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Magenta Horizon

 
2024/05/06 0.8.11 Version Small UpdateMay 6, 2024 - Community Announcements- Act 1 Ascended Reaper difficulty enemy placements have been adjusted. - New enemy appears on Act 1 Ascended Reaper difficulty levels. - Bosses on Ascended Reaper difficulty now have 50% more health compared to the Wraith difficulty or below. - Players now won't be able to push the enemies(that aren't knocked back) with frontal ground attack combos. The demo version will prevent players from trying out the Ascended Reaper difficulty option and the boss rush mode.2024/05/01 0.8.10 Version Small PatchesMay 1, 2024 - Community Announcements- "Hopefully" fixed a bug where Flying V could be canceled into a jump motion and then float away. - Included the "Hide the HUD" option in the Gameplay Section of Pause Menu. (It's for the screenshot/madmovie purpose. You can play the game without the HUD, but it will require tons of guess works.) - Changed some background objects in 9-22024/04/28 0.8.09 Version Small UpdateApr 27, 2024 - Community Announcements- The fifth difficulty "Ascended Reaper" can be tried out as an experiment purpose. Not all changes are adapted to this difficulty yet, so the scoring won't be saved. - Some difficulty descriptions are changed. - Revamped the boss in 4-S. - Zoomed out the boss camera more in 3-3. - Added the VSync Option in the graphics setting.2024/03/31 0.8.08 Version Hot FixesMar 30, 2024 - Community AnnouncementsFixed a bug where you could just go out of bounds in the 8-3 arena Adjusted the body collider of the boss in 8-3 Increased the cost of Instant Golem from 90 to 100 Added more decorations on 9-2 2024/03/28 0.8.07 Version Hot FixesMar 27, 2024 - Community Announcements- Fixed a bug where Wraith Elephant could die from a spike located outside of a room - Fixed a bug where striking a row in a slot machine doesn't activate the arena right away - Fixed a bug where players could get stuck in the moving hazard at the end of 9-1 and could survive it - Added more enemies on 9-1 Reaper - Adjusted the scoring to be more lenient on 9-2 Reaper2024/03/25 0.8.06 Version Hot FixesMar 25, 2024 - Community AnnouncementsFixed some typos, and reworded some dialogue sentences. You can now destroy the tail of Gigamauler and give them a small knockback. Fixed a bug where the tip for the boss of 9-2 showed the boss of 8-3 instead. Drenched In GoldMar 24, 2024 - Community AnnouncementsMagenta Horizon's 0.8 Version Update is finally here! Plunge into the piles of jewelry, Get ass-kicked by the demons and dangerous carnival rides, and Nail-down the JACKPOT! First Half of Act 3 (5 stages) 9 new mob enemies compared to the 0.7 version 3 new bosses 6 new necklace pieces 2 new ranged skills Fungilak can be intercepted and staggered when they charge upward to stick to the ceiling. Also the anti-air attack's hitboxes are adjusted. Cackleton is visually updated. You can see your damage number when you are fighting training dummies in the training room. Wraith Elephant's spikes now spin. Horrendous Beast's attack speed is slightly reduced. Rewrote some dialogues to make the protagonist more....... German. Fixed a bug where Cyclone Blades can bounce off weirdly if they collide at corners. Fixed a bug where healing orbs healed the player more than they should. Before this patch, Descending Falcon necklace gave you LESS damage bonus compared to when you are not even equipping it, thanks to my god-given cursed programming skill. This issue is fixed. Currently the boss rush mode doesn't include the new boss lineups because act 3 bosses are planned to be added in a bunch. If you haven't tried the game again on higher difficulties, or lost the muscle memories while waiting for the update, I highly recommend playing it on the later levels of Act 2 first, as Act 3's difficulty curve won't give a break for returning players, and the story is continuous from the end of Act 2. (it could work as a recap) Some cutscene images are unfinished. New OSTs will be updated in the album within a week or two. 2D Platformer Vibes - Steam EventFeb 26, 2024 - Community Announcements2D Platformer Vibes {STEAM_CLAN_IMAGE}/40890907/faa53e30bca320746550e91fb5687de59a410b13.png As a part of this wonderful celebration of 2D platformers here on Steam, Magenta Horizon is running a 20% discount for 1 week! Act 3 is well under way! Here's a tease of all 3 Mauler-type enemies, including the all new Gigamauler. {STEAM_CLAN_IMAGE}/42774589/db711d141141b5357a66539e663735ef0bca6397.jpg Bundled Discounts In honor of this event, you can buy Magenta Horizon alongside a selection of other indie platforming titles at a heavy discount, as a part of the Ultimate Platformer Pack. https://store.steampowered.com/bundle/37938/Ultimate_Platformer_Pack/ A Platformer Super-Fan? The above bundle includes William and Sly, which just launched today! No, it's not a 2D platformer. But the original games were, and this newest release builds directly off that Flash gaming legacy! https://store.steampowered.com/app/2459620/William_and_Sly/0.7.18 Version UpdateJan 21, 2024 - Community AnnouncementsRush and Tumbling are implemented. Hold the dash button on the ground to move faster. Jumping during the rush animation can make you do the tumbling. You can see your spent time, score, highest combo number, and fail counts on the pause