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Grab one of the best remakes ever made for less than $10Apr 8, 2024 - PCGamesNMafia, the first entry in what has gone on to become an open world game trilogy, is unique. Set during the 1930s in a fictional Illinois city, Mafia took a more focused approach to the kind of crime sagas offered by Grand Theft Auto or Saints Row, zooming in on a specific time period and following the rise and fall of its protagonist with a more intimate focus than is typical in the genre. Now, anyone who hasn't played Mafia before has a great opportunity to do so. Its remade and much improved Definitive Edition is currently discounted by 75% on Steam. Read the rest of the story... RELATED LINKS: Mafia 4 should have a retro '90s setting inspired by The Sopranos Mafia will be free on Steam to celebrate anniversary Titanic mod for Mafia 1 releases after 15 years, minus the tragic part Mafia for free is an offer you can't refuseAug 31, 2022 - PC Gamer2K's golden goose is the Grand Theft Auto series, but in one of those quirks of fate the publisher also ended up eventually acquiring one of the only series that did a good job of offering an alternative. The original Mafia, released in 2002, was an early GTA competitor and many would say the best by a country mile: set in Illinois in the 1930s, the game followed the story of Tommy Angelo as he rose through the ranks of the Salieri mafia family... Read more.Mafia 4 is in development, 2K confirmsAug 29, 2022 - PC Gamerrumor surfaced earlier this year claiming that 2K Games' studio Hangar 13 was working on a new Mafia game under new leadership, following the departure of longtime president and chief creative officer Haden Blackman. Now it's official: In an interview posted at mafiagame.com to mark the 20th anniversary of the original Mafia, general manager Roman Hladík finally confirmed that it's happening... Read more.This Mafia mod's impeccable recreation of the Titanic trades larceny for luxuryApr 1, 2022 - PC Gamers mods go, they don't get much bigger or more ambitious than this one: a full recreation of the RMS Titanic… and it's a mod for Mafia. In 1912 the Titanic was the biggest passenger ship ever built and, as I'm guessing you're aware, it sank on its first voyage from England to New York. There was a pretty major movie about it in 1997 (but there was a far better movie about it in 1958)... Read more.The rise, fall, and redemption of Mafia developer Illusion SoftworksOct 7, 2021 - PC GamerFor the typical PC gamer, military shooters are no more real than swords and sorcery; a safe way for grown-ups to play toy soldiers. But for the many young men who came of age in the Czech Republic’s long period of compulsory service, military life wasn’t just first-person fantasy—it was first-hand experience. Even today, Czech law requires all citizens between age 18 and 60 to be ready to take up arms, should their home be threatened by enemies... Read more.Titanic mod for Mafia 1 releases after 15 years, minus the tragic partAug 21, 2021 - PCGamesNPart one of a mod for the original Mafia: The City of Lost Heaven that's been in development for 15 years has finally been released, and it's titanic - literally. The mod replicates the entirety of the doomed HMS Titanic in the original Mafia, complete with missions based around Salieri's gang. The catchily-titled Mafia Titanic Mod has been in development since 2006 and is finally available for release, and it's not even quite completed yet. Part one's storyline basically goes as far as boarding the infamous ocean liner, but does contain a full sandbox where players can explore the Titanic at will. The ship's interior is not yet complete, and most importantly - the actual sinking has not yet been implemented. So, this is the less-doomed version of the Titanic. Lead developer Robin Bongaarts estimates that the final mod will encompass four parts to tell the whole story. Nevertheless, part one is available to download now and it's already very impressive, boasting a sizeable portion of the "meticulously recreated and highly populated" ship to explore. Read the rest of the story... RELATED LINKS: Take-Two Interactive has three remakes or remasters in the works Mafia: Definitive Edition review - streets ain't what they used to be Gamescom - Mafia: Definitive Edition has a new trailer, check it out Part one of the Titanic mod for Mafia out nowAug 21, 2021 - EurogamerThe Titanic Mod for Mafia: The City of Lost Heaven aims to put the RMS Titanic in Mafia - the team is working towards making "one of the most detailed and accurate free 3D recreations of the Titanic ever made", with players able to explore the ship in freeroam mode. Emma reported on the mod in July, speaking with lead developer and maritime engineer from the Netherlands, Robin Bongaarts. Bongaarts has been working on the project since September 2006, and finally now a portion of it has been released. It's worth noting part one does not include the sinking of the Titanic. This is planned for a later release. Nor does it include a fully-fleshed out storyline, or the full interior of the ship itself. Read more Take-Two Interactive has three remakes or remasters in the worksAug 9, 2021 - PCGamesNIt looks