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Legends Of Ellaria

 
Version 1.0.2.4 - Improved performance and character controlJul 1, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/29507675/e581cd240ed7ae866cc41cf6098fa817e12f39f0.png Hallo Ellarians, We just uploaded a new version with major overall performance improvement, reduced loading time between map travel, and a better character movement and jumping. One of our biggest changes was to reduce the impact of having a large number of characters in the same place. We introduced a new system that changes the character resolution dynamically based on their clothing and complexity, and their distance from the camera. This system reduces the character performance issues by 80% and increases the frame rate by as much as 15 extra frames per second. In addition, we went over thousands of textures and items optimized them. This optimizations increases the game performance by 25%-50%, the required memory by 25%, and the loading time between maps by as much as 30%. As a result of these changes, you should notice a significant improvement to LoE performance. {STEAM_CLAN_IMAGE}/29507675/70782c0348bbc563b8f890f7416f5622e8d9079d.jpg Another improvement that we've made is to the character movement and jumping, as well as the camera following the player. These changes makes sure that you will have a more intuitive and smoother movement and jumping, without changing too much of the character stats. Our next goal is to improve the story line and quests, In the meanwhile, We wish to thank you for your feedback. We will continue to optimize and improve other parts of LoE as much as we can. Version 1.0.2.4 Changes (7/2/23) Reduced NPC performance cost by 50% near the camera Reduced NPC performance cost by up to 90% when far away from camera Multiple texture and model reduction, by up to 75% of the original size without losing graphics Increased overall graphic performance by up to 50% (depending on the region) Reduced the size of the game and memory (RAM) by 25% Reduced game loading time between regions by up to 30% (depending on the region) Improved character movement and jumping Improved camera following the player in third person Planned quest and story updates.Dec 8, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/29507675/e3cd721d3012ca0e712ea9ce29275725ebe490f1.png Hallo Elarians, We wanted to share with you some information about the upcoming quest updates. These updates will balance Legends of Ellaria and add more fun with less grinding. We're also going to change some quests and lore based on your feedbacks. First, we're considering to remove some of Prisca's quests. This will allow you to progress on the Mage's path much faster. We're also going to add some extra rewards to Prisca's quests. We're also going to set some of the bandit quests as optional, just in case you'd want to have a quick run to the next chapters. We're also considering to make Free Marketquest as optional , since you can expand your kingdom without using a market. {STEAM_CLAN_IMAGE}/29507675/205a3d4172751e047721019e985111ee09db00ca.png We're also considering to shorten several main and sub quests. One of them is the Ancient Orb quest, which sends you to 11 different places. We loved the story behind the quest, but some of you complained that its too long to finish. We're considering shortening several of these quests without losing their reward, such as Magical Enquiries and Thinning the herd. We're also going to make quests more fluent and focused on one goal, so that you'll focus on the story and on progressing your kingdom. {STEAM_CLAN_IMAGE}/29507675/4eab26b59fe1ec3117732432c8e7819cf775d8cf.jpg There are lots of other changes, and we're still testing these changes. We've also made progress on the character mechanics, and on the general maintenance. Our next version should include the character mechanics. Please tell us your opinion and suggestion about quests, quest reward ideas and other things you'd like to change, or if you'd like to add new quests to the game. In the meanwhile, thank you for your feedback and for your support.Optimisations and Improvements reportNov 3, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/29507675/4eab26b59fe1ec3117732432c8e7819cf775d8cf.jpg Dear Ellarians. We wanted to share with you our current progress in improvements and remastering of Legends of Ellaria. One of our main goals is to allow Legends of Ellaria to lower its system requirement. For that, we're in the process of improving and remastering all of our models and textures. This is a monumental task since Legends of Ellaria have thousands of assets. These improvements will lower the memory requirements and improve the frame rate, but we're