
LOGistICAL 2 Belgium
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LOGistICAL 2: Update #714Mar 17, 2019 - Community AnnouncementsQuite a few minor builds plus a large restructure to the backend to make the loading of save games in V2 much faster. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27575556/eec41c948a3fcc1f6a8dd2646db58d255f4a9e06.png The save process is different so I suggest you do a game copy (to the right of the load button) just in case. The first time you load there won't be any difference. This only happens after loading the new "save" structure. There are many more language updates. Thanks to all those that are participating in that. Individual recognition throughout the update notes. Builds are listed from the latest backwards... Build #714 - New sort for high score tables that now sort by town, mailbox and then score. - French translation (thanks HunterBill). Build #713a - Changed first casino to open to be Ormsby House which is a level 1 casino - Fixed problem with casinos levels locking after restart - Fix of duplicate IDs in businesses causing pink glows to not disappear - Fix Rank text position on high score popup where module was overwriting instructions Build #713 - Upgrade of road is darker orange than regular broken road - Fix all the golf courses access road colours (circle in town popup) - Monitor upgrades to show change in road access as circle in town popup - Refresh map when upgrade or road fix is complete - Fixed problem with road count going down when broken roads are later upgraded. Build #712 - Set the surrounding one way roads for the road upgrade to be turned off while upgrading. - Set the speed on the one-way roads that are turned off to be very slow as it will be very dangerous. Build #711a - Fixed glitch with circles not disappearing - Fixed glitch with pin not disappearing Build #710 W A R N I N G : This build has a new save structure so it is VERY advisable to create a copy of your game before proceeding. - Fixed a bug that sometimes locked the game on load - Fixed a bug that sometimes crashed on save - Fixed a problem when clicking on "Black Rock City" in the truck list, when it was a destination - Added some French Translation (thanks Hunter Bill) Build #709 W A R N I N G : This build has a new save structure so it is VERY advisable to create a copy of your game before proceeding. - Adjusted the save model to speed up the loading of an L2 game (only faster second time round) - Compression on all the data files. - Fixed issue with "return to depot" locking the truck in the depot - Stage 1 of getting the High Score table into the statistics - File list mouse click shows global towns and mailboxes - Reduced size of pink dots - Added more German translations (thanks Metthew) - Added more Russian translations (thanks airON) Build #708 - Allow to dump trucks into Belgium mailboxes that have more than one access roads - Fix the screen animation layer from not clearing causing nice patterns - Fix for roads not fully rendering in certain modes - Removal of the "Advanced Navigation" settings that are no longer needed...LOGistICAL 2: Update #672Jan 9, 2019 - Community AnnouncementsThere are various fixes in these past few patches. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33713614/abbc4d33d4ce9eae1e20d78c8ab70070e73b1225.png Summary Most significantly in this release build is a reduction in the size of the large businesses within LOGistICAL: Suriname (Xmas 2018). The final reduction is as follows... French Guiana Guyane = 20% or what it originally was Suriname Wanica = No change Sipaliwini = 30% Saramacca = 50% Paramaribo = No change Para = No change Nickerie = 40% Marowijne = 50% Coronie = 50% Commewijne = 50% Brokopondo = No change Current high scores achieved will be retained. There is also a few past fixes that helped finalise modules that disappeared are back (eg. highlight of the last 2% of businesses per region). The Business Industry Cycle Help (BICH) has undergone updates. Build details Build #668 - Fixed problem with some of the L1 modules not loading properly but they now load in L2 - Fixed saving of 10 minute backup files for L2 modules Build #669 - Fixed problem with towns no longer being found in Belgium - When mousing over roads for potential upgrade, show the resource required to fix it - Drag truck to the end of a found road to allow truck to drive there (issue... dragging truck from the end of the road makes the truck jump back to its last town - fix coming) - Fixed problem with the last 2% of businesses/towns not showing pink glow - Fix the road to business Akodo near Apatou town - Fixed 4 areas in Suriname that were inaccessible.(edited) Build #669(2) - Reduction of amount of resources in businesses in Suriname Build #670 - Fix a load error when there is no destination town for a truck (ie at end of a road). Build #671 - Fix some areas in Suriname which didn't join the central road matrix (there are still a couple to fix). - Fix to stop 0 length roads being upgraded - Patch to undo 0 length roads that managed to be upgraded(edited) https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33713614/c9c8e7d9ea513e71f615bc9ec69d51296218f6d9.png Build #672 - Fix error clicking the Business Industry Cycle Help (BICH) - Updates to BICH - Added industry titles - Show industries that can't be obtained. Highlight them redSacada's Xmas 2018 GiftDec 2, 2018 - Community AnnouncementsThanks to everyone that continues to support LOGistICAL. The game has grown and expanded over the last year, and there are now many modules with very different game-play. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27575556/1c699925ab638385c6524aeae12197867670e173.png I will continue to support this game as best I can. I am in the midst of joining LOGistICAL 1 (L1) and LOGistICAL 2 (L2). The L2 launcher is partly complete and is now pulling data from the high score tables. I am now working hard to make sure the high score tables correctly reflect your actual counts and scores. Getting close. Enough of that... onto the gift. LOGistICAL 2: Suriname (Xmas 2018) Suriname is the smallest country within South America. It has been suggested as a module for a long time by an enthusiastic player. The country is mostly jungle, so there are lots of settlements to do. This gift is now available within the launch globe of all L2 games and I am working hard to try and get it into L1 games (though it will be a while). L2: Suriname has quite few different rules and therefore strategies... - All industries can be built without upgrading them first - Incomplete towns can host one industry each - First of each industry is 90% discount - Industries are automatically built as businesses are completed - Completing a single resource in a business will expose the other resources it requires - NEW super booster for trucks awarded on town and business completion - Roads can be upgraded - Low tonnage one-way roads become two way when upgraded - Business and town driveways can transport 100t trucks without need for an upgrade There are a few contracts to help you get started and explain many of these features. A full change log is available on the Discord server https://discord.gg/28fjaqD Enjoy, Sacada. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27575556/a0f07d7f13095cd11b76579cd0b0d041c7790675.pngLOGistICAL 2: Belgium Update #583Sep 30, 2018 - Community AnnouncementsBuild #583 on LOGistICAL 2: Belgium - Update to the Statistics page to better cater for mailboxes. - Update of nav algorithm Build #582 on LOGistICAL 2: Belgium - Finalise the mailbox high-score data for upload and display. - Some minor truck list enhancements Build #581 on LOGistICAL 2: Belgium - Brightened the truck selection on truck list. - Brightened the yellow for multi-selected trucks on truck list - Uploading mailboxes to mailbox server - Show mailboxes on high score for "Grand Total" and "Mod Total" if any on current page - Refresh the high score table after 60 seconds if same one is selected Build #579 on LOGistICAL 2: Belgium - TAB and Shift-TAB through the list of trucks in the truck list. - Shift-click town name in truck list to not center the town - Updated the look of selected truck - Hints on the front page while loadingLOGistICAL 2: Belgium Update #578Sep 27, 2018 - Community AnnouncementsQuite a few patches and updates. Updates should start to slow down a bit now. Thanks for all the feedback and bearing with me for this new release. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33563418/3021db4ab3318a9f4f857f0b9a3168bfada01909.png Build #578 on LOGistICAL 2: Belgium (beta) - Load lock on same games fixed. Build #577 on LOGistICAL 2: Belgium (beta) - Ability to zoom in a bit more to check those roads. - One way arrows show on roads when zoomed in. - Navigation tweaking update to allow the chickens - 2x on last truck in 2nd depot on Brazil - No overflow resources from industry or road to locked towns - Drag from industry to "unlocked" town fix - Fix for some saves that weren't opening - Made XX look better (alas x-ism art) - Removal of duplicate town names appearing on map Build #576 on LOGistICAL 2: Belgium (beta) - Fix if truck is stuck between towns and crashes game when trying to drag. Build #575 on LOGistICAL 2: Belgium (beta) - Removal of code to try and catch and fix the NaN error - Tweak of navigation algorithm. - Removal of Garden's industry and town requirements of gardens - Rewrite of keypress function to allow multi-key press (which in turn allows diagonal scrolling)LOGistICAL 2: Belgium Update #574bSep 25, 2018 - Community AnnouncementsBuild #574b on LOGistICAL 2: Belgium (beta and live) - Some code to catch the pesky NaN bug that intermittently happens on seemingly random games. If you get a popup saying you have it, let us know... "sacadaToday at 3:01 PM There is a NaN bug out there. NaN (Not a Number) sometimes occurs when playing LOGistICAL 2. It has been observed under many conditions, even in discovery mode without having moved any cargo. What it does: NaN seems to be associated with a truck movement and once alive will push itself through many of the game variables including the trucks condition, its pay and also your total money (where it is usually first noticed). What to do: If it occurs to you... - Immediately quite the game via the Window's X button (not the in-game X button). That way the game is not saved. - Load your game back up. If your