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Lost Empire 2977

 
Version 1.0.1 is now live!Jan 21, 2023 - Community AnnouncementsUpdate 1.0.1 is now live and aim to address all reported bugs and issues. In addition it brings a few improvements. The improvements and fixes are: Updated start menu Updated save logic/scripts to improve stability Added auto-save points to all levels to avoid progress/gameplay loss Updated animations/transitions Upgraded music controllers on all levels to address music resetting to 0 Added frame-rate sync option (v-sync) Galactic HUB improved visually Orion station improved visually Riva Prime improved visually Riva Prime: Weapon projectiles not hitting flying bats: Fixed Riva Prime Deep halls improved audio Fixed footstep sounds not playing Improved projectiles/particles for certain weapons Minor bugs and issues We encourage all players who experience bugs or issues to report them in the forums here on Steam, and we will start working on a fix asap! Thanks for all feedback so far!Leaving Early Access today!Jan 11, 2023 - Community AnnouncementsLost Empire 2977 has been in development for many years and is finally ready to leave Early Access! Is the game complete? Yes, the core game is complete, and we have added many side-missions and areas to explore, along with the main story/quest line to give the feeling of a living sci-fi universe. Will the game be supported in the future? Of course! As any game we publish, the plan is to support the game for a long time, adding new content and improvements. Can I see gameplay videos and play-throughs? You can see extended gameplay videos on our YouTube channel: https://www.youtube.com/playlist?list=PLSOfWRaYhknX--42qAr5d-EIa7aYiDNYB Will there be more content? We hope so! If the game gains enough traction and player feedback is positive, there will be more content. We hope to explore the backstory of both team-members, the two other ARK stations, add more bounty-hunter missions and perhaps introduce one or two more fractions (with separate side-quests). We also have plans for a sequel. What happens next is up to the players - there is basically no limit to how big this universe can become. If people like the game and give positive feedback, the game will grow and gain new content. Are all the bugs fixed? We have only one bug that has been reported lately, that will be patched within a short time (audio volume resets to 0 when exiting a level while combat music is playing or force-stopping the game). If anyone experience bugs, please report them in the forums and we'll start working on a fix asap.Full release version 1.0.0 is now live!Dec 22, 2022 - Community AnnouncementsThe game could have transitioned today, but unfortunately it collides with the Winter sales, so the official transition is set to January 10 next year. This also leaves a few more weeks for us to polish, add content and eliminate any remaining bugs. IMPORTANT NOTE: INVENTORY SYSTEM HAS BEEN FULLY OVERHAULED AND ALL PLAYERS ARE RECOMMENDED TO START A NEW CHARACTER/GAME. CONTINUING ON A PREVIOUS SAVE WILL CAUSE ISSUES! The list of the most important improvements: Orion Station is upgraded with more NPC's, ships and activities Orion Hotel has opened Added camera adjustments: Armed/unarmed can be set separately Physics improvements Updated character creation screen UI updated Warp effect on spaceship in "sub-space FTT" (afterburner) Player ship now has unlimited afterburner Improved ship handling Vehicle physics and handling improved Jetpack transitions and movement improved Flight (jetpack) characteristics/handling improved (PhysX behaviour) Added "lore records" that can be unlocked throughout the game New start menu New game menu Save/Load has been fully overhauled and should work without issues Camera "jittering" is fixed More items, clothing and improved outfits Improved player character textures Player armor plates upgrade option added (strengthens your armor) Crafting is now fully developed and allows to craft many useful items and upgrades Credit-check issue fixed ARK station level 1: New construction and improved performance + more loot Unknown planet level 1 and 2: Improved performance and more loot "The Dunes" level 1 and 2: Added enemies, improved performance, and bug-fixes Riva Prime, level 1 and 2: Improved performance, added details and bug-fixes The Death guilds base: Improved visual, added details and bug fixes (mission) Ship upgrade window updated/improved More items added Inventory accessible while in space More voices/dialogues Apartment pool/water fixed Currency check on "The Dunes" mission fixed Terminus station: Improved visuals and bug fixes All load screens updated/improved Currency update: Credits is renamed USN Credits. Cents/Chips is added as option for Credit fraction. Still reading? Impressive! Mishap with shotgun have put bullet-holes in a few UI elements. Looks cool. Added galaxy map in space (press M) Fixed/upgraded controller mapping More key-mapping options Full cleanup of menus, all settings accessible from game-menu Brightness(gamma)/contrast adjustments now also work in space Improved projectiles for "Black widow" sniper rifle (faster/smaller) All items re-balanced and re-priced Added controller binding options for spaceship And much more Known issues Exiting from a game back to the start menu and starting a new character with another gender, locks player character to a T-pose (fixed by exiting game and re-loading) Leaving an area while combat music playing set music volume to 0 (fix by adjusting music volume in game menu) If anyone