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Laser Ball

 
UPDATE 1.23 - Small Tweaks Per User Feedback & Possible Complete Overhaul ComingOct 15, 2022 - Community AnnouncementsHello, this update is the first for Laser Ball in a long time and is here now per the suggestions and feedback of Steam user Mihailovich on the feedback forums recently. In this update, I've decreased the size of the deposit bin hit box so that it hopefully no longer feels as if you can "throw" a ball into the bin from very far away. For any players who've played this game in the past, you may now just need to be sure you move your character a little closer to the deposit bin before being able to drop the ball in. I've also changed the deposit area so that when you are needing to shoot the ball, it shows the color of your "target ball" here as well as the border of the screen as seen here: {STEAM_CLAN_IMAGE}/32345131/252892ddd832278baea963b19bf1f1ed1441b87d.jpg When you've already shot and neutralized the target ball and picked it up, the bottom deposit ball area now simply tells you to "deposit the ball here" with an arrow as seen here: {STEAM_CLAN_IMAGE}/32345131/6ad0d5a5bb5de5d296c8e3842ea7f4035f076a84.jpg I MAY DO A COMPLETE OVERHAUL OF THIS GAME FROM SCRATCH IN THE COMING MONTHS: When I made these changes to the code today, I couldn't help but notice how much my coding skills have developed since I developed this game way back in early 2018. This game launched in March of 2018, so I have decided that I might just work on a complete overhaul of this game in time for a "5 Year Anniversary" of my original Laser Ball launch. If I do an overhaul of this game, I believe it would be a much improved version of what I did nearly five years ago now. Laser Ball was only my 2nd Steam game release, and now I have 10 Steam games under my belt. I've learned a lot since I coded this game and would love to see how much I could improve this game with a complete rebuild. If I do overhaul this game, I want to promise two things: 1) This current version of Laser Ball would always be available to play by simply putting in an access code into the BETA properties that I would make available with an overhaul launch. This way anyone could easily go back and play this 'old school' version should they desire at any time and/or anyone could easily switch between versions at any point just to see the difference. 2) The new overhaul updated version would replace this current version and the price would NOT change. All current owners of this game would get the new updated and overhauled version completely free, and it would be the default version going forward. This rebuild would just be for 'fun' and to see how much better I can make this game with my current game development skills and because I do care about the quality of the products I sell here on Steam. ..Again, I want to thank the Steam user Mihailovich for his feedback and suggestions that helped make this update a reality. Feel free to post any feedback, suggestions, or ideas below about this update or my ideas of overhauling Laser Ball in the near future! Sincerely, ZaxtorGameS .. .. (Solo Indie Game Developer)New Lower Price! - 40% Reduction In Price To Just $2.99!Feb 2, 2021 - Community AnnouncementsLaser Ball is believed by many to be my best indie game I've made yet! And now it's under $3... It's time to save your balls and don't let them kill you in the process, hmm? - ZaxtorGameS - indie game developerLem-Amaze is my newest title in development! Check out the Kickstarter Now!Oct 20, 2019 - Community Announcements{STEAM_CLAN_IMAGE}/32345131/86e2867baaea63bde9c9c6e2396c3de857675f3a.png Please check out and consider supporting my newest game in development now! Remember that just sharing the link to the Lem-Amaze kickstarter is also supporting it! This game is a completely different direction for me in indie game development and I'd appreciate your support in any way that you can! Read the details about Lem-Amaze at my Kickstarter link here: https://www.kickstarter.com/projects/lem-amaze/lem-amaze-sell-lemonade-to-make-money-and-a-love-story-tooPrice Increase from $2.99 USD to $4.99 Effective ImmediatelyAug 17, 2019 - Community AnnouncementsHello everyone... Laser Ball continues to be my best selling indie game here on Steam and has seen many good changes since I first brought it to Steam back in March of 2018. When I first announced the generator repairs as "coming soon" and gave Laser Ball a massive overhaul back in March of this year with update 1.20, I did announce back then that this game would see a price increase from $1.99 to $4.99 USD. When I put out the generator repair update, I decided to do a slower, more