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Left 4 Dead

 
Left 4 Dead, the game everyone played for zombies, almost didn't have themMay 8, 2022 - VG247According to ex-Valve writer Chet Faliszek, Left 4 Dead president and co-founder Gabe Newell didn't want to put zombies in the game. As initially reported by NME, Faliszek recently spoke with YouTube channel Kiwi Talkz, where he spoke about a variety of topics, including his work on Portal, The Anacrusis, and more. Most notably, host Reece Reilly asked Faliszek about the work he did on Left 4 Dead, in particular how zombie stories can often have a number of clichés and there's little room for something original sometimes. Which led to Newell pushing the team away from zombies, initially. "At the time, once I went to dinner with Gabe and he was like 'if you look at zombie movies, Night Of The Living Dead is about racism, Dawn Of The Dead is about consumerism'" said Faliszek. As part of the conversation in trying to understand the core concept of what Left 4 Dead might be, Newell asked "what is your game about?" Read more Left 4 Dead creator on the boom in co-op games: 'There still aren't enough'Feb 6, 2022 - PC GamerMike Booth, one of the founders of Turtle Rock and creator of Left 4 Dead, recently provided some insight into his creative process and his take on the current influx of co-op games in an interview with Rock Paper Shotgun... Read more.Left 4 Dead - UpdateJan 31, 2022 - Community AnnouncementsAn update has been released for Left 4 Dead. - Fixed a potential remote code execution exploit through malformed file uploads. Reported via HackerOne. The Anacrusis launches in early access this JanuaryDec 14, 2021 - VG247In developer Stray Bombay’s latest video devblog, co-founder Chet Faliszek confirmed that the studio's first game, The Anacrusis, will launch January 13 in early access with its first three episodes. The video also offered some insight into how the company is taking feedback into account with the game’s development. Formed from ex-Valve and Riot veterans, Stray Bombay hopes to distinguish itself with a new take on a classic archetype. The Anacrusis is a Left 4 Dead-style cooperative shooter that takes place on a spaceship and has major 60s vibes to the entire thing. The new footage shows hordes of humanoid monsters swarming players, really feeling like Left 4 Dead in a new skin. The difference may come with how closely the studio is working with early access players and fans. “We want to be able to actively work on this with the community and not just simply react to bugs or stuff like that. We will meaningfully change the game based on the community,” said Faliszek. Read more Left 4 Dead - UpdateAug 10, 2021 - Community AnnouncementsAn update has been released for Left 4 Dead - Fixed Authoring Tools failing to write to diskLeft 4 Dead - UpdateAug 9, 2021 - Community AnnouncementsAn update has been released for Left 4 Dead - Fixed several potential RCE exploits.The Left 4 Dead survivors are coming to Zombie Army 4Jun 22, 2021 - PC GamerBill, Francis, Louis, and Zoey are coming back—not in a new Left 4 Dead game, but in Zombie Army 4: Dead War, the third-person co-op zombie shooter released by Rebellion in 2020... Read more.Back 4 Blood’s card system crafts classes and chaosMay 5, 2021 - Rock, Paper, ShotgunThough Left 4 Dead 2 still exists, and has a reasonably healthy if sodium-infused community, it’s still stuck in its 2009 ways. It's exciting, but it lacks proper personalisation. Back 4 Blood, the spiritual successor from the original-ish developers of L4D, is fully embracing 2021 by letting players and the AI game director throw down some game-changing cards before each battle. Read more Left 4 Dead 2 - UpdateFeb 18, 2021 - L4D BlogAn update has been released for Left 4 Dead 2. - Quick Match option for all modes allows players to prefer "Official Servers Only" or "Any Servers" - Added localized UI and subtitles for Vietnamese - Increased string commands per second limit to fix some false disconnects - Prevent manually initiating some talker responses that trigger longer conversations - Fixed color correction for some maps where it was missing or incorrect - Fixed melee animation while carrying a fireworks crate - Fixed M60 not using the correct walk calm animation - MP5 changed to the slightly better rifle reload animation - SG552 changed to use assault rifle animations and military sniper zoom animations - Fixed incorrect sound cue for player infected when a survivor dies - Changed some mob onslaughts to classic panic events in the L4D mutation - Boomer bile slows tanks in Tank Run mutation - Several Rocket Dude mutation fixes and performance improvements - New survivor