experience bugs, please (as always) report them in the Steam forum and we will sta...Update 4 patchNov 13, 2022 - Community AnnouncementsUpdate 4 has implemented many new features, including a new save/load function with multiple saves. This also included a new save folder in "my documents" instead of the old folder. The new save location has caused issues for some players as the game was unable to find or access the folder. To fix this issue the save location is reverted to the old folder, also meaning that old save-games will be working again. There are also a few issues with the controller and other features that will be fixed shortly. Update 4 was an extensive update and bugs / issues have been expected. The last few days before full release is focused mainly to address all the bugs/issues and if you experience problems, don't hesitate to report them!Update 4 is now live! The final update before full release.Nov 9, 2022 - Community AnnouncementsMajor updates Translation to German, French, Spanish and Italian. Controller support (X-box / PS-4 controllers) with aim-assist and controller key-mapping options. The game now fulfil all requirements for the Steam "full controller support" label. Multiple save options: 3 save slots + auto-save and quick-save for every character (unlimited character saves). Melee weapons and shields (sword+shield). New inventory slot for swords. Mo-cap animations for both player-characters main movement (unarmed/armed). Major improvement to the male main character. Cover features is greatly improved with aim/shoot from behind cover options. Improved jet-pack transitions, animations, and particles. A complete side-quest "headhunter" thread with 4 missions and player rewards. Possibility for attaining a player apartment on Orion station (reward for mission) New level/scene structure to improve load times and conform with "best practice". 179+ bug/issue fixes. Improved(increased) camera limits and default settings. Performance improvements and optimizations. Important update notes: The default save folder is now moved to "...*Documents\My Games\Lost Empire 2977". The new melee equipment-slot might disrupt previous saves The old save-folder and save-files can manually be moved to the new folder (must be complete with all files). This is not recommended and might result in unwanted bugs and issues. The reason for this is the changed inventory window structure/melee slots, not the new save system. The new save system need testing and if anyone experience bugs and issues, please report this in the forum. All internal testing indicate it is stable and working, but all test machines have the same default file configuration (windows 10). Is the game complete? Yes, but there are more bug-fixing and some final updates/additions left. Anyone experiencing bugs are urged to report this in the Steam forums, so they can be fixed before full release. If players want additional features and content, now is the time to add requests in the forums! When will the full release be published? In just a week or two. All bugs must be checked off the fix-list and a few additions are planned.Update 3 is now liveOct 10, 2022 - Community AnnouncementsImportant notice about update 3: Key-map conflict Key-map structure has been updated but existing players should update manually as a previous save will overwrite the new structure. R and F has been remapped to jet-pack altitude control and weapons have been remapped to G and V(lock aim). Players can of course remap all key-bindings as they wish. Players that doesn't update will experience duplicate actions when pressing R and F. A list of the major updates and improvements: All Steam Achievements unlocked Jet-pack altitude control and updated UI More jet-pack upgrade options (speed boosters) Better camera collision behavior Improved combat performance Changed/fixed mission structure on level 3 ("the first planet level") and updated the mission markers (they should now work). Added quick-save functionality (still experimental, use with caution) Improvements to many levels, both space and ground Jet-pack HUD has been updated More space enemies and "fraction bounties" Adjustments to spaceflight characteristics More crafting options, "camp-crafting" should now work (look for "campfire" markers). A graphic settings recommendation and tool-tip information about the different settings. A long list of bugs reported by Wise Primate (not all are complete), huge thanks for all the effort - the feedback is invaluable ːsteamthumbsupː What is to come before full release? Multiple save options More space combat and missions Much more crafting options, including a "scrapping" workbench More bounty hunter missions (available from Orion station) Projectile improvements Player input / requests (be sure to post input and requests in the forums) More graphics options Bug fixes and more Known issues: IMPORTANT: Delete all games button doesn't work as it should (it works but players must quit/restart to update the game). Loading a game after "deleting" will result in a never-ending load screen. Restarting the game after "delete all" fixes this issue Save/load UI interface in main menu sometimes doesn't work properly (fix is complete but not published) Loading a quick-save and then saving with default 'main save' overwrites the previous 'main save' file. The main save will be relabeled "auto-save" and more save options (files) will be added. Further testing on the quick-save (and additional saves) must be done to fix potential bugs Walking during dialogues issues (currently being addressed) Level 