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Bully 2 may have been killed by stretching resources too thin, layoffs – reportDec 30, 2021 - VG247Game Informer’s Blake Hester published a detailed report all about the Bully 2 that might have been and what led to the studio developing the sequel’s downfall. In short, Rockstar New England was pulled in multiple directions to the point where Bully 2 was no longer the focus of the developers who worked there. Rockstar New England, which was purchased by Rockstar when the former was Mad Doc Software and was responsible for the next-gen remaster of the first Bully at the time, had ambitious plans for the sequel, a bigger, more characterized game that could stand alongside L.A. Noire and Grand Theft Auto 4 as a grand tentpole release worthy of the Rockstar name. It was not to be, though, as the studio got pulled in multiple directions, called on to assist with projects like Red Dead Redemption and Max Payne 3 and immersed in the crunch culture that came with working on those games. This caused many developers at Rockstar New England to leave, but the studio was also hit with layoffs, ensuring that Bully 2 wouldn’t see the light of day. It’s a shame, too, because the game was “six to eight hours playable”, though not shippable at that point. Read more Every DLC for Max Payne 3 and L.A. Noir is now free on PCApr 21, 2021 - Rock, Paper, ShotgunIt sure has been a week for the Rockstar games vault. After accidentally pulling a bunch of their games off Steam on Monday, then bringing them back, some other older Rockstar games got a treat. The PC versions of Max Payne 3 and L.A. Noire now include all their DLCs for free. A nice little treat for the back catalogue. Read more Rockstar issues surprise updates for LA Noire and Max Payne 3 on PC, throws in all the DLC for freeApr 20, 2021 - EurogamerRockstar has issued surprise updates to LA Noire and Max Payne 3 on PC, throwing in all the DLC for free. Both games have also seen support for 32-bit operating systems "deprecated". Of note: the LA Noire changes do not apply to LA Noire: The VR Case Files versions of the game. These updates were quietly issued yesterday, 19th April - the same day Rockstar somehow managed to delist its entire PC catalogue on Steam before relisting it again (Midnight Club 2 was briefly available to buy for the first time in three years). Perhaps someone somewhere at Rockstar fell on a load of PC publishing buttons or something? Read more Police games: the best cop games on PC in 2021Jun 5, 2020 - PCGamesNWhat are the best police games? We have all considered life as a cop, super sleuth, or detective, for a brief moment. Whether drawn in by the position of authority, the puzzling case work, or even the hard drinking: police games deliver plenty of action and intrigue. However, cop games are not all about John Woo-esque shootouts and high-speed car chases, and in fact, the best police games often see you digging through crime scenes for evidence and carrying out routine procedures rather than pursuing perps, gun drawn. To help you find the right police games for you, we have assembled a list that encompasses every aspect of the job, from hard-boiled detective games, to cop simulations that immerse you in life on the beat - not to mention a sprinkling of unconventional picks to keep things interesting. We come back to our lists often to add new games and ensure you're getting the very best cop games around. So, get yourself a box doughnuts, a thermos of coffee, and get ready to stakeout the best police games on PC. Read the rest of the story... RELATED LINKS: Rockstar Games has a "triple-A open-world title in VR" in the works L.A. Noire: The VR Case Files is evidence that VR can make games even better Forget Call of Duty and Battlefield, L.A. Noire is the most authentic war game Looks like LA Noire's VR version is headed to PS4Aug 13, 2019 - EurogamerThe virtual reality version of LA Noire looks set to launch for PlayStation VR. That's according to a PEGI ratings board listing for LA Noire: The VR Case Files on PS4 spotted by Resetera user Toumari. This version of the game previously launched for PC back in 2017. Read more Rockstar's history of AmericaNov 7, 2018 - EurogamerThere is a familiar pattern to media coverage whenever Rockstar publishes a game. There is talk about how the developer has used its newest game to iterate upon and redefine the open world genre. There are almost always articles on how various Hollywood films influenced Rockstar's development process. And there are at least one or two polemics that attack the developer for transgressing established norms about what can and cannot be done in video games. This last type of essay inevitably concludes that video games are bad, and lead to an increase in interpersonal violence as well as the downfall of civilisation. What's interesting about this pattern of coverage is how often it overlooks Rockstar's own development and publishing habits, most notably the company's steady development and