also aiming to fix and improve some of these textures. {STEAM_CLAN_IMAGE}/29507675/e3cd721d3012ca0e712ea9ce29275725ebe490f1.png Based on your feedback, we're also working on the character movement to improve the responsiveness and animations . We noted that the jumping is clunky and that some of the movement and fighting is not fluent. We're going to try to improve the character as much as we can. In future updates we'll work on changing quests, improving some of our graphics, and many other things that we gathered based on your feedback. In the meanwhile, we're available in our discord channel. We thank you for your support and feedback, please continue to give us more feedback and suggestions.New milestones and planned major changes.Sep 26, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/29507675/e9826197ed08d93a713f826e4de6faed56ce1258.png Dear Ellarians. We've made new features and important fixes in the last year, and now it's time to focus on old features. We're going to improve and remaster important parts of Legends of Ellaria. Since we're more than an year after the full release, we're going to be creative and change core game elements, such as the character movement and loading screen. We've read your feedbacks and feel that these elements would be more important for you than adding a new feature. {STEAM_CLAN_IMAGE}/29507675/70782c0348bbc563b8f890f7416f5622e8d9079d.jpg So, we're going to work on the following things 1: Player Controller Player Movement feeling(speed, animations e.t.c). Player Combat moves and feeling. 2: RPG - Combat Fix Skills/Abilities based on your feedbacks. Rebalance The Skill Tree and bonuses. 3: Loading Screens Remove the loading screens whenever possible. Decrease loading screen times. Make a more immersive loading screen. 4: Performance Improve Framerate. Reduce system requirements. 5: Tutorial: Mara (Chapter 0) will remain as it is, but will be converted to a mission instead of a game tutorial Tutorial will start from Chapter 1, and will help the player to get familiar with the game 6: Missions: Some missions will be rebuilt to improve the game lowness and to work better with a new tutorial. Improve repeating missions and unnecessarily long missions. 7: RTS Combat: Fix AI Behavior. Fix AI response to the player tactics. 8: Graphics: Improve general graphics. Add some missing graphics and effects. 9: UI Adjust the User Interface to be more fluent. 10: Inventory System Improve and balance inventory system. This is a long list and we can't promise to change all of the above. We also can't tell you how long these changes will take. In the meanwhile, we would appreciate any suggestion as we want to focus on the most important things to change. We're available for any question and suggestion in our discord channel.New mods, new modding, and a one week 85% discount!Aug 21, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/29507675/d1c50aa44c58f9e64c1c078331ad2cd345a1dba4.jpg Hallo Ellarians, We've just achieved a new milestone by finishing the new modding system and adding multiple new mods. And as a bonus, we've started a one-week 85% discount! Based on your feedback and some of our ideas, we've added a few useful and fun mods to Legends of Ellaria. Although these mods are not official and may not be balanced, we sure had a lot of fun playing with them. Here are some of them: Possess You can now possess any person in the world, immediately gaining control, inventory and basic skills. You can also possess heroes to gain full combat and skill abilities. Hardcore Mode Is the base combat too boring? Try out a more challenging difficulty. This mod increases all weapons and spells base damage to 200%, both for you and for your enemies. This means that combat is shorter and deadlier and armor is less effective. Because of that you'll have to be more tactical as some creatures may now kill you with a single hit. Fast Runner Tired of running from location to location? This mod removes all stamina cost of sprinting and increases your sprint speed, allowing you to explore the map faster. The Swarm Your enemies are determined to destroy your kingdom. They will fight you to the last breath. This mod increases Bandits, Northerners, Dark ones and Zombies invasion time by 500%. This means that your kingdom will be invaded on average every three days or so. In some cases, you'll be attacked by multiple armies at the same time. You will have to defend your towns and outposts while quickly expanding your kingdom and economy if you want to survive. {STEAM_CLAN_IMAGE}/29507675/46d415fba21c660ee748e9dda93b3b7429a9619f.png We've made some other minor mods, and we've also released a new version with some minor bug fixes. Please let us know if you'd like