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Life is Hard

 
Polishing and bug fixingJun 6, 2019 - Community AnnouncementsHello everyone, friends! Pirozhok Studio is in touch. Today's patch has brought some new mechanics and significant improvements of the existing ones. Let's take a closer look! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10693494/72e984406ba63c21fe62e1b354744d28fe0f37b6.png New content. New threat. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10693494/a19cd111bb30a14e823f023819598c94151de285.gif Rebuilding another area undreground, a player may run into cobolds, searching for ore and gems. After beating the cobolds, a player will be able to claim their treasures. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10693494/d467f1b2bdf1bd909447dc760b2235e548261ce4.png Heroes rework. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10693494/39aa5a9a7df079d069fd78efdfd4a2753201a28d.jpg Heroes levelling up was reworked. The level cap was increased to 12, and every ability has 3 grades, affecting their effectiveness - spell damage, duration, cooldown, etc. Besides, after reaching a new level, heroes not get extra damage and health points. For example, on the first level of "Death call" spell the Death Knight summons one lesser skeleton, on the second - one skeleton warrior, and two skeleton warriors on the third. Resource carrying. This mechanics was also reworked. If a minion who carries resources changes his occupation, he drops a bag with the resources on the ground. The bag can be carried to the town hall by any free minion. Moreover, a new profession - carrier - was introduced. Carriers will pick bags and flay dead animals. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10693494/2ccab43af4b62e197c1a052b023ff890c5f3b2c0.gif End of the game. When a player goes through all chalengess, offered to him, he'll have a choice, either to leave, or to keep playing. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10693494/d7777e0164c61a2653c9671cb33a4392ff408b1f.png Minor changes. Now you can ask the ambassador to postpone the payment of tribute. After two days, he will request resources again, and there won't be such an option. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10693494/ae898054dbeea76eb0581cb821daaeb15a5db157.jpg The size of the map has been increased. Now there is a possibility to cut down a particular tree. Minions don't carry the wood to the town hall, a bag with resources apears next to the logging site. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10693494/ab5c62291316fa38a83513f29cdb960b9826ba9e.png Behaviour modes were added to heroes. Heroes levels don't reset after death anymore. Notification system was reworked. Minions skills panel was reworked. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10693494/cbc37d810aaf0a010191c0139fadd9ba309a91a9.png Heroes spell descriptions were rewritten. Rations menu was reworked. https://steamcdn-a.akamaihd.net/steamcommunity...Bug fixingMay 13, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10693494/51b9c59d2197922ecafd6ce9a4f2d5fd12d3d816.png Hello everyone! Just wanted to announce that I'm currently focused on bug fixing and thank you for your help. Together we've managed to fix about 30 bugs and small glitches in 10 days! I'm also working on new content - new gathering system and decorations are to appear really soon! If you want to help me in bug fixing, join our Discord: https://discord.gg/pirozhok Sincerely yours, Life is Hard dev.Random events, world generation, personal traitsApr 28, 2019 - Community AnnouncementsGood day everyone! Pirozhok Studio is in touch. Today's patch affects the late game. Many players told us there was nothing left to do after beating the nords and the necromancer. Well, the time has come to change it. Random events. I've done a great work on new random events, which may happen with your settlement in the late game. First event that I proudly present to you is the undead scourge. All the world plunges into chaos and destruction during the event: Weather. The sun is shrouded by the plague fumes that rise from the ground, and at night the bloodmoon shines: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10693494/323981e56da1b49d402071a55e34fc73aad35451.png https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10693494/6858cf0fdaa78e607af9f31e4703a4246aa4659b.jpg Invasion of the undead. Numerous graves full of undead ready to massacre everyone alive appear all over the world. In this situation living beings unite in attempt to save their lives. The sun does not burn the undead armies down during the day, making it even more difficult to fight them off. https://media.giphy.com/media/1wn4oWoShftuv3gicT/giphy.gif Refugees. Catastrophe like that will undoubly cause people from other settlements flee to cover behind the walls of your settlement. The player will have to choose either to let them stay or to drive them off (you don't need more eaters, do you?). Some of them will obediently go away, but others might try to take what's theirs by force. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10693494/ab1f2a013b9ca0c59fe6c3cc224200d174714b77.png Fallen peasants and soldiers will turn into undead, slaughtering their former brothers-in-arms, whatever the matter of death is. https://media.giphy.com/media/tsSrYwSds3EQxP1WY0/giphy.gif The event ends in a few days but might happen again in the span of the next 15 days. The second event is the peasant uprising. Peasants that are displeased with your rule might start an uprising. You can distinguish them from the loyal ones by the masks and special icons above their heads. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10693494/95b458e3cdbb8ce6c400ce1c1a3391083faa9584.png The third event is lycanthropy. Some of your subjects get sick with a strange disease. It might lead to irreversible consequences if you don't take care of them... https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10693494/affa4bf10c8c49564001fd6c42c2456baac28d00.gif Besides, many small random events were added, like crop diseases or hop weevil (Hi, Stronghold!) https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10693494/e72cb5cd3d4f0aaf26162823b617ac2c4d042931.png World map. I've seriously reworked world generation in this patch. Now the world is created randomly from one of pre-packaged presets and gets filled with random ruins, towns and bandit camps. Such a way of world generation was chosen, as it allows to combine repl...Northern vibesApr 22, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10693494/b2cbe41b48a9ef80f2561f2b373106d4297f462f.png For the last two months we've been working hard on the upcoming patch. I'm happy to announce that it will come out in the next few days. Important changes were made in sound design - there will be two new soundtracks and a plethora of new sound effects - 4 per weapon/armor type. So, I'm proud to introduce you to the new nordern raiders theme: https://www.youtube.com/watch?v=TyK3kV-_35g This theme was heavily inspired with the northern folklore and culture. Vocal and drums are widely used in the Scandinavian music, so we used them in this soundtrack to make it sound authentic. It took a lot of effort to study the subject and compose this theme, so feel free to share your opinion, as it really helps Life is Hard to get better! P.S. This art is to become a cornerstone of a new cinematic trailer. All the artwork used in the cinematic will be available in-game as loading screens and on Steam as profile backgrounds.New world map, shields and weaponsMar 10, 2019 - Community AnnouncementsHello everyone! Pirozhok Studio is here. I'm glad to announce new mechanics for today's update. There are so many of them that I could hardly find where to start. Gameplay changes: First of all, world map was changed. Eastern Kingdom, Islands and naga were removed from the game. World map looks like that now: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10693494/2b8b0867db7f09c97df06a78e7508a6be6ebd4cf.png Nord location's appearance was also changed - now it's a rocky sea shore: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10693494/afe97e09245ba7d69afd4255f21283fe77635233.png https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10693494/5ce0bb60cae916f29e017fbf39e50c6209d220df.png Different difficulty levels were finally implemented. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10693494/47843997b96fc8b7c810429bde831f78c3f55b13.jpg Your subjects have learned to construct two new buildings! A school will help your minions to improve their skills in different professions. You'll need a minion with a "Teacher" trait or a master in one of professions to make it work: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10693494/df89060677ca0c211322a7270c5495b2e19f7c26.jpg A market attracts trading caravans from other towns, bringing money to the settlement: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10693494/cad9e5cf2338b1274c1faafbddf32a8a691cb431.png Meat the mages! You can train mages in a wizard tower. Mages can wear robes and leather armor and use wands as weapons. Low armor is compensated with high damage and high effectiveness against heavy armored units. Mage without a wand: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10693494/40e20cfc4c6466081960819f016187ef134a39e5.gif Mage with a fire wand: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10693494/5000e49d47a2c212f9e8d47be9ded932dc1e40ab.gif Shields were implemented. Soldiers can use one of three shield types -a round shields, kite shields and tower shields. Every one of them has advantages and disadvantages. Shields can be crafted in the workshop. