
Knock on the Coffin Lid
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KOTCL Dev Diaries - One More AdventureMay 23, 2025 - Community AnnouncementsKnock-knock, travelers! Two days ago, we set off on another adventure — a journey into the lands of consoles! We spent a long time testing the game with joysticks, PlayStations, Xboxes, and toasters. We did everything in our power to send you on a dark journey through Midian right from the comfort of your couch, with a gamepad in hand. It was a thrilling event, but after releasing the game and DLC over the past 10 months, we weren’t afraid of any late-night hotfixes or softlock bugs. And the result of all that hard work is you can now play KOTCL on PlayStation 5 and Xbox Series X|S! But of course, we haven’t forgotten about our dev diaries—as always, we’re here to share updates, progress, and other cool tidbits. Let’s go! {STEAM_CLAN_IMAGE}/36881171/37147fb30dafd8144a0f05be6c0393804d82bab1.gif Still Drawing Away! In the last dev diary, we showed you some ideas for an event background. We’ve moved past the selection stage and we’re steadily heading toward the final result. Even in this WIP version, you can already feel the eerie atmosphere of a crypt—one no living soul has stepped into for many, many years… {STEAM_CLAN_IMAGE}/36881171/7e80700f427a3a26384b61bca064db68255d21e0.jpg Make Yourself at Home, Wayfarer... We’ve told you about this elven druid before, but since then our animators have breathed the essence of life into him and his surroundings! You can almost feel the campfire crackling cheerfully and the meat on the spit sizzling appetizingly. All would be well, if it weren’t in the middle of the swamp… What brought him there is still a mystery. Maybe you can unravel his secret? {STEAM_CLAN_IMAGE}/36881171/2adf6993475a515878631f60272036018f80de45.gif How About Some Chit-Chat? Hey everyone! Taking the stage is Andrew aka Innrey, a coffee mug in hand as always. As we mentioned at the start of this diary, on May 21, we finally launched on consoles! It wasn’t an easy task, but we pulled it off! We’re already receiving our first reviews — some positive, some… not so much. Shoutout to all the console players reading this dev diary after playing Knock! Add us to your wishlists: https://www.xbox.com/en-us/games/store/knock-on-the-coffin-lid/9n4pvqq541cc https://store.playstation.com/en-us/product/UB1478-PPSA28296_00-0581373574457760 It’s hard to believe the game’s been in development for five whole years — but this last year has been the climax. What once felt almost out of our reach is now becoming reality. In previous diaries, I shared my thoughts on our next game and talked about some of our early steps towards it. However, some players misunderstood my comments, so I’d like to clarify a few things about Knock. KOTCL is still our top priority, we're continuing to work on bugs, fixes, updates, and everything else. We’re working on the next game only very lightly for now, while our main focus remains on future updates for KOTCL. At the same time, we’re starting to carefully move forward with the new project. We’ve got plenty of ambition, and we’ll...Grab a free Steam key for grimdark roguelike deckbuilder Knock on the Coffin LidMay 21, 2025 - PCGamesNAfter four years of Steam early access, Knock on the Coffin Lid hit 1.0 in 2024 and has built a strong rep as a tricky grimdark roguelike pitched somewhere between Slay the Spire and Dark and Darker. Now, developer RedBoon is bringing it to PlayStation 5 and Xbox Series consoles. To celebrate, we've got ten Steam codes to give away. Read the rest of the story... RELATED LINKS: Dark fantasy deckbuilder Knock on the Coffin Lid unveils first DLC Knock on the Coffin Lid is a grimdark fantasy twist on Slay the Spire Console release is already here!May 21, 2025 - Community AnnouncementsKnock-knock, Travelers! We’ve been preparing for a long time, stocking up on supplies for the journey... And now, the day has come. Knock on the Coffin Lid: Complete Edition is out now on PlayStation 5 and Xbox Series X|S! To celebrate the occasion, of course, we’ve put together a full trailer: A Whole World Awaits Set off on an epic journey through the lands of Midian and uncover the the mystery not only of your death, but also of your enigmatic resurrection. Along the way, you’ll meet many new companions, or those who merely pretend to be. {STEAM_CLAN_IMAGE}/36881171/e4bf89322280a9b3e34b4060f983b87c1bcf53d4.gif Change the Fate of the Kingdom You’ll encounter numerous events along your journey, and their outcomes depend solely on your decisions. Will you claim the throne of the Northern Gate? Will the goblins remain enslaved or rise to rule the orcs in the Crimson Steppes? Will the Elves be wiped from existence, and who will become the ruling power in the Castle of the Northern Gate? {STEAM_CLAN_IMAGE}/36881171/a9f146ca3d8e211fc6971153fbe96a0cd4d7d88a.gif Crush Your Enemies Your journey will be filled with danger, and only a true hero will survive. Choose from 12 unique subclasses, each with its own rules and powerful abilities. {STEAM_CLAN_IMAGE}/36881171/ec1daf28513e37b4eb53251a1c5f144ae7975cf2.gif Adventure Awaits! PlayStation Store: https://store.playstation.com/en-us/concept/10013738 Microsoft Store: https://www.xbox.com/en-us/games/store/knock-on-the-coffin-lid/9n4pvqq541cc {STEAM_CLAN_IMAGE}/36881171/5a0490f2ab3ddd9068a87e330c8648ba1862b766.png And finally—thank you for playing! We achieved this together, and we couldn’t have done even a fraction of it without your support. Thank you for your kind words, and we’ll see you in future updates! ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀{STEAM_CLAN_IMAGE}/36881171/999be5602473c0520b12e7eeef4c5743e698da7b.png{STEAM_CLAN_IMAGE}/36881171/f7cf749814a0d87fd9de5e40e490e272d0e842b7.png{STEAM_CLAN_IMAGE}/36881171/081cd3fb97e20bebb3e3f630054fab323e74cec1.png{STEAM_CLAN_IMAGE}/36881171/96a282065e536bf6aec7b42c4b490de298fe20e2.pngKOTCL Dev Diaries – Console Launch is Just Around the Corner!May 16, 2025 - Community AnnouncementsKnock-knock, travelers! The console release is coming next week—May 21! It’s time to start the countdown. We’re still deep in testing on joysticks, PlayStations, Xboxes, and even toasters. We’re doing our best to make sure you can embark on your gloomy journey through Midian from the comfort of your couch, gamepad in hand. It’s definitely an exciting event, but over the past 10 months, we’ve already been through a full release and a DLC launch. So neither a late-night hotfix nor a softlock bug scares us anymore. Hopefully, we’ve got this! By the way, don’t forget to add our game to your wish list on the PS Store—and of course, check out our brand-new trailer: Let’s go! {STEAM_CLAN_IMAGE}/36881171/53ce3a46fd88de50263483fe120a2715b022cc8d.gif Sketching Something New! Right now we’re busy creating a new background for a certain event, and we thought we’d share a bit of the process. At this stage, we’re deciding which option will work best across several criteria—and after careful thought, we’ll pick the one to move forward with. Then comes polishing, some more polishing, animators, and polishing again, and lots and lots of effort to deliver you the final result. We hope that once this background makes it into the game, you’ll notice the progress and appreciate the work we’ve put into it! {STEAM_CLAN_IMAGE}/36881171/df9b00f6e3f0e63bc074586d5090135166839825.png Oh my God, they killed K… Oh Wait, He’s Fine We’ve decided to refresh some animations—and Vanadis’ pet resurrection animation is no exception. Under certain conditions, any pet can rise from the dead and then it will get a chance to avenge its killer! We want only the best for our beloved pets! {STEAM_CLAN_IMAGE}/36881171/77349ff9bc2805078e2c4fc029c8713762a36ea0.gif Mechanisms, Again? Taking a mechanism apart into gears is easy, but putting some gears together into a mechanism that works? Not everyone can do that. In our case, you’ll have to craft the gear itself AND find a use for it! Not the easiest task… but maybe you’ll be rewarded with something special? Maybe you'll be super strong, have super speed… or maybe even invisible? Drop your guesses in the comments! {STEAM_CLAN_IMAGE}/36881171/e4bb3837e8cf6e30e5455baaa781853f16f9409d.png How About Some Chit-Chat? Hey everyone! It’s Andrew aka Innrey here again—this time I have no coffee, but I have some news. We’re continuing our preparation for the PlayStation and Xbox release (which, by the way, is happening next week!). It’s a pretty thrilling moment for us, but in the best way possible, we’re completing a major milestone for Knock. It’s hard to believe the game has been in the works for five whole years, with this last one being the most intense. What once felt nearly out of reach is suddenly becoming real. In the last dev diary, I talked a bit about our new game. We’re making progress there too, but right now, of course, our main focus is on the console version. Looking ahead, we’d like to create something that gives players more freedom—mo...KOTCL Dev Diaries - A short breather before the new journeyMay 9, 2025 - Community AnnouncementsKnock-knock, Travelers! Spring is coming to an end, and we’re getting closer to the console release. While others are thinking about vacations, we - as always - are all about releases and bug reports. Our past few weeks have been an endless cycle of testing, more testing, and - surprise - even more testing. So today’s dev diary will be short but to the point. Just 2 weeks left until the console launch, and 3 until summer. Get ready: soon you’ll be able to play Knock on the Coffin Lid right from your couch! Let’s go! {STEAM_CLAN_IMAGE}/36881171/e4bf89322280a9b3e34b4060f983b87c1bcf53d4.gif The Goblin Spellcaster... It’s not every day you get to witness goblin magic especially when the path to their lands leads through giant worm nests and savage orc clans. Not the most pleasant journey just to see some goblin tricks. But if there’s one thing you can’t take from them, it’s their ability to surprise! They make up for their physical shortcomings with sharp minds and stubborn persistence. Goblin magic may sound like a joke, but our green friends are more than capable of leaving you amazed! What kind of curse do you think a goblin like this could cast? {STEAM_CLAN_IMAGE}/36881171/3c2d20bbe1ffd857d5660fa08f924bbc6e18611c.gif Custom Runs We’re sharing another new WIP feature in development for upcoming updates - the difficulty scales! Here, you’ll be able to choose both positive and negative modifiers for your run. And depending on the balance between them, the difficulty rating will shift accordingly. We’re already burning with anticipation to see your creativity and your runs! What are you hoping for from the new mode? {STEAM_CLAN_IMAGE}/36881171/f029fa683aa132bd10620e32a3f9111e27cf75c2.jpg Let’s Chat Hey everyone! This is Andrey aka Innrey - here as always with a kettle of coffee and a batch of news. As you may have heard (and if you haven’t - well, now you have), we’re continuing preparations for the Xbox and PlayStation release. Right now, nearly all our time