gradual price increase and went up to $2.99 then and now this game will go up to the $4.99 USD price I announced was coming almost six months ago. I believe that Laser Ball is a super fun, relentless action game that is VERY unique on Steam today. There is no other game quite like it and I firmly believe that this new higher price still delivers a very high value with the crazy high replay value that Laser Ball offers. Happy gaming everyone! ZG (developer)UPDATE 1.22 - Generator Repairs Now Reward You Points + Ball/Player FixesMay 27, 2019 - Community AnnouncementsIn this update: - The Electro-Blob will now spawn in the top middle of the screen at a random position if you are playing the Electro Blob mode when you deposit the multi-colored ball after NOT neutralizing it with the laser gun (due to it becoming neutral in color because the timer ran out). ..So no longer can you just wait until the timer runs out to deposit the multicolored ball without spawning the Electro-Blob if you choose this mode of the game. --------------------- - I've fixed the way the charged balls behave when they touch you. Before they would move to the players position unintentionally and this would sometimes be the cause of the balls getting caught on the borders or even in the player safe zone. The balls will now no longer move to the players position when they shock and kill the player. They should now keep their coordinates and sometimes reflect off the player as intended. --------------------- - Repairing the generator now rewards the player with a small amount of points. The points are consistent regardless of the level you are on. You will score 500 points if you repair the generator from a broken state (0% to 49%) and don't have to move away during the repair progress until the repairs are completed to start the generator. You will score 35 points if you repair the generator when it's already running and start the repairs anywhere from 50% to 85%. Again, you'll need to get the generator to 100% repaired without moving away to get the 35 points. If you start repairs at a generator repair level at 86% or higher, you'll score no points. --------------------- - Added a message in the tutorial to show the player the generator and that it needs to be repaired and kept repaired. UPDATE 1.21 - ElectroBlob gets even deadlier! Plus Numerous Fixes!May 23, 2019 - Community AnnouncementsIn this patch, I've made the Electro-Blob even more challenging to face as he now shoots as you as before in update 1.20, but now he will continue bouncing around the screen for several seconds at the same velocity! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32345131/27945362a699b699f8c738da563e40a040221b5c.png I've also added new sounds as well as adjusted all of the game sounds to give it all a good balance. Multiple things to note with this update: 1) To get the 1,000 points for dodging the Electro Blob's charge attack, you need to be out of the safe zone on the left side of the screen when the Electro-Blob turns back to his normal white color and you need to have been out of the safe zone for more than half of his charge attack time. 2) You can now repair the generator at any time it has regressed, not only when it is in need of repair with more than 50% damage done. 3) Be careful with the laser gun as if you shoot your generator, it will be instantly destroyed and at zero repair status! 4) The acid that fills your safety zone will now be drained if the Electro-Blob touches a ball you've neutralized and turns it back to its original charged color. This change was made to allow you to control the gun from the safe zone in this scenario. Also, while the balls may occasionally get stuck bouncing on the border of the room, this should be very rare now. I am continuing to adjust and tweak recent code changes to fix this problem until hopefully it never happens at all. Note that if a ball does ever somehow leave the screen due to an add bounce or situation where you die while carrying it, it will be immediately placed back into the middle of the room. I have added a grey cable that runs across the top of the room floor from the generator to the control panel to help visually show how they are connected. That's about it. There's a lot of little changes I made in this update, but I think I've covered most of them here.UPDATE 1.20 - Generators To Repair! A Blinking Nur.. Errr A Blinking Electro Blob.. Oh My!!May 20, 2019 - Community AnnouncementsIt's here people! I promised back in March that a HUGE new update was coming to Laser Ball! And NOW It's live! You'll start each level with a broken generator in the upper right corner of the factory floor. To use the control panel which controls