
Locomancer
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Go Go Gadget Pancake ModeMay 24, 2024 - Community AnnouncementsTLDR: The game now has official non-VR support for both keyboard+mouse and controller. It also runs on Steam Deck. For best Steam Deck performance, I recommend forcing it to use Proton instead of the native Linux build. This update started life as a content update adding some monorails {STEAM_CLAN_IMAGE}/26147877/bca725a7cdcbeeb5e121f040715fa83c265fb073.png But then I made the mistake of testing the game on my Steam Deck. It ran well, but the controls were terrible because I had only added non-VR controls to quickly test changes without putting on my headset. I decided to take a crack at improving them and as everyone knows, if you give a mouse a cookie, they're going to want some milk. Adding non-VR support meant that I needed to add a more complete settings panel with input rebinding {STEAM_CLAN_IMAGE}/26147877/50d6ce34490ec9e506e87bce83d77bef4e95a9bb.png I also felt like it was finally time to tear out the terrible "first time user experience" because it didn't really work and people mostly ignored it which meant adding a proper tutorial. Which was a long and painful process and made me put the update on hold multiple times. {STEAM_CLAN_IMAGE}/26147877/cf2e3f141d747de8ad72037cc640c5bbc5c46e06.png There were also issues with multiplayer and there wasn't a great interface for that either, so I had to fix that as well. Multiplayer should be better in general. I also added support for different lobby types, you can set your game to public and people can join you via the "Join Game" button on your profile. {STEAM_CLAN_IMAGE}/26147877/d3429146413a6ca9faf9e2349ccfc115efec0a96.png I also ended up making a bunch of minor tweaks to things and fixed some bugs. Then after all of that was done, I decided that the store art needed sprucing up so I made new key art, screenshots, and achievement icons. {STEAM_CLAN_IMAGE}/26147877/59f1d314c23926cabc0c4aecfb028057416041c0.png{STEAM_CLAN_IMAGE}/26147877/1e3c8cfd6d4e5e00095cf051005f6950384c59ba.png Sorry it took so long, hopefully someone gets some enjoyment out of it.Locomancer ResurrectionOct 10, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/26147877/cb1bc7935335f1276b59d25c0ad2ec18786aa2bb.png The Locomancer has returned from the dead and brought some treats with him including... Two new build spaces! Attic {STEAM_CLAN_IMAGE}/26147877/8355726cab58b219c39223b2d0049250f2b72790.png Backyard {STEAM_CLAN_IMAGE}/26147877/509ea959fd3260611f14e96928cd2d2600d76e95.png Five new glove styles Rubber, HEV, Crystal, Deco, and Skeletal {STEAM_CLAN_IMAGE}/26147877/b07ee643d0b25fd0af33b7a66fef18a2cbf89214.png In addition to the new content, ambient occlusion has been added to help improve the visual grounding of objects. Also, the game is haunted now?RIPSep 6, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/26147877/f0d2f0a7e61f9eb041c888057b128dc5ca9bcb4f.jpgLocomancer Going FreeFeb 8, 2021 - Community AnnouncementsIt's been 4 years since Locomancer was released and 2 years since it was last updated. In my mind the game has run out of steam which is why I am making the game free for it's 4th birthday. Starting February 28th the game will be free for everyone forever. {STEAM_CLAN_IMAGE}/26147877/3862eadf3d0886bbf2ab14182e28759c70225ad5.gifLayout Contest Ends TomorrowMar 30, 2019 - Community AnnouncementsDon't forget to post your entries to the discussion thread: https://steamcommunity.com/app/490250/discussions/0/1841314700702089400/Layout Contest ReminderMar 25, 2019 - Community AnnouncementsDon't forget that you have one week left to submit an entry for the layout contest.Remember that the layout contest ends on the 15thMar 13, 2019 - Community AnnouncementsI guess unless people would like an extension. I don't want to rush people if they're still working on submissions.Layout Contest Reminder and Content UpdateMar 7, 2019 - Community AnnouncementsThere's still a week left for you to submit your layout to the contest. I'm also releasing an update that adds some new content and improves the models for a few things. I added a wooden train set inspired by that one popular brand for kids that I don't know if I can legally mention: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26147877/a071d16046c869f1031711173588fc38d8acd85c.png A set of marble run pieces including a flexible trough: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26147877/066c7e52c5fe43eb8f3f9cdc1a5725fd2cc59a8e.png And the haunted house that I made for Halloween, but didn't actually release in time: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26147877/74380502b92739621387a975a584c61bf7bc8e14.png Also, I finally replaced the models for the spotlight and the vacuum cleaner (which is now mounted to the side of the toolbox): https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26147877/cccd54b746e2dae183ea90bb47577dae66640da4.pnghttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26147877/fca280b59c535df004a09e76921cb007e9930495.png Press the touchpad (or A button if available) to use the vacuum to suck up loose pieces or turn the turbo dial (or press the menu button) to suck up everything but tables and flexibles. I also made some of the flexible pieces easier to grab.Second Anniversary Sale and Layout Creation ContestFeb 28, 2019 - Community AnnouncementsIt's been two years since Locomancer was officially released. To celebrate