publication of games set in the past. Indeed, if we were to remove the typical narrative surrounding Rockstar games related to game mechanics, cinema and satire, we might instead see Rockstar as a publisher of historical games on par with Firaxis (Civilization), Paradox (Crusader Kings and Europa Universalis), or Ubisoft (Assassin's Creed). It's now commonplace to see articles, podcasts and videos criticising those publishers' appropriation of the past, but Rockstar remains remarkably unscathed even though the company has developed and published a series of games that, taken together, chronicle modern American history. These games include Red Dead Redemption 2 (set in 1899), Red Dead Redemption (1911), L.A. Noire (1947), Grand Theft Auto: Vice City (1986) and Grand Theft Auto: San Andreas (1992). Whenever one attempts to analyse the history in historical fiction they'll always run into the hand-waving argument that "it's fiction, not history". This defense has been used by Red Dead Redemption 2 lead writer Dan Houser, who stated recently: " may be a work of historical fiction, but it's not a work of history.". Yet we know popular historical fiction often plays an outsized influence on the way the public remembers historical figures or important time periods. Consider, for instance, the impact of Shakespeare's plays on the reputations of Cleopatra and Richard III. Or the importance of Saving Private Ryan to public commemorations of D-Day. To take an example from my own life, I've probably had more conversations with students on the influence of Blackadder Goes Forth on our memory of the First World War than I've had on the actual history of the First World War (although that probably says something more about the quality of my teaching than anything else). The truth is better than fiction, but it's often the fiction we remember the best. Read more… Nvidia releases a hotfix GPU driver to correct stuttering and stability issuesAug 14, 2018 - PC GamerNvidia has made available a GeForce hotfix driver (version 398.98) to address a couple of issues gamers have been experiencing. One of them is a stability issue when running LA Noire VR with the latest GeForce driver. The hotfix is supposed to correct that, along with a separate stuttering issue for "some configurations in the Call of Duty Black Ops 4 beta." It's not clear exactly which hardware and software configurations are experiencing trouble. In a related thread on Nvidia's GeForce forum, a customer care representative says the hotfix also addresses a stuttering issue in Windowed G-Sync mode after upgrading to the Windows 10 April 2018 update. Nevertheless, some users in the thread have voiced frustration at still experiencing issues with G-Sync. "So this doesn't fix the G-Sync bug for certain Fullscreen games like Euro Truck Simulator 2 (running the DX11 x64 version) and Mount & Blade then? If I have G-Sync enabled and launch these games in fullscreen, framerate is uncapped. Enabling V-Sync in game does nothing, enabling it in the control panel does nothing. If the game is borderless or windowed then it works fine. It's just fullscreen," a user wrote. "I can turn off G-Sync and use Fixed Refresh fine. Putting G-Sync back on causes games that were fine in fullscreen and with G-Sync to also have uncapped framerate, again with V-Sync enabled in the panel. Last driver that works is 391.24, which is a bit useless now since I would like to play Battlefield V and that forces me to "upgrade" my driver to a later version in order to play it," the user continued. You can follow the thread for more updates here; the hotfix is available here. What's the most disappointed you've been by a game's ending?Apr 7, 2018 - PC GamerEach weekend, the PC Gamer writers are asked a question about PC gaming, and provide their answers in two or three short, sweet paragraphs (find previous editions here). We then invite you to join in, via the comments below. This week: what's the most disappointed you've ever been by a game's ending? Spoilers follow, naturally.  Jarred Walton: Shadow of the Beast This one goes way, way back to the late '80s and early '90s on the Commodore Amiga, which probably predates most of our readers. I was in high school and Psygnosis became renowned for amazingly smooth 'parallax' scrolling graphics, with Shadow of the Beast being the prime example of the studio's work. (Yes, I'm aware there was a remake for PS4 in 2013.) For the time, the game looked beautiful, and it was punishingly difficult. My friends and I spent months learning the game and mastering the combat and movement. It was far more than just 'git gud', as the game offered no save points and a limited number of lives. My memory is that it required about two hours of continuous play to reach the final boss (maybe a bit less), and all too frequently we would die long before reaching it. Of course, once we reached the final boss, we had to unravel how to beat it. Much weeping and wailing and gnashing of teeth ensued, but eventually my friend Dan Newman managed the