us to add more mods. In the meanwhile, we thank you for your support and feedback. Steam Workshop is availableMay 14, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/29507675/a937fb303e8d1c208857a130b354ee61eaa712ab.jpg Hallo Ellarians, We've just integrated Steam Workshop to Legends of Ellaria. This means that you can now subscribe to mods created by the community or upload your own mods through Legends of Ellaria's modding tools. To play mods from the Steam Workshop, click the Subscribe button on a mod you would like to try, and then run Legends of Ellaria. To upload mods that you created, start the Workshop manager utility of Legends of Ellaria's modding tools, you can then click the "Create" or "Update" button for each mod. Check out our new tutorial about how to publish your mod to Steam Workshop. {STEAM_CLAN_IMAGE}/29507675/685b7cad18a3d71368a2f14d34f7363d90e2913b.png We've also uploaded the More Money mod that adds a random amount of money to your kingdom once a day. We will continue to update the Steam Workshop with some new mods in the next few weeks. In the meanwhile, please write any suggestions about modding. We're available for any question in our discord channel. In today's version 1.0.1.24 (14/05/22) we changed the following: Added "Loaded Mods" list menu to Legends of Ellaria main menu. Integrated Steam Workshop to Legends of Ellaria. Fixed some mods related issues. Fixed some music related issues. The one year aniversary Cheat SheetApr 1, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/29507675/ff2edb5c9e1523cefe6df52265baa1ca0ea56cfc.png Hallo Ellarians, To celebrate our one year anniversary, we've unlocked the in-game console commands, which will allow you to add money, items, armies, XP, teleport to locations, skip quests, and more.We don't encourage you to use these commands but we figured out that some of you have already played Legends of Ellaria and would like a different experience. To use the console commands, load / start a game, and then press the ~ button. You can then type in basic console commands such as AddItem('Gold', 1000) and Player_AddExp(1000). Here's the full list of console commands. Its been a long year for us, full of adventures. Since the full release, we've added new graphics, features, quests and modding support. For our company's size, we always knew that we're over ambitious, but we've proud of the amount of systems we've added to Legends of Ellaria. {STEAM_CLAN_IMAGE}/29507675/dd038380215f1b9b0e2921c3fbd3922ef8dd1ff6.png We also want to thank our community and our Beta testers for your support! But we're not going anywhere, as we're still developing Legends of Ellaria. Our next goal will be to expand the modding support and to add support for the Steam Workshop. In the meanwhile, please write any suggestions about modding. We're available for any question in our discord channel. In today's version 1.0.1.18 (01/04/22) we changed the following: Unlocked the console commands Fixed some bugs related to achievements. Modding Support is hereMar 19, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/29507675/03e33657d7b1a13eca09fc0fb9f61a7914fb0d83.jpg Hallo Ellarians, We've got some good news, the modding support is up and running, and it comes with a brand new modding tool. The modding tool comes as a Unity Project with configurable interfaces and scripts that you can run during the game. We've also included documentation and an example mod that comes with the modding tool. In addition, we will support the modding tool through our discord channel and answer any questions you may have. {STEAM_CLAN_IMAGE}/29507675/a30a60966f6a07e024da8224f7fc7455ce181eb0.png The modding works by connecting a manager script to Legends of Ellaria's. This manager script has simple methods such as OnIngameDayPassed(), OnSaveGame(). We currently support graphic add-ons and in-game logics. However, there are so many ways to connect to Legends of Ellaria's code that we will expand the modding tool functionality over time based on your suggestions. Please write any suggestions about modding. We're available for any question in our discord channel. In today's version 1.0.1.17 (18/03/22) we changed the following: Added modding support Added undead logics and graphics for modding support. Added a message "Achievements are disabled" when installing mods or using console commands. Fixed some bugs Modding Support coming soonFeb 10, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/29507675/5949924da5cad6c0c500d7a57fda169a7faa3d1f.jpg Hallo Ellarians, We've got some good news for you. After multiple changes and tests, we're getting close to adding modding support to Legends of Ellaria! Modding support means that anyone with the proper skills will