your laser gun, the generator must be repaired.. and kept repaired if it gets broken! You'll find a wrench on the floor that will allow you to repair the gen! Also live in this update is a very angry Electro-Blob! No longer does he just mosey around doing his own thing and accidentally shock you if you stumble into him! That's right brave factory worker.. This energy filled enemy will now focus all of its power and form into a little red ball and then shoot out directly at your position trying to kill you! Oh my! You can, as always, choose to play the "No Electro-Blob Mode" but be warned that this mode has double the damage done from all balls that smack your generator... and well, this mode just isn't as much fun now! Hehe. Let me know what you think in the comments below, and I hope you like this new update! The price increase to $4.99 USD as I stated back in March will be made in two increases, the first just a dollar more to $2.99 now that generator repairs are in, and the increase to $4.99 will be delayed until mid-summer. This should give people more time to grab the "new & improved" Laser Ball with generator repairs before it doubles in price. In future games, I realize that I need to stop feeling the pressure to under price my games and then later increase the price to better fit the value I feel my games are worth. ..I hope you enjoy the new changes to Laser Ball! =)Update 1.20 Coming with Generator Repairs & Overhauled Look! ..READ!Mar 28, 2019 - Community AnnouncementsLook at this new screen showing your player repairing the damaged generator in the upper right corner in order to power the laser gun! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32345131/e83cd699acc34b6f36d83ae622c26656e8635b92.png New Improved Look with completely re-drawn sprites and more! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32345131/87de50c31b3c3a0554a4f81bd9eb018eed1399e9.png Other planned changes to Laser Ball will be a changing "Electro-Blob" to be even more deadly than it currently is with a new ability to focus on your position, form a small tight ball and charge at you at crazy speeds to try and zap you! This is an element I think will be fun. Dangerous, but fun! ..With these changes, the game is likely to be much more difficult and balance changes might need to be added giving the player more ability to somehow reflect balls and the Electro-Blob. We'll see as development of these changes is implemented. This.. and more will all be coming with Update 1.20 to Laser Ball! With that, please be aware the the price of Laser Ball will go up from the current $1.99 USD to $4.99 USD. Laser Ball has been my best selling indie game on Steam since it launched a year ago and this update should be a great "One Year Anniversary" celebration. More action. More Intrigue. More challenge. Laser Ball 1.20 is coming...UPDATE 1.10 - Global Steam High Scores Available In Game Plus HUGE SCORING CHANGES!Mar 24, 2019 - Community AnnouncementsOkay everyone.. Laser Ball launched just under a year ago today on Steam and with this one year anniversary, I felt a couple of changes were really needed in this game. The first was adding global high scores directly to the game for easy access to see where you rank and the second was an over-hauled scoring system to better reward players for choosing to take on the Electro-Blob but not penalizing players for choosing to play without it in their games. ---------- New Global High Scores Added: ---------- No more needing to go to the Steam leaderboards here on the Steam page for Laser Ball just to see where your score ranks! All the high scores are available right from the welcome screen in Laser Ball anytime you play! WooHoo! ---------- New More Fair and Balanced Scoring System ---------- Also a big change in this update is more points for facing the Electro-Blob and more specifically.. you'll now be rewarded points for depositing balls when the Electro-Blob is zapping around the game room. ************** IMPORTANT NOTE: WITH THIS UPDATE AND ADDITION OF BONUS ELECTRO-BLOB DEPOSIT BONUS POINTS, THE 30% PENALTY FOR ELECTING TO NOT PLAY AGAINST THE ELECTRO-BLOB HAS BEEN REMOVED. ALL SCORING IS THE SAME FOR EVERY EVENT WHETHER OR NOT YOU CHOOSE TO PLAY AGAINST THE ELECTRO BLOB. THE DIFFERENCE NOW IS YOU'LL GET THE ELECTRO_BLOB BONUS POINTS EXPLAINED BELOW IF YOU FACE THE ELECTRO-BLOB. *************** https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32345131/e562e93dd4fb8396b0f863cbd95da79d02db7dbf.png Here's how the new Electro-Blob scoring works: - You MUST have the Electro-Blob on the screen when you deposit a ball to score these bonus points. If you haven't yet shot the multi-colored ball that spawns the