menu. Nerfed Elephant Wraith's health (550 -> 520) Adjusted the damage of some reflected projectiles. Limited the fall speed Fixed a bug where your pull attack maintains the flying V momentum Upon death you can't press the pause menu to reset (to prevent the death-pause bug) Publisher Sale (Jan 19-22nd) || Up to 75% OFFJan 19, 2024 - Community Announcements3 YEARS A little over 3 years ago, I announced publicly that 2 Left Thumbs would be entering the indie game scene as a publisher, helping to bring Dead Estate to Steam! Never could I have guess what a smash hit that game would be. Using that as a proper jumping off point, I worked hard to find promising new indies in need of some extra support. And as of today, there are 8 released titles in that catalog, with many more to come! It's my greatest privilege to be able to herald these great developers and their games, and to help them reach new audiences. {STEAM_CLAN_IMAGE}/39217323/4a5e2f43b54e8f0bd726c8911b37481307ca9542.jpg PUBLISHER SALE To celebrate this amazing milestone, the entire 2 Left Thumbs catalog is discounted! Several games are running their deepest ever discounts, while Picayune Dreams is running it's first ever sale! If you want to REALLY show your support, the Micro-Publisher Mega-Supporter Bundle offers ALL these games together with an additional 25% off!! https://store.steampowered.com/bundle/33000/MicroPublisher_MegaSupporter/ BUNDLES If everything together is a bit much, I understand. There are a variety of bundles being run during this sale, designed to group together games I predict will have overlapping audiences. Every bundle is a "Complete the bundle" style, meaning even if you own 1+ of the games, you can still buy the bundle for an additional discount without re-purchasing the game(s) you already own!! Shades of Purple Action Bundle Dead Estate + Magenta Horizon https://store.steampowered.com/bundle/32852/Shades_of_Purple_Action_Bundle/ Interplanetary Action Roguelike Variety Pack Paper Planet + Picayune Dreams + Schism https://store.steampowered.com/bundle/37136/Interplanetary_Action_Roguelike_Variety_Pack/ We Like Roguelikes Dead Estate + WizardChess + Paper Planet + Picayune Dreams + Schism https://store.steampowered.com/bundle/34319/We_Like_Roguelikes/[0.7.17 Version Content Updates + Patch Note]Jan 14, 2024 - Community AnnouncementsInput buffering (that triggers the animation after the end-lag of melee combo) will be applied to ranged attacks, pull attack and healing bomb. Juggling will knock the enemies back less. It's much easier to do a juggling now. Decreased the cost of explosive fruit (110 -> 85) Tightened the S rank time limit for 4-2. Increased the enemy count in 1-1 Reaper and increased the S rank score threshold to 24000. All the boss enemies won't give more than 5 seconds of healing time above the Wraith difficulty Moltillery patterns are upgraded to have even more anti-air attacks. Fungalomp's death explosion will start with a brief hit-stop. Revamped the Horrendous Beast's appearance, patterns, and the boss arena. Patterns are slightly adjusted for a boss in 5-4. His stomp moves will be telegraphed better. Upgraded texture works for Den Mother. On Reaper difficulty, A new Act 3 enemy will appear in 5-3, 6-1, 6-2 and 7-1. Improved visual effects (including explosions, fires, dusts... etc) The finale cutscenes are completed. Removed the small gaps in the tile sets. Upon the boss K.O, a new K.O sign will appear. 2023-12-24 Version 0.7.16 patch + Letter of thanksDec 23, 2023 - Community AnnouncementsBefore this year wraps up, I want to show my gratitude towards the audience. This game isn't the most intuitive thing you will ever find in the market. The tutorials are rough, the visuals and music are both noisy and the obstacles don’t wait for their turns and rush at you. It would have been an intimidating experience for most people. Yet you guys bought the idea and some of you really loved it. As a solo developer who wants to develop a game that I would enjoy the most, it's an amazing experience to know that there are plenty of people who share a similar fun-sensor. This year marks a special year for me because of that. Thank you so much, and have a nice holiday. {STEAM_CLAN_IMAGE}/42774589/b6b50abdf333903dddc21d0941adbfd4b2bca5dc.png Act 3 development is still going on. If the flow of development goes on as I planned, the first half of Act 3 will be released around the early part of next year. Here's a little combat arena as a showcase. Trust me on this one, this level won't hold back punches. This will be the last patch for this year. It only consists of nerfs and balancing. Not a good Christmas gift, I know... but it has to be done. - All the time limits and total style requirements for all the stages have been adjusted (to be tighter) on Reaper difficulty. - Melee-based attacks will give a reduced amount of style bonus as a baseline. (Except for the hook attack) - The stinger-to-swirling-uppercut move (Grounded-Down-Heavy => Heavy combo) now has a slightly-delayed starting lag. I'll see you next year. Thank you very much, Vielen Dank, 감사합니다.