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Lords of the Shattered Kingdom

 
Player marketsMay 13, 2021 - Community AnnouncementsPlayer trading was limited, until now, to direct trading between two online players. With the introduction of trade orders, players can now place orders for buying or selling goods, which can be filled by others in time. The market interface itself was changed a bit, with new buttons related to player to player trading being added. {STEAM_CLAN_IMAGE}/38018920/8cf54ddc22238fb89ff4f0544ff26154afcae927.png Players can place (or fulfill) buy or sell orders from the new market order interface. {STEAM_CLAN_IMAGE}/38018920/3f1480e736f5221b0f00c3795ec4f35acfec2ea6.png Trading of modified weapons is also possible, by using the special weapons trading interface. {STEAM_CLAN_IMAGE}/38018920/f8611fc31390c2c2a563760fecb2296ae91e8658.png Trading can happen remotely, for example items can be requested in a player castle and supplied by another player in another castle, making the trade completely safe for both parties, but severe taxes must be paid. Alternatively, the trade can happen on PVP open maps, for much lower taxes with higher risk. This should give more advanced players a way to dispose of their items while at the same time allowing newer players access to better gear. For more information, please read the marketplace wiki page. Changes related to crystal (premium currency) It is now possible to trade crystal with other players. Direct trades are not allowed (and not possible) since crystal cannot be moved to an inventory. However, players can place buy/sell orders for crystal and can also sell/buy to/from such orders. The amount of bonus free crystal has been decreased and will be given in 3 steps. 900 crystal (9$ worth) will be given when the first account is created. This account will also receive an extra 2500 crystal when the Desert Storm castle is conquered and 4000 when the Proof of Valor : Knight quest is completed. Players that have already created multiple accounts will retain their large crystal stores and will be able to sell to others (for gold). They will also be eligible to receive bonus crystal on the first new account they create (as if it would be their first). Subsequent accounts will not receive bonuses. Minor changes Troops can now be visibly selected in the barracks, blacksmith, inventory and transfer windows. Using the right mouse button instead of the left one on a troop, while another one is selected, will have similar effects as if a drag and drop happened. This is useful for lords with large armies and many groups of soldiers. Some graphics improvements were made for the fog of war, for lower graphic settings. Minimap icon display order is now set to allow important things to be always visible (like lords and quest markers). The battle report window has been rearranged to be easier to use and understand.Enemy leadersMar 8, 2021 - Community AnnouncementsEnemy leaders update In this patch, NPC armies have received a leader. This leader will now have skills, depending on how far the player has progressed, of the command/heroic + adventure types. There are some significant consequences to this new feature. Enemies are more powerful Because the leaders of these NPC entities will give them boosts coming from passive skills, the enemies will be much tougher. Furthermore, it will be much harder for the player to build an "immune" soldier type, equipped with armor, that will not take damage at all from NPCs. With the skills coming into play, even swords might be able to penetrate armor. The leader HP, damage, and defensive stats will be based on the members of its group. So if the player finds a high damage group dressed in leather, it is very likely that the leader will also have high damage and be dressed in leather. Note: NPCs on the main maps will not have leaders, making them much easier to kill now. Also the player that chooses the easiest difficulty for quests will also face leaderless armies. Just a bit of difficulty will add the leader with no skill points and then the harder the difficulty setting the more skills the leader will have. NPC group size To compensate for this, the size of the enemy packs has been dramatically reduced, especially on the later tier enemies, and the AI will now be forced to follow similar rules regarding how many groups it can have on the field and how big of a group. If the group has a huge number of soldiers, but the enemy leader is not skilled enough to deploy them all, then the AI will deploy them in waves, just as a player would. For this reason, a player that is aggressive on the field may reach the enemy reinforcement lines and attack, even kill them, as they are being deployed. It is very possible that the fight is won without killing everything, if the player manages to clear the battlefield without giving its opponent the chance to deploy backup. AI changes The AI has been improved and will now perform, if possible, flaking attacks. Archers will now move around the field and kite, or get closer if they are out of range. NPC lords/leaders will be generally defensive, and not rush into combat, but they will still engage targets if given the chance. Because of the buffs the heroic leaders give to their armies, it is generally a good idea, sometimes even a necessity, to first kill the enemy lords, even at a high price, to remove these buffs. Resource balancing Having to deal with fewer but tougher enemies means less drops. Some changes were done to counter this: Resource quantities increased For some