps: 1. Log In to Steam: Open the Steam client and log in with your new account credentials. 2. Join the Playtest: Look for announcements regarding the Echoes of Mystralia playtest. This may be through social media, the game’s official website, Steam’s community announcements but above all on our Discord Server. 3. Opt-In to Playtest: Follow the instructions provided in the announcement to opt-in for the playtest. This usually involves clicking a link that leads to the game’s Steam page, where you can request access. 4. Check Your Library: Once you have registered, keep an eye on your Steam Library. When you will be selected for the playtest, the game will appear in your library, and you’ll be able to download and play it during the specified dates. 5. Provide Feedback: We craft games FOR players, and we strongly believe that working hand in hand with our community can only bring out the best. That's why we look forward to your feedback on our Discord Server. Enjoy your adventure in E...Today's free game from Epic is a little Zelda, a little Diablo, and has D&D rootsDec 27, 2021 - PCGamesNIt's another day in the two weeks leading up to the new year, and you know that means - yet another entry in Epic's fortnight (ha) of daily free PC games. Today's giveaway is a gorgeous little indie that takes Zelda-style adventuring and puzzle-solving, gives it some Diablo-like combat, and lets you craft your own spells to give the action a personal touch. You can grab Mages of Mystralia for free on the usual Epic Games Store promotion page from now until December 28 at 8am PST / 11am EST / 4pm GMT, at which point it'll be replaced by another freebie. As always, you'll 'purchase' the game at a price of zero dollars, and it'll remain in your library just like any game you might pay money for. As the devs explain: "In Mages of Mystralia, you play as Zia, a young girl who discovers that she has been born with an innate sense of magic. Unfortunately, magic has been banned, so she strikes off to train on her own to gain some control over her powers. On her journey, she meets other exiled mages and, discovers runes with magical properties and realizes that she can combine these runes in millions of different ways to come up with completely new spells." Read the rest of the story... RELATED LINKS: Mages of Mystralia is a cute spell-crafting RPG that's not set in magical Australia New Hardcore Mode, 4 new language options and… a call to action to our community!Aug 24, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27032682/8666c4ec812f19830debe69ae251cf3536dd54db.jpg Hello Mystralians! It’s been a busy year for us. After bringing Mages of Mystralia to three different platforms, 7 store fronts and in 11 different languages, the comments and kind words from all over the world have been overwhelming. This whole post-launch “era” has rekindle our affection for the world of Mystralia, in which we poured our hearts. As we wrapped-up our latest patch, featuring the “Hardcore Mode”, we started working on ideas, concepts and prototypes on how to bring Mystralia to a whole new level. We want to give this world another shot, with a new and better game and we are hoping that you will partake in this creative process. What did you like and dislike about Mages of Mystralia? What were your favorite aspects of the game’s story and universe? Do you have ideas or suggestions that you would like to see implemented in future instalments in the series? We invite you to reach out by email: [email protected] For the occasion, we’re putting the game on sale to try to get as much feedback as possible from new Mystralians. Spread the word! Help us make Mystralia better ^^ Cheers, Pat Mondou Creative Director Borealys GamesMages of Mystralia v1.6.26515Jun 21, 2018 - Community AnnouncementsYou have been a lot of people playing the game since the launch last year and we are very grateful for that. Today we are deploying a big patch containing the following changes, which we hope will improve even more your playing experience. Additions / Changes - Added the Hardcore Mode, same as the Archmage Mode with permanent death. - Added localization for the Japanese, Hungarian, Polish and Korean languages. - Changed the video playback system to avoid jittering in some cases. - Improved tutorials comprehension in the spell book. - Revised the Chinese localization. Optimizations - Optimized every levels in the game to better support low hardwares. - Optimized every spell particle systems to reduce lags. Fixes - Fixed a crash preventing the game from launching with conflicting resolutions. - Fixed various crashes when loading a new level. - Fixed typos in many languages. Misc - Upgraded to Unity 5.6.6 Mages of Mystralia v1.5.25517Dec 15, 2017 - Community AnnouncementsToday we are deploying a patch containing the following fixes: - Fixed the black screen at game launch in some cases. - Avoid beeing stuck when killing the slime queen during it's special cutscene. - Avoid the player from falling during the Clovis fight cutscenes. - Avoid the player from being able to bypass the Sky Temple in some cases. - Fixed some occlusion