Electro-Blob when you deposit a ball, you'll get no extra points. - The more balls you deposit on any level while the Electro-Blob exists, the more "Electro-Blob Deposit Points" you'll be rewarded. This helps balance the game and levels giving you more points the earlier in a level that the multi-colored border comes up and the creates the need to spawn this unpredictable enemy. The scoring works as follows: The level you are currently on is multiplied by: The number of balls you've deposited on any given level while the Electro-Blob exists Multiplied by (a random score between 25 to 40) So let's give you a few example scores: On Level 2 facing the Electro-Blob, the multi-colored ball is the 3rd ball requested by the border of the game. Balls 1 and 2 that you deposit give you no additional points because the Electro-Blob hadn't yet spawned. Now you deposit the mutli-colored ball you've neutralized white with the laser gun and the Electro-Blob is in play. You'll score for being on level 2 MULTIPLIED BY meaning you'll score somewhere between 50 and 80 extra points for this deposited ball. The very next ball you shoot is the purple ball as requested by the border color. You neutralize it with the laser gun and collect it escaping th...UPDATE 1.08 - Minor Change in Ball Code for Better, More Predictable Bounce AnglesFeb 18, 2019 - Community AnnouncementsThis update is nothing new for the player except a complete overhaul in the way the balls bounce against the outside walls to provide for more efficient and more realistic bounce angles. It's funny how this stuff works.. I fought for hours on getting the bounce angles correct around the launch of Laser Ball last spring, almost a year ago now and never was completely happy. When I started work on a new game I call PrisonBall which is a game I expect to launch in the coming months, the ball bouncing code just kinda game to me without much effort or thought and using that same, much simpler code in Laser Ball for this update seems to provide better results here as well. Anyhow, that is all for this update and I hope you have or are enjoying this retro game inspired by an old type in game I loved on my Commodore 64 back in the 80s today! ..I wouldn't have remade it today if I didn't firmly believe it was worth a newer fancier version for our computers today! =)UPDATE 1.07 - Quick Start Changed From Level 5 .. To Level 10!Sep 4, 2018 - Community AnnouncementsPreviously, the Quick Start Option was a way to start your games at level 5 with 6 lives and 25,000 points and was unlocked once you achieved level 5 with at least 6 lives and 25,000 points one time on your account. The Quick Start has been changed in this update 1.07 to an option to start at level 10 with 8 lives and 100,000 points. The old quick start has been removed and changed now, so you'll need to achieve level 10 with at least 8 lives and 100,000 points to unlock the Quick Start option. .It won't be real easy to unlock this as you'll to make it to level 10 without losing a single life and you'll need to either score a lot of accuracy bonuses if you choose to play without the Electro-Blob in play or still do well even against the Electro-Blob! ..It IS very possible to unlock this new Quick Start however, it just won't be as easy as it was to unlock the previous level 5 Quick Start option. If you had previously unlocked the level 5 Quick Start, it will not help you with this new Quick Start in this update. Every player will need to unlock this new Quick Start to be able to use it starting with this update. This was the only change made for update 1.07 but I feel will help experienced players get to the faster and more challenging levels quicker while giving new players a little tougher challenge to unlock this new Quick Start option. Good luck and have fun! =) UPDATE 1.06 - Critical Game Sabotaging Bug Fix + More!Sep 3, 2018 - Community AnnouncementsI would like to give a HUGE shout out to Steam user Kinzoku for posting a critical bug that would cause you to sometimes no longer be able to finish a game. Kinzoku posted this screenshot in the bug reports forum thread that showed how in one game where a ton of points were scored, the border color suddenly demanded a color that didn't have a matching ball to shoot! https://puu.sh/BnhKW/4489eb2215.png I believe I've tracked this bug down, and as usual, it was a super simple mistake made when I was coding my game where I put a 1 instead of the letter l in a variable name. Ugh, silly me! *-* Update 1.06 also includes all new more efficient ball bouncing code to handle the way the balls bounce against the walls. It was only 13 lines of code removed, but when you realize that your computer reads those