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Kodon

 
Holiday patch in the making!Dec 27, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/25177104/135fad6094c42c7b40d70a6161ae6213bf71673d.png Hey all! We're aware of some issues with save and load, and are working on a good patch on that. If you have heavy time invested in a piece, we for now recommend doing an extra export before saving, also recommend saving to use "save as" to have a few revision files to avoid loss of work. This stability patch will be the first one on offer, while the patch following that will contain more updates to interface and tool feel. Stick with us and enjoy sculpting through the holidays!Now Available on Steam - KodonDec 10, 2023 - Product ReleaseKodon is Now Available on Steam! Kodon is a 3D sculpting software for VR and Desktop with an intuitive interface that allows even inexperienced users to create 3D models in a 3D space. Another big update on stability and user experienceDec 9, 2023 - Community AnnouncementsThe changes in this update are too numerous to mention in full, but for an overview: Fixed some of the most problematic errors relating to undo and multiobject Simplified menu interaction further, adding options like grab button and "tractor beam" interactions Upgrades to desktop interface Fixed some more import, load and save bugs Improved precision on indicators Kodon is ALWAYS open to input and feedback! Join us at Discord and tell it to our face what we should change!UI, helpers, tooltips, major stability fixesNov 21, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/25177104/e1fe2a59668601916cb1cff2a17de3b8d3899a40.png Hey guys, thanks to all for holding out and waiting for the good stuff. This is our second major update for 2023, now focusing heavily on stability within file handling, multiobject handling and undo. We've started our UI revamp, focusing primarily on making it easy for new users to understand and explore Kodon (yes Kodon has been really tricky to understand, sorry about that). More is coming here! With regards to headset compatibility, we've added direct support for OVR - the Meta Quest headset drivers (including some very early Quest Link features), so remember to set your active runtime to Oculus for this to kick in. We've fixed a major bug on PICO and Valve Index headsets, as well as having made numerous adaptations to the individual headsets. Join us on Discord and tell us if something works poorly! It is really really important to independent devs like us to help you out while getting important test data.Valve Index freeze problem, UI upgrade, lighting upgradeNov 3, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/25177104/41b303b4416ebda0d9cc678eb814ea6f73b258e7.png Fixed the problem with Valve Index users having freeze issues due to the headset on head sensor not being mapped properly / not working properly UI Upgrade; new fancy laser, movable menus, maximize/minimize system and finally an undo bar in VR Fixed some major issues with lighting Feel, speed and stability improvementsOct 15, 2023 - Community AnnouncementsHello all, Most people following Kodons development (mostly on Discord) know what we've been doing since June - working hard day and night to stabilize and finalize the new GPU engine. Recently, we've getting consistent feedback from testers that the code has had significant speed and stability improvements, and we see from statistics that the tool is used more frequently by more users. The build connected to this announcement summarizes that quite well. For us, it is all about our users experience of flow and feel and enjoyment of creating. Obviously, our work is not done. Core features still remain, and many bugs will be discovered. But we believe Kodon is a tool you can both try and use. It is very close to meeting the standards you and we expect from it. Hopefully you guys will test this versionout, cheer for us and follow us in the coming period. Come to our Discord (https :// discord.gg / 9NB8Kzz7) if something doesn't work, and we fill follow you up and figure it out! If we can crack your bugs, it is helpful for us, you and everyone else.New Alpha OutMay 12, 2023 - Community AnnouncementsWe're not done yet, but our most stable and optimized Kodon Alpha yet is out on the Alpha branch (see instructions below. We really hope you can test it out for us. There may be some PCs where it runs slower than the main branch, and some PCs where it crashes, we really want to know so we can fix it for you. In short, the highlighted improvements of this update are first and foremost framerate upgrades. Please give us feedback here or on Discord! Greatly improved Desktop and VR Performance Greatly improved idle usage / background performance Edit lockup and tutorial lockup bugfixes Improved VR+Desktop integration Desktop controls improved Index controllers improved Known major bugs: Multiobject switching can go wrong Undo is unstable Memory limitations exceeding can cause crashes Vive support is still broken And more How to switch branches: {STEAM_CLAN_IMAGE}/25177104/1e1c022014886ab14f9322fba4a601b75fca9e11.pngNew Alpha Build AvailableDec 22, 2022 - Community AnnouncementsIn short there is a new build available on the alpha branch that includes the new GPU voxel engine. Be aware there are many limitations and bugs present, way more than on the main branch, but if you are interested in helping us out and seeing how the new GPU based voxel engine runs on you computer then see here how to access it. {STEAM_CLAN_IMAGE}/25177104/1e1c022014886ab14f9322fba4a601b75fca9e11.pngLatest News on V1Jun 28, 2022 - Community AnnouncementsThe new Polymer engine is