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KreatureKind

 
Patch notes 1.1.02Jun 9, 2025 - Community AnnouncementsFixed issue where the encounter map items remained on top of world map Controller joystick motions should be a little smoother when selecting cards and monsters Watch KreatureKind in the Women-Led Games SGF Showcase!Jun 7, 2025 - Community AnnouncementsKreatureKind is part of the Women-Led Games showcase at SGF, and we could not be more proud! Catch it to see what we're up to next with the game, as well as all the other cool titles that will be featured: https://www.youtube.com/@Women-LedGames {STEAM_CLAN_IMAGE}/42258337/34dfb370307b2b91262c75845f3285589fdaefe8.pngPatch notes 1.1.01Jun 4, 2025 - Community AnnouncementsChanges in this version are mostly ficused on UX, and include: The possible targets for each card has been made a little more clear, with additional arrows and (X) over unavailable characters The currently selected card is now a bit more clear, with an arrow pointing at it. This is especially useful when playing with a controller! The prompt to select a target when you have chosen a card is anow a little more clear Settings menu should now be easier to navigate with a controller The Legend can now only be opened in relevant menus, as to not be confusing You can no longer open the Plushie assignment panel with a controller before you have any, as to be less confusing The functionality of Prep has been made a little more clear (new icon, honing object) - however I intend to keep working on this What should I focus on next? LMK! /AVersion 1.1.0 is available now!May 29, 2025 - Community AnnouncementsThe first content/feature update for KreatureKind is now live! You can now encounter a Nekomata and a Pixie There is now a log in the dialogues, which allows you to go back and read transcripts of previous dialogues By popular demand, the game now has a screenshot mode! Access it with TAB on the keyboard I'm planning to add more improvements over time, so let me know what you want to see next on Discord! {STEAM_CLAN_IMAGE}/42258337/dcffadf34516322ac2cf40380962a6d473f2cc69.png Patch notes 1.1.0May 29, 2025 - Community AnnouncementsYou can now encounter a Nekomata and a Pixie There is now a log in the dialogues, which allows you to go back and read transcripts of previous dialogues By popular demand, the game now has a screenshot mode! Access it with TAB on the keyboard Patch notes 1.0.26May 23, 2025 - Community AnnouncementsChanged culturally insensitive character name Fixed mipmap issue with Wanderbeast in maps Patch notes 1.0.25May 20, 2025 - Community AnnouncementsWhen you're playing with controller, there is now a handy arrow which makes it more clear which opponent/activist you're targeting with a card Fixed an issue where Luca's plushies didn't work if he was unlocked before Finley (long story) Fixed issue where the hover effect on HP bars stuck around after a card was cast with controller The next node in the encounter map should now be seleted for you when you use a controller Fixed issue where VO volume sometimes didn't load properly To make it more clear when you can unlock a new activist, the Encounter node is now turned off when it's unavailable, and has a NEW marker when you can go it it Patch notes 1.0.24May 9, 2025 - Community AnnouncementsFixed an issue where the game didn't find the last plushie (because of another one that's not currently in use) Fixed an issue where base cards could get stuck in limbo - not unlocked, and not showing up at the Merchant Patch notes 1.0.23May 7, 2025 - Community AnnouncementsI have heard you! You can now change the VO volume separately from SFX There was an issue with the 7 plushie achievement, which has now been fixed In rare occasions, the dialogue UI could get stuck at the bottom of the screen. It has been fixed Carnival music should no longer overstay its welcome You can no longer open the currently unused dialogue log with controller Mummy now has a voice Gelatine cubold has gotten some new materials Patch notes 1.0.21May 3, 2025 - Community AnnouncementsFixed an issue where achievements didn't unlock properly when getting full standing with some factions (most notably Cooks). If you should have recieved the achievement but didn't, you will get it when you start the game with v 1.0.21 or later. Achievements should now pop up right away, not just when you quit the game. Patch notes 1.0.19May 2, 2025 - Community AnnouncementsFixed an issue where the player could get blocked from progressing when giving up from a DoT on opponent's turn The tutorial checks on the left side of screen should now look correct in all languages Fixed localization issues in activist selection screen Fixed localization issues in merchant/home panel Fixed small issue where there could be a font error in world map when switching languages Made sure circus music doesn't keep playing in encounter map when unlocking activist Fixed issue where locked characters sometimes showed up as unlocked in activist selection screen Fixed small color issue on the Wendigo back arm, holding phone Made sure the middle of the screen arrow button works as intended Made sure the middle of the screen arrow button disappears when casting activist card with slots There should no longer be a sound when gaining 0 block from plushie Put music visualizer back in Patch