be able to make significant game changes and publish them on the Steam Workshop. Once we expose Legends of Ellaria's game engine and mechanics, You'll be able to control most of the game's logic and also be able to add new graphics. The modding support will be available and accessible for free to anyone with knowledge of making assets and scripts through Unity and C# language. In addition to the modding support, we will publish a modding tool project and documentation. We're also going to create a new Discord server for anyone with questions and suggestions about modding LoE. {STEAM_CLAN_IMAGE}/29507675/205a3d4172751e047721019e985111ee09db00ca.png Also, we're going to include some of the Necromancer pack graphics and logics, for anyone who wants to make mods related to the undead. We're not done with the Necromancer DLC yet, but we feel that our community would benefit more if we focus on the modding support and allow anyone to make their own expansions and mods. We're expecting the Modding Support to be ready in the following weeks. In the meanwhile, please continue to play and send us any suggestions and feedback. We thank you for your support.Happy Halloween and the upcoming Necromancer packOct 28, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/29507675/899e9e8bff7517e53fe95b71e4cf8a1b032934fd.png Hallo Elarians, We wanted to share with you some information about the upcoming quest updates. These updates will balance Legends of Ellaria and allow more fun with less grinding. We're also going to change some quests based on your feedbacks. First, we're going to remove some of Prisca's quests. This will allow you to progress on the Mage's path quicker and with less grinding. We're also going to add some extra rewards to Prisca's quests. We're also going to change some of the early on bandit quests as optional, in case you'd want to have a quick run to the next chapters. We're also considering to make Free Market , since you can expand your kingdom without using a market. {STEAM_CLAN_IMAGE}/29507675/205a3d4172751e047721019e985111ee09db00ca.png We're also going to shorten several main and sub quests. One of them is Ancient Orb quest, which sends you to 11 different places. We loved the story behind the quest, but some of you complained that its too long to finish. We're considering shortening several of these quests without losing their reward, such as Magical Enquiries and Thinning the herd. {STEAM_CLAN_IMAGE}/29507675/4eab26b59fe1ec3117732432c8e7819cf775d8cf.jpg There are lots of other changes, and we're still working on these changes. In the meanwhile, we're making progress on the character mechanics, and on the general maintnance. In the meanwhile, please tell us your opinion and suggestion about what quest we should change. Please tell us about quest rewards and things you'd like to change. Also, thank you for your feedback.Six months since release, added new graphics and a discountOct 14, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/29507675/e3cd721d3012ca0e712ea9ce29275725ebe490f1.png Hallo Ellarians, Today, we are celebrating six months since Legends of Ellaria was released. Thanks to you, we've made many changes during that time, both in visuals and game tweaks. We've also added new graphics in today's version and a special discount on our store page to celebrate this occasion. We want to thank everyone who gave us feedback. Even after its release, you've helped us polish, balance, and add essential parts to Legends of Ellaria. {STEAM_CLAN_IMAGE}/29507675/2b529c66629c04b1c9aab534840fb8e3e62cee8b.gif In the past six months, we've changed the following: Made major optimizations to the game. Improved graphics, lighting and atmosphere. Improved, fixed and tweaked the user interface. Balanced and tweaked the Druid class to be an unstoppable support class. Balanced and tweaked the Rift Mage as a multi role mage, able to teleport easier, use guided projectiles and versatile spells. Also, the Rift mage now has the largest maximum mana stat skill points from all mage classes. Balanced and tweaked the elemental mage class to deliver more raw damage per spell. Balanced and tweaked the ranger class to have more accuracy at earlier levels, draw arrows faster, deliver more damage and consume less stamina per shot. The ranger class is most dangerous in higher levels, especially when supported by your soldiers. Balanced and tweaked kingdom management to allow you to build larger kingdoms and use strategic locations. Multiple buildings stats and kingdom management cap penalty were changed based on community requests and rebalancing. Tweaked the Kingdom research tree to give more versatility to economics and management tree. Balanced and tweaked weaker military units, such