alert response rules for intense combat situations - Scripting: • Fire the "KilledZombie" response concept when killing a Witch. • New "EntityOutputs" class containing functions to manipulate entity output connections. ○ GetNumElements, GetOutputTable, HasOutput, HasAction, AddOutput, RemoveOutput • Expanded response rules testbed.Left 4 Dead's "secret" Purple Francis character goes viralFeb 15, 2021 - EurogamerThe Left 4 Dead community has been left confused and amused by the appearance of a purple-coloured fifth protagonist to the game's fan-authored wiki. "Purple Francis" was recently added to the encyclopaedic fan resource in quite some detail. While drive-by vandalism of wiki pages is common, the character was an unusually committed creation, spread across dozens of the site's pages. It was enough for the matter to quickly get noticed and blow up on Twitter: Wiki entries detailed a fictional backstory and development history for the character - including his removal by Valve from retail copies of the game due to negative feedback, since Purple Francis was "just a recolouring of Francis" turned... purple. Read more Left 4 Dead 2 - UpdateDec 18, 2020 - L4D BlogAn update has been released for Left 4 Dead 2. - Fixed survival stats getting reported during demo playback - Fixed response rules "campaign" criteria not recognizing DLC campaigns - Enabled stats reporting for CS weapons - Fixed some caption colors - Updated Spanish translations - Fixed talker typo - Script Functions: • "ForceVersusStart" to force start the versus round. • "ForceSurvivalStart" to force start the survival round. • "ForceScavengeStart" to force start the scavenge round. • "QueueSpeak" (hEntity, szConcept, flDelay, szCriteria) to queue a speech concept • "RushVictim" (hVictim, flRange ) to force all common zombies in range to rush the victim. If hVictim isn't set, a random survivor will be chosen.Left 4 Dead 2 - UpdateDec 8, 2020 - L4D BlogAn update has been released for Left 4 Dead 2. Script: - Global: "LocalTime" Fills out a table with the local time - Player: "IsSuppressingFallingDamage" returns true if falling damage is currently suppressed for the player - Run optional script "response_testbed_addon.nut" for all active addons - Don't report addon file collisions for "sound.cache" Other: - Fixed talker typos - Minor fixes to RocketDude and Taaaank! Mutations - Enabled game stats reporting for DLC content - Removed a legacy vpk loading path that allowed malformed vpks to crash the game.Left 4 Dead 2 - UpdateDec 1, 2020 - L4D BlogAn update has been released for Left 4 Dead 2. Script additions: - Added "Inflictor" field to damage table for "AllowTakeDamage" - Director function "WarpAllSurvivorsToCheckpoint" - Director function "WarpAllSurvivorsToBattlefield" - Director function "WarpAllSurvivorsToFinale" Other: - Updated RocketDude mutation to version 1.7. - Fixed some typos in talker scripts.Left 4 Dead 2 UpdateNov 18, 2020 - L4D BlogAn update has been released for Left 4 Dead 2. - Honorary achievement for Gnome Chompski's upcoming journey into space on Rocket Lab's "Return To Sender" mission.Left 4 Dead 2 - UpdateNov 4, 2020 - L4D BlogAn update has been released for Left 4 Dead 2. - Fixed a regression that caused map exploit fixes to appear in co-op modes again.Left 4 Dead 2 - UpdateNov 3, 2020 - L4D BlogAn update has been released for Left 4 Dead 2. - Fixed The Last Stand's Village Scavenge map not having any weapons. - Recompiled common infected materials to fix visual errors on Linux. - Removed alarm glass from a non-alarm car. - Fixed Special Infected being able to trigger the helicopter flyover when leaving the bumper car building on Dark Carnival Barns. - c7m1 and c12m5: Fixed a few nav issues that caused tanks to get stuck. - c1m1: Marked all areas outside of building on ground as not allowing any spawns. - c11m5: Marked a few areas near the plane crash fire as no-threat to prevent tanks from spawning too close to the fire.Left 4 Dead 2 - UpdateOct 22, 2020 - L4D BlogAn update has been released for Left 4 Dead 2. - Fixed a long-standing ragdoll crash, caused by stale bone data after toggling addons that override common infected models.Left 4 Dead 2 - UpdateOct 21, 2020 - L4D BlogAn update has been released for Left 4 Dead 2. - Fixed a crash when decoding bones. - Fixed a mesh error when drawing the crosshair with colorblind mode active. - Fixed a double-add of the client shadow manager restore function. - Fixed mode-only addons sometimes getting removed on map load. - Fixed some military sniper activity names. - Changed crowbar and pitchfork to slash damage only. - "AllowFallenSurvivorItem" can be called outside of mutations. - Talker and survival updates.Left 4 