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Knights of the Card Table

 
KotCT v1.2.3 for Windows Live!Jul 5, 2022 - Community AnnouncementsSomebody fixed a language bug a couple years ago and forgot to move it to the main branch. I'm not pointing any fingers, but it might have been me. I assure you I have been disciplined to the fullest extent of the law.KotCT Update 1.2.2 Out Right Meow!Jun 28, 2020 - Community AnnouncementsWe got a slew of new users from the Summer Sale and the Itch Bundle. And when you get an extra 10,000 people or so playing your game you are going to find some issues. We also updated the game to use the latest version of our favorite newly rebranded engine--Solar2D. Many of you may see stability and speed improvements versus earlier builds. Here's a quick list of (some of) the fixes in 1.2.2: Forge now has the ability to load the character sheet Fixed an issue where Mac users could get an error dying on level 105 Fixed reward for "Bandaider" who is unlocked at level 38 or by Resurrecting 5 times Removed extra unneeded translation file Removed some unneeded libraries Updated to Solar2D build system Typo in monster manual Review plugin updated We will continue to tweak and balance and there are some feature requests we'd like to get to as well. Stay tuned!KotCT 1.2.1 in beta branch, RogueJack coming soon!May 21, 2020 - Community AnnouncementsWe pushed a new version of Knights of the Card Table into the "bleeding edge" beta branch. It fixes a few minor issues and tightens up some of the levels and speeds up a play-through quite a bit. We're doing some QA on it for the rest of this week and assuming there's no issues, we'll release it early next week. In other news, we're launching RogueJack, a Rogue-like BlackJack game next week as well--May 27th to be exact. {STEAM_CLAN_IMAGE}/34104855/70f8d6a9feda8f792695657bdfe0486c79d15dd8.gif RogueJack is a blend of old school dungeoning that utilizes BlackJack (or 21) as its battle system. As you level your character, new rules come into play—like multiple cards to choose from and chances those cards will will be face up or face down. {STEAM_CLAN_IMAGE}/34104855/bfe77625c5b106a12b2996c14ecdb2085bb5d30f.gif Each monster in the dungeon has its own play style, when they hit, when they stop and if they keep their hole card hidden. Also, rogues will discover endless combinations of items, buffs, skills and attributes that will play out in unique and interesting ways. Wishlist it here!Knights of the Card Table 1.2.0Feb 5, 2020 - Community AnnouncementsNearly one year since Knights of the Card Table was released, we have packaged up the Game of the Year Edition* (*as picked by 4 out of 5 of our Moms). This version contains multiple bug fixes and the Expansion Island Pack! if you already own the main game, everything just slots in automagically. {STEAM_CLAN_IMAGE}/34104855/e898c1565e7f224a65928cda79d1eea3c6923741.png DAILY CHALLENGES Participate in one of over 30 new daily challenges to unlock hordes of random loot! Each day has it’s own unique rules and let you try on some wicked equipment load outs. We’ve also improved stability and made many community suggestions come to life in the main campaign as well. Over 30 new levels! Daily rewards! New weapons, heroes! A proper final end crawl! Enjoy!Demo, demo, demoJul 18, 2019 - Community AnnouncementsTry before you buy. We've just released a 18 level demo that intros you to the basics of the game and gives you a chance to see what it's all about. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34104855/eab40391b478928e4fa8cae30c980251b547fc30.png We've got about 6 months of updates under our belts, so it you tried it and thought it just needed that extra little something, meybe check us out again.Welcome to Expansion Island!Jun 28, 2019 - Community AnnouncementsWe’ve built a daily challenge system into Knights of the Card Table as a full fledged (and free) expansion! Grab KotCT v1.1.1 to play https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34104855/4252f22ff589c20b1d53287788590ab8ebd82b30.png Challenge Island Expansion Over 30 new levels! Daily rewards! New weapons! A proper final end crawl! Bug fixes Fixed banished description (English only) Fixed weird text rendering issue on manual on iPhone XS Max Better Expansion Island manual page 1.1.0 Build to Rule Them All!May 7, 2019 - Community AnnouncementsA pretty small update to bring all PC formats up to the latest version. Updated the SDK version and dropped the Steam DRM (so be kind.) You should also see improved load time on startup and for the rare person with a PC and Mac, save games should be synced between both systems. Enjoy!1.0.8 is LIVE!!!Mar 27, 2019 - Community AnnouncementsThat is all. Well not really, 1.0.8 is pretty much the culmination of all the feedback across all platforms (yeah, I know it's crappy to release a causal game on both PC and mobile, but we don't care.) I'm super proud of the team, our publisher, our families and friends who stuck by us and made this thing a reality. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34104855/8f9bd5d42e031aa2a5c27740e701c551353a101c.jpgKotCT 1.0.8 BETA is Out and About...Mar 24, 2019 - Community AnnouncementsThis probably won't stay in BETA for long, as it feels pretty solid and fixes a bunch of things... But we always appreciate people giving it a good go. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34104855/8f9bd5d42e031aa2a5c27740e701c551353a101c.jpg Continue for long dungeons Save floor mid dungeon for levels > 9 Kill all double clicks on overlay open or close Reduced save game thrashing Hardening settings Dagger stat update Reboot map on reload from continue Fixed map lock on return Keep game scene from getting other UI events More translations Make levels with forced good cards easier Tone down level 2s budget Few UI bug fixes on continue levels Enjoy!Knights of the Card Table 0.96Mar 8, 2019 - Community AnnouncementsQuite a few updates since 0.89... Getting pretty close to the 1.0 release. Lots more balancing to the AI that builds dungeons and the difficulty curve on this version should feel pretty good. We also added two new character unlocks to the map in the begining of world #2, so if you are past that, it's worth your time to pick those up. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34104855/f58dbc820d7d6737883341377eaeb2906fb01358.png Have a crawl this weekend and let us know if you find any issues! Already unlocked notification when you own something First puzzle is a bit easier Tweaks to make the new DM balancing a bit easier Added character/sword/shield icons to missions Fix confirm on exit Show save icon Two character unlocks at 38 and 45 Impact FX fix Cleaning up saves JRPGs dialog typo Redundancy in local save game file Cached saves More tweaks to card buying algorithm No longer overbuy good (or bad) cards Shuffle bought cards a bit more Fix for forced card overwriting existing card count Include forced cards in budget Tweaked some card cost values KotCT 0.89 LiveFeb 18, 2019 - Community AnnouncementsSo many updates I can't even talk about it. No seriously... Ever beta update since 0.81 and both PC/Mac support. Faster gameplay, no more buying unlocked levels. Mission balancing... All kinds of stuff! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34104855/e536c7a0efec328fe3f83d8bae8431dd224d9bf0.png Modify final levels to not be as brutal Reduce freezer's full mission count Sanctify mission counts reduced Resurrection mission counts reduced Reduce explosion mission counts Fixed count descriptions on monster missions Reduce power card and health card mission counts Fix stupid long CFBundleDisplayName Added Crit + Dodge manual page Delta translations Added manual page for missions Better screen logging Blocked out cloud saves (experimental) Typo/grammar fix map dialog lvl 6 Added burst to deadly cards and manual Auto-buy levels on Premium KotCT 0.85 in beta branch this weekend.Feb 17, 2019 - Community AnnouncementsNow that the game is finding a wider audience, we're getting more feedback than ever to take it from good to great (or okay to not too shabby). Thanks to everyone in the forums for being vocal about what's working for you or not. It's out now for (Windows only for now) and you can get to it by right-clicking on the game, selecting properties and then choosing the "beta" branch available in betas tab. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34104855/eab40391b478928e4fa8cae30c980251b547fc30.png Typo/grammar fix map dialog lvl 6 Added burst to deadly cards and manual Auto-buy levels on Premium Modify final levels to not be as brutal Reduce freezer's full mission count Sanctify mission counts reduced Resurrection mission counts reduced Reduce explosion mission counts Fixed count descriptions on monster missions Reduce power card and health card mission counts Added Crit + Dodge manual page Delta translations Added manual page for missions We've added a few more help pages and tweaked a few balancing issues. We'll need to get some of this translated, but for the most part it's seeming pretty solid.Knights of the Card Table 0.81 PC + macOSFeb 13, 2019 - Community AnnouncementsThat's right folks, starting with Knights of the Card Table 0.81 we will be officially supporting Windows and macOS packages on Steam. Cloud saves and all the like are also working right out out of the box https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34104855/8e9dc79c576e731dcc3d0198be69eb0347d7da07.png As usual, there's a bunch of other fixes and improvements with this release including: Fix for fresh install Last of the dialog fixes Fix for fireball/freeze spells showing up in earlier levels Level 26 fix Fixed some missing dialog Updated streak gold Added crit to basic sword and mace Mission refresh button Fixed Sanctify "error" text Items that are locked but not bought stay silhouetted A Smattering of Achievements in BETA 0.78Feb 3, 2019 - Community AnnouncementsKotCT has 85 separate missions that unlock gold, pops or equipment. Many of these are inactive until you complete the mission prior. We've now hooked up our mission system to Steam Achievements so you can show off your progress to your friends and enemies. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34104855/90c29aff8a7e579508db405ae913662c8aca8794.png We've built icons for about 15% of the missions from easy to hard and dropped them into the BETA branch. So feel free to test them out there. (You will need to reset your progress to see any mission you already completed.) If this works, we'll probably add a total of 25 hand-selected achievements for the steam version of the game. Enjoy!Knights of the Card Table 0.76 BRRR Edition & macOS coming soon!Feb 2, 2019 - Community AnnouncementsIt's cold. I'm mean like really cold... kinda everywhere. So the team used this time being trapped inside to fix more stuff, translate even more stuff, and add a winter wonderland to levels that are freeze spell related. (There's rain in some levels too, so go find some.) We're also internally testing a macOS build which should time up with our multi-platform release on Febrrrrruary 13th. Just in time for that valentine--you know who we're talking about. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34104855/b0e753a62d77756a2cc8e6f535a3595b3a825540.png Reduced background footprint Weather effects Fixed fireballs showing too early Manual fixes Character Sheet fixes (image and level stats) Fixed time locks vs. lock locks Round 2 of human translations Shortened thresholds (M or k) Rate limit on free gold/pops noAds interstitial update In game card flip sped up. Really helps with pacing.... Updated Blood tome effect James' banner on status Flash Saber award graphic fix Icon updates Still waiting on our trading cards to get approved... ːsteamfacepalmːKotCT 0.67 Build is LiveJan 21, 2019 - Community AnnouncementsNot really alive, but in the live branch. There's a bunch of updated and fixed things since the last live push (0.56) and this mess of stuff since the last beta build. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34104855/e536c7a0efec328fe3f83d8bae8431dd224d9bf0.png If you aren't very far along, I highly recommend erasing your data and starting over. You'll get more gold, pops and unlock more stuff faster in this version than before. If you are far along, maybe go back and play a few early levels with icons on their shields. Or not, whatever. Remove bad font from currency Some icon cleanup Updated Haymaker description Remember fullScreen settings on PC Little more room on the scroll Nerf curses, more translations Double checked all math.randoms() Fixed unlock icons in wrong areas late in game Save last unlocked manual page Another round of in-code translations New pointer Fixed stuck on last manual page issue Make sure awards are translated Removed unneeded level translations Merged typo commit Dice swap helper Knights of the Card Table 0.63 in Beta Branch and More to Come!Jan 16, 2019 - Community AnnouncementsNew beta release this week, aptly named 0.63 after my long lost grandmother. Nana 0.63 loved her tea cozies... I digress. The main feature 0.63 adds is an in-game character sheet that totals your equipment buffs and boons and let's you know at a glance what you possible next dice roll could be. It's available in both the Forge for equipping a character and in the game for getting an view that includes any active effects. It's not 100% perfect yet, but that's why it's in beta. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34104855/f9b65484845fe1ac8f772ced07ac660203ea3c32.jpg In addition to that, here's some highlights from bug squishing and stuff improving that we've done over the past week. Character Sheet in active dungeons (not 100% accurate... yet) Better stroked text render Fixed playing cards after dying, before resurrection Larger button areas Added ability for DM AI to force a card into a deck Longer DM Dialog delay Punchboxer cheaper and moves forward to Level 5 Attack delay fix Pause updates (Language) Machine translations (better translations coming soon) Keep multiple map touches from re-launching Manual fix if page 1 wasn't unlocked And finally, translations are coming in tomorrow or Friday, and since we've prepped so diligently, I expect another multi-language beta shortly after. If this release looks tight we'll promote it before the weekend. All signs point to our 1.0.X release on all platforms 2/13/19 just in time for that Valentines Day gift your Nana has been expecting.Knights of the Card Table "I'm Feeling Lucky" Update 0.56Jan 9, 2019 - Community AnnouncementsSo we wrangled a bunch of updates and fixes into a release that we're just pushing live. No testing, no non-sense. Just a new build that fixes sooooo much stuff. Updated fireball+freeze tutorial Fixed augment text, updated titles More space for translated dialog Missing icon fix Default to villain image Removed unneeded delays for card transitions CallOut/DropOut fix for multiple misses Fireball Mission Fix Translation branch WIP Module cleanup to save memory Gold ramping (upwards) based on character level Started work on character sheet/epic progress Manually opening manual fix People who weren't getting enough gold in later levels should get more, but maybe not enough. We'll keep an eye on that. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34104855/15852d077452579b0b8eff0be2dc50ab957b4eba.png And that's right, our publisher is starting translation work, so hopefully we'll be supporting a bunch of new languages. Le Woot!Whoopsie! 0.53 HOTFIXJan 2, 2019 - Community AnnouncementsI don't know what's makes a fix hot, but the last update broke the button that takes to to the super funny and well written Monster Manual, and we just couldn't wait until the next build to have it fixed. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34104855/5077bacbb74fff72caab39965251bea5bd77dfac.png So there, hot fix coming through. Now live.Knights of the Card Table 0.52 LIVEJan 1, 2019 - Community AnnouncementsWe combined the last beta with a few bug-fixes and wrapped the whole thing in a New Year's Day bow and left it on your doorstep. (That's a thing people do, right?) We also took some feedback and pulled some game play variations from later in the game (namely spell cards) and pulled them forward. There's probably still more work to do there to keep things exciting without overloading the tutorial, so we'll keep an eye on it. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34104855/e536c7a0efec328fe3f83d8bae8431dd224d9bf0.png Here's a list of what's updated: Tutorial Balloon fixes Dialog fix Ask players to click on the skull on first map load Moved fireball unlock up Added code to show manual pages unlocked out of order Full-screen and exit updates (Steam) Added some help text to clicking the hero w/ no weapons Map updates to highlight just unlocks New Challenge manual page Fixed restart level bug Fixed awarded pops not counting toward missions *Flipped* typo Easier dice streak missions Quicker/easier early levels Fixed locks double flashing Lower health and treasure streaks money rewards Have a dungeon-riffic 2019!