problems in Mystral Woods. - Upgraded to Unity 5.5.5. We hope everybody is enjoying the game so far.Mages of Mystralia v1.5.25517Dec 15, 2017 - Community AnnouncementsToday we are deploying a patch containing the following fixes: - Fixed the black screen at game launch in some cases. - Avoid beeing stuck when killing the slime queen during it's special cutscene. - Avoid the player from falling during the Clovis fight cutscenes. - Avoid the player from being able to bypass the Sky Temple in some cases. - Fixed some occlusion problems in Mystral Woods. - Upgraded to Unity 5.5.5. We hope everybody is enjoying the game so far.Archmage Mode Update v1.4Aug 22, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27032682/4b4e1c1b522f61d018b08d0b36be89254576b138.jpg PS: Detailed patch notes available below, please restart your client to get the update! Greetings Mystralians, We are excited to officially announce that the Archmage Mode patch is now deployed on Steam. Since the game launched last May, we've been working hard on this big patch for Mages of Mystralia. With the Archmage Mode patch, Mages of Mystralia now offers a much more challenging gameplay experience, if you so choose, that will put your skills to the test, adds keybind remapping for keyboard and mouse and adds more bug fixes than you can count. So what is the Archmage Mode exactly? It is an optional harder difficulty mode which contains harder battles, smarter new enemies and more complex puzzles. First, we’ve added 4 new enemy types - one for each element - that are only found in the Archmage Mode. These enemies not only deal more damage than typical enemies, they approach the player differently, they can add elemental effects to their attacks and they anticipate your actions better. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27032682/dec38358dc62487a008e7ba665e1c3f6c950680f.jpg Also, most of the optional puzzles sprinkled throughout the game which test your spell crafting skills and require you to design interesting spells to achieve a specific goal have been ramped up in terms of complexity and will require players to use more advanced spell crafting techniques in the Archmage Mode. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27032682/94debe5975da80602a2c2e77fadc525a128eafaf.jpg In addition to these new challenges, we have added some new side quests and locations for you to discover on your adventure. We hope you will enjoy this new update and that it will give you a chance to dive into the world of Mystralia and achieve spell crafting mastery! Patch Notes Archmage mode (harder difficulty) - Performed a major balancing pass on enemies and bosses (Stats buff, changed bosses patterns, etc.). - Added an Elite Imp for each elemental type (Elite imps deal elemental damage based on their type: earth, fire, air and ice). - Improved enemy behaviors (eg. Treant’s roots now have a ranged attack (both modes), Wild Boar Imp throws three barrels instead of one (Archmage only), Ghost clones now throw projectiles (both modes), etc.). - Added different secret room puzzles that require more thinking. - Adjusted enemy spawns (More and/or different enemies spawn in every fight in the game). Added/Enhanced sidequests - Reworked the farmers, the fisherman and flowers side quests. - Added new puzzle room for the chest puzzle in Mystralia (Gaia's wand). The player may now enter a small dungeon and has to avoid being caught by the guards to get the wand. - Improved side quests (GhostBuster, Wares, etc.) to make it easier for players to understand what they need to do and where to turn ...Archmage Mode Update v1.4Aug 22, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27032682/4b4e1c1b522f61d018b08d0b36be89254576b138.jpg PS: Detailed patch notes available below, please restart your client to get the update! Greetings Mystralians, We are excited to officially announce that the Archmage Mode patch is now deployed on Steam. Since the game launched last May, we've been working hard on this big patch for Mages of Mystralia. With the Archmage Mode patch, Mages of Mystralia now offers a much more challenging gameplay experience, if you so choose, that will put your skills to the test, adds keybind remapping for keyboard and mouse and adds more bug fixes than you can count. So what is the Archmage Mode exactly? It is an optional harder difficulty mode which contains harder battles, smarter new enemies and more complex puzzles. First, we’ve added 4 new enemy types - one for each element - that are only found in the Archmage Mode. These enemies not only deal more damage than typical enemies, they approach the player differently, they can add elemental effects to their attacks and they anticipate your actions better. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27032682/dec38358dc62487a008e7ba665e1c3f6c950680f.jpg Also, most of the optional puzzles sprinkled throughout the game which test your spell crafting skills and require you to design interesting spells to achieve a specific goal have been ramped up in terms of complexity and will require players to use more advanced spell crafting techniques in the Archmage Mode. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27032682/94debe5975da80602a2c2e77fadc525a128eafaf.jpg In addition to these new challenges, we have added some new side quests and locations for you to discover on your adventure. We hope you will enjoy this new update and that it will give you a chance to dive into the world of Mystralia and achieve spell crafting mastery! Patch Notes Archmage mode (harder difficulty) - Performed a major balancing pass on enemies and bosses (Stats buff, changed bosses patterns, etc.). - Added an Elite Imp for each elemental type (Elite imps deal elemental damage based on their type: earth, fire, air and ice). - Improved enemy behaviors (eg. Treant’s roots now have a ranged attack (both modes), Wild Boar Imp throws three barrels instead of one (Archmage only), Ghost clones now throw projectiles (both modes), etc.). - Added different secret room puzzles that require more thinking. - Adjusted enemy spawns (More and/or different enemies spawn in every fight in the game). Added/Enhanced sidequests - Reworked the farmers, the fisherman and flowers side quests. - Added new puzzle room for the chest puzzle in Mystralia (Gaia's wand). The player may now enter a small dungeon and has to avoid being caught by the guards to get the wand. - Improved side quests (GhostBuster, Wares, etc.) to make it easier for players to understand what they need to do and where to turn ...Mages of Mystralia v1.3.27354Jun 5, 2017 - Community AnnouncementsWe’ve just deployed a big bug fix patch. Notably, we’ve upgraded our Unity engine which should fix most rare system specific crashes that some players have been having. - Upgraded to Unity version 5.5.3. - Fixed Creo spells not being able to unlock the "kill 5 goblins with one spell" achievement. - Fix directional pad not working with the Steam’s default controller configurations. - Improve player movement responsiveness. - Added remaining Kickstarter statues. - Fixed Purple Soulbeads being lost forever sometimes. - Increased duration of quickspell menu when playing with keyboard and mouse. - Replaced mp4 video with a wmv video for improved compatibility. - Fixed chandelier in the Greyleaf Hamlet blocking the player forever. - Fixed bug with player’s Ego shield staying up when the player gets hit while holding the shield sometimes. - Fixed Negation Scepternot working on Scaald. - Fixed current location of the player on the map not being displayed if the player finished main storyline. - Updated many collisions. - Fixed typos. - Removed “localization is a work-in-progress” popups. - Fixed player getting stuck in the settings menu in a specific edge case. NB: Please restart your Steam client to force the detection and download of this patch. Mages of Mystralia v1.3.27354Jun 5, 2017 - Community AnnouncementsWe’ve just deployed a big bug fix patch. Notably, we’ve upgraded our Unity engine which should fix most rare system specific crashes that some players have been having. - Upgraded to Unity version 5.5.3. - Fixed Creo spells not being able to unlock the "kill 5 goblins with one spell" achievement. - Fix directional pad not working with the Steam’s default controller configurations. - Improve player movement responsiveness. - Added remaining Kickstarter statues. - Fixed Purple Soulbeads being lost forever sometimes. - Increased duration of quickspell menu when playing with keyboard and mouse. - Replaced mp4 video with a wmv video for improved compatibility. - Fixed chandelier in the Greyleaf Hamlet blocking the player forever. - Fixed bug with player’s Ego shield staying up when the player gets hit while holding the shield sometimes. - Fixed Negation Scepternot working on Scaald. - Fixed current location of the player on the map not being displayed if the player finished main storyline. - Updated many collisions. - Fixed typos. - Removed “localization is a work-in-progress” popups. - Fixed player getting stuck in the settings menu in a specific edge case. NB: Please restart your Steam client to force the detection and download of this patch. Mages of Mystralia v1.2.27195May 25, 2017 - Community AnnouncementsWe recently announced our plans regarding our continued support for Mages of Mystralia , if you’d like to see what’s coming next. We hope you're enjoying the game and thank you for your support! - Fixed Save Lantern in Haven not activating correctly in some edge cases. - Fixed farmer in Greyleaf accepting the wrong pitchfork. - Fixed player being unable to talk to some NPCs in some cases. - Fixed wand vendor in the Rise being blocked in some edge cases. - Fixed player being unable to fight the boss in the Lava Grotto when completing certain puzzles in an unexpected order. - Fixed a door being closed off in the Crypt for no reason. - Added version number to the Main Menu. - Removed K-Lite Codec Pack dependency. - Updated localization.Mages of Mystralia v1.2.27195May 25, 2017 - Community AnnouncementsWe recently announced our plans regarding our continued support for Mages of Mystralia , if you’d like to see what’s coming next. We hope you're enjoying the game and thank you for your support! - Fixed Save