is devoted to console testing - it’s like regular testing, just with a gamepad in one hand and a racing heart in the other. But beyond that, we’re slowly laying the groundwork for a new game. As usual, our dreams are ambitious - we’re aiming for a big RPG with AI elements, but as the saying goes, there’s often a chasm between “want” and “can,” roughly the size of a AAA project budget. So, we’re starting small: early prototypes are already in the works, and we’ll be showing and discussing them with you soon. A small step for the studio, but maybe a giant leap toward something awesome. Even though the week was packed to the brim, we still managed to push out a hotfix. It’s a small one, but with some cool stuff - details as always in the patch notes (a must-read; it’s not just bug fixes!). Hopefully, we’ll have something meatier to share in the next dev diary. Until then - have a great weekend! Take care of your nerves, don’t be too hard on the merchants, and remember: even the most tangled path be...KOTCL Developer Diaries - A Short BreatherMay 2, 2025 - Community AnnouncementsKnock, knock, travelers! Well, the long-awaited May has arrived! The air is getting warmer, the sun is showing up more often, and the trees are greener than ever! (Hang in there, allergy sufferers!) For us, this week has been calm and uneventful—we’ve been steadily fixing incoming bugs, working on updates, looking forward to the console release, and of course, spending some quality time with our loved ones and pets! We’ve gathered a few fun bits and updates you might’ve missed. Let’s go! {STEAM_CLAN_IMAGE}/36881171/ca3360106e4e1308723e732efdb09f781a6cdb5f.png Let’s Light It Up! It might seem like a simple bundle of dry wood—easy to gather if you know where to look. But oh, what it can become when turned into a bonfire... Warm evenings in the Frontier, the scent of smoke mingling with the aroma of roasted ham, the disgruntled growls of wolves passing by... Even in the midst of chaos, it’s possible to find moments of light and peace—all thanks to a small fire kindled with just a few branches! {STEAM_CLAN_IMAGE}/36881171/5fe4b42fa11645c62e743d2bd375c253ed803dc5.png The Tarot Can Tell More Now… We’ve updated the Tarot screen and added icons for modifiers (we’ll talk more about their usage in future diaries). We're putting a lot of effort into this new feature and hope you'll enjoy it. Let us know what you think—which version do you prefer? WIP–What you see in the screenshots below is a work in progress and will change over time. {STEAM_CLAN_IMAGE}/36881171/de37f598462e63e9bce5715afcc7264db003a190.jpg Custom Runs! In our previous diaries, we shared our plans for a new game mode—"Custom Run"—where you’ll be able to create your own runs, explore your inner game designer, and have all sorts of fun with the inhabitants of Midian. And today, we can finally show you the progress! Here’s a look at our current versions of the character selection screen. For now, only Persival stands proudly on his own, but Bjorn and Vanadis will be joining him soon. {STEAM_CLAN_IMAGE}/36881171/53fd038b525a0aa1dba40823eb69fe8bf037919f.png WIP–What you see in the screenshot is a work in progress and will change over time. Are you waiting for the new game mode? What are your expectations? Share your thoughts in the comments! How About Some Chit-Chat? Hey everyone, this is Andrew aka Innrey, as usual. Our team had been looking forward to this week just as much as you—a whole month of intense fixes, patches, tweaks, and other important (yet admittedly routine) tasks, would wear anyone out. Speaking from experience, both physical and mental rest are crucial in any line of work, and after such an eventful month, we truly need it. This week, we’ve started looking toward something new and fun—and the custom run mode is a perfect fit for that. Of course, we haven’t stopped fixing bugs (never will!), but there are noticeably fewer of them now, which gives us time and room to experiment. I think I already mentioned this mode in previous diaries. We have lots of ideas, of course, but they...Japanese Localization is ready!Apr 29, 2025 - Community AnnouncementsKnock-Knock, Travelers! {STEAM_CLAN_IMAGE}/36881171/b85d8193a12ad7d5eb503ff99e732700d3960a58.png Yes-yes, Knock on the Coffin Lid now has Japanese language support! In fact, we added it in one of our recent updates, but we wanted to check how it works first - how it feels, are there any typos, and whether it would break the game (it actually did, but we quickly fixed everything). Right now, we have finished all preparations, and we can proudly say 「ごきげんよう!」 to all of our Japanese-speaking players! I hope that our work on translating our game will come to your liking, as well as all the stories that you’ll be able to explore. This was a long, challenging, but also captivating and fun journey for us. {STEAM_CLAN_IMAGE}/36881171/923ddc78cf7d205067b8a51d38e27d0f722b6fd9.jpg {STEAM_CLAN_IMAGE}/36881171/78166adb0d1bf0c6850e51b06c63cd20172381c2.jpg {STEAM_CLAN_IMAGE}/36881171/9837e961fd9b3473b1076e7fb773e74ff54a7bfb.jpg Contact us if you find any localization errors. Join our Discord server, and follow us on our social media accounts! ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀{STEAM_CLAN_IMAGE}/36881171/999be5602473c0520b12e7eeef4c5743e698da7b.png{STEAM_CLAN_IMAGE}/36881171/f7cf749814a0d87fd9de5e40e490e272d0e842b7.png{STEAM_CLAN_IMAGE}/36881171/081cd3fb97e20bebb3e3f630054fab323e74cec1.png{STEAM_CLAN_IMAGE}/36881171/96a282065e536bf6aec7b42c4b490de298fe20e2.pngKOTCL Developer Diaries - Expanding the HorizonsApr 25, 2025 - Community AnnouncementsKnock, knock, travelers! How was your week? We’ve been busy - this week, we managed to release not one, but two hotfixes, squashing a bunch of bugs along the way. Bug fixing can be exhausting, of course, but we’re keeping our spirits up and pressing on no matter what! That said, as always, we’ve gathered some of the most important and interesting news, and we’re excited to share it with you in this dev-diary. We hope you’ll find it interesting! Let’s go! Console Release Is Just Around The Corner… On Monday, we officially announced that KOTCL is coming to consoles! We’ve been working really, really hard - polishing the game, talking with managers - and finally, we’ve reached an agreement. Knock on the Coffin Lid: Complete Edition will be launching on PlayStation 5 and Xbox Series X|S this May! If you happened to miss it - don’t miss it - the Complete Edition will include both the main game and the Nightmares of Millenis expansion. Be sure to add KOTCL to your wishlist: PS Store so you don’t miss the release date—or just to show us your support! {STEAM_CLAN_IMAGE}/36881171/5a0490f2ab3ddd9068a87e330c8648ba1862b766.png Steam Deck Is Rolling In Fast! As you may already know, we’re actively preparing Knock on the Coffin Lid for full Steam Deck support. You can already play it, of course, but there’s still a good chance of running into bugs, glitches, unfinished features, and other pesky dwellers of the land known as “In Development.” But if you’re still eager to try the game on Steam Deck, you could be a huge help to us—and we’d be incredibly grateful to you. We’re collecting all feedback and bug reports from every possible source, however, feedback about how the game runs on Steam Deck is something we’re desperately lacking. If you spot any bugs or run into stability issues, please make sure to let us know! And don’t forget about the button in the pause menu—it sends not only your bug description, but also your current save, game logs, and other files we need. {STEAM_CLAN_IMAGE}/36881171/da44746c4fe38f85206431aae6d66b7ffd9bd2a7.gif The Village falls asleep... Torchlight casts crimson hues on hateful faces, and the air hangs heavy with hatred and disgust. Loud pounding on wooden doors and harsh shouts tear through the silence, riling up the crowd. No one will sleep peacefully tonight... A WIP artwork of a small village somewhere deep in the heart of Midian, where enraged villagers have begun a bloody hunt. Share your theories—what could have made them so furious? {STEAM_CLAN_IMAGE}/36881171/7f6f7b4006fa6ccdb633ecc0670a9db1b3b50228.pngHow About Some Chit-Chat? Hello everyone, it’s Andrew aka Innrey here as always. At the end of every week, we always think, “Next week will be easier for sure, after everything we’ve done!” But in reality, there’s always more to work on—there are bugs to be fixed here, updates to be done there, an interface to be revamped somewhere else...This past week, we released two more hotfixes, but there’s still plenty of work ahead...HOTFIX #7Apr 25, 2025 - Community AnnouncementsPatch 1.3.1.14 will be available on MacOs shortly after. Contact us if you have any critical issues with SteamDeck or if you want to report another bug. - Added a "Reward Comparison" screen (items) - Fixed attribute text color in the item info window - Fixed text display issues in Polish-language dialogues - Added a visual change to the Tarot card "The Fool" depending on the latest ending - Fixed tooltip display on cards in the glossary - Added automatic closing of the deck window after combat ends - Fixed a bug where Mortis' dialogues would not play if the battle was restarted - Fixed how healing elixirs made from different creatures’ blood function - Added icons for different dolls from bandanas for Vanadis - Fixed a bug where a note wouldn't open in the "Demolitionist" event for Bjorn - Fixed animation issues when playing the "Hemophilia" card as Bjorn - Fixed small icons for Automatons and incorrect dialogue types in several events - Fixed a bug in the "Ichor" event for Percival in Free Mode - Fixed button issues in the "Commotion" event for Percival - Fixed a bug in the "Humiliation" event for Percival - Fixed the ability to obtain a note in the "Sentinel" event for Bjorn - Fixed the ability to obtain a note in the "Scavenger" event for Percival - Fixed a soft-lock after using the "Dispel Illusion" potion - Fixed a bug with the item sale tutorial display in the trader's shop - Fixed an issue with reward granting after reforging an item at the Demonic Blacksmith - Fixed card sticking issues during combat - Fixed a bug where the card removal window would not display correctly after selecting "Remove 3 cards from the deck" at the start of a new run in Mortis' dialogue - Fixed barrel resurrection in free runs during the "Demolitionist" event - Fixed glossary issues in "Tick Bride" for Percival - Removed unnecessary items from the glossary in "Druid" for Percival - Removed unnecessary creatures from the glossary in "Gorbigon" for Bjorn - Fixed the "Big Baby" achievement for Percival - Removed extra items and characters from the glossary in "Steppe Plague" for Bjorn - Fixed the ability to unlock characters in the glossary when obtained as allies - Fixed obtaining a note in "Keeper of Greed" for Percival - Fixed a bug with the Music Box where it wouldn’t stun enemies - Fixed note opening in the "Dying Bandit" event for Percival - Fixed a bug where Ishi’s father would start the battle with the "Healing" intent - Fixed a bug where