lines of code 60 times a second as the game runs at 60 fps and it read those extra lines for all nine balls (if nine balls were bouncing around).. that means this code clean up saved the game needing to read and process 7,020 lines of code every second! (13 lines of code TIMES 9 potential balls TIMES 60 times a second = 7,020) *-* The update also adds a new line of my voice directing players who start the tutorial on how to use the control panel to use the laser gun to shoot the ball that matches the border color. In watching a recent video of the game played, it was obvious that my tutorial with just text telling the player what to do (and arrows) wasn't quite enough as the video showed the player extremely confused on what to do, even using the tutorial. Hopefully this added voice instruction will help new players understand the basic objective of this game! *-* One additional voice was added to the game, and that is my sons voice recording which has been added to help warn you when you are standing in harms way of acid filling up in the safe zone. If lives can be saved from being eaten by acid with this new voice recording being added, then it was worth this extra effort! ;-) Please let me know if this update creates any problems or things you don't like, or if any bugs are found while playing! I hope you enjoy! =) Thanks again to Kinzoku! This bug report was MUCH appreciated and help makes this game a better experience for all players! Price Lowered To $1.99 USD!Jul 12, 2018 - Community AnnouncementsA couple of days ago, I reduced the price on Rock 'N Roll from $7.99 USD to $6.99 USD. Today, I am also reducing the price of Laser Ball by one dollar down to just $1.99 to increase the value for this game as well.UPDATE 1.05 - Improved Ball / Border Bounces AND Ball Tearing Issues Resolved!May 11, 2018 - Community AnnouncementsIn this update which comes right at the same time as the previously announced price increase to Laser Ball, I've fixed a couple of issues that had my head spinning when I noticed them. Neither issue happened much, at least on my computers, but I seemed to notice it more when I watched other people play my game... BALLS MOMENTARILY SLIDING ALONG BORDERS RESOLVED: ________________________________________________________ The balls have now been completely re-coded to make sure that the issues that sometimes occurred where a ball would slide along the edge of the border has been fixed. SPRITE TEARING HAS BEEN FIXED: _______________________________ Also previously, at higher levels and faster ball speeds, you'd sometimes notice sprite tears as you moved across the screen, and it seemed to happen more often as you carried a ball. That issue has been completely fixed now. DOUBLE BONUS POINTS FOR COMPLETING A LEVEL EARLY: _______________________________________________________ If you deposit all nine balls to the deposit basket and have time remaining, you'll now score double the bonus points seen previously. This has been changed to make it more balanced versus the accuracy points scored for not missing a laser shot. Keep in mind that you must deposit all nine balls before the balls turn safe automatically and the timer starts to score this time bonus. I think that is it for this update! Please let me know if you experience any new oddities while playing this game, and my BUGS forum thread is the best place to give me that feedback! Thanks for reading (and playing)!! UPDATE 1.04 - Laser Gun "Auto Aim" has been removed, pixel perfect shots nowMay 8, 2018 - Community AnnouncementsEarly in development of Laser Ball, way before I had the idea to add such thing as an "accuracy bonus", I added a laser shot "auto-aim" in the same manner I added auto aim to the smaller rocks in Rock N Roll to help you land shots easier. But when my 12 year old son was playing my game recently, he noticed an issue of balls he didn't want to hit getting hit as well as his target ball because of the auto aim I had added. This, as you know causes your accuracy bonus to fail at the end of each level, even if you miss a single shot or miss a single shot. The problem happened specifically when two balls were really close together and you were trying to be really precise and perfect with your shots to hit the correct ball and not waiting until the balls might separate more. To fix this, the balls hit box and the laser collision are now PIXEL PERFECT. No more auto aim or added pixels to make landing shots easier. This change will likely take some getting used to if you have spent much time playing Laser Ball. I believe the game IS better without any auto-aim assistance as it will prevent you from hitting unintended balls and only hit balls actually touched