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10693494/932510d03afd44322678ce66f48dbde8ca678933.jpg Mercenaries were redesigned. Now you'll be able to hire those cutthroats instead of five similar units. Every one of them has their one weapon and armor types: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10693494/39189c45dc743fc4f086df1d83183cd4868e095a.jpg Before: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10693494/e004d47350963c6851871975e31a19417bae8385.gif After: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10693494/d40f56cce35cf044d40a01d7d582fe26e52cea85.gif You'll be able to find treasure in the mine. Or ruins of an ancient settlements. Explore carefully! https://steamcdn-a.akamaihd.net/steamcommu...Announcing new patch & plans for the futureDec 20, 2018 - Community AnnouncementsHello, ladies and fellas! It's been a long time since I wrote a post on Steam - much was changing in my life, so I had time only to support the project and fix the bugs you found. However, I'm in charge again, and I'm glad to announce some new features & mechanics for the next patch: UPD: it's not out yet, this post is just an announce! First of all, money is finally going to appear in Life is Hard. A player will be able to construct a new building - market - that attracts merchants and caravans from all over the tiny world. They will buy goods from your minions and pay with gold! https://pp.userapi.com/c847018/v847018210/152120/HeCZnjuRKxU.jpg Hiring mercenaries, monks, jesters etc. will require money from now on. No more barter! Secondly, mages will stand by your side. You'll be able to hire new units at the mage's tower. Seems legit, doesn't it? Mages are equipped with light armor & wands. Soldiers will lose ability to use them. https://pp.userapi.com/c847018/v847018210/152133/lRi6mDD7ojg.jpg A "work in progress" mage's outfit To compensate for the loss, soldiers will be able to use shields. Shields have a chance to reflect hits/projectiles. The stronger the material is - the higher the chances are. I'm also considering giving secondary weapons to ranged units like archers, as using bow at close range seems illogical. I’d love to hear your thoughts about it in the comments. https://pp.userapi.com/c852016/v852016420/66005/7R8XWDMa7o0.jpg A wooden shield In this regard, i've changed weapons system, making weapon & armor types more balanced. Here's a small table: Weapon type Damage scale to unarmored units Damage scale to light-armored units Damage scale to medium-armored units Damage scale to heavy-armored units Firsts, fangs, horns etc. 100% 100% 75% 75% Cutting weapons 125% 100% 75% 75% Piercing weapons 125% 75% 125% 125% Blunt weapons 125% 100% 75% 50% Ranged weapons 125% 100% 100% 75% Magic 125% 100% 100% 125% I believe this system will make players to have a balanced army with light-armored bowmen and mages. I'm still working on it, so feel free to share your opinion. New mercenaries sprites have arrived to replace the old ones. Every one of them has unique attack & armor type according to the table above. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10693494/56f34db641d6d92558a82c6e91da2ba766e29c59.png The last updated mechanics in this patch is rations system. Players will be able to choose manually whether to use a resource in their minions' rations or to keep it for trading. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10693494/859aafef2dfe88b119993c2cb05dcef0954256ed.png That's all for now. There's still much work to do, but I hope to release this patch on New Year's holidays. As I already mentioned, I'd love to hear your opinion about the patch in the comments! Yours, Life is Hard dev Something great incomingAug 28, 2018 - Community AnnouncementsCheck out a new interface mockup https://pp.userapi.com/c847018/v847018662/d5d8a/YKNRT_KXljo.jpgStill Alive.Jul 29, 2018 - Community AnnouncementsGreetings! After a long pause caused by an absence of money we are ready to continue our development. Let’s start with a report about work we done. Recently we’ve added feudal villages, which can be built after reaching a certain level of a development. Agricultural, industrial, mining or blacksmithing villages can be founded. They will share some of their resources with a player once in a while. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10693494/a685cacbe30edba3412d80536e04f0beb1e33deb.jpg In-game's fauna was also extended by adding birds, which tend to fly away to warm countries late summer. We hope it'll help to create the atmosphere of a passing summer. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10693494/21c904afef4ac0ef9ffe6503a94bbbd146492e52.jpg Talking about in-game mechanics and controls, now you can switch between soldiers with arrow keys, which allows you to quickly select the desired unit. The TAB key brings player’s view to the battlefield and you can always check how much food your minions recently gained. We will also continue our work on the interface to make it more convenient and easier to interact with. After that, we’ll be ready to leave Steam Early Access at any time after fixing all the bugs (just like DayZ, me-he-he). However, we don’t want to release an unstable product, which Life is Hard is. So, please report any bug you found on our Steam Forum. Thank you for your support!Unique spells and plans.Mar 17, 2018 - Community AnnouncementsHello! Life