4: multiple/duplicate missions activated on level entry Companion HUD update on "warp" (should change to "guard") Level 3 mission markers have not been fully tested (fix applied and working in internal testing - needs verification). Mission triggers work so walking up to the "terminal" inside the mercenary base should trigger the mission dialogue. Update 2 brings Steam achievements, tons of improvements and new content!Sep 29, 2022 - Community AnnouncementsA list of the major updates and improvements: Steam Achievements (currently only two active, still being tested - 9 are ready to be activated) Better camera behavior Better player animation / control behavior Improvements to many levels, both space and ground Changed the main vehicle (huge improvement) Upgraded the male player character. The new model is more detailed and is a much better fit to the animations used (the old was very good, but didn't work well with the animations). HUD has been updated and looks much better Anti-aliasing is changed to TAA (previously FXAA) - big thanks to Wise Primate for all input ːsteamhappyː Weapon/ammo scripts updated to remove a float percentage conversion issue (weapons only fired once) Weapon active behavior now has a weapon down state (as most 3rd person games) Aim lock (continuous aim) added as a shortcut Game menu updated ...and much more! What is to come before full release? Flight altitude (pitch) controls (currently being tested) More space combat More main quest missions, mainly space/end-game missions Much more crafting options More bounty hunter missions (available from Orion station) Dismantling of old, unused equipment (to make crafting material) Better cover/combat gameplay Projectile improvements Player input / requests (be sure to post input and requests in the forums) More graphics options Bug fixes and more Version 1.0 update 1Aug 29, 2022 - Community AnnouncementsThe most important updates and improvements: Improved camera functions and movement Improved player movement; animations and transitions Improved jet-pack animations Level 1-3 have been partially finalized (not quite done yet) Vehicle handling updated Cross-hairs now change according to the weapon type Major improvements and updates to companions and how they work. Fixed the "stuck" bug and they have more attacks and defense abilities Improved music on level 1-3 (not quite done) TC has a better "beam" weapon Game menu improvements: Key-mapping and camera settings are now accessible through the main menu. Their keyboard shortcuts was under-communicated and many probably doesn't know they existed. Updates to player character models and textures (not quite done) but better in line with lore. Race-classes have been updated / reverted to Lost Empire classes. Descriptions are not quite complete but almost. Known issues: Key-mapping and camera settings windows accessed through the game menu will lock the mouse cursor. To fix - press "LEFT ALT". This will be fixed asap. Some "grounder" issues with the male character leading to a small animation glitch when sprinting and walking up/down slopes. Intro to level 3 and level 3 in general is to dark. Several minor issues Next update is planned in 1-2 weeksGame version 1.0 is releasedAug 22, 2022 - Community AnnouncementsWHAT UPDATES AND IMPROVEMENTS HAVE BEEN MADE IN VERSION 1.0? There are many updates and impossible to mention all of them. The most important improvements have been made to the character controller, RPG elements and the space combat/exploration element. The gameplay have also been streamlined and polished. Many of these elements have been rewritten/remade and should give players a much better experience. A LIST OF THE MOST IMPORTANT UPDATES: Player controller completely remade Updated and improved animations Updated and remade the Companion framework Improved UI Added a Jetpack and jetpack upgrades Improved character creation and development Introduced new RPG elements and stats Improved crafting and upgrades Added upgrades to the spaceship Improved space combat and exploration Updated the vehicle Streamlined the gameplay, making it a pure 3rd person that better suit the game and storyline. Also removed some elements that players didn’t enjoy or understand. Many areas have been completely remade from ground up, to better suit the gameplay and more detail and content have been added. Voices added to all dialogues The following weeks, we will be uploading gameplay videos and more trailers to Steam, and also to our YouTube channel. WHAT REMAINS BEFORE A FULL LAUNCH? A few things must be completed and polished before the game is ready for the full release: More side-quests: Exploring planets, exploring derelict spaceships / stations, mercenary missions etc.. Bug fixing More comprehensive testing Steam achievements and stats Translations to other languages Optimizing and polishing Improving enemies that not yet have been updated/improved The last few weeks before full launch will be intense in terms of development and testing. Players who have thoughts and opinions about the gameplay, are invited to join the forums and share their opinions! WEEK LONG sale almost over!Mar 29, 2020 - Community AnnouncementsIn less than 20 hours, the week long sale will be over. If you are interested in the game and want to support the development, this is the perfect time to grab it! With update 4.0 the whole main story-line is done and the game can be played from beginning to end. Will it be completed? Yes! With almost two years of development, it's only a few months of work left. Most of the core mechanics are