like some familiar games from Take-Two Interactive's past could be coming your way with a new lick of paint. The publisher has posted its general presentation slides following its Q1 earnings call for FY2022, revealing some details on what's in the ol' pipeline. Take-Two has three "new iterations of previously released titles" in the works, though the publisher does note that it's merely a snapshot of how things stand, meaning delays can happen (thanks, VGC). Details are currently thin on the ground, though CEO Strauss Zelnick has spoken about ports before. Zelnick explained during the Morgan Stanley Technology, Media, & Telecom Conference earlier thesis year that remasters have always been part of the plan, though the publisher doesn't just "port titles over". "I'm not sure there'll be a bigger part of the strategy," he said. "Remastering has always been a part of the strategy. We've done differently than the competition - we don't just port titles over, we actually take the time to do the very best job we can making the title different for the new release, for the new technology that we're launching it on. Read the rest of the story... RELATED LINKS: Mafia: Definitive Edition review - streets ain't what they used to be Gamescom - Mafia: Definitive Edition has a new trailer, check it out Mafia: Definitive Edition - why "it's going to draw you in" Mafia modder spends 15 years filling the Titanic with mobstersJul 14, 2021 - PC GamerMafia: Definitive Edition put in a lot of work to update the ageing 2002 crime story. But what it didn't do, and what it perhaps should've done, was add a fully-realised model of the H.M.S. Titanic for Tommy Angelo to explore... Read more.The Mafia Titanic mod is really looking ship-shapeJul 14, 2021 - EurogamerEver wondered what a stroll around the magnificent decks of the Titanic would feel like? As ever... there's a mod for that. The Titanic Mod for Mafia: The City of Lost Heaven aims to do exactly what it says on the tin, which is to put the RMS Titanic in Mafia. This isn't just any old 3D model seen from a distance, however - the mod team is trying to make "one of the most detailed and accurate free 3D recreations of the Titanic ever made". Players will be able to explore the ship in freeroam mode, and the work done so far really does look stunning: On top of all that, the mod even comes with its own storyline. It promises fully voice-acted missions, complete with cutscenes and a new soundtrack. Read more Mafia: Definitive Edition Out NowSep 29, 2020 - Community AnnouncementsSome 18 years after the critically acclaimed Mafia: The City of Lost Heaven first invited players to live the life of a gangster during the Prohibition Era, we're excited to announce that Mafia: Definitive Edition—a complete remake of the original game—is now available. The centerpiece of the Mafia: Trilogy bundle, Mafia: Definitive Edition tells the story of Tommy Angelo, a Lost Heaven cab driver who becomes enamored with a life in organized crime after an opportune brush with the Italian Mafia. It's the same enthralling story you might remember from the 2002 game, but fully remade from the ground-up and expanded, with beautiful presentation including stunning new visuals and an original orchestral score. The missions you take on after joining the ranks of a crime family at war are faithful to those that Tommy first tackled in 2002, but play quite differently courtesy of reworked vehicle handling, enhanced melee combat, a new cover system, the introduction of motorcycles, and a host of other improvements. Mafia: Definitive Edition is more accessible than the original game by design, but there are difficulty settings to suit newcomers and experienced mafiosos alike, including the most challenging Classic Difficulty setting, which incorporates a number of old-school Mafia features. In another nod to Mafia: The City of Lost Heaven, Mafia: Definitive Edition also includes a Free Ride mode that lets you explore the map and search for hidden collectibles and secrets at your own pace. Mafia: Definitive Edition has been a labor of love for Hangar 13 and will continue to be even now that the game has launched. We've been paying close attention to your feedback, and we're planning to update the game with additional HUD customization options and some other cool stuff in the coming weeks. Check back for more details soon. Whether this will be your first time experiencing Tommy Angelo's story or your fiftieth, we hope you enjoy your time with Mafia: Definitive Edition and we're excited to hear about your adventures in and around Lost Heaven.Mafia: Definitive Edition review - streets ain't what they used to beSep 24, 2020 - PCGamesN'Definitive Edition' is a curious, fluid term. It's been applied to everything from a game bundled with DLC, a slap of fresh paint, and a handful of tweaks, to a "built-from-the-ground-up" overhaul - like Mafia: Definitive Edition. It's a remake, effectively, and it walks the same tightrope: how do you preserve the spirit of an 18-year-old title in a modern gaming experience? At what point is a game's DNA so altered that it becomes a new thing entirely? Mafia: DE not only walks that rope with barely a wobble, it nails a few pirouettes along the way. It's