running in Kodon and going into final testing stages. We'll be updating Steam with a v1.0 pre-release build soon, but we need your help for testing to be able to take the "Early Access" label off.The Progress RatingJan 20, 2022 - Community AnnouncementsHi friends! We want to give a warm thank you to everyone who has been patient for Kodon, as well as an update on how things turned out before Christmas and the way forward. There were several reasons behind the postponement of V1.0 release, one of them is that Steam advised us not to go out of Early Access near/on the Winter Sale, since it would not be beneficial in terms of visibility, but the most important reason is that several of you advised us to wait to make sure that everything was good before release. We have an internal rating system that allows us to estimate the state of a build. These are the internal ratings we had by Christmas, compared with our current ratings: {STEAM_CLAN_IMAGE}/25177104/540a2e081f7fa289fe55f3c55a67bfa302350d31.png We initially planned to allow a lower rating on the voxel engine, but we changed our minds because this is very central to Kodon. That being said, for the next build, our target state is 7.5/10, except for the voxel engine, which might be provided as optional, or excluded. For release, our target state is 9/10, except for the voxel engine at 7/10. I hope this clears things up a bit more when it comes to where we are in development. We of course want to make it happen as soon as possible, but most of all, we want to deliver a product everyone will want to use. Thanks again for being part of this journey. We will keep you updated with more Progress Ratings as development advances. Brianda Major update before V1.0 ReleaseDec 22, 2021 - Community AnnouncementsWe would like to announce that we are on the homestretch of releasing KODON in its full glory. Working hard days and nights to present you with “The New Way of Sculpting”, our v1.0 is just around the corner. In the meantime, you now have a chance to get KODON at a significantly discounted early access price. This version is our biggest upgrade yet! Kodon V1.0 release postponedDec 15, 2021 - Community AnnouncementsHi everyone, I just wanted to come in here to let you all know that because of unforeseen situations we've had to postpone the release of V1.0, which will still be ready for everyone by Christmas time because we want to ensure that we have a solid build for you. We will also be participating in the Steam Winter sale, so you get the chance to buy Kodon with a discount! We're sorry about the delay, but we hope it will give us the time needed to provide you with a version of Kodon that you can be satisfied with. Have a good day! Brianda Kodon out of Early AccessNov 22, 2021 - Community AnnouncementsHello everyone! It's official, Kodon V1.0 will be out of Early Access on December 17th 2021. With your help and feedback we have arrived to a point in development where we believe Kodon's sculpting tools are ready for release. We have worked really hard and so here's what you can expect for V1.0 on December 17th: Stability Performance improvements Better UI/UX No more conversion issues GPU based voxels Bug fixes As you can see, Model room is not included in the changes planned for Kodon V1.0 2021. It will still be available for all users to keep testing but it will not be on the same level of development as the sculpting tools. Model room's turn in development comes on 2022, where we plan on improving the overall functionality and experience. If you haven't acquired Kodon yet, this is the time to add it to your wishlist since there will be a release discount running! Development of Kodon will continue after release with more important and fun features to be added along 2022. Please look forward to it and be a part of the Kodon journey! Quick Kodon Walkthrough videoNov 1, 2021 - Community AnnouncementsHi Everyone! We're so glad to see that new people have found Kodon. Here's a quick introduction to the tools as they stand at this moment. Remember, the main problematic areas in Kodon right now are: Remeshing Conversion UI/UX Performance We are tackling these right now and so we appreciate any feedback you may have in order for us to improve! Kodon is still under development and so we hope this helps you all get started with VR sculpting. Please let us know if there are any parts of Kodon that you'd like us to go deeper into in another video. Have a great week! Brianda Meet Kodon's CPO!Oct 8, 2021 - Community AnnouncementsHi everyone! Two posts in a row?? :P yes! We want to arrange small individual meetings with you where you will get the opportunity to talk directly to Emil Klingberg, our CPO, and let him know all your questions, problems, what you love and what you hate about Kodon. He will listen and consult with you in order to gather as much information and let you guide us into achieving the best program for you! Make a list and bring all your thoughts to the table! We can work on a date that suits you if you book a meeting with Emil here. We look forward to hearing from you! Have a great weekend! Brianda Kitbash library and recovery fileOct 8, 2021 - Community AnnouncementsHi everyone! Here is the promised update from last week! These are the most important changes that you will find: We have added the kitbash library. You should be able to find it on the polybrush option in Sculpt mode. This library is unfortunately not available in the Volume room yet, but we will let you know when that is the case. Kodon can now detect whether it crashed the last session, and prompt the user for a recovery file when restarting the program. General tablet