[0.7.15 Version Patch Note]Dec 17, 2023 - Community AnnouncementsThe holiday season is coming.... so here is some major stuff being updated before more people come in to play. - On-landing charge attack is a default player moveset now. You can see the tooltip in 2-2. - Fitting to the change, Descending Falcon has a different buff now. (Activates hyper armor and increases the damage of the non-fully-charged release) - All the necklace descriptions are slightly edited to elaborate a tiny origin story(?) behind it. - Subtitle function and option are included. - Loading bars are implemented. - Nightmare has a spoken dialogue now. (Please welcome the new voice actor John Whinfield!) - Stage 2-2 is lightened up a bit. - Updated the cutscene art for Act 2 except for the final cutscene.[0.7.14 Version Patch Note]Oct 22, 2023 - Community AnnouncementsHalloween is near, so I have some scary updates for you all. {STEAM_CLAN_IMAGE}/42774589/cc28620fae682f9af5f44e50388ff629d4f1849b.png Since "that CEO" is gone, I removed the splash screen joke as I promised. The game used to have a strict set of normal damage and heavy damage from the enemy's side. From now on, each enemy's attack will have a set amount of damage multipliers. This was added for future balancing and conceptual consistency. (for example, there should be a damage difference between getting smacked by a lobster and getting crashed by a train.) This also means, that some enemies will deal more damage and some enemies will deal less. But overall they will provide the same playstyle to beat them. Buffed the health of bosses in 2-3 and 3-3. Added more necklace inventory slots to provide more collectibles in the future. (There are no new necklace pieces yet!) Completely removed the boss's post-attack delays in Still Alive and Wandering Soul difficulty modes. Added the warning signal around the health bar which appears when the health is low. [0.7.13 Version Patch Note]Sep 19, 2023 - Community Announcements- Buffed the poise meter of some bosses. - 5-3 boss (31 -> 40) - 5-4 boss (50 -> 60) - 7-2 boss (40 -> 60) - Increased the slot numbers of obtainable ranged skills. This change was made for the upcoming update - Fixed some player movement glitch - Fixed some juggling properties of the enemies. - Nerfed Tornado of Scraps. (doesn't give heavy stagger damage, but it still can juggle the enemies) - Visually updated the effect of Tornado of Scraps. - Visually updated the Stage 7 background as a whole. - Combo number goes up when you throw the healing bomb with Painful Feast equipped. - The splash screen is updated....and this won't likely be changed till a certain company changes their CEO.[0.7.12 Version Content Update Note]Jul 31, 2023 - Community Announcements- New enemy "Fungalik" has been added. They will appear after the level 6-1. - Arenas in 6-1, 6-2. 7-1. 7-2 have been changed and adjusted according to the new enemy's inclusion. - You can now give up the boss rush at the halfway point and submit the score on the leaderboard. - Fixed a ground collision bug that accrued in 4-1.0.7.11 Version Patch NoteJul 23, 2023 - Community AnnouncementsYou can now turn off the grunt sound in the Sound option window. Fixed a bug where you couldn't turn off the key rebind window via clicking the back button. Fixed the issues in 5-4 and 7-3 bosses where the phase 2 attack patterns start before doing the phase 2 transition animation. Jump height of the 7-3 boss is slightly adjusted. Tracking pattern of the 7-S boss is slightly adjusted. [0.7.10 Version Patch Note]Jun 29, 2023 - Community Announcements- Fixed a crucial bug where your horizontal inputs are reversed when you attack.The Official Magenta Horizon OST is Available NOW!Jun 29, 2023 - Community AnnouncementsSOUNDTRACK AVAILABLE NOW The Magenta Horizon soundtrack is now available for purchase right here on Steam! The current version of the OST already contains 2 Discs, totalling 29 tracks! And same as the main game, this is an "Early Access" soundtrack - meaning all additional tracks will be automatically added to the OST alongside updates to the game. Magenta Horizon is the labor of solo developer Maddison Baek. So revenue from both the game and soundtrack funnel directly back into the production of this game! https://store.steampowered.com/app/2455830/Magenta_Horizon_Soundtrack BUNDLE FOR A GREATER DISCOUNT We recommend checking out the official Game + OST Bundle. You can an additional discount for buying both games together (amplified by the Steam Summer Sale!!) And it is designed to allow current owners of the game to buy the discounted soundtrack only via this bundle. So whether you're an old Magenta Horizon fan or new looking to buy the OST, this bundle will always be the best deal 🤘 https://store.steampowered.com/bundle/33412/ Thank you for all the support you've given so far. Early Access has been going phenomenally well, with Maddison cranking out updates alongside your wonderful feedback. We appreciate that more than we can say!! Please enjoy headbanging and grooving through the rest of your day! -Graeme (2 Left Thumbs)0.7.9 Version Patch NoteJun 28, 2023 - Community Announcements- You can now change the movement input setting even with the gamepad. (but your previous input adjustment on the keyboard might be reverted to the WASD setting so you have to reassign it.) - Updated the player weapon collision impact. - Fixed a bug where your bounce attack movement (mainly flying V follow-ups) just halts in mid-air. - Fixed a bug where your hurt box size gets increased when the Tornado of Shards is activated around you. - You have 4 frames (in the 60fps setting) advantage when you use Wraith Heart on the ground.