clear we're on 2002 Mafia's turf from the get-go. The same orchestral theme greets me like an old amica and the scene's set with protagonist Tommy Angelo making jaded cop Detective Norman an offer he can't refuse. The diner booth, the exchange of verbal ripostes - heck! - right down to the cup o' Joe - it's the same but just... better. Well-written and acted. Graphically gorgeous. In the cinematics, at least - of which there are a lot - Mafia: DE is almost wholly faithful to the original. There's a nice touch early on with a near frame-for-frame replica of an original cutscene. Read the rest of the story... RELATED LINKS: Gamescom - Mafia: Definitive Edition has a new trailer, check it out Mafia: Definitive Edition - why "it's going to draw you in" Here's how Mafia: Definitive Edition differs from the original Gamescom - Mafia: Definitive Edition has a new trailer, check it outAug 27, 2020 - PCGamesNWe've got another good peek at the upcoming Mafia remake, Mafia: Definitive Edition, with a brand-new narrative trailer having just been unveiled at tonight's Gamescom 2020 Opening Night Live showcase. The brand-new clip, titled 'A life of reward too big to ignore', gives us our second glimpse into the world of taxi-driver-turned-gangster Tommy Angelo, and the dynamics of the Salieri faction. It hinges on one key thing, which the family's head honcho drums into the aspiring baddie: loyalty. As you can see below, the new trailer opens with a rainy night in the crime game's fictional city, Lost Heaven, and a meeting over coffee between Salieri faction members. "All these guys, in this room - they're here because they have the only thing that matters to me. The only thing that should matter to any of us," Don Salieri, its head, states ominously. "You know what that is, Tommy?" "They're loyal," the up-and-coming gangster responds. Shudder. We then get a good eyeball of the upcoming PC game's "built-from-the-ground-up" aspects - busy city streets, with old yellow cabs, Tommy's encounters with many of Lost Heaven's tricky customers, and some tommy gun-filled gunfights - all with those shiny all-new visuals. Read the rest of the story... RELATED LINKS: Mafia: Definitive Edition - why "it's going to draw you in" Here's how Mafia: Definitive Edition differs from the original Mafia: Definitive Edition release date delayed a month, but here's ten seconds of gameplay Mafia: Definitive Edition - why "it's going to draw you in"Jul 22, 2020 - PCGamesNIf you're a crime games fan, you'll no doubt have heard Mafia - yes, the 2002 game - is being treated to a "built-from-the-ground-up" remake. Mafia: Definitive Edition will essentially have the bones and blueprint of the original, but will feature all-new technology, voice acting, game mechanics, and more, transforming it into a modern experience on par with the latest title in the series, Mafia III. Since the action-adventure game's announcement earlier this year, developer Hangar 13 and publisher 2K have shared brief glimpses of the remake, including a trailer that (re)introduces us to its star, cabbie-turned-mafioso Tommy Angelo, and a clip teasing ten seconds of Mafia: Definitive Edition gameplay. Now, 2K's unveiled a generous 12-minute chunk of gameplay for us to check out ahead of the game's launch in September, which you can see embedded below - but there's still plenty more to ascertain about what the remake will bring. To find out more about how and why the remake came to be, how Hangar 13 is striking the balance between the old and the new, and why Tommy Angelo's journey from happy-go-lucky cab driver to a made man who's kind of in over his head is worth revisiting, we spoke to Devin Hitch, lead producer at Hangar 13. Read the rest of the story... RELATED LINKS: Here's how Mafia: Definitive Edition differs from the original Mafia: Definitive Edition release date delayed a month, but here's ten seconds of gameplay Mafia: Definitive Edition's first story trailer (re)introduces us to Tommy Angelo Here's how Mafia: Definitive Edition differs from the originalJul 22, 2020 - PCGamesNMafia: Definitive Edition's release date is fast approaching, and fans are no doubt itching to get their hands on the revamped game, which adds a new lick of paint to the 2002 original. Some fans, however, have been wondering how much or little of the game will be changed for the remaster. In a new interview, Hangar 13 tells us just that. "Largely we wanted to keep the story the same," Devin Hitch, the studio's lead producer, explains. "We have all of the same missions; all of the major mission beats that occur are in there, the missions in the original are back. The area where we wanted to introduce some new things and where we really had to figure out where the balance was with some of the new gameplay features. "The original 2002 Mafia is third-person shooter but it plays very much like a first-person shooter, where you're strafing to take cover, things like that. One of the things that we had to look at was, 'How did we want to take the more modern cover shooter mechanics that we developed in Mafia III and augment those to support the story and the type of combat that we wanted in Mafia I?' Read the rest of the story... RELATED LINKS: Mafia: Definitive