Herculean feat. First, let me clarify something: every time you failed, you would see a scene of the game with the beast's skull and ribs on the ground. It had become an all-too-familiar scene. And when we finally beat the game? It was the same image, minus the skeleton, with the short note: "Congratulations! You have freed yourself from the shadow of the beast." We were pretty sure the developers didn't expect many players to actually finish the game. We were so disappointed that we never played the game again. Andy Kelly: LA Noire I love L.A. Noire more than most, but the ending is so frustratingly bleak that every time I finish it, I'm left with a bad taste in my mouth. Not only does Phelps die in a sewer, but most of the big hitters involved in the Suburban Redevelopment Fund scam get away with it because they agree to testify to the DA. And as if that wasn't bad enough, scumbag vice cop Roy Earle gives the eulogy at Phelps' funeral. Okay, Phelps is a bit of an uptight jerk. But that doesn't mean I have to be happy with the guy I've just spent 30 hours dying covered in shit. But hey, you couldn't ask for a more noir ending. The movie Chinatown, a huge influence on the game, ends in similarly bleak circumstances. So in that respect I guess they're just paying homage to a genre classic. But I would've liked to see a little more justice served. Tom Senior: Every 4X Game I am disappointed with the ending of every 4X game I have ever played. I labour for hours to build an empire and crush my enemies, and in the end I g...Daily Deal - L.A. Noire, 65% OffDec 17, 2017 - AnnouncementToday's Deal: Save 65% on L.A. Noire!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Tuesday at 10AM Pacific Time Night and the CityNov 15, 2017 - EurogamerEditor's note: This week sees the re-release of L.A. Noire on PS4, Xbox One and Switch, and to mark the occasion we thought we'd return to Chris Donlan's piece on playing through the game - still one of the very best things ever published on Eurogamer, he'll hate me for saying - which first went live back in 2012. Enjoy! Today, I'm going to tell you about the time my grandfather shot a man in the ass. The year was 1949. The place was downtown Los Angeles. The occasion was a robbery with violence. A small store, I think: a tailor's, or maybe a family-run grocery market? History has not recorded all of the details. Read more… This week's highs and lows in PC gamingNov 10, 2017 - PC GamerTHE HIGHS Samuel Roberts: LA redux I enjoyed reading Tim's piece on LA Noire's upcoming VR offshoot this week, not least because I can empathise with his sweaty chronicles of punching a man in the face using VR controllers. That aside, the way interacting with other characters works in this revamped game sounds effective, and it's nice to hear they've redone hundreds of objects to make the world feel more vivid. The original is starting to show its age, as nice as the faces look.  LA Noire is one of those games that games journalists love to talk about: it has a rich historical setting, cinematic aspirations and is flawed in a bunch of interesting ways, despite reaching so high. I'm all for another way to experience it.  Phil Savage: IO, IO, it's off to work they go Right, yes, fine. With almost tedious inevitability, I am excited about the confirmation of new Hitman . Seriously, though, while I've written about Hitman so much that I'm almost sick of my own opinions about it, it remains brilliant. And the fact that IO gets to make more of it as an indie studio is a rare and heartwarming thing. I look forward to seeing what they come up with, be it a new game or a second season of the existing one. (Although I might get someone else to review it.) Joe Donnelly: Dressing room dressing down I spoke about Football Manager 2018 in last week’s high column and here I am at it again. Why? Because I’ve not played anything else this week. In fact I’ve not really done anything in the last seven days, besides reviewing the latest game, chanting football songs at my monitor, and moaning about how my Celtic players don’t respect me as a manager. I’m a bit of a dick, I admit that, but these guys have a serious problem with authority.  FM 2018’s Dynamics system is what's given my squad its newfound backbone—a new feature that forces you to manage 15+ bodies both on and off the pitch. Upsetting the most authoritative players (by dropping them from the first team, for example) often has knock-on effects and can spill onto the pitch. Despite my new disdain for some of my real life heroes, it’s a really cool addition that I’ve enjoying messing around with.  