support, especially for non Wacom tablets. Please give this one a try, we would really like to know how this behaves with your setup. Fixed a memory leak (Sculpt room). Smaller delay post stroke on big models (Sculpt room). Faster .kob and .kop load and save. Save for correct multiresolution levels. Please give these changes a try and let us know how they're working for you by sending any feedback and issues you may have to [email protected] and we will try to resolve them together with your help. I also want to thank you all that have taken the time to answer our survey. It's extremely helpful for us! Please, if you haven't responded to the survey and you have 10-15 minutes to spare, it would be awesome to have your input! If you haven't checked it out yet, we have begun writing documentation about Kodon. We will continue to update it and you can find it here. And lastly, like I mentioned last week, we are going into a heavy period of development, where we will aim to deliver the next improvements: UI/UX changes Remesh fix Conversion issues fix Thanks so much for always supporting Kodon and the team! Brianda Summary of current developmentOct 1, 2021 - Community AnnouncementsHi everyone! There is a new update coming soon! It will include: Kitbashing library and Recovery file option amongst others. We hope you enjoy it! This is going to be the last update for quite a few weeks because of: Hard focus on getting rid of the remesher issues. We're not quitting until it's done! Tackling the conversion issues. Bugfixing of other small yet annoying issues. UI/UX, implementing a new VR menu. We hope it will make navigating in Kodon much easier. In the meantime, I want to share a survey with you that could help us a lot in trying to figure out the best way to go in the coming weeks. Please help us out by clicking this link. It will only take a few minutes of your time. We appreciate the support! Thanks so much and have a great weekend! Brianda Various Stability fixesSep 6, 2021 - Community AnnouncementsHi everyone, I wanted to leave you this week with a few changes on the build and this is what you can expect: Undo bug fixes Better GPU memory profile Duplicated objects saved to .kob or .kop didn't load properly; they do now. Fixes on problems with triggering smooth or mask in the middle of a draw session, thus losing data. Radial menu for layout room Minor bugfixes Voxel clay color fix FBX export bugfix A very early, experimental GPU version of cloth sim is in the menu, please be mindful when using it and save your progress. We continue the work on a better UI/UX, so as soon as that is ready you will be seeing it here. We have also added a first draft of technical documentation for Kodon on the Guides tab here on Steam. Please keep in mind that this is still very basic and we will continuously update and improve it as manpower and development allows. Thanks for all the support, comments and bug reports, we really appreciate them! Please share your art made in Kodon with us, we'd love to see it! Have a great week! Brianda Major Kodon update: GPU based tools and MultiresolutionAug 9, 2021 - Community AnnouncementsHi there Kodon enthusiasts! Like mentioned on the title, we have changed the way Kodon fundamentally works, trying to make a significant improvement on performance by utilizing the power of the GPU. The sculpting process now takes place here! Here's what you can expect in regards to changes: Multiresolution GPU Accelerated sculpting tools (Tool speed is ALOT faster, this is the biggest improvement) Brush Feel Greatly improved (Our second biggest improvement) Improved Lighting FBX, OBJ Import export improvements (vertex color) Insert Mesh brush (Great for concepting) UI improvements, including object naming (another update with bigger changes here is expected to be ready very soon) This update has unfortunately still some issues in the following criteria: Remesh Conversion Symmetry Multiresolution Model Room is mostly unchanged: no changes on UI or bugs in this room. Cloth Sim is currently unavailable in this update as we restructure Kodon and we hope to fix these issues in following builds, however, if you opt into the previous_version branch you can find cloth there. Please give this a try and send any feedback that you may encounter our way. Don't hesitate to let us know everything: from bugs and aspects that are unintuitive to the things you love from this version so we know not to mess with them! Write to us here on the discussions or on any of our Social Media platforms. We'll try to engage as much as possible. And one thing, if you like this update, please let others know so in the reviews! Help us spread the word that Kodon is growing! Have a great week everyone! Brianda What we're working on...Apr 8, 2021 - Community AnnouncementsHi friends! I wanted to hop over here since it has been a little while since the last update and we want to let you know what's going on. Kodon is going through a phase of UI/UX fixes. We hope to have better menus as well as an overall smoother user experience. We're working hard on performance, trying to improve the resource consumption and give you a higher polycount on your sculpts without compromising on fps. We're also slowly but surely scratching out the bugs that still persist: Conversion and Remesh, as well as other smaller ones. All of this is aimed at improving the workflow, UX, and generally give you guys a pleasant feeling when working in Kodon. ... oh, and Multiresolution is also coming soon ;) You will be hearing from me as I bring you the updates in the next few weeks. I hope everyone's had a nice Easter holiday! Thanks for the support! Brianda