precisely with your laser shots. When the accuracy bonus in this game rewards you for not missing a single shot, pixel perfect shots are pretty much required. That's the only change made in version 1.04 but it is a pretty significant one and might take some players a little getting used to. Please let me know in the comments below what you think. ALSO PLEASE REMEMBER THAT LASER BALL WILL BE INCREASING IN PRICE FROM 99 CENTS to $2.99 USD THIS FRIDAY MAY 11th.. As it was advised last week. This price increase is expected to be approved with a targeted date of approval on Friday, May 11 and will be submitted to Steam late in the day on Thursday, May 10th. Depending on how long it takes for Steam to approve the price increase, it could be effective as early as late Thursday, May 10 or as late as Monday, May 14. Thanks for reading and have a good rest of your week!UPDATE 1.03 - More Balancing Tweaks.. Playing Against the Electro-Blob Now Spawns More Bonus StarsMay 4, 2018 - Community AnnouncementsIn this small update, I've made a small tweak to the ways balls bounce off of walls in hopes it it lower the amount they seem to "slide" against the outer walls. My ball bounces have gotten much better than before in recent updates, and I think I'm finally close to getting them right where I want. Also, to help better balance the game on your decision to play against the Electro-Blob or turn the Electro-Blob off, I added about a double chance of the bonus point star sparkles of light spawning should you take on the more difficult challenge. So to understand the full difference in the modes I've made these lists... TURNING OFF THE ELECTRO-BLOB AT THE MAIN SCREEN (Checked): - You'll score 30% less points on all scoring events except for accuracy bonuses awarded a the end of each level - You'll have a lower spawn rate on the collectible sparkle of lights (immediate bonus points) - Your Timer will be normal based on your level and speed of the balls. _______________________________________________________ PLAYING AGAINST THE ELECTRO-BLOB ON MAIN SCREEN (UnChecked): - You'll score normal points of all scoring events (shooting the correct ball, depositing neutralized balls, collecting sparkles of light) - You'll have a double spawn rate of collectible sparkles of light which could mean massive differences in score totals later in the game at high levels - You'll get a minimum of 5 additional seconds on the timer to complete each level. (It moves to 6 additional seconds at level 2, and 1 additional second for every two levels beyond level 2.. so 7 extra seconds at level 4, 8 extra seconds at level 6, etc) I hope you all are enjoying Laser Ball! If you are enjoying Laser Ball, please be sure to let all your friends on Steam know before May 11 so they can jump in and purchase the game before the scheduled price increase from 99 cents to $2.99 USD! ** NOTICE OF PRICE INCREASE TO $2.99 USD FRIDAY MAY 11, 2018 **May 4, 2018 - Community AnnouncementsHello everyone! I am giving everyone a full weeks warning to make your purchase of Laser Ball at the early price tag of just 99 cents (USD) before I plan on increasing the cost to $2.99 USD. After putting more than triple the hours of work and extra content into Laser Ball that I never planned to this game before it launched, I strongly feel that Laser Ball has become a much better looking and more fun to play retro action game. The new price also better matches other unique games such as Laser Ball with similar graphics and game styles. Since the launch of Laser Ball, Laser Ball has had the graphics and look overhauled to a much cleaner and better overall appearance. Laser Ball has had a whole new scoring system added to it to make advancing rewarding and interesting and this has taken a lot of time to both code and balance properly. A new challenging and unpredictable enemy has also been added to the game with the addition of the Electro-Blob. - And Laser Ball has also had controller support and options for volume, quick-start, and the No Electro Ball mode added as well. For anyone waiting on purchasing perhaps hoping to see Laser Ball on another website which offers bundle deals on indie games, please know that I have NO plans to ever offer my games on such websites again. After doing such a deal with my first game Rock 'N Roll on IndieGala last summer, I quickly learned my lesson as it proved to be way more trouble in the end (and also cost more money) than it was worth in the end. Any "bundle deals" with my games in the future will likely only be seen right here on Steam where I might offer bundle deals on my own games. I have current plans of offering two new games currently in development and early in design stages