it's on sale for the next week and I'm running a layout creation contest that you can read about HERE. Thank you to everyone who has played the game and especially to those who have given feedback that has helped me improve upon it. Also, if you haven't yet, there's no time like the present to leave a review for the game :lunar2019grinningpig: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26147877/3862eadf3d0886bbf2ab14182e28759c70225ad5.gifNew Flexible Track TypesFeb 16, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26147877/eae85acfd69c168f0e0f2f7831eb4488e0d548c4.jpg This update adds a flexible bridge and a flexible elevated rail. It also tweaks how the old flexible track works (they all behave similar to the flexible tunnels). These new pieces can be found in the Track Extensions drawer. There are also some under the hood changes that I've been making in an attempt to get the game running well on Android, but ideally you shouldn't notice them though they may improve performance in some cases.Update to add holiday start sceneDec 20, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26147877/e65f65d6b793bf5d996285d525505a8ca8a20e0f.pngSmall update to fix tunnel bugNov 11, 2018 - Community AnnouncementsThis update fixes a bug where tunnels placed at the border between two tables would not load from a save correctly.Small UpdateNov 8, 2018 - Community AnnouncementsFixed bug that caused custom models to not be loaded from saves.Oh hi, Mark!Oct 25, 2018 - Community Announcementshttps://www.youtube.com/watch?v=Gq0pkkOh958 Locomancer now has TWO whole rooms to build in! I know, it's a little excessive, but I figured a little extra space couldn't hurt. The new room is under the sea themed...definitely not aping the style of a certain other submarine game. I actually built the room last December, but only just got around to adding the bits necessary for switching rooms. You select a room with a big lever and then teleport to it by entering its door. You can return to the start screen by opening and entering the door in each room. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26147877/fc477651bbac19d68a7628c0495903143450f881.jpghttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26147877/a7fd4d295bc33f11baf840e6085f28b110ff959d.jpg The underwater room has some nice atmospheric fog. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26147877/6f25b38fb09eac4344a8a6885c803b7c85e11aaa.png Not every machine is going to be able to handle it, so I added a toggle inside the toolbox. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26147877/b1626876bfdc92ebdcd16e63f8a55e1461343ece.jpg You can now adjust the game and music volume on the start screen using these levers. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26147877/59df5b9a878a002ced7d5c5a7eacd667f0c643a6.jpg I also added a new style of EMU. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26147877/08336a1da9371860a32756109b9d3003b6355bee.png Last, but not least, Locomancer officially supports Linux! I've been releasing builds for Linux for a while now, but hadn't made it official because there was a scene transition bug that prevented the Linux build from having the start screen. With the new multi-room setup it can finally support it without horrible GPU hangs, nice! While testing I did notice and odd degradation in performance despite the game not using more RAM/CPU/GPU, but I don't know if that's just my machine or not. Let me know if you run into this issue.The Light at the End of the Tunnel may be an Oncoming TrainAug 13, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26147877/d3ee0c3505f76512749937a26e9683d8b8aa6d69.jpg There have been a few static tunnels in the game for a while, but none of them were all that useful. This update builds on the flexible track from the last one to bring you flexible tunnels. These tunnels bend, twist, and cut holes through terrain. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26147877/fb3eb26656d1762f4ca62adefca44af3393009c2.jpg They snap to tables but can also be placed on their own in a room. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26147877/fb07dbcf7d0f7208b5444ff51cb08563012df6ae.jpg They can even go through the room walls! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26147877/61d22fdda9f73311cdf4affd60a75f7826957f1a.jpg There are 4 variations that can be found in the Track Extensions drawer. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26147877/2971f4946d80082ac06c9dbad94cf16760d8cf30.jpg A known issue is that the ends of tunnels appear white when looking through them from certain positions. This is a result of the way they are implemented and cannot easily be fixed. This update also adds 4 sizes of redwood tree. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26147877/fee7581b68a73ca1c833333b16cdd7de60601412.pngIt's About TimeJul 3, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26147877/0cdb4f6f9fb9e305ea457c920b3cfbcb1467769d.jpg After two years of saying I wanted to, I've finally gotten around to adding deformable terrain. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26147877/fe0d404385d3b172b8a3902bbd995ce5635c1448.jpg Along with the terrain I've implemented flexible track that allows you to more easily built on the new terrain or just make interesting curves you couldn't before. This track can be manipulated by grabbing it by the endpoints and moving them around. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26147877/03acf8e0a25ecda7f5663049ee58e67f19899e58.jpg The deformable terrain comes in the form of a new table that once placed can be edited with the new terraforming tool. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26147877/40584ba90c92ff2cb06234805d8effdb9b9200cb.jpg When held near a deformable table, editable points will be highlighted within the tools radius. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26147877/53f1ef617b923240062662d16c61aa31b53ea875.jpg Pressing and holding the trackpad (or A button on Oculus/WMR) will let you raise and lower the highlighted area. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26147877/7101ca2e3fa2537685173c01df8b303664ed1cdd.jpg You can adjust the range and falloff of the selected area with the dials on the end of the Terraformer's prongs. You can also paint this new terrain multiple colors allowing you to create snow topped mountains and green valleys. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26147877/a79e13d5d1c535592d6522509c2926224256d2f0.jpg In addition to these new flexible features, I've added two new locomotives: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26147877/376e9c429fd7af5629fe6f2f4c41bca3f0edd109.jpg As well as a light control signal block, a double-wide crossing guard, and a little trainarium. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26147877/595c38f1c16da947ca7bd0a61a55c591165337a7.jpg Changes: Added deformable terrain and Terraformer tool Added flexible track Added Deco loco Added Punter loco Added light control signal block Added double-wide RR crossing guard Added bell to RR crossing guard Stopped bell and horn signal blocks pausing control sequences Added trainarium Rearranged locomotive inventory drawer Known bug: Terraformer sometimes loses ability to terraform (I know, it had one job) Linux build coming soon. https://steamcommunity.com/sharedfiles/filedetails/?id=1430077455The Automation UpdateMar 10, 2018 - Community AnnouncementsI've been wanting to add the ability to automate driving locomotives for a while. Originally, I had planned on adding a wiring system that let you connect sensors to various things, but the interface for that always seemed like it would be too complex both to implement and to use. Signal boxes and blocks are the solution that I came up with. Signal blocks can be attached to a signal box to create a sequence of actions that will be performed by locomotives when they pass through that signal box. Each block performs a single action which can be adjusted by turning their dials to the desired setting. If you have a sequence that you want to use in multiple places you can copy the stack or the signal box it's connected to. The available blocks are: Brake for setting the brake. Throttle for setting speed. Bell for ringing the bell (if there is one). Whistle for blowing the whistle or horn. Switch direction for changing directions at switches. Doors for opening/closing the left, right, middle, or all three sets of doors. Decouple for decoupling the front or back coupling. Wait for pausing between actions. The signal box and blocks can be found in the misc drawer of the toolbox. I've uploaded a small example layout to the workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=1324893272 The Automation UpdateMar 10, 2018 - Community AnnouncementsI've been wanting to add the ability to automate driving locomotives for a while. Originally, I had planned on adding a wiring system that let you connect sensors to various things, but the interface for that always seemed like it would be too complex both to implement and to use. Signal boxes and blocks are the solution that I came up with. Signal blocks can be attached to a signal box to create a sequence of actions that will be performed by locomotives when they pass through that signal box. Each block performs a single action which can be adjusted by turning their dials to the desired setting. If you have a sequence that you want to use in multiple places you can copy the stack or the signal box it's connected to. The available blocks are: Brake for setting the brake. Throttle for setting speed. Bell for ringing the bell (if there is one). Whistle for blowing the whistle or horn. Switch direction for changing directions at switches. Doors for opening/closing the left, right, middle, or all three sets of doors. Decouple for decoupling the front or back coupling. Wait for pausing between actions. The signal box and blocks can be found in the misc drawer of the toolbox. I've uploaded a small example layout to the workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=1324893272 Bug FixesMar 7, 2018 - Community AnnouncementsFixed paint tool, save camera, and fire extinguisher disappearing Fixed switch direction dial on control panel locking hand when no train is selected. Hid character model and grid when saving tool bench thumbnails There's some new content in there as well, but I need to create some example layouts/a video before I can talk about it.Bug FixesMar 7, 2018 - Community AnnouncementsFixed paint tool, save camera, and fire extinguisher disappearing Fixed switch direction dial on control panel locking hand when no train is selected. Hid character model and grid when saving tool bench thumbnails There's some new content in there as well, but I need to create some example layouts/a video before I can talk about it.
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