as militia, to allow for an easier start and an easier kingdom defense through your progress. Added a "Demolish" button to city construction Improved "Defense Bonus" logic to city and world constructions. Chapter I is unlocked even if you didn't finish the tutorial. Made multiple changes to the tutorial. Changed and tweaked multiple quests and dialogues. Improved the AI and path finding. Fixed bugs and added multiple changes based on your suggestions. In today's version 1.0.1.15 (10/14/21) we changed the following: Added melee effect and sound. Added hit effect and blood effect for melee attacks. Reduced the number of combat shouts for the player during melee attacks. Changed bow holster location to fit the back in a more natural way. Bow does not automatically shoot when you run out of stamina. Increased low stamina arrow speed from 10% to 75%. Reduced base bow stamina cost from 6 to 4 for short bow. Reduced base bow stamina cost from 7 to 5 for composite bow. Reduced base bow stamina cost from 10 to 7 for long bow. Increased Outpost Defense Bonus from 20 to 50. And again, we wish to thank you for your feedback. We will continue to fix and tweak any issue we'll find and balance and add things by your ...Version 1.0.1.11 - Combat Classes BalancingAug 30, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/29507675/e9826197ed08d93a713f826e4de6faed56ce1258.png Hallo Ellarians, We just uploaded a new version with major balancing to combat damages and stats and a few minor fixes to dialogues and combat mechanics. We took some of your suggestions and made some extensive tests to make sure that all the player classes are balanced. Some of the classes were weaker than others, and some, like the mage class, were strong at the beginning but would not scale properly as you level up. Our biggest change was to the ranger class, as we've significantly increased the damage and accuracy at lower levels. We've made sure that the ranger class will be much deadlier and that you won't have to be level 15 or above to gain high bow accuracy In addition, we fixed a persistent fire enchantment effect that would stay after the effect was done. We also made sure that the player will be able to remove the fire enchantment effect by casting the "Minor Dispel." We also fixed several issues with the merchant guild dialogues. We wish to thank you for your feedback. We will continue to fix and tweak any issue we'll find and balance and add things by your suggestion. Also, stay tuned for the Necromancer DLC. Version 1.0.1.11 Changes (8/30/21) Fixes Fixed some issues with fire enchantment Fixed "Minor dispel" not dispelling fire enchantment Removed unused merchants guild dialogues for merchant chest Balancing Added +20% bow accuracy to Veteran Ranger instead of to Master Ranger Added +30% bow damage for Veteran Ranger Added +40% bow damage for Master Ranger Added +30% bow draw speed to One Shot - One Kill Increased all spell damage multiplier by proficiency by 30%. Higher mage class players will cause more damage Version 1.0.1.10 -Fixes and kingdom balancingAug 22, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/29507675/03e33657d7b1a13eca09fc0fb9f61a7914fb0d83.jpg Hallo Ellarians, We Just uploaded a new version with several important fixes and with balancing to kingdom management. We fixed several issues with magic effects, NPC spawning, and improved the performance of outdoor locations. In addition, we changed kingdom-related stats based on your suggestions and based on our testing. You should now have an easier start and also build larger kingdoms with a smaller penalty to your economy. We also improved the maintenance and effectiveness of earlier units, such as the militia, to allow you to defend your kingdom against raiders. We wish to thank you for your feedback. We will continue to fix and tweak any issue we'll find and balance and add things by your suggestion. Also, stay tuned for the Necromancer DLC. Version 1.0.1.10 Changes (8/21/21) Fixes Fixed more situations where the personal shield would not disappear Fixed locations not spawning certain creatures and NPC's Slightly Improved the outdoor performance Fixed multiple issues with rain and wetness Kingdom balancing Establish Commerce (Economy Lvl1) tech now adds +20 happiness, and a bonus of 15 tax efficiency instead of 20 Law and Order (Management Lvl1) tech adds 35 management instead of 20 Reduced outpost management cost from 10 to 8 Reduced library management cost from 5 to 3 Reduced farm complex and lumber mill complex management cost from 5 to 4 Army balancing Raised Militia soldier value points from 10 to 12 Lowered Militia upkeep from 10 to 8 Lowered Scout upkeep from 12 to 10 Increased Guardsman soldier value point to 20 