Dead 2 - UpdateOct 14, 2020 - L4D BlogAn update has been released for Left 4 Dead 2. Last Stand: - Fixed ammo pile in Junkyard not spawning on second round of Versus. - Fixed exploit where the trigger used to quiet the Director could be activated after the finale started. Survival: - Fixed an issue where Fallen Survivors could still drop medkits on Riverbank. - Fixed issue where several weapon spawners would absorb dropped weapons on Barge. Tank Run: - Fixed an issue in Scavenge finales that prevented the escape vehicle from working. - The Sacrifice finale will now spawn Tanks properly and the bridge will lower when the timer reaches 0. RocketDude: - Fixed players ending up with no viewmodel and no avatar by rejoining a game where any survivor already left the safe room. - Added support for custom playground maps ( a guide will provided by ReneTM ). - Fixed players not instantly dying when jumping into c14m1 safe room water area. - Fixed players not instantly dying when jumping into c14m2 finale water. - Lowered slow motion probability from 10% to 5% as requested by many players. - Fixed RocketDude decals sometimes not showing up. - Fixed new best times not saving. - Added Start and finish textures. Other: - Updated several Mutations to fix the issue where the weapons in Whitaker's Gun Store weren't being removed or converted. - Fixed tanks failing to spawn in versus on No Mercy 3 (at 90+% boss flow). - Fixed tanks spawning before the finale on No Mercy 5. - Fixed a few stuck Special Infected issues on survival maps. - Fixed setting the input mode to joystick/Steam Input. - Increased command limit before causing a disconnect. - Fixed some reported model crashes.Left 4 Dead 2 - UpdateOct 2, 2020 - L4D BlogAn update has been released for Left 4 Dead 2. - Fixed "New Haircut" achievement to not allow club-type melee weapons. - Additional prevention of getting disconnected when spamming the scroll wheel. - In Survival mode, if a special infected reports as stuck for more than two minutes it will suicide. - Compiled captions and subtitles from dlc1. - Fixed a couple instances where tank could spawn outside the warp check zone (but was intended to be warped) - Added nav in ground in outer areas so that throwing a bile out there doesn't cause infected to just stand around. - Blood Harvest 2 Warehouse Survival: shortened a nav blocker next to some stairs. - Check for Realism in addition to Coop base mode for all exploit fixes to prevent some shortcut fixes from spawning in Realism Coop. - Moved 64 exploit blocks to Versus-only, most notably Dark Carnival 3 Coaster, Parish 5 Bridge and Dead Air 2 Crane. Rocket Dude: - removed PlayerUnderWater() - added Speedrunner stats ( local use only ) - improved script performance - fixed script enabling glows for projectiles on multiple ticks - removed obsolete code precaching an early dev model Tank Run: - During the finale, the double-Tank spawns are now set to 40 seconds instead of the normal 20 second timer. Versus: - Increased max ghost spawn timers to 24 seconds. - Fixed witches time to kill on incapacitated survivors being faster than intended - it should now take the same time as pre-update. Survival: - Cane Field: Moved the ammo pile on the roof slightly. - Float: Removed the ammo pile inside the house at the bottom of the stairs. - Generator Room: Fixed ZombieDiscardRange not working properly. - Crash Course Bridge: Marked nav areas behind a fence as NO MOBS. - Gun Store: Clipped exploit area above barricades where infected wouldn't path to the Survivors. - Cold Stream Junkyard: Removed alarmed car that's out-of-map. - Terminal: Fixed ZombieSpawnRange not working properly. - Waterfront: Blocked additional nav areas in an alley to prevent the Tank from getting stuck. Versus Survival: - The train door will now automatically open when the countdown timer reaches 0 on Train Car. c1m1: - Fixed issue where survivor bots refused to path through the kitchen fire area. c1m3: - Moved an exposed stairwell hurt trigger down inside a vending machine to stop it from killing players. c2m2: - Fixed a forklift being breakable by survivors c3m3: - Slightly adjusted an infected ladder to improve usability c4m1 + c4m4: - Blocked survivor access to a rooftop next to the playground commonly used to grief - Added a ladder from map 2/3 for consistency between maps and to help players who fall off the safe room roof c5m2: - Added an infected ladder to get out of a stuck spot - Added a hittable dumpster behind the bathrooms in the park - Replaced a prop ladder on top of the bus station with an infected ladder c5m3: - Replaced a prop ladder with an infected ladder (behind the fence immediately after survivors drop towards the cemetery...