Edition - why "it's going to draw you in" Mafia: Definitive Edition release date delayed a month, but here's ten seconds of gameplay Mafia: Definitive Edition's first story trailer (re)introduces us to Tommy Angelo Might it already be too late to remake 2002's Mafia?May 25, 2020 - Rock, Paper, Shotgun Past Perfect is a retrospective column in which we look back into gaming history to see whether old favourites are still worth playing today. It was with raised eyebrows that I met the news of 2K’s plans to re-release all three Mafia games. With the second and third already out, but neither game worth playing at all, it is the first that creates intrigue. This long-loved, but very long-in-the-tooth 2002 mob-me-do, seems like such a fascinating prospect to see given an overhaul. But might eighteen years since its release mean maybe it’s already too late? I’ve been back to the original to see. (more…) Mafia and Mafia 2 trademarks hint at the possibility of remastersSep 25, 2019 - PC GamerIt looks like Take-Two Interactive is getting back into the crime game. The publisher applied for a trio of trademarks last month, all relating to the Mafia series, hinting at the possibility of remasters.  The first two applications are for Mafia and Mafia 2, complete with their respective logos. They released in 2002 and 2011, but Take-Two applied for trademarks again on August 2. Trademarks have to be renewed, but only every ten years, suggesting this is something different.  A third application is also for Mafia, though without the stylised logo of the original. At first I wondered if it was a sequel, sans numeral, but it has a first use date that's the same as the first game. Presumably, it's simply trademarking the word as well the stylised version. A new game seems less likely than some remasters, then. Mafia 3 took the series in an interesting direction, briefly, but devolved into simple, repetitive missions and a tired open-world structure that netted it a lukewarm reception. Its predecessors still have plenty of admirers, though, and the original especially feels like a great candidate for a makeover.  Launched in 2002, it's from a time when the modern open-world formula had yet to solidify and the maps weren't filled with endless, suffocating diversions. Released today, it would still be pretty novel, though I'm not looking forward to following traffic laws again.     The trademark links expire, but you can search for them by name or the serial numbers: 88564619, 88564555 and 88564671. Cheers, Segment Next. Time Extend: Mafia: The City of Lost HeavenSep 22, 2018 - PC GamerThis is the latest guest article from Edge on PC Gamer, where we occasionally feature PC gaming-related articles from the long-running magazine's recent history. This was originally published in Edge 315 in January 2018, and is republished here with the Edge team's permission.    Back in 2001, Grand Theft Auto III gave players their first taste of the freedom 3D open-world games could offer, and it also laid out a design blueprint that developers are still iterating on nearly two decades later. It was a bullish production that seemed destined to dictate the direction of the entire industry in its wake, such was the glut of artless simulacra that followed. Over in Brno, though, they weren’t having it. Illusion Softworks had made its name with the wildly ambitious WWII action-strategy hybrid Hidden & Dangerous in 1999, and a year after GTAIII’s release it offered a dissenting voice on what gaming’s newfound expanses could be used for with Mafia: The City Of Lost Heaven. Like Liberty City, the game’s setting of Lost Heaven is a collage of familiar east coast bridges and skyscrapers, but it resolutely isn’t a playground bristling with distractions. Instead, Illusion built an enormous movie set alive with 1930s atmosphere which offered almost no diversions outside the main questline, and which hosted a straight-faced homage to mobster movies past and present.  The latter is no small detail. Even in the early 2000s, very few games dared to look beyond Aliens and Black Hawk Down for inspiration from the wider world of pop culture. The simple fact that Mafia has its eyes further afield, on the kind of movies in which you might see people kiss friends on the lips with menace or chop garlic with a razor blade, says a lot about its ambition. In fact it rattles off cinematic references like Tommy Gun fire before even handing control over to the player. Protagonist Tommy Angelo is introduced as a crisp-suited Mafioso snitch offering information to an FBI agent in a smoky pre-war cafe, setting up a central plot conceit that mirrors Henry Hill’s reflective narration in Goodfellas. Then, just as the two are settling into their seats, the game jumps back almost a decade to 1930, to the point when Angelo is first seduced by the power and riches of the wiseguy life.  