money had been reduced to around $10,000, then the NaN was saved with your game. Your truck that caused it will also be deteriorated. - If your save has the NaN, then you can quit again and instead load up a recent "10-minute-save". Click through them to see which has the most towns-mailboxes. - If you get a debug message, let me know and I will see if I can get closer to the root of the problem. - If you can guess how it happened, let me know that too. What is patched: - Save game no longer corrupts (released a few builds ago) - Money will no longer reset - Other considered variables will no longer corrupt - A message will popup saying you have had it and a possible area that it occurred in. Hope you don't get it." --- Build #574a on LOGistICAL 2: Belgium (beta and live) - All the new scrolling fixed, except for moving and zooming at the same time. Temporarily disabled until I get a fix done. - Fixed entry to Brugge - Removed roofing and adjusted all towns requiring it. Build #574 on LOGistICAL 2: Belgium (beta and live) - As per below but without the background glitching out (hopefully I have covered all scenarios).(edited) Build #573 on LOGistICAL 2: Belgium (beta and live) - Super scroll on map drag. - Super scroll on mouse wheel zooming. - Super scroll on keyboard scrolling. - Super scroll on keyboard zooming. - Super scroll on edge scrolling. - Reduced the timeout when not finding a path to a town behind broken road (this time out contributes to the chicken farm and ketchup navigation issues which I am still working on.) - Increased the size of padlocks on the map Build #572 on LOGistICAL 2: Belgium (beta and live) - Fix for some of the industries that can't be accessed due to long navigation. - Time to get some of the things that I have been putting off. I will start with fast map scrolling. First beta but works ok. - Mailboxes turn off when zoomed out (greater than 8km on map scale meter). Build #571 on LOGistICAL 2: Belgium (beta and live) - Fixed list of inaccessible towns/mailboxes. - Fixed resource drag bug that would try to show up "unfound" town where the "city gate" has been foundLOGistICAL 2 Release (15% off for first week)Sep 21, 2018 - Community AnnouncementsI am proud to announce the release of LOGistICAL 2 https://store.steampowered.com/app/938070/LOGistICAL_2_Belgium/ https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27575556/036fc4692989eb38f4c7bd09fc501aa22acdf183.png LOGistICAL 2: Belgium is the first release of this new series, continuing on the slow mapping of the planet. LOGistICAL 2 has had a major rewrite of the core engine. Instead of having towns across the map joined by roads, there is now a comprehensive road network with towns sprinkled throughout. You can play on a white or black background, or anywhere in between (see the map slider in the game settings). https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27575556/66b48561459557cfb55113e081361e6303612356.png https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27575556/2f57530b07df8dcdc80273f45d5b24a0bcfd6bf0.png LOGistICAL 2 basics LOGistICAL 2 has its own save game. It is once again small and saves quickly. Booting LOGistICAL 2 will jump straight into playing Belgium. You can still load any LOGistICAL 1 game from Steam and play at the same time as LOGistICAL 2. I have written a launch module to integrate both LOGistICAL 1 and 2 which will be released once more testing is complete. Road Network The LOGistICAL 2 road network is based on live data with most of the major and secondary roads throughout the country. LOGistICAL 2 now has 100 times the amount of road segments as before. Belgium has over 50,000 road segments. Trucks follow the curves of the roads and also obey one-way directions. You may find your truck heading in entirely the wrong direction to find its way out of a one-way road system. Of course the engine and navigation functionality had to undergo a huge revamp. Initially it would take minutes to find the fastest route across half the country. Now it takes a fraction of a second to navigate the entire country. Road Maintenance A lot of Belgium's towns have broken roads leading up to them from the road network. They need to be fixed for the trucks to be able to get to the town and subsequently "complete" the town. In order to get to the town and road fix area, the entry way to each town is selected if the town can't get approached. Mailboxes LOGistICAL 2 introduces mailboxes. Mailboxes work the same as towns, except they have very small resource needs (usually only one or two and less than two tons each). Unlike towns, mailboxes don't consume resources, so you can complete one resource and finish the others later. Mailboxes also hold the keys to locked towns. Within the mailboxes of a town's region is the ":cleankey: Key to the City" for that town. Complete more mailboxes to find the keys. Note: I will be releasing a "hint" mechanism to help find those keys over the next few days. Release The testers and I are now reasonably comfortable to release LOGistICAL 2. The testing over the last week has been extensive with many changes and updated requests to make the game play bet...
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