Legends of Ellaria roadmap and plansAug 14, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/29507675/d1c50aa44c58f9e64c1c078331ad2cd345a1dba4.jpg Hallo Ellarians, First of all, we want to thank every one of you for your support over the years, and for your endless feedbacks and playtests, your forum and discord votes, chats, and suggestions. We released Legends of Ellaria several months ago and received different varieties of feedback. We figured that some people might not connect with the way we designed and balanced the multi-genre gameplay style, but we received more feedback about that than expected. So what now? After years of constant development, sometimes 24/7 work(a dream job, what are you gonna do 😊 ), we focused on bugs and fixes while managing the team size and overall projects that Larkon Studio does. However, after reading your suggestions, we started to focus more on balancing and tweaking the gameplay and features in our next versions than just on bug fixes. We will improve the gameplay based on your feedback as much as possible as the first thing in our roadmap. {STEAM_CLAN_IMAGE}/29507675/992d434e5d7d5a78de6fcc9f71f48b4b9031e0f6.png We can't give you exact dates, but we will go by this roadmap and update and add features to it as much as we can, We want to thank you for your feedback and support. Please keep writing any suggestions on how to improve any aspect of the gameplay. We depend on your feedback and hope to get as much information as possible.Version 1.0.1.07Aug 6, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/29507675/4eab26b59fe1ec3117732432c8e7819cf775d8cf.jpg Hallo Ellarians, We Just uploaded a new version with some important fixes. We fixed multiple issues with quests, combat system and restored the invert mouse button. We thank you for your feedback, and we will continue to fix any issue we'll find. Also, stay tuned for the Necromancer DLC. Version 1.0.1.7 Changes (7/22/21) Fixed Amonar quest progression Fixed "The Orb" quest progression Fixed several quest issues and locations Fixed force field stays after casting Fixed some leftover issues with mage light Restored "Invert Mouse" and mouse sensitivity in the options Update 1.0.1.6Jul 22, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/29507675/e3cd721d3012ca0e712ea9ce29275725ebe490f1.png Hallo Ellarians, We Just uploaded a new version with several important fixes. We fixed multiple issues with the Rift Mage, outdoor visuals, quests and more. We thank you for your feedback, and we will continue to fix any issue we'll find. Also, stay tuned for the Necromancer DLC. Version 1.0.1.6 Changes (7/22/21) Fixed Mage Light not working and not disappearing Fixed Personal Force Field duration, HP, and issues Optimized Xelrat's Rage spell graphics performance Fixed Mark Location and Teleportation spell Removed "Teleport To Town" spell "Rift Anchor" now gives you a huge buff to mana and casting speed Fixed tree graphics and flickering when viewed from far Fixed several issues with outdoor graphics Fixed sometimes character editor is unlit or strange looking Fixed several quest issues Fixed Goldvale village issues and locations Some Q&AJul 17, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/29507675/a937fb303e8d1c208857a130b354ee61eaa712ab.jpg Greetings, Ellarians! We've compiled a list of questions about our history and about our future plans. Have fun! Q: Now that Legends of Ellaria is in full release, will the development continue. A: Yes, it will. We are constantly working on improving and optimizing the game mechanics to run faster and with as few bugs as possible. In addition, we're working on some extra features and DLC's. One of which is the long awaited Necromancer DLC. Q: Will you improve or change the game's main mechanics, such as the combat system or real-time strategy? A: We're not planning to make any drastic changes beyond optimisations and tweaks to any main mechanics. We're flattered that our combat system and other mechanics were compared to AAA games, but we're a small team and our concept to link first person mechanics to real-time strategy and kingdom management mechanics together in a single game has its limitations. We are personally happy with the results and with the gameplay, as it exceeded our expectations. Q: What inspired Legends of Ellaria's main story? A: The concept was written a long time ago, during Legends of Ellaria's basic design. We drew a storyboard that spanned between several chapters. The initial story was comic, along with some story driven twists, such as a quest to defeat a monster to ally yourself with your neighbors, only to find out that the beast is a peaceful, huge creature that just misunderstood your neighbor's intention. We later