Marcus wouldn't play his death animation in the fight against Mortis - Fixed the appearance of the "Give nothing" dialogue option in the "Golden Buffalo" event for BjornKnock on the Coffin Lid - PlayStation and Xbox Console Release AnnouncementApr 21, 2025 - Community AnnouncementsKnock-Knock, travelers! Today, we’re sharing some exciting news that many of you have been waiting for! We’ve been working long and hard to polish gamepad support, and we’re proud to finally present the results of our efforts. Knock on the Coffin Lid: Complete Edition is coming to PlayStation 5 and Xbox Series X|S this May! Complete Edition This edition includes not only the base game, but also the “Nightmares of Millenis” expansion — offering over 100 hours of gameplay, highly praised by thousands of our players! {STEAM_CLAN_IMAGE}/36881171/9cf689632639b7824959cf65fc5195e86b368bf1.png Hundreds of events, enemies, and items, thousands of cards, and 12 classes await you as you journey through the lands of Midian, uncovering its secrets and meeting its inhabitants. Wishlist KOTCL on PlayStation Store! This way you can support us, and you won't miss the release date! https://store.playstation.com/en-us/concept/10013738 {STEAM_CLAN_IMAGE}/36881171/ecbbfe7051bf4a47ceda0cf8a5c9a2cbda4aa21d.gif Thank you for your support — without you, Knock on the Coffin Lid wouldn’t be what it is today. You’re the best! Follow us on social media to stay up to date with future announcements! ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀{STEAM_CLAN_IMAGE}/36881171/999be5602473c0520b12e7eeef4c5743e698da7b.png{STEAM_CLAN_IMAGE}/36881171/f7cf749814a0d87fd9de5e40e490e272d0e842b7.png{STEAM_CLAN_IMAGE}/36881171/081cd3fb97e20bebb3e3f630054fab323e74cec1.png{STEAM_CLAN_IMAGE}/36881171/96a282065e536bf6aec7b42c4b490de298fe20e2.pngHOTFIX #6Apr 21, 2025 - Community AnnouncementsVersion 1.3.1.11 will be available on macOS soon. Please let us know if you encounter any errors while playing on Steam Deck. - Added the "Reward Comparison" (items) screen - Fixed missing enemy sounds in the “Eyes in the Dark” event - Fixed a bug in the “Marauder” event on the “Give Item” button - Adjusted the Ice and Fire debuffs in the “Empress” Tarot - Fixed a bug with the interaction between the “Tower” Tarot and the “Ram” card - Fixed the behavior of the “Shackles” card - Fixed a bug with the class item “Boots of Weakness” not being granted - Fixed the behavior of the “Deceptive Roll” card - Fixed the behavior of the “Druid of the Moons Helmet” item - Fixed the behavior of the “Wheel of Fortune” Tarot – previously items were destroyed both at the end of battle and when changing regions, now only at the end of battle - Fixed the interaction between the “Cleansing Shield” and Agility - Fixed the interaction between the “Tower Shield” and the “Priest” Tarot - Fixed the behavior of potions that summon illusions - Fixed the behavior of the “Hair of the Tick Queen” trophy - Fixed the interaction between the “Emperor” Tarot and the “Greed Warden” - Added health calculation from armor in the behavior of “Healing Elixirs” - Fixed portraits of the Fire Brothers in Swamp events - Fixed the acquisition of certain notes in the knowledge book for Percival and Bjorn events - Fixed a bug in the “Gatekeeper” event for Vanadis, where it was possible to get negative HP and continue playing - Removed the redundant “Continue the path” button when discovering a chest in the Steppes - Fixed visibility of descriptions in similar buttons in Idol events - Fixed incorrect text order in the “Gatekeeper” event for Percival - Fixed a bug where Vanadis would receive a spear instead of a bow in the “Ritual” event during free runs - Fixed issues in the “Strayed” event during free runs (some button effects did not match descriptions) - Fixed the “Diligent Listener” achievement not being awarded - Fixed a bug in the Swamp dungeon boss fight where the boss would kill the player immediately after resurrection (when playing as Percival) - Fixed a non-working illusion-creating potion - Fixed a bug where the event with Mortis wouldn't start, and the fight would begin immediately - Fixed delayed text display in the “Gatekeeper” event - Fixed the behavior of the “Ishi’s Ribbon” item that caused money to not be returned after a battleKOTCL Developer Diaries - Stepping through the SteppesApr 18, 2025 - Community AnnouncementsKnock, knock, travelers! This week, we managed to recover from the chaos of the release week. Once we were back on our feet, we returned to our usual workload. A short rest by the campfire is good even for seasoned warriors, and for us, it allowed a cool-headed dive into the bug-fixing sea. And of bugs there seems to be noticeably fewer, it seems to us. Share your thoughts - have the hotfixes reduced the number of bugs? In this diary log, we’ll share some news on our plans, as well as some interesting and even funny situations! Let’s go! {STEAM_CLAN_IMAGE}/36881171/02088c5cadb913279183bc50e28cec5ee2996aa9.gif Community Survey! A few days ago, we launched a community survey on our Discord server to gather your feedback on controller support, which we added along with the DLC. If you play KOTCL with a controller, please take a moment to fill out this short survey - so that we can see your thoughts about the results of our work. Your input is of great help to us! https://forms.gle/NRrxFs3RUcpAxXyg7 {STEAM_CLAN_IMAGE}/36881171/fa28c86568c0a9cfe9c8523a1cecec0b61462300.png He Did WHAT!? Just imagine: You’re a seasoned warrior who has set out on your greatest journey across