Lantern in Haven not activating correctly in some edge cases. - Fixed farmer in Greyleaf accepting the wrong pitchfork. - Fixed player being unable to talk to some NPCs in some cases. - Fixed wand vendor in the Rise being blocked in some edge cases. - Fixed player being unable to fight the boss in the Lava Grotto when completing certain puzzles in an unexpected order. - Fixed a door being closed off in the Crypt for no reason. - Added version number to the Main Menu. - Removed K-Lite Codec Pack dependency. - Updated localization.What's next for Mages of Mystralia?May 25, 2017 - Community AnnouncementsWe launched Mages of Mystralia almost one week ago today. Everyone at the studio has been really happy to see so many players playing and enjoying the game. It is a surreal experience for us to see the game we've worked on for so long be played by players all over the world. Now that the dust has settled, we feel comfortable talking about what's coming soon for Mages of Mystralia. Our top priorities for the near future will be: Fixing bugs and crashes. Optimizing the game for lower-end PCs. Implementing a keybind remapping menu for mouse and keyboard. Adding the rest of the Kickstarter backer content. Also, we will be working on some additional game modes to allow players to customize their experience and encourage multiple playthroughs. The game modes that we'll be adding are the following: Archmage difficulty mode: a harder difficulty mode for experienced mages. Hardcore mode: a permadeath mode. Speedrun mode: "Gotta Go Fast" mode. That's all that we will be revealing for now, but you can expect more to come soon™. Thank you for your support! What's next for Mages of Mystralia?May 25, 2017 - Community AnnouncementsWe launched Mages of Mystralia almost one week ago today. Everyone at the studio has been really happy to see so many players playing and enjoying the game. It is a surreal experience for us to see the game we've worked on for so long be played by players all over the world. Now that the dust has settled, we feel comfortable talking about what's coming soon for Mages of Mystralia. Our top priorities for the near future will be: Fixing bugs and crashes. Optimizing the game for lower-end PCs. Implementing a keybind remapping menu for mouse and keyboard. Adding the rest of the Kickstarter backer content. Also, we will be working on some additional game modes to allow players to customize their experience and encourage multiple playthroughs. The game modes that we'll be adding are the following: Archmage difficulty mode: a harder difficulty mode for experienced mages. Hardcore mode: a permadeath mode. Speedrun mode: "Gotta Go Fast" mode. That's all that we will be revealing for now, but you can expect more to come soon™. Thank you for your support! Mages of Mystralia v1.1.27158May 23, 2017 - Community AnnouncementsWe are deploying a small hotfix today. We hope you are enjoying the game so far, don't hesitate to report any bugs on the Bug Reports sub-forum. Fixes - Added workaround that skips the intro video in case an error (rare) occurs during playback. - Fixed some typos in the french translation. Mages of Mystralia v1.1.27158May 23, 2017 - Community AnnouncementsWe are deploying a small hotfix today. We hope you are enjoying the game so far, don't hesitate to report any bugs on the Bug Reports sub-forum. Fixes - Added workaround that skips the intro video in case an error (rare) occurs during playback. - Fixed some typos in the french translation. Now Available on Steam - Mages of Mystralia, 10% off!May 18, 2017 - Product ReleaseMages of Mystralia is Now Available on Steam and is 10% off!* In a world of magic, your mind is your greatest weapon. Learn the ways of magic and design your own spells to fight enemies, navigate treacherous terrain, and right past wrongs in the kingdom of Mystralia. *Offer ends May 25 at 10AM Pacific Time Mages of Mystralia v1.0.27147May 17, 2017 - Community AnnouncementsWe’ve deployed one more patch before the release of the game tomorrow. Everyone at the studio is really excited for the release and we hope you are as well. We’ve added some more Kickstarter content to the game. We’ll be pushing out the rest of the post-launch Kickstarter content including the Archmage mode and Hardcore mode in the near future, so stay tuned for that. Thankfully, these modes will be available to non-Kickstarter players as well. Thank you all for your continued support and we hope you have as much fun playing game as we had making it. This isn’t the end for Mages of Mystralia, it’s just the beginning. - Added some post-launch Kickstarter content (more to come soon). Built the Altar of Ages in Haven. Posted the Wanted Mages billboards all across Mystralia. Built Gravestones and Tombs. Sculpted the Statue of Debrusid Wrote and placed a book in the Crypt of the Mage-Kings. Renamed certain NPCs. - Fixed missing characters in Russian and Chinese fonts - Fixed At Once trigger with a nested melee spell spawning the nested melee spell next to the player instead of where at the location of the parent spell.
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