changed the main story to be more serious, as it would miss out on the fantasy and lore aspects if it was too comic. Because of our main story's complexity and multiple locations, we were worried that we wouldn't be able to design all the locations that you go through. However, we managed to add Marra, Greenside, the northerners' lands, the ancient beast, Arag's castle, the dark one's realms, and the Aunaloth monster through the four chapters in the final release. We were happy with the results and with the different atmospheres and location designs. Q: There were talks about other features, such as siege weapons, races, etc. Where do we stand on that? A: Our goal was to build the core of Legends of Ellaria and advance with our community's feedback. We learned which features were more important than the other through our community posts and votes and made a list of planned features by priority. Unfortunately, we couldn't add all these planned features. Some of these features are the siege weapons feature and horses, which were added to a beta version in the legacy but were later removed because of technical limitations or game-breaking mechanics. Others were unique races, such as dwarves, which were too time-consuming to add. On the other hand, we managed to add features which we didn't think we'll be able to add, such as the three mage classes, multiple dimensions, and more. We are now planning to add some of these features through DL...The Druid Class GameplayJun 19, 2021 - Community AnnouncementsHere's a gameplay of the Druid class. The Druid can summon familiars, use long range magic, and heal. A Druid is best used as support for large armiesThe new optimisation patch is hereJun 18, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/29507675/03e33657d7b1a13eca09fc0fb9f61a7914fb0d83.jpg Greetings, Ellarians! We've just finished a special patch that uses better ways to render the environment. With this new system, some outdoor locations now run more than 50% faster. This should significantly improve LoE on some computers and will allow for "Ultra" settings on other computers. We've also taken care of some performance "spikes" and fixed other bugs. Version 1.0.1.01 (06/18/21) Significantly improved outdoor performance. Reduced multiple performance spikes Added more effect to the Quality settings Improved and balanced the tutorial. Fixed wetness in some indoors Fixed and improved some user interface elements Fixed some quests We want to thank you for your feedback. We will continue to address issues and improve LoE based on your feedback, and we'll continue to optimize things to run even faster in future updates. In the meanwhile, please continue to play, share your thought, and follow our updates Thank you for your interest. See you in Ellaria, Larkon StudioApril PatchApr 24, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/29507675/5949924da5cad6c0c500d7a57fda169a7faa3d1f.jpg Greetings, Ellarians! Following Legends of Ellaria's full release, we received a lot of feedbacks, questions and requests. Today we published an update with several fixes and features: Version 1.0.0.9 (06/05/21) Fixed some logics for "Hired Swords" quest Fixed some logics for "Free Market" quest Version 1.0.0.8 (24/04/21) Added a Demolish button to city construction Enlarged and repositioned the RTS buttons Multiple quest line fixes and tweaks Multiple fixes to followers in caves and temples Chapter I is unlocked even if you didn't finish the tutorial Made some minor optimizations Fixed some tutorial logics Golems won't block your path when entering a location Fixed under construction building graphics Fixed some entrances and door entries Fixed some dialogue lines Fixed a persistent popup during the inventory Made some User Interface tweaks Added and fixed some console commands Version 1.0.0.4 (04/04/21) Improved frame rate in outdoor areas Fixed some temporary freezes Fixed some cases where the game would crash when loading a new area Fixed visual shadows in hill areas Fixed some delayed appearing vegetation Fixed loading from the main menu will sometimes get stuck Tweaked rain effect and wetness dry speed Restored some missing cave entrances and treasures We are thankful to everyone who played the game and thank you for your feedback, we read your feedback carefully, and while some issues are easy to address, others will take a bit more time. We also received questions about our future plans. Our plan is to continue to improve and update the game. Once we're satisfied with the results, we will post a new road map, showing our planned additions. In the meanwhile, please continue to play, share your thought, and follow our updates Thank you for your interest. See you in Ellaria, Larkon Studio