done and most of the areas are done. What's left is: RPG elements: Follower quests and side-quests More dialogues More and improved voice-overs More areas (5 new areas are almost complete) Polish Improving the save/load functionality To sum up, we are not worried about completing the game but hope to get one or two weeks of extra development time on the project.Update 4.1: Fixes and improvementsMar 28, 2020 - Community AnnouncementsBug fixes in 4.1: Area transition between Earth/mountain area to the Guardian tomb now works Adjustments to level design in Earth Guardian tomb Performance improvements to Earth/mountain area Game menu upgrade Save/load fixes/improvements 1: "continue" button/main menu now check character class rather that XP to check for previous saves. Save/load fix 2: "Save complete" message when save through game menu is successful. Fixed a logic error in the "Galaxy hub" that prevented access to the Sanmari sector. The game should now be fully playable from start to finish. We have had several trial runs through the whole game with success and without bugs. What's left? Fixes and content More content: Follower quests More dialogues More content: Additional areas More items and loot, and hopefully "legendary" items quests Fix item cool-down issue on items that may occur after scene transitions Improve/develop space exploration and combat further Upgrade to follower AI Further improve Save/load functionality Visual upgrades: some areas need adjustments and more detail And more... If you experience bugs, don't be afraid to post in the "bug report" thread - this is highly appreciated and every post is read carefully.New 6 minute gameplay preview videoMar 27, 2020 - Community AnnouncementsAs a response to many requests about more gameplay preview videos, we just uploaded a new gameplay preview video on YouTube. Here it is: We will continue to upload more videos in the next few weeks.Update 4.0 - A complete game!Mar 22, 2020 - Community AnnouncementsUpdate 4: game version 0.95 There is still work left before the game is finished and moved from Early Access, but now the whole main story is revealed and you can play the game from start to finish. Find out what the Guardians where and why they no longer exist. Explore alien planets and star systems. Fight enemies in space and on the ground. Gather the full team of followers The major updates are: 5 new areas to visit More LOOT: 50 new lootable items More LOOT 2: 10 new legendary items New followers Bigger team size (total of 5 followers and you) Improved UI Improved visuals Improved 3rd person camera movement Improved top-down camera scripts Improved space combat 5 new enemy units, including a Sanmari space fighter Improved power/magic UI interface and mechanics (still some work left though) Spacecraft now has afterburner More vendors to buy/sell equipment New enemy factions More dialogues with team members Improved follower logic Improved enemy logic Upgrades to your spacecraft Improved save functionality, most areas now save player progress automatically (currently no save in space - this is next on the list) Known issues: Combat armor (female) get stuck in "T-pose" after loading game (temporary fix: change armor to another and change back) UI get corrupted (temporary fix: don't use FRAPS or restart game) (memory issue) Radeon cards: Game freeze after multitasking in windows (temporary fix: disable Enhanced sync) Level 4 (first planet scene), camera movement stutters Afterburner doesn't shut down Fixes for these issues should be ready within a few days. What is left to do before final launch? The game is getting close to the final version, but there are still many things that must be completed and improved: Some areas have issues with the "camera follow" script. This is mostly solved but more testing and adjustments are required. In most areas the camera movement is working well. Side-quests and additional areas Follower quests Better power/magic management (player choices) Improvements to details in certain areas More intractable NPC's Better light settings in some areas Save/load multiple characters and area progress in all areas (most areas now has progress saving but not all) Improvements to character stats and character level (currently only automatically) Bug fixes, i.e. item cool-down in some areas/instances. When will the game leave Early Access? Soon! April or Mai...Update 3.0 is finally live!Jan 27, 2020 - Community AnnouncementsUpdate 3.0 and the beginning of chapter II Finally, chapter II (the beginning) is now live with the first two planets in the chapter, along with many big upgrades and updates. With this update, the main story starts to reveal itself and you will get an idea of where the game is headed. Updates in 3.0 10 new areas/levels Two new planets with more coming shortly A new vehicle workbench for constructing armies Big improvements to the user interface A power/ability management window New weapons and spawn-able objects New followers Spaceflight (early version) FTL Gates (for space travel) Tons of bug fixes (and more coming) Improved visuals/graphics and optimization on all areas Updated quests and dialogues Vendors - you can now sell all your crap and buy new cool stuff A new space station (friendly) Space combat (very early in development) There are some minor issues that will be sorted out quickly and more planets/areas are on the threshold of release. The quest-line in chapter II is also quite simple still, but as planets and areas are added, the quests/missions will also improve (all according to the development plan).