the Crimson Steppes - lands inhabited by orcs, goblins, giant worms, and who knows what else. As you near the lair of what rumors claim to be the most fearsome and powerful orc in the area, you brace yourself for a long and very dangerous combat… Only to find a frail old man with a broom dancing over the lifeless body of what used to be a mighty orcish warrior! What in the name of the entire kingdom just happened here? Drop your theories in the comments! {STEAM_CLAN_IMAGE}/36881171/0e636896257d81525450b197170b6cfa5ee9e949.png A Saving Mishap... Oops! Looks like we got carried away a little - while trying to save this poor guy from giant mosquitoes, we may have... sliced him up instead? That said, he actually seems to be enjoying his new look - after all, he now has fewer places for mosquitoes to bite! We think he'd fit right in with the universe of Rayman Legends! At least there aren’t any giant, bloodsucking mosquitoes there, which sounds like a win for him. {STEAM_CLAN_IMAGE}/36881171/7dc7853a211dd0dc8ff24c848abeb9dc0b6e7619.png How About Some Chit-Chat? Hey everyone! This is Andrew aka Inner again! We’ve finally hit that rhythm where things aren’t on fire—just quietly smoldering. And that already is a win. We've been tackling bugs, digging through your feedback (thank you for sending it in!), and we’ve even found a few spare moments to start talking about…our next game. In whispers for now. But yes, the talks have begun! In the first week after release, we rolled out 5 hotfixes. And we’re not done yet - a bigger patch is coming soon, packed with lots of small fixes and maybe even a few changes. But no promises just yet - we know too well how that can go. What’s next? Oh, we've got no shortage of ideas. We want our next game to be even better. Or at least not worse than Knock on th...KOTCL Developer Diaries - First week done! What's next?Apr 11, 2025 - Community AnnouncementsKnock-knock, travelers! It’s already been a week since the release of the “Nightmares of Millenis” DLC. For us, it’s been quite the rollercoaster—full of adventures and overcoming challenges. All for one goal: to make the game as good as we possibly can! The battle against bugs isn’t over yet, but after a short breather, we’ve gathered the latest news and all the fun stuff we want to share in this dev diary. Let’s go! {STEAM_CLAN_IMAGE}/36881171/9d8abf090c687e59b87f64f3c3adeead9c82d4ef.png Treacherous Bug Attack—All Hands on Deck! As expected, after the release our community discovered a whole horde of treacherous bugs that prevented players from exploring the lands of Midian. While we’ve dealt with the major threats—that is, the nastiest and most critical bugs —many sneaky, hidden errors still lurk in the shadows. That’s why we’re calling on your help. Together, we’ll fend off this attack! How can you help? If you’ve encountered a bug and are wondering: “What’s the best way to let the developers know?”—the best method is to submit a bug report using the in-game feature. Press “Esc” to open the pause menu, then click the bottom-most button. Choose the bug type, its severity, write a description, and hit “Send”! That way, we’ll get the necessary files and can fix the bug much faster. {STEAM_CLAN_IMAGE}/36881171/fa80adfb160dd7c95b5481d4ace1080aa89bce2e.gif If for some reason you can’t send a bug report through the pause or main menu — follow these steps: Send the following files to this email along with a description of your issue: [email protected] From the folder C:\Users\(pc_name)\AppData\LocalLow\RedBoon\Knock\Save0 - CurrentGame & GlobalData From the folder C:\Users\(pc_name)\AppData\LocalLow\RedBoon\Knock - Player.log If your save is in slot 1, look in the save0 folder. For slot 2 or 3, check save1 and save2 respectively. Lab Experiments! We’re introducing the latest development from our artists' lab! We've been testing different formulas for enhancing the reward screen, and it looks like we’ve found a promising option! We used up some precious ingredients in the process, but we think the result was worth it. Share your thoughts! {STEAM_CLAN_IMAGE}/36881171/46165394ba3b9ade06810241dbbf0a6a01891c28.png Share Your Opinion on the DLC! Share your impressions of the “Nightmares of Millenis”—we’re actively collecting our players’ (your!) feedback. We’ll be considering and discussing suggestions for improving the game. Join us on Discord where we’re always online and ready to chat! While we can’t promise to implement every idea we receive, your feedback can point out problems hidden from us but bothersome for you—or highlight things that you enjoyed and want more of! We’re looking forward to your comments! {STEAM_CLAN_IMAGE}/36881171/d733b74257ee34e9ea82b97820f68bb0554995bc.gif How About Some Chit-Chat? Hey everyone, as always, Andrew aka Innrey is here! It’s been a week since the release of our first DLC. During the first few days, we were fully...HOTFIX #5Apr 11, 2025 - Community AnnouncementsPatch 1.3.1.8 is already available. Some event titles might differ from their titles in the game. - Added a one-time pop-up message at the start of the game, indicating active DLC - Changed the text for the "Recommended Event Reset" pop-up for to reflect what it does and why you might need to to it. - Fixed pen display when showing the event info banner - Fixed map button in the reward screen - Fixed the ability to click on "Token"-type items - Fixed a general error that could lead to a soft-lock - Fixed the third invisible enemy in the “Bloated Tick” event - Fixed card selection screen soft-lock when selecting a