0.7.3Jun 10, 2025 - Community AnnouncementsFixed: 1. Fixed board cards erroneously drawing other card types when randomizing skill cards 2. Resolved data cache persistence issue when returning to main menu mid-game0.7.2Jun 9, 2025 - Community AnnouncementsSkill System Improvement 1. Added skill trigger count recording function 2. Fixed the issue where some monster skills did not take effect New Features 1. Added combat class tags: Mage-type, Warrior-type, Hunter-type, Priest-type 2. When scientific notation is enabled for damage preview, hovering the mouse will show the raw value Bug Fixes 1. Fixed UI display issues when there are too many arrows or cannonballs (UI shows up to 22 arrows and 18 cannonballs; excess remain in stock but are not displayed) Optimizations 1. Changed game font to: Source Han Sans Adjustments 1. Enhanced stats for orange rarity beast cards: Red Dragon: Gold production increased from 40→60, added +5 multiplier production Green Dragon: Gold production increased from 40→60, each alchemist provides additional +1.5→+5 multiplier Behemoth: Added +5 multiplier production Phoenix: Added +5 multiplier production 2. Reduced the probability of Milk Dragons providing extra action counts due to late-game action point overflow caused by excessive Milk Dragons0.7.1Jun 5, 2025 - Community AnnouncementsNew: Added button in Card Reward screen Fixed: Corrected text error on card Optimized skill descriptions for select heroes0.7.0Jun 4, 2025 - Community AnnouncementsNew Features: ▶Real-time display for Blue Score/Red Multiplier/Damage (hover for details) ▶Added option (game runs when tabbed out) ▶New button in system menu (access during gameplay) ▶Hero self-value now visible Fixes: 1. Fixed startup crash errors 2. Corrected card effect malfunction Changes: 1. ↑ Rare skill card drop rate from & 2. Hero : Trigger gold 500→800 / Price 4→90.6.7aJun 3, 2025 - Community AnnouncementsNew Feature: ▶ Added board zoom focus (Hold or Camera UI button) ▶ For values exceeding 10 million, use scientific notation Fixes: Fixed game-crashing bug when 【Heavy Nuke】 detonates Resolved permanent buff failure on card 【War Golem】 Corrected gravity anomalies for 【Basic Shell】/【Heavy Nuke】 Balancing: 【Basic Shell】 fuse time 5s → 3s 【Heavy Nuke】 fuse time 8s → 4s Hero 【Pyromancer】: Enchanted coins (3% chance) now explode 5s → 3s after landing v0.6.7 Optimizations: 1. Reduced frame rate drops when returning to main menu after game over caused by Gallery unlocks 2. Optimize the instantaneous frame rate fluctuations during coin value display on the slot machine panel.0.6.7Jun 2, 2025 - Community AnnouncementsOptimizations: 1. Reduced frame rate drops when returning to main menu after game over caused by Gallery unlocks 2. Mitigated instantaneous power consumption surges during coin value displays on Slot Machine panels0.6.6aJun 2, 2025 - Community AnnouncementsOptimizations: 1.Updated DLSS & FSR graphics libraries 2.Revamped coin logic: Stuck coins now respawn from screen edges 3.Improved performance of hero skill effect processing Fixes: 1.Fixed game-breaking bug when monsters rolled multiple minion-summoning skills 2.Resolved progress validation failure when using "Continue Game" 3.Patched save data loss after clearing levels without proper exit 4.Corrected "Continue Game" button responsiveness after post-failure restart0.6.5bJun 1, 2025 - Community AnnouncementsFixed an issue where buttons in the game might become unclickable after clicking "Continue Game".0.6.5Jun 1, 2025 - Community AnnouncementsNew Features: 1.Added text display for card types and rarities Fixes: 1.Fixed activation failure of hero under specific conditions 2.Corrected multiplier calculation for hero 3.Fixed bug where card mistakenly removed itself when eliminating skill cards 4.Fixed miscellaneous text errors 5.Resolved fireball VFX persistence issue 6.Attempted fix for unclickable buttons 7.Attempted fix for coin freeze bug 8.Restored missing text for 0.6.4May 31, 2025 - Community Announcements1.Optimized an issue where gold coins could get stuck in side channels, leading to a decrease in game frame rate. 2.Fixed an issue where some cards were not unlocking correctly. 3.Fixed an issue where the Hunter's +5 gold bonus to adjacent Beast cards was not applying correctly. 4.Due to some cards having excessively strong scaling that could cause players' computers to freeze, their values have been adjusted. Correspondingly, we have buffed some cards that were still underpowered: 【Farmer】 When adjacent to Farmland, Farmland's gold output +5 -> +8 【Swordsman】 Gold +10 -> +15 【Wolf】 Gold +3 -> +8 【Dog】 Gold +3 -> +8 【Artisan】 Each time cleared, Artisan's gold output permanently +5 -> +2 【Brotherhood】 Each time cleared, gold output permanently +10 -> +5 【Noble's Knowledge】 Clearing all Ores on the field: permanently +3 -> +1 gold per clear; Clearing adjacent Gems: each clear permanently +10 -> +5 to its own gold output.