is Hard devs are on (the) line. As a minor patch, we've introduced unique spells for each god instead of "hand of vitality". This is how they look like now: http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/10693494/15840367ca0c93d958ea6ff20ec3fd112fecdece.png What would you like to see in Life is Hard? We've been thinking for a while about adding more wandering traders/caravans with different tools/improvements to sell, but we're unsure if this is what our game needs right now. Please respond thoughtfully, as it's very important for the game's further developmentUnique spells and plans.Mar 17, 2018 - Community AnnouncementsHello! Life is Hard devs are on (the) line. As a minor patch, we've introduced unique spells for each god instead of "hand of vitality". This is how they look like now: http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/10693494/15840367ca0c93d958ea6ff20ec3fd112fecdece.png What would you like to see in Life is Hard? We've been thinking for a while about adding more wandering traders/caravans with different tools/improvements to sell, but we're unsure if this is what our game needs right now. Please respond thoughtfully, as it's very important for the game's further developmentVillages' conquest.Mar 11, 2018 - Community AnnouncementsHello, dear members of our community! The developers of "Life is Hard" are on line. It's been almost 3 months since the last documented update, and we think that it's time to shed a light on everything that happens behind the scenes of our production plant. About what we have done Yesterday we've pushed the last update before a big work we're going to do (written about it below), which contains significant updates of villages, balance and the final of the game. We came to agreement that the real world is seemed being alive just because it can exist without any player's interactions. In our game the world requires constant interactions. It was decided to add some neutral villages, which are located between the player's village and nords' lands. A real race has now been started between nords and player: to conquer every village. After a village capture, its inhabitants will fight on the side of a conquerors and periodically send tribute consisted of a small amount of iron. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/10693494/e8ee2f53833e3dd6cf2f1dc1975b0d9ec70e6701.jpg In addition, we've introduced some random events. So, for example, if minions are sick, they will make a medicine themselves. Moreover, occasional minion can invite their partner of the opposite sex for a hot cup of coffee. A severe rebalance of nagas has been made. You used to beat naga, now nagas will beat you. Oh, numerous bugs have been fixed. About what we are going to do As we have noted, this update is the final before the big work that we will do over the game. Due to modest knowledge at the beginning of the game development, the lines of code were repeatedly duplicated, and bugs were fixed with "crutches" (even "crutches for crutches" are presented in the code), and no one could do anything about it. The code was polluted, and some fragments began to resemble cancerous tumors. Now we want to act radically: completely rewrite the game code. What does it mean for you? We will try to optimize the game and escape it from many childhood diseases, such as memory leaks and long load screens. What does it mean for us? First of all, the redesigned and correctly placed code will allow us to determine and fix bugs much faster. In addition, introductions of new content will be more smoothly than before. What does it mean for everybody? Due to an amount of the current content that must be recreated, the next major update may be released not soon.Villages' conquest.Mar 11, 2018 - Community AnnouncementsHello, dear members of our community! The developers of "Life is Hard" are on line. It's been almost 3 months since the last documented update, and we think that it's time to shed a light on everything that happens behind the scenes of our production plant. About what we have done Yesterday we've pushed the last update before a big work we're going to do (written about it below), which contains significant updates of villages, balance and the final of the game. We came to agreement that the real world is seemed being alive just because it can exist without any player's interactions. In our game the world requires constant interactions. It was decided to add some neutral villages, which are located between the player's village and nords' lands. A real race has now been started between nords and player: to conquer every village. After a village capture, its inhabitants will fight on the side of a conquerors and periodically send tribute consisted of a small amount of iron. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/10693494/e8ee2f53833e3dd6cf2f1dc1975b0d9ec70e6701.jpg In addition, we've introduced some random events. So, for example, if minions are sick, they will make a medicine themselves. Moreover, occasional minion can invite their partner of the opposite sex for a hot cup of coffee. A severe rebalance of nagas has been made. You used to beat naga, now nagas will beat you. Oh, numerous bugs have been fixed. About what we are going to do As we have noted, this update is the final before the big work that we will do over the game. Due to modest knowledge at the beginning of the game development, the lines of code were repeatedly duplicated, and bugs were fixed with "crutches" (even "crutches for crutches" are presented in the code), and no one could do anything about it. The code was polluted, and some fragments began to resemble cancerous tumors. Now we want to act radically: completely rewrite the game code. What does it mean for you? We will try to optimize the game and escape it from many childhood diseases, such as memory leaks and long load screens. What does it mean for us? First of all, the redesigned and correctly placed code will allow us to determine and fix bugs much faster. In addition, introductions of new content will be more smoothly than before. What does it mean for everybody? Due to an amount of the current content that must be recreated, the next major update may be released not soon.Master of the Wild (0.92 patch).Nov 23, 2017 - Community AnnouncementsHi there! It's Life is Hard developers. We've been working on this patch for one month and a half and are glad to finally show it to you. Graphics changes: We've redrawn trees and the forest. We've also redrawn some flora & fauna animations. Now nature looks really alive! http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/10693494/e464f07aaec31feb4226c7e3d07129326e49dd67.png Before: http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/10693494/b6aaba4177b217ea97c21a27d3cfdb15f4392577.png After: http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/10693494/1ef5a330de43bc87befb60e61d33a6b4bcfd0666.png http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/10693494/4185f00bceb0e884bf069be7ed027a01acb84dce.png http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/10693494/f82650a8128e0813899732119ddedfb82555f01c.png Now every god's temple looks really unique! http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/10693494/7729cf0a541a5da85140661febfdb8b115a2896a.jpg Gameplay changes: We've just returned from DevGAMM Minsk 2017 conference. We took a lot of feedback from there and made some changes in gameplay mechanics according to it. We've changed the reproduction system interface. Now a player can choose which minions to make to reproduce. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/10693494/42691324d3c20f61a4a680779428fd7326c014fa.png We've also implemented a new building area http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/10693494/721c6dd67734c69a0b42bd29e5e877d8c54e46d7.png Many of you said that there are too few types of weapons and equipment in general. We have begun working on this with the introduction of a spear - a weapon that will allow your soldiers to attack enemies from a long range. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/10693494/13438c27ba25f4e3af585629b7fc39fc7cff6266.gif http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/10693494/2efb1148bd37784d7b6025f79b6e63fc34508bfa.gif Many of players complained that there are too few personal traits in the game, so we've decided to introduce some new traits: http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/10693494/0cfc8614ad197b8767c1ece85c2a855a503b195a.jpg Callous - this minion won't regret his neighbours' death. Neither will he regret anything except lack of food in his belly. Responsive - this minion will overreact to everything - be it death of a villager or a butterfly. Glutton - this minions LOVES eating. Its health is increased. Light eater - this minion doesn't eat al all. Its health is decreased. Sociable - this minion loves chatting with everyone! Loner - this minion prefers staying silent while others talk. Teacher - other minions gain experience in different jobs while chatting with this guy. Bonehead - this minion doesn't improve their skills in jobs at all. Carnivore - thi...Master of the Wild (0.92 patch).Nov 23, 2017 - Community AnnouncementsHi there! It's Life is Hard developers. We've been working on this patch for one month and a half and are glad to finally show it to you. Graphics changes: We've redrawn trees and the forest. We've also redrawn some flora & fauna animations. Now nature looks really alive! http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/10693494/e464f07aaec31feb4226c7e3d07129326e49dd67.png Before: http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/10693494/b6aaba4177b217ea97c21a27d3cfdb15f4392577.png After: http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/10693494/1ef5a330de43bc87befb60e61d33a6b4bcfd0666.png http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/10693494/4185f00bceb0e884bf069be7ed027a01acb84dce.png http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/10693494/f82650a8128e0813899732119ddedfb82555f01c.png Now every god's temple looks really unique! http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/10693494/7729cf0a541a5da85140661febfdb8b115a2896a.jpg Gameplay changes: We've just returned from DevGAMM Minsk 2017 conference. We took a lot of feedback from there and made some changes in gameplay mechanics according to it. We've changed the reproduction system interface. Now a player can choose which minions to make to reproduce. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/10693494/42691324d3c20f61a4a680779428fd7326c014fa.png We've also implemented a new building area http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/10693494/721c6dd67734c69a0b42bd29e5e877d8c54e46d7.png Many of you said that there are too few types of weapons and equipment in general. We have begun working on this with the introduction of a spear - a weapon that will allow your soldiers to attack enemies from a long range. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/10693494/13438c27ba25f4e3af585629b7fc39fc7cff6266.gif http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/10693494/2efb1148bd37784d7b6025f79b6e63fc34508bfa.gif Many of players complained that there are too few personal traits in the game, so we've decided to introduce some new traits: http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/10693494/0cfc8614ad197b8767c1ece85c2a855a503b195a.jpg Callous - this minion won't regret his neighbours' death. Neither will he regret anything except lack of food in his belly. Responsive - this minion will overreact to everything - be it death of a villager or a butterfly. Glutton - this minions LOVES eating. Its health is increased. Light eater - this minion doesn't eat al all. Its health is decreased. Sociable - this minion loves chatting with everyone! Loner - this minion prefers staying silent while others talk. Teacher - other minions gain experience in different jobs while chatting with this guy. Bonehead - this minion doesn't improve their skills in jobs at all. Carnivore - thi...Discord verification and some moreNov 8, 2017 - Community AnnouncementsHey, folks! I'm proud to tell you that our Discord channel is verified now! Join it and feel free to ask any questions, I'll help you out as soon as possible: https://discord.gg/pirozhok http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/10693494/3e0e53c228e9ac1a0f0b0926d6f7bd53819d634e.png P.S. The new patch is coming! Here are some sneak peeks: http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/10693494/e464f07aaec31feb4226c7e3d07129326e49dd67.png http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/10693494/0cfc8614ad197b8767c1ece85c2a855a503b195a.jpg P. P. S. I would like to express my appreciation to all of you awesome guys who report bugs on our Steam Forum, support me with kind words and keep playing. This is the very thing that inspires me to keep working on Life is Hard. Thank you, guys! ːsteamhappyː Discord verification and some moreNov 8, 2017 - Community AnnouncementsHey, folks! I'm proud to tell you that our Discord channel is verified now! Join it and feel free to ask any questions, I'll help you out as soon as possible: https://discord.gg/pirozhok http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/10693494/3e0e53c228e9ac1a0f0b0926d6f7bd53819d634e.png P.S. The new patch is coming! Here are some sneak peeks: http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/10693494/e464f07aaec31feb4226c7e3d07129326e49dd67.png http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/10693494/0cfc8614ad197b8767c1ece85c2a855a503b195a.jpg P. P. S. I would like to express my appreciation to all of you awesome guys who report bugs on our Steam Forum, support me with kind words and keep playing. This is the very thing that inspires me to keep working on Life is Hard. Thank you, guys! ːsteamhappyː New logo.Oct 16, 2017 - Community AnnouncementsGame's logo is not as important as it's content and amount of bugs, but it represents the game. That's why I decided that a new brighter logo would be a good idea. What do you think about it? http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/10693494/ff7fd644138f6054d3c39518bd2076a54636deaf.pngNew logo.Oct 16, 2017 - Community AnnouncementsGame's logo is not as important as it's content and amount of bugs, but it represents the game. That's why I decided that a new brighter logo would be a good idea. What do you think about it? http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/10693494/ff7fd644138f6054d3c39518bd2076a54636deaf.pngSaleOct 12, 2017 - Community AnnouncementsLife is Hard is on weeklong sale now. Get it with a 40% discount! The sale lasts till October 16. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/10693494/dd8ab839e6d5b4877359c5138b1c6c6dfaa41236.pngSaleOct 12, 2017 - Community AnnouncementsLife is Hard is on weeklong sale now. Get it with a 40% discount! The sale lasts till October 16. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/10693494/dd8ab839e6d5b4877359c5138b1c6c6dfaa41236.png