Tyler Wilde: Rocket surfing Goofiness has retreated from a lot of multiplayer games. We don't get to stand on the wings of flying planes in Battlefield anymore, or fill jeeps with C4. Weird, silly mods like Action Quake 2 are harder to find. The most popular game right now, PUBG, takes place in a grey military sadscape. So although I haven't played much of it yet, I'm excited to see the playfulness of Battlefield 1942 and Team Fortress 2 emerge in Fortnite Battle Royale, where players have been riding on pumpkin rockets and turning themselves into bushes . I want to do that. Wes Fenlon: Hello Nioh Hey, Nioh's out on PC ! Cool. I haven't played it yet...L.A. Noire: The VR Case Files shows that VR needs to focus on humansNov 9, 2017 - PC GamerThree years ago, with the commercial release of VR headsets looming on the horizon, it was possible to imagine that the world was about to change. And it was about to change, but not in the way that I had imagined. Virtual reality hasn’t had the impact I’d hoped, in other words. No one I know owns a headset, and it hasn’t even caused a moral panic in the mainstream press, which is the true indication that something has arrived. I’m not cynical about the current state of VR or its software. I think we’re doing ok. I understand baby steps, I understand how risk averse most publishers and developers need to be, and how foolhardy it would be to pour millions into VR development this early in its life. It all makes sense, but that can’t snuff the disappointment I feel in VR’s general lack of presence, its seeming inability to make me forget that I’m wearing a headset, and the industry’s focus on bite-sized experiences that serve as gentle tourist-like excursions rather than, say, an alternate life visited. L.A. Noire: The VR Case Files isn’t going to change much about that last point: it is, after all, a condensed version of the original game collecting seven missions (or case files) best suited to VR. And yet, it’s easily the most impressive, nay startling, VR experience I’ve had since playing Eve Valkyrie for the first time. It wasn’t because 1940s L.A. was especially impressive, nor was it because punching people in the face with Vive’s motion controllers was cathartic (though it was!). The reason The VR Case Files is amazing is because of the people.  I played the mission Buyer Beware, which has uppity cop Cole Phelps investigating a murder at a shoe shop. Tim gives a blow-by-blow of how this mission plays out in VR, and it’s engaging enough to investigate the sidewalk murder. But everything changed, for me at least, when I entered the shoe shop to speak to Clovis Galletta, the seemingly shifty store clerk. I felt like I was standing next to a person, whereas NPCs in VR can often seem either too small or too large, or else too wooden. This was my first encounter with L.A. Noire’s revamped interrogation system, but whether I should act the bad cop or the good cop weren’t huge concerns for me. Instead, my first thought when listening to Galletta speak was this: am I standing too close to her? (If it was real life, I definitely was). Am I invading her personal space? I immediately stepped back and waited for her to react to my body language—an instinctual, barely registered action that we all probably carry out in real life occasionally. But Galletta didn’t respond of course, because she’s a character in a video game.  As she spoke, it felt pertinent to monitor both her face and her body language, in the way we do with real people. And that’s the nugget of L.A. Noire’s interrogation syst...Punching people on the VR streets of LA Noire is way more fun than I expectedNov 9, 2017 - PC GamerLate last week I knocked a guy out in Los Angeles. Two in fact, and my girlfriend was watching, as were a couple of colleagues. I couldn't see their reactions, but I have to assume it was mostly embarrassment on my behalf, because I'm a man the wrong side of 40 and haven't thrown a punch in anger since high school. Still, I can confirm that despite my fire-engine red face and slightly strained shoulder, punching dudes feels good in VR.  Going into my playtest of LA Noire: The VR Case Files, I assumed that Rockstar would've just stripped out all the action-y stuff and stuck with the interrogation scenes. Not quite so. There's driving, punching, and shooting (though I don't try the gun stuff) in this slimmed down Vive version, which is due out in December following a slight delay . It'll cost $30 via Steam, and there are a couple of new features to ease you into VR and make the interrogations flow a little more naturally. (Or at least how you'd expect an old timey detective grilling a perp to go.) Throwing down works exactly as you'd expect, and I was able to land hooks, jabs and uppercuts, swaying backwards like a fat Neo to avoid his retaliatory blows. We begin in the office of Cole Phelps, the cop played by Mad Men's Aaron Staton. This is a new space designed to acclimate you to the VR controls. With a Vive controller in each hand, you use the triggers underneath, or the buttons on the side, to grip objects. Squeezing the triggers also makes Phelps' fingers do a pinching motion. I was easily able to pass objects from one hand to the other, pick up a gun, answer the phone, and throw an ashtray around like my wife had just called to say she'd left me. Actually, I say easily, but I much preferred using the triggers over the side buttons, and unfortunately once into the actual