quests, in particular the ones that require a quest item to start or are part of a chain, will drop significantly more resources. The only exception to this rule is the "Secure the area" quest from the Knight Mission Outpost or from Gargyle, which have high resource drops even if they are not part of a chain. Most quests will now also contain crates of weapons/armo...Winter update, 2020Dec 24, 2020 - Community AnnouncementsCooperative gameplay Players can now become friends in game by using the chat window. Clicking on a player listed in the chat channel will show the options available. A lord can now ask a friend for help for completing a quest, by entering a quest area and then using the new "Ask for help" option. This can happen straight away, without having to meet on the PVP maps or waiting for later content. If the friend accepts the request, its lord will be moved to the quest area entrance, and you can proceed from there, either by fighting the monsters individually or...together. Armies can now merge under a leader. The group leader will have the authority to move the group and engage enemies. It will also be able to remove any army from the group. Any army can also leave on its own at any time. If an group of armies will engage an enemy, they will each deploy and control their own troops. To facilitate own/allied/enemy troops visibility on the field, the marker for each unit was redesigned yet again, with blue markers showing allied troops, green markers showing around your own troops and red markers showing around enemy troops. The experience will e distributed according to the contribution each army has made during the fight. Multiple commanders and reinforcements Having multiple lords can now be very helpful. A player can merge all its lords into a single army to deploy massive amounts of troops on the field or can hold them as backup. Once a fight begins, it is possible that others "join in" on either side, to either help the attacker or the defender. The process can be repeated over and over, leading to potentially huge battles. Each commander applies its specific bonuses only to its own troops, of course, but buffs can be cast on friendlies as well. Wizard career Players to choose to train their lords as mages can now fully play as a mage. A multitude of magic skills have been added to the skill tree. The mage "features" will be: the ability to apply heavy magic type damage, which ignores armor and evasion units commanded by mages will receive massive, self regenerating shields units commanded by mages will be able to clone themselves, sending minions of potentially greater power against the enemy, without risking the life of the soldiers themselves Choosing this type of training will add penalties to heroic and command skill training, so, it will not be possible to have a hero-wizard or command-wizard. Overall, the mage career is designed to provide an easy start for players into the world of Lords of the Shattered Kingdom, giving the player time to understand the concepts of combat without risking the life of the lord and without a great need to build weapons and equip soldiers. The only issue will be generating spell scrolls in enough numbers. New presentation of the skill tree and new skills The old lists of skills to be trained were removed, together with the three buttons leading to them. Instead, a single button remains which opens the new sk...Guides for starting playersJul 4, 2020 - Community AnnouncementsThe new guides are quickly available here: Creating your main character First steps and first quest If stuck, these guides should help new players get unstuck and going fast. They also explain the basic elements of the game, so, go check them out!Patch 7/3/2020Jul 3, 2020 - Community AnnouncementsNew city graphics The graphics in the city view have been changed substantially. More vegetation was added (grass mainly) and the distance at which the grass was visible has also been increased. Also the randomness of the size of the vegetation was changed. Additionally, a second light was added to the scene to create a global illumination effect and increase overall illumination of (previously dark) objects. The fog distance was also shortened. New player experience It was noticed that new players have a hard time getting the lord out of the castle for the first time. Basically, the “Sortie army” icon is not visible enough. Players did however notice the lord button on the top of the screen and the “Back to map” button on the bottom of the city view. However, clicking on any of those did not actually sortie the lord, so additional action (double clicking on the lord button on the top bar) was needed. To counter this issue, the top bar button is now changed and it will always sortie/focus the lord even on the first/single click. Additionally, the “Back to map” button will now open a dialogue if there are lords garrisoned to give the player an additional chance to sortie one of them. This will have the unfortunate effect that, when a player wants to just quickly check the status of a lord, clicking on the lord icon in the top bar will also switch to the map the lord is on and/or sortie it. We will study the impact this has on the players and reevaluate the issue if needed. Defect fixes A very rare summon portal crash with disconnect from server has been spotted and fixed. Only happened when summoning portal from certain areas of large maps into smaller maps. The warning that another player is looking for your lord inside a quest area is now visible and interractable again.