card using filters - Improved gamepad functionality - Fixed incorrect display of already received hero upgrade rewards - Fixed bleeding being applied when playing an instinctive card effect in the "Demon" Tarot - Fixed skipped enemy extra turn when summoning a unit in the "Chariot" Tarot - Fixed the position of the giant worm in the fight against the "Supreme Goblin Shaman" - Added damage animation to the target for the "Training Protocol" intent of the allied Golem - Fixed card double-flip bug when summoning a pet - Fixed the achievement “This Won’t Do” not being awarded - Fixed the application of the Lycan skin in battle - Fixed disappearance of player cards played by Lycan's clone - Fixed issue preventing continuation of the "Emperor" Tarot after the "Spy" event - Fixed reward delivery in the "Sad Troll" event in the "Hanged Man" Tarot - Fixed issue where the "Golem" event did not appear on the map immediately after being unlocked in the "Empress" and "Strength" Tarots - Fixed burning being applied through resistance when touching the Firebrethren Idol, including in the "Sun" Tarot - Fixed delay in receiving roast ham in the "Wolf Pack" event - Fixed duplicate “Ask about the potion of forgetfulness” buttons in the “Peace Pipe” event with Bjorn - Fixed dialogue branch in the “Arena” event with Bjorn when the clan amulet is present - Fixed incorrect dialogue from the Crypt appearing in the "Growth Elixir" event, which caused a run reset - Removed duplicate dialogues in the "Druid" event with Vanadis - Fixed Nazim’s behavior in the “Caravan” event (and beyond!) - Fixed goblin dialogue from "Whose Side Are We On" appearing in the “Arena” event after fighting goblins - The “Crafted Potion” achievement can now be obtained by brewing the Growth Elixir - Vanadis no longer gouges out the Golden Buffalo’s eye before the battle - Fixed description and properties of the "Golden Buffalo Eye" item - Fixed dialogues in the "Growth Elixir" event with Percival - Fixed the ability to obtain the “Masterplan” achievement - Fixed the appearance of the “Pay” button in the “Caravan” event - Removed duplicate dialogues in the “Underground City” event with Bjorn and added variety to combat scenes - Fixed the ability to obtain the “Tales and Legends of the Crimson Steppes” achievement - Fixed "Demon of Greed" behavior being triggered by the "Demon of Fear" - F...HOTFIX #4Apr 6, 2025 - Community AnnouncementsVersion 1.3.1.6 is live. MacOs version is available right now. - Fixed skin applying - Fixed battle dialogues in "The Emperor" Tarot cardHOTFIX #3Apr 5, 2025 - Community AnnouncementsPatch 1.3.1.5 is live, fixing font issues. MacOs version will be updated next day - Fixed the functionality of the Tarot card "The Hierophant" - Fixed the behavior of "Demonic Spikes" - Fixed the intent of "Aimed Shot" - Updated visuals for the "Ring of Mercy" buff - Fixed the "Blue Flame" trophy - Fixed font issues after adding support for the Japanese languageHOTFIX #2Apr 5, 2025 - Community AnnouncementsHotfix addressing several critical bugs and other issues. The macOS version will be released soon. - Fixed a soft-lock when Millenis (Percival) delivers a fatal touch - Fixed game freeze when drinking Ichor - Fixed appearance of dialogues and replies from the crypt in the “Elixir of Growth” event - Fixed freeze when selecting "Knight's Toy" from the bored demon as Percival - Adjusted free DLC access for early-access players timing in favor of playersHOTFIX #1Apr 4, 2025 - Community AnnouncementsFixed a critical issue with charms drops, and other issues. Some event/Achievements titles might be different in the game. MacOs patch will be available shortly -Fixed a critical bug that prevented trophies from being awarded by elite enemies and bosses. -Fixed the activation of the buff "Secret Technique". -Added the possibility to obtain the achievement "Oh well, here we go again" in the Steppes event. -Added achievements to "Grass of Oblivion" and "Tumbleweed" for Percival, as well as to "Tumbleweed" and "Steppe Plague" for Bjorn. -Enabled the password input button for Percival if the password is already known. -Added Japanese language support. -Removed an unnecessary button in the chest in the steppes. -Fixed the awarding of the achievement "Three Boots Make a Pair". -Removed extra dialogue lines in the "Druid" event. -Improved controller hotkey functionality. -Fixed a bug where entering the DLC with old saves required starting a regular story run once. -Fixed a soft-lock in the "Fire Brothers' Idol" event. -Fixed potion sound effects when used with a gamepad. -Fixed the display of detailed information about events in the glossary. -Fixed the achievement "Now You Know". -Fixed a long delay (12 seconds) for the Veteran Berserker's rage (dwarf on a boar) to activate when exhausted (sitting). -Fixed the description of the "Weakness Sword" enhancement. Our First DLC "Nightmares of Millenis" is ALREADY OUT!Apr 4, 2025 - Community AnnouncementsKnock, knock, travelers! We’ve worked long and hard, day and night. And the day has finally arrived—our first DLC, "Nightmares of Millenis" is now available on Steam, along with a number of other improvements and updates! https://store.steampowered.com/app/2891150/Knock_on_the_coffin_lid__Nightmares_of_Millenis/ Keep reading to see the full list of changes—we’ve prepared A LOT for you! Let’s gooo! Tarot Cards A new challenge awaits the boldest ones! The ancient powers of the Tarot cards have awakened, waiting for their prophecies to be fulfilled. Each card holds its own fate, unveiling