investigating the game really does want you to use the side buttons. Before hitting the bricks, I try on a couple of suits in front of the mirror. This is done by reaching out and popping on a different hat from one of several on a stand. And holy shit is it eerie staring at yourself and seeing Staton's looking back. Because LA Noire tracks your hand position, it's also possible to make yourself do some pretty weird Mr Tickle-style stuff with his arms. It's probably why Mrs Phelps left. Hm, the man in the drawing is smiling. Can't be the same guy. Having selected a jaunty waistcoat and hat combo, we set off for the patrol tutorial. Here Phelps and his partner chase down some misdemeanor-level wiseguy using one of three possible movement systems. You can either aim the reticle at a spot and beam yourself to it, highlight an object that glows in an obvious yellow and teleport there, or—brace yourself—actually sprint forwards by aiming in a direction and then swinging your arms madly back and forth. That's about as disorientating as it sounds, and I assume even dafter to look at, so I...LA Noire: The VR Case Files has been delayedNov 7, 2017 - PC GamerInitially slated for a November 14 release , LA Noire's new VR component will now launch in December, according to Take-Two's most recent earnings report. In case you didn't know, Take-Two is Rockstar's parent company. After discussing the imminent release of new versions of the base game for PS4, Switch and Xbox One, the statement offers this: "Following these in December, 2017, comes LA Noire: The VR Case Files, featuring seven select cases from the original game rebuilt specifically for a virtual reality experience on the HTC VIVE system." A specific date for December wasn't given. But in other, less surprising, news from the earnings report, 2K has a new blockbuster game coming out next year: whether it'll be Bioshock or Borderlands or something entirely else, is yet to be seen. Rockstar planning PC-only VR version of L.A. NoireSep 7, 2017 - Rock, Paper, ShotgunRockstar s first foray into the uneven world of virtual reality isn t a GTA spin-off, or a brand new game, but instead VR version of Rockstar and Team Bondi’s 2011 detective romp, L.A. Noire . While the current generation of consoles are getting the whole game with added 4K support and the like, over on PC we’re in for a trimmed-down version redone as a Vive exclusive. (more…) L.A. Noire: The VR Case Files announced, release date set for NovemberSep 7, 2017 - PC GamerIn a surprise announcement, Rockstar has announced L.A. Noire: The VR Case Files—an incoming virtual reality game for the HTC Vive.  Due November 14, The VR Case Files marks the Grand Theft Auto developer's "first steps into virtual reality" with seven "select" case from the original game. As you might expect, these have been rebuilt with VR in mind, however Rockstar doesn't detail the specifics in this news wire post.  Here's Rockstar with the skinny: "L.A. Noire: The VR Case Files for HTC Vive delivers seven of the original engrossing, self-contained cases from L.A. Noire rebuilt specifically for virtual reality, blending breathtaking action with true detective work to deliver an unprecedented interactive experience." Alongside The VR Case Files, Rockstar has also revealed enhanced editions of the base game are en route to both Xbox One and PS4. These will come with all additional DLC inclusive, as well as a "range of technical enhancements for greater visual fidelity and authenticity, including enhanced lighting and clouds, new cinematic camera angles, high resolution textures and more."  PS4 Pro and Xbox One X owners can look forward to 4K support—however there's no mention of anything beyond the HTC Vive exclusive starring on PC. What game would you recommend to a complete non-gamer?Aug 27, 2017 - PC GamerEvery week, we ask our panel of PC Gamer writers a question about PC gaming. This week: what game would you recommend to a complete non-gamer? We also welcome your answers in the comments.  Samuel Roberts: Rocket League What if football, but with cars? Rocket League took off precisely because it's so easy to pick up and play, with fast matchmaking, intuitive controls and short matches. Within one game, any player of any skill will get it.  And then the obsession begins. Cars fly overhead in your dreams. You wander through the streets imagining what would happen if that BMW over there did a backflip to score a goal. You haven't spoken to your parents in weeks because you're trying to climb the ladder in ranked. You started playing in January, but now it's August and you've played nothing else, and you've had Prey sat on your hard-drive for months. Maybe you should stop? "I think we should see other people," your partner says. "No problem." you reply. But did you say that, or were you merely selecting a quick chat option in yet another game of Rocket League? You're 80 years old and dead, and you only ever reached Gold II rank.   Anyway, yeah, Rocket League. Great game, regardless of skill level.  