notes 1.0.18May 1, 2025 - Community AnnouncementsAccidentally created new bugs with the fix to card infusion, so I fixed those :) Patch notes 1.0.17May 1, 2025 - Community AnnouncementsMade sure settings save even before choosing a save slot If you lose the encounter when trying to recruit an activist, they should no longer be unlocked anyway Improved flow when choosing not to use an Ability card with slots. It should now be more clear how they work and you can return them and the infused cards easily to hand Rebalanced "HoT"/"DoT" cards Made tutorial encounters slightly easier Made sure clouds don't get stuck overhead when an activist gives up Resetting a save now resets which opponents you have talked to properly Fixed visual issue with end of encounter screen backgrounds Fixed visual issue with Mitra's coat Increased text border size (it had been decreased due to some font changes) Patch notes 1.0.15Apr 30, 2025 - Community AnnouncementsFixed an issue where the player was blocked from progressing when losing an encounter with controller The game now has Japanese Loc!Apr 30, 2025 - Community AnnouncementsCongrats Japanese players - KreatureKind now has Japanese localozation as well! Hope you like the game :)KreatureKind is OUT NOW!Apr 29, 2025 - Community AnnouncementsKreatureKind is available here on Steam RIGHT NOW! Make sure to check it out, and don't forget to leave a review :) {STEAM_CLAN_IMAGE}/42258337/0bb1462cc3d4437eabb16ec379c92fc236e85d74.pngOne week left until you can save magic with debates!Apr 22, 2025 - Community AnnouncementsKreatureKind will be available on Steam on the 29th of April, and what a ride it has been! If you have tried the game earlier, maybe through the demo, playtest or free key, I would suggest checking it out again. As we prepare for release, the game has evolved and started getting closer to something we can feel proud of - and we sincerely hope you will like it as well. {STEAM_CLAN_IMAGE}/42258337/9e21f5ba5028ca9fe0a080925774e8805e976aa4.png The largest thing we’ve been working on recently is getting the controller support to work properly. It kind of worked, but there were too many cases where the game simply “forgot” where it was and no buttons were selected when moving the joystick. This was because the game relied partially on Unity’s input system, which has its purpose but simply didn’t cut it in the end. Instead, we (I say “we” but it’s basically just me) disabled it and made a system that always keeps track of which screen the game is in and which buttons are on it. After a week or so of overhauling the system, it should now work as intended! Related is also that I’ve put in quite a bit of work to get the game working smoothly on the Steamdeck. In addition to fixing some unique controller issues (for example, the left joystick scrolled between cards in hand when you didn’t even touch it sometimes), I had to tweak the UI to fit neatly on the aspect ratio. Some concessions have been made, but I think it’s good enough both at 16:10 and 16:9. Outside that, I’m afraid you may experience some strange behavior - but the game should still be fully playable. Otherwise, do let me know! In addition to this, I’ve worked on soooo many quality of life fixes. One example is that playtesters missed that they could unlock more activists beyond Luca, simply because they didn’t notice that the Event node reactivated. For context, there are seven playable characters - and apart from the original three from the tutorial, the following four are available for unlocking when their respective factions can be visited on the World Map. What I did was to move the Event node to a central location on the map, animated it when it’s active, and added an ambience (carnival music). Time will tell if it’s enough of an improvement! Worth noting is that we’re still waiting for localization to be finished, and will update the game with the translations as soon as we have them. It should be in before launch, but worst case we’ll update as soon as we possibly can! I truly do hope you enjoy the game. I’ve tried my best to make a good game under what can only be described as challenging circumstances, and knowing that it meant something to someone would make it all worth it. So, please wishlist the game, share it with a friend, and let me know what you think! A KreatureKind is dropping on April 29th!Apr 16, 2025 - Community AnnouncementsAfter 5 years of development, it's finally time to release KreatureKind! Make sure to check out the release trailer and wishlist the game, so you don't miss it! Join the KreatureKind playtest!Mar 8, 2025 - Community AnnouncementsAs we're approaching release, we want to hear from you all what you think about the game! For this reason, we've opened a round of Playtesting here on Steam. If you want to participate, simply head to the game's store page and request access to the Playtest! Any and all feedback is appreciated, and we look forward to hearing what you think! Input is best left on our Discord. {STEAM_CLAN_IMAGE}/42258337/6cbaa7b7adc0f5311383e47ec525e8c73c9583fc.pngCheck out KreatureKind at the Women's Day Sale!Mar 1, 2025 - Community AnnouncementsWhile not released yet, KreatureKind is proud to be part of the Women's Day Steam Sale hosted by WINGS! We'll be in very good company, so make sure to check out the event and the showcases during the week