before the end of 2018. My new games planned are still very early in development but once I have three, four, or more games available here on Steam, you'll likely see the only "bundle offers" I ever plan on offering again on my games right here. In the end, I very strongly believe that my games are well worth their price. Laser Ball, like Rock 'N Roll is a game crafted with love, a strong passion to offer a fun-to-play game, and a high replay value. My games will always be 100% self crafted from start to finish without using asset kits or stolen code or frameworks from some tutorial available online somewhere. As an indie gamer and content creator who has evaluated over 500 Steam games myself on my YouTube channel in recent years, I am proud to say I'll never sell cheap asset flips or half completed games. This price increase is expected to be approved with a targeted date of approval on Friday, May 11 and will be submitted to Steam late in the day on Thursday, May 10th. Depending on how long it takes for Steam to approve the price increase, it could be effective as early as late Thursday, May 10 or as late as Monday, May 14. Thanks for reading this, be sure to pass the word to your friends before the price increases on May 11, ...UPDATE 1.02 - A Little More Time Given If You Play Against the Electro-Blob and Slight Nerfs given to Electro-Blob speed increasesApr 29, 2018 - Community AnnouncementsAs I've stated before the release of version 1.0, this game would continue to get little patches as needed to adjust the balance of the game and any bugs that might come up. With update 1.02 here, the only change is a little more time has been added if you choose to play against the Electro-Blob (You can turn the Electro-Blob off with a check mark option on the welcome screen) The additional time given for accepting the Electro-Blob in your game is not much but I feel like it will help better balance the game. The formula used is a base 5 seconds at level 1 plus an additional second added for every round level number you advance to. So for example, at level 8 you'd get 5 additional seconds plus 4 seconds for the level 8 making a total of 9 additional seconds. At level 10, you'd get the initial 5 seconds plus 5 more seconds for level 10 making a total of 10 additional seconds and so on. This may be tweaked as needed. The speed increases of the Electro-Blob as you advance in levels was also changed to a more gradual increase once you reach level 15. Before this patch, the maximum speed of the Electro-Blob went up the same small amount every level, and with this patch, the maximum speed gradually declines after level 15. Keep in mind that the Electro-Blob will still have a higher maximum speed every time you advance a level in your game, however the increase in potential max speed gradually declines starting at level 15 now. Please note that the balls themselves have NO maximum speed and will continue to move faster for every level you advance. The Electro-Blob should now not be able to touch you regardless of how big it is if you are in your safe zone. Before this patch, sometimes the Electro-Blob could extend into your safe zone and electrocute you if it was very large. This has been fixed now and should feel more "fair" if you are well inside your safe zone area. Right now, you still also take a 30% point penalty for choosing to play without the Electro-Blob on all point scores except for accuracy shot bonuses given at the end of each level. I hope you are enjoying my game, let me know in the forums or comments below!UPDATE 1.01 - Better Bouncing Balls, Game Code OptimizationApr 28, 2018 - Community AnnouncementsThis updates optimizes the game code considerably and should provide better bounces for the balls so that they shouldn't ever wind up in places they shouldn't be (deep inside walls or in your safe zone, etc) UPDATE 1.0 - Minor change & Steam Leaderboard Scores Have Been ResetApr 20, 2018 - Community AnnouncementsAlright everyone, with Laser Ball version 1.0, I am done adding new content and features to this game. It will stay pretty much the same as you see it now except for fixing any bugs and balance tweaks if needed. Version 1.0 only change is a small increase in the speed of the balls if you choose to play the "No Electro Blob Mode". The 30% point reduction still applies as well and was left unchanged. Besides that, the leaderboad scores were reset today as announced would happen today last week. I hope you all enjoy Laser Ball, and if you do, please consider taking a few minutes to write a review for my game here and also spreading the word to your friends as well as your social media sites that you use! Have a good weekend everyone!