Phil Savage: Kerbal Space Program Technically Kerbal Space Program is a very difficult game. Just ask the many Kerbals who are stuck endlessly orbiting the various moons and planets I have tried to visit. But, while hard, its difficulty isn't abstract. Kerbal Space Program is difficult because going to space is difficult. By basing itself on real-world, observable concepts, its challenge makes sense. That makes it an incredibly effective starter game. Also the fact that, if in doubt, you can usually just add more rockets. It's also good because its success is scalable. In sandbox mode, you're never punished for failure. Instead, you're given an opportunity to learn, tweak and reassess. It's a great teacher, not just of the physics of rocket science, but also of how games can support experimentation and play on the path to a greater goal. Andy Kelly: L.A. Noire Basically prestige TV in game form. A compelling series of mysteries to solve, proper actors bringing the characters to life, and a larger narrative of corruption and scandal to get swept up in. You don't even have to drive anywhere: just get your partner to do it for you. And if you're having trouble with the action sequences—gunfights, car chases, and so on—the game lets you just skip them. It has some problems, sure, but if you don't 'get' games, L.A. Noire will immediately make sense. Everyone loves a good detective mystery, and Rockstar's game presents its varied, mostly well-constructed cases with the lavish feel of a US TV drama. Tim Clark: Hearthstone I know, I know, but probably Hearthstone. I've been teaching my nephew on holiday and they'...Daily Deal - L.A. Noire, 70% OffJan 14, 2017 - AnnouncementToday's Deal: Save 70% on L.A. Noire!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Monday at 10AM Pacific Time Daily Deal - L.A. Noire Complete Edition, 80% OffFeb 14, 2016 - AnnouncementToday's Deal: Save 80% on L.A. Noire Complete Edition!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Tuesday at 10AM Pacific Time The city of L.A. NoireNov 25, 2015 - PC GamerWhy I Love In Why I Love, PC Gamer writers pick an aspect of PC gaming that they love and write about why it's brilliant. Today, Andy walks the beat in Los Angeles. I ve been to Los Angeles, and I didn t like it much. It s hot, it s crowded, it s filthy, and you can t walk anywhere. But as a setting for a work of fiction, it s one of my favourite places. From Raymond Chandler s Philip Marlowe novels to Ridley Scott s Blade Runner, the City of Angels is a resonant setting for a story. A lot of games are set there, but only one captures the dark, romantic urban sprawl found in the best LA fiction: Rockstar s ambitious, flawed detective adventure L.A. Noire. Compared to Grand Theft Auto V s dense parody of the city, L.A. Noire s setting doesn t look all that impressive, at least not technically. But what has endured is its almost perverse attention to detail. Developer Team Bondi s reported budget for the game was $50 million, and you can see it in every lovingly detailed street corner, costume, prop, and licensed, period-appropriate vehicle. Playing L.A. Noire is like time travel, and it makes me wish more developers would squander obscene amounts of money creating authentic historical settings like this. There are dozens of famous landmarks to visit, from Grauman s Chinese Theatre to the Bradbury building, but the impressive detail in L.A. Noire goes much deeper. I spent a good ten minutes just studying a breakfast table in a suspect s house. There are two plates with the remnants of toast and maybe beans. A salt and pepper shaker. A coffee pot. Some unopened mail. I imagined someone at Team Bondi researching, modelling, and texturing this stuff, and realised just how much love was poured into these environments. This kind of absurd, granular realism will be missed by most players, but even if you don t notice it, it s what makes L.A. Noire s settings so convincing. You visit a lot of people s houses in L.A. Noire, from crummy one-room apartments to the palatial homes of the rich and famous. Every item of furniture, kitchen appliance, and food wrapper has been painstakingly researched and replicated. The interiors are cluttered and lived-in, and environmental clues will often subtly hint at the truth behind a case. Those plates, for example. The woman in the house says she s been alone all morning, so why are there two recently-eaten breakfasts on the table? The game doesn t point this little detail out, but leaves you to discover it for yourself. Nosing around these cluttered interiors is encouraged as you search for clues and details to grill suspects about. An insurance policy, a photo torn in half, a love letter. But in the city itself, the detail is just there, and you re never forced to look at it. You can even skip the driving sections, forcing your partner to drive between crime scenes. But it s driving around where you really get a feel for the game s vivid urban landscape: the architecture, the cars, the fashion, the light, the mood...