a unique story, leading to new locations, and granting powerful rewards. {STEAM_CLAN_IMAGE}/36881171/ecbbfe7051bf4a47ceda0cf8a5c9a2cbda4aa21d.gif The Conclusion of the Story Persival, Bjorn and Vanadis, the heroes of Midian, are striving to go home. But their journey is far from over一their fate will soon be decided and their actions will shape not only their own destinies but the future of the entire kingdom. Join them in the final chapter of their story and uncover the mysterious past of Mortis. {STEAM_CLAN_IMAGE}/36881171/e8bd8d16a6d8055bbdb05caee1f562e0a4336a73.jpg Progression of Events Midian is home to many different peoples, including characters with confusing pasts, complex personalities, and some of them are downright out of their minds. It’s time to unravel all the intrigues, uncover all the real motives, and finally decide who will claim the throne. Even seasoned players will find plenty of surprises in store! {STEAM_CLAN_IMAGE}/36881171/da44746c4fe38f85206431aae6d66b7ffd9bd2a7.gif Rebalance Down with the king of evasion! Prior to the future full-scale rework, we've adjusted the current balance by enhancing talismans, nerfing evasion, revamping some battles, and overall making the gameplay experience smoother and more enjoyable. Share your thoughts on these changes! {STEAM_CLAN_IMAGE}/36881171/00fa92d80cfacdb84af022bcfcc6e08c09e0b87b.gif DLC Access For Early Access Supporters All players who purchased Knock on the Coffin Lid during its early access stage (thank you a lot!) will receive access to the "Nightmares of Millenis" absolutely free. You’ll find out about the obtained DLC via the logo in the main menu of the game. {STEAM_CLAN_IMAGE}/36881171/e80e9f3be2259144c6c9431aee6f03ea7939a106.gif If you haven’t gained access to the DLC content, make sure to reach out to us through any social media or via email [email protected]. Onwards and Upwards! We’ve been preparing for the DLC and these changes for a long time, so your feedback is incredibly important to us. Join our Discord server and share your thoughts! If you encounter any bugs, you can report them using the special button in the pause menu, through the Steam discussions or our Discord server, or you can send us an email about bugы to [email protected]. {STEAM_CLAN_IMAGE}/36881171/fa80adfb160dd7c95b5481d4ace1080aa89bce2e.gif Thank you, and see you in the next diary! Updates for 1.3.1.2 build - ...KOTCL Dev Diaries - The Final Stretch!Mar 28, 2025 - Community AnnouncementsKnock-knock, Travelers! Only one week remains until the second most significant moment in the history of Knock on the Coffin Lid - the release of the "Nightmares of Millenis" DLC. We're in the final stages of adding and testing all the DLC content while polishing everything up. So, we won’t be revealing anything new - there's only spoilers left, and not much else exciting or visually stunning. So let's keep it short! Onward, Travelers!! {STEAM_CLAN_IMAGE}/36881171/e8bd8d16a6d8055bbdb05caee1f562e0a4336a73.jpg Mysterious Seals… They say that if, on the third day of the harvest month, you place such a seal under your pillow, spin three times clockwise and counterclockwise, then feed a stray cat some grain, yell at the moon, and go to sleep - you'll wake up to a pile of gold under your pillow! Or… maybe not gold… But we’re seasoned travelers - we don’t believe in fairy tales, do we? Then again, there is something mysterious about these seals… But what exactly? Here’s the deal: write your theories about what these seals might be for in the comments, and the first person to guess correctly will receive a unique reward - a handful of gold! All you’ll need to do is place a note with the purpose of these seals under your pillow on the third day of the harvest month, spin three times clockwise and counterclockwise… {STEAM_CLAN_IMAGE}/36881171/5ccb52f785120c63e40ce90814c69e81fde0a995.png An Even More Mysterious Lever… So many mysteries today, don’t you think? Well, this time, there’s no gold at stake, and you won’t have to feed any cats with grain. But for some reason, this lever was put here - maybe it’s used to move library shelf ladders? Though, no, it’s as loud as a steam locomotive! Drop your guesses in the comments! {STEAM_CLAN_IMAGE}/36881171/eabbceb97413197a8fd9a7348360a35818aa2667.gif How about some chit-chat? Hey everyone, it’s the mysterious Andrey aka Innrey! We’re in the final stretch, polishing up all the rough edges and fixing any bugs that have popped up. We want you to have the smoothest experience possible with the DLC and its accompanying updates. We had a lot of plans for this period. We’ve accomplished a lot already, and what remains will follow after the expansion. We’ve grown so attached to Knock on the Coffin Lid that it’s hard to even think about future projects. But there’s still time for that - first, we finish the DLC! Regarding the balance adjustments: the task turned out to be massive, but that doesn’t mean we’ve abandoned it. A new video dev diary will be out soon, where I’ll go into detail about it. We’re eager to hear your thoughts on "Nightmares of Millenis." We’ve put a lot of effort into everything - from the art and story to the enemies and new items. After all, this expansion has so many branching event paths - it’s no joke! And don’t forget to report any bugs you find - thanks to you, the game gets better, and other players won’t run into those issues anymore. See you at launch, and thanks for reading! ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀{ST...
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