Mafia is very deliberate about presenting these two contrasting versions of the central character in this order. It wants you to understand how one likeable blue-collar man could become the criminal and disloyal other, and in order to do so it shows you a deliberately dull insight into Angelo’s pre-Mafia life. Before made men Paulie and Sam happen to jump in his cab one evening, his is a life of short instructions from impatient strangers, and repetitive journeys between New Heaven’s boroughs. You know this because you’ve experienced it firsthand in the game’s second mission, which plays out like a v...The best stories in PC gamingFeb 23, 2018 - PC GamerA look at some our recent Game of the Year winners—Spelunky, Metal Gear Solid V, Dishonored 2—suggests that baked-in narratives are less important to us than personal stories plotted by physics and AI. That's broadly true, but not to the total exclusion of videogame storytelling, of characters and dialogue and, to give an overarching definition of what we mean by 'story' in this case, 'sequences of events which may be influenced by the player but are not authored by them.' The setting, the conflict, the reasons characters act (through us) and the consequences for those characters. You know, stories.  Some say games are bad vehicles for this kind of storytelling , full stop. Others argue that while the stories in games are often bad, it's the fault of the storytellers, not the medium. And yet another camp argues that games are the greatest storytelling medium of all time. In listing our favorite stories, we will resolve exactly zero of these contradictory views. Unconcerned with theory for the moment, we just want to celebrate the stories that stuck with us, and recommend a few games for those who love to be told a good tale. Here are our favorites, as picked by regular PC Gamer writers Samuel Horti and Richard Cobbett, as well as the whole team: Hellblade: Senua’s Sacrifice  Hellblade is an important game, not just because of the subject matter it tackles—a young woman’s struggle with psychosis—but also because it proves that modern-day audiences are willing to listen to developers that want to tackle difficult themes. Pict warrior Senua is on a journey to retrieve her lover’s soul from the depths of the Norse underworld of Helheim, and she’s prepared to go up against the gods to do it. Her battles with towering, undead Vikings mirror her struggles against her inner demons, and through sparse writing and long, lingering close-ups of Senua’s face you really feel her pain. She bares her soul to the player, and it’s utterly moving. The inner struggle is the one the game wants you to focus on, but there’s still subtlety on the surface, too: you can look back at the end of it and think about how Senua’s outward journey reflected her inner torment, making connections that weren’t obvious at the time.  The Thief trilogy  The first Thief game tells a neat noir story complete with dry narration from a cynical protagonist and a femme fatale who hires him for a dangerous job. The end result of its tangled plot has him stealing from a god of chaos and changing the world. Thief grows from a simple mash-up of hard-boiled fiction and steampunk into something much more complex. Over the course of the next two games it explores the religious consequences of a god's death and the Mechanists who rise in his absence, and by the third game follows those explorations of chaos and order by focusing on corruption within the K...Mafia: The City of Lost Heaven comes to GOG, years after vanishing from SteamOct 19, 2017 - PC GamerThe first Mafia game has landed on GOG.com, after disappearing from Steam  just over five years ago. 2002's City of Lost Heaven was one of the first great open world games, arriving about a year after GTA III, and using its detailed period setting as more of an evocative movie set than a playground. Right now, it's a GOG exclusive. Mafia was a favourite of mine at release, right when I was properly getting into PC gaming. Its sincere attempt to tell a cinematic story was very convincing at the time, and its shocking ending—which would cleverly tie into Mafia 2, eight years later—was among the best in gaming's history. It holds up reasonably well, too, although the driving is tough as hell. I last wrote about Mafia a couple of years ago. The smoke ring effects, which are basically in every cutscene, still look decent for a 15 year-old game. PC Gamer UK awarded it 91% back in the day—I remember reading that review in the magazine and being instantly sold on it. If you're curious about the notoriously hard racing section from the original release, that was patched to be much easier back in the day, so that shouldn't be an issue now. The GOG version doesn't feature any of the game's licensed music, which I assume is the reason Mafia got pulled from Steam almost exactly ten years after release—although I don't recall licensed music being as important to The City of Lost Heaven's atmosphere as it was in Mafia 2.  As a GOG representative points out to me, this is another of the games from our list of notable titles that are not available on digital platforms. Indeed, with SWAT 4, Full Throttle and now Mafia ticked off, we're getting closer to having them all available again. How about Westwood's Blade Runner next, eh?  A note on affiliates: some of our stories, like this one, include affiliate links to